inherit
♨ Retired
24
0
26,308
themikefest
15,636
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Feb 7, 2019 17:07:31 GMT
Yeah ME2 had a initial buy in issue. Too much space magic with the resurrection stuff and joining Cerberus was too forced. Heck have the collectors capture you and you never die you are experimented on and it’s Cerberus that frees you before you got transferred through the whatever relay. As for joining Cerberus they could have made it more palatable if you had been given time to choose and then upon contacting the alliance or the council they suggest you join as it’s the perfect opportunity to infiltrate them. Make the choice of really joining vs undercover joining more interesting by the character finding out that the alliance knew where you were but never attempted a rescue. So you’d still really have no choice in joining or not but your reasons are more believable for a range of characters. And they wouldn’t have to change dialogue based on your choice as you are either undercover so no one knows or legit joined them. Once you get past the beginning it’s a fun story even if a bit off point from stopping the reapers. I've posted a couple of time's I would have Shepard survive the destruction of the SR1. For the next two years, Shepard uses a shuttle to travel around the galaxy looking for a way to stop the reapers. One day, on the Citadel, Shepard meets Miranda. She explains she works for Cerberus and that colonists have been abducted without a trace. Shepard talks with Anderson who says its true, but because it's happened in the Terminus system, the Alliance won't do anything. That upsets Shepard. That's where he/she joins Cerberus to find the ones responsible. The Alliance doesn't like Shepard's choice, but agree that something needs to be done.
|
|
inherit
8902
0
Oct 29, 2024 17:43:30 GMT
2,692
obbie1984
845
July 2017
obbie1984
|
Post by obbie1984 on Feb 13, 2019 0:45:59 GMT
I started the series late and my last playthrough of ME2 was sometime in mid 2018. It still plays well and I had fun playing it. Planet scanning was boring though.
My only real issue is that most of the loyalty missions were either lame or repetitive. And the aliens somehow felt less alien than they did in the first Mass Effect.
|
|
inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on Feb 13, 2019 23:49:15 GMT
Just to be that guy...
Shepard didn't need to go around finding a way to beat the reapers in ME2 since he had already stranded them in dark space at the end of ME1.
The real problem starts with Arrival where they magically can just fly to the Milky Way instead of using the giant Citadel relay.
Setting any of that aside, the best lesson from ME2 is that you can make quality Mass Effect games set in the Milky Way that do not have to be entirely driven by the Reaper threat. Recently I have been thinking they should rip off Firefly set in the Terminus systems or Attican Traverse.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 14, 2019 12:04:56 GMT
Just to be that guy... Shepard didn't need to go around finding a way to beat the reapers in ME2 since he had already stranded them in dark space at the end of ME1. The real problem starts with Arrival where they magically can just fly to the Milky Way instead of using the giant Citadel relay. Setting any of that aside, the best lesson from ME2 is that you can make quality Mass Effect games set in the Milky Way that do not have to be entirely driven by the Reaper threat. Recently I have been thinking they should rip off Firefly set in the Terminus systems or Attican Traverse. Except... Shepard's stated purpose at the very end of ME1 was that he/she was going to pursue finding a way to permanently stop the Reapers, so Shepard himself/herself wasn't buying into the notion that they were stranded in dark space.
I agree that non-Reaper related ME games set in the Milky Way using the ME1 assets (Citadel, other Alliance and Turian ships, the Destiny Ascension, etc.) can be written... I don't see them having any sort of advantage over continuing on with the Andromeda setting. Fake unexplored space is the same in a galaxy by any name. Stories about new species can be the same in either galaxy. The Milky Way has a disadvantage in that any new species encountered within the Milky Way would have to be rather primitive; i.e. not advanced enough so that it begs the question as to why the Reapers didn't harvest them as well in ME3. Just like people keep pressing the issues over the why people didn't know about the Odsy drive... Why wouldn't they know about any new species contacts made prior to ME3? Any new first contact most certainly would have been major news in the feeds in either ME2 or ME3?... and on and on.
