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Post by redeem on Jun 25, 2020 0:09:31 GMT
ME2 is by far my favourite of the series, but for me, it is one of the reasons ME3 ended up as badly as it did (ending not withstanding). The beginning death scene meant nothing as to just add dramatic effect. Was it cool and interesting? Sure. But it served no purpose other than being a shallow reason for Shepard to work for Cerberus. The whole game is urgent, but it's a giant side quest. ME1 set the stage for how powerful the Reapers are. They saw what Sovereign did. Instead of a game built on researching and finding out more, you're led on a wild goose chase to protect abducted humans from being turned in to a Human Reaper, which ended up serving no literary purpose in the trilogy's storyline nor was it explained why they were making one. Arrival meant nothing as the Reapers just... flew in? In 2 years? Without massively FTL travel? ME3 is not without faults, but there was only so much they could write to subdue the Reaper threat within the context of a single game.
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Post by KaiserShep on Jun 25, 2020 1:15:20 GMT
The Alliance’s jurisdiction shouldn’t really much matter as far as the Reapers or Collectors are concerned. Any part of galactic civilization becoming too aware of their presence only increases risk of endangering their operation. The fact that Cerberus became aware of their operations is that risk realized. Their confidence isn’t really the best excuse either, because the thing that undermines all of this in the end is the fact that they most certainly would be aware that the Reapers are returning to the galaxy in just a few short years after the demise of Sovereign. They would probably have served the reapers better lying in wait and then working alongside them to round up and subjugate the masses. As a result, the main plot itself ends up being severely half-baked, and makes the game meander a bit too much. A major symptom of this is the detachment of the vast majority of the stories in the game to the Collector plot. There’s seldom (if any) a character or side plot affected that is somehow connected to them. In Dragon Age: Origins, there’s lot of different things we can do, not all of which are totally involving the Blight, but the Blight is often a catalyst for a lot of what’s going on around our protagonist. I actually do find it problematic that in a short span (what was it, two years?) the reapers arrived in the galaxy by just... flying towards it . What was the point of Arrival and Sovereign and the Human Reaper even ? As you say, they could've just lied in wait. That was a point I never liked about the story. Then again, I dissagree about your argument with the collectors and the reapers because it assumes a bit that they are perfect villains that never take risks. Given what we knew at the time, that the reapers had no way whatsoever of entering the milky way without assistance, it was a pretty reasonable risk to abduct people in a region where the main government (the council) had no power to act. They might've known beforehand that Cerberus could oppose them but they just probably said "fuck it, if we don't make the human reaper now then we'll never make it. We gotta go with it now". Of course, this all seemed pointless because the reapers just fucking......... flew in. To clarify, I defend the abduction bit because of two reasons: 1) It's play on the sci-fi trope that aliens come to abduct people, which is exactly what the collectors do. Bioware though, plays on the trope by presenting the actual consequences of people who are kidnapped by aliens and never come back 2) It adds incredible urgency to the plot; it's not about saving the galaxy or civilization, it's about saving humble working people that are being killed and kidnapped for maker knows what purpose. I could've done with another plot, I admit... but perhaps not an investigation, at least not one that didn't had the level of urgency this one had: Shepard had to team up with one of the worst terrorist organizations in the galaxy because it was the only way they could save the collectors. I don’t mind the abduction part, but the human reaper was just out of control. I would’ve preferred if we could save any captives held at the Collector Base and just forget about the Contra boss fight, which was just a dumb design anyway. Maybe fight the Collector general, who could be some sort of more powerful Praetorian-like enemy or something.
