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Post by colfoley on Sept 30, 2024 22:09:44 GMT
Our very own Bioware ninja poster Luke Barret was pulled from Joplin (og DA4, the "heist" singleplayer) to work on Andromeda. Hopefully some time after DATV drops, he can talk about the design philosophy of its combat and what influenced it. We'll see what they are comfortable with me divulging after launch but yes typically communication about things becomes more available the further from launch we get. As for timelines, We started DA4 in October of 2015 roughly. The entire team was moved to MEA for about 3-4 months to help it ship and I also spent all of 3 weeks helping out on Anthem. But otherwise I've been on some incarnation of DA4 for about 9 years now - pretty ready for it to release 😅. got a long vacation coming?
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Post by smilesja on Sept 30, 2024 22:11:17 GMT
I heard it described that Veilguard footage "looks like a Pixar film" and now I can't unsee that. ...The simularities are uncanny. It's really hard to take the critiques of the artstyle seriously when people constantly compare to PIXAR of all things. It feels that people are just trashing the game just to trash it.
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Post by illuminated11 on Sept 30, 2024 22:11:21 GMT
My issue is more that the art direction looks like it's worked on by different design teams, although I lack the terminology and expertise to accurately put those feelings into words. But best I can describe it as, I mostly like the character models, they have this painterly vibe to them that I dig, but then I compare them to the monster designs, or the background, and they all feel slightly different from each other. Contrast this with, say, Breath of the Wild, which uses cell shading and complements the character models with impressionist background art.
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Post by midnight tea on Sept 30, 2024 22:18:29 GMT
It's not that "I don't see a problem" (???) is that you were trying to make a point about walking a thin line between realism and "toon-style" while illustrating that argument with an example of uncanny valley that has nothing to do with it.
That's the problem there. The facial animations that you find uncanny didn't aim at any stylization, they actually tried to be realistic (the GotG is a movie employing live actors, and for most of nits run Gamora is simply an actress in green makeup) - it's just that it was bad CG, with badness stemming from the fact that Disney demands a stupid amount of work, made fast, by overworked CG artists.
In fact, a sizeable chunk of the "uncanny valley" specimens isn't stemming at all from mixing realism with stylization (most art across ages, including a lot of modern western art, is exactly that), it's when people are actually aiming at realism, and mucking things up.
...eh, it seems to me that I gotta add "uncanny valley" to the list of concepts people tend to overuse, like "show don't tell" or "mary sue".
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Post by SofaJockey on Sept 30, 2024 22:19:25 GMT
I've been on some incarnation of DA4 for about 9 years now - pretty ready for it to release 😅. I think we can all echo that we are ready... This version of the forum has been waiting 8 of those years.
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Post by colfoley on Sept 30, 2024 22:22:59 GMT
...eh, it seems to me that I gotta add "uncanny valley" to the list of concepts people tend to overuse, like "show don't tell" or "mary sue". a-freaking-men.
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Post by Hrungr on Sept 30, 2024 22:25:14 GMT
Our very own Bioware ninja poster Luke Barret was pulled from Joplin (og DA4, the "heist" singleplayer) to work on Andromeda. Hopefully some time after DATV drops, he can talk about the design philosophy of its combat and what influenced it. We'll see what they are comfortable with me divulging after launch but yes typically communication about things becomes more available the further from launch we get. As for timelines, We started DA4 in October of 2015 roughly. The entire team was moved to MEA for about 3-4 months to help it ship and I also spent all of 3 weeks helping out on Anthem. But otherwise I've been on some incarnation of DA4 for about 9 years now - pretty ready for it to release 😅. Got any vacation time coming up after launch or will you be tied up with post-launch stuff?
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Post by jennica on Sept 30, 2024 22:28:20 GMT
Our very own Bioware ninja poster Luke Barret was pulled from Joplin (og DA4, the "heist" singleplayer) to work on Andromeda. Hopefully some time after DATV drops, he can talk about the design philosophy of its combat and what influenced it. We'll see what they are comfortable with me divulging after launch but yes typically communication about things becomes more available the further from launch we get. As for timelines, We started DA4 in October of 2015 roughly. The entire team was moved to MEA for about 3-4 months to help it ship and I also spent all of 3 weeks helping out on Anthem. But otherwise I've been on some incarnation of DA4 for about 9 years now - pretty ready for it to release 😅. Since you're here, i might as well ask. I understand if you can't answer my question, ofc. Are there any restrictions regarding what armor type different classes can equip? Can mage wear heavy armor, for example?
