Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition Posts: 2,463 Likes: 5,812
BOHEMIAN RHAPSODY (Queen) ft. Dragon Age Characters
Interesting.
One day, the magic will come back. All of it. Everyone will be just like they were. The shadows will part, and the skies will open wide. When he rises, everyone will see. -Sandal Now, if you'll excuse me, I have a world to save. Again. -Inquisitor
I've never played Dark Souls and have no desire to, but I imagine even if the combat resembled those games in some way, we'd still have a wide array of difficulty options. Some games have also started offering "story" modes where the combat is super easy and sometimes you can't even die. I'm not saying that makes up for a combat experience you don't enjoy but at least you shouldn't have to worry about being stuck and can't progress the game.
If a no die option is implemented, it is okay. If not i wouldn't buy it. Like many other games.
What did being good at Mass Effect mean, vs being good at Andromeda?
What did being good at Mass Effect mean, before ME3MP was released?
It meant lots of things to lots of different people, playing the games drastically differently.
Missing limbs or bodily function? Happen to also be good at strategizing and really like min/max? Sounds like you might be really good at Mass Effect 1/2/3SP or Dragon Age 1-3. Might want to skip MEA/ME3MP.
Major League Gamer? Probably going to be bored with any of this casual shit, but yeah you can definitely find things to abuse, and will be really good at ME2/DA2/DAI/ME3MP/MEA. You will probably suck at DAO, and possibly ME1.
It is not a competition. We are talking about single player role-playing games... the idea of "git gud" from a purely "athletic" point of view, is not something that was ever even a consideration when you look at where the cRPG started. Role playing with dice rolls, automated by a computer. No twitchy skill, knowledge is what mattered; you had to pay attention and maybe even read between the lines.
BOHEMIAN RHAPSODY (Queen) ft. Dragon Age Characters
Not only can Leliana sing like she did in DAO, but she is a bada** playing guitar. Morrigan on drums, nice. Cass on bass, ok. Solas lead singer, hahahaha. They should go tour. Hmmm. Could this be the ending to the next DA game? hahahahahaha
Elizabeth Nancy Shepard - Earthborn/soldier/ruthless Humanity #1 I'm Commander Shepard, and this is my favorite playthrough in ME If you see a soldier or veteran, shake their hand and thank them for their service
I've never played Dark Souls and have no desire to, but I imagine even if the combat resembled those games in some way, we'd still have a wide array of difficulty options. Some games have also started offering "story" modes where the combat is super easy and sometimes you can't even die. I'm not saying that makes up for a combat experience you don't enjoy but at least you shouldn't have to worry about being stuck and can't progress the game.
If a no die option is implemented, it is okay. If not i wouldn't buy it. Like many other games.
I don't feel like difficulty options fix this though.
In another thread, I complained specifically about GoW 2018 difficulty settings. I cannot finish the games content on the easiest difficulty, without actually dedicating time and energy to it. It is my feeling that an action/adventure game with lite RPG elements, should have challenging combat but also a mode for casual players like me. Easy in this case was just not easy enough for me, admittedly bad at the game and ok with that. Didn't stop me from mostly enjoying the game up to the point where the experience became abusive.
DA:D, if it is wanting to be like GoW, had better manage a few things better -
Devise a better KBM control scheme for your Atreus-like squaddies... that was bad. Find a way to bring more granularity to it than a whole 2 different attacks from 1 mate - otherwise, don't pretend this is a party based anything.
Deepen the dialog trees. If you are going to take away everything else about your games that I grew to love them for, hold on to the part that was always most important - characters with stories that people care about. If I have to play this game on Story mode because the combat is generic AAA action game formula, give me the opportunity to have real influence on the world through my decisions and how I treat people. If I am given the best branching storyline they've ever made, they can make the combat however they want as long as there is a proper Story mode that won't make me hate the game because of a skill gate at some stupid arbitrary moment.
If a no die option is implemented, it is okay. If not i wouldn't buy it. Like many other games.
I don't feel like difficulty options fix this though.
In another thread, I complained specifically about GoW 2018 difficulty settings. I cannot finish the games content on the easiest difficulty, without actually dedicating time and energy to it. It is my feeling that an action/adventure game with lite RPG elements, should have challenging combat but also a mode for casual players like me. Easy in this case was just not easy enough for me, admittedly bad at the game and ok with that. Didn't stop me from mostly enjoying the game up to the point where the experience became abusive.
DA:D, if it is wanting to be like GoW, had better manage a few things better -
Devise a better KBM control scheme for your Atreus-like squaddies... that was bad. Find a way to bring more granularity to it than a whole 2 different attacks from 1 mate - otherwise, don't pretend this is a party based anything.
Deepen the dialog trees. If you are going to take away everything else about your games that I grew to love them for, hold on to the part that was always most important - characters with stories that people care about. If I have to play this game on Story mode because the combat is generic AAA action game formula, give me the opportunity to have real influence on the world through my decisions and how I treat people. If I am given the best branching storyline they've ever made, they can make the combat however they want as long as there is a proper Story mode that won't make me hate the game because of a skill gate at some stupid arbitrary moment.
Well said... I'm with you bro.
Unfortunately, Bio does what best for Bio. Well, I do what is best for me. If the game shows me I cannot progress because of a gate skill, why bother buying it? If DA4 evolves beyond its DNA then it's not a DA game and of no interest to me. Awesome graphics and smooth animation does not, by itself, convince me to buy.
