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Post by kotoreffect3 on Feb 5, 2019 1:35:40 GMT
So I started a new ME2 playthrough this week with a Shepard I imported that I put through ME 1 last week and it is hard to believe this game is nine years old because it still holds up well. It doesn't feel old. I know there are people that will adamantly disagree but for me Mass Effect 2 is the crown jewel of the franchise.
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Post by sassafrassa on Feb 5, 2019 2:21:22 GMT
Mechanically I think ME2 is, generally, superior for the first game. The writing as far as main plot and depth of morality has taken a bit of a hit in my opinion. The characters are great though. I loved the expanded visual design, though it did become excessive and overreach in some cases. Ultimately I prefer the first game but I could concede that ME2 is the superior product if only because it did a pretty good job of appealing to more hardcore fans (and sci fi fans) while also having greater general appeal.
It has aged pretty well as I think games from 2010 or so had already hit the current plateau as far as graphics are concerned. Games are getting more detailed but the upgrade is more subtle.
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Post by griffith82 on Feb 5, 2019 2:34:48 GMT
So I started a new ME2 playthrough this week with a Shepard I imported that I put through ME 1 last week and it is hard to believe this game is nine years old because it still holds up well. It doesn't feel old. I know there are people that will adamantly disagree but for me Mass Effect 2 is the crown jewel of the franchise. I love ME3 but I agree ME 2 minus the level ending screen is great and is my number 1 of the series. 3's only real problem is the auto dialogue. I enjoy all of it but I'd prefer less auto dialogue. That makes it second on my list with ME1 dead last.
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Post by Deleted on Feb 5, 2019 10:26:53 GMT
IMO, the only real drawback to ME2 was the mechanism used for scanning for resources and the amount of resources required to max out all the upgrades. It was a grindy activity that slowed down a game that was decidedly not a standard grindy RPG. I found the story superior to ME1 in a lot of ways. I generally consider the quality of ME1's story to be way overrated. ME2's story was based on an Oscar winning formula (The Dirty Dozen just set in space). Within itself, it's tighter and more consistent. The start, however, is very cheesy (even by game standards, which is saying a lot) and, IMO, totally unnecessary. They could have booted Shepard out of the Alliance merely for stealing the Normandy in ME1 and had him/her just become so disillusioned with the Alliance as a result that he/she winds up joining Cerberus. The structure of the suicide mission was, IMO, pure genius and adds an almost infinite level of replay-ability to the game. ME3 is the game where all the morality comes to the forefront... Without ME3, ME1's moral decisions are completely irrelevant. ME2 bears that out because so few of those ME1 decisions were even worth a mention inside ME2.
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Post by themikefest on Feb 5, 2019 12:27:47 GMT
ME2 is still excellent. It has Harbinger, the Honorable Mr. Rupert Gardner, the greatest chef in the universe, space hamster, working with Cerberus, Arrival dlc, a few good renegade interrupts, and the SR2.
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Post by Unicephalon 40-D on Feb 5, 2019 12:58:39 GMT
For me the game has gone even more down from the first disappointment it gave when I played it through... still not a bad game. Just not a good ME game
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Post by Son of Dorn on Feb 5, 2019 16:07:32 GMT
Ah yes, Mass Effect 2. Overwise known as Daddy Issues Simulator.
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Post by dmc1001 on Feb 5, 2019 19:48:12 GMT
Ah yes, Mass Effect 2. Overwise known as Daddy Issues Simulator. ME1: Wrex, Ash (maybe granddaddy), Liara (mommy) and Garrus. ME2: Tali, Miranda, Jacob and Samara (daughter issues). Liara's and Garrus's parental issues weren't touched on to be recollection. ME3: Miranda, James (just barely, a comment) and maybe Jacob (did he talk about being a better father?).
ME2, if you look at squadmate ratios, has a better record on Daddy Issues than ME1. If you just look at numbers they're the same. ME3 has the best record.
