saandrig
N5
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saandrig
3,959
January 2017
saandrig
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Post by saandrig on Oct 31, 2019 11:30:29 GMT
Thanks for the suggestions! I didn’t know about the components. I actually have two of each crafter, most capped at 600 in skills, so I’ll see what I can do on all of them. I usually just craft stuff for myself with them. Then you can easily enter the MK-10 market too without even paying the bill to go over 600 crafting. MK-10 kits are made by Synthweaving, Armstech and Armormech. Any MK-10 components will do - just create and deconstruct any Grade 10 assembly components of any Crafting discipline. The crafting tab nowadays makes it so easy that you don't even need to send materials or even the components between toons. You will also need Grade 10 Slicing mats for making the kits and depending on the skill you make the kits with - Grade 10 Underworld Trading fabrics (Synthweaving), Investigation Research compounds (Armstech) or Underworld Trading metals (Armormech).
Edit - always try to craft items with your highest Influence companion in order to have the best chance for a proc - 2 items instead of 1.
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ღ Grumpy Old Man
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They call me a Space Cowboy
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spacecowboy
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Post by Space Cowboy on Oct 31, 2019 11:47:17 GMT
Thanks for the suggestions! I didn’t know about the components. I actually have two of each crafter, most capped at 600 in skills, so I’ll see what I can do on all of them. I usually just craft stuff for myself with them. Then you can easily enter the MK-10 market too without even paying the bill to go over 600 crafting. MK-10 kits are made by Synthweaving, Armstech and Armormech. Any MK-10 components will do - just create and deconstruct any Grade 10 assembly components of any Crafting discipline. The crafting tab nowadays makes it so easy that you don't even need to send materials or even the components between toons. You will also need Grade 10 Slicing mats for making the kits and depending on the skill you make the kits with - Grade 10 Underworld Trading fabrics (Synthweaving), Investigation Research compounds (Armstech) or Underworld Trading metals (Armormech).
Edit - always try to craft items with your highest Influence companion in order to have the best chance for a proc - 2 items instead of 1.
Thanks again. . Are the kits for adding augments? I’ll look them up for sure when I’m on next.
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,959 Likes: 8,590
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Nov 24, 2024 21:15:02 GMT
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saandrig
3,959
January 2017
saandrig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Oct 31, 2019 11:52:07 GMT
Then you can easily enter the MK-10 market too without even paying the bill to go over 600 crafting. MK-10 kits are made by Synthweaving, Armstech and Armormech. Any MK-10 components will do - just create and deconstruct any Grade 10 assembly components of any Crafting discipline. The crafting tab nowadays makes it so easy that you don't even need to send materials or even the components between toons. You will also need Grade 10 Slicing mats for making the kits and depending on the skill you make the kits with - Grade 10 Underworld Trading fabrics (Synthweaving), Investigation Research compounds (Armstech) or Underworld Trading metals (Armormech).
Edit - always try to craft items with your highest Influence companion in order to have the best chance for a proc - 2 items instead of 1.
Thanks again. . Are the kits for adding augments? I’ll look them up for sure when I’m on next. Yup, it's the only way to create an augment slot on gear (well, unless you proc when crafting the gear itself). And since people like (and are forced) to change their equipment so much... easy $$$
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ღ Grumpy Old Man
1046
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Feb 12, 2024 15:48:21 GMT
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Space Cowboy
They call me a Space Cowboy
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Aug 17, 2016 20:09:17 GMT
August 2016
spacecowboy
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, KOTOR, Baldur's Gate, Jade Empire
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Post by Space Cowboy on Oct 31, 2019 11:55:36 GMT
Thanks again. . Are the kits for adding augments? I’ll look them up for sure when I’m on next. Yup, it's the only way to create an augment slot on gear (well, unless you proc when crafting the gear itself). And since people like (and are forced) to change their equipment so much... easy $$$ Good to know! I also need to run missions for mats. I don’t have much tier 10 I think. And while the materials tab is useful in many ways, it doesn’t make it easy to see at a glance what tier everything is.