Anything can be written... but what needs to be done is to let go of the OT and allow Bioware to just start fresh. They've made that sort of leap already with Andromeda (i.e., it's a "bitter pill" the fandom has already swallowed, so no need to make another transition again). It was an unnecessarily rocky start made even more rocky by fans just looking for reasons to shoot it down (flaws they were willing to let slide in ME1)... but, I believe that it's not so bad that a great game can't be written starting from the point ME:A left off. If we take the lesson you suggest, the same holds true for the Andromeda as does for the Milky Way. You CAN make quality Mass Effect games setin Andromeda that do not have to be entirely driven by the Kett threat. They can bring forward whatever they choose and leave behind whatever they choose.
|
|
inherit
♨ Retired
24
0
26,308
themikefest
15,636
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Feb 14, 2019 12:52:59 GMT
Except... Shepard's stated purpose at the very end of ME1 was that he/she was going to pursue finding a way to permanently stop the Reapers, so Shepard himself/herself wasn't buying into the notion that they were stranded in dark space. That could be the same reason to believe that the reapers remain a threat even after they were destroyed. The council and Hackett want to make sure the reapers no longer pose a threat, so Shepard is tasked with going to darkspace to find out. Didn't Sovereign say that species developed along the paths we desire? Why couldn't another species be thriving without the reapers and the species in the Milky Way knowing about them? What if there's a species that was around along time ago that were nearly wiped out by the reapers? They did what the protheans did on Ilos. They turn off comms and wiped any knowledge of their existence? What they did is head underground. Today, they live without any worries about other species discovering them or the reapers discovering them. They have built cities underground. They most likely have a lot of knowledge about the reapers. They know when it gets close to a harvest, they shut everything down to head underground until the harvest is completed. And why would current species know about other species, if that other species has chosen to remain anonymous? The same can be said for Andromeda. As you said. Bioware can do what they want. If they believe the next game takes place here or there with whatever characters, then that's what they will do. Fans can say this, that, and the other thing about what they want, but it comes down to what Bioware wants to do.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 14, 2019 13:37:01 GMT
Except... Shepard's stated purpose at the very end of ME1 was that he/she was going to pursue finding a way to permanently stop the Reapers, so Shepard himself/herself wasn't buying into the notion that they were stranded in dark space. That could be the same reason to believe that the reapers remain a threat even after they were destroyed. The council and Hackett want to make sure the reapers no longer pose a threat, so Shepard is tasked with going to darkspace to find out. Didn't Sovereign say that species developed along the paths we desire? Why couldn't another species be thriving without the reapers and the species in the Milky Way knowing about them? What if there's a species that was around along time ago that were nearly wiped out by the reapers? They did what the protheans did on Ilos. They turn off comms and wiped any knowledge of their existence? What they did is head underground. Today, they live without any worries about other species discovering them or the reapers discovering them. They have built cities underground. They most likely have a lot of knowledge about the reapers. They know when it gets close to a harvest, they shut everything down to head underground until the harvest is completed. And why would current species know about other species, if that other species has chosen to remain anonymous? The same can be said for Andromeda. As you said. Bioware can do what they want. If they believe the next game takes place here or there with whatever characters, then that's what they will do. Fans can say this, that, and the other thing about what they want, but it comes down to what Bioware wants to do. Shepard, in most cases, does NOT survive ME3... accept that. There is only one instance where he/she can possibly survive ME3... and even that is left open to interpretation by the player. Shepard could always die of his/her injuries even after being rescued. To go with Shepard in a post-ME3 scenario requires a full retcon of ME3 that stomps on anyone who didn't choose your specifically jfavored ending.
If a story is written as a side story to the MET (i.e. taking place within the same time frame as ME3), then any first contact would make the news... and people in ME3 should have known about that species. Once the MW species make contact, it's no longer possible that such species could "remain anonymous." If the MW species knows about them, then the Reapers know about them and would harvest them along with the rest of the "advanced civilizations" int he galaxy. The Reapers did not "control" the development of the Leviathan civilization, but they harvested them nonetheless because of the inevitability of synthetics rebelling against their creators. It would be totally illogical for the Reapers to allow an advanced civilization to survive into the next cycle just because, prior to the time of the harvest, they did not control how that civilization developed.