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Post by Andrew Waples on Sept 30, 2024 22:29:42 GMT
We'll see what they are comfortable with me divulging after launch but yes typically communication about things becomes more available the further from launch we get. As for timelines, We started DA4 in October of 2015 roughly. The entire team was moved to MEA for about 3-4 months to help it ship and I also spent all of 3 weeks helping out on Anthem. But otherwise I've been on some incarnation of DA4 for about 9 years now - pretty ready for it to release 😅. Got any vacation time coming up after launch or will you be tied up with post-launch stuff? He's just going to use all of his free time to play Veilguard; let's be honest here.
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Post by colfoley on Sept 30, 2024 22:31:47 GMT
Got any vacation time coming up after launch or will you be tied up with post-launch stuff? He's just going to use all of his free time to play Veilguard; let's be honest here. he's been playing it for the last nine years I am sure he is sick of it by now. Honestly one of the main reasons I hesitate about ever getting into game design...or streaming.
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Post by midnight tea on Sept 30, 2024 22:34:10 GMT
He's just going to use all of his free time to play Veilguard; let's be honest here. he's been playing it for the last nine years I am sure he is sick of it by now. Honestly one of the main reasons I hesitate about ever getting into game design...or streaming. Burnout is a real thing. With that said, a moment when creator published a thing and audience responds is a thing that can make it go away
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Post by flyingovertrout on Sept 30, 2024 22:35:04 GMT
Are there any restrictions regarding what armor type different classes can equip? Can mage wear heavy armor, for example? Me, a mage looking at that Mourn Watch 'aspirational' rogue armor
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Post by Andrew Waples on Sept 30, 2024 22:35:16 GMT
He's just going to use all of his free time to play Veilguard; let's be honest here. he's been playing it for the last nine years I am sure he is sick of it by now. Honestly one of the main reasons I hesitate about ever getting into game design...or streaming. In all seriousness, I'm sure that there are devs that play their games post release. It might not be for work reasons, but they're gamers too you know.
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Post by jennica on Sept 30, 2024 22:37:30 GMT
Are there any restrictions regarding what armor type different classes can equip? Can mage wear heavy armor, for example? Me, a mage looking at that Mourn Watch 'aspirational' rogue armor I need to clarify. I'm not talking about transmog. From what i understand as far as transmog goes you can use whatever armor you want. I ask if i can actually equip heavy armor as a mage.
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"Begone, spirit! I will not play your games."
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Post by Ice-Quinn on Sept 30, 2024 22:44:00 GMT
It's not that "I don't see a problem" (???) is that you were trying to make a point about walking a thin line between realism and "toon-style" while illustrating that argument with an example of uncanny valley that has nothing to do with it. That's the problem there. The facial animations that you find uncanny didn't aim at any stylization, they actually tried to be realistic (the GotG is a movie employing live actors, and for most of nits run Gamora is simply an actress in green makeup) - it's just that it was bad CG, with badness stemming from the fact that Disney demands a stupid amount of work, made fast, by overworked CG artists. In fact, a sizeable chunk of the "uncanny valley" specimens isn't stemming at all from mixing realism with stylization (most art across ages, including a lot of modern western art, is exactly that), it's when people are actually aiming at realism, and mucking things up. ...eh, it seems to me that I gotta add "uncanny valley" to the list of concepts people tend to overuse, like "show don't tell" or "mary sue". k
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"Begone, spirit! I will not play your games."
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Post by Ice-Quinn on Sept 30, 2024 22:47:42 GMT
...The simularities are uncanny. It's really hard to take the critiques of the artstyle seriously when people constantly compare to PIXAR of all things. It feels that people are just trashing the game just to trash it. It is. People tend to conflate and generalize things like "Fortnite" and "Pixar" to describe anything that's stylized or less than ultra-realistic. It's not a fair assessment.
