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Post by colfoley on Aug 16, 2022 10:03:14 GMT
Yeah, seems very likely. Always the possibility of a random drop, but the Game Awards lines up so nicely with DA Day and Absolution premiere that month, it makes a lot of sense to show something there. I do think we will get something because they have continued to say we would hear more about the game later this year, even after the title announcement. Comparing where we in the timeline to a couple other games I'm following... Hogwarts Legacy had their big gameplay reveal in March 2022 when timeline was "Holiday 2022", so maybe 8-9 months out from expectated release date. New releaase date is Feb 2023 so about 11 months out from that. Starfield had their big gameplay reveal in June 2022 when timeline was 1st Half 2023 (already had been moved from Nov 2022). That's really vague but say 7-12 months out from expected release date. DAD is a bit harder to pin down because they've still never given us officially any kind of release window. That's all coming from insiders. IF (big if) DA is still on pace for release in late 2023, we are about 1 year to 1y4m out. By the time the Game Awards roll around, that would be about 9-12 months out. So it definitely could time out well for us to get our first look at gameplay and probably a release window of some kind. I don't think it would be anything on the scale of HL or Starfield reveals though as those had more dedicated events. But maybe some kind of cinematic with a bit of gameplay and a look at some of the characters or protagonist. In any case, if they can stay on this schedule we are fast approaching the time when we could start getting significant reveals. It does feel like another dry spell after the great high of the game's title reveal. Did we just get the title reveal so there would be no confusion with the anime? Who knows very likely.
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blep mlem mlem
ratlobster banger
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Prime Posts: 3,912
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Post by Solas on Aug 16, 2022 10:34:50 GMT
Pretty sure Jeff Grubb or someone similar confirmed exactly that about the timing of the DW title reveal
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Post by Sartoz on Aug 16, 2022 12:04:54 GMT
It does feel like another dry spell after the great high of the game's title reveal. Did we just get the title reveal so there would be no confusion with the anime? Who knows very likely.
A Bio announcement of sorts later this year is likely, imo.
2023 is the year where a boatload of new games are schedule to be launched. Gaming news have article after article depicting studios/pubs delaying their games until '23. This puts Bio in a tough spot. How to distinguish DA:DW from the pack must be a top priority in their minds.
In the US, 59% of gamers prefer single player games (according to Statista in 2021) and the remaining want to be online (MP). This automatically gives RPGs a slight advantage. However, what is Dreawolf's appeal that it can peel off players from the general pool? ... especially in 2023.
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Post by luketrevelyan on Aug 16, 2022 12:38:46 GMT
Yeah, initially the timing of the title reveal was a bit odd but made more sense once Absolution was announced.
They did say "we’ll be talking more about the game later this year" in the blog post for the title announcement. Now "talking" could mean many different things but as I said, I do really think they will be at the Game Awards. If they want to start talking before then, I wouldn't complain though!
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Post by necrowaif on Aug 16, 2022 17:34:56 GMT
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Post by necrowaif on Aug 16, 2022 18:09:35 GMT
BioWare @biowareIron Bull's #TuesdayTip
(you should see some of the thirsty replies to this tweet LOL)
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Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Post by Spectr61 on Aug 16, 2022 23:11:11 GMT
Graben - Roger the Biower issues. But, what in the hell is “the 4th wall concerning this joke”? or do I need to get off the potato truck… You are familiar with the concept of the "4th wall"? If not, quick summary - when the movie actor, say Deadpool, looks at the camera and talks directly to us, ignoring the fact that he's in a movie and we are not in the movie, that is the "4th wall" being broken. The other walls being ones we normally see and hear and feel, that allow us to be immersed and "get into" the entertainment product, whether it be book show vidya etc. If you already knew this and are still shaking your head, well I'm no comedian. But I can see Morrigan staring at my soul making a 4th wall Dad joke after some event with Solas or someone's Dad or your own Dad. That's left to better jokers than me. Hope thais explains what I was thinking! Graben - thanks. My thespian skills and knowledge are, - well lets say somewhat lacking. Better now though. Well done, sir.
