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Post by The Elder King on Mar 31, 2019 0:10:54 GMT
Agreed, hence why I said as well that the DR fits the scheme more so then the Wardens’ role. On the DR, though, while your point makes sense overall, it also depends on the players’ feeling on the event or on Morrigan, or how they’re roleplaying their character. They might not trust Morrigan on the issue, or being female/gay. Granted, there’s Alistair or Loghain for those cases (although for the former romanced it brings an interesting dilemma to the table), but there’s still some cases why one might roleplay a character that won’t go through it. Although it’s still a too easy way to get away from the Wardens’ sacrifice to end a Blight. I can think of a few legitimate roleplaying reasons to skip the DR, and in fact my first Warden didn't go for it. But the best RPG choices are often the ones that have the potential to challenge both the character and the player, to some extent. On a personal level, I don't see it as a difficult choice at all, and any Warden that rejects Morrigan strikes me as a bit of an idiot. Don't trust Morrigan? Why? If you've payed attention to her it's pretty obvious that, while she is selfish and callous, she isn't evil and has no interest in power over others. And while sex with Morrigan could be an unpleasant prospect for some, because of lack of attraction or a monogamous relationship with someone else, that objection strikes me as a bit precious when the alternatives are to die or let someone else die for you. If Alistair was the one you had to bang, I'd still find it an easy choice. I think it would have been more interesting if the DR was not there or, alternatively, if it had a concrete cost that would make it less appealing an alternative. I have a similar opinion. And yes, a counterbalance to the DR would’ve made the choice more challengingly. The only result from it other then the Warden’s survival is that Flemeth took Urthemiel’s soul in Inquisition, with Solas possibly now possessing it. I doubt it’ll lead to some big changes, though.
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Post by Sartoz on Mar 31, 2019 0:12:35 GMT
Premium Access may force Bio to release a VIP DA4 Demo, the studio can expect chaos, especially if the studio branches the demo game to avoid spoilers. A stupid reason since the intent is to show off the game. Once Bio shows the demo, they basically groomed the audience on what to expect..... how did that work out for Anthem?
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Post by Sartoz on Mar 31, 2019 0:26:48 GMT
Snip Up in the airJust following up on the combat that was mentioned in the OP, there was a tweet where Mark Darrah was asked to "bring back the tactics screen" and his reply - which can probably be found somewhere in the Twitter thread - boiled down to "Sorry, but if we make another DA, we'd likely go further in the opposite direction", meaning - to me - that MEA's style of party control is probably the closest recent example we have of what they're going for. Going against itAlso following on the "Time" issue mentioned, but from a different tack...as much as I love Dragon Age (my favourite gaming universe by a considerable margin), the Elder Scrolls it ain't. If DA4 releases in 2021 or 22, then it will have been 7 or 8 years since DAI released. That is a long time. Some people will simply have lost interest.
"Further in the opposite direction..", implies GaaS model, MP at its core and more diluted mage combat.
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Post by DragonKingReborn on Mar 31, 2019 17:33:37 GMT
Snip Up in the airJust following up on the combat that was mentioned in the OP, there was a tweet where Mark Darrah was asked to "bring back the tactics screen" and his reply - which can probably be found somewhere in the Twitter thread - boiled down to "Sorry, but if we make another DA, we'd likely go further in the opposite direction", meaning - to me - that MEA's style of party control is probably the closest recent example we have of what they're going for. Going against itAlso following on the "Time" issue mentioned, but from a different tack...as much as I love Dragon Age (my favourite gaming universe by a considerable margin), the Elder Scrolls it ain't. If DA4 releases in 2021 or 22, then it will have been 7 or 8 years since DAI released. That is a long time. Some people will simply have lost interest.
"Further in the opposite direction..", implies GaaS model, MP at its core and more diluted mage combat.
I don't really see how the DA series combat becoming more action oriented necessarily means GaaS, but can't disagree on the rest.
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Little Bengel
N3
Partying like it's 1999
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Little Bengel on Apr 2, 2019 19:07:09 GMT
Thought it would be a good idea to add my updated opinion after reading through Schreier's article on Anthem's development.
