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Post by QuizzyBunny on Feb 7, 2023 0:35:58 GMT
So, if the resetera leak is true our specialization is tied to a particular faction? I could probably work with that. I guess it's too much to hope though that they are connected to an "origin" of any sort...
I wonder what the Rogue and Mage ones would be, I kinda would have imagined the Lord of Fortune to be a Rogue one. Pure speculation on my part, but I'm guessing:
Rogue - Antivan Crow (assassin), Ben Hassrath (artificer), Those Across the Sea (magic based)
Mage - Mortalitasi (necromancy), Magister (blood magic tree), Rivaini hedge mage (spirit healer)
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Post by Absafraginlootly on Feb 7, 2023 0:59:57 GMT
So, if the resetera leak is true our specialization is tied to a particular faction? I could probably work with that. I guess it's too much to hope though that they are connected to an "origin" of any sort...
I wonder what the Rogue and Mage ones would be, I kinda would have imagined the Lord of Fortune to be a Rogue one. Pure speculation on my part, but I'm guessing:
Rogue - Antivan Crow (assassin), Ben Hassrath (artificer), Those Across the Sea (magic based)
Mage - Mortalitasi (necromancy), Magister (blood magic tree), Rivaini hedge mage (spirit healer) If the leaked spec of lord of fortune Beserker is real then each faction might have a spec for each class. Eg Warrior - grey warden Guardian, Lord of Fortune Beserker, Mourn Watch Reaper Rogue - grey warden scout, Lord of Fortune Thief/artificer, Mourn Watch assassin, Mage - grey warden arcanist, Lord of Fortune Illusionist, Mourn Watch Necromancer
IF this leak is real that is.
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Post by themikefest on Feb 7, 2023 2:39:48 GMT
I don't know why Bioware would get rid of being able to control companions. It is an option. The player is not forced to use that feature. I like it because it makes the companions/squadmates useful. In both ME and DA, in a few fighting areas, I chose not to attack. I left it up to my companions/squadmates. They were able to takeout the baddies. I could not do that in MEA. The few times I decided not to fight, the squadmates did little to no damage. I had to step in to the takeout the baddies.
If Bioware choose's to remove control over companions, I would like for them to not have companions. What's the purpose of having them if you can't control them?
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Post by colfoley on Feb 7, 2023 2:57:01 GMT
I don't know why Bioware would get rid of being able to control companions. It is an option. The player is not forced to use that feature. I like it because it makes the companions/squadmates useful. In both ME and DA, in a few fighting areas, I chose not to attack. I left it up to my companions/squadmates. They were able to takeout the baddies. I could not do that in MEA. The few times I decided not to fight, the squadmates did little to no damage. I had to step in to the takeout the baddies. If Bioware choose's to remove control over companions, I would like for them to not have companions. What's the purpose of having them if you can't control them? The first problem is I'm seeing a lot of posts or articles which seem to be mixing things up or mixing up the terms of Mass Effect with what you can do with Dragon Age, and I say this because it is very important that we all get on the same page when discussing this. But you could not ever control your companions/ squad in Mass Effect in the same way you could in the three Dragon Age games. Give them orders, coordinate with them, and in the trilogy tell them to do specific powers, but never control them. Which then answers the second question by itself. But on top of it, while I do agree that maybe the option should be presented and offered for those who want it, I never really took advantage of it throughout the three games. 95+ percent of the time I am sticking to the Warden, Hawke, or the Inquisitor because I prefer playing the main character in these RPGs. And yet despite this my companions in Dragon Age especially but also at times in ME (mainly 3 and Andromeda) have tremendous utility and the game wouldn't be anywhere near what it is without them. Somtimes its to support my efforts with heal, or guard, or barrier. Sometimes its to draw the enemy's fire. Sometimes it is to do tremendous damage and be an 'I win' button. I don't have to tell the companions to do this, I just set it up in their tactics and they do...though sometimes I do flip to them to engage their focus talents. So that's why you have companions, or a squad for that matter.
