melbella
N7
Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Apr 16, 2019 19:12:53 GMT
(Though I have never figured out what determines if the guy will actually be there. Sometimes he is and sometimes he isn't, seems to be random.) That's weird....he's always been there when I get to that point. The cutscene starts as soon as you open the door. I have punched him once (renegade Shep) but usually pull the inspector card. Why you can't just say you're a SpecTRe chasing a bad guy and he needs to get out of your way, I don't know.
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Noxluxe
N4
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Post by Noxluxe on Apr 24, 2019 8:14:40 GMT
I always save David, and my last Shepard who was very Paragon in outlook and in private, but generally Renegade in methodology and during tense interactions, actually felt terrible about it afterwards. Feeling like a complete hypocrite for making and pressuring others into making so many terrible compromises for the greater good, while being unable to personally sacrifice a single disabled boy for a potential advantage against the Reapers.
It turned into her biggest regret and source of insecurity in the whole trilogy.
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dmc1001
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Apr 24, 2019 14:12:39 GMT
I always save David, and my last Shepard who was very Paragon in outlook and in private, but generally Renegade in methodology and during tense interactions, actually felt terrible about it afterwards. Feeling like a complete hypocrite for making and pressuring others into making so many terrible compromises for the greater good, while being unable to personally sacrifice a single disabled boy for a potential advantage against the Reapers. It turned into her biggest regret and source of insecurity in the whole trilogy. I can't even fathom leaving David behind. That goes beyond Paragon/Renegade to outright leaving an innocent to be tortured - even without knowing the eventual outcome.
Sometimes my Shepard loves to deny Gavin info.
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LadyofNemesis
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Post by LadyofNemesis on Apr 24, 2019 14:25:23 GMT
Killing Fist or allowing Wrex to do it (aka. have him finish his contract) and telling him he did a good job even my Paragons aren't going to allow such an a-hole to life
plus his ME2 cameo is lackluster at best 'it's your fault I'm in this position Shepard!' ...sure bud, whatever helps you sleep at night
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dmc1001
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Apr 24, 2019 14:30:35 GMT
Killing Fist or allowing Wrex to do it (aka. have him finish his contract) and telling him he did a good job even my Paragons aren't going to allow such an a-hole to life
plus his ME2 cameo is lackluster at best 'it's your fault I'm in this position Shepard!' ...sure bud, whatever helps you sleep at night
My current Shep is Paragade. That can get dicey in ME2 if I don't have enough points invested in either Paragon or Renegade to defuse Jack/Miranda and Tali/Legion situations.
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LadyofNemesis
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Post by LadyofNemesis on Apr 24, 2019 14:39:57 GMT
Killing Fist or allowing Wrex to do it (aka. have him finish his contract) and telling him he did a good job even my Paragons aren't going to allow such an a-hole to life
plus his ME2 cameo is lackluster at best 'it's your fault I'm in this position Shepard!' ...sure bud, whatever helps you sleep at night
My current Shep is Paragade. That can get dicey in ME2 if I don't have enough points invested in either Paragon or Renegade to defuse Jack/Miranda and Tali/Legion situations. Cameo (my current Shep) is 90% Paragon and 10% Renegade...she has a short fuse when dealing with certain people (politicians, slavers, crazy scientists...that sort of thing)
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Noxluxe
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Post by Noxluxe on Apr 24, 2019 15:08:07 GMT
I can't even fathom leaving David behind. That goes beyond Paragon/Renegade to outright leaving an innocent to be tortured - even without knowing the eventual outcome. Sometimes my Shepard loves to deny Gavin info. Agreed. It shouldn't be a no-brainer, in principle the stakes are high enough that just one person suffering or perishing miserably would be a small price to pay if it might help with the greater conflict. But it's almost impossible to imagine someone actually leaving him there and being able to live with themselves, the prospect is so messed up. Ugh. Maybe next time around I'll do it, and then that will be Shepards greatest regret. That, and having to gun down Wrex when he finds out about the sabotaged cure. That always stings.
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dmc1001
N7
Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Apr 24, 2019 15:13:47 GMT
Maybe next time around I'll do it, and then that will be Shepards greatest regret. That, and having to gun down Wrex when he finds out about the sabotaged cure. That always stings. Ah, so I see you like real RP just like I do. I remember one run with a Renegade Shep who let a lot of his squadmates die. While he had six months to ponder it between ME2 and ME3 he regretted it and approached things in ME3 from an entirely different perspective.
