linksocarina
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Post by linksocarina on Jan 28, 2019 0:07:31 GMT
So overall,
Still kind of on the fence as I don't like these looter shooter style games, but the gameplay for anthem was so tight I think I might be into this one.
My thoughts has gone from skeptical to favorable for now.
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Post by Hrungr on Jan 28, 2019 1:20:06 GMT
Darth Revan @therealriusaki @biomarkdarrah What is causing the 95% infinite loading bug and when is it getting fixed. Happens 100% on PS4 and 70-80% of the time on PC.
Mark Darrah @biomarkdarrah We are trying to get a patch together for weekend 2.
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Post by majesticjazz on Jan 28, 2019 1:55:08 GMT
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Post by Hrungr on Jan 28, 2019 2:17:57 GMT
Anthem @anthemgame Thank you for playing Anthem. The VIP Demo is now closed. Reminder that all your progress will carry over to the Open Demo. More details on the Open Demo, and the improvements that go with it, coming tomorrow. Open Demo kicks off next weekend, February 1. See you then!
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Post by SofaJockey on Jan 28, 2019 2:29:14 GMT
variety.com/2019/gaming/news/anthem-demo-fix-1203119634/ Aside from the silly clickbait headline, a restatement of what we already knew, to be fair...
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Post by marcx666 on Jan 28, 2019 2:51:46 GMT
Anthem @anthemgameThank you for playing Anthem. The VIP Demo is now closed. Reminder that all your progress will carry over to the Open Demo. More details on the Open Demo, and the improvements that go with it, coming tomorrow. Open Demo kicks off next weekend, February 1. See you then! Wow, a less than 2 day demo because they messed it up. That really is VIP
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Post by SofaJockey on Jan 28, 2019 10:01:06 GMT
Wow, a less than 2 day demo because they messed it up. That really is VIP They shouldn't extend it, it's a priority to get the players out of the servers at the required time, surely. Only 4 days to the next one.
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Post by monkeylungs on Jan 28, 2019 13:05:55 GMT
Wow, a less than 2 day demo because they messed it up. That really is VIP They shouldn't extend it, it's a priority to get the players out of the servers at the required time, surely. Only 4 days to the next one. Agreed. Give them a chance to to reboot both figuratively and literally. They have the data they need to work on a patch and even then I'm guessing creating stable fixes in a few days is going to be a challenge.
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Post by midnight tea on Jan 28, 2019 13:30:58 GMT
They shouldn't extend it, it's a priority to get the players out of the servers at the required time, surely. Only 4 days to the next one. Agreed. Give them a chance to to reboot both figuratively and literally. They have the data they need to work on a patch and even then I'm guessing creating stable fixes in a few days is going to be a challenge. Well, it is a demo and not a full, more stable build which they will probably keep tweaking till launch day. We shall see how it goes, though it's a no-brainer to assume that they want for the next demo to work as smooth as possible.
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Post by monkeylungs on Jan 28, 2019 13:43:49 GMT
Agreed. Give them a chance to to reboot both figuratively and literally. They have the data they need to work on a patch and even then I'm guessing creating stable fixes in a few days is going to be a challenge. Well, it is a demo and not a full, more stable build which they will probably keep tweaking till launch day. We shall see how it goes, though it's a no-brainer to assume that they want for the next demo to work as smooth as possible. At this point I think the burden of proof is on them to correct the most egregious errors of the demo. I have zero reason to give them the benefit of the doubt concerning the final product. For all I know the full game has MORE problems than the demo.
Bioware does not get a pass anymore, at least from me.