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Post by Deleted on Aug 17, 2022 0:45:10 GMT
You are familiar with the concept of the "4th wall"? If not, quick summary - when the movie actor, say Deadpool, looks at the camera and talks directly to us, ignoring the fact that he's in a movie and we are not in the movie, that is the "4th wall" being broken. The other walls being ones we normally see and hear and feel, that allow us to be immersed and "get into" the entertainment product, whether it be book show vidya etc. If you already knew this and are still shaking your head, well I'm no comedian. But I can see Morrigan staring at my soul making a 4th wall Dad joke after some event with Solas or someone's Dad or your own Dad. That's left to better jokers than me. Hope thais explains what I was thinking! Graben - thanks. My thespian skills and knowledge are, - well lets say somewhat lacking. Better now though. Well done, sir. For fun, I just looked up when this device was initiated. Not surprisingly, in that same source Deadpool was stated as breaking 4th wall most often, so I used a good example! I did something right, wow. Anyways, this was far more interesting than my blather - "One of the earliest recorded breakings of the fourth wall in serious cinema was in Mary MacLane's 1918 silent film Men Who Have Made Love to Me, in which the enigmatic authoress – who portrays herself – interrupts the vignettes onscreen to address the audience directly."
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Post by necrowaif on Aug 17, 2022 1:07:12 GMT
BioWare @biowareIron Bull's #TuesdayTip
(you should see some of the thirsty replies to this tweet LOL) Jay Ingram (Charlemagne) @jaykingingram (community manager for BioWare)All of you need Andraste.
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Post by QuizzyBunny on Aug 17, 2022 1:17:44 GMT
So, this has perhaps already been said, but I recall there was some fuss some time back because Alix Wilton Regan tweeted about voicing an elf - I now know what she meant. She voices a female elf in the third season of DotA, which I guess dashes whatever hope it may have given that she was involved in DA4. I vaguely recall her denying her involvement as well, but this confirms that her denial was true.
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Post by GalentheYounger on Aug 17, 2022 1:39:42 GMT
So, this has perhaps already been said, but I recall there was some fuss some time back because Alix Wilton Regan tweeted about voicing an elf - I now know what she meant. She voices a female elf in the third season of DotA, which I guess dashes whatever hope it may have given that she was involved in DA4. I vaguely recall her denying her involvement as well, but this confirms that her denial was true. I thought she did hint at being involved with DA:D? I seem to remember that a while ago. Wouldn't it make sense for AWR to come back? I feel like Inky will be involved in DA:D.
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Twitter Guru
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More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
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Prime Likes: 65,767
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Post by Hrungr on Aug 17, 2022 2:54:50 GMT
AD (Jade Cargill = TBS | #SwerveInOurGlory) @adlegend21 @corinnebusche Can we see the return of attribute points in DA:D I miss being able to control my characters stats for builds.
Corinne Busche 🏳️⚧️ @corinnebusche Progression and builds is one of the topics I’m most excited to talk about. Buuuut you’re going to have to wait a while longer for details 🤫
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Post by colfoley on Aug 17, 2022 2:58:17 GMT
AD (Jade Cargill = TBS | #SwerveInOurGlory) @adlegend21@corinnebusche Can we see the return of attribute points in DA:D I miss being able to control my characters stats for builds. Corinne Busche 🏳️⚧️ @corinnebuscheProgression and builds is one of the topics I’m most excited to talk about. Buuuut you’re going to have to wait a while longer for details 🤫 I think the teasing for this game is getting more unbereable then it was for Andromeda. Every bit of information we get:
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Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 29,489 Likes: 104,128
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Post by Hrungr on Aug 17, 2022 4:16:26 GMT
AD (Jade Cargill = TBS | #SwerveInOurGlory) @adlegend21@corinnebusche Can we see the return of attribute points in DA:D I miss being able to control my characters stats for builds. Corinne Busche 🏳️⚧️ @corinnebuscheProgression and builds is one of the topics I’m most excited to talk about. Buuuut you’re going to have to wait a while longer for details 🤫 They've mentioned a few times (ages ago) that two areas of focus were improving the combat and more robust side quests. I seem to remember a comment on (assignable) stat points, and how they might return. But I think they were looking at handling it a bit differently. Again, that was a while back, so who knows where they're at with the idea today. Speaking of builds, I wonder if they will keep the game to a relatively small number of skills or go wide, a la Path of Exile or (current) Assassin's Creed with a large number of passives? I suspect they will remain relatively small in number due to the fact we have a bunch of companions to spec out as well... unless they're handled differently from the protag.
