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Post by wufiei on Mar 12, 2019 18:05:24 GMT
So I'm trying to finish the good solo challenge (already have bronze and Silver) and was wondering if anyone had any advice. I was using a Turian Ghost on Reactor hazard. I'm good against Reapers, not so much Collectors. Tried geth and got to wave 9 (same as when I tried Reapers). Any tips on gear, weapons and such? I usually bring Assault rifle rail amp, grenade capacity, a cyclonic, and fire 4. Thanks in advance.
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Post by DistigousForest on Mar 12, 2019 18:33:15 GMT
IMO White is the best map for a solo just big enough for us scrubs to kite, but small enough to control spawns and have quick objectives. I'd go against Cerberus and use this beauty Hold the corner of win and annihilate anything that gets in the way, she is a true harbinger of death and a joy to play. Cerberus is quick because of all the high value enemies, especially Phantoms and Goons. Guardians aren't a big deal because you can shoot at their feet or a tick behind them to kill them. Honestly, Trolls wouldn't be a bad choice for her too and in that case you can always go with Warp IV if you're lactose intolerant. If you want any other kit recommendations let me know.
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docsteely
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Retired Birthday Wizard
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Legendary Edition
Origin: docsteely/HKyouma-san
XBL Gamertag: docsteely
PSN: docsteely
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Post by docsteely on Mar 12, 2019 18:59:15 GMT
So I'm trying to finish the good solo challenge (already have bronze and Silver) and was wondering if anyone had any advice. I was using a Turian Ghost on Reactor hazard. I'm good against Reapers, not so much Collectors. Tried geth and got to wave 9 (same as when I tried Reapers). Any tips on gear, weapons and such? I usually bring Assault rifle rail amp, grenade capacity, a cyclonic, and fire 4. Thanks in advance. For the TGI, this is my favorite build and loadout for Platinum solos. If you want to trivialize it even further, you can use the Harrier - main disadvantage ammo, so you'll have to know where the ammo boxes are. For the map - easiest is Giant, followed very closely by White and by far the easiest faction on Gold is Geth.
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Post by DistigousForest on Mar 12, 2019 19:48:53 GMT
So I'm trying to finish the good solo challenge (already have bronze and Silver) and was wondering if anyone had any advice. I was using a Turian Ghost on Reactor hazard. I'm good against Reapers, not so much Collectors. Tried geth and got to wave 9 (same as when I tried Reapers). Any tips on gear, weapons and such? I usually bring Assault rifle rail amp, grenade capacity, a cyclonic, and fire 4. Thanks in advance. For the TGI, this is my favorite build and loadout for Platinum solos. If you want to trivialize it even further, you can use the Harrier - main disadvantage ammo, so you'll have to know where the ammo boxes are. For the map - easiest is Giant, followed very closely by White and by far the easiest faction on Gold is Geth. PPR is just plain silly on him too. Probably don't need to spec into Overload with that build, but I like it for stuns and Phantom stripping
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RoystonVasey63
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Games: Mass Effect Trilogy, Jade Empire
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Post by RoystonVasey63 on Mar 12, 2019 22:13:30 GMT
So I'm trying to finish the good solo challenge (already have bronze and Silver) and was wondering if anyone had any advice. I was using a Turian Ghost on Reactor hazard. I'm good against Reapers, not so much Collectors. Tried geth and got to wave 9 (same as when I tried Reapers). Any tips on gear, weapons and such? I usually bring Assault rifle rail amp, grenade capacity, a cyclonic, and fire 4. Thanks in advance. For perhaps the easiest, easy-mode Gold solo, I've yet to find a surer platform and build than this. Select Giant against Geth. The system of attack is as follows: Charge Acolyte > Biotic Charge > perform two heavy melees (rinse and repeat). Have fun!
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Post by Jeremiah12LGeek on Mar 13, 2019 0:07:50 GMT
Although I had a hard time replicating it, my most successful gold solos by far were with the KroLord, Electric Hammer Build.
I had tried with a lot of kits (even managed my first with a Shadow.) I found them all very difficult for me.
But the KroLord vs Geth on FB White was very manageable.
The build is 100% melee focused and with 0 investment in Biotic Hammer (I won't bother to explain this unless you ask me to, because most of the conventional wisdom about Electrical vs Biotic Hammer is very wrong, and based on highly flawed theoretical math.)
Draw Geth around corners, and stay in melee animation as much as possible.
- Melee animation for KroLord offers huge damage reduction. This includes the Heavy Melee and the 3-melee combo. I believe the DR is 50% during these animations, but haven't recently checked any numbers.
- Electrical Hammer hits for big damage up to 4 targets in a decent radius. This is huge during a solo.