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Post by force58 on Jan 28, 2019 14:54:10 GMT
It's the same thing I've asked in multiple threads here. It seems no game companies have test platforms or QA teams anymore. And I don't want to hear they couldn't test for the volume of people trying to log in. That's bullsh*t as there are simulators that can do that very well. I tried to play on Xbox One X and initially couldn't even get past pressing "A" at the initial screen. I eventually got to gender select screen and then the game froze. It's been a very cold experience the last 2 days with all the freezing!! The worst part is this was called a demo. With less than a month to go before the release things aren't looking too good for Anthem. I replied here: bsn.boards.net/post/1210189/threadI'm sure they have QA and they did testing. Even the closed Alpha counts as a test. Don't underestimate what a problem the sheer number of people can be. While it's true that there are tools and entire businesses that can help simulate testing mobile apps at scale, it's not so easy with AAA cross-platform games. EA would have to build all the infrastructure themselves, which they certainly have the money to do, and for all we know, they did. But it's not just the sheer numbers. We already have some clues from the Live Services report: variability in home network and ISP connectivity was more than expected. No matter how much you test, until you test at scale, with the full variety of wonky setups that real people have in the real world, you're not going to catch these kinds of problems. Then on top of all that was the addition of the VIP entitlement (access codes, friends passes) that was new relative to the closed Alpha. That stuff had never been tested at scale, so it's no surprise, really, that there was a meltdown. If you want to be mad at EA/Bioware for something, you can be mad about that. Personally, since they fixed that part relatively quickly, I wouldn't worry about it. The 95% loading screen hang, which is a game client problem, is much more troubling. That might not get fixed any time soon. If it's not fixed by the Feb 1 demo, I wouldn't be surprised if they pushed out the release date. I believe they had every intention of the VIP demo being a polished representation of the game, with a list of known but tolerable bugs. It didn't work out that way, and in hindsight, they should not have overloaded the very first go-live at scale as a big PR event. While the game itself may be demo quality, the live services clearly needed a public end-to-end beta test. What you say makes perfect sense. Since my posts yesterday on the demo I've gotten in over 6 hours play time up until the servers were shut down last night. Over that period I managed to finish the story missions and went on several expeditions to finally figure out how to collect all the echoes, which I did. In the end I'd say I got in around 4 hours of total play time with the rest being recovering from game freezing, being kicked to the lobby, load screens just stopping, missions ending abruptly, etc. If they had any doubt at all about load scaling then the demo should have taken place long before the game was to release, waiting until weeks prior is a serious mistake if you ask me. I'm pretty sure the game will be just as buggy as during the demo as there will be other bugs that pop up afterward. I realize game companies can't have a release that's bug-free, but damn. If the long load times and loads that just stop continue into the final release game this title will be doomed. This is shaping up to be just as disastrous a launch as The Division was a few years ago. I hope not, but its headed that way.
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Post by force58 on Jan 28, 2019 15:02:18 GMT
With less than a month to go before the release things aren't looking too good for Anthem. These are network issues, surely, the underlying game seems good (and will be 10 weeks more polished at launch). They don't ALL appear to be network issues. There are long load times that get to 95 percent and then quit, causing me to exit to the Xbox dashboard to relaunch the game. There were multiple times where we'd be in a mission or expedition and it would end abruptly. There were enemy AI that would just disappear. There were many, many times while I was in a menu the game would lock up, sometimes recovering, most times not. I can't tell you the amount of times the audio wasn't synced up properly just like in the ME games. There were times were the game had to catch up to my walking (I guess that could be the network) and hesitate for a few seconds and allow me to continue. Where do you get 10 more weeks from? If the problems seen during the demo are worked on between now and the release of the game they have less than 4 weeks, assuming the game launches as advertised on 22 Feb.
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Post by midnight tea on Jan 28, 2019 15:07:08 GMT
I replied here: bsn.boards.net/post/1210189/threadI'm sure they have QA and they did testing. Even the closed Alpha counts as a test. Don't underestimate what a problem the sheer number of people can be. While it's true that there are tools and entire businesses that can help simulate testing mobile apps at scale, it's not so easy with AAA cross-platform games. EA would have to build all the infrastructure themselves, which they certainly have the money to do, and for all we know, they did. But it's not just the sheer numbers. We already have some clues from the Live Services report: variability in home network and ISP connectivity was more than expected. No matter how much you test, until you test at scale, with the full variety of wonky setups that real people have in the real world, you're not going to catch these kinds of problems. Then on top of all that was the addition of the VIP entitlement (access codes, friends passes) that was new relative to the closed Alpha. That stuff had never been tested at scale, so it's no surprise, really, that there was a meltdown. If you want to be mad at EA/Bioware for something, you can be mad about that. Personally, since they fixed that part relatively quickly, I wouldn't worry about it. The 95% loading screen hang, which is a game client problem, is much more troubling. That might not get fixed any time soon. If it's not fixed by the Feb 1 demo, I wouldn't be surprised if they pushed out the release date. I believe they had every intention of the VIP demo being a polished representation of the game, with a list of known but tolerable bugs. It didn't work out that way, and in hindsight, they should not have overloaded the very first go-live at scale as a big PR event. While the game itself may be demo quality, the live services clearly needed a public end-to-end beta test. What you say makes perfect sense. Since my posts yesterday on the demo I've gotten in over 6 hours play time up until the servers were shut down last night. Over that period I managed to finish the story missions and went on several expeditions to finally figure out how to collect all the echoes, which I did. In the end I'd say I got in around 4 hours of total play time with the rest being recovering from game freezing, being kicked to the lobby, load screens just stopping, missions ending abruptly, etc. If they had any doubt at all about load scaling then the demo should have taken place long before the game was to release, waiting until weeks prior is a serious mistake if you ask me. I'm pretty sure the game will be just as buggy as during the demo as there will be other bugs that pop up afterward. I realize game companies can't have a release that's bug-free, but damn. If the long load times and loads that just stop continue into the final release game this title will be doomed. This is shaping up to be just as disastrous a launch as The Division was a few years ago. I hope not, but its headed that way. If they did it weeks prior there would be even more bugs. They waited long enough before they had to do work for console certification to branch out the demo snapshot they took from the game. This was probably the optimal time we could have the demo, ever.
