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Post by Amirit on Oct 26, 2019 13:17:26 GMT
edit: People on the official forum are unsubbing because killing bosses on starter planets now takes 10 seconds instead of 5 seconds (effect of the level sync cap change)...
This is not a level sync effect - syncing was there for ages now and little additional drop would not be so terrible. But 6.0 changed companions (healing reduced, as well as DPS) and players skills too, so - yes, everything takes twice as long. Considering, H2 and dailies were the only source of crates for advisors and the way to honestly farm money and dress up your alts, this is an annoyance worth to bring up on off-forums. Not a reason to un-sub, but when you are ready to unsub - anything goes.
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azarhal
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Post by azarhal on Oct 26, 2019 14:42:18 GMT
edit: People on the official forum are unsubbing because killing bosses on starter planets now takes 10 seconds instead of 5 seconds (effect of the level sync cap change)... This is not a level sync effect - syncing was there for ages now and little additional drop would not be so terrible. But 6.0 changed companions (healing reduced, as well as DPS) and players skills too, so - yes, everything takes twice as long. Considering, H2 and dailies were the only source of crates for advisors and the way to honestly farm money and dress up your alts, this is an annoyance worth to bring up on off-forums. Not a reason to un-sub, but when you are ready to unsub - anything goes.
It's level sync related. I already linked this (documented during the PTS) that shows how much base health and damage was lost because of the level sync changes. On some planets, health and damage was almost halved from 5.0 values. People feel squishier because their health is way lower than it used to be. People take more time to kill stuff because their base damage is way lower in some cases. Level sync also affect companions as well (except on Maked, unless they fixed it...as companions on Makeb were not level synched at all in 4.0/5.0). On a brand new character, I have yet to find something that takes me more time or feel harder than it used to a few months ago though, but I'm just on Coruscant and level 20.
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Amirit
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Post by Amirit on Oct 26, 2019 18:31:26 GMT
But they also changed the healing (channelling) on companions, did not they? And changes to every class take pages in the patch description. Though, heal does not bother me as much as DPS reduction. On new planets my main (JC) feels very weak (very slow killing). They were cutting JC/SI powers for sometime now, of course, but new toons also feel weaker, not to the degree "I can not do it without the group" but definitely "better skip that group of trash mobs".
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Post by azarhal on Oct 26, 2019 20:49:40 GMT
But they also changed the healing (channelling) on companions, did not they? And changes to every class take pages in the patch description. Though, heal does not bother me as much as DPS reduction. On new planets my main (JC) feels very weak (very slow killing). They were cutting JC/SI powers for sometime now, of course, but new toons also feel weaker, not to the degree "I can not do it without the group" but definitely "better skip that group of trash mobs". They added a cooldown to one heal ability that had none, changed the AI so they started to heal at only 80% health and converted the no damage bubble to a "heal on damage" (6 stacks with 3m duration that seems to heal for quite a bit). I got a new character at level 20 and I'm not seeing any differences so far (well outside the new heal ability on T7 having super annoying sound effect). I have a level 75 character now, finished Imperial side Onslaught on my loyalist Juggernaut today, I could go test lower level stuff to see how bad those feels now, but I was already seeing "under-performance" back when Dantooine released. Speaking of Onslaught, the start reminded me of SoR, which I don't really like, but it picked up eventually. I really liked it (took me about 4 hours from start to the credits)...and hated it because I had to fight NPCs I like from the Republic side, Theron is getting whinny (I should have killed him)...and I think my wife is cheating on me with Anri. edit: Went to Korriban do the heroic the dude that complained about 10 seconds instead of 5 to kill Lord Sunder (with a level 24 influence comp) on my fresh level 75..and it took like 30 seconds to complete the whole heroics. It feels just as fast as before.
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Amirit
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Post by Amirit on Oct 26, 2019 22:04:06 GMT
Have to check Korriban. Dromund Kaas felt harder, but my character there is the class I have not played for a long time. If you wife is not JK, I would not worry much - Anri did came strong, have to admit but he is unavailable, unlike Lord Scourge, and that is the very real threat! (treat too) I would not comment on the story, it's better than nothing anyway. Disappointment in Neutolian kind of killed the whole thing for me anyway. Did you happen to come across any comparison of companions in 6.0 by any chance? BW claimed that unification of companions (so, no one is better at heal or DPS) will be a big part of the patch, did someone check if they made it?