- Biotic Hammer hits 2 targets maximum, but only if both are in .5 meters of the initial point of impact. This isn't all that useful in a solo (or ever, really.)
- Incendiary Ammo or (if you plan against Geth which you should) Disruptor Ammo will work very well.
- You can detonate your own ammo-primed targets.
- Use the Heavy Melee against most mooks. Use the 3-hit combo against Geth Primes.
- Avoid crossfire situations. Back up until enemies must move around a corner to hit you. Then unload with melee, but back up again if several enemies round the corner.
I do have a couple of videos for this, and although they are examples of an amateur achieving Gold solo, I think that works quite well as a sample since most players struggle with solo achievements.
Unsuccessful first attempt due to disconnect.
Successful second attempt.
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Post by Qui-Gon GlenN7 on Mar 13, 2019 1:22:27 GMT
Never attempt the N7 series. Edit: just check my last played date. If we are Origin friends I think you can see that. It's been a long time.
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Post by Arkhne on Mar 13, 2019 1:33:50 GMT
In both builds, a few points are left over for you to choose whether you want a stagger effect on your Hex Shield (Can be very nice, works well with Lancer Jugg build for combining Tech Bursts and Fire Explosions into the same Platform), or Turret improvements (Turret can heal, although the amount is not very significant to the Juggernaut, it can also be used as a distraction, to take fire off you for a second or force enemies to reposition, lastly, for more of a team-oriented play when not soloing, firing the Turret in the direction of an enemy can trigger evasive actions, including dodges for mooks, and stance changes for bosses due to being classified as a power). Lancer JuggBest VS Reapers, the Lancer Jugg is an excellent Platform for soloing Gold. Prime with Incendiary Ammo, explode with Siege Pulses. Heavy Melee is a tool for causing Stagger (Pick that Phantom bitch up and shoot her in the face, punish that Marauder for elbowing you, etc), and can help stave off death, but don't rely on it for either damage or healing, as dead enemies don't hurt (the best defense is a good offense), and walls block stuff (movement is key to survival), and triggers Juggernaut's special 5A, which when stacked with Adrenaline Module, makes the big "slow" Juggernaut surprisingly agile, and can help you reposition. Incendiary Ammo can be substituted with Disruptor Ammo if facing non-Reapers, both have pros and cons, so use whichever you like or have most of. If you have no Lancer, other weapons can be substituted, but this Jugg should focus on priming+detonating, so keeping Siege Pulse Cooldown under 10seconds is advisable (Anything under 12 is playable for detonating, imho, but over that, it's usually better to use just it for DR). PPR JuggThe PPR Jugg is a Weapons Platform variant that focuses on burning down enemies with the PPR, and freedom from Ammo crates. Not much to say about this guy but keep Siege Pulses on for DR, and prioritize enemies based on threat (Bosses don't threaten the Jugg, but Marauder or Pyro Packs can actually hurt you). Spitfire can be substituted for Lore reasons, in which case, I recommend Geth or Cerberus as the enemy faction (Spitfire does very good anti-shield/barrier damage). Typhoon also works, but ammo dependancy can be quite high for the Juggernaut's lack of mobility. My personal preference is White vs Reapers. The only Reaper unit to pose ANY sort of threat to the Juggernaut is the Marauder, and even then, only en masse, but killing them is also quick enough that this threat basically never manifests. Worthy of mention is the Juggernaut's complete and utter grab immunity, not even husks can grab him, the ONLY way that Reapers can stops him disabling a device is to stagger him, and basically only the Brute can manage that, as they should not be able to kill him before he can finish the device, especially if a turret and/or shield is placed prior to attempting it. Regardless of what so-called experts promoting various Krogan might say, the Juggernaut is the most survivable, easiest solo to achieve, ALL Krogan are vulnerable to grabs, which immediately changes the threat level of bosses, and the difficulty of devices, Juggernauts may not be the fastest solos, but they ARE the easiest. Some may find this a boring way to solo, personally, I find the KroGuard a lot more boring. Juggernaut solos vs Reapers Gold on White usually take me about 30-35mins, so bank on anything under an hour if you are not experienced with him, I can't see any way that it would take over an hour, as even a pure Siege Pulse spam build, with no appreciable weapon output, relying entirely on Siege Pulses should take less than 45mins.
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Post by MPApr2012 on Mar 13, 2019 5:59:15 GMT
Never attempt Come run the N7 series . with us! It's fun! The single bestest way to kncok them gold solos off! Edit: just check my last played date. If we are Origin friends I think you can see that. It's been a long time. FTFY Qui-Gon GlenN7 come bud, sure thins some time off is good here and there, but there's some unfinished business still. dist time for a final push. see, SenorZanahoria just made it to N5 too and our resident 64bit N7 Clinician-Admiral is etting disappointed with the lack of progress EDIT: OP, just to clarify are you after some cheese to get that tick in the box or more of a genuine sense of pride and accomplishemnt?