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Post by Highwayman667 on Jun 25, 2020 1:23:33 GMT
Meh, The Collectors are kind of an *sspull. Not that the Reapers shouldn't have servants of some kind in the MW. But they were so powerful that I'm left to wonder why Saren needed Heretic Geth Tank-Bred Krogan and indoctrinated Asari Huntresses in ME1 when a few Collectors and their swarms could have crippled the Citadel. The kidnapping felt really pointless and artificial. Why do the Reapers risk revealing such a potent hidden weapon before they are ready to properly harvest the galaxy? They couldn't wait on building the human Reaper for three years? These things are immortal, shouldn't they take the long view? Investigating the Reapers could have led to, or perhaps even be inspired by the discovery of something like the Alpha Relay, or some other backup plan to reach the Milky Way more quickly. Instead of abducted colonies, how about indoctrinated colonies aiding the Reapers in their return? Thus ME2 could have been about thwarting the Reapers again, but this time with a focus on studying the Reapers, learning their powers and more importantly, their limitations. But since it's set largely outside of Citadel and Alliance control, Shepard would have to team up with less savory forces. Like Cerberus. COuld have done away with that lame "cure for death" intro as well. I understand your point but the Reapers programming demanded they handle any space-faring races whenever they punched the 50.000 year clock. I could see the urgency of their goal in Mass Effect 2 because there was absolutely no way they could've arrived in the Milky Way if they hadn't risked it with the Collectors. Of course, Arrival muddles all of that. And could the Collectors really have crippled the Citadel ? It only took the Normandy SR-2 to break their ship. I don't think their vessel could've stood a chance against the might of the Turian navy. Even Sovereign needed an entire geth fleet to face the citadel. And that intro was cool as hell brah. Edér is dissapointed.
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Post by Iakus on Jun 25, 2020 1:32:36 GMT
Meh, The Collectors are kind of an *sspull. Not that the Reapers shouldn't have servants of some kind in the MW. But they were so powerful that I'm left to wonder why Saren needed Heretic Geth Tank-Bred Krogan and indoctrinated Asari Huntresses in ME1 when a few Collectors and their swarms could have crippled the Citadel. The kidnapping felt really pointless and artificial. Why do the Reapers risk revealing such a potent hidden weapon before they are ready to properly harvest the galaxy? They couldn't wait on building the human Reaper for three years? These things are immortal, shouldn't they take the long view? Investigating the Reapers could have led to, or perhaps even be inspired by the discovery of something like the Alpha Relay, or some other backup plan to reach the Milky Way more quickly. Instead of abducted colonies, how about indoctrinated colonies aiding the Reapers in their return? Thus ME2 could have been about thwarting the Reapers again, but this time with a focus on studying the Reapers, learning their powers and more importantly, their limitations. But since it's set largely outside of Citadel and Alliance control, Shepard would have to team up with less savory forces. Like Cerberus. COuld have done away with that lame "cure for death" intro as well. I understand your point but the Reapers programming demanded they handle any space-faring races whenever they punched the 50.000 year clock. I could see the urgency of their goal in Mass Effect 2 because there was absolutely no way they could've arrived in the Milky Way if they hadn't risked it with the Collectors. Of course, Arrival muddles all of that. And could the Collectors really have crippled the Citadel ? It only took the Normandy SR-2 to break their ship. I don't think their vessel could've stood a chance against the might of the Turian navy. Even Sovereign needed an entire geth fleet to face the citadel. And that intro was cool as hell brah. Edér is dissapointed. But what could the Collectors and their human Reaper do to get the Reapers there any sooner? I believe the joke at the time was "What's the human Reaper going to do, punch the Citadel?" Yes, the Collectors could have crippled the Citadel. They wouldn't have even needed their ship (the fact that they only seemed to use one ship was another huge plot hole) . They could have gone with Saren through the Conduit and sent their swarms through the Citadel. C-Sec would have been rendered helpless, as well as Shepard & team once they followed through. Saren could havhad the run of the place while everyone was stuck in stasis. The arms would have stayed closed, and no one could have touched Sovereign.
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Post by Hanako Ikezawa on Jun 25, 2020 1:34:45 GMT
The Collectors has more than one ship. We see another one in Mass Effect: Paragon Lost doing the same mission as the ME2 one. Then of course the ones in ME3 via Codex and MP.
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Post by Iakus on Jun 25, 2020 1:54:54 GMT
The Collectors has more than one ship. We see another one in Mass Effect: Paragon Lost doing the same mission as the ME2 one. Then of course the ones in ME3 via Codex and MP. Yeah, later on. But in ME2 it's the same ship Every. Single. Time. Destroying the SR-1, Horizon, the one that ambushed Shepard, attacking the SR-2, and defending the Collector Base. Same one every time. I suspect people (like me) pointing that out got them scrambling afterwards to show "Oh, the Collectors totally had more ships"
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Post by themikefest on Jun 25, 2020 2:08:18 GMT
The Collectors has more than one ship. We see another one in Mass Effect: Paragon Lost doing the same mission as the ME2 one. Then of course the ones in ME3 via Codex and MP. So to know there was another ship I would have had to watch a cartoon and play multiplayer? About the codex. Can you post a link?