Up in the air: The decision to build on Anthem's codebase rather than starting from scratch: On one hand, this can save BioWare plenty of work, as they can just add the necessary systems from there, but on the other... (I'll be honest, I have no idea what this means, but I do know it can be a boon or a thorn in BW's side)
Also, BioWare's management and leadership. The good news on that front are Darrah (he gets shit done) and potentially Hudson.
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Beerfish
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Little Pumpkin
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Beerfish
XBL Gamertag: Beerfish77
Posts: 15,030 Likes: 35,847
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https://bsn.boards.net/user/314/personal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
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Post by Beerfish on Apr 2, 2019 21:56:10 GMT
Just going to touch on one of the points. The facial animations/expressions body animations and use of them were really a big step forward in Anthem imo. At least for the major characters. Some really good work in that area of the game.
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Post by alanc9 on Apr 3, 2019 2:31:19 GMT
Don't trust Morrigan? Why? If you've payed attention to her it's pretty obvious that, while she is selfish and callous, she isn't evil and has no interest in power over others. And while sex with Morrigan could be an unpleasant prospect for some, because of lack of attraction or a monogamous relationship with someone else, that objection strikes me as a bit precious when the alternatives are to die or let someone else die for you. If Alistair was the one you had to bang, I'd still find it an easy choice. I think the real question is whether you think Morrigan knows what she's doing. Arrogant mages fooling with the great powers of the universe don't have a sterling track record in Thedas.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by linksocarina on Apr 3, 2019 3:15:35 GMT
In a word - Morale.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,179 Likes: 4,063
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by linksocarina on Apr 3, 2019 3:17:23 GMT
Thought it would be a good idea to add my updated opinion after reading through Schreier's article on Anthem's development. Up in the air: The decision to build on Anthem's codebase rather than starting from scratch: On one hand, this can save BioWare plenty of work, as they can just add the necessary systems from there, but on the other... (I'll be honest, I have no idea what this means, but I do know it can be a boon or a thorn in BW's side) Also, BioWare's management and leadership. The good news on that front are Darrah (he gets shit done) and potentially Hudson. I am less concerned with those two because at the very least, I suspect under Hudson a lot of the management issues have been curtailed. Darrah is also a pretty strong hand at this point and has enough clout with Dragon Age to hold a vision together. The real challenge will be to avoid the crunch as much as possible and lock shit down early. My worry is that they are too demoralized at this point.
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Post by Ieldra on Apr 3, 2019 19:34:16 GMT
Thought it would be a good idea to add my updated opinion after reading through Schreier's article on Anthem's development. Up in the air: The decision to build on Anthem's codebase rather than starting from scratch: On one hand, this can save BioWare plenty of work, as they can just add the necessary systems from there, but on the other... (I'll be honest, I have no idea what this means, but I do know it can be a boon or a thorn in BW's side) Also, BioWare's management and leadership. The good news on that front are Darrah (he gets shit done) and potentially Hudson. I am less concerned with those two because at the very least, I suspect under Hudson a lot of the management issues have been curtailed. Darrah is also a pretty strong hand at this point and has enough clout with Dragon Age to hold a vision together. The real challenge will be to avoid the crunch as much as possible and lock shit down early. My worry is that they are too demoralized at this point. One wonders if they're relieved to be able to work on a DA game again though. After all DAI was their last success. On the other hand, I'm afraid it is really Bioware's last chance this time. Should they even get it.
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Post by colfoley on Apr 3, 2019 20:16:15 GMT
I am less concerned with those two because at the very least, I suspect under Hudson a lot of the management issues have been curtailed. Darrah is also a pretty strong hand at this point and has enough clout with Dragon Age to hold a vision together. The real challenge will be to avoid the crunch as much as possible and lock shit down early. My worry is that they are too demoralized at this point. One wonders if they're relieved to be able to work on a DA game again though. After all DAI was their last success. On the other hand, I'm afraid it is really Bioware's last chance this time. Should they even get it. how do you measure sucess?
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Post by river82 on Apr 3, 2019 20:33:20 GMT
One wonders if they're relieved to be able to work on a DA game again though. After all DAI was their last success. On the other hand, I'm afraid it is really Bioware's last chance this time. Should they even get it. how do you measure sucess? Maybe we could be like Bethesda and demand an 85% Metacritic score (what an absurd metric Obsidian was forced to try and hit ...)