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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azarhal
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Post by azarhal on Oct 31, 2019 11:56:20 GMT
Some update on the gear drop issues at "level 71" in base game. I'm now level 75 with the character and I'm getting the new gear from mobs now despite my ilvl being way lower than 268 (I got 270 and 272 pieces so far) and still doing base game story. So I guess Bioware just did the loot table for level 75 characters. What were the issues?
The first day I played, on my JK going through onslaught, I got green pieces from the mission rewards and that's it for loot. On my Shadow, who just started SOR at level 70, I got way more gear, and better stuff than the JK got. Blues, purples and golds.
I suspect sub 70 hasn't changed at all but haven't tried it. I did notice you can only deconstruct 70+ gear unless you are an armour crafter maybe.
Reaching level 71+ long before you can start Onslaught and the new gear not dropping at all. It was on a JK (and not my SI as I claimed, I really thought I reached level 71 on the SI but when I checked afterward it was still a few XP short) and I didn't see ilvl 268+ gear drop until that character reached level 75, I was still getting the same trash I was getting before the expac released. Once I reached level 75, the new gear started to drop from overworld mobs. The old gear use the old system rules for deconstruction, the new system requires that you are level 75 even if the gear drop before that (no crew skill required). You also need to be level 75 to open the grade 11 crafting material bags dropped in Flashpoints (and these drop as soon as the first story mode FP so F2P/Preferred at level 10 can receive those and can't do anything with them). By the way, if you want to make some money without having much time, do dailies. My 1m+ playing Onslaught included doing Onderon dailies which took less than a hour to do for the first time (all of them, the DAILY is like half of them), but I really make most of my $$$ from selling crafting mats and bonded attachment/cell graft/etc (the crew skills entry component you have to craft for everything, they sell well on the GTN at conquest reset as they are required for conquest crafting, not as much money as augment related stuff but great to make crew skill leveling profitable instead of a sink).
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azarhal
N7
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Post by azarhal on Oct 31, 2019 11:58:35 GMT
Yup, it's the only way to create an augment slot on gear (well, unless you proc when crafting the gear itself). And since people like (and are forced) to change their equipment so much... easy $$$ Good to know! I also need to run missions for mats. I don’t have much tier 10 I think. And while the materials tab is useful in many ways, it doesn’t make it easy to see at a glance what tier everything is. Use the crew skill panel to see how much you have a something. It display the require amount and your total (inventory/material tab combined) for everything you can craft.
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Feb 12, 2024 15:48:21 GMT
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They call me a Space Cowboy
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Aug 17, 2016 20:09:17 GMT
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Post by Space Cowboy on Oct 31, 2019 12:01:30 GMT
What were the issues?
The first day I played, on my JK going through onslaught, I got green pieces from the mission rewards and that's it for loot. On my Shadow, who just started SOR at level 70, I got way more gear, and better stuff than the JK got. Blues, purples and golds.
I suspect sub 70 hasn't changed at all but haven't tried it. I did notice you can only deconstruct 70+ gear unless you are an armour crafter maybe.
Reaching level 71+ long before you can start Onslaught and the new gear not dropping at all. It was on a JK (and not my SI as I claimed, I really thought I reached level 71 on the SI but when I checked afterward it was still a few XP short) and I didn't see ilvl 268+ gear drop until that character reached level 75, I was still getting the same trash I was getting before the expac released. Once I reached level 75, the new gear started to drop from overworld mobs. The old gear use the old system rules for deconstruction, the new system requires that you are level 75 even if the gear drop before that (no crew skill required). You also need to be level 75 to open the grade 11 crafting material bags dropped in Flashpoints (and these drop as soon as the first story mode FP so F2P/Preferred at level 10 can receive those and can't do anything with them). By the way, if you want to make some money without having much time, do dailies. My 1m+ playing Onslaught included doing Onderon dailies which took less than a hour to do for the first time (all of them, the DAILY is like half of them), but I really make most of my $$$ from selling crafting mats and bonded attachment/cell graft/etc (the crew skills entry component you have to craft for everything, they sell well on the GTN at conquest reset as they are required for conquest crafting, not as much money as augment related stuff but great to make crew skill leveling profitable instead of a sink). Ah ok. Must be intermittent. I got nothing going through onslaught on my jk but my shadow in the SOR flashpoints got a tier 273 masterwork piece at level 71. Thanks for the suggestions. It seems one can either sell craft mats or make augments related items and sell those. May try that out.