What's funny is when I took Vega on the geth dreadnought, he says it kind of reminds him of when he destroyed a collector ship. I wanted my Shepard to ask him about that. It wasn't until about 6-7 months later the answer comes via a cartoon, one I haven't seen but heard about through the old bsn.
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Post by KaiserShep on Jun 25, 2020 8:56:51 GMT
The thing that’s never clear is that the Reapers presumably release the collectors from their control before the general dies, suggesting maybe that these guys are of no use to them without that galactic core facility. I feel that BioWare didn’t want to just cast them aside entirely, so they just added them to multiplayer and made that stupid Awakened variant to add variety to the mode. I like how Shepard never encounters one again in 3.
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Post by Pounce de León on Jun 25, 2020 10:53:23 GMT
That's a bit harsh. I think we all clearly saw that the Alliance had no jurisdiction in the Terminus Systems and thus the collectors felt confident in how they acted with the human colonies. If it hadn't been for Cerberus, the reapers would've been succesful. Investigating the reapers would've been interesting, depending on your proposal, but after Mass Effect 1 you needed something with almost equal amount of urgency. I myself thought human colonies being abducted, a subverted sci-fi trope almost no one caught, was pretty on point. Meh, The Collectors are kind of an *sspull. Not that the Reapers shouldn't have servants of some kind in the MW. But they were so powerful that I'm left to wonder why Saren needed Heretic Geth Tank-Bred Krogan and indoctrinated Asari Huntresses in ME1 when a few Collectors and their swarms could have crippled the Citadel. The kidnapping felt really pointless and artificial. Why do the Reapers risk revealing such a potent hidden weapon before they are ready to properly harvest the galaxy? They couldn't wait on building the human Reaper for three years? These things are immortal, shouldn't they take the long view? Investigating the Reapers could have led to, or perhaps even be inspired by the discovery of something like the Alpha Relay, or some other backup plan to reach the Milky Way more quickly. Instead of abducted colonies, how about indoctrinated colonies aiding the Reapers in their return? Thus ME2 could have been about thwarting the Reapers again, but this time with a focus on studying the Reapers, learning their powers and more importantly, their limitations. But since it's set largely outside of Citadel and Alliance control, Shepard would have to team up with less savory forces. Like Cerberus. COuld have done away with that lame "cure for death" intro as well. The human rieper and the magic transformation of organic matter into anorganic with another magic kiss to grant the new rieper (that somehow looks different to all the other riepers) sentience, is one of the biggest arse-pulls in Mass Effect. That's what Saren thought too and he implemented a proper contingency plan.
Human Reaper my ass. The only good thing about it was getting rid of snitch Kelly, that creep.
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Post by Pounce de León on Jun 25, 2020 10:56:49 GMT
The Collectors has more than one ship. We see another one in Mass Effect: Paragon Lost doing the same mission as the ME2 one. Then of course the ones in ME3 via Codex and MP. So to know there was another ship I would have had to watch a cartoon and play multiplayer? About the codex. Can you post a link?
What's funny is when I took Vega on the geth dreadnought, he says it kind of reminds him of when he destroyed a collector ship. I wanted my Shepard to ask him about that. It wasn't until about 6-7 months later the answer comes via a cartoon, one I haven't seen but heard about through the old bsn.
Same at the very start if you haven't played the DLC between 2 & 3. Vega and Shepard talk and Vega comments ".. with the shit you done?" But what shit was done is never explained.
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Post by Pounce de León on Jun 25, 2020 10:58:01 GMT
The thing that’s never clear is that the Reapers presumably release the collectors from their control before the general dies, suggesting maybe that these guys are of no use to them without that galactic core facility. I feel that BioWare didn’t want to just cast them aside entirely, so they just added them to multiplayer and made that stupid Awakened variant to add variety to the mode. I like how Shepard never encounters one again in 3. As far as I'm concerned: they died with the collector base.
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Post by themikefest on Jun 25, 2020 12:35:51 GMT
So to know there was another ship I would have had to watch a cartoon and play multiplayer? About the codex. Can you post a link?
What's funny is when I took Vega on the geth dreadnought, he says it kind of reminds him of when he destroyed a collector ship. I wanted my Shepard to ask him about that. It wasn't until about 6-7 months later the answer comes via a cartoon, one I haven't seen but heard about through the old bsn.