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Post by azarhal on Oct 26, 2019 23:08:33 GMT
Have to check Korriban. Dromund Kaas felt harder, but my character there is the class I have not played for a long time. If you wife is not JK, I would not worry much - Anri did came strong, have to admit but he is unavailable, unlike Lord Scourge, and that is the very real threat! (treat too) I would not comment on the story, it's better than nothing anyway. Disappointment in Neutolian kind of killed the whole thing for me anyway. Did you happen to come across any comparison of companions in 6.0 by any chance? BW claimed that unification of companions (so, no one is better at heal or DPS) will be a big part of the patch, did someone check if they made it? By wife I meant Lana, her reaction to Anri was "Oh! I like this one." and later on the fleet they had some more chit-chat that shows they became quick friends. Saying that, the way the "Oh! I like this one." exchange went was hilarious and was terminated by Theron "Oh, it's this kind of mission"...yes, yes Theron it's always this kind of mission (for my SW at least, lol). I haven't seen any comparison between companions yet, but I saw some people mention that some still "feel" better, could just be influence related.
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Post by azarhal on Oct 27, 2019 12:18:46 GMT
I played some more of my level 75, doing Onderon dailies and a small quest chain (not a daily) I missed on Mek-Sha. By the end of it, I had a 278 gear piece (whole set is a mix 268 to 278). I'm liking getting gear drop that can upgrade what I'm wearing from mobs again. I also got to Galactic Renown 3 already (I was expecting this to be slower going by my CG experience).
I also did more Coruscant on my new character and I'm still not seeing anything more tedious then it was in 5.0 a few months ago (on a similar defensive JK even). hmm.
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Post by Babar Guy on Oct 27, 2019 17:59:14 GMT
Aaaaaaand as I expected I would, I completely fucking hate myself having gotten back together with Kira and therefore leaving Lana. At least there wasn't an actual scene (yet) of her reacting to it. Literally moments earlier she was being all sweet about having to redo her wardrobe since she's joining the Republic for me and then BOOM, deus ex...ex?
To be fair, I would be self-flagellating just as much for turning Kira down. It's a mess of my own doing, but uuuuuugh.
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Post by azarhal on Oct 28, 2019 0:26:54 GMT
Aaaaaaand as I expected I would, I completely fucking hate myself having gotten back together with Kira and therefore leaving Lana. At least there wasn't an actual scene (yet) of her reacting to it. Literally moments earlier she was being all sweet about having to redo her wardrobe since she's joining the Republic for me and then BOOM, deus ex...ex?
To be fair, I would be self-flagellating just as much for turning Kira down. It's a mess of my own doing, but uuuuuugh. I'm moving toward that on my new JK. I'm still wondering if I should romance Kira and "avoid" Lana in all those years Kira is away or ignore Kira and go for Lana. I do not want an heartbreak scene though, my poor heart wouldn't survive...
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Post by azarhal on Oct 28, 2019 16:45:12 GMT
Found something annoying with how they implemented gearing with Onslaught: they seems to have forgot that you can reach level 71 way before you can reach Onslaught KoTXX (chapter rewards level 75 gear crate now it seems - didn't check all of them -) and won't have a base 268 ilvl easily to get better lot from drop.
I got to level 71 doing normal content on my SI (reached level 70 on Hoth a few weeks ago and now level 71 with a few more questing) and all the enemies gear drops I got were still Outlander level 65 garbage. Heroics only reward pointless Alliance crates I can't use for like 30 more hours of playing since level 60 (I always hated that heroics switch rewards type on level instead of story unlock). Saying that, I'm not seeing an increase of difficulty as reported by others with that character in level 65 gear. Maybe the level sync is ilvl rated and I should just keep that level 65 gear on...
Also, I think playing the Guardian put me in a SWTOR mood, I had a blast yesterday on Taris and can't wait to play more now...which is weird as Taris is very far from my favorite planet in the game.
