The whole thing didn't make a lot of sense really. Our small party of four, none of whom are necessarily specialised in dealing with the problem, manages to get the tower back under control without killing every mage within it.
Our small party of LEGENDARY FANTASY HEROES, keep in mind. Just because the Warden and their band of extraordinarily-skilled supporting misfits can hack their way through a tower full of demons, abominations and ensorcelled templars doesn't mean Greagoir with his small band of frightened, wounded survivors is capable of doing the same feat.
Superman is not trained to put out fires, but he is still far more capable of rescuing people from apartment building fires than your average non-powered firefighter. That shouldn't be a slight against the Metropolis fire department.
Hah, wow, that even when frightened, templars still manage to be one of the most arrongant specimens of Thedosians.
So... does that mean templars cannot even call for reinforcements without also filing for blanket massacre? Their competence level has the consistence of wet toilet paper already, but that'll surely take the cake.
Funny how everyone and their dog hates the Chantry and the templars for trying to root out the bad apples and blast them for going too far when in almost every case of conflict the mages in power not only refused to cooperate to root out bad apples but were actually the bad apples in the first place.
You must have wanted to post this on another website. That's uBSN. Only dogs I see is a pile lying around here, and they are all Chantry apologists of some degree.
Last Edit: May 31, 2022 1:12:47 GMT by Buckeldemon
"Magic can't be made safe and it can't be destroyed. Fear makes men more dangerous than magic ever could." - Merrill
"Strength and steel are well and good, but magic is the true power in this world." - Wuunferth the Unliving
"Maschinen abgeschaltet, Ventilatoren kaputt! Alle ersticken und tot!"
BioWare @bioware Get to know Mac Walters (@macwalterslives), Dragon Age’s Production Director, in our latest BioWare Developer Story! x.ea.com/73737
If his name was Mac Hudson, or Casey Walters, I would blame him entirely.
Since that person doesn't exist, I give this one credit where rarely due, and blame for his Todd Howard-esque marketing bs. "Don't believe his lies" is the caption of his photo taped to my mirror.
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Our small party of LEGENDARY FANTASY HEROES, keep in mind. Just because the Warden and their band of extraordinarily-skilled supporting misfits can hack their way through a tower full of demons, abominations and ensorcelled templars doesn't mean Greagoir with his small band of frightened, wounded survivors is capable of doing the same feat.
Superman is not trained to put out fires, but he is still far more capable of rescuing people from apartment building fires than your average non-powered firefighter. That shouldn't be a slight against the Metropolis fire department.
Hah, wow, that even when frightened, templars still manage to be one of the most arrongant specimens of Thedosians.
So... does that mean templars cannot even call for reinforcements without also filing for blanket massacre? Their competence level has the consistence of wet toilet paper already, but that'll surely take the cake.
Funny how everyone and their dog hates the Chantry and the templars for trying to root out the bad apples and blast them for going too far when in almost every case of conflict the mages in power not only refused to cooperate to root out bad apples but were actually the bad apples in the first place.
You must have wanted to post this on another website. That's uBSN. Only dogs I see is a pile lying around here, and they are all Chantry apologists of some degree.
There are vastly more mages are persecuted awesome sauce, chantry and templars are EVOL! On this site and basically everywhere I have seen DA discussed.
Post by Unicephalon 40-D on May 31, 2022 8:02:25 GMT
Not much has evolved between 2014 and 2022 in gaming visuals if we take DAI vs fanvideo. In UE5 scenes the tone is more brown/realistic, bit more vegetation. Of course it is not a game so we dont know the limits imposed by the other mechanics like how much it takes memory with the assets and so on.
Still, nice for the one who made it, got more acquainted with UE5 I'd say
[ LegendCNCD / AsariLoverFI ] Waiting for DA4 & ME5 - Look's like sometime in 2186, everything went to hell. We got out just ahead of it! MEA & ME1 (>>>> 3 > 2) -- DAI > DAO > DA2 -- 3500h+ & maxed out all 02/2020 in MEAMP, APEX 137001+, DAIMP (576/761/201), ANTHEM, SW BF II - Drinking tears of MP lamers since DooM & Quake in 90's softknees.bandcamp.com/
Our small party of LEGENDARY FANTASY HEROES, keep in mind. Just because the Warden and their band of extraordinarily-skilled supporting misfits can hack their way through a tower full of demons, abominations and ensorcelled templars doesn't mean Greagoir with his small band of frightened, wounded survivors is capable of doing the same feat.