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They call me a Space Cowboy
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Aug 17, 2016 20:09:17 GMT
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Post by Space Cowboy on Oct 31, 2019 12:06:16 GMT
Good to know! I also need to run missions for mats. I don’t have much tier 10 I think. And while the materials tab is useful in many ways, it doesn’t make it easy to see at a glance what tier everything is. Use the crew skill panel to see how much you have a something. It display the require amount and your total (inventory/material tab combined) for everything you can craft. Right, so hop in my artifice, pretend to craft something, make notes of the names and numbers. Hop on my armour mechanic, same deal, then arms, then cyber, then into the toon with all the money to buy stuff I need for each. Right. Piece of cake. Anyway, thanks for the advice! When I play next I’ll look into all this.
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Oct 31, 2019 12:27:38 GMT
Use the crew skill panel to see how much you have a something. It display the require amount and your total (inventory/material tab combined) for everything you can craft. Right, so hop in my artifice, pretend to craft something, make notes of the names and numbers. Hop on my armour mechanic, same deal, then arms, then cyber, then into the toon with all the money to buy stuff I need for each. Right. Piece of cake. Anyway, thanks for the advice! When I play next I’ll look into all this. I usually put most of my money in the legacy bank and I got a small room in my Nar Shadda stronghold with everything (legacy bank, character bank, mail and a GTN). My characters buy their own stuff as needed. I never really hang out on the fleet unless I need to get/do something that is only there. Note: I had to buy the GTN deco from the cartel market, but it was so worth it.
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Oct 31, 2019 12:42:14 GMT
Use the crew skill panel to see how much you have a something. It display the require amount and your total (inventory/material tab combined) for everything you can craft. Right, so hop in my artifice, pretend to craft something, make notes of the names and numbers. Hop on my armour mechanic, same deal, then arms, then cyber, then into the toon with all the money to buy stuff I need for each. Right. Piece of cake. Anyway, thanks for the advice! When I play next I’ll look into all this. Buying stuff is ok for a start (unless it's too expensive), but you should also look into creating your own supply of materials with gathering crew skill missions from alts. Will be much cheaper at the end and will level up your companions Influence too.
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¯\_(ツ)_/¯
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Post by Dekibra on Oct 31, 2019 12:44:46 GMT
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azarhal
N7
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Post by azarhal on Oct 31, 2019 13:08:24 GMT
Right, so hop in my artifice, pretend to craft something, make notes of the names and numbers. Hop on my armour mechanic, same deal, then arms, then cyber, then into the toon with all the money to buy stuff I need for each. Right. Piece of cake. Anyway, thanks for the advice! When I play next I’ll look into all this. Buying stuff is ok for a start (unless it's too expensive), but you should also look into creating your own supply of materials with gathering crew skill missions from alts. Will be much cheaper at the end and will level up your companions Influence too. Adding to this, each crafting discipline require white components that are sold only at the crew skill vendors (they can't be harvested), but there is at least one related crew skills that have a mission per tier that return that tier white components and that mission is usually cheaper than buying them from the crew skill vendor overall (forget the GTN for them, they are way overpriced there). For example, Bioanalysis has those missions for Biochem. So if you need "first aid kits", find that mission (it's level 2 I think) and run it until you got enough.