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Post by Space Cowboy on Oct 28, 2019 17:21:07 GMT
Found something annoying with how they implemented gearing with Onslaught: they seems to have forgot that you can reach level 71 way before you can reach Onslaught KoTXX (chapter rewards level 75 gear crate now it seems - didn't check all of them -) and won't have a base 268 ilvl easily to get better lot from drop. I got to level 71 doing normal content on my SI (reached level 70 on Hoth a few weeks ago and now level 71 with a few more questing) and all the enemies gear drops I got were still Outlander level 65 garbage. Heroics only reward pointless Alliance crates I can't use for like 30 more hours of playing since level 60 (I always hated that heroics switch rewards type on level instead of story unlock). Saying that, I'm not seeing an increase of difficulty as reported by others with that character in level 65 gear. Maybe the level sync is ilvl rated and I should just keep that level 65 gear on... Also, I think playing the Guardian put me in a SWTOR mood, I had a blast yesterday on Taris and can't wait to play more now...which is weird as Taris is very far from my favorite planet in the game. Taris is my least favourite. Lol I got level 71 on a shadow in prelude to Reven. Started getting high level drops. Weirdly my JK levelled 70to 75 in Onslaught content and got worse drops. Just the basic onslaught gear for the quest rewards.
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Post by azarhal on Oct 28, 2019 17:54:18 GMT
Found something annoying with how they implemented gearing with Onslaught: they seems to have forgot that you can reach level 71 way before you can reach Onslaught KoTXX (chapter rewards level 75 gear crate now it seems - didn't check all of them -) and won't have a base 268 ilvl easily to get better lot from drop. I got to level 71 doing normal content on my SI (reached level 70 on Hoth a few weeks ago and now level 71 with a few more questing) and all the enemies gear drops I got were still Outlander level 65 garbage. Heroics only reward pointless Alliance crates I can't use for like 30 more hours of playing since level 60 (I always hated that heroics switch rewards type on level instead of story unlock). Saying that, I'm not seeing an increase of difficulty as reported by others with that character in level 65 gear. Maybe the level sync is ilvl rated and I should just keep that level 65 gear on... Also, I think playing the Guardian put me in a SWTOR mood, I had a blast yesterday on Taris and can't wait to play more now...which is weird as Taris is very far from my favorite planet in the game. Taris is my least favourite. Lol I got level 71 on a shadow in prelude to Reven. Started getting high level drops. Weirdly my JK levelled 70to 75 in Onslaught content and got worse drops. Just the basic onslaught gear for the quest rewards. Taris is my least favorite along with Hoth, but I remember liking Taris on a Trooper when I did it years ago (Dorne! ) and for some reason I'm enjoying it on my new JK right now. My 70 to 75 in Onslaught always dropped current ilvl+ for me when killing land enemies (or the FP bosses) on my Juggernaut. Maybe some of the class have bugged drop list? I've seen a few Snipers complaining about only getting tank gear for example. Or it might even be planet related for the old content, I actually have no idea how SWTOR manage it's drop lists (outside what the dev said about Onslaught). I know there is a change once you hit level 60, has that is very visible and I guess level 71 should have another one too...but it's not always happening?
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Post by Dekibra on Oct 29, 2019 13:07:15 GMT
Servers are down now to apply patch 6.0a here are the patch notes
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Post by azarhal on Oct 29, 2019 15:39:18 GMT
Story theories (from Onslaught post ending, so spoilers). So Kira and Scourge have been missing because they have been dealing with a plague that turn people into some sort of "hive mind" created by our good old friend Vitiate. And the only reasons they aren't stuck in the "hive mind" with the others (they can still feel it) is because they were vaccinated from Vitiate's influence via breaking their previous bonds with him in the past (or so they believe).
I didn't think of it much right after playing through the expansion because a lots of things happened, but I got the time to think about it more now and I'm seeing similarities with: - the Children of the Emperor (especially Kira's last personal quest) - what happened on Ziost, with the emperor taking over people making them all act crazy but Vitiate could also make them act like an hive mind to achieve things - the Consular chapter 1 (long dead Sith Lord mind plague suddenly reappear)
While I don't have any interest in dealing with him again, I can totally see him having a fail-safe that act as a smaller scale Ziost and spread via a Sith plague to revive himself. Something he created ages ago, before Zakuul, that was supposed to be started by someone like a Children, one of his Hands or a Wrath...or just whomever went to destroy his bobby trapped horcrux corpse.