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Post by ergates on Feb 5, 2019 19:54:25 GMT
Right up there in my top five favourite videogames, and I enjoy it far more than Mass Effect 1 - and I still love ME1 to bits. I don't even mind the planet scanning - you don't absolutely have to scan the hell out of every single planet until all resources are depleted - it's just a case of knowing what minerals you need for upgrades and knowing what planets to focus upon. I've always suspected that many of the people who complain about the scanning regard it in the same manner as they regard achievements - something they ABSOLUTELY MUST COMPLETE AT ALL COSTS, and so slavishly scan every single world in the game to the max until they have 100% of all gatherable resources. If that's the case then it's no wonder they get fed up with it.
I'll tell you something. I infinitely prefer it to that ghastly 'evade the Reapers' mini game on the ME3 galaxy map. I find that one to be tedium incarnate.
.... and even that is pleasurable when compared to Mass Effect Andromeda's 'drive around and around and around and spam probes' resource mechanic.
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Post by kotoreffect3 on Feb 5, 2019 21:52:59 GMT
Right up there in my top five favourite videogames, and I enjoy it far more than Mass Effect 1 - and I still love ME1 to bits. I don't even mind the planet scanning - you don't absolutely have to scan the hell out of every single planet until all resources are depleted - it's just a case of knowing what minerals you need for upgrades and knowing what planets to focus upon. I've always suspected that many of the people who complain about the scanning regard it in the same manner as they regard achievements - something they ABSOLUTELY MUST COMPLETE AT ALL COSTS, and so slavishly scan every single world in the game to the max until they have 100% of all gatherable resources. If that's the case then it's no wonder they get fed up with it.
I'll tell you something. I infinitely prefer it to that ghastly 'evade the Reapers' mini game on the ME3 galaxy map. I find that one to be tedium incarnate.
.... and even that is pleasurable when compared to Mass Effect Andromeda's 'drive around and around and around and spam probes' resource mechanic.
Yeah and its not like it takes that long to replenish resources. Doing a couple planets in between missions usually keeps my resources up.
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Post by Deleted on Feb 5, 2019 23:23:56 GMT
Right up there in my top five favourite videogames, and I enjoy it far more than Mass Effect 1 - and I still love ME1 to bits. I don't even mind the planet scanning - you don't absolutely have to scan the hell out of every single planet until all resources are depleted - it's just a case of knowing what minerals you need for upgrades and knowing what planets to focus upon. I've always suspected that many of the people who complain about the scanning regard it in the same manner as they regard achievements - something they ABSOLUTELY MUST COMPLETE AT ALL COSTS, and so slavishly scan every single world in the game to the max until they have 100% of all gatherable resources. If that's the case then it's no wonder they get fed up with it.
I'll tell you something. I infinitely prefer it to that ghastly 'evade the Reapers' mini game on the ME3 galaxy map. I find that one to be tedium incarnate.
.... and even that is pleasurable when compared to Mass Effect Andromeda's 'drive around and around and around and spam probes' resource mechanic.
Yeah and its not like it takes that long to replenish resources. Doing a couple planets in between missions usually keeps my resources up. ... and it's not like you have to drive around looking for resources in ME:A. You can buy them or let your strike teams acquire them for you. In ME2 you had to scan planets to cover anything over the basic ship upgrades. Even if you are mining from the Nomad, SAM will tell you when to open your mining interface as you drive through a zone and you can just keep driving and watch for blips on the graph as you go... then a short circle around to max the spike and you're done... probably with enough right there to research another gun or piece of armor. Most zones could be depleted in 3 or 4 probes. In ME2, many of the planets took 10-15 probes to deplete. In ME:A, unless you want to research every gun or upgrade at every single level, you don't really need to work that hard to get them.
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Post by themikefest on Feb 5, 2019 23:39:44 GMT
Ah yes, planet scanning. I've dismissed that claim. I've completed playthroughs without scanning for them with all characters surviving the game. Usually there's enough resources I get from a save import and from completing missions that give me enough for whatever weapon I'm using and to get the ship upgrades.
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Post by capn233 on Feb 6, 2019 0:28:32 GMT
It's still my favorite overall.
As far as scanning goes, I didn't find planet scanning all that tedious compared to some things in the ME series. It also helps to be on PC since the scan rate seems to be tied to the mouse dpi and settings.