The same can be said for the Milky Way - which is my point. There is no advantage to erasing Andromeda and going back to the Milky Way just for the sake of pacifying your Shepard-fixation. The Andromeda assets are already in the current game engine so, if anything, we'll get a new game faster than if we force Bioware to go back to square one just to re-create the Milky Way.
|
|
inherit
♨ Retired
24
0
26,308
themikefest
15,636
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Feb 14, 2019 13:49:44 GMT
Shepard, in most cases, does NOT survive ME3... accept that. There is only one instance where he/she can possibly survive ME3... and even that is left open to interpretation by the player. Shepard could always die of his/her injuries even after being rescued. To go with Shepard in a post-ME3 scenario requires a full retcon of ME3 that stomps on anyone who didn't choose your specifically jfavored ending. Regardless of what happens in the endings, the guy does say the details changed over time since it happened sooo long ago. So if Bioware chooses to continue after ME3, in the Milky Way, then that's what they will do. Accept it. If Bioware sees an advantage to going back to the Milky Way instead of staying in Andromeda just for the sake of pacifying your Andromeda-fixation, then that's what they will do.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 14, 2019 13:52:02 GMT
Shepard, in most cases, does NOT survive ME3... accept that. There is only one instance where he/she can possibly survive ME3... and even that is left open to interpretation by the player. Shepard could always die of his/her injuries even after being rescued. To go with Shepard in a post-ME3 scenario requires a full retcon of ME3 that stomps on anyone who didn't choose your specifically jfavored ending. Regardless of what happens in the endings, the guy does say the details changed over time since it happened sooo long ago. So if Bioware chooses to continue after ME3, in the Milky Way, then that's what they will do. Accept it. If Bioware sees an advantage to going back to the Milky Way instead of staying in Andromeda just for the sake of pacifying your Andromeda-fixation, then that's what they will do. IF Bioware chooses anything, I WILL accept what they do... but as of now, they are not proposing to declare a canon ending to ME3 and eliminate the other options. As of right now, Shepard is dead in all but one ME3 ending. Accept it.
They have indicated that they will, eventually, take the IP back (repeat back) to the Milky Way. That indicates to me that they have some sort of idea on how to return the Andromeda Initiative back to the Milky Way more than 600 years after the ending of ME3. Shepard is most likely very dead in that scenario. Accept it. Furthermore, the Milky Way itself could be very different from the one in the Trilogy.
Changing the "details over time" is just another way of saying "retcon." It still makes the details we were given in ME1 to ME3 false.
|
|
inherit
10160
0
Nov 16, 2024 16:06:57 GMT
4,911
burningcherry
1,336
May 18, 2018 21:58:48 GMT
May 2018
burningcherry
Mass Effect Trilogy, Mass Effect Andromeda
burningcherry97
|
Post by burningcherry on Feb 15, 2019 19:14:01 GMT
Shepard didn't need to go around finding a way to beat the reapers in ME2 since he had already stranded them in dark space at the end of ME1. ...assuming that billion-years-old synthetic demigods were too stupid to set a timeout in case their vanguard fails. They weren't. And what exactly magical is in it? Yes, but you need not to insert a "Reapers are coming now" scene at the end of the game and determine the galaxy to be unprepared for the war when it starts.
|
|
inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on Feb 16, 2019 23:27:26 GMT
This stuff was hashed and rehashed years ago on the various iterations of the official forums, but here we are. ...assuming that billion-years-old synthetic demigods were too stupid to set a timeout in case their vanguard fails. They weren't. That statement seems to suggest you think the Reapers are infallible. Even if it was simply "not stupid," there seem to be plenty of examples of their stupidity in the trilogy. They appear to be stupid enough such that their control AI inhabits the Citadel, but is not smart enough to prevent random Protheans from sabotaging the relay system. And that AI is too stupid to correct the error himself. The Reapers are stupid enough that their plan for retaking the Citadel involves using a Council operative with nearly unquestioned authority to attack a human colony with the aid of kill bots rather than infiltrate the station where he has free reign to begin with. Sure, this convoluted James Bond bad guy type plan makes for decent game in ME1, but it isn't proof of their near god-hood. The Reapers haven't managed to figure out in a billion years that it would make more sense for their giant construct run by their chief AI to simply indoctrinate the leadership of the organics using said Reaper construct. Convenient is probably a more apt description. They are in dark space, but close enough (~30,000ly) to get there in 2-3 years and use their "special" relay on the perimeter. Almost makes the original plan pointless when they can just fly in. They would still have the element of surprise. Why tip their hand with Saren and the Geth? If they are stupid, that would makes sense. Don't think anybody would bother to do that for any game that isn't ME2. Speaking of which, I can't recall if anybody bothered to do an apparent size calculation for the Milky Way at the end to estimate the Reaper's position. 30,000 ly is an estimation of where they would have been at the end of ME1 if they start traveling then. In the ME2 scene they should really be only about 5500 ly away (despite how small the 105,000 ly* diameter Milky Way looks).
