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Post by ergates on Mar 11, 2019 15:10:55 GMT
Admiral Gerrel is an interesting one. I like the reversal that happens between games. ME2 portrays him as the good guy, on Tali's side and Koris as the unreasonable deluded blowhard... but as the story progresses we start to get glimpses of both in a different light. By the time the events of ME3 have played out we view Gerrel as a complete and total arse, and Koris as a inspirational voice for his people.
I never punch Gerrel, (save once when I deliberately did a 'worst case scenario' playthrough, deliberately choosing the most damaging, destructive or renegade options available through all three games). My Shepard may be furious at Gerrel, and sincerely wish to knock his head off over what he did but he has to restrain himself for the sake of the mission. Antagonising a Quarian admiral with a fleet of warships needed against The Reapers isn't a wise response; neither is doing anything to create dissonance and friction within the Quarian ranks. Consequently he bites the bullet and forgives Gerrel.
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Post by XJlock on Apr 3, 2019 7:37:42 GMT
Shooting Grunt.
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dmc1001
N7
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Post by dmc1001 on Apr 4, 2019 16:56:26 GMT
When can you shoot Grunt?
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Post by ahglock on Apr 4, 2019 17:03:38 GMT
When can you shoot Grunt? When you first take him out of the tank. A very specific line of dialogue prompts you to shoot him in the face a few times to little noticeable effect. Though that gets him to compliment you while joining.
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Post by dmc1001 on Apr 4, 2019 20:44:30 GMT
When can you shoot Grunt? When you first take him out of the tank. A very specific line of dialogue prompts you to shoot him in the face a few times to little noticeable effect. Though that gets him to compliment you while joining. Oh, I see. I've only ever had the scene where you have the gun pointed at him.
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Post by themikefest on Apr 4, 2019 21:39:41 GMT
When can you shoot Grunt? After letting him out of the tank
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Post by ahglock on Apr 4, 2019 22:02:32 GMT
When you first take him out of the tank. A very specific line of dialogue prompts you to shoot him in the face a few times to little noticeable effect. Though that gets him to compliment you while joining. Oh, I see. I've only ever had the scene where you have the gun pointed at him. Yeah I think the thing that gets people to miss it is you have to take a renegade like line of dialogue but not the red super power speaking line. As the red/blue lines are magic and make people back down on their own. If he doesn’t back down from your magic speaking powers you can trigger the red flashing icon of interrupts and cut scene shoot him. Virtually everyone will have enough renegade/paragon points to talk him down and it’s natural to use it when it’s a option.
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Post by garrusfan1 on Apr 5, 2019 1:31:47 GMT
Admiral Gerrel is an interesting one. I like the reversal that happens between games. ME2 portrays him as the good guy, on Tali's side and Koris as the unreasonable deluded blowhard... but as the story progresses we start to get glimpses of both in a different light. By the time the events of ME3 have played out we view Gerrel as a complete and total arse, and Koris as a inspirational voice for his people. I never punch Gerrel, (save once when I deliberately did a 'worst case scenario' playthrough, deliberately choosing the most damaging, destructive or renegade options available through all three games). My Shepard may be furious at Gerrel, and sincerely wish to knock his head off over what he did but he has to restrain himself for the sake of the mission. Antagonising a Quarian admiral with a fleet of warships needed against The Reapers isn't a wise response; neither is doing anything to create dissonance and friction within the Quarian ranks. Consequently he bites the bullet and forgives Gerrel. Yeah in ME2 he is likable but in ME3 we see who he really is. In the beggining I always said "go to war" or something like that. However after hanging out with legion I always choose don't go to war after I hand the admirals their ass's during tali's trial
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Post by ahglock on Apr 5, 2019 4:08:29 GMT
Admiral Gerrel is an interesting one. I like the reversal that happens between games. ME2 portrays him as the good guy, on Tali's side and Koris as the unreasonable deluded blowhard... but as the story progresses we start to get glimpses of both in a different light. By the time the events of ME3 have played out we view Gerrel as a complete and total arse, and Koris as a inspirational voice for his people. I never punch Gerrel, (save once when I deliberately did a 'worst case scenario' playthrough, deliberately choosing the most damaging, destructive or renegade options available through all three games). My Shepard may be furious at Gerrel, and sincerely wish to knock his head off over what he did but he has to restrain himself for the sake of the mission. Antagonising a Quarian admiral with a fleet of warships needed against The Reapers isn't a wise response; neither is doing anything to create dissonance and friction within the Quarian ranks. Consequently he bites the bullet and forgives Gerrel. Yeah in ME2 he is likable but in ME3 we see who he really is. In the beggining I always said "go to war" or something like that. However after hanging out with legion I always choose don't go to war after I hand the admirals their ass's during tali's trial
I’m the opposite. Before knowing legion I was okay with the geth. Yeah we are fighting them but they seem to be under the influence of the reapers. Maybe they’ll be nice if we break that influence. After meeting legion I’m pretty convinced they’d harvest all organic life if it gave them another hour of battery power for a flashlight they liked. They have their plans and they have 0 concern with how many people they’d have to kill to succeed. Currently none. But tomorrow who knows. Crazy ass sociopaths. Which fits for toasters.