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Post by SofaJockey on Jan 28, 2019 15:10:54 GMT
Where do you get 10 more weeks from? The demo branched from the main build at the start of December. The main build will have had 10 weeks of patching & polishing after the branch.
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Post by midnight tea on Jan 28, 2019 15:12:41 GMT
These are network issues, surely, the underlying game seems good (and will be 10 weeks more polished at launch). They don't ALL appear to be network issues. There are long load times that get to 95 percent and then quit, causing me to exit to the Xbox dashboard to relaunch the game. There were multiple times where we'd be in a mission or expedition and it would end abruptly. There were enemy AI that would just disappear. There were many, many times while I was in a menu the game would lock up, sometimes recovering, most times not. I can't tell you the amount of times the audio wasn't synced up properly just like in the ME games. There were times were the game had to catch up to my walking (I guess that could be the network) and hesitate for a few seconds and allow me to continue. Where do you get 10 more weeks from? If the problems seen during the demo are worked on between now and the release of the game they have less than 4 weeks, assuming the game launches as advertised on 22 Feb. As was stated - they have branched the demo way earlier. It is a snapshot from of the game from about 6 weeks ago. Since then both the demo and full game went their own way and the full game had 6 more weeks more of bug fixes (devs state, for example, that things like audio bug are fixed in the full game, as are some other issues people have reported to them) - since there's still about a month from launch it means that they now have additional 3-4 weeks to tweak the full version, if there are any issues they didn't yet address and can yet work on.
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Post by force58 on Jan 28, 2019 15:16:32 GMT
Where do you get 10 more weeks from? The demo branched from the main build at the start of December. The main build will have had 10 weeks of patching & polishing after the branch. Hmmmm. Based on the results of the demo though it appears they have a lot of work to do and not much time prior to release. I don't know if some of these issues were present back in Dec, but if they were, oh boy! Since you're a mod you might know this, but what does it mean in some of the posts at the end where it says "The thread in which you are posting will be falling"?
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Post by force58 on Jan 28, 2019 15:19:05 GMT
They don't ALL appear to be network issues. There are long load times that get to 95 percent and then quit, causing me to exit to the Xbox dashboard to relaunch the game. There were multiple times where we'd be in a mission or expedition and it would end abruptly. There were enemy AI that would just disappear. There were many, many times while I was in a menu the game would lock up, sometimes recovering, most times not. I can't tell you the amount of times the audio wasn't synced up properly just like in the ME games. There were times were the game had to catch up to my walking (I guess that could be the network) and hesitate for a few seconds and allow me to continue. Where do you get 10 more weeks from? If the problems seen during the demo are worked on between now and the release of the game they have less than 4 weeks, assuming the game launches as advertised on 22 Feb. As was stated - they have branched the demo way earlier. It is a snapshot from of the game from about 6 weeks ago. Since then both the demo and full game went their own way and the full game had 6 more weeks more of bug fixes (devs state, for example, that things like audio bug are fixed in the full game, as are some other issues people have reported to them) - since there's still about a month from launch it means that they now have additional 3-4 weeks to tweak the full version, if there are any issues they didn't yet address and can yet work on. Well that makes me feel better. I wish that statement you made would be distributed on social media more prominently to quell some of the panic that's going on now. Thanks.
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Post by SofaJockey on Jan 28, 2019 15:23:17 GMT
what does it mean in some of the posts at the end where it says "The thread in which you are posting will be falling"? Because the VIP Demo is over and done and we'll be making new threads for the Open Demo, it means that threads made to discuss stuff happening during the VIP Demo won't 'bump' anymore. It's less harsh than locking a thread and allows people to finish up any conversations they were having at their own pace without having multiple threads aimed at discussing specific timed events bouncing around the front page (which is where most people spend their time).