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ღ Grumpy Old Man
1046
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Feb 12, 2024 15:48:21 GMT
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Space Cowboy
They call me a Space Cowboy
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Aug 17, 2016 20:09:17 GMT
August 2016
spacecowboy
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Post by Space Cowboy on Oct 31, 2019 13:17:26 GMT
Buying stuff is ok for a start (unless it's too expensive), but you should also look into creating your own supply of materials with gathering crew skill missions from alts. Will be much cheaper at the end and will level up your companions Influence too. Adding to this, each crafting discipline require white components that are sold only at the crew skill vendors (they can't be harvested), but there is at least one related crew skills that have a mission per tier that return that tier white components and that mission is usually cheaper than buying them from the crew skill vendor overall (forget the GTN for them, they are way overpriced there). For example, Bioanalysis has those missions for Biochem. So if you need "first aid kits", find that mission (it's level 2 I think) and run it until you got enough. Yeah h th it’s what I found for lower level stuff too, maybe starting with tier 5? I never thought to check the GTN and never thought to try selling them as I usually need them myself if I’m gearing up an alt.
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saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by saandrig on Oct 31, 2019 13:21:52 GMT
Buying stuff is ok for a start (unless it's too expensive), but you should also look into creating your own supply of materials with gathering crew skill missions from alts. Will be much cheaper at the end and will level up your companions Influence too. Adding to this, each crafting discipline require white components that are sold only at the crew skill vendors (they can't be harvested), but there is at least one related crew skills that have a mission per tier that return that tier white components and that mission is usually cheaper than buying them from the crew skill vendor overall (forget the GTN for them, they are way overpriced there). For example, Bioanalysis has those missions for Biochem. So if you need "first aid kits", find that mission (it's level 2 I think) and run it until you got enough. Yup, but I would add that the Grade 11 white mats are not available on the vendor yet. It's why they sell really well on the GTN and why I recommended earlier to run that Grade 11 mission all the time even if you are not a crafter, but want a fast and sure way to make some credits.
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azarhal
N7
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Post by azarhal on Oct 31, 2019 17:27:49 GMT
My alt-isism is coming back. I made a new Jedi Shadow last night (I already got two, but none pass Makeb), but I'll just bore myself to death replaying Republic when I just got a JK to Nar Shaddaa. And I really need to get an Agent going one day (played through the story once, a long time ago, but delete the character). My Imps characters that need leveling are boring. I actually really love SI Assassin gameplay, but Hoth is just that boring and while I really like my Mercenary character look, the gameplay haven't really grabbed me so she's hanging out on Alderaan procrastinating revenge. And I still need to go through Onslaught on my Scrapper (I feel like it's going to be painful). And craft more on my dye-master (artificer, one of the Shadow) so I can craft prettier colors. And maybe do some MK-11 stuff on my level 600 Synthweaver (another JK in the middle of KOTFE). I don't play this game enough to have so many characters...
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saandrig
N5
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Post by saandrig on Nov 1, 2019 8:28:36 GMT
Oh, dear, I just figured out why I can't learn any purple schematic from deconstructing...learn chance is 5%...Five F percent... Which almost always involves deconstructing an item that you spent hundreds of mats on, including the rare Conquest mats. Fun fact - a single blue augment costs 5 of those and you get 4 out of a single toon per week on reaching Conquest goal... Not much of an issue for me, it takes about 3 FP runs to get to 50k points on a toon, but still feels ludicrous for a SINGLE blue augment...and that is before we get to the impossible purple requirements.
You know what, I am sticking to blue stuff. If Bioware intended to thin out hoarded mats and credits, they failed spectacularly. Most people will stick to blue. The rare few that get lucky on purple proc will make back their investments with HUGE interest. I already see purple augments selling for as low as 40 million per piece. Did Ops and Ranked just become the rich only playground?