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Finished Dissertation long ago lol. Now happily employed :D
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Post by biggydx on Apr 3, 2019 21:18:34 GMT
One wonders if they're relieved to be able to work on a DA game again though. After all DAI was their last success. On the other hand, I'm afraid it is really Bioware's last chance this time. Should they even get it. I imagine things wont start to slow down for BioWare devs until the next Dragon Age game has released. By then, they'll likely have started to talk about plans on a new game; if they're allowed to make it to that point even.
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Post by Ieldra on Apr 4, 2019 8:52:20 GMT
One wonders if they're relieved to be able to work on a DA game again though. After all DAI was their last success. On the other hand, I'm afraid it is really Bioware's last chance this time. Should they even get it. how do you measure sucess? Obviously I don't have any hard data on this, but EA said so and DAI appeared to have been well-received overall and won some rewards. And while I certainly don't think they should see DAI's design as a recipe for future success, deriving motivation from it seems appropriate to me. That their development processes need an overhaul seems obvious, but I'd rather see them go into it with a "We can do it" attitude.
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Post by ShadowAngel on Apr 4, 2019 16:43:18 GMT
With recent events, one thing going vs it is can people trust Bioware to get their Internal struggles out of the way. Cause if not, DA4 just follows Andromedas and Anthems footsteps of mediocrity, controversy and further spiraling biowares rep 👎.
This was never an issue for me till now but now that these issues are starting to become CONSISTENT with each new game, I can't ignore it anymore and those issues end up screwing a game over from the start. I want to love DA4, I frocking loved Inquisition but if DA4 shares the same issues as Andromeda and anthem, it's not going to last long in longevity nor will It hold my attention long.
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tatarforas
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda
XBL Gamertag: Dejected Mind
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Post by tatarforas on Apr 4, 2019 17:21:27 GMT
Well thanks to information from Kotaku's article I'd say upper management is a serious issue along with morale.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by xrayspex73 on Apr 4, 2019 21:49:02 GMT
All of the work they did on DAI will have no impact on the end product that will be DA4. DA4 will be more Anthem than DAI unfortunately. Hopefully it will have more content than Anthem and a better story but the game will be more MMO than what we want.
I can read Bioware's hype already. "Imagine if your Dragon Age companions were your ACTUAL FRIENDS?!?" as if that would be a good thing. Completely forgetting that we actually like playing with the various NPC companions with their own stories and backgrounds. Nope, it will be a online coop adventure where you won't get to take things slowly and explore because we will be forced into online play (or play solo in a game designed for Coop which never feels good).
Absolutely no faith in Bioware anymore. I am totally expecting the worst case scenario.
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Post by The Elder King on Apr 4, 2019 22:58:43 GMT
All of the work they did on DAI will have no impact on the end product that will be DA4. DA4 will be more Anthem than DAI unfortunately. Hopefully it will have more content than Anthem and a better story but the game will be more MMO than what we want. I can read Bioware's hype already. "Imagine if your Dragon Age companions were your ACTUAL FRIENDS?!?" as if that would be a good thing. Completely forgetting that we actually like playing with the various NPC companions with their own stories and backgrounds. Nope, it will be a online coop adventure where you won't get to take things slowly and explore because we will be forced into online play (or play solo in a game designed for Coop which never feels good). Absolutely no faith in Bioware anymore. I am totally expecting the worst case scenario. This was Matthew Goldman, the new Creative Director and longtime Bioware dev, message after the GA’s teaser trailer: Now, the last phrase might be pure PR hype for all we know, but he explicitely mentions continuing Bioware’s legacy of companions...and romances. That wouldn’t work if the companions in DA4 are not NPCs but players as in Anthem. Given the blog that contained the message was posted far after the end of project Morrison and the start of project Joplin, it should be fair to say that companions should remain in DA4.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Posts: 285 Likes: 502
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Post by xrayspex73 on Apr 4, 2019 23:17:49 GMT
All of the work they did on DAI will have no impact on the end product that will be DA4. DA4 will be more Anthem than DAI unfortunately. Hopefully it will have more content than Anthem and a better story but the game will be more MMO than what we want. I can read Bioware's hype already. "Imagine if your Dragon Age companions were your ACTUAL FRIENDS?!?" as if that would be a good thing. Completely forgetting that we actually like playing with the various NPC companions with their own stories and backgrounds. Nope, it will be a online coop adventure where you won't get to take things slowly and explore because we will be forced into online play (or play solo in a game designed for Coop which never feels good). Absolutely no faith in Bioware anymore. I am totally expecting the worst case scenario. This was Matthew Goldman, the new Creative Director and longtime Bioware dev, message after the GA’s teaser trailer: Now, the last phrase might be pure PR hype for all we know, but he explicitely mentions continuing Bioware’s legacy of companions...and romances. That wouldn’t work if the companions in DA4 are not NPCs but players as in Anthem. Given the blog that contained the message was posted far after the end of project Morrison and the start of project Joplin, it should be fair to say that companions should remain in DA4.
