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Post by Pon.ee on Feb 6, 2023 11:22:16 GMT
I remember when I first played DA:O I loved everything about it, but going back now I find it impossible to replay. The combat is so slow and honestly I find it quite boring but I completely understand why it is other people's preference and I respect that. I think what we should probably try and keep in mind is that the Dev's have far ore information about how people played the previous games than we could ever guess about and I'm sure that plays a huge role in how they want combat to work in their newer games. For Inquisition I played on Nightmare with all the trials on in every playthrough I was able and at the beginning it was very challenging and I relied on tactical view to micromanage my party or I was murdered pretty quickly. Now that I've really got to grips with the combat system and how to properly spec out my team and their tactics I very very rarely use tactical view now even on the same difficulty and I find it far more fun how fluid the combat can be at a faster pace. I'm a bit of a masochist in gaming so that big challenge for me is part of the fun but my friends all played on Story mode. Bare minimum difficulty with a focus on progressing the story and I know if shoehorned into a very tactical type of combat they wouldn't have enjoyed it as much. Sometimes you just want cool attacks and flashing lights The question is how many people chose to play on those difficulties where a more fluid and quick paced combat makes for a better experience to the player? My point is I like to give dev's the benefit of the doubt when games are in development, I know what aspects of combat I enjoy but I know Bioware won't want to put resources into something that very few people are going to use when that time could be better spent working on something else. So I totally get the shift over time away from a slower paced combat style. When the game comes out maybe I will prefer a style of combat from a previous game, but maybe DA:D will be my favourite. I don't know at this moment so I choose not to feel negative about it
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Post by luketrevelyan on Feb 6, 2023 12:04:47 GMT
I've never played Dark Souls and have no desire to, but I imagine even if the combat resembled those games in some way, we'd still have a wide array of difficulty options. Some games have also started offering "story" modes where the combat is super easy and sometimes you can't even die. I'm not saying that makes up for a combat experience you don't enjoy but at least you shouldn't have to worry about being stuck and can't progress the game.
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Post by Garo on Feb 6, 2023 12:07:28 GMT
I will miss having active pause. I think it is somewhat characteristic of BW games as a whole. Maybe that build of the game didn't have it yet but they implemented it later.
That said, it was kinda obvious BW was walking away from tactical approach in favor of faster action since DA II. Also, this title started as a live service so - hardly surprising.
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Post by Sartoz on Feb 6, 2023 13:41:09 GMT
Snip As previously discussed a few pages back, the one thing that does disturb me is the idea that once my PC goes down, the fight is over and I will have to reload. In previous games, if my PC was unlucky enough to go down, I simply swapped to one of my companions and made sure they stayed on their feet until the battle was over. Also, in the case of them being a Spirit Healer or having other similar magic, they could be used to revive me (and other party members). If the upshot of removing party control means I cannot do this, that will be annoying.
More than annoying. The reload can take you 10-20 mins back. ... not happy with this. (◔‿◔) _________________ ==============
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Post by Sartoz on Feb 6, 2023 13:47:27 GMT
Snip My point is I like to give dev's the benefit of the doubt when games are in development Snip
Nah... I stop doing that after the ME3 ending, DAI, Andromeda and recently Anthem.
My issue with Bio at the moment is the dilution of the DA combat style. It's moving towards other game types.
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Post by Pon.ee on Feb 6, 2023 13:50:15 GMT
Snip My point is I like to give dev's the benefit of the doubt when games are in development Snip
Nah... I stop doing that after the ME3 ending, DAI, Andromeda and recently Anthem.
My issue with Bio at the moment is the dilution of the DA combat style. It's moving towards other game types.
(◔‿◔) ___________________ ===============
You could argue that even though the combat style has changed over the games it's all still inherently DA combat style. Since it's still in the DA games
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Post by AlleluiaElizabeth on Feb 6, 2023 14:30:10 GMT
I'm surprised no one has brought up FF7 Remake's combat, but I think that's a really good example of action type combat with an active pause system. Though its technically not a full pause, just a massive slowing of time that allows you to think and choose abilities. You can still get hit or take damage while in it, but you see it coming. And the pause time allows you to go thru entire lists of abilities and spells. It even has a hot key system that allows you to hot key 4 items/spells/abilities for quick use. Also you can change btwn party members.
Its a great example of having action-based party combat while still being able to pause to think.
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Post by Heimdall on Feb 6, 2023 15:25:27 GMT
The fact that this leak is supposedly from early 2022 and thus not long after the switch away from multiplayer makes me skeptical about how much of the combat information is indicative of what it will be like at release.