*Milky Way might actually be more like 170-200k ly but those estimates are more recent.
|
|
inherit
10160
0
Nov 16, 2024 16:06:57 GMT
4,911
burningcherry
1,336
May 18, 2018 21:58:48 GMT
May 2018
burningcherry
Mass Effect Trilogy, Mass Effect Andromeda
burningcherry97
|
Post by burningcherry on Feb 17, 2019 13:37:45 GMT
...assuming that billion-years-old synthetic demigods were too stupid to set a timeout in case their vanguard fails. They weren't. That statement seems to suggest you think the Reapers are infallible. Even if it was simply "not stupid," there seem to be plenty of examples of their stupidity in the trilogy. They appear to be stupid enough such that their control AI inhabits the Citadel, but is not smart enough to prevent random Protheans from sabotaging the relay system. And that AI is too stupid to correct the error himself. The Reapers are stupid enough that their plan for retaking the Citadel involves using a Council operative with nearly unquestioned authority to attack a human colony with the aid of kill bots rather than infiltrate the station where he has free reign to begin with. Sure, this convoluted James Bond bad guy type plan makes for decent game in ME1, but it isn't proof of their near god-hood. The Reapers haven't managed to figure out in a billion years that it would make more sense for their giant construct run by their chief AI to simply indoctrinate the leadership of the organics using said Reaper construct. One of these examples is closely tied to ME3's ending so I won't defend it and it's outside of the scope of "what Shepard should be doing after ME1 with their knowledge". A second one is, I believe, straight explained and I could find a twisted explanation for the third. But this would miss the topic, because your point, I assume, is that the Reapers are fallible, which is true, and changes nothing. That they've been outtricked once lies no basis for believing that it will be a general rule from this point. They were successful at destroying everyone before and assuming that it's only because no one learned about the Citadel is baseless and irresponsible. At the end of ME1, Shepard knows and states openly that the Reapers are coming, sooner or later. At the beginning of ME2, Cerberus leadership agrees that they're still a threat. Possibly, at that point only Sovereign was awake. I honestly didn't understand this sentence. At the end of ME2, they're shown seeing the entire Milky Way at an approximate angle of 60-90 degrees, quite "above" it. This means that they were 70-150k ly from it. The distance of an FTL course scales with the second power of its duration so if they can travel 20 light years over a one-day course then 100-150k ly would take them 2-3 months.
|
|
inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on Feb 17, 2019 20:32:27 GMT
Reaper speed is 30 ly per day, if they are 100,000 ly away it would take them ~3333 days, or ~9 years.
With respect to the inclusion of the end scene in ME2, the previous point was about self contained Mass Effect games in the Milky Way. A group of people often criticized ME2 as having "nothing to do with the Reaper plot," and even if that is true it was still very popular.
|
|
inherit
10160
0
Nov 16, 2024 16:06:57 GMT
4,911
burningcherry
1,336
May 18, 2018 21:58:48 GMT
May 2018
burningcherry
Mass Effect Trilogy, Mass Effect Andromeda
burningcherry97
|
Post by burningcherry on Feb 17, 2019 20:58:33 GMT
Reaper speed is 30 ly per day, if they are 100,000 ly away it would take them ~3333 days, or ~9 years. That's not how long-distance travel in ME works, it's not a uniform motion, see Codex/Ships and Vehicles/Starships: Thrusters. Now I checked it and they actually can travel 30 ly in a day. If so, 100.000 ly would take them 58 days.
|
|
inherit
115
0
2,714
capn233
1,708
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by capn233 on Feb 18, 2019 0:49:29 GMT
Reaper speed is 30 ly per day, if they are 100,000 ly away it would take them ~3333 days, or ~9 years. That's not how long-distance travel in ME works, it's not a uniform motion, see Codex/Ships and Vehicles/Starships: Thrusters. Now I checked it and they actually can travel 30 ly in a day. If so, 100.000 ly would take them 58 days. The codex is filled with conflicting information.