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Biotic Booty
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by dmc1001 on Apr 24, 2019 15:16:46 GMT
My current Shep is Paragade. That can get dicey in ME2 if I don't have enough points invested in either Paragon or Renegade to defuse Jack/Miranda and Tali/Legion situations. Cameo (my current Shep) is 90% Paragon and 10% Renegade...she has a short fuse when dealing with certain people (politicians, slavers, crazy scientists...that sort of thing) I imported as Paragon, or mostly so. It's just that in ME2 Shep is finding it easier to make Renegade decisions. There are far more assholes in ME2 than ME1. Which makes sense dealing with Cerberus and everyone on Omega. Hell, I've specifically gone out of my way to not meet up with Aria just because she demanded it. I decided to find Mordin first. Maybe I'll leave afterward and head to Alchera, followed by the Citadel to recruit Kasumi and meet up with Anderson. And maybe buy some fish and a space hamster.
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Post by themikefest on Apr 24, 2019 15:17:02 GMT
Killing Fist saves time if one wants to speed through the game. excellent
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LadyofNemesis
N5
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Post by LadyofNemesis on Apr 24, 2019 15:28:18 GMT
Killing Fist saves time if one wants to speed through the game. excellent plus you're doing the galaxy a favor
also Wrex is so half innocent about it when the other party member calls them out on it kinda like 'what? It was my job to kill him, now he's dead. 'Sides don't we have bigger problems?'
On the other hand I always let Helena Blake life, mostly because she actually throws her life around, becoming a 'social worker' on Omega love Shep's confusion as to what a social worker would want in a place like Omega (gee Shep, I dunno...maybe clean stuff up like your buddy Archangel?)
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Noxluxe
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Post by Noxluxe on Apr 24, 2019 15:42:52 GMT
Maybe next time around I'll do it, and then that will be Shepards greatest regret. That, and having to gun down Wrex when he finds out about the sabotaged cure. That always stings. Ah, so I see you like real RP just like I do. I remember one run with a Renegade Shep who let a lot of his squadmates die. While he had six months to ponder it between ME2 and ME3 he regretted it and approached things in ME3 from an entirely different perspective. Mhm. One thing I dislike about the snarky, light-hearted tone of recent Bioware games is that they downplay tragedy and terrible mistakes in the roleplaying, when those are drivers behind a lot of the most important personal development we go through in real life. Kind of turning your characters into mary sues unless you're prepared to headcanon in a lot of angst. The ME trilogy allows for the mary sue road too by essentially letting you pick the top right/left option at every turn and go through the series doing everything right and having it all work out as perfectly as possible, but it also allows for Shepard to make some serious blunders and engage in some really dark compromises on the assumption that they don't live in a video game and victory isn't guaranteed just by doing the right thing. And sometimes things don't work out as intended, and people get hurt. I'm right there with you that roleplaying those stories is a lot more satisfying. And when you first played the games as an idealistic and validation-starved teenager who just wanted to feel awesome for a while, it's nice to play them again after all these years and hear some fresh dialogue.
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Post by AnDromedary on Apr 25, 2019 21:44:18 GMT
Killing Fist or allowing Wrex to do it (aka. have him finish his contract) and telling him he did a good job even my Paragons aren't going to allow such an a-hole to life
plus his ME2 cameo is lackluster at best 'it's your fault I'm in this position Shepard!' ...sure bud, whatever helps you sleep at night
My current Shep is Paragade. That can get dicey in ME2 if I don't have enough points invested in either Paragon or Renegade to defuse Jack/Miranda and Tali/Legion situations. I mostly play paragade Shepards (with a varying directions) and I use the savegame editor to give them extra P/R points at the beginning of ME2. That system is so bad I have no scruples about cheating it. It basically prevents you from role-playing properly and since that is the most importnat aspect of a trilogy run for me, I just go around it.