Also, the "vaccinated" thing is interesting, as I have always been suspicious of Lana ability to resit the Emperor on Ziost without tech help and she's the only other character beside the PC and his favorite elite Jedi host that Vitiate acknowledge in that update (with a "go away, little Sith" but still).
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Post by azarhal on Oct 30, 2019 2:26:15 GMT
Some update on the gear drop issues at "level 71" in base game. I'm now level 75 with the character and I'm getting the new gear from mobs now despite my ilvl being way lower than 268 (I got 270 and 272 pieces so far) and still doing base game story. So I guess Bioware just did the loot table for level 75 characters.
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Post by saandrig on Oct 30, 2019 11:06:55 GMT
I figure I will get a few toons from 70 to 75 with the DvL gear, an Exp boost and between 2-4 quick FP runs inside an hour. My two Treasure hunters already filled a couple of storage pages with 272-276 gear of all kinds, so I have options. I dislike that we have to use an item just because of it's rating.
I didn't play much really, just doing some crafting, GTN sales and a few GSF and FP runs here and there (the new GSF generation gets real salty when an unknown to them pilot tops the charts by a big margin. "90% accuracy = cheater"...No, folks, just patience, high resolution and refresh rate ). Yet to finish the Corellia FP and grab Kira and Scourge on my Knight.
MK-11 augment kits still selling like hotcakes anywhere between 1 and 3.5 millions per piece, depending on time of day (got a line of 10 toons supplying the mats. I want a crew skill queue macro or some sort of a custom gather template I can just 1-click). I may get to the 2 billion credit mark And no, I don't give money away, don't ask. How do you think I got so much in the first place? And is 2 billion credits considered much nowadays? I remember when I had 6 million in like 3 weeks after launch and it was considered huge
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Post by azarhal on Oct 30, 2019 12:26:42 GMT
And is 2 billion credits considered much nowadays?
Going by the thread on the official forum with all the people complaining this expansion is too costly and because they can barely scrap 10m together... yes!People are complaining about the combined 1.5m cost for craft skills unlocks and the 1m for armor pieces...when I made more than 1m playing through Onslaught (about 4 hours total) on my Juggernaut with just questing and killing mobs. I got ~70m right now, made mostly by selling mats gathered and sell crap while going through the class/planet stories on 3.5 characters, but I would have way more if I didn't change my outfit look so much, unlocked a bunch of legacy things or bought dyes I couldn't craft yet, master's datacrons (they were 30-40m back then, they doubled in price now) and a couple of multi-millions cartel market armor sets from the GTN. The only time I had money problem in SWTOR is when skills cost money really.
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Post by saandrig on Oct 30, 2019 14:49:00 GMT
The only time I had money problem in SWTOR is when skills cost money really. Tell me about it Makeb drops, skill costs through the roof. Me feeling gangsta with my 60+ million and drop about 10+ million on skill upgrades across all my alts. Two days later - "skills don't cost money anymore. No refunds!"...
With 6.0 I dropped about 30+ million on crafting skills upgrades and mats from the GTN (all Grade 11 mats below 2k per piece ARE BELONG TO ME). But the income of over 200 million compensated it nicely. Early expansion days are always the best time for making a quick buck. I think the best was 5.0 when I made nearly 400 million in 3 days. I probably would have made more now if I played as much as back then.
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Post by Space Cowboy on Oct 31, 2019 8:59:12 GMT
I’ve put two characters through onslaught, haven’t tried selling anything, as i might want to use it myself, only harvested a little anyway, because I don’t have much time to play. So yeah it pays well if you have tons of time to put into it. Those of us who only play a few hours per week are losing money. My agent went from 4 million at the start, to one million, now he has 1.3 million. Yeah...
I should explain something there. I don't know what happened to my agent. I didnt play for a few months, then came back for onslaught. I payed for a couple of crew skill upgrades while still preferred, and that used the available money, but then when I subbed, his money was still 1.5 million total. Other characters were fine. I thought he would have started with 4-6 million from September, the last time I played,, but I guess not. (I've never had more than 6 million on a character, and I have at least 10 level 70 characters in different parts of the story depending when they started.)