I guess if you assume Reaper drives can accelerate at 0.2ly/hr^2 forever, they can cover the 100k ly in 58 days, but that would also mean that in 2 days they can cover the equivalent of 57.6 ly/d... and the observation of 30 ly/d doesn't make sense unless they are only ever observed FTL'ing for 24 hours.
The FTL description also mentions that the time acceleration can be maintained and maximum speed vary with drive type, implying that there is a maximum speed. So who knows which is correct when you are talking about very long distances. Codex is written from the perspective of random council people, and although it mentions constant acceleration for half the trip, those trips are of course simple interstellar distances as everyone is using relays for trips across clusters.
Maybe the left hand didn't know what the right hand was doing. If you take a token council ship that can hop 12 ly / day with constant acceleration / deceleration, then a= 0.08333 ly/hr^2. If the arks could maintain even a tenth of that, they would have made it to Andromeda in less than 4 years.
With a 600 yr time, if they were constantly accelerating / decelerating they would have only been able to pull off 0.000000362 ly/hr^2, which is a shitload less acceleration. *shrug*
|
|
inherit
10160
0
Nov 16, 2024 16:06:57 GMT
4,911
burningcherry
1,336
May 18, 2018 21:58:48 GMT
May 2018
burningcherry
Mass Effect Trilogy, Mass Effect Andromeda
burningcherry97
|
Post by burningcherry on Feb 18, 2019 11:01:03 GMT
That's not how long-distance travel in ME works, it's not a uniform motion, see Codex/Ships and Vehicles/Starships: Thrusters. Now I checked it and they actually can travel 30 ly in a day. If so, 100.000 ly would take them 58 days. The codex is filled with conflicting information. I guess if you assume Reaper drives can accelerate at 0.2ly/hr^2 forever, they can cover the 100k ly in 58 days, but that would also mean that in 2 days they can cover the equivalent of 57.6 ly/d... and the observation of 30 ly/d doesn't make sense unless they are only ever observed FTL'ing for 24 hours.
It makes sense as a measure of what distance you can cover if you want to travel (defined as: starting and ending immobile, e.g. in a port or near a planet you want to destroy) from one place to another in 24 hours. "Reaper power sources seem to violate known physical laws" (Codex/The Reapers/Reaper Capabilities), so I assume that they can accelerate indefinitely or at least much longer than council people's ships. "Peak speed" mentioned in Codex/Ships and Vehicles/Starships: Thrusters is not the maximum speed of a drive but the peak speed of a specific travel. Which could be a good basis to decanonize Andromeda if not the fact that… …those "token council ships" only have enough fuel to travel across one star cluster in a reasonable time, that's why Ann Bryson needed to rent a special ship to travel to a remote location within a cluster. I suppose they can sustain maximum acceleration for a couple days or so. Loading enough more fuel could be prohibitively expensive because Tsiolkovsky's equation. The reason I buy the "accelaration/deceleration" concept is because this is what Newtonian physics would anticipate and the concept of mass effect-based drives seems to be about bypassing Einsteinian constraints and numbers fit very good with that ME2 scene.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Feb 18, 2019 17:26:35 GMT
Reaper speed is 30 ly per day, if they are 100,000 ly away it would take them ~3333 days, or ~9 years. That's not how long-distance travel in ME works, it's not a uniform motion, see Codex/Ships and Vehicles/Starships: Thrusters. Now I checked it and they actually can travel 30 ly in a day. If so, 100.000 ly would take them 58 days. If that's the case, why would they ever use relays to initially pounce on the galaxy. Clearly, they could have hit the Citadel before anything could be organized. Nothing of the way they entered the galaxy made much sense. If you've made the entire relay network, why not have backdoors for all relays. Obviously, that would make the game over in ME1 over before it got started but there's a logic gap. Similarly, the Reapers could have been stationed along the edges of the entire galaxy and able to attack multiple points at the same time.