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Post by BlackMage on Mar 13, 2019 6:58:49 GMT
Krogan Vanguard with Reegar and TGI Harrier (AP ammo) against Geth/Giant are the easiest ways to solo Gold.
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antsu
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Post by antsu on Mar 13, 2019 9:10:56 GMT
It´s all about right mindset. Only this guy has it.
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Upggrade
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Games: Mass Effect Trilogy
Origin: Upggradde
PSN: Upggrade
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Post by Upggrade on Mar 13, 2019 10:06:12 GMT
Warlord vs Geth = brain not required.
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kpeter
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Post by kpeter on Mar 13, 2019 10:50:50 GMT
Easiest solo kit is imho Stimpack with grenade capacity.
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Post by kpeter on Mar 13, 2019 10:52:39 GMT
I've tried a Gold Cerberus Jade solo once with the Jugg. Only to realize in the end, that slow ass moron won't make it to the landing zone in time
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Post by Alfonsedode on Mar 13, 2019 11:56:46 GMT
The build is 100% melee focused and with 0 investment in Biotic Hammer (I won't bother to explain this unless you ask me too, because most of the conventional wisdom about Electrical vs Biotic Hammer is very wrong, and based on highly flawed theoretical math.) please, please, long time i havent seen some high level math/build/whatever discussion . i m nearly convinced already ! (it s just that each time i respec him, with the will to go EH, i just see the raw numbers and go back to BH ) So I'm trying to finish the good solo challenge (already have bronze and Silver) and was wondering if anyone had any advice. I was using a Turian Ghost on Reactor hazard. I'm good against Reapers, not so much Collectors. Tried geth and got to wave 9 (same as when I tried Reapers). Any tips on gear, weapons and such? I usually bring Assault rifle rail amp, grenade capacity, a cyclonic, and fire 4. Thanks in advance. Is there any rules to this challenge OP ?
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Post by Jeremiah12LGeek on Mar 13, 2019 12:55:03 GMT
The build is 100% melee focused and with 0 investment in Biotic Hammer (I won't bother to explain this unless you ask me too, because most of the conventional wisdom about Electrical vs Biotic Hammer is very wrong, and based on highly flawed theoretical math.) please, please, long time i havent seen some high level math/build/whatever discussion . i m nearly convinced already ! (it s just that each time i respec him, with the will to go EH, i just see the raw numbers and go back to BH ) Even though I didn't mean to, I guess I kind of ended up explaining the main differences anyway. It's mostly "on paper math" versus "in game math." I did do a thread on BSN v2 about it, but I doubt I'd be able to find any of the numbers anymore (they weren't from any testing I did, I cribbed them from other test threads.) The original comparison on which the "BH is objectively better" theory was based directly compared the highest single-target damage of both powers. It didn't take into account factors like the fact that most of BH's damage is lost against non-boss targets, or the fact that EH can hit multiple targets. I'll list what I can remember from it: - BH has a .5 meter diameter (incorrectly listed as radius.) EH has a 4 meter diameter. BH's max targets is 2, but it rarely hits more than one. EH's maximum targets is 4, and it easily hits multiple targets. - BH is objectively superiour against boss enemies. The more health the boss has, the bigger the TTK difference between the two powers. - EH is objectively superiour against mooks (especially Geth mooks, which can be killed outright by EH alone up to Gold - I doubt it's still true on Platinum, but I'm not really sure.) - Both powers can detonate ammo only, if solo. EH can prime, but can't self detonate. In team situations, the ability to prime several nearby targets can add a lot of "hidden" damage to the total. My experience has always been that in Gold, EH will consistently outperform BH because of the relative number of enemy types. In Platinum, I believe the original comparison holds up a lot more, because of the increased number of armoured and boss enemies. But I don't play Platinum - I like my sanity!
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Post by Qui-Gon GlenN7 on Mar 13, 2019 13:58:09 GMT
J13LG speaks truth about Worlard.
Human Engineer without AC5, Hurricane only. It is easy and fun.
Later, you'll learn to hate it, but that's related to my earlier story.
I almost started a game last night to "test" Ark's Lancer Jugg, for science and scrubtastic return to infamy. However, I was tired.
It was an itch though. Might have to dust off that Hurricane one more time....
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Post by muahmuah on Mar 13, 2019 16:42:01 GMT
Solo?Never done it.
