inherit
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0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jun 24, 2021 20:03:21 GMT
I missed the reveal. Was it as bad as it looked in the previews?
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0
Nov 24, 2021 20:18:46 GMT
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SirSourpuss
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Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jun 27, 2021 15:02:28 GMT
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bierkrug
N3
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Legendary Edition
Posts: 385 Likes: 704
inherit
11900
0
704
bierkrug
385
May 2021
bierkrug
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Legendary Edition
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Post by bierkrug on Jun 27, 2021 17:27:41 GMT
Wait, all those Geralt lines there were spoken by AI? That's scarily good. I'm sure VAs will hate it but the future modding possibilities...oof.
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inherit
22
0
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Blast Processor
"Why are you telling me this? I can read and draw my own conclusions." - Roach
1,441
August 2016
slotts
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Post by Blast Processor on Jun 27, 2021 18:42:06 GMT
Yeah, I worry for the voice acting community, though I'd be curious to know how well the AI works for emotional scenes or if it even works at all. But as mentioned, the potential modding application is fascinating. Not gonna lie, the first thing that came to mind was improving the banter in the MET, especially the ME2 DLC where companions are mute.
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0
Nov 24, 2021 20:18:46 GMT
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SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jun 27, 2021 18:51:57 GMT
Not gonna lie, the first thing that came to mind was improving the banter in the MET, especially the ME2 DLC where companions are mute. Or using that to have fully voiced squadmates returning on the Normandy in ME3. Or adding content to existing ones. That way, you can expand on the characters exponentially. Add missions for them, etc. etc. We could build the ME3 we wanted. I'd fucking fund it.
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21,892
smilesja
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August 2016
smilesja
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Post by smilesja on Jun 27, 2021 19:59:11 GMT
Wait, all those Geralt lines there were spoken by AI? That's scarily good. I'm sure VAs will hate it but the future modding possibilities...oof. Voice actors:
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The Smiling Knight
538
0
21,892
smilesja
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August 2016
smilesja
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Post by smilesja on Jun 27, 2021 20:01:58 GMT
It's still hard to believe that how smooth Geralt's voice is. It makes me feel tempted to actually go out and do some modding if this AI voice actor simulator blows up.
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Hanako Ikezawa
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hanakoikezawa
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Post by Hanako Ikezawa on Jun 27, 2021 20:02:07 GMT
Yeah, screw all those people whose livelihoods would be ruined. So long as you all get better mod content right?
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The Smiling Knight
538
0
21,892
smilesja
13,730
August 2016
smilesja
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Post by smilesja on Jun 27, 2021 20:16:47 GMT
I mean I feel for the VA community but I can't help but feel that the possibilities that it will bring and the stories that other people can tell.
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0
1,349
skekSil
1,150
November 2019
skeksil
Mass Effect Trilogy, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by skekSil on Jun 27, 2021 20:36:39 GMT
I expect acting in porn, based on videogames, will imrove thanks to this tech.
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inherit
Scribbles
185
0
30,252
Hanako Ikezawa
22,358
August 2016
hanakoikezawa
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Post by Hanako Ikezawa on Jun 27, 2021 20:49:11 GMT
I expect acting in porn, based on videogames, will imrove thanks to this tech. That's another issue. What if they use a voice from someone who wants nothing to do with that genre?
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0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jun 27, 2021 20:59:02 GMT
Yeah, screw all those people whose livelihoods would be ruined. So long as you all get better mod content right? First of all, you'd still need an actor to provide the voice. The AI can be trained to make a voice, but you will need the actor's consent to use his voice. Otherwise, you'll get sued to hell and back. So the actors might provide a big enough sample of themselves doing a voice and the company may use AI for the rest, but they would still have to pay the actors royalties for their voice being used. For returning characters, that would be free money for zero work. Like, the actor who played Geralt, for a hypothetical Witcher 4, would not need to record the lines, he would be paid a sum of money, equal or a little smaller to his usual fee, the majority of the work would be done cheaply for the company on a sound engineer's PC with the help of the director, no need to spend money on an entire studio, then, for the lines that you can't use the AI for, because it requires a certain change in tone that you can't get right from the AI, then you bring the actor in a studio. The biggest loser would be the sound studios, but even then, most VAs do their work from home, from their own studios. I saw some pictures of Tom Taylorson where he showed himself working from home and his studio seems pretty cool. So all in all, this will greatly reduce costs for recording, but will not directly hurt the VAs.