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Post by Andraste_Reborn on Feb 7, 2023 3:29:54 GMT
A very helpful DA fan just gave me a heads up on the DA:D Warrior sub-clases... Grey Warden Guardian seemed to be a subclass of the Warrior archetype, also includes Lords of Fortune Berserker and The Mourn Watch Reaper (magic based I think). Hmmmmm, does this mean that Crow isn't a playable faction after all, or is there a fourth Warrior subclass that this guy doesn't know about/hasn't mentioned? (I'd speculate that some factions don't have access to some classes, but that doesn't work mathematically if there are four factions.)
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Post by colfoley on Feb 7, 2023 3:37:25 GMT
A very helpful DA fan just gave me a heads up on the DA:D Warrior sub-clases... Grey Warden Guardian seemed to be a subclass of the Warrior archetype, also includes Lords of Fortune Berserker and The Mourn Watch Reaper (magic based I think). Hmmmmm, does this mean that Crow isn't a playable faction after all, or is there a fourth Warrior subclass that this guy doesn't know about/hasn't mentioned? (I'd speculate that some factions don't have access to some classes, but that doesn't work mathematically if there are four factions.)
that is another possibility. Like, who knows for sure, but since Grey Wardens typically aren't associated with rogues then maybe we'll get a Grey Warden Warrior, but then a Crow Rogue then a Lord of Fortune Rogue. Though I guess I keep on going back and forth on this to because each of the factions could probably work with all three classes, sort of, but then the BTS...if they were supposed to be the archetypes...then there were a bunch of them... I really need to count them ...and then what does that mean for the gun toter? A Rogue maybe?
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Twitter Guru
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More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem
Origin: Hrungr
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Post by Hrungr on Feb 7, 2023 3:44:30 GMT
A very helpful DA fan just gave me a heads up on the DA:D Warrior sub-clases... Grey Warden Guardian seemed to be a subclass of the Warrior archetype, also includes Lords of Fortune Berserker and The Mourn Watch Reaper (magic based I think). Hmmmmm, does this mean that Crow isn't a playable faction after all, or is there a fourth Warrior subclass that this guy doesn't know about/hasn't mentioned? (I'd speculate that some factions don't have access to some classes, but that doesn't work mathematically if there are four factions.)
All good questions. We'll see...! Interesting that the Mourn Watch was an option. I wonder if that means the Grand Necropolis is going to feature in the game.
And it's worth bearing in mind that this info would have been from a playtest months ago. Lots of time for things to change.
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Post by themikefest on Feb 7, 2023 4:13:44 GMT
I don't know why Bioware would get rid of being able to control companions. It is an option. The player is not forced to use that feature. I like it because it makes the companions/squadmates useful. In both ME and DA, in a few fighting areas, I chose not to attack. I left it up to my companions/squadmates. They were able to takeout the baddies. I could not do that in MEA. The few times I decided not to fight, the squadmates did little to no damage. I had to step in to the takeout the baddies. If Bioware choose's to remove control over companions, I would like for them to not have companions. What's the purpose of having them if you can't control them? The first problem is I'm seeing a lot of posts or articles which seem to be mixing things up or mixing up the terms of Mass Effect with what you can do with Dragon Age, and I say this because it is very important that we all get on the same page when discussing this. But you could not ever control your companions/ squad in Mass Effect in the same way you could in the three Dragon Age games. Give them orders, coordinate with them, and in the trilogy tell them to do specific powers, but never control them. Which then answers the second question by itself. But on top of it, while I do agree that maybe the option should be presented and offered for those who want it, I never really took advantage of it throughout the three games. 95+ percent of the time I am sticking to the Warden, Hawke, or the Inquisitor because I prefer playing the main character in these RPGs. And yet despite this my companions in Dragon Age especially but also at times in ME (mainly 3 and Andromeda) have tremendous utility and the game wouldn't be anywhere near what it is without them. Somtimes its to support my efforts with heal, or guard, or barrier. Sometimes its to draw the enemy's fire. Sometimes it is to do tremendous damage and be an 'I win' button. I don't have to tell the companions to do this, I just set it up in their tactics and they do...though sometimes I do flip to them to engage their focus talents. So that's why you have companions, or a squad for that matter. Same page? Or do you mean your page? I don't agree with you about MEA. The squadmates offered nothing when it came to combat. They were a decoration giving the illusion they were doing something. There are a lot of times I didn't use the squadmates in ME and the companions in DA. It is a good feature. I like for it to be in the next game. MEA took away that feature. It took a step backwards. In a previous post of yours, you mention the companions make Bioware, Bioware. I don't agree. For me, it's the main character. Why? Because the player is with that character for the whole game. Companions and squadmates can be ignored or not recruited, at least for some of them. Look at ME. I would not have nearly the number of playthroughs if I didn't like Shepard. The same for the 3 DA games. MEA I can't say that. The main character was boring is one of many words I would use. If the main character in the next DA game is boring or whatever, I wouldn't care about the companions. I would play the game long enough to get the platinum trophy and to say I played the game. That's it.