I am tempted to go for purple procs, but I don't do Ops or Ranked, so it will be just for the GTN money. And I already got more than I would ever spend in this game.
TLDR: Crafting is a doodoo in 6.0.
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azarhal
N7
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Post by azarhal on Nov 1, 2019 11:44:19 GMT
I sold an old cartel market dye I was stuck with for years for $10m last night. I just can't believe it. Most of my cartel junk do not sell, but there is hope! Did Ops and Ranked just become the rich only playground? Not sure about ranked as I don't PvP. I read that gear affected nothing in PvP, but everyone act as if they do so I'm more confused than anything, lol. But Ops are still locked to 70 (like 99.9% of the game) and apparently the downscaling gets "fixed" (I.e. you stop being worst than a level 70) once you get to ilvl 278 (or so I read, I haven't tried it personally). The way I see it, BioWare just didn't have the time/manpower to balance anything. They also seems allergic at touching the old content.
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saandrig
N5
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Post by saandrig on Nov 1, 2019 12:16:37 GMT
I sold an old cartel market dye I was stuck with for years for $10m last night. I just can't believe it. Most of my cartel junk do not sell, but there is hope! Did Ops and Ranked just become the rich only playground? Not sure about ranked as I don't PvP. I read that gear affected nothing in PvP, but everyone act as if they do so I'm more confused than anything, lol. But Ops are still locked to 70 (like 99.9% of the game) and apparently the downscaling gets "fixed" (I.e. you stop being worst than a level 70) once you get to ilvl 278 (or so I read, I haven't tried it personally). The way I see it, BioWare just didn't have the time/manpower to balance anything. They also seems allergic at touching the old content. I would have gotten 30 million for that dye On a serious note - gear always mattered in PvP, especially how bolster worked on the augment slots. Better gear and minmaxed slots on a player could be an advantage of between 10-35% more damage, survivability, healing, GCD, etc. If you suck at playing, gear doesn't matter, but on close to equal skill levels, it really gives an advantage, especially for players that also use macros that are synced down to the 0.01 of a second in activations and skill queue = not only you deal more damage, but in 5 seconds it may end up you did an extra skill attack on top of it.
I did a few FPs with a rating of 279 and can't really say if it's better than before. But my level 72 Sentinel with the DvL gear and a rating of around 140 was smashing it And that was before I realized the talents are reset and I have to put the points back again I have a terrible Tactical that rotates stat boosts and keeps resetting my crafting window order. Out it went!
I think I will make a Nautolan Sage with healing spec (probably the only one I never really used much) and Biochem (I got just one toon with it - my first ever). I find the Consular story boring, but I played through the fun ones too much This time I will kill all the Chapter 1 sick Masters, but be as Light Side as possible on everything else. I never let anyone die on Consular, even on my DS runs. Curious to see how it changes anything.