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0
Nov 24, 2021 20:18:46 GMT
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SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jun 27, 2021 21:02:08 GMT
I mean I feel for the VA community but I can't help but feel that the possibilities that it will bring and the stories that other people can tell. I think this will mostly work for modders who want to add content and dialogues to games. Like I said earlier, fully voiced integration of ME2 characters in ME3? The honourable mr. Rupert Gardner returning in a song and dance routine to the galley? Bringing back Zaeed? There is merit to this.
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November 2019
skeksil
Mass Effect Trilogy, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by skekSil on Jun 27, 2021 21:05:58 GMT
I expect acting in porn, based on videogames, will imrove thanks to this tech. That's another issue. What if they use a voice from someone who wants nothing to do with that genre? Pff, do you believe Yvonne Strahovski wants to be in all that ME porn?
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Scribbles
185
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30,252
Hanako Ikezawa
22,358
August 2016
hanakoikezawa
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Post by Hanako Ikezawa on Jun 27, 2021 21:10:37 GMT
Yeah, screw all those people whose livelihoods would be ruined. So long as you all get better mod content right? First of all, you'd still need an actor to provide the voice. The AI can be trained to make a voice, but you will need the actor's consent to use his voice. Otherwise, you'll get sued to hell and back. So the actors might provide a big enough sample of themselves doing a voice and the company may use AI for the rest, but they would still have to pay the actors royalties for their voice being used. For returning characters, that would be free money for zero work. Like, the actor who played Geralt, for a hypothetical Witcher 4, would not need to record the lines, he would be paid a sum of money, equal or a little smaller to his usual fee, the majority of the work would be done cheaply for the company on a sound engineer's PC with the help of the director, no need to spend money on an entire studio, then, for the lines that you can't use the AI for, because it requires a certain change in tone that you can't get right from the AI, then you bring the actor in a studio. The biggest loser would be the sound studios, but even then, most VAs do their work from home, from their own studios. I saw some pictures of Tom Taylorson where he showed himself working from home and his studio seems pretty cool. So all in all, this will greatly reduce costs for recording, but will not directly hurt the VAs. For now. And then they'll just manipulate it just enough to say it isn't the person's voice anymore so they don't get squat. It's one of many reasons most VAs are very wary of lending even a small amount of their voice to anything like this kind of thing. And now these AIs can just take voice samples from people who never even lent their voice to the project. Also most VAs do it not for the money (there are certainly better jobs for that) but because they love doing it. With COVID restrictions being lifted, all the big studios will definitely be going back to recording in the studios over remotely. It's better for the projects since there is no lag, everyone has the same quality since all were recording with the same mic in the same room, some prefer doing ensemble recordings where everyone in the scene is there together to record, etc. Things like commercial work will probably stay a lot more in the remote home studios though.
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30,252
Hanako Ikezawa
22,358
August 2016
hanakoikezawa
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Post by Hanako Ikezawa on Jun 27, 2021 21:11:12 GMT
That's another issue. What if they use a voice from someone who wants nothing to do with that genre? Pff, do you believe Yvonne Strahovski wants to be in all that ME porn? No, I don't. And I don't think people should take her voice to use for it.
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0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jun 27, 2021 21:12:41 GMT
That's another issue. What if they use a voice from someone who wants nothing to do with that genre? Pff, do you believe Yvonne Strahovski wants to be in all that ME porn? Jesus, I didn't even think of that. Will probably be a bit too risky. But Jesus.