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Noxluxe
N4
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Post by Noxluxe on Apr 26, 2019 3:50:30 GMT
My current Shep is Paragade. That can get dicey in ME2 if I don't have enough points invested in either Paragon or Renegade to defuse Jack/Miranda and Tali/Legion situations. I mostly play paragade Shepards (with a varying directions) and I use the savegame editor to give them extra P/R points at the beginning of ME2. That system is so bad I have no scruples about cheating it. It basically prevents you from role-playing properly and since that is the most importnat aspect of a trilogy run for me, I just go around it. Same. Every time I start ME2 I spend an hour or two farming Paragon and Renegade in equal measure so I know I can max both out with bonuses later. Normally that sort of cheat feels dirty and I avoid it - I haven't used the gold duplication trick in DA:O since I was fifteen - but a system that actively punishes you for picking neutral dialogue options which are just as well-written and even occasionally better than the others, or alternating between attitudes depending on the circumstances which is where the real RP gold is to be found, is too stupid to deserve any respect. And it really, really is stupid. It's like the developers figured that we only wanted to play one of two different Shepards every run, with barely any overlap even. Whoever made that call was either having a very busy day and didn't think it through, or has a seriously warped idea of how humans think and act and behave with different priorities in different situations.
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Post by andydandymandy on May 5, 2019 8:30:07 GMT
Always punch Admiral Gerrel. Always.
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Post by garrusfan1 on May 5, 2019 19:55:06 GMT
I can't even fathom leaving David behind. That goes beyond Paragon/Renegade to outright leaving an innocent to be tortured - even without knowing the eventual outcome. Sometimes my Shepard loves to deny Gavin info. Agreed. It shouldn't be a no-brainer, in principle the stakes are high enough that just one person suffering or perishing miserably would be a small price to pay if it might help with the greater conflict. But it's almost impossible to imagine someone actually leaving him there and being able to live with themselves, the prospect is so messed up. Ugh. Maybe next time around I'll do it, and then that will be Shepards greatest regret. That, and having to gun down Wrex when he finds out about the sabotaged cure. That always stings. See my problem is even when I play as renegade as I can I still can't kill wrex at virmire and can't let my squadmates die in ME2. And even if wrex was dead I would still have to cure the genophage for my krogan son grunt. Certain things I just have to do. I have to make peace with the geth and quarians since I couldn't see tali die or legion killed like he is if you choose the quarians. Just like I have to save as many squadmates and former squadmates as I can. In my entire playthorugh (except my first one in ME3 and before I figured out how to save everyone in the suicide mission) I never had more then thane,mordin,WHoever died on virmire,and legion. I just can't have my friends die. I also have to save the rachni queen as well in ME1 and ME3 (in ME3 she was just trying to stay away and be good but the reapers got her I just can't kill her)
There are some other things I rarely do too but those are the ones I always do
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Post by Noxluxe on May 5, 2019 21:54:12 GMT
Agreed. It shouldn't be a no-brainer, in principle the stakes are high enough that just one person suffering or perishing miserably would be a small price to pay if it might help with the greater conflict. But it's almost impossible to imagine someone actually leaving him there and being able to live with themselves, the prospect is so messed up. Ugh. Maybe next time around I'll do it, and then that will be Shepards greatest regret. That, and having to gun down Wrex when he finds out about the sabotaged cure. That always stings. See my problem is even when I play as renegade as I can I still can't kill wrex at virmire and can't let my squadmates die in ME2. And even if wrex was dead I would still have to cure the genophage for my krogan son grunt. Certain things I just have to do. I have to make peace with the geth and quarians since I couldn't see tali die or legion killed like he is if you choose the quarians. Just like I have to save as many squadmates and former squadmates as I can. In my entire playthorugh (except my first one in ME3 and before I figured out how to save everyone in the suicide mission) I never had more then thane,mordin,WHoever died on virmire,and legion. I just can't have my friends die. I also have to save the rachni queen as well in ME1 and ME3 (in ME3 she was just trying to stay away and be good but the reapers got her I just can't kill her)
There are some other things I rarely do too but those are the ones I always do
That's pretty much how I rolled during my first few playthroughs as well. Then I got bored with the perfect hero shtick, and resolved myself to play the series through making deliberate and truly uncomfortable moral compromises that I KNEW would sit with Shepard for the entire playthrough, so that by the time s/he finally returned to Earth in 3 she would have so many doubts and regrets about the things she had done that she would have to fight twice as hard at the end to justify it all. That particular series playthrough outshone every other one I've done so thoroughly that I couldn't think of a reason to play the trilogy again for several years. It was beyond beautiful. It was poetic. Turns out that having to gun Mordin down to stop him from fixing the cure and sabotaging the alliance with the Salarians that might save everyone, and first receiving Wrex' adulation for your help knowing you've utterly betrayed his trust and then having to execute him in self-defense and to keep him quiet when he learns the truth, are some of the heaviest and most well-written and dramatic and emotional moments in any RPG ever. I was blown away. My Shepards have always truly admired both Mordin and Wrex as respectively the most brilliant physician they ever met, and the bravest and most determined and constructive visionary. None of that "you'll never be better than Commander Shepard" crap. Mordin is a true genius and ruthless man of action who has spent his entire life protecting people from the horrors of the galaxy tooth and nail, and Wrex browbeats his entire species into getting their act together and facing the future as one all by himself. Nothing Shepard, or anything any human in recorded history, has done even comes close to being as impressive as that. And nothing else in the series is even half as heart-wrenching as pulling the trigger that ends them and undoes all their work for the greater good. I didn't bother figuring out how to game the suicide mission until recently, and was irritated whenever I got through without casualties. Suicide missions have casualties, period. This time around I'm planning for Samara, Jacob, Kasumi, Zaeed and half the Normandy crew to die. And even then I feel like I'm being too soft on them all, not letting anyone who really matters die, mostly because Miranda, Legion, Mordin and Thane all have more interesting and dramatic deaths in 3.