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Post by Sartoz on Sept 30, 2024 22:53:41 GMT
It was an innocent observation, dear sourpuss. Snip It's such a bizarre mindset, especially considering that ALL Dragon Age games to date, including DAO, have been stylized and rather veering towards comic-ish.
So true. Take Bellara. Straight out of Disney.
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Post by IlidanDA on Sept 30, 2024 22:55:53 GMT
Have a nice day! Cover :
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Post by flyingovertrout on Sept 30, 2024 22:56:07 GMT
Serious Gamer Criticism glossary: -Fortnite -Mobile game -DEI -Modern audiences -Political -*scribbles in "Pixar"*
Edit: -*scribbles in "Disney"*
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Post by Sartoz on Sept 30, 2024 23:07:03 GMT
I almost feel like parts of the article are an early Schreier expose. Maybe I'm being a bit pessimistic, but my reading between the lines is that the late pivot away from MP is probably why we can't control the party members and the party size is reduced. This also may be why Bioware has been touting the fact that the game has characters and that's what Bioware is focusing on. To me that was always a given since it's a Bioware game that's what they do. But that wouldn't be the devs point of view if they only started to focus on the characters three years ago and actually create a SP game. If DAV is successful, what I'm really curious about is how well-handled the next Mass Effect project is. DAV has seen multiple creative design changes, massive studio shakeups, and a pandemic that did a lot to hurt staff productivity. We know - presumably - that the next Mass Effect game is at least in pre-production. I'm curious what efforts they'll bring to the table if they have a more stable and concrete footing to work with. I think the biggest impediment facing the next Mass Effect game (barring creative vision issue again - God forbid) is how they handle the premise of the story post ME3.
Bet no more big tits, Mirandas or butts. Gotta go for the lowest denominator... Fair looking faces as the default char models... My wonder is how the CC will be programmed. Will Bio decide to remove the DA4 limitations? Allow for a gamut of body types?
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Post by illuminated11 on Sept 30, 2024 23:10:45 GMT
I'm glad we've determined no big tits, Miranda (?), or butts = targeting lowest common denominator. Love me some high brow dragon age.
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Post by Sartoz on Sept 30, 2024 23:16:00 GMT
I wouldn't even necessarily blame the party size on ME. Sure some desire exists to homogenize things but we are still talking two very different games and the controller layout is our biggest clue. Though there have been people blaming MP for influencing game design...well since ME 3 actually. DAI was especially weird though.
Busche mentioned they tried a party of four and give total party control to the player. From their viewpoint it didn't work. That is, the camera would not stay focused on the Rook properly. It's in one of the very early videos/Q&A sessions.
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Post by flyingovertrout on Sept 30, 2024 23:31:47 GMT
Remember when we could make giant Miranda titties in the Dragon Age CC until modern Bioware put in the limitations? In the before woke times...
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Post by Sartoz on Sept 30, 2024 23:44:02 GMT
... and the move away from pause and play to full action ... The decision to go single player in 2021 seems to have been EA somewhat realizing that single player can be a good and profitable game, and that multiplayer & microtransactions might not be the holy grail of a successful video game. I wonder how much the rise of Laura Miele within EA might have helped EA to become slightly more open minded about single player. Seemingly, SW Fallen Jedi in 2019 and BG3 early access in 2020 might have also helped EA changed its thinking about single player game before the rest of DA to single player in 2021. www.bloomberg.com/news/articles/2021-05-19/ea-studio-chief-laura-miele-on-getting-gamers-to-love-electronic-arts-again?sref=5yAAc4IK and pause is still in the game...probably stronger then in Inquisition really given how poorly implemented it was in Inquisition.
Has anyone seen a video where combat is paused and the camera gets moved around?
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Post by colfoley on Sept 30, 2024 23:52:53 GMT
and pause is still in the game...probably stronger then in Inquisition really given how poorly implemented it was in Inquisition.
Has anyone seen a video where combat is paused and the camera gets moved around?
camera is way more fixed this time, but again I reference the DAI tac cam was straight up butt. And not high quality fem butt. But darkspawn butt.
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