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Post by colfoley on Feb 7, 2023 4:21:59 GMT
The first problem is I'm seeing a lot of posts or articles which seem to be mixing things up or mixing up the terms of Mass Effect with what you can do with Dragon Age, and I say this because it is very important that we all get on the same page when discussing this. But you could not ever control your companions/ squad in Mass Effect in the same way you could in the three Dragon Age games. Give them orders, coordinate with them, and in the trilogy tell them to do specific powers, but never control them. Which then answers the second question by itself. But on top of it, while I do agree that maybe the option should be presented and offered for those who want it, I never really took advantage of it throughout the three games. 95+ percent of the time I am sticking to the Warden, Hawke, or the Inquisitor because I prefer playing the main character in these RPGs. And yet despite this my companions in Dragon Age especially but also at times in ME (mainly 3 and Andromeda) have tremendous utility and the game wouldn't be anywhere near what it is without them. Somtimes its to support my efforts with heal, or guard, or barrier. Sometimes its to draw the enemy's fire. Sometimes it is to do tremendous damage and be an 'I win' button. I don't have to tell the companions to do this, I just set it up in their tactics and they do...though sometimes I do flip to them to engage their focus talents. So that's why you have companions, or a squad for that matter. Same page? Or do you mean your page? I don't agree with you about MEA. The squadmates offered nothing when it came to combat. They were a decoration giving the illusion they were doing something. There are a lot of times I didn't use the squadmates in ME and the companions in DA. It is a good feature. I like for it to be in the next game. MEA took away that feature. It took a step backwards. In a previous post of yours, you mention the companions make Bioware, Bioware. I don't agree. For me, it's the main character. Why? Because the player is with that character for the whole game. Companions and squadmates can be ignored or not recruited, at least for some of them. Look at ME. I would not have nearly the number of playthroughs if I didn't like Shepard. The same for the 3 DA games. MEA I can't say that. The main character was boring is one of many words I would use. If the main character in the next DA game is boring or whatever, I wouldn't care about the companions. I would play the game long enough to get the platinum trophy and to say I played the game. That's it. I don't agree with that assessment at all. I don't particularly like Shepard (sure I like MY Shepard well enough but as stated I have a lot of problems with Shepard) and yet I've played the MET a lot of times. Largely because of the character interactions and more specifically the character interactions in dialogue and for thier character because, as I stated, often they were quite the chore to take into battle. As for Dragon Age Hawke is my favorite BioWare protagonist yet Dragon Age 2 is probably my least played DA game. For Inquisition is my favorite game of all time yet the Inquisitor, while I did really like them, is a distant 3rd to Ryder and Hawke. Now there is exterior reasons for a lot of what I've said before but particularly with Inquisition the main reason its my favorite game, aside from a few other things, is the cast is by far the best BioWare has done. So far the protagonists, at least character wise, has felt far more like window dressing for BioWare with very paper thin arcs and motivations. Aside from Hawke and Ryder. Though I just realized that, I forget who said it, but the protaginsts and companions, at least for me, tend to work opposite of that. The protags are the least important in terms of character but most importantly mechanically and vice versa.