Same at the very start if you haven't played the DLC between 2 & 3. Vega and Shepard talk and Vega comments ".. with the shit you done?" But what shit was done is never explained. Anderson was the one who says the sh*t you've done. Too bad my Shepard couldn't smack that clown upside the head and say the same or rather say the lack of sh*t Anderson and/or the Alliance did not do for the 2 years Shepard was dead.
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Post by Highwayman667 on Jun 25, 2020 20:32:21 GMT
But what could the Collectors and their human Reaper do to get the Reapers there any sooner? I believe the joke at the time was "What's the human Reaper going to do, punch the Citadel?" Yes, the Collectors could have crippled the Citadel. They wouldn't have even needed their ship (the fact that they only seemed to use one ship was another huge plot hole) . They could have gone with Saren through the Conduit and sent their swarms through the Citadel. C-Sec would have been rendered helpless, as well as Shepard & team once they followed through. Saren could havhad the run of the place while everyone was stuck in stasis. The arms would have stayed closed, and no one could have touched Sovereign. I think another reaper would've cut through the weakened citadel defenses like butter. At least that was my interpretation. It was just Sovereign Part II. Now just being realistic, the reason why the collectors didn't accompany Saren was... because they didn't exist yet ... the writers hadn't created them yet. You could probably say it was an issue of foresight from their part but I can't say it hurt the story too much. Arrival though... that screwed things plenty
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Post by themikefest on Jun 25, 2020 21:23:50 GMT
The fight with Sovereign was lame. All those ships not putting a dent in the reaper. Of course I had to laugh when that one alliance ship flew right into the reaper destroying itself. Idiots. The part that is bad is after the shields are disabled. It wasn't taking any damage even after the shields were disabled. In comes this puny-itsy-bitsy-teenie-weenie frigate, with a fighter on each side, to destroy the reaper. Look at ME3, the battle over Earth. That one Alliance ship fired 2 shots destroying two legs on the reaper. So what changed between ME1 and ME3. Did the reapers make a pit stop on their way to the Milky Way to reduce their defenses? Was it because ME3 is the best place to start playing a trilogy?
I believe the collectors would have worked better with Sovereign. The collectors have the swarm. I mean why not? They were already under reaper control. Why waste the time with the geth? Oh, I forgot, it's because of thing. If only Leviathan programmed thing better. Of course the collectors and thing never existed until after the events of ME1, at least for the collectors. With thing, it never exist until the last 15 minutes of ME3.
What changed about the reapers? In comes this cycle and all of sudden they turn stupid? I wonder if the mechanics forgot to give the reapers their every cycle check. Maybe it was because they forgot to take their medication.
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Post by Ascend on Jul 3, 2020 14:20:56 GMT
ME2 is by far my favourite of the series, but for me, it is one of the reasons ME3 ended up as badly as it did (ending not withstanding). The beginning death scene meant nothing as to just add dramatic effect. Was it cool and interesting? Sure. But it served no purpose other than being a shallow reason for Shepard to work for Cerberus. The whole game is urgent, but it's a giant side quest. ME1 set the stage for how powerful the Reapers are. They saw what Sovereign did. Instead of a game built on researching and finding out more, you're led on a wild goose chase to protect abducted humans from being turned in to a Human Reaper, which ended up serving no literary purpose in the trilogy's storyline nor was it explained why they were making one. Arrival meant nothing as the Reapers just... flew in? In 2 years? Without massively FTL travel? ME3 is not without faults, but there was only so much they could write to subdue the Reaper threat within the context of a single game. I fully agree. And that is exactly why I think ME2 is one of the most overrated sequels ever. As a standalone game, it's great. But as part of a trilogy, it really is the worst of the bunch. It created too many loopholes and did too many things that were pretty much unimportant for the progression of the plot. It's the reason I have been saying that it's ME2 that started the decline of Mass Effect.