Superman is not trained to put out fires, but he is still far more capable of rescuing people from apartment building fires than your average non-powered firefighter. That shouldn't be a slight against the Metropolis fire department.
Hah, wow, that even when frightened, templars still manage to be one of the most arrongant specimens of Thedosians.
So... does that mean templars cannot even call for reinforcements without also filing for blanket massacre? Their competence level has the consistence of wet toilet paper already, but that'll surely take the cake.
Funny how everyone and their dog hates the Chantry and the templars for trying to root out the bad apples and blast them for going too far when in almost every case of conflict the mages in power not only refused to cooperate to root out bad apples but were actually the bad apples in the first place.
You must have wanted to post this on another website. That's uBSN. Only dogs I see is a pile lying around here, and they are all Chantry apologists of some degree.
Interesting discussion.
Bio writers must've been in a hurry when they came up with the BS. Templars are just Chantry jailers and attack dogs who use Lyrium illegally.
In Tevinter, where mages can still be demon possed, I'm looking forward to what Bio writers have to say how these situation(s) are handled. Mass slaughter? Controlled killings?
Laughable is "hates the Chantry and the templars for trying to root out the bad apples" . Hm... Children showing signs of magical abilities are immediate sent to the "Goulag" . I had no idea that these children are bad apples. Just WoW! Sending these children to mage schools for much needed training is the correct course of action as demonstrated by Connor's naïveté .
You know, the Chantry, somehow, peeked at the Minority Report.
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_______________________________
Morpheus: "know what happened happened and that it could not have happened in any other way".
Hah, wow, that even when frightened, templars still manage to be one of the most arrongant specimens of Thedosians.
So... does that mean templars cannot even call for reinforcements without also filing for blanket massacre? Their competence level has the consistence of wet toilet paper already, but that'll surely take the cake.
You must have wanted to post this on another website. That's uBSN. Only dogs I see is a pile lying around here, and they are all Chantry apologists of some degree.
Interesting discussion.
Bio writers must've been in a hurry when they came up with the BS. Templars are just Chantry jailers and attack dogs who use Lyrium illegally.
In Tevinter, where mages can still be demon possed, I'm looking forward to what Bio writers have to say how these situation(s) are handled. Mass slaughter? Controlled killings?
Laughable is "hates the Chantry and the templars for trying to root out the bad apples" . Hm... Children showing signs of magical abilities are immediate sent to the "Goulag" . I had no idea that these children are bad apples. Just WoW! Sending these children to mage schools for much needed training is the correct course of action as demonstrated by Connor's naïveté .
You know, the Chantry, somehow, peeked at the Minority Report.
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I think BioWare just copied was inspired by Warhammer 40,000 there. In that setting, psykers (i.e. mages) are considered a great danger because they are the favourite targets of daemons looking to possess a mortal body. Therefore, the Inquisition collects all young psykers and subjects them to a terrible ritual that tests their resistance against daemonic influences. Those that pass the test are called "sanctioned psykers" from then on and are free to enter Imperial service. Those that do not pass are sacrificed to the God-Emperor so that He may never truly die.
Does this sound familiar? The only real difference is that in Dragon Age, even those mages that pass the Harrowing are not free to go and remain incarcerated anyway and despite the fact that apparently no one trusts them enough to let them have their freedom, are being taught spells that let them kill scores of people with the snap of their fingers. That's where it gets really stupid.
"Give me a fully loaded Hornet and I'll shake the gates of heaven." -Aria Reilly
Not sure how I missed this one before, but just in case I'm not alone...
Well, well.
UE5 appears to require less of a learning curve as some pundits, here, assumed.
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A 2min demonstration of walking through the environment doesn't mean anything, otherwise the game would have been amazing on Frostbite with those short trailers from BioWare.
UE5 appears to require less of a learning curve as some pundits, here, assumed.
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__________________________
A 2min demonstration of walking through the environment doesn't mean anything, otherwise the game would have been amazing on Frostbite with those short trailers from BioWare.