Edit: Somehow I got over 4000 tech fragments, no idea from what. Since the cap is 5000, I must now find the NPC that exchanges those
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azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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azarhal
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Sept 9, 2016 12:15:16 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by azarhal on Nov 1, 2019 14:10:06 GMT
I sold an old cartel market dye I was stuck with for years for $10m last night. I just can't believe it. Most of my cartel junk do not sell, but there is hope! Not sure about ranked as I don't PvP. I read that gear affected nothing in PvP, but everyone act as if they do so I'm more confused than anything, lol. But Ops are still locked to 70 (like 99.9% of the game) and apparently the downscaling gets "fixed" (I.e. you stop being worst than a level 70) once you get to ilvl 278 (or so I read, I haven't tried it personally). The way I see it, BioWare just didn't have the time/manpower to balance anything. They also seems allergic at touching the old content. I would have gotten 30 million for that dye On a serious note - gear always mattered in PvP, especially how bolster worked on the augment slots. Better gear and minmaxed slots on a player could be an advantage of between 10-35% more damage, survivability, healing, GCD, etc. If you suck at playing, gear doesn't matter, but on close to equal skill levels, it really gives an advantage, especially for players that also use macros that are synced down to the 0.01 of a second in activations and skill queue = not only you deal more damage, but in 5 seconds it may end up you did an extra skill attack on top of it. I did a few FPs with a rating of 279 and can't really say if it's better than before. But my level 72 Sentinel with the DvL gear and a rating of around 140 was smashing it And that was before I realized the talents are reset and I have to put the points back again I have a terrible Tactical that rotates stat boosts and keeps resetting my crafting window order. Out it went! I think I will make a Nautolan Sage with healing spec (probably the only one I never really used much) and Biochem (I got just one toon with it - my first ever). I find the Consular story boring, but I played through the fun ones too much This time I will kill all the Chapter 1 sick Masters, but be as Light Side as possible on everything else. I never let anyone die on Consular, even on my DS runs. Curious to see how it changes anything. Edit: Somehow I got over 4000 tech fragments, no idea from what. Since the cap is 5000, I must now find the NPC that exchanges those The freebee tactical reset the crafting window order? nice bug I got 3 Biochem now, one Synthweaving and one Artificer. Everyone else just gather stuff. I'm not much of a crafter or a credit focused player. Sometimes I even pick the skills for RP reasons. I just want to be sure I'm not losing money when raising those skills. I got 3 Consular. My first character made on the first day of headstart is one (despite being stuck at level 54 halfway through Makeb storyline since like 2014) and I got another one who is waiting to do The Battle for Ilum FP (that's my Artificer, a DS Consular I played last year that I don't like so I just make dye/crystals with her ). New baby Consular (still on Tython) is going to be the BEST Jedi Consular you can have. That is if I survive male Consular VO (I've tried a male Consular before, but it was a Sage and I find Sage gameplay very boring so he didn't survive Tatooine, the other two are female JC). But so far, the male VO isn't bad me, well outside the sound level issues with his lines, some are like louder than others. Anyway, all that to say that I love the Consular storyline (yes I'm one of those), but I don't like DS consular. DS Consular just feels wrong to me (I don't have that issue on the other classes). As for Tech fragments, I'm pretty sure they just magically appear. I had 300 tech fragments the day Onslaught launched after just logging into my characters. I'm at over 1000 now and I haven't run a FP since the story mode Esseless on my JK last week (only had 460 after that), didn't completed a personal Conquest yet (laziness) and haven't deconstructed enough level 75 gear to get that many as they give 4 each. Only got 2 level 75 and I barely played either since they reached that level on top of it. Where they come from is a mystery! The NPCs to exchanges them are on the fleet (where the level 70 gear NPCs vendors were in 5.0): - two sell none gear items - one, Kai Zaken, sell a randomized list from Friday to Sunday (didn't check it so not sure what is in it). - one sell "box" that drop random gear once you open them based on your AC/Discipline and current ilvl (cheap in term of tech fragments) - and you got one per classes that sell a static set of gold gears (empty shells though) and I believe some tacticals (checked the list super quick) Someone wrote on the official forum that you can buy something and then put it on another character inventory (it's bound to legacy) so the counter doesn't go down and refund way later to bypass the 5000 limit. I didn't try it so no idea if it actually works.