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Post by Grog Muffins on Feb 7, 2023 6:10:32 GMT
Yeah, that's why I made the joke. But I do find Emet more sympathetic than Solas. They have similar themes and their stories seem to be going in a similar route but they were handled differently in terms of making them personable and letting their vulnerabilities show. Spoiled to avoid spoiling FF14: Emet was sympathetic by the end of ShB, but he started off a mustache twirly villain who taunted his grandson into playing fatality whack-a-mole with his clones for amusement. Emet was a real ass, at first. lol And he didn't necessarily change on that front either, really. Just our understanding of and relationship to him did.
Solas is honestly a bit more personable, imo, b/c at least we see him being kind to Cole and Bull, friendly with Varric, etc. I get his personality is not that of our favorite snarky eldritch drama wizard, but he has his own charm. lol
And at least Solas is actually visibly conflicted about his plans, if you want to talk vulnerabilities. Though I suppose you might see more of his vulnerable side if you romance him or are at least friendly. I have no idea what you saw of him during your playthrough?
Solas and Emet both have the "I believe in my cause, but I also want someone to be strong enough to stop me" thing going by the end. I mean, really its just strongly implied that this is how Emet feels, whereas Solas outright states he'd like to be proven wrong. But they're essentially in the same place at the end. We just haven't had our Amaurot showdown with him, yet.
Avoid FFXIV spoilers, all ye who enter here. To me there's a fundamental difference between them in terms of being personable and that is involvement. Solas tried to do what he thought was right, screwed over the world, went to sleep, then woke up 1 year before DAI, declared he didn't like the state of the world and immediately set about ruining it for everyone. He might seem conflicted but only under very special circumstance does he show it and express genuine regret. Emet was just living his life, then tragedy rained on his world that he couldn't control, he tried to do everything in his power to stop it, watched his world burn, his friends die and sacrifice themselves to keep the world going and then saw those sacrifices squandered when someone else broke the world into pieces, he then proceeded to live all those 12 thousand years post initial Final Days among the now sundered world. He saw it all, he lived through the suffering and hardship of this new existence, and he even gave it a few chances to prove him wrong. Beyond this, we know exactly what he lost in that world he's trying to bring back but what do we know of what Solas lost himself? He was friends with Mythal but that's pretty much all we know. Did he have a lover? Did he have friends? What sort of shenanigans did he get up to with people he wanted to spend time of his own volition back in those halcyon days? Solas speaks of concepts, which are hard to feel sympathy for. Emet speaks of friends, loves, people working together to better the star, things that as a person I understand. I understand the pain of losing a friend or a family member, and what I would do if I had the means and power to undo it all. Solas talks to me about the flow of magic and the fabric of the world and I have no real emotional connection to that. They're both full of themselves, yep, and I would say that Emet actually has a higher body count than Solas ever will, even if his DAD plan works out. But going deeper and taking their entire character journey, even just taking Emet only in ShB, nothing from EW, I still feel more sympathy for him than what we've been presented of Solas until now. I didn't romance Solas until my 4th or 5th playthrough so I suppose I had already made up my mind about what I thought of him by that point. The extra romance bits didn't really endear him more to me, if anything, they infuriated me, especially the talk in Trespasser. The poster on Resetera had been around for a while and definitely seems legit. He posted a number of things that proved true long before the recent articles, etc. We had 9 specializations total in DAI, 3 for each of the classes, as I remember. So it's not that far fetched to have a similar number.