Yepp, thats "just" walking anim on a character, a scene where camera and character with animation follows predefined path. We call them demos ... (even without any game logic)
[ LegendCNCD / AsariLoverFI ] Waiting for DA4 & ME5 - Look's like sometime in 2186, everything went to hell. We got out just ahead of it! MEA & ME1 (>>>> 3 > 2) -- DAI > DAO > DA2 -- 3500h+ & maxed out all 02/2020 in MEAMP, APEX 137001+, DAIMP (576/761/201), ANTHEM, SW BF II - Drinking tears of MP lamers since DooM & Quake in 90's softknees.bandcamp.com/
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Not sure how I missed this one before, but just in case I'm not alone...
Well, well.
UE5 appears to require less of a learning curve as some pundits, here, assumed.
(◔‿◔)
__________________________
The concerns people have are more around work already built in Frostbite that would have to be rebuilt in UE5, adding more time. The environments aren’t the particularly concerning part of that since many digital assets may be mutually compatible if they’re stored in a more general modeling format. I’d be more concerned about stuff like conversation systems, cutscene programming, and such, which is likely non-transferable.
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Not much has evolved between 2014 and 2022 in gaming visuals if we take DAI vs fanvideo. In UE5 scenes the tone is more brown/realistic, bit more vegetation. Of course it is not a game so we dont know the limits imposed by the other mechanics like how much it takes memory with the assets and so on.
Still, nice for the one who made it, got more acquainted with UE5 I'd say
I just thought it was a neat fan project. Obviously, photogrammetry of real-world assets are going to look great. Every engine has their own specific advantages, but fidelity-wise, FB is no slouch either...
UE5 appears to require less of a learning curve as some pundits, here, assumed.
(◔‿◔)
__________________________
The concerns people have are more around work already built in Frostbite that would have to be rebuilt in UE5, adding more time. The environments aren’t the particularly concerning part of that since many digital assets may be mutually compatible if they’re stored in a more general modeling format. I’d be more concerned about stuff like conversation systems, cutscene programming, and such, which is likely non-transferable.
Hm... Point.
Though, I could argue that UE5 comes with pre-built terrain disgital assets. Artistic assets are normally built using 3ds Max, Maya, Quixel, ZBrush, and others. UE5 provides the tools for importing these into the engine. So, no need to re-create. And so, as you say, it may be a wash.
Conversations and cutscenes is the elephant in the tea shop. Though, once again, with 16 mo. or so to go, many more levels are to be built.. With ME5 committed to use UE5, no doubt there is a small team getting familiar with the engine and may be of help.
Bottom line, I agree there is a delay timer added to the game development. But the 'How much time" is key to making the decision to switch or not.
In any case, when this is over, I'd like the Bio managers to answer this question, if they are willing.
Not much has evolved between 2014 and 2022 in gaming visuals if we take DAI vs fanvideo. In UE5 scenes the tone is more brown/realistic, bit more vegetation. Of course it is not a game so we dont know the limits imposed by the other mechanics like how much it takes memory with the assets and so on.
Still, nice for the one who made it, got more acquainted with UE5 I'd say
I just thought it was a neat fan project. Obviously, photogrammetry of real-world assets are going to look great. Every engine has their own specific advantages, but fidelity-wise, FB is no slouch either...
Snip
True... but UE5 is designed for RPG games.
So, everything else being equal, UE5 has the advantage. Isn't that the reason it was chosen for ME5?
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_________________________
Morpheus: "know what happened happened and that it could not have happened in any other way".
I just thought it was a neat fan project. Obviously, photogrammetry of real-world assets are going to look great. Every engine has their own specific advantages, but fidelity-wise, FB is no slouch either...
Snip
True... but UE5 is designed for RPG games.
So, everything else being equal, UE5 has the advantage. Isn't that the reason it was chosen for ME5?
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_________________________
Incorrect. The Unreal Engine was developed for first person shooters, specifically the game Unreal. It was later worked on to work with other kinds of games like RPGs. Just like Fristbite. Where was it confirmed ME5 will be using Unreal 5?
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
So, everything else being equal, UE5 has the advantage. Isn't that the reason it was chosen for ME5?
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_________________________
Incorrect. The Unreal Engine was developed for first person shooters, specifically the game Unreal. It was later worked on to work with other kinds of games like RPGs. Just like Fristbite. Where was it confirmed ME5 will be using Unreal 5?
IIRC it was a while back shortly after ME5 and/or UE5 were announced. It was probably chosen because reportedly UE5 is very user friendly whereas Frostbite is reportedly isn't user friendly.
My personal mottoes:
1) I would rather be hated for being honest than being loved as a liar.