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Post by NotN7 on May 5, 2019 22:00:41 GMT
Always punch Admiral Gerrel. Always. Ditto
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Post by sil on May 6, 2019 7:45:49 GMT
Always punch Admiral Gerrel. Always. Just shows what a legend Shepard truly is. He can punch a helmet with enough force to throw back the admiral, and it doesn't even hurt his hand.
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Post by themikefest on May 6, 2019 11:36:29 GMT
Always punch Admiral Gerrel. Always. Just shows what a legend Shepard truly is. He can punch a helmet with enough force to throw back the admiral, and it doesn't even hurt his hand. Shepard punches the Admiral in the gut causing the Admiral to double over. In Arrival, Shepard punches the guards in the head, who are wearing helmets, with enough force to knock them out. Hmmm. Maybe ME3 went about it all wrong. Just have Shepard punch the reapers. It seems Shepard has the punch of doom.
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Post by garrusfan1 on May 6, 2019 20:32:50 GMT
See my problem is even when I play as renegade as I can I still can't kill wrex at virmire and can't let my squadmates die in ME2. And even if wrex was dead I would still have to cure the genophage for my krogan son grunt. Certain things I just have to do. I have to make peace with the geth and quarians since I couldn't see tali die or legion killed like he is if you choose the quarians. Just like I have to save as many squadmates and former squadmates as I can. In my entire playthorugh (except my first one in ME3 and before I figured out how to save everyone in the suicide mission) I never had more then thane,mordin,WHoever died on virmire,and legion. I just can't have my friends die. I also have to save the rachni queen as well in ME1 and ME3 (in ME3 she was just trying to stay away and be good but the reapers got her I just can't kill her)
There are some other things I rarely do too but those are the ones I always do
That's pretty much how I rolled during my first few playthroughs as well. Then I got bored with the perfect hero shtick, and resolved myself to play the series through making deliberate and truly uncomfortable moral compromises that I KNEW would sit with Shepard for the entire playthrough, so that by the time s/he finally returned to Earth in 3 she would have so many doubts and regrets about the things she had done that she would have to fight twice as hard at the end to justify it all. That particular series playthrough outshone every other one I've done so thoroughly that I couldn't think of a reason to play the trilogy again for several years. It was beyond beautiful. It was poetic. Turns out that having to gun Mordin down to stop him from fixing the cure and sabotaging the alliance with the Salarians that might save everyone, and first receiving Wrex' adulation for your help knowing you've utterly betrayed his trust and then having to execute him in self-defense and to keep him quiet when he learns the truth, are some of the heaviest and most well-written and dramatic and emotional moments in any RPG ever. I was blown away. My Shepards have always truly admired both Mordin and Wrex as respectively the most brilliant physician they ever met, and the bravest and most determined and constructive visionary. None of that "you'll never be better than Commander Shepard" crap. Mordin is a true genius and ruthless man of action who has spent his entire life protecting people from the horrors of the galaxy tooth and nail, and Wrex browbeats his entire species into getting their act together and facing the future as one all by himself. Nothing Shepard, or anything any human in recorded history, has done even comes close to being as impressive as that. And nothing else in the series is even half as heart-wrenching as pulling the trigger that ends them and undoes all their work for the greater good. I didn't bother figuring out how to game the suicide mission until recently, and was irritated whenever I got through without casualties. Suicide missions have casualties, period. This time around I'm planning for Samara, Jacob, Kasumi, Zaeed and half the Normandy crew to die. And even then I feel like I'm being too soft on them all, not letting anyone who really matters die, mostly because Miranda, Legion, Mordin and Thane all have more interesting and dramatic deaths in 3. Well I still do bad stuff like pushing that merc out the window in ME2 and I let zaeed do his thing in his loyalty mission. As well as a bunch of little stuff. Also if you have wrex alive then you get more war assets for doing the cure then if you don't do it. With wreav you get more for not doing the cure. I do stuff like punch the assistant on eden prime and use the renegade dialouge to get that colonists on eden prime to tell me who is contact is. And yeah I always execute fist. Still I guess in the end I am always the good guy.