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Post by midnight tea on Jan 28, 2019 15:27:47 GMT
Well, it is a demo and not a full, more stable build which they will probably keep tweaking till launch day. We shall see how it goes, though it's a no-brainer to assume that they want for the next demo to work as smooth as possible. At this point I think the burden of proof is on them to correct the most egregious errors of the demo. I have zero reason to give them the benefit of the doubt concerning the final product. For all I know the full game has MORE problems than the demo.
Bioware does not get a pass anymore, at least from me.
The final product is the final product - the demo is the demo. Both will differ even regardless of the full game having 6 or more weeks of bug fixes, because the demo had to be specifically modified to... well... be the demo, with changes being done to the code to limit content or cut out the map available to us in it. That in itself is bound to mess with code that they prepare for launch, especially that it's doubtful that they let the main crew work on the snapshot. Clearly, all this demonstrates that making a demo ain't easy, which is probably why we don't see them much anymore. Anyway, I play enough multiplayer games (or just games) to know that sometimes even a thoroughly tested patch or modification can break the game when applied to even well-working product, so while I never get anybody a free pass regardless how much I like them I also happen to be way more chill about that.
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Post by force58 on Jan 28, 2019 15:41:54 GMT
what does it mean in some of the posts at the end where it says "The thread in which you are posting will be falling"? Because the VIP Demo is over and done and we'll be making new threads for the Open Demo, it means that threads made to discuss stuff happening during the VIP Demo won't 'bump' anymore. It's less harsh than locking a thread and allows people to finish up any conversations they were having at their own pace without having multiple threads aimed at discussing specific timed events bouncing around the front page (which is where most people spend their time). Thanks.
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Post by monkeylungs on Jan 28, 2019 18:57:03 GMT
At this point I think the burden of proof is on them to correct the most egregious errors of the demo. I have zero reason to give them the benefit of the doubt concerning the final product. For all I know the full game has MORE problems than the demo.
Bioware does not get a pass anymore, at least from me.
The final product is the final product - the demo is the demo. Both will differ even regardless of the full game having 6 or more weeks of bug fixes, because the demo had to be specifically modified to... well... be the demo, with changes being done to the code to limit content or cut out the map available to us in it. That in itself is bound to mess with code that they prepare for launch, especially that it's doubtful that they let the main crew work on the snapshot. Clearly, all this demonstrates that making a demo ain't easy, which is probably why we don't see them much anymore. Anyway, I play enough multiplayer games (or just games) to know that sometimes even a thoroughly tested patch or modification can break the game when applied to even well-working product, so while I never get anybody a free pass regardless how much I like them I also happen to be way more chill about that. I understand this is completely pointless but whatever ...
I play plenty of multiplayer games (and a LOT of games over the years) as well. You have zero claim over me in that realm. I have played RPG's since before they existed on computers. The infinite loading screen issue is a severe problem for them going forward. They might be getting a pass right now from many fans and the press but this won't be something they can just shake off in the full release.
I have also played plenty demos where this kind of stuff never happened. All this proves is Bioware didn't apply due diligence to testing their demo.
We'll see how they course correct for open demo. I am hoping they crush this issue and get things functioning. I want them to succeed and get the massive customer numbers and retention and recurrent spending they need to recoup their costs and build their new brand into something industry leading.
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Post by midnight tea on Jan 28, 2019 19:21:26 GMT
The final product is the final product - the demo is the demo. Both will differ even regardless of the full game having 6 or more weeks of bug fixes, because the demo had to be specifically modified to... well... be the demo, with changes being done to the code to limit content or cut out the map available to us in it. That in itself is bound to mess with code that they prepare for launch, especially that it's doubtful that they let the main crew work on the snapshot. Clearly, all this demonstrates that making a demo ain't easy, which is probably why we don't see them much anymore. Anyway, I play enough multiplayer games (or just games) to know that sometimes even a thoroughly tested patch or modification can break the game when applied to even well-working product, so while I never get anybody a free pass regardless how much I like them I also happen to be way more chill about that. I understand this is completely pointless but whatever ...
I play plenty of multiplayer games (and a LOT of games over the years) as well. You have zero claim over me in that realm. I have played RPG's since before they existed on computers. The infinite loading screen issue is a severe problem for them going forward. They might be getting a pass right now from many fans and the press but this won't be something they can just shake off in the full release.