Incorrect. The Unreal Engine was developed for first person shooters, specifically the game Unreal. It was later worked on to work with other kinds of games like RPGs. Just like Fristbite. Where was it confirmed ME5 will be using Unreal 5?
IIRC it was a while back shortly after ME5 and/or UE5 were announced. It was probably chosen because reportedly UE5 is very user friendly whereas Frostbite is reportedly isn't user friendly.
Well, that’s a shame. Having played games of the franchise on both, Unreal is objectively inferior.
Incorrect. The Unreal Engine was developed for first person shooters, specifically the game Unreal. It was later worked on to work with other kinds of games like RPGs. Just like Fristbite. Where was it confirmed ME5 will be using Unreal 5?
IIRC it was a while back shortly after ME5 and/or UE5 were announced. It was probably chosen because reportedly UE5 is very user friendly whereas Frostbite is reportedly isn't user friendly.
Havent used FB (no wonder) but UE has had a quite complete set of tools under its belt at least since version 4.. but still both need some real coding - and a lot of it to modify things
[ LegendCNCD / AsariLoverFI ] Waiting for DA4 & ME5 - Look's like sometime in 2186, everything went to hell. We got out just ahead of it! MEA & ME1 (>>>> 3 > 2) -- DAI > DAO > DA2 -- 3500h+ & maxed out all 02/2020 in MEAMP, APEX 137001+, DAIMP (576/761/201), ANTHEM, SW BF II - Drinking tears of MP lamers since DooM & Quake in 90's softknees.bandcamp.com/
Incorrect. The Unreal Engine was developed for first person shooters, specifically the game Unreal. It was later worked on to work with other kinds of games like RPGs. Just like Fristbite. Where was it confirmed ME5 will be using Unreal 5?
IIRC it was a while back shortly after ME5 and/or UE5 were announced. It was probably chosen because reportedly UE5 is very user friendly whereas Frostbite is reportedly isn't user friendly.
It hasn't been announced, the internet went all assumption crazy when there was a job posting that said Unreal experience would be an asset. Doesn't mean that the game will be based in UE5, just that it would be helpful. I have said before it could be that they are using UE5 for the mobile tie-in game, but BioWare has not said that the next Mass Effect game will be made using UE5.
Edit: I forgot to mention the closest was that there was a Tweet saying something along the lines of "we are keeping all options open" as well.
Post by luketrevelyan on May 31, 2022 15:18:51 GMT
UE5 hasn't been officially confirmed by BioWare. However, there is evidence that suggests they are going that way, or at least heavily considering it.
Jeff Grubb @jeffgrubb Sep 3, 2021 Tiny scoop. A job listing says that EA is looking for a Mass Effect tech director who has experience in Unreal Engine. I've confirmed that the studio is strongly considering Unreal for Mass Effect 5.
Then in December 2021, there was a job listing specifically for the next Mass Effect game that mentioned having UE4/5 experience.
Brenon Holmes BrenonHolmes Dec 17, 2021 BioWare is hiring talented programmers with UE4/5 experience! Come, join our team and work with us on the next Mass Effect game!
UE5 hasn't been officially confirmed by BioWare. However, there is evidence that suggests they are going that way, or at least heavily considering it.
Jeff Grubb @jeffgrubb Sep 3, 2021 Tiny scoop. A job listing says that EA is looking for a Mass Effect tech director who has experience in Unreal Engine. I've confirmed that the studio is strongly considering Unreal for Mass Effect 5.
Then in December 2021, there was a job listing specifically for the next Mass Effect game that mentioned having UE4/5 experience.
Brenon Holmes BrenonHolmes Dec 17, 2021 BioWare is hiring talented programmers with UE4/5 experience! Come, join our team and work with us on the next Mass Effect game!
Yep, if we knew the scale it would be more telling. With Unreal Engine being the #2 game engine for mobile titles behind Unity I don't think they are just hiring for a mobile tie-in can be ruled out. To me its just adding a bigger requirement to sales to cover the increased development time with how the last couple of BioWare titles have been perceived to sell. Just like the removal of live service elements, EA probably analyzed data from other EA titles and felt the extra year or two of development costs would be seen in sales of a game without live service elements versus proceeding forward with them.
In case anyone’s wondering, EA is listed as a partner at SummerGameFest. (Though if we’re being honest with ourselves, it’s probably for FIFA or Madden or another sports game.)