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Post by Blast Processor on Feb 6, 2019 1:59:33 GMT
At first I thought this thread would be to discuss Raycevick's Mass Effect 2 retrospective.
^I did find it pretty interesting that BioWare had originally wanted dialogue interrupts in Mass Effect 1.
Mass Effect 1 is still the superior gaming experience in my opinion, but there's no denying the Mass Effect 2 had the best cast and the best use of the dialogue wheel. Jack is a favourite of mine and Mordin is one of BioWare's best characters. While the dialogue wheel in ME1 gave the player plenty of freedom (most of time), it also had a fair bit of fake choices. Mass Effect 2 perfected it. Dialogue often wasn't too dissimilar but choices where subtlety altered depending on Paragon/Renegade/Neutral. Anyway, I recently started my first playthrough of ME2 in years. Laughing like a mad idiot blasting the Praetorian on the Collector Ship with the Revenant. Reminiscing about how I gave up during that encounter on my first Insanity run using the Sentinel on New Game Plus. I kinda wanna see if I still have that save. Revenge is best served 9 years later!
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Post by Hanako Ikezawa on Feb 6, 2019 2:37:55 GMT
While I really enjoy the game, it is without question my least favorite game in the series. The number of characters I loved number in the single digits, and a good chunk of that is returning characters. Really the only big shoutouts for new characters is Legion and Kelly. The main story suffered since it was treated almost as just a backdrop for the companion quests. Almost every decision that Bioware has made about the series that I don't like, for example the Rule of Cool/Sexy overwriting the lore, started with this game.
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Post by michaeln7 on Feb 6, 2019 5:46:16 GMT
This might sound small in comparison, but I like how the flavor text for each power changed as you upgraded it.
Especially the class passive, with each "specialization" getting a neat little blurb; my favorites being Champion and Guardian.
"Your staying power lets you survive marathons of combat..." "You excel under stress..."
It really sells it rather than just: "+10% recharge speed". It connects the game mechanics to the story/experience.
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Post by Deleted on Feb 6, 2019 14:28:05 GMT
Ah yes, planet scanning. I've dismissed that claim. I've completed playthroughs without scanning for them with all characters surviving the game. Usually there's enough resources I get from a save import and from completing missions that give me enough for whatever weapon I'm using and to get the ship upgrades. I never said that it wasn't possible to not scan and still have everyone survive. There is enough from missions (if you loot well) to get the ship upgrades, which is all you need to do to allow everyone to survive. You are obviously not upgrading at least some of your squadmates, your armor, your powers, and your weapons. Scanning in ME2 can be spaced out over the course of the game to also avoid making it quite so tedious. However, it is still a tedious and unnecessarily time consuming mechanic and is the only "grindy" mechanic in that particular game. Most other RPG's I've played have numerous such grindy "collect this" features. ME1 even had them - collect 20 of each resources and 10 writings, etc. At least the resources in ME2 were used in some fashion... in ME1, they were pointless (which is probably why you just don't bother to collect them anymore as well, I'm guessing. I know I don't.
In ME:A, I let my strike teams collect resources for me and I buy the rest (selling gear I don't use to get the credits to do so). I've never had an issue getting the upgraded weapons I wanted.
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Post by themikefest on Feb 6, 2019 14:41:25 GMT
I never said that it wasn't possible to not scan and still have everyone survive. My response wasn't directed at your post, but to the posts mentioning planet scanning in general.
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Post by Deleted on Feb 6, 2019 15:03:54 GMT
I never said that it wasn't possible to not scan and still have everyone survive. My response wasn't directed at your post, but to the posts mentioning planet scanning in general. ... which includes mine, no? Your post merely prompted me to clarify mine further.
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Post by michaeln7 on Feb 7, 2019 2:37:40 GMT
I also think the classes are very well designed, you have a semi-designated role but you aren't completely forced into it. You have incredible strengths but a few weaknesses: Vanguard - close-quarters-champion but lacking range or synthetic counters Sentinel - perform well in any situation but not necessarily amazing Infiltrator - long-range-legend but lacking crowd control and barriers are a problem Soldier - master of firearms but not all firearms are equal Engineer - tech is your domain but there's a lot outside it Adept - no one is beyond your reach, but you need to get there first
Plus the weapons are punchy and effective.