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Post by Psychevore on Apr 7, 2019 8:21:43 GMT
I will take any and all 'freebies'. Freebies being instances where only morality points given are for one of them, not both. Several instances of those in ME1 and ME2, unsure about ME3. For instance, punching Manuel in ME1 gives you free renegade points (and, in my humble opinion, is the only right thing to do). There is no paragon equivalent of not punching him. In fact, that conversation also gives you free paragon points by choosing 'are you okay?' or something like that earlier in the conversation. Other example: saying 'are they blind?' in the first conversation with Udina. There's no dialogue option that gives you paragon points, only one that gives you renegade points. But it should be obvious I'm metagaming heavily and that's not for everyone
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LadyofNemesis
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Post by LadyofNemesis on Apr 7, 2019 11:28:09 GMT
I'm generally 90% Paragon and 10% Renegade
let's see... calling out Udina's bullsh*t when he sells out Shepard during Mass Effect 1
the 'you're working to hard' option during Garrus' recruitment mission and headbutting what's his name during Grunt's loyalty mission
those are a few of the top of my head, been a while since I completed the entire trilogy (and currently on a Dragon Age craze so it'll have to wait )
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Post by AnDromedary on Apr 10, 2019 18:34:57 GMT
I always do the renegade interrupt in the beginning of Miranda's LM because of this guy: He just cracks me up every time. Also, this action is IMO not really that renegade, it's just badass.
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Post by Deleted on Apr 10, 2019 18:48:46 GMT
I will take any and all 'freebies'. Freebies being instances where only morality points given are for one of them, not both. Several instances of those in ME1 and ME2, unsure about ME3. For instance, punching Manuel in ME1 gives you free renegade points (and, in my humble opinion, is the only right thing to do). There is no paragon equivalent of not punching him. In fact, that conversation also gives you free paragon points by choosing 'are you okay?' or something like that earlier in the conversation. Other example: saying 'are they blind?' in the first conversation with Udina. There's no dialogue option that gives you paragon points, only one that gives you renegade points. But it should be obvious I'm metagaming heavily and that's not for everyone Knocking pour Manual unconscious is just cruel. Dr. Warren has been dealing with him just fine until you arrived and he hadn't done anything "crazy or dangerous." She had given him medication as well and was just waiting for it to take effect. Besides, everything he said was the actual truth of the matter; and Shepard was just too clueless at that point to listen. It is something I will do if I'm wanting to open up an intimidate slot earlier and get a freebie intimidate point for doing some of the Citadel side quests before leaving the first time (metagaming); but had Bioware allocated the points differently, I'd never do it.
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Post by garrusfan1 on Apr 10, 2019 20:22:18 GMT
Yeah in ME2 he is likable but in ME3 we see who he really is. In the beggining I always said "go to war" or something like that. However after hanging out with legion I always choose don't go to war after I hand the admirals their ass's during tali's trial
I’m the opposite. Before knowing legion I was okay with the geth. Yeah we are fighting them but they seem to be under the influence of the reapers. Maybe they’ll be nice if we break that influence. After meeting legion I’m pretty convinced they’d harvest all organic life if it gave them another hour of battery power for a flashlight they liked. They have their plans and they have 0 concern with how many people they’d have to kill to succeed. Currently none. But tomorrow who knows. Crazy ass sociopaths. Which fits for toasters. Really? I always thought after talking to legion that the geth were just hardcore isolationist not an enemy as long as you left them alone.
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Post by garrusfan1 on Apr 10, 2019 20:23:09 GMT
I always do the renegade interrupt in the beginning of Miranda's LM because of this guy: He just cracks me up every time. Also, this action is IMO not really that renegade, it's just badass. I do this for the same reason I blow the tank under that clan speaker in mordin's loyalty mission...It makes things easier.
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ahglock
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Post by ahglock on Apr 10, 2019 20:34:53 GMT
I’m the opposite. Before knowing legion I was okay with the geth. Yeah we are fighting them but they seem to be under the influence of the reapers. Maybe they’ll be nice if we break that influence. After meeting legion I’m pretty convinced they’d harvest all organic life if it gave them another hour of battery power for a flashlight they liked. They have their plans and they have 0 concern with how many people they’d have to kill to succeed. Currently none. But tomorrow who knows. Crazy ass sociopaths. Which fits for toasters. Really? I always thought after talking to legion that the geth were just hardcore isolationist not an enemy as long as you left them alone.
There current plan leads toward isolationism. Stage 2 or a different plan who knows. And if they felt it would be 1% more efficient to kill all organics on the way to their goal they would.
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Post by melbella on Apr 13, 2019 2:02:34 GMT
Knocking pour Manual unconscious is just cruel. The first time I took the renegade option I was afraid Shepard might just shoot the guy. I was relieved it was only a punch instead.