In and of itself I don’t dislike a more action focused system, but the loss of pause-and-play and the ability to directly control companions would be a disappointment. It wouldn’t be a dealbreaker for me as long as the companions and story still carry it though.
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Post by q5tyhj on Feb 6, 2023 16:48:47 GMT
The fact that this leak is supposedly from early 2022 and thus not long after the switch away from multiplayer makes me skeptical about how much of the combat information is indicative of what it will be like at release. In and of itself I don’t dislike a more action focused system, but the loss of pause-and-play and the ability to directly control companions would be a disappointment. It wouldn’t be a dealbreaker for me as long as the companions and story still carry it though. Yeah this is why people should temper their reactions. We have no idea how representative the leaked info/gif/screens is of where the game is now, much less where it will be upon release. We don't know to any degree of certainty that it won't feature party control, tactical pause, or more than 4 abilities. Easy to fall prey to confirmation bias and read ones own preconceived hopes/fears for the game into the miniscule amount of info the leak gave us. The best course (imo) is to just wait for more/more reliable info before coming to definitive conclusions.
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Post by gervaise21 on Feb 6, 2023 16:52:53 GMT
The fact that this leak is supposedly from early 2022 and thus not long after the switch away from multiplayer makes me skeptical about how much of the combat information is indicative of what it will be like at release. I hadn't realised it was from that early last year.* The module could definitely have been a hang over from multi-player then and they could have revised it significantly for the single player version. Although, if there was a similar system in Andromeda, then it may simply be they always intended changing from what we had been used to in Dragon Age. *I thought it was more recent because the article seemed to think it was indicative of a later release than 2023. If the person was play testing just a small section of the game in early 2022 and they have since announced achieving their Alpha milestone in October 2022, that would seem to suggest late 2023 is still viable.
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Post by Hrungr on Feb 6, 2023 17:18:12 GMT
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Post by UutIVvdPw7END0Ef on Feb 6, 2023 17:26:46 GMT
The fact that this leak is supposedly from early 2022 and thus not long after the switch away from multiplayer makes me skeptical about how much of the combat information is indicative of what it will be like at release. Nope, according to all the articles from Jason Schrier around Anthem/DA4, DA4 was rebooted back to SP in 2020. Joplin (SP), 2015-2017. Morrison (MP), 2017-2020. ???? (SP), 2020-202? Sounds to me like they're going the MEA route with party control, people just need to accept that (EA's) BioWare will never go back to CRPGs.
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Post by luketrevelyan on Feb 6, 2023 17:30:17 GMT
The fact that this leak is supposedly from early 2022 and thus not long after the switch away from multiplayer makes me skeptical about how much of the combat information is indicative of what it will be like at release. In and of itself I don’t dislike a more action focused system, but the loss of pause-and-play and the ability to directly control companions would be a disappointment. It wouldn’t be a dealbreaker for me as long as the companions and story still carry it though. Yeah I feel like this sums up a lot of my thoughts as well. The lack of party control and perhaps limited ability slots would be the biggest concerns for me, but I want to wait to hear from BioWare first because who even knows what the game looks like currently or will look like when it ships. I'm pretty much buying this game no matter what so really this info will factor more into how much I enjoy the game, how many times I'll play, and whether I'll continue playing in the future.
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Post by Hrungr on Feb 6, 2023 20:29:19 GMT
Dark Horse Direct @darkhorsedirectBring home your favorite morally gray mage with the limited edition Dragon Age: Solas Statuette! Pre-order this highly detailed collectible for your @dragonage collection today. bit.ly/3TIOVCp
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Post by Grog Muffins on Feb 6, 2023 21:24:07 GMT
Favorite morally grey mage? Emet-Selch? Where? Joking aside, Solas ain't morally grey. He's a boomer who screwed up the world and the only way he wants to fix things is by burning the world even more. That just seems excessive.
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Post by Heimdall on Feb 6, 2023 21:27:36 GMT
The fact that this leak is supposedly from early 2022 and thus not long after the switch away from multiplayer makes me skeptical about how much of the combat information is indicative of what it will be like at release. I hadn't realised it was from that early last year.* The module could definitely have been a hang over from multi-player then and they could have revised it significantly for the single player version. Although, if there was a similar system in Andromeda, then it may simply be they always intended changing from what we had been used to in Dragon Age. *I thought it was more recent because the article seemed to think it was indicative of a later release than 2023. If the person was play testing just a small section of the game in early 2022 and they have since announced achieving their Alpha milestone in October 2022, that would seem to suggest late 2023 is still viable. My understanding was that they just said they played the game in “early Alpha”, or at least that was the article I read said, which I assume means significantly before the Alpha Milestone was achieved in late 2022. However, my memory was playing tricks on my. The singleplayer-multiplayer switch was reported on in early 2021 not late 2021. So even if it was in early alpha it was still some time after the switch.