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Post by colfoley on Aug 17, 2022 4:35:15 GMT
AD (Jade Cargill = TBS | #SwerveInOurGlory) @adlegend21@corinnebusche Can we see the return of attribute points in DA:D I miss being able to control my characters stats for builds. Corinne Busche 🏳️⚧️ @corinnebuscheProgression and builds is one of the topics I’m most excited to talk about. Buuuut you’re going to have to wait a while longer for details 🤫 They've mentioned a few times (ages ago) that two areas of focus were improving the combat and more robust side quests. I seem to remember a comment on (assignable) stat points, and how they might return. But I think they were looking at handling it a bit differently. Again, that was a while back, so who knows where they're at with the idea today. Speaking of builds, I wonder if they will keep the game to a relatively small number of skills or go wide, a la Path of Exile or (current) Assassin's Creed with a large number of passives? I suspect they will remain relatively small in number due to the fact we have a bunch of companions to spec out as well... unless they're handled differently from the protag. I think I remember that to honestly. And yeah I mean I liked DAIs combat as I have said but really compared to well at least some of the games today and some of the ways of doing things those are the two areas that DAD does need to improve on the most to stay current. As long as they avoid the Vahalla/ RDR approach to side quests (which is essentially a more watered down version of what we got in Inquisition) we should be fine. Also considering imo with Andromeda they have definitley made strides in the right direction.
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Post by Unicephalon 40-D on Aug 17, 2022 6:28:38 GMT
They've mentioned a few times (ages ago) that two areas of focus were improving the combat and more robust side quests. I seem to remember a comment on (assignable) stat points, and how they might return. But I think they were looking at handling it a bit differently. Again, that was a while back, so who knows where they're at with the idea today. Speaking of builds, I wonder if they will keep the game to a relatively small number of skills or go wide, a la Path of Exile or (current) Assassin's Creed with a large number of passives? I suspect they will remain relatively small in number due to the fact we have a bunch of companions to spec out as well... unless they're handled differently from the protag. I think I remember that to honestly. And yeah I mean I liked DAIs combat as I have said but really compared to well at least some of the games today and some of the ways of doing things those are the two areas that DAD does need to improve on the most to stay current. As long as they avoid the Vahalla/ RDR approach to side quests (which is essentially a more watered down version of what we got in Inquisition) we should be fine. Also considering imo with Andromeda they have definitley made strides in the right direction. MEA PT#6 ongoing I can say the larger side missions are the best in any BioWare game to date for me.
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Post by colfoley on Aug 17, 2022 6:45:41 GMT
I think I remember that to honestly. And yeah I mean I liked DAIs combat as I have said but really compared to well at least some of the games today and some of the ways of doing things those are the two areas that DAD does need to improve on the most to stay current. As long as they avoid the Vahalla/ RDR approach to side quests (which is essentially a more watered down version of what we got in Inquisition) we should be fine. Also considering imo with Andromeda they have definitley made strides in the right direction. MEA PT#6 ongoing I can say the larger side missions are the best in any BioWare game to date for me. it depends on if you count ME 2s LM as side missions or not but otherwise it's a toss up between Origins and Andromeda.
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Post by ClarkKent on Aug 17, 2022 8:30:48 GMT
They've mentioned a few times (ages ago) that two areas of focus were improving the combat and more robust side quests. I seem to remember a comment on (assignable) stat points, and how they might return. But I think they were looking at handling it a bit differently. Again, that was a while back, so who knows where they're at with the idea today. Speaking of builds, I wonder if they will keep the game to a relatively small number of skills or go wide, a la Path of Exile or (current) Assassin's Creed with a large number of passives? I suspect they will remain relatively small in number due to the fact we have a bunch of companions to spec out as well... unless they're handled differently from the protag. I think I remember that to honestly. And yeah I mean I liked DAIs combat as I have said but really compared to well at least some of the games today and some of the ways of doing things those are the two areas that DAD does need to improve on the most to stay current. As long as they avoid the Vahalla/ RDR approach to side quests (which is essentially a more watered down version of what we got in Inquisition) we should be fine. Also considering imo with Andromeda they have definitley made strides in the right direction. By you RDR mean Red Dead Redemption 2 right? Were they really more watered down than Inquisition? I had to remind myself and I watched some of this video. It's subjective of course but these seem way better than any side quests in Inquisition unless we're counting Companion quests.
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Post by fairdragon on Aug 17, 2022 8:54:21 GMT
AD (Jade Cargill = TBS | #SwerveInOurGlory) @adlegend21@corinnebusche Can we see the return of attribute points in DA:D I miss being able to control my characters stats for builds. Corinne Busche 🏳️⚧️ @corinnebuscheProgression and builds is one of the topics I’m most excited to talk about. Buuuut you’re going to have to wait a while longer for details 🤫 I like her way to show things. She tells us something without giving too much away. It's fun, connects fans to the new game and make me excited to what comes next.
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Post by Sartoz on Aug 17, 2022 10:38:37 GMT
AD (Jade Cargill = TBS | #SwerveInOurGlory) @adlegend21@corinnebusche Can we see the return of attribute points in DA:D I miss being able to control my characters stats for builds. Corinne Busche 🏳️⚧️ @corinnebuscheProgression and builds is one of the topics I’m most excited to talk about. Buuuut you’re going to have to wait a while longer for details 🤫
Progression and builds eh?