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Post by dmc1001 on Apr 13, 2019 14:35:37 GMT
Knocking pour Manual unconscious is just cruel. The first time I took the renegade option I was afraid Shepard might just shoot the guy. I was relieved it was only a punch instead. I only did this once but it's a little creepy. Yeah, the guy is insane (not the flip side of genius no matter what the other scientist says). It also means Shepard had one hell of a temper. He'd be right there alongside Sloane getting demoted for that type of behavior, assuming it was typical. <iframe style="position: absolute; width: 23.960000000000036px; height: 4.759999999999991px; z-index: -9999; border-style: none;left: 15px; top: -5px;" id="MoatPxIOPT0_17809303" scrolling="no" width="23.960000000000036" height="4.759999999999991"></iframe> <iframe style="position: absolute; width: 23.96px; height: 4.76px; z-index: -9999; border-style: none; left: 1138px; top: -5px;" id="MoatPxIOPT0_48648765" scrolling="no" width="23.960000000000036" height="4.759999999999991"></iframe> <iframe style="position: absolute; width: 23.96px; height: 4.76px; z-index: -9999; border-style: none; left: 15px; top: 177px;" id="MoatPxIOPT0_64045166" scrolling="no" width="23.960000000000036" height="4.759999999999991"></iframe> <iframe style="position: absolute; width: 23.96px; height: 4.76px; z-index: -9999; border-style: none; left: 1138px; top: 177px;" id="MoatPxIOPT0_87011944" scrolling="no" width="23.960000000000036" height="4.759999999999991"></iframe>
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Post by Deleted on Apr 13, 2019 15:18:50 GMT
The first time I took the renegade option I was afraid Shepard might just shoot the guy. I was relieved it was only a punch instead. I only did this once but it's a little creepy. Yeah, the guy is insane (not the flip side of genius no matter what the other scientist says). It also means Shepard had one hell of a temper. He'd be right there alongside Sloane getting demoted for that type of behavior, assuming it was typical. What I found most creepy about it was Shepard's smile after hitting him. I have done it several times, but I don't like doing it. Ironically, it's my paragon starts (Spacer War Hero) that desperately need those 9 renegade points to make sure they have enough slots opened up to get through some of the assignments with checks on the Citadel... I ultimately wind up making assorted excuses for those Shepards as head canon since the smile after hitting Manuel is just so out of character for them.
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Post by melbella on Apr 13, 2019 17:46:27 GMT
He was driven mad by the beacon visions, the same ones Shepard is stuck with later. Not sure how many PTs it took me to realize that! Also not sure who pointed this out, but it's believed that ME1 Dr. Manuel is the same as in the Firewalker missions in ME2.
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Post by ahglock on Apr 13, 2019 19:50:24 GMT
I don’t find punching him that bad. It’s basically do you buy into his potential violence given that he was currently unstable or not. If you do. Your options are ko him or leave a crazy violent person alone in a room with a unarmed scientist.
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Post by dmc1001 on Apr 14, 2019 19:02:44 GMT
I don’t find punching him that bad. It’s basically do you buy into his potential violence given that he was currently unstable or not. If you do. Your options are ko him or leave a crazy violent person alone in a room with a unarmed scientist. Crazy but he showed no signs of violence.
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Post by sil on Apr 14, 2019 22:31:58 GMT
He was driven mad by the beacon visions, the same ones Shepard is stuck with later. Not sure how many PTs it took me to realize that! Also not sure who pointed this out, but it's believed that ME1 Dr. Manuel is the same as in the Firewalker missions in ME2. Didn't Dr. Manuel end up in Andromeda as one of the cultists worshipping a Remnant Architect on Kadara?
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Post by ahglock on Apr 15, 2019 22:56:43 GMT
I don’t find punching him that bad. It’s basically do you buy into his potential violence given that he was currently unstable or not. If you do. Your options are ko him or leave a crazy violent person alone in a room with a unarmed scientist. Crazy but he showed no signs of violence. He seemed to be unraveling. Where that ends up is hard to predict. If you don’t and she ends up bludgeoned to death it’s somewhat on you. If the place was secure you could just leave a guard. Get a dr to sedate him or something. In the field you make quick calls heavily leaning into playing it safe. In reality probably not punch him because punching people isn’t magic knock out juice. If you knock someone out for long enough for the dude to calm down he needs a dr. Thematically it movies, games etc it is magic and getting kod is harmless.
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Post by AnDromedary on Apr 16, 2019 19:05:42 GMT
I push that merc out the window during Thane's recruitment mission. It doesn't even seem like it should be a Renegade choice. I mean, what's different about that then shooting him in the back? It's not like they could take him prisoner and no way he could run free. This is actually one renegade interrupt I almost never do, even with a renegade Shepard. The reason: If you don't do it, you get to interrogate him with a renegade persuasion line that IMO is even better than the throwing scene. Shep: "If I throw you out that window, do you think you'll hear the sound you'll make when hitting the ground before you die?" Same goes for the guy in that little room in Thane's LM (between the catwalks). I never punch him because if you don't you get to pull the "There is a bomb! Run!!!" prank on him. (Though I have never figured out what determines if the guy will actually be there. Sometimes he is and sometimes he isn't, seems to be random.)
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