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Post by redeem on Jul 3, 2020 18:36:57 GMT
ME2 is by far my favourite of the series, but for me, it is one of the reasons ME3 ended up as badly as it did (ending not withstanding). The beginning death scene meant nothing as to just add dramatic effect. Was it cool and interesting? Sure. But it served no purpose other than being a shallow reason for Shepard to work for Cerberus. The whole game is urgent, but it's a giant side quest. ME1 set the stage for how powerful the Reapers are. They saw what Sovereign did. Instead of a game built on researching and finding out more, you're led on a wild goose chase to protect abducted humans from being turned in to a Human Reaper, which ended up serving no literary purpose in the trilogy's storyline nor was it explained why they were making one. Arrival meant nothing as the Reapers just... flew in? In 2 years? Without massively FTL travel? ME3 is not without faults, but there was only so much they could write to subdue the Reaper threat within the context of a single game. I fully agree. And that is exactly why I think ME2 is one of the most overrated sequels ever. As a standalone game, it's great. But as part of a trilogy, it really is the worst of the bunch. It created too many loopholes and did too many things that were pretty much unimportant for the progression of the plot. It's the reason I have been saying that it's ME2 that started the decline of Mass Effect. I do not remember where I read it, but someone did say that even though they wanted a trilogy, they never actually planned it thoroughly in advance. Which makes sense. Each game is so wildly different from a pacing perspective. ME1 is super fast paced in trying to chase down a rogue spectre and then you find out there's a much bigger threat. ME2 is purely character driven and largely one giant side quest in the grand scheme. And then ME3 throws a literal galactic level threat slowed down because you have to reconcile multiple plot points (Omega/Quarian/Krogan/Cerberus) from previous installments while remembering there is galaxy wide extinction happening. ME2 in my opinion was the best stand alone game in the series and for me, the best game Bioware has ever created, but in the context of continuity and storyline, it falls prey to the same thing the MET did; inconsistency. Great, great character writing and the Quarian-Geth and Krogan dilemma's were some of the more interesting things in the series, but I couldn't help but feel that the trilogy should have been extender or each game longer to make defeating a galactic extinction level threat a little more believeable.
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Post by Deleted on Jul 3, 2020 20:53:12 GMT
ME2 is by far my favourite of the series, but for me, it is one of the reasons ME3 ended up as badly as it did (ending not withstanding). The beginning death scene meant nothing as to just add dramatic effect. Was it cool and interesting? Sure. But it served no purpose other than being a shallow reason for Shepard to work for Cerberus. The whole game is urgent, but it's a giant side quest. ME1 set the stage for how powerful the Reapers are. They saw what Sovereign did. Instead of a game built on researching and finding out more, you're led on a wild goose chase to protect abducted humans from being turned in to a Human Reaper, which ended up serving no literary purpose in the trilogy's storyline nor was it explained why they were making one. Arrival meant nothing as the Reapers just... flew in? In 2 years? Without massively FTL travel? ME3 is not without faults, but there was only so much they could write to subdue the Reaper threat within the context of a single game. I fully agree. And that is exactly why I think ME2 is one of the most overrated sequels ever. As a standalone game, it's great. But as part of a trilogy, it really is the worst of the bunch. It created too many loopholes and did too many things that were pretty much unimportant for the progression of the plot. It's the reason I have been saying that it's ME2 that started the decline of Mass Effect. Good call- ME2 was a fantastic game, maybe Bioware's (or ME's) best... but as a sequel, its pretty much worthless- the entire thing is a sidequest and the main storyline is basically just on pause for the entire 2nd entry of the trilogy. Which makes ME3's pacing and other problems completely predictable. If they wanted ME2 to be the companion focused tangent that it was, and they wanted ME3 to be equipped to finish the main plot even remotely well, they needed another game between 2 and 3 to set up the ending in a plausible and compelling way (as opposed to what we got).
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Post by natetrace on Jul 3, 2020 21:19:14 GMT
I fully agree. And that is exactly why I think ME2 is one of the most overrated sequels ever. As a standalone game, it's great. But as part of a trilogy, it really is the worst of the bunch. It created too many loopholes and did too many things that were pretty much unimportant for the progression of the plot. It's the reason I have been saying that it's ME2 that started the decline of Mass Effect. I do not remember where I read it, but someone did say that even though they wanted a trilogy, they never actually planned it thoroughly in advance. Which makes sense. Each game is so wildly different from a pacing perspective. ME1 is super fast paced in trying to chase down a rogue spectre and then you find out there's a much bigger threat. ME2 is purely character driven and largely one giant side quest in the grand scheme. And then ME3 throws a literal galactic level threat slowed down because you have to reconcile multiple plot points (Omega/Quarian/Krogan/Cerberus) from previous installments while remembering there is galaxy wide extinction happening. ME2 in my opinion was the best stand alone game in the series and for me, the best game Bioware has ever created, but in the context of continuity and storyline, it falls prey to the same thing the MET did; inconsistency. Great, great character writing and the Quarian-Geth and Krogan dilemma's were some of the more interesting things in the series, but I couldn't help but feel that the trilogy should have been extender or each game longer to make defeating a galactic extinction level threat a little more believeable. Just dropping in to say this is the first time I've seen ME1 described as fast paced...