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saandrig
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Post by saandrig on Nov 1, 2019 14:39:05 GMT
The freebee tactical reset the crafting window order? nice bug I got 3 Biochem now, one Synthweaving and one Artificer. Everyone else just gather stuff. I'm not much of a crafter or a credit focused player. Sometimes I even pick the skills for RP reasons. I just want to be sure I'm not losing money when raising those skills. I got 3 Consular. My first character made on the first day of headstart is one (despite being stuck at level 54 halfway through Makeb storyline since like 2014) and I got another one who is waiting to do The Battle for Ilum FP (that's my Artificer, a DS Consular I played last year that I don't like so I just make dye/crystals with her ). New baby Consular (still on Tython) is going to be the BEST Jedi Consular you can have. That is if I survive male Consular VO (I've tried a male Consular before, but it was a Sage and I find Sage gameplay very boring so he didn't survive Tatooine, the other two are female JC). But so far, the male VO isn't bad me, well outside the sound level issues with his lines, some are like louder than others. Anyway, all that to say that I love the Consular storyline (yes I'm one of those), but I don't like DS consular. DS Consular just feels wrong to me (I don't have that issue on the other classes). I got you beat, my first ever character was a Trooper (Vanguard Tank - I was loved by all before class respec became a thing) that was my main for hundreds or even more hours and she is at...level 52 still, but with Valor 90+ from all the PvPing I was doing back before 2.0. The Valor rewards used to be 4x times less too, so you can imagine how many WZs it took to get to 90. But PvP was pretty fun back then Now I don't even bother going near Ranked and barely step into the regular clusterf*** that is Warzones with all their glitches, spam healing and 1001 ways to become untargetable.
I prefer the Sin/Shadow, but I have so many of those and no Republic Sage. Several Sorcs though, my favorite being my Cathar named "Elitist Cat". I own "Elitist Kittie" too Will not talk about Darth "Yun Yun" - it was a phase, I swear. Just like when I used "Worstpilotever" for my GSF only Sorc (with Legacy name "Known" and title "The First Galactic Starfighter" - people loved me on the fleet, but not much so in games... "Worstpilotever destroyed you", bazinga!). I just realized I give crazy names to my Sorcs...
My first Consular was a Tank, DS all the way. Loved it in Warzones. Second one was a Miraluka Cathar Warstaff wielding machine that I want to play again even when just talking about her (I died laughing when 6.0 made her Warstaff use the infamous "missing granny" texture). Definitely preferring the female Consular voice. Probably what I will use for the Sage. Question is - Lana or Theron...hey, did they make Nadia swing both ways upon her return, like they did with Kira? My Sith (species, but DS anyway) female Jedi Knight had a real tough time turning down Scourge and then Kira in a row. Lana better appreciate this!
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azarhal
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Post by azarhal on Nov 1, 2019 17:40:38 GMT
hey, did they make Nadia swing both ways upon her return, like they did with Kira? Yes, Nadia fall for all her former masters on Ossus...and I find it totally creepy, at least Kira and the JK interacted as Padawan and the JK just outrank her because they aren't super sarcastic vocal joker and they were lucky enough to beat up their master former Padawan... (I find the JK intro super weak). I think Consular is the best romance option for Lana on Republic side. Imagine all the Force dorkiness that comes out of such an union...and I don't have a single Consular who has interacted with her yet.
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azarhal
N7
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Post by azarhal on Nov 2, 2019 19:34:07 GMT
I think I discovered where my mysterious tech fragments are coming from: you get 100 of them each time you reach a Renown level (I validated it even).
Also, level 71 to 74 can get the gear you had to buy on Ossus with crystals from Flashpoint. I sold the pieces I got for a few millions on the GTN, not sure how long that's going to last though, going level 71 to 75 is pretty fast, that gear is worthless outside cosmetic now.
Oh and I can confirm that level 71+ gear can make you worst because of the scaling system. I have a ilvl 230 lightsaber and I when I found a ilvl 276 one and tried it, I lost a lots of damage...so I'm keeping the old lightsaber for now.
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Post by Space Cowboy on Nov 3, 2019 23:18:33 GMT
I think I discovered where my mysterious tech fragments are coming from: you get 100 of them each time you reach a Renown level (I validated it even). Also, level 71 to 74 can get the gear you had to buy on Ossus with crystals from Flashpoint. I sold the pieces I got for a few millions on the GTN, not sure how long that's going to last though, going level 71 to 75 is pretty fast, that gear is worthless outside cosmetic now. Oh and I can confirm that level 71+ gear can make you worst because of the scaling system. I have a ilvl 230 lightsaber and I when I found a ilvl 276 one and tried it, I lost a lots of damage...so I'm keeping the old lightsaber for now. Useless if you level through Onderon etc, sure. Or at least a short shelf life. But that's assuming you have only characters who are already maxed and waiting to start Onslaught. That isnt the case for me, at least. I'm getting better gear on my level 70 characters who are just going through SOR, for instance. It takes a bit longer to go 70-75 in older content than it does in Onslaught.