Really, it boils down to "Am I interested?" and "Can I play it?".
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Morpheus: "know what happened happened and that it could not have happened in any other way".
What did being good at Mass Effect mean, vs being good at Andromeda?
What did being good at Mass Effect mean, before ME3MP was released?
It meant lots of things to lots of different people, playing the games drastically differently.
Missing limbs or bodily function? Happen to also be good at strategizing and really like min/max? Sounds like you might be really good at Mass Effect 1/2/3SP or Dragon Age 1-3. Might want to skip MEA/ME3MP.
Major League Gamer? Probably going to be bored with any of this casual shit, but yeah you can definitely find things to abuse, and will be really good at ME2/DA2/DAI/ME3MP/MEA. You will probably suck at DAO, and possibly ME1.
It is not a competition. We are talking about single player role-playing games... the idea of "git gud" from a purely "athletic" point of view, is not something that was ever even a consideration when you look at where the cRPG started. Role playing with dice rolls, automated by a computer. No twitchy skill, knowledge is what mattered; you had to pay attention and maybe even read between the lines.
Great questions Graben.
Agreed that there should be a setting for casual players to enjoy the RP experience, most of all in a RP game fer chrissakes!
Mine own definition, notwithstanding the above, of "gud"; DA2 hardest difficulty setting with friendly fire on, soloing ME3MP Gold, castle runs heartbreaker DAIMP.
But, the RP experience is what is most memorable to me, even after doing these.
Plus, I still think about the "basket of lost socks" from the Emporium in DA2! Dammit!
Gitting Gud is not something I have entirely left behind mind you. I just have chosen one game that still gets that sort of attention, and it is Mass Effect. If next ME finds a new sweet spot for me, I will absolutely throw hundreds or thousands of hours at it and learn how to "beat" all but the most serious players on the scoreboard or whatever the dumb metric we have is.
This is why I can solo Platinum in less than 20 minutes, but cannot beat GoW.
That said.... my "git gud" should only be relevant if there is a multiplayer component. Otherwise, once again we are talking about a SP experience that shouldn't need twitch reactions to advance the damned story on an easy mode, and in my opinion shouldn't need twitch at all because this is a cRPG DnD simulator, not Ghosts'n'Goblins.
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Difficulty will be one of those things and I think ideally in this mode if you set it on story then the companions should be able to play the game for you.
But yes some experience may vary. For Witcher playing it on second easiest mode and I'm sucking at it. I'm flailing around, not managing the right dodges, hardly parrying, either too much potion usage or not enough of the right usage. Still hardly die but yet even low level mooks can be a challenge if I'm not taking them seriously. It is the balance I strive for.
Yet God of War was a little on the try hard side even for its lowest difficulties (much like Origins come to think of it)
Patreon (for my writing, posting chapters of my novel)
I am just bored with the homogenization of gaming. Genre is losing meaning rapidly outside of the indie space, and that sucks for everyone whether they recognize it or not.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition Posts: 2,463 Likes: 5,812
Difficulty will be one of those things and I think ideally in this mode if you set it on story then the companions should be able to play the game for you.
But yes some experience may vary. For Witcher playing it on second easiest mode and I'm sucking at it. I'm flailing around, not managing the right dodges, hardly parrying, either too much potion usage or not enough of the right usage. Still hardly die but yet even low level mooks can be a challenge if I'm not taking them seriously. It is the balance I strive for.
Yet God of War was a little on the try hard side even for its lowest difficulties (much like Origins come to think of it)
This is what I'm worrying about. I think they should keep the difficulty consistent with previous DA games, and them using GoW as inspiration isn't giving me much confidence. It doesn't have to be as easy as DAI but including combos and the like will automatically increase the complexity by a wide margin.
If you knew how to properly exploit the systems the game asks you to exploit, you could turn most difficulties into happy murderfests without having any "skill". The skill was your brain.
This is what I wish was not lost. Must smash button doesn't engage my brain nearly as much as making an Eldritch combo with a squadmate through use of the active pause system. The git gud we are losing is our minds.
Difficulty will be one of those things and I think ideally in this mode if you set it on story then the companions should be able to play the game for you.
But yes some experience may vary. For Witcher playing it on second easiest mode and I'm sucking at it. I'm flailing around, not managing the right dodges, hardly parrying, either too much potion usage or not enough of the right usage. Still hardly die but yet even low level mooks can be a challenge if I'm not taking them seriously. It is the balance I strive for.
Yet God of War was a little on the try hard side even for its lowest difficulties (much like Origins come to think of it)
For me the witcher and DA2 and many other are to hard for me on the easiest mode. But i can beat Pathfinder WotR RTwP on the normal mode.
For me it isn't musst i learn something. It is the question on how fast have i to react.
It is okay to have problems for boss fights, but when i die very often in the first fight i encounter. I get mad.
If you knew how to properly exploit the systems the game asks you to exploit, you could turn most difficulties into happy murderfests without having any "skill". The skill was your brain.
This is what I wish was not lost. Must smash button doesn't engage my brain nearly as much as making an Eldritch combo with a squadmate through use of the active pause system. The git gud we are losing is our minds.
Electrolytes man.
And if you use the Companion tactics menu you don't have to be good. Because your companion fight the fight for you.
Because you can tell them what they use when.
It was very funny. A Friend ask other people to make the tactis menu. every person do another companion. Worked really well. Coop without coop.