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Post by Alfonsedode on Mar 13, 2019 16:52:52 GMT
- EH is objectively superiour against mooks (especially Geth mooks, which can be killed outright by EH alone up to Gold - I doubt it's still true on Platinum, but I'm not really sure.) i m pretty rusty hammer wise : the damage listed are the power ones, and you have the heavy melee component to add ? Do the HM only hits one guy while the EH hits 4 ?arf, i ll read the stat subforum, dont bother
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Post by Jeremiah12LGeek on Mar 13, 2019 17:01:10 GMT
- EH is objectively superiour against mooks (especially Geth mooks, which can be killed outright by EH alone up to Gold - I doubt it's still true on Platinum, but I'm not really sure.) i m pretty rusty hammer wise : the damage listed are the power ones, and you have the heavy melee component to add ? Do the HM only hits one guy while the EH hits 4 ?arf, i ll read the stat subforum, dont bother I should mention that it's the DoT that kills them, not the upfront damage. I habitually use a Cyclonic and am typically in constant "sprint mode," so it's easy to leave them behind until they get finished off by the flame ticks.
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KSSSSHK, PAYDAY!
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Post by Voluptuous Volus on Mar 13, 2019 19:12:10 GMT
Have some dignity and do not do your first solo with a TGI, AIU, or Flamer Geth Trooper or Reegar Kroguard vs Geth. Do Volus Engie, kssshk. I'm not biased
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Post by max on Mar 13, 2019 20:10:28 GMT
Nice work OP, you are on the right path.
As stated by some posters above, the easiest Gold solo's are the TGI / Harrier combo (use grenade capacity) and the Kroguard / Reegar combo vs Geth. Or you ca use a Geth Trroper with a cyclonic and acolyte vs Reapers, this is also very effective.
Giant is the easiest map to do your first solo on. Once you get a little more experience with solos then White may be easier, or as easy.
The only way to complete your first Gold solo is to keep trying until successful. There is no magic trick. Remember to play defensive.
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DoctorDAM
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Anthem
Origin: DoctorDAM, DAMReapers, NSquat
XBL Gamertag: DoctorDAM
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Post by DoctorDAM on Mar 13, 2019 23:19:14 GMT
Here's some tips for the scrubbiest of soloists (i.e. me!): Giant is the easiest FB for most toons. Just camp at the LZ, and move (using the back area) when you get overrun. Circle back around the map and eventually get back by next wave. Easiest classes and combinations: TGI/Giant/Reaper or Geth. Harrier. Acolyte sidearm if your situational awareness is good enough to know when to pull it out, and how to use it. Dump the Grenades, instead use Warfighter, or ... GETH SCANNER. Geth Scanner is a HUGE advantage on any character, any map! AR amp, AP rds (or Incendiary?), Cyclonic. His Overload is great against Geth, but if you get a wide open W10 Devices, it will be trouble. AIU/White/Geth. My one exception to "Giant always". Geth Scanner over Shock Trooper! Yes, I hate giving up extra Repair Matrixes, but Geth Scanner is just too good on White for the AIU. Cloak/Snap Freeze through wall/shoot, rinse/repeat. You will be wall hacking all game long (Geth Scanner + Snap Freeze is the key). Just make sure you keep a spare Repair Matrix. Definitely Reegar (hey I said this was for scrubs!), it destroys Geth. AP or Incendiary, SG Rail, Cyclonic. Asari Huntress/Giant/Reaper. She chews them up. Hurricane (heavy barrel, and power mod if you are comfortable with the Hurricane's stability). Acolyte optional (same story as for TGI). Geth Scanner, SMG rail, Warp Rds or Incendiary, Cyclonic. Cloak DC, shoot, Warp. Keep the DC up on Banshees and run away. Kroguard vs. Geth is always an option. I'd still go Giant, though again, you can get mauled on a wide-open Devices. Easiest depends on your playstyle. AIU/White/Geth is probably the highest probability success. Just have to be patient, or very high situational awareness (when to pop a Repair Matrix, when to run). I avoid Cerberus due to Phantom sync kills. And Collectors are just a crazy choice for a first solo
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chonma
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Games: Mass Effect Trilogy, Mass Effect Andromeda
Origin: songun-ho
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Post by chonma on Mar 14, 2019 4:46:08 GMT
krogan warlord VS geth
tactic required? RUSH B CYKA BLYAT! + press F to crush ennemies
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Post by Qui-Gon GlenN7 on Mar 14, 2019 5:36:23 GMT
Can you aim, OP?
For style points and instant warm embrace as a classy individual-
Volus Adept with Arc Pistol, Giant Cerberus. Cloak, Stasis, Headshot, Next. Shield Boost on damage and occasionally because you sense something; CD looks long but it doesn't matter, just charge your pistol and obliterate their skull like the bastardized android pieces of shit they are.
I hate Cerberus first. Cerberus always. There is no greater enemy than a traitor. Kill them and make us proud!
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