|
|
inherit
10160
0
Nov 16, 2024 16:06:57 GMT
4,911
burningcherry
1,336
May 18, 2018 21:58:48 GMT
May 2018
burningcherry
Mass Effect Trilogy, Mass Effect Andromeda
burningcherry97
|
Post by burningcherry on Feb 18, 2019 18:19:20 GMT
That's not how long-distance travel in ME works, it's not a uniform motion, see Codex/Ships and Vehicles/Starships: Thrusters. Now I checked it and they actually can travel 30 ly in a day. If so, 100.000 ly would take them 58 days. If that's the case, why would they ever use relays to initially pounce on the galaxy. Clearly, they could have hit the Citadel before anything could be organized. Nothing of the way they entered the galaxy made much sense. If you've made the entire relay network, why not have backdoors for all relays. Obviously, that would make the game over in ME1 over before it got started but there's a logic gap. Similarly, the Reapers could have been stationed along the edges of the entire galaxy and able to attack multiple points at the same time. AFAIK, ME1 explained this as following: the Citadel is the hub of the mass relay and comm buoy network. By disabling it immediately, you shut the relays down and make warning others impossible (except very advanced races like the Protheans). Then, ME2 introduced the QEC bullshit and cancelled the "communications" part. Then in ME3, the Reapers don't even sack the Citadel at first, and even when they do, they don't disable the relays, which has IMO no solid explanation (I could think about a gimmicky one though).
|
|
michaeln7
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 445 Likes: 829
inherit
10102
0
Sept 26, 2022 23:28:28 GMT
829
michaeln7
445
April 2018
michaeln7
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by michaeln7 on Feb 18, 2019 19:03:00 GMT
I like the variety of bonus powers available; it let's you tailor your class even further and can even shore up a weakness.
My favorites are Barrier and Warp Ammo, the former gives a Vanguard a defensive option when Charge is not viable, and the latter gives a Sentinel some extra firepower that can be squaddied out if you choose.
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on Feb 18, 2019 21:41:04 GMT
If that's the case, why would they ever use relays to initially pounce on the galaxy. Clearly, they could have hit the Citadel before anything could be organized. Nothing of the way they entered the galaxy made much sense. If you've made the entire relay network, why not have backdoors for all relays. Obviously, that would make the game over in ME1 over before it got started but there's a logic gap. Similarly, the Reapers could have been stationed along the edges of the entire galaxy and able to attack multiple points at the same time. AFAIK, ME1 explained this as following: the Citadel is the hub of the mass relay and comm buoy network. By disabling it immediately, you shut the relays down and make warning others impossible (except very advanced races like the Protheans). Then, ME2 introduced the QEC bullshit and cancelled the "communications" part. Then in ME3, the Reapers don't even sack the Citadel at first, and even when they do, they don't disable the relays, which has IMO no solid explanation (I could think about a gimmicky one though). QEC was a bit gimmicky but it worked. Why didnt they hit the Citadel first? Logistics. To get the rest of the galaxy harvested as fast as possible. Also then the game would end right there.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10036
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Feb 18, 2019 22:17:53 GMT
If that's the case, why would they ever use relays to initially pounce on the galaxy. Clearly, they could have hit the Citadel before anything could be organized. Nothing of the way they entered the galaxy made much sense. If you've made the entire relay network, why not have backdoors for all relays. Obviously, that would make the game over in ME1 over before it got started but there's a logic gap. Similarly, the Reapers could have been stationed along the edges of the entire galaxy and able to attack multiple points at the same time. AFAIK, ME1 explained this as following: the Citadel is the hub of the mass relay and comm buoy network. By disabling it immediately, you shut the relays down and make warning others impossible (except very advanced races like the Protheans). Then, ME2 introduced the QEC bullshit and cancelled the "communications" part. Then in ME3, the Reapers don't even sack the Citadel at first, and even when they do, they don't disable the relays, which has IMO no solid explanation (I could think about a gimmicky one though). I've already stated the issues I have with ME1 on this, so I'm not going to repeat that here. ME2 makes no good sense of it either though. Through the Collectors (who the Reapers control and upon whom the Reapers had been altering DNA (to turn them from Protheans to Collectors), the Reapers have access to the Omega 4 Relay. The Omega 4 Relay is a stone's throw away from Omega, a major hub for the galaxy and it gives them direct access to the entire relay network. Yet, they wind up focusing an initial attack on Aratoht?... way out on the outskirts of the galaxy. Then, the destruction of that relay, regardless of whether or not Shepard does that DLC before or after destroying the Collector base, locks the Reapers out of the galaxy again for a minimum of 6 more months. It makes no sense even without the "communications" part.