Don't get me started about progression... reminds me of Anthem. A freaking horror that was. Then there is loot that goes hand-in-hand with progression. No mention of it... Don't forget the limitation of the backpack.... are we getting nonsensical weight and item limits? maybe add a must-have food category? Yikes!!!
Looking forward to when she can talk about it. ... especially how the Creative Director improved it. Actually it's a no-brainer since anything is better than Anthem's.
I'm being pragmatic and refuse to be stoked about nothing.
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Post by Sartoz on Aug 17, 2022 11:01:51 GMT
AD (Jade Cargill = TBS | #SwerveInOurGlory) @adlegend21@corinnebusche Can we see the return of attribute points in DA:D I miss being able to control my characters stats for builds. Corinne Busche 🏳️⚧️ @corinnebuscheProgression and builds is one of the topics I’m most excited to talk about. Buuuut you’re going to have to wait a while longer for details 🤫 They've mentioned a few times (ages ago) that two areas of focus were improving the combat and more robust side quests. Snip
Understandable, the need for robust side quests.
On combat, though, what I want is the Auto-Attack from DA2. Bring it back!
Attributes points is a simple way to balance the team against increasing difficult opponents. I find it's a technique to stretch out the game.... hence the quests. An improvement is to issue a pop-up warning when the player makes a poor point assignment.... just saying.
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Post by colfoley on Aug 17, 2022 11:10:38 GMT
I think I remember that to honestly. And yeah I mean I liked DAIs combat as I have said but really compared to well at least some of the games today and some of the ways of doing things those are the two areas that DAD does need to improve on the most to stay current. As long as they avoid the Vahalla/ RDR approach to side quests (which is essentially a more watered down version of what we got in Inquisition) we should be fine. Also considering imo with Andromeda they have definitley made strides in the right direction. By you RDR mean Red Dead Redemption 2 right? Were they really more watered down than Inquisition? I had to remind myself and I watched some of this video. It's subjective of course but these seem way better than any side quests in Inquisition unless we're counting Companion quests. I haven't had the chance to play RDR 2 yet because of how similar it looked to the original. But yeah the side quests and stranger missions in the original RDR wasn't really that pleasent of a time for most of them.
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Finished Dissertation long ago lol. Now happily employed :D
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by biggydx on Aug 17, 2022 14:04:37 GMT
So quick question. Is Corrines last name pronounced "Bush" of "Boo-shay"? (I'm being dead serious right now)
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Finished Dissertation long ago lol. Now happily employed :D
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Post by biggydx on Aug 17, 2022 14:09:53 GMT
AD (Jade Cargill = TBS | #SwerveInOurGlory) @adlegend21@corinnebusche Can we see the return of attribute points in DA:D I miss being able to control my characters stats for builds. Corinne Busche 🏳️⚧️ @corinnebuscheProgression and builds is one of the topics I’m most excited to talk about. Buuuut you’re going to have to wait a while longer for details 🤫 They've mentioned a few times (ages ago) that two areas of focus were improving the combat and more robust side quests. I seem to remember a comment on (assignable) stat points, and how they might return. But I think they were looking at handling it a bit differently. Again, that was a while back, so who knows where they're at with the idea today. Speaking of builds, I wonder if they will keep the game to a relatively small number of skills or go wide, a la Path of Exile or (current) Assassin's Creed with a large number of passives? I suspect they will remain relatively small in number due to the fact we have a bunch of companions to spec out as well... unless they're handled differently from the protag. Funny enough, I think nearly two years ago, Luke Barrett mentioned that one of his favorite games was Path of Exile. Since he's part of the overall gameplay progression development, I imagine his input on the matter may be informed by such sentiments. One thing he also said was that he also wanted to improve upon the itemization aspects in the series (i.e. gear). That brought up a discussion about build opportunities. So I think there's likely to be some insistence on deeper build diversity. To what degree? We probably won't know till relatively close to release.
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2,913
August 2016
gilli
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
Gilli-chan
EMH-Bruce
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Post by Gilli on Aug 17, 2022 15:19:22 GMT
So, this has perhaps already been said, but I recall there was some fuss some time back because Alix Wilton Regan tweeted about voicing an elf - I now know what she meant. She voices a female elf in the third season of DotA, which I guess dashes whatever hope it may have given that she was involved in DA4. I vaguely recall her denying her involvement as well, but this confirms that her denial was true. I thought she meant her role as Sebille in Divinity: Original Sin 2 Which IIRC came out soon after her tweet.
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