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Post by Spectr61 on Feb 7, 2023 6:22:14 GMT
Combat is completely in real-time and similar to a hack and slash. I'm told the guiding reference point was the God of War (2018)Having played God of War last year I can say I enjoyed the combat but it will be a change for the DA series for sure. There was no party control demonstrated.Still not sure how to feel about this. It is something that made DA stand out from ME and always felt like something that linked the series back to Bioware's older games in Jade Empire, KOTOR, and Baldur's Gate. Also, that the ME games have always had 2 squad members and DA have always had 3. So will that change? The most immediate thing you noticed is that animation quality has DRASTICALLY improved.This sounds great. Oh and the player character's hair looked glorious. I mean, it was clipping right through their helmet. But it was flowing and bouncing as they moved. Finally, no more stiff ass hair. Now, let's hope we have more than just two black hairstyles.This also sounds great. Hope they have hairstyles to match. I wonder if this also means that fabrics will have actual movement and flow to them as well like the hair? Heaven be praised! Hair in the thread. Including the glorious phrase "stiff ass hair"! Just think of the possibilities....
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Origin: Spectr61
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Post by Spectr61 on Feb 7, 2023 6:23:29 GMT
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Post by necrowaif on Feb 7, 2023 7:31:06 GMT
We can have ass hair? Finally, I’ll be able to recreate my real life self in a video game.
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Post by AlleluiaElizabeth on Feb 7, 2023 9:07:19 GMT
The first problem is I'm seeing a lot of posts or articles which seem to be mixing things up or mixing up the terms of Mass Effect with what you can do with Dragon Age, and I say this because it is very important that we all get on the same page when discussing this. But you could not ever control your companions/ squad in Mass Effect in the same way you could in the three Dragon Age games. Give them orders, coordinate with them, and in the trilogy tell them to do specific powers, but never control them. Which then answers the second question by itself. But on top of it, while I do agree that maybe the option should be presented and offered for those who want it, I never really took advantage of it throughout the three games. 95+ percent of the time I am sticking to the Warden, Hawke, or the Inquisitor because I prefer playing the main character in these RPGs. And yet despite this my companions in Dragon Age especially but also at times in ME (mainly 3 and Andromeda) have tremendous utility and the game wouldn't be anywhere near what it is without them. Somtimes its to support my efforts with heal, or guard, or barrier. Sometimes its to draw the enemy's fire. Sometimes it is to do tremendous damage and be an 'I win' button. I don't have to tell the companions to do this, I just set it up in their tactics and they do...though sometimes I do flip to them to engage their focus talents. So that's why you have companions, or a squad for that matter. Same page? Or do you mean your page? I don't agree with you about MEA. The squadmates offered nothing when it came to combat. They were a decoration giving the illusion they were doing something. There are a lot of times I didn't use the squadmates in ME and the companions in DA. It is a good feature. I like for it to be in the next game. MEA took away that feature. It took a step backwards. In a previous post of yours, you mention the companions make Bioware, Bioware. I don't agree. For me, it's the main character. Why? Because the player is with that character for the whole game. Companions and squadmates can be ignored or not recruited, at least for some of them. Look at ME. I would not have nearly the number of playthroughs if I didn't like Shepard. The same for the 3 DA games. MEA I can't say that. The main character was boring is one of many words I would use. If the main character in the next DA game is boring or whatever, I wouldn't care about the companions. I would play the game long enough to get the platinum trophy and to say I played the game. That's it. Can you solo in MEA and did you? I ask b/c I figure if anyone here had tried that, you probably have. And if you have, were the companions' absence really unnoticeable?
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Post by themikefest on Feb 7, 2023 12:16:36 GMT
Can you solo in MEA and did you? I ask b/c I figure if anyone here had tried that, you probably have. And if you have, were the companions' absence really unnoticeable? The closest to soloing MEA is completing speedruns. I ignored the squadmates the whole game.
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Post by Gwydden on Feb 7, 2023 14:14:02 GMT
I'll say that I've enjoyed pretty much every kind of RPG combat in the past: tactical turn-based, real time with pause, real real time a.k.a. action combat, even that weird menu-based combat you see in JRPGs. So what style they go for ultimately doesn't matter that much to me, even if Bioware combat had ever been particularly good to begin with.
My biggest concern remains that this will be another generic AAA collectathon with a thin narrative and busywork aplenty, like Inquisition was. Nothing in the leak really addresses my fears one way or the other. I guess the suggestion we might move around through an Eluvian network with a central hub suggests they're not going full open world, but nor does it sound that different in principle from the way DA:I was structured.