|
|
inherit
10160
0
Nov 16, 2024 16:06:57 GMT
4,911
burningcherry
1,336
May 18, 2018 21:58:48 GMT
May 2018
burningcherry
Mass Effect Trilogy, Mass Effect Andromeda
burningcherry97
|
Post by burningcherry on Feb 18, 2019 23:02:40 GMT
QEC was a bit gimmicky but it worked. Obsolete and harmful violation of RL science. Through the Collectors […] the Reapers have access to the Omega 4 Relay. What do you mean? I mean, the Reapers chained a couple relay jumps to appear out of nowhere in Sol so they can be anywhere anytime after connecting to the relay network so your point is of course valid but what the Collectors have to do with this?
|
|
inherit
4578
0
5,014
griffith82
Hope for the best, plan for the worst
4,259
Mar 15, 2017 21:36:52 GMT
March 2017
griffith82
|
Post by griffith82 on Feb 19, 2019 0:26:39 GMT
QEC was a bit gimmicky but it worked. Obsolete and harmful violation of RL science. Through the Collectors […] the Reapers have access to the Omega 4 Relay. What do you mean? I mean, the Reapers chained a couple relay jumps to appear out of nowhere in Sol so they can be anywhere anytime after connecting to the relay network so your point is of course valid but what the Collectors have to do with this? Violation of science? Seriously its fiction.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Feb 19, 2019 1:40:40 GMT
Obsolete and harmful violation of RL science. What do you mean? I mean, the Reapers chained a couple relay jumps to appear out of nowhere in Sol so they can be anywhere anytime after connecting to the relay network so your point is of course valid but what the Collectors have to do with this? Violation of science? Seriously its fiction. I agree in a general sense but there are levels of what is acceptable even within fiction. I don't think QEC is it. Interestingly, Yale made a class about it. The Plausibility of Interstellar Communication and Related Phenomena Depicted in Science Fiction Literature and in the Movies. In all fairness, I did not read through this page. In any case, it doesn't seem so farfetched for science fiction.
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Feb 19, 2019 1:53:34 GMT
Violation of science? Seriously its fiction. I agree in a general sense but there are levels of what is acceptable even within fiction. Yeah, especially if they go against what they already established in the lore. For example how Bioware in ME2 abandoned the lore they set up regarding things like protective suits needed for dangerous conditions and instead just did the Rule of Cool/Sexy instead. So now instead of needing a full-body suit to protect you from things like extreme temperatures, toxic atmospheres, or even the vacuum of space you can now do that naked apparently.
|
|
dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: ferroboy
Prime Posts: 77
Posts: 9,942 Likes: 17,687
inherit
Biotic Booty
1031
0
Nov 16, 2024 14:01:33 GMT
17,687
dmc1001
9,942
August 2016
dmc1001
Top
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
ferroboy
77
|
Post by dmc1001 on Feb 19, 2019 2:04:34 GMT
I agree in a general sense but there are levels of what is acceptable even within fiction. Yeah, especially if they go against what they already established in the lore. For example how Bioware in ME2 abandoned the lore they set up regarding things like protective suits needed for dangerous conditions and instead just did the Rule of Cool/Sexy instead. So now instead of needing a full-body suit to protect you from things like extreme temperatures, toxic atmospheres, or even the vacuum of space you can now do that naked apparently. Alliance marines, turians, quarians and krogan are the ones who would survive in a vacuum. The rest could probably stay conscious for about 10 second and would be dead in 90 seconds. So, the rest of the squad is dead. Still leaves us with a team of seven (Shep, A/K, Vega, Tali, Garrus, Wrex, Grunt). Maybe 11 if you count synthetics, which are EDI and Legion. Respectable sized squad that leaves the ones lacking common sense dead.
|
|