I have also played plenty demos where this kind of stuff never happened. All this proves is Bioware didn't apply due diligence to testing their demo.
We'll see how they course correct for open demo. I am hoping they crush this issue and get things functioning. I want them to succeed and get the massive customer numbers and retention and recurrent spending they need to recoup their costs and build their new brand into something industry leading.
Isn't Bioware demo kind of a big deal because of a relative dearth of demos these days? And how many demos for recent multiplayer/co-op RPG hybrids there were? Games today are a lot more complex than they were before and thus there are way many more variables that can mess everything up regardless of how well prepared people think they may be. I also won't be putting words in mouths of programmers or game developers, but I know enough of them and their struggles in an environment where even a tiny thing can mess their jobs to be quick with accusations of lack of due diligence. And only a few days ago I've had a bout of infinite loading screens in ESO and then got kicked off particular zone every 2 minutes after I managed to log in. The game is almost 5 years on the market and is generally stable as a rock for me - but, apparently, something somewhere was ailing. Such things happen and will happen even more to new and untested titles once they go live. And while I wish them a smooth launch and smoother open demo, for me the question now then isn't whether there are going to be problems, but what will BW/EA do when they happen. From the looks of it when people could play the game, most were satisfied with how the game works, and we got only a glimpse of it in the demo. It's not a F76 situation where the issue is not just with connectivity, but the game itself.
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Post by monkeylungs on Jan 28, 2019 19:26:08 GMT
I understand this is completely pointless but whatever ...
I play plenty of multiplayer games (and a LOT of games over the years) as well. You have zero claim over me in that realm. I have played RPG's since before they existed on computers. The infinite loading screen issue is a severe problem for them going forward. They might be getting a pass right now from many fans and the press but this won't be something they can just shake off in the full release.
I have also played plenty demos where this kind of stuff never happened. All this proves is Bioware didn't apply due diligence to testing their demo.
We'll see how they course correct for open demo. I am hoping they crush this issue and get things functioning. I want them to succeed and get the massive customer numbers and retention and recurrent spending they need to recoup their costs and build their new brand into something industry leading.
Isn't Bioware demo kind of a big deal because of a relative dearth of demos these days? And how many demos for recent multiplayer/co-op RPG hybrids there were? Games today are a lot more complex than they were before and thus there are way many more variables that can mess everything up regardless of how well prepared people think they may be. I also won't be putting words in mouths of programmers or game developers, but I know enough of them and their struggles in an environment where even a tiny thing can mess their jobs to be quick with accusations of lack of due diligence. And only a few days ago I've had a bout of infinite loading screens in ESO and then got kicked off particular zone every 2 minutes after I managed to log in. The game is almost 5 years on the market and is generally stable as a rock for me - but, apparently, something somewhere was ailing. Such things happen and will happen even more to new and untested titles once they go live. And while I wish them a smooth launch and smoother open demo, for me the question now then isn't whether there are going to be problems, but what will BW/EA do when they happen. From the looks of it when people could play the game, most were satisfied with how the game works, and we got only a glimpse of it in the demo. It's not a F76 situation where the issue is not just with connectivity, but the game itself. Looks like they are on top of fixing it for next weekend as well. So I will just slide this out of the realm of argument because it's circular and pointless.
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Post by SofaJockey on Jan 31, 2019 9:17:07 GMT
Readying up the technical thread for tomorrow. Open Demo Launch time:Pre- Open Demo updatesWhat is planned to be (mostly) fixed for the Open Demo: - Entitlement bugs
- Server performance updates to address much of the rubber-banding
- Fixes for infinite loads and more being investigated
- Platform bugs to validate Javelin unlocks
- Client and platform login bugs
What is planned to be fixed for launch (not in the Open Demo): - Weapons with 0% Inscriptions
- Weapons with bonus that applies to different Javelins
- Plot integrity / party gather issues
- Changes to Javelin unlock behavior
- Fixes for losing XP at end of some expeditions
- Performance Improvements
- Additional stability fixes
- A Social Hub: The Launch Bay
- And a few thousand more (literally)...
Open Demo updatesAwaiting 'go-live'.
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Post by saandrig on Jan 31, 2019 11:02:04 GMT
Bah, the infinite loading screens seem to be a tough nut to crack. Even my workaround wasn't perfect and the issue is very widespread. I hear the PS4 folk have it worst. So far this looks like Anthem's biggest threat to a good launch. It's extremely annoying to keep restarting a game, losing progress and repeating it over and over.
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