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0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jun 27, 2021 21:25:49 GMT
For now. And then they'll just manipulate it just enough to say it isn't the person's voice anymore so they don't get squat. It's one of many reasons most VAs are very wary of lending even a small amount of their voice to anything like this kind of thing. And now these AIs can just take voice samples from people who never even lent their voice to the project. All you'd need to do is a good sound engineer to clear what artificial distortions to a VA's voice was done to figure it out. Also, you'd have to credit an actor whose voice was borrowed. You're not going to claim it was an "artificially generated voice, from the recording of 15 wolves howling at the moon", for example. You'd have to credit a real person. And that person would have to be paid for their work. VAs could then sell voice packs for AI and you could, effectively make more money that way, because the company would buy the voice pack and pay the VA royalties for crediting them. It also eliminates problems from re-recording lines, or recording new lines, because the script was revised and the old lines don't work etc. etc. With proper regulation, it can be more profitable for VAs. Also most VAs do it not for the money (there are certainly better jobs for that) but because they love doing it. With COVID restrictions being lifted, all the big studios will definitely be going back to recording in the studios over remotely. It's better for the projects since there is no lag, everyone has the same quality since all were recording with the same mic in the same room, some prefer doing ensemble recordings where everyone in the scene is there together to record, etc. Things like commercial work will probably stay a lot more in the remote home studios though. From what I understand, ensemble recordings rarely ever happen anymore. Most of the time, it's a single VA in a recording booth, acting their lines with the help of the director. At least, that's what I get from most animated productions I've followed over the past decade. Even for shows like Family Guy and the Simpsons, it's rarely more than 2 people in a booth. The recording studios are usually rented out for screen actors that don't have a recording booth at home. I suppose Yvonne Strahovski would be in that category, since she's done only 2-3 more VA works. I remember she was Batwoman in a DC animated movie and Aya Brea in the last Parasite Eve game. I don't recall her doing anything else animated.
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0
1,349
skekSil
1,150
November 2019
skeksil
Mass Effect Trilogy, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by skekSil on Jun 27, 2021 21:36:03 GMT
Ironically, I think that Rule 34 use of AI-generated voice of real people will become the reason for enough outcry for government to put up some regulation regarding AI generated voicelines.
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0
Nov 24, 2021 20:18:46 GMT
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SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jun 27, 2021 21:44:20 GMT
Ironically, I think that Rule 34 use of AI-generated voice of real people will become the reason for enough outcry for government to put up some regulation regarding AI generated voicelines. You'd think the face ... swap things would have beat it to it. Those are worse.
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inherit
ღ Twelfth Level Geek
139
0
8,898
Jeremiah12LGeek
Mostly silly, occasionally useful.
2,988
August 2016
jeremiah12thlvlgeek
Bottom
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Post by Jeremiah12LGeek on Jun 28, 2021 5:59:54 GMT
The AI can be trained to make a voice, but you will need the actor's consent to use his voice. Maybe. It's safe to say that it's an untested area of the law. That means the financial burden, at least temporarily, would fall on the voice actors and their unions to fight any attempts to use their voices in court. There are some historical cases that make it seem likely they'd see legal protections in the end, but given how long it took to sort out regulations around sampling the work of other artists in pop music, it could be many costly years before they get there. So the actors might provide a big enough sample of themselves doing a voice and the company may use AI for the rest, but they would still have to pay the actors royalties for their voice being used. This isn't true, at least not right now. Currently, if you've paid for a voice performance, you aren't required to seek permission or re-negotiate fees to use it unless there was a stipulation in the original contract to that effect. I know the Fallout series has re-used recorded voice lines from earlier editions. South Park famously used Isaac Hayes' prior recordings to make his farewell episode without getting permission. I suspect it's almost guaranteed that at least a few companies will attempt to use the software under the same principal. For returning characters, that would be free money for zero work. Like, the actor who played Geralt, for a hypothetical Witcher 4, would not need to record the lines, he would be paid a sum of money, equal or a little smaller to his usual fee, the majority of the work would be done cheaply for the company on a sound engineer's PC There are so many examples of companies that acquire a software or technology solution to save costs, without passing on any benefits in the process. Without a legal framework to force them to, there would likely be a period where companies push the limits of what they can get away with. Eventually, the work-to-pay ratio may work out for the actors, but not right away (and probably not without legal costs.) So all in all, this will greatly reduce costs for recording, but will not directly hurt the VAs. I don't think there's ever been a technology that transformed an industry by reducing the need for employees that didn't directly hurt those employees. I'd like to cross my fingers and hope for the best, but in the short term, I can't convince myself it's going to work out well for the voice actors. I also worry that this will worsen the problem of video game protagonists sounding the same by reducing the pool of voices they draw from. It really seems like there are only about 6 actors doing protag voices these days. Not that it's all doom-and-gloom. Consumers will probably benefit (from the possibilities with mods, if nothing else.)