Even if you play a class that only uses a pistol/SMG, you never feel like your guns are useless. Whereas if you start with a Shotgun, Sniper Rifle, or Assault Rifle you have a variety of ways to use said firearm (ammo powers, class ability, etc.)
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Post by ahglock on Feb 7, 2019 2:42:52 GMT
Psshaa. The vanguard has range he is ranged ad synthetic counters? It’s called the claymore.
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Post by griffith82 on Feb 7, 2019 4:12:09 GMT
Right up there in my top five favourite videogames, and I enjoy it far more than Mass Effect 1 - and I still love ME1 to bits. I don't even mind the planet scanning - you don't absolutely have to scan the hell out of every single planet until all resources are depleted - it's just a case of knowing what minerals you need for upgrades and knowing what planets to focus upon. I've always suspected that many of the people who complain about the scanning regard it in the same manner as they regard achievements - something they ABSOLUTELY MUST COMPLETE AT ALL COSTS, and so slavishly scan every single world in the game to the max until they have 100% of all gatherable resources. If that's the case then it's no wonder they get fed up with it.
I'll tell you something. I infinitely prefer it to that ghastly 'evade the Reapers' mini game on the ME3 galaxy map. I find that one to be tedium incarnate.
.... and even that is pleasurable when compared to Mass Effect Andromeda's 'drive around and around and around and spam probes' resource mechanic.
I dont mind it but I like ME3's better. It can be frustrating but not as boring as ME2's version.
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Post by eliscous on Feb 7, 2019 10:15:33 GMT
ME2 is a great game. There are a lot of really positives changes. The suicide mission is one of my favorite. However the main issue for me is the lack of choices. Whatever you did at the beginning you died. And atfer that Cerberus resurected you. That is for my personal taste to much space magic. There were a lot of other possiblities far less fetched. But the worst is that you are forced to work with them after. The only choice is that you can sometimes say that you don't agree with then or that you glad to work with them and that has no consequence during the game or during ME3. I would have much appreciate if I could have choose to side woth or with the Alliance (like in DAI siding with the templars or the mages). In this case you could encounter the new characters as allies or ennemies.
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Post by ahglock on Feb 7, 2019 15:24:35 GMT
Yeah ME2 had a initial buy in issue. Too much space magic with the resurrection stuff and joining Cerberus was too forced. Heck have the collectors capture you and you never die you are experimented on and it’s Cerberus that frees you before you got transferred through the whatever relay.
As for joining Cerberus they could have made it more palatable if you had been given time to choose and then upon contacting the alliance or the council they suggest you join as it’s the perfect opportunity to infiltrate them. Make the choice of really joining vs undercover joining more interesting by the character finding out that the alliance knew where you were but never attempted a rescue. So you’d still really have no choice in joining or not but your reasons are more believable for a range of characters. And they wouldn’t have to change dialogue based on your choice as you are either undercover so no one knows or legit joined them.
Once you get past the beginning it’s a fun story even if a bit off point from stopping the reapers.
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Post by Son of Dorn on Feb 7, 2019 15:27:31 GMT
Yeah ME2 had a initial buy in issue. Too much space magic with the resurrection stuff and joining Cerberus was too forced. Heck have the collectors capture you and you never die you are experimented on and it’s Cerberus that frees you before you got transferred through the whatever relay. As for joining Cerberus they could have made it more palatable if you had been given time to choose and then upon contacting the alliance or the council they suggest you join as it’s the perfect opportunity to infiltrate them. Make the choice of really joining vs undercover joining more interesting by the character finding out that the alliance knew where you were but never attempted a rescue. So you’d still really have no choice in joining or not but your reasons are more believable for a range of characters. And they wouldn’t have to change dialogue based on your choice as you are either undercover so no one knows or legit joined them. Once you get past the beginning it’s a fun story even if a bit off point from stopping the reapers. That would have been a interesting story, if it had played out like that.
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