Anyway, back to the point, he started Onslaught after all that with 1 million, and has 1.3 million on Mek Sha. I'm getting crap drops in the expansion for mob kills, mostly just money, no gear to sell. So I'm mystified how you guys are getting so much money leveling through the expansion. Maybe once I get around to doing dailies.
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Post by Space Cowboy on Oct 31, 2019 9:04:56 GMT
But the income of over 200 million compensated it nicely If you aren't selling mats, what are you doing to make that much money, out of curiousity?
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Space Cowboy
They call me a Space Cowboy
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spacecowboy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by Space Cowboy on Oct 31, 2019 9:15:20 GMT
Some update on the gear drop issues at "level 71" in base game. I'm now level 75 with the character and I'm getting the new gear from mobs now despite my ilvl being way lower than 268 (I got 270 and 272 pieces so far) and still doing base game story. So I guess Bioware just did the loot table for level 75 characters. What were the issues?
The first day I played, on my JK going through onslaught, I got green pieces from the mission rewards and that's it for loot. On my Shadow, who just started SOR at level 70, I got way more gear, and better stuff than the JK got. Blues, purples and golds.
I suspect sub 70 hasn't changed at all but haven't tried it. I did notice you can only deconstruct 70+ gear unless you are an armour crafter maybe.
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,959 Likes: 8,590
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saandrig
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saandrig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Oct 31, 2019 9:35:19 GMT
But the income of over 200 million compensated it nicely If you aren't selling mats, what are you doing to make that much money, out of curiousity? MK-10 and MK-11 augment kits. I had a crapload of MK-10 before 6.0, mostly from crafting and buying them by the thousands when they were in the 20k per piece territory, hoping to resell them when they are again at 50k+. Happened rarely, so I stubbornly kept them without reselling even at 35k. After 6.0 they sell for 130k+ I am slowly putting them back on the market, trying not to drop the price with too much supply. I am predicting I will make about 400+ million from this alone, which will be a profit of about 340 million at the end.
I am making even more money with the MK-11. They sell ASAP at 1.5 million and if I wait a bit, I push them even at 3.5 million per piece. The cost of making them is also quite higher than MK-10 (one MK-11 costs maybe bit over 60k to make if you are not gathering in the field), but the main reason for those prices is the as of yet limited supply and rapidly increasing demand. The MK-10 are easy and straightforward - bunch of components, 4 types of basic mats = voila. The MK-11 on the other hand need components (much more expensive to get than MK-10) and I think 8 types of basic and advanced mats (also more expensive than MK-10) to finally create just one. Takes much more time and coordination between different toons. Right now I am taking about 5-10 minutes (bless SSDs) at a time to switch between about 14 toons that are on a constant crafting/crew skill tasks with all 8 companions. If I increase that to rotate between 30 toons, I will make way more money, but you can imagine the boredom 5-10 minutes every hour or so or just for a quick login between other things is the most I am willing to invest. 6-7 years ago, I might have gone for the 30 toons for hours each day
I also buy any MK-11 that are listed for 1 million or less and resell them, usually for at least 1.5 million.
I also don't play much. I have probably less than 7 hours total in the game since 6.0 launched. Using most of that time to grab the easy money from the early expansion days. I expect in a month or two the MK-11 to drop down to 200-300k tops.
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ღ Grumpy Old Man
1046
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Feb 12, 2024 15:48:21 GMT
15,499
Space Cowboy
They call me a Space Cowboy
4,937
Aug 17, 2016 20:09:17 GMT
August 2016
spacecowboy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by Space Cowboy on Oct 31, 2019 9:41:08 GMT
If you aren't selling mats, what are you doing to make that much money, out of curiousity? MK-10 and MK-11 augment kits. I had a crapload of MK-10 before 6.0, mostly from crafting and buying them by the thousands when they were in the 20k per piece territory, hoping to resell them when they are again at 50k+. Happened rarely, so I stubbornly kept them without reselling even at 35k. After 6.0 they sell for 130k+ I am slowly putting them back on the market, trying not to drop the price with too much supply. I am predicting I will make about 400+ million from this alone, which will be a profit of about 340 million at the end.