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,672 Likes: 6,654
inherit
Agent 46
177
0
6,654
Gileadan
Clearance Level Ultra
2,672
August 2016
gileadan
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
ALoneGretchin
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Post by Gileadan on Jun 28, 2021 6:10:25 GMT
Textile machinery is going to take all our jobs, let's destroy a few in public.
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inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jun 28, 2021 9:06:20 GMT
The AI can be trained to make a voice, but you will need the actor's consent to use his voice. Maybe. It's safe to say that it's an untested area of the law. That means the financial burden, at least temporarily, would fall on the voice actors and their unions to fight any attempts to use their voices in court. There are some historical cases that make it seem likely they'd see legal protections in the end, but given how long it took to sort out regulations around sampling the work of other artists in pop music, it could be many costly years before they get there. So the actors might provide a big enough sample of themselves doing a voice and the company may use AI for the rest, but they would still have to pay the actors royalties for their voice being used. This isn't true, at least not right now. Currently, if you've paid for a voice performance, you aren't required to seek permission or re-negotiate fees to use it unless there was a stipulation in the original contract to that effect. I know the Fallout series has re-used recorded voice lines from earlier editions. South Park famously used Isaac Hayes' prior recordings to make his farewell episode without getting permission. I suspect it's almost guaranteed that at least a few companies will attempt to use the software under the same principal. For returning characters, that would be free money for zero work. Like, the actor who played Geralt, for a hypothetical Witcher 4, would not need to record the lines, he would be paid a sum of money, equal or a little smaller to his usual fee, the majority of the work would be done cheaply for the company on a sound engineer's PC There are so many examples of companies that acquire a software or technology solution to save costs, without passing on any benefits in the process. Without a legal framework to force them to, there would likely be a period where companies push the limits of what they can get away with. Eventually, the work-to-pay ratio may work out for the actors, but not right away (and probably not without legal costs.) So all in all, this will greatly reduce costs for recording, but will not directly hurt the VAs. I don't think there's ever been a technology that transformed an industry by reducing the need for employees that didn't directly hurt those employees. I'd like to cross my fingers and hope for the best, but in the short term, I can't convince myself it's going to work out well for the voice actors. I also worry that this will worsen the problem of video game protagonists sounding the same by reducing the pool of voices they draw from. It really seems like there are only about 6 actors doing protag voices these days. Not that it's all doom-and-gloom. Consumers will probably benefit (from the possibilities with mods, if nothing else.) I understand what you're saying, but in most of the cases that a voice was reused, without a VA's direct consent, it was canned audio. Lines already recorded. AI generated voice would produce entirely new content. Entirely new content, by exploiting the actor's voice, without consent by the owner of the voice. Considering the consequences ... Let me put it this way. You want to make a movie. You don't have money for a big, expensive actor, so you face swap Brad Pitt's face on one of the actors. How fucked are you, when Brad Pitt's lawyers come knocking on your door? You can get away with little videos of Nicolas Cage swapped for Superman or whatever, when done for fun on youtube, but as a full production? There isn't currently legislation to protect against such things, because nobody was dumb enough to attempt them.
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0
Nov 24, 2021 20:18:46 GMT
5,622
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jun 28, 2021 9:50:44 GMT
Sticking with the theme of AI, my friend Seb posted another video of his work
In before "this will put animators out of work".
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1,349
skekSil
1,150
November 2019
skeksil
Mass Effect Trilogy, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by skekSil on Jun 28, 2021 19:43:35 GMT
Ironically, I think that Rule 34 use of AI-generated voice of real people will become the reason for enough outcry for government to put up some regulation regarding AI generated voicelines. You'd think the face ... swap things would have beat it to it. Those are worse. Good point, havent thought about deep fakes. But how widespread is the use of deep fakes in porn? Its a rather new technology itself, so maybe its a combination of deepfakes and AI-generated voice that will be a catalyst for public/government action.
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