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Post by alanc9 on Jul 7, 2020 2:45:53 GMT
The Collectors has more than one ship. We see another one in Mass Effect: Paragon Lost doing the same mission as the ME2 one. Then of course the ones in ME3 via Codex and MP. Yeah, later on. But in ME2 it's the same ship Every. Single. Time. Destroying the SR-1, Horizon, the one that ambushed Shepard, attacking the SR-2, and defending the Collector Base. Same one every time. I suspect people (like me) pointing that out got them scrambling afterwards to show "Oh, the Collectors totally had more ships" It's hard to reconcile that idea with the dialogue with Joker and EDI on the Collector ship. That whole conversation makes little sense if the Collectors only have one ship
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Iakus
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 21,081 Likes: 49,910
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
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Post by Iakus on Jul 7, 2020 16:36:53 GMT
Yeah, later on. But in ME2 it's the same ship Every. Single. Time. Destroying the SR-1, Horizon, the one that ambushed Shepard, attacking the SR-2, and defending the Collector Base. Same one every time. I suspect people (like me) pointing that out got them scrambling afterwards to show "Oh, the Collectors totally had more ships" It's hard to reconcile that idea with the dialogue with Joker and EDI on the Collector ship. That whole conversation makes little sense if the Collectors only have one ship You know what would make more sense if the Collectors had more than one ship? That we'd see more than one ship!
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Post by AnDromedary on Jul 7, 2020 16:48:12 GMT
Yea, they do specifically point out that the ship we are on in the midgame mission is the same as the one in the intro. They make a pretty big deal out of it.
I guess technically, they never preclude the possibility that there are more ships of that size but ME2 on it's own never does anything to even suggest that. When I played it for the first time, I definitely was under the impression that they just had the one ship.
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Post by themikefest on Jul 7, 2020 17:12:19 GMT
It's hard to reconcile that idea with the dialogue with Joker and EDI on the Collector ship. That whole conversation makes little sense if the Collectors only have one ship You know what would make more sense if the Collectors had more than one ship? That we'd see more than one ship! Yep, especially in the galactic core. The collector base is however large with only the one collector ship seen. The base looks like it could house x number of collector ships. Of course if that were the case, the probability of the SR2 reaching the base would be zero. But with the power of plot, anything can happen.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Jul 7, 2020 17:43:34 GMT
The Collector base is kind of underwhelming in that it’s just a slightly larger turd than the ships that venture out of the relay. There wasn’t a single Praetorian there, which is kind of weird for their base of operations. I would’ve loved to see these things being made, or some other weird shit that would have been vulnerable to outsiders if not for the protection of the relay and the hazardous conditions of the galactic core.
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Post by alanc9 on Jul 8, 2020 1:04:28 GMT
Yea, they do specifically point out that the ship we are on in the midgame mission is the same as the one in the intro. They make a pretty big deal out of it. I guess technically, they never preclude the possibility that there are more ships of that size but ME2 on it's own never does anything to even suggest that. When I played it for the first time, I definitely was under the impression that they just had the one ship. If they only had one ship, then of course we're on the same ship. The only reason to make a big deal out of it being the same ship is if they don't have just the one; if the analysis proved that there was only one Collector ship, that would have been the thing to talk about. Although sending the same ship is meaningless anyway; all Collector ships report to Harbinger, so which one he sends after Shepard shouldn't make any difference. I don't mean to sound like I'm defending the writing here; it's stupid. But adding a silly interpretation on top of the stupid writing isn't a rational strategy.
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Post by HarbingerofHarbinger on Jul 17, 2020 21:23:44 GMT
Depressing thread with heavy prejudice. OP is throwing all the bandwagonist comments I observed from clickbait drama channels in one post.
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