I am making even more money with the MK-11. They sell ASAP at 1.5 million and if I wait a bit, I push them even at 3.5 million per piece. The cost of making them is also quite higher than MK-10 (one MK-11 costs maybe bit over 60k to make if you are not gathering in the field), but the main reason for those prices is the as of yet limited supply and rapidly increasing demand. The MK-10 are easy and straightforward - bunch of components, 4 types of basic mats = voila. The MK-11 on the other hand need components (much more expensive to get than MK-10) and I think 8 types of basic and advanced mats (also more expensive than MK-10) to finally create just one. Takes much more time and coordination between different toons. Right now I am taking about 5-10 minutes (bless SSDs) at a time to switch between about 14 toons that are on a constant crafting/crew skill tasks with all 8 companions. If I increase that to rotate between 30 toons, I will make way more money, but you can imagine the boredom 5-10 minutes every hour or so or just for a quick login between other things is the most I am willing to invest. 6-7 years ago, I might have gone for the 30 toons for hours each day
I also buy any MK-11 that are listed for 1 million or less and resell them, usually for at least 1.5 million.
I also don't play much. I have probably less than 7 hours total in the game since 6.0 launched. Using most of that time to grab the easy money from the early expansion days. I expect in a month or two the MK-11 to drop down to 200-300k tops.
Thanks for the detailed response. Sadly I can’t do anything like that, as I’m not set up to. I can’t afford to buy one million worth of gear in the hopes it sells for more, and I don’t know if I even have the ability to make augments. Sigh. I can make dyes, which sell well I’m told, but I’ve never made more that 60 k from that. I guess easy money isn’t so easy for me.
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,959 Likes: 8,590
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2719
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Nov 24, 2024 21:15:02 GMT
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saandrig
3,959
January 2017
saandrig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Oct 31, 2019 10:24:41 GMT
Thanks for the detailed response. Sadly I can’t do anything like that, as I’m not set up to. I can’t afford to buy one million worth of gear in the hopes it sells for more, and I don’t know if I even have the ability to make augments. Sigh. I can make dyes, which sell well I’m told, but I’ve never made more that 60 k from that. I guess easy money isn’t so easy for me. So you are an Artificer. Ok, let's see... You can't create MK kits, but you can make MK-11 components and sell those for a pretty penny atm - craft any of the Grade 11 green assembly components (learned at Rank 600) and deconstruct them - each should give 1 MK-11 component (if not in your inventory - you can find and get them from the crafting tab by typing "1" or "11" in the filter and pulling them in your inventory). Sometimes there is a glitch - deconstructing something gives you just Jawa scrap, so I won't deconstruct large quantity of items at once. Deconstruct a few, if no issue, go for the large batch. Check the price for MK-11 components on the GTN and decide at what cost to put them. Either 1 at a time or in stack of 10 is best.
If can't be bothered with that, the Grade 11 Archeology white mats (name escapes me, but there is just one crew mission to get those in each grade) sell easily at 1k per piece (and I mean sells ASAP) and even up to 2k+ per piece if you wait just a bit. A single average mission success (costs about 5k or so to run the mission I think) will give you maybe 15 white mats, a bunch of green and blue too, to sell for even more profit. It's a real fast mission to run even with a low level companion, so you should use it constantly. In addition the green Grade 11 artifact fragments and power crystals sell really well too (use the Abundant and lower Grade 11 missions to get those, since Rich and Bountiful give mainly purple and Blue crystals and fragments).
Grade 10 and 11 Treasure Hunting lockboxes give you gear in the range of 272-276. I don't think you can sell it since it's bound, but you can collect a bunch until Bioware fixes the boxes Will help increase your rating.
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ღ Grumpy Old Man
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Feb 12, 2024 15:48:21 GMT
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Space Cowboy
They call me a Space Cowboy
4,937
Aug 17, 2016 20:09:17 GMT
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spacecowboy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by Space Cowboy on Oct 31, 2019 10:46:09 GMT
Thanks for the suggestions! I didn’t know about the components. I actually have two of each crafter, most capped at 600 in skills, so I’ll see what I can do on all of them. I usually just craft stuff for myself with them.
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