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Post by necrowaif on Feb 6, 2023 21:40:16 GMT
If accurate, I don't think that tiny snippet of footage looks bad, actually. I'm not really a Dark Souls or God of War fan, but I am capable of playing that style of game. The important thing is that they preserve companion banter. That said, I'm not going to put too much stock into leaks. Not long ago, the Dead by Daylight community was ABSOLUTELY CONVINCED that Leatherface was leaving the game based on some leaks, and then suddenly he wasn't.
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Post by AlleluiaElizabeth on Feb 6, 2023 21:45:25 GMT
Favorite morally grey mage? Emet-Selch? Where? To be fair, there are actually quite a few similarities between the two.
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Post by Hanako Ikezawa on Feb 6, 2023 21:48:40 GMT
Anyone who endorses genocide is not morally grey. They’re just evil.
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Post by Grog Muffins on Feb 6, 2023 21:53:18 GMT
Favorite morally grey mage? Emet-Selch? Where? To be fair, there are actually quite a few similarities between the two. Yeah, that's why I made the joke. But I do find Emet more sympathetic than Solas. They have similar themes and their stories seem to be going in a similar route but they were handled differently in terms of making them personable and letting their vulnerabilities show.
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Post by AlleluiaElizabeth on Feb 6, 2023 23:26:21 GMT
To be fair, there are actually quite a few similarities between the two. Yeah, that's why I made the joke. But I do find Emet more sympathetic than Solas. They have similar themes and their stories seem to be going in a similar route but they were handled differently in terms of making them personable and letting their vulnerabilities show. Spoiled to avoid spoiling FF14: Emet was sympathetic by the end of ShB, but he started off a mustache twirly villain who taunted his grandson into playing fatality whack-a-mole with his clones for amusement. Emet was a real ass, at first. lol And he didn't necessarily change on that front either, really. Just our understanding of and relationship to him did.
Solas is honestly a bit more personable, imo, b/c at least we see him being kind to Cole and Bull, friendly with Varric, etc. I get his personality is not that of our favorite snarky eldritch drama wizard, but he has his own charm. lol
And at least Solas is actually visibly conflicted about his plans, if you want to talk vulnerabilities. Though I suppose you might see more of his vulnerable side if you romance him or are at least friendly. I have no idea what you saw of him during your playthrough?
Solas and Emet both have the "I believe in my cause, but I also want someone to be strong enough to stop me" thing going by the end. I mean, really its just strongly implied that this is how Emet feels, whereas Solas outright states he'd like to be proven wrong. But they're essentially in the same place at the end. We just haven't had our Amaurot showdown with him, yet.
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Post by Hrungr on Feb 6, 2023 23:43:38 GMT
A very helpful DA fan just gave me a heads up on the DA:D Warrior sub-clases... Grey Warden Guardian seemed to be a subclass of the Warrior archetype, also includes Lords of Fortune Berserker and The Mourn Watch Reaper (magic based I think).
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Post by cuthbertbeckett on Feb 6, 2023 23:50:52 GMT
A very helpful DA fan just have me a heads up on the DAD Warrior sub-clases... Grey Warden Guardian seemed to be a subclass of the Warrior archetype, also includes Lords of Fortune Berserker and The Mourn Watch Reaper (magic based I think). I also read this on ResetEra but to be fair and some part in me want to believe them but right now there are many fake leaker. Before the leak screenshots also won´t had believed the Tom Henderson one. Sorry but we need some proof for this speculation. Words aren´t enough. And right now i believe on in the TGA Trailer 2020 speculation.
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Post by Hrungr on Feb 7, 2023 0:09:24 GMT
A very helpful DA fan just have me a heads up on the DAD Warrior sub-clases... Grey Warden Guardian seemed to be a subclass of the Warrior archetype, also includes Lords of Fortune Berserker and The Mourn Watch Reaper (magic based I think). I also read this on ResetEra but to be fair and some part in me want to believe them but right now there are many fake leaker. Before the leak screenshots also won´t had believed the Tom Henderson one. Sorry but we need some proof for this speculation. Words aren´t enough. And right now i believe on in the TGA Trailer 2020 speculation. The poster on Resetera had been around for a while and definitely seems legit. He posted a number of things that proved true long before the recent articles, etc.
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Post by cuthbertbeckett on Feb 7, 2023 0:19:28 GMT
The poster on Resetera had been around for a while and definitely seems legit. He posted a number of things that proved true long before the recent articles, etc.
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