I hope you are right.
I also hope I am wrong and it is not "Online only". I'm not too keen to rent my games from Bioware.
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Post by cloud9 on Apr 4, 2019 23:27:39 GMT
Look, deep down I really want Dragon Age 4 to be successful if only BioWare getting their shit in order. I only hope that they will learn from their mistakes this year, and not repeat them for the millionth time. Otherwise, BioWare will never make a game ever again.
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Post by Lazarillo on Apr 4, 2019 23:54:06 GMT
Up in the air: The decision to build on Anthem's codebase rather than starting from scratch We know now why Anthem didn't use DAI's codebase (not conducive to online-only play). My question is why DA4 wouldn't, and would go for Anthem's instead.
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legbamel
N3
Walkin' shoes walkin' back into BSN.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: legbamel
XBL Gamertag: Legbamel
Posts: 708 Likes: 1,491
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Walkin' shoes walkin' back into BSN.
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Post by legbamel on Apr 5, 2019 15:17:46 GMT
Parts of Anthem's code base would benefit DA. How long have people been asking for weather changes and a day/night cycle in DA? Guess what Anthem has. The facial animations are generally very well done. Using the tools already created for those things is a positive, in my book.
That's not to say I don't have concerns about the direction they might take. I do. But the assumption that the code base is only about multiplayer functionality misses some of what actually works well in Anthem.
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Post by alanc9 on Apr 5, 2019 15:48:15 GMT
I can read Bioware's hype already. "Imagine if your Dragon Age companions were your ACTUAL FRIENDS?!?" as if that would be a good thing. Completely forgetting that we actually like playing with the various NPC companions with their own stories and backgrounds. Sounds like NWN1, actually. Which didn't even have companions until very late in development, so late that I've often suspected the beta bombed.
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Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
Posts: 5,575 Likes: 12,625
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Post by Heimdall on Apr 5, 2019 20:35:41 GMT
Up in the air: The decision to build on Anthem's codebase rather than starting from scratch We know now why Anthem didn't use DAI's codebase (not conducive to online-only play). My question is why DA4 wouldn't, and would go for Anthem's instead. I’m guessing here, but I think it might have to do with Anthem’s code base being built on a more recent and updated version of Frostbite. That is to say, Anthem’s code base incorporates more up to date uses of Frostbite’s underlying capabilities than DAI code would. And a lot of the things they are looking to reuse are probably low level functionalities that Frostbite doesn’t support out of the box: cutscenes, event triggers, inventory, and such. In other words, it’s to prevent the devs from having to build the low level tools from scratch again.
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Finished Dissertation long ago lol. Now happily employed :D
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Post by biggydx on Apr 5, 2019 20:40:49 GMT
We know now why Anthem didn't use DAI's codebase (not conducive to online-only play). My question is why DA4 wouldn't, and would go for Anthem's instead. I’m guessing here, but I think it might have to do with Anthem’s code base being built on a more recent and updated version of Frostbite. That is to say, Anthem’s code base incorporates more up to date uses of Frostbite’s underlying capabilities than DAI code would. And a lot of the things they are looking to reuse are probably low level functionalities that Frostbite doesn’t support out of the box: cutscenes, event triggers, inventory, and such. In other words, it’s to prevent the devs from having to build the low level tools from scratch again. How do you feel about this whole situation with BioWare? Sorry if it's out of the blue for me to single you out.
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