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Post by biggydx on Feb 7, 2023 15:11:33 GMT
A very helpful DA fan just gave me a heads up on the DA:D Warrior sub-clases... Grey Warden Guardian seemed to be a subclass of the Warrior archetype, also includes Lords of Fortune Berserker and The Mourn Watch Reaper (magic based I think). This friend of yours. Would you be able to ask them if this particular character was able wield other weapons apart from the sword and shield (or Two-hander)? Why I'm asking is because I'm interested in knowing if BioWare may have dabbled in decoupling weapon types from the class itself.
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Post by Deleted on Feb 7, 2023 15:47:45 GMT
"I didn't take advantage of this cool thing that you all did, so LoL who needs that?"
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When people call me a neckbeard, I am rightly offended. But maybe not for the reason you'd expect.
I am an ass beard! Flowing and animated perfectly, with ray-tracing that illuminates every klingon and tp particle!
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Post by QuizzyBunny on Feb 7, 2023 16:28:15 GMT
A very helpful DA fan just gave me a heads up on the DA:D Warrior sub-clases... Grey Warden Guardian seemed to be a subclass of the Warrior archetype, also includes Lords of Fortune Berserker and The Mourn Watch Reaper (magic based I think). This friend of yours. Would you be able to ask them if this particular character was able wield other weapons apart from the sword and shield (or Two-hander)? Why I'm asking is because I'm interested in knowing if BioWare may have dabbled in decoupling weapon types from the class itself. I really hope warriors can have their range back like they had the option for in DAO, would make them more fun to play for sure. I also hope they start experimenting with new weapon types than just the usual ones.
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Post by ClarkKent on Feb 7, 2023 18:48:16 GMT
Another great thing about having a decent level of squad control is that it does subconsciously build attachment to the companions in my experience. As obvious as it sounds when you have to manage their skills and weaknesses they really do become more like 'companions' rather than talking heads.
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azarhal
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Post by azarhal on Feb 7, 2023 19:06:05 GMT
Another great thing about having a decent level of squad control is that it does subconsciously build attachment to the companions in my experience. As obvious as it sounds when you have to manage their skills and weaknesses they really do become more like 'companions' rather than talking heads dummy meatshields. Fixed it for you. Nothing more satisfying than enemies aggroing on the dummy companions letting me stab them without retaliations.
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Spectr61
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Post by Spectr61 on Feb 7, 2023 19:40:00 GMT
"I didn't take advantage of this cool thing that you all did, so LoL who needs that?" ... When people call me a neckbeard, I am rightly offended. But maybe not for the reason you'd expect. I am an ass beard! Flowing and animated perfectly, with ray-tracing that illuminates every klingon and tp particle! Glorious! Another well-coiffed "Greek God of the Sky"! (Hint: which of the planets in our solar system is not named after a Roman mythological construct?) www.history.com/news/who-named-the-planets
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Post by Gwydden on Feb 7, 2023 20:39:29 GMT
(Hint: which of the planets in our solar system is not named after a Roman mythological construct?) Earth, obviously.
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Post by Deleted on Feb 7, 2023 21:51:58 GMT
(Hint: which of the planets in our solar system is not named after a Roman mythological construct?) Earth, obviously. Gaea, or Ge, the All-Mother and later wife of Uranus. Also his Mom. That's totally normal.
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Hrungr
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Post by Hrungr on Feb 8, 2023 0:49:34 GMT
A very helpful DA fan just gave me a heads up on the DA:D Warrior sub-clases... Grey Warden Guardian seemed to be a subclass of the Warrior archetype, also includes Lords of Fortune Berserker and The Mourn Watch Reaper (magic based I think). This friend of yours. Would you be able to ask them if this particular character was able wield other weapons apart from the sword and shield (or Two-hander)? Why I'm asking is because I'm interested in knowing if BioWare may have dabbled in decoupling weapon types from the class itself. The friend in question wasn't the source, just pointed me to the source.
So we may have to wait a bit longer...
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