In other news, I crafted a blaster barrel mod, that has an inscription/amplifier that grants force power. *facepalm*
Anthem with Jedi?
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Post by Dekibra on Nov 4, 2019 10:13:17 GMT
sooo, now I got an Imp (my beloved Sith Assassin) and Rep toon through Onslaught and have a couple of impressions Story: I liked the story overall - though way too short but I loved the choices (especially in the end) Difficulty-Bump: With my SI I didn't notice too much of a difference in difficulty... somtimes my health decreased a little more but otherwise it felt like always. With my sage on the other hand it felt like I couldn't heal anymore anything or anyone re-spec'ed her (wanted to anyway, tired of healing) and damage output seemed horrible as well (when I had Shae on Damage as well, we both had problems... finally put her on heal and it was ok) - but alas maybe I just suck with my sage Vertical Gearing: If I really just play what I want and like the most (which is conquest, planetary Dailies/Weekly/Heroics, Events and story ofc) the vertical progression won't be as fast as everyone is complaining talking about for me ... ok, so far, I just finished Onslaught twice, did the Onderon Weekly 1x and one MekSha heroic and the Cantina-decoration-unlocking-datapad-quests and treasure hunted lots of lockboxes and so far I am iRating 275/276 on the above mentioned toons LOL Horizontal Gearing: NO COMMENT but I believe that is where the grind fun truly starts Gearing in general: Overall the best thing about it is the everything is Bond to Legacy now which makes it so much easier to move stuff around. The thing I really don't like though is that you should only start to work on your stats/BiS when you reached iRating 306 - which for me will take a (longer) while so I kind of have to run around with horrible stats that make me cringe everytime I look at them I want my 110% accuracy back, and viable crit & alacrity figures But as I don't do OPs or PVP and I loathe grouping for Flashpoints (yeah I know "it is a mmo!!!!" but the majority of my FP experiences are quite bad: either totally incompetent teams and I am not strong/good enough to carry those or strong toxicity) so pugging FPs really is out of the question for me and my guild is more into master mode FPs - which I am just not good enough for. But I guess I'll still just stick to the things that are fun for me and try to not look too closely at my miserable stats Crafting: Oh dear ... leveled a couple of skills to 700, crafted the new dye even (love the colors), send lots of companions treasure hunting lockboxes but other than that it is truly broken right now... and I cannot grasp that some players are already completely augmented in the purple new augments... even the new blue ones sell for several millions
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azarhal
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Post by azarhal on Nov 4, 2019 14:34:58 GMT
I loathe grouping for Flashpoints Story mode flashpoints drop gear too. I got lots of pieces from mobs doing heroics or questing and that leads to getting Renown ranks which means tech fragments and crate with gear in it (although I'm currently keeping the crates for when I'm higher ilvl). I'm already filling a legacy bank pane with those gear while deconstructing duplicates. I have 3 characters in ilvl 272-276 (even some 278 pieces) over the last week of barely playing them and two of them haven't done Onslaught. I suspect I'm going to be near ilvl 306 once I put 20-30 hours into one of my 75 properly...just not doing it by running the same FP none stop for 20 hours straight. There is also something strange with the system, it was telling me (the "this gear is better" green arrow) that a ilvl 272 pieces with alacrity was better than a ilvl 274 pieces with accuracy when my accuracy was 103% or that I should use a single bladed lightsaber on an AC that use a double bladed one... Nope, game, I'm not changing those things.
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