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Post by flyingsquirrel on Jul 16, 2019 21:07:02 GMT
My Paragons always chew Gerrel out in ME3, though they don't punch him. What he did was completely reckless and risked making the conflict with the geth even worse at a time when Shepard and others are trying to get it under control. Especially if you're playing a Paragon who favors geth/quarian peace from the beginning, it makes no sense to say you understand or agree with his decision. I'm not sure why saying that is even considered Paragon in the first place, other than that it's less confrontational, but to me the moral issue of escalation vs. peace is way more important in that context than the question of what's more polite.
(This is perhaps one example of Paragon/Renegade just not working that well - Bioware used the system to accentuate several different types of contrasts, and here they just weren't compatible.)
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Fortifying everything.
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Post by Son of Dorn on Jul 16, 2019 21:19:35 GMT
Just shows what a legend Shepard truly is. He can punch a helmet with enough force to throw back the admiral, and it doesn't even hurt his hand. Shepard punches the Admiral in the gut causing the Admiral to double over. In Arrival, Shepard punches the guards in the head, who are wearing helmets, with enough force to knock them out. Hmmm. Maybe ME3 went about it all wrong. Just have Shepard punch the reapers. It seems Shepard has the punch of doom. Punch of doom you say? Doom Slayer: Hold my beer...
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Quickpaw
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Origin: Tuldabar
XBL Gamertag: Shadow Quickpaw
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Tuldabar
Shadow Quickpaw
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Post by Quickpaw on Aug 10, 2019 2:44:56 GMT
I have a few... some just renegade conversation options instead of interrupts, but that's neither here nor there.
Threatening the window merc. "What sound will you make when you hit the ground? Think you'll hear it before you die?" Taking out that Exo-Geni asshole on Ferros instead of talking him down. Seriously, he's made his intent clear. No reason to try to show him mercy. Faking out that mechanic on the catwalks with a bomb scare. "Heh heh heh. I can't believe that worked!" (Wish I could pull a gun in the interrogation scene beforehand. Has WAAAAAAAAAAAAAAAAY too high a renegade ceiling) Headbutting Uvenk on Grunt's behalf. SO satisfying. Leaving "Captain Taylor" to eat his punishment. Calling the Illusive Man out on his bullshit at every opportunity. "I'm sorry, I'm having a trouble hearing you. There's a lot of Bullshit on this line." Intimidating the quarantine guard on Omega. "Take a good long look. Do I LOOK like a looter?" Punching Gerral after that stunt he pulls with the Dreadnought. "Admiral; you jeopardized your mission AND your people! GET THE HELL OFF MY SHIP."
Renegading the batarians holding Mordin's assistant. "Pull that trigger and you're breathing through a new hole in the head. Let him live I let you leave. Simple as that."
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Post by AnDromedary on Aug 13, 2019 17:25:38 GMT
Just shows what a legend Shepard truly is. He can punch a helmet with enough force to throw back the admiral, and it doesn't even hurt his hand. Shepard punches the Admiral in the gut causing the Admiral to double over. In Arrival, Shepard punches the guards in the head, who are wearing helmets, with enough force to knock them out. Hmmm. Maybe ME3 went about it all wrong. Just have Shepard punch the reapers. It seems Shepard has the punch of doom. Would have been cool if those scenes would change, depending on the upgrades you got in ME2. If you didn't get Shepard's cybernetic upgrades (like heavy bone weave), s/he just hurts his/her hand instead.
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