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Post by natetrace on Apr 5, 2019 21:23:51 GMT
I am very curious to see Schreiers Dragon Age 4 piece early next week. I just wonder if it will be Doom, hopeful or more of what we already know (how it was rebooted)
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Little Bengel
N3
Partying like it's 1999
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 952 Likes: 2,618
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Partying like it's 1999
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Little Bengel on Apr 5, 2019 21:35:13 GMT
I am very curious to see Schreiers Dragon Age 4 piece early next week. I just wonder if it will be Doom, hopeful or more of what we already know (how it was rebooted) I thought it was to be released this week? Did he just say it'll come next week? If so, it sucks, because I was looking forward to it this weekend. EDIT: Just saw the tweet. Yeah, it sucks.
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Post by natetrace on Apr 5, 2019 22:25:17 GMT
I am very curious to see Schreiers Dragon Age 4 piece early next week. I just wonder if it will be Doom, hopeful or more of what we already know (how it was rebooted) I thought it was to be released this week? Did he just say it'll come next week? If so, it sucks, because I was looking forward to it this weekend. EDIT: Just saw the tweet. Yeah, it sucks. Yeah I wanted to read that sooner than next week too. Oh well
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Incoming...
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Anthem
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Post by OhDaniGirl on Apr 5, 2019 23:05:16 GMT
Hopefully it has better news than the last one.
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Heimdall
N6
∯ Interjector in Chief
Staff Mini-Profile Theme: Heimdall
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: HeimdallX
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Post by Heimdall on Apr 5, 2019 23:10:02 GMT
I’m guessing here, but I think it might have to do with Anthem’s code base being built on a more recent and updated version of Frostbite. That is to say, Anthem’s code base incorporates more up to date uses of Frostbite’s underlying capabilities than DAI code would. And a lot of the things they are looking to reuse are probably low level functionalities that Frostbite doesn’t support out of the box: cutscenes, event triggers, inventory, and such. In other words, it’s to prevent the devs from having to build the low level tools from scratch again. How do you feel about this whole situation with BioWare? Sorry if it's out of the blue for me to single you out. Disappointed I suppose. It seems like they have lucked out in the past with struggling over indecision and because of that they never really revised their process. Strangely, that actually makes me feel hopeful that there will now be earnest efforts to improve things. Failure is a better teacher than success. Hopefully those will all benefit DA4, which will also benefit from being developed under Casey Hudson and Mark Darrah, both of whom appear to be a positive influence and value decisiveness. DA4 will also have far fewer unknowns to deal with than Andromeda or Anthem that got those games so mired in confusion and indecision. In short, I’m upset that things have come to this but I see reason to be hopeful for the future.
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githcheater
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Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by githcheater on Apr 6, 2019 3:32:41 GMT
The thing that hit me particularly in the feels for the Kotaku article was the dog and pony show put on in Edmonton when the EA royalty suits dropped in to visit. I suspect that the poor management likely begins in the EA boardroom. It appears that top EA management rules by fear, sends out inconsistent messages to Bioware management, and has little respect for either high level or low level Bioware employees or their video game consumers. It seems EA considers fickle short-term stockholders to be their most important customers. EA appears to flit between flavor of the month ideas that most excite the short term interests of the stockholders rather than decide to make the best possible economical quality game for consumers. Unfortunately it looks like EA's toxic command and control management style has seeped into Bioware silos with feuding Bioware divisions having little regard for the input of frontline Bioware employees. www.forbes.com/sites/lizryan/2016/02/26/command-and-control-management-is-for-dinosaurs/#bf3cc024edea
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Praise the Justicat!
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Post by Pounce de León on Apr 12, 2019 8:30:54 GMT
It's fantasy and has fucking elves in it. What's more to say? I want sci-fi. Besides it's been three games now and they still haven't told the tale why the bloody fade and whatnot and dragons and the darkspawn are about. There's a point where I just stop giving a shit.
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Post by alanc9 on Apr 12, 2019 16:12:49 GMT
Well, "what the Fade is about" isn't the right question. The Fade is the natural state of the DA universe. It's the normal world that needs an explanation -- which we got.
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Post by Pounce de León on Apr 12, 2019 16:20:36 GMT
Well, "what the Fade is about" isn't the right question. The Fade is the natural state of the DA universe. It's the normal world that needs an explanation -- which we got. We did? Must have missed that part.
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cankiie
N3
People are too forgiving when it comes to video games, and their focus is malplaced.
Posts: 457 Likes: 281
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Post by cankiie on Apr 12, 2019 17:14:43 GMT
If Bioware starts introducing monetization in the single player part of the game, it is already over.
Even if just cosmetics.
Anything the game has to offer should be obtainable through gameplay alone, be it achievement hunting, finding secrets rooms, passages, etc. heck... honestly, I don't even mind a SINGLE little extra package in the form of a special kind of edition that you pay a tiny amount more for.
I still believe, and have yet to be proven wrong on this, that whenever you give them (EA) peace in regards to their monetization schemes, they'll just get back into it right away "Oh... have they forgotten our last dumb thing?! GOOD! BUCKLE UP BABIES, MOOOOOOONEEEEEEY!"
It is such a shame the corporates couldn't contain their greed to just deluxe editions, leave those additional in game transactions out of the experiences. I'll miss out on a lot of games nowadays, in between studios and publishers treating their employees as absolute garbage, and greedy, money-making, manipulative schemes promoting gambling-addictions in young children while also lowering the quality of the gameplay itself to increase the revenue of these goddamn in-game-transactions.
It is a hard world to live in for a guy who likes video games... perhaps I should just find comfort in the fact that regardless of my interference, the gaming crash will come eventually... if not already here.
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https://external-content.duckduckgo.com/iu/?u=https%3A%2F%2Ftse1.mm.bing.net%2Fth%3Fid%3DOIP.hVm-5wNStlyTEXjhwDoa_wHaEK%26pid%3DApi&f=1&ipt=8f745a5f30b08f8231ddb64664df7375d23cc10878aa50d66fec54e9d570c7e2&ipo=images
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Apr 12, 2019 17:57:39 GMT
It's fantasy and has fucking elves in it. What's more to say? I want sci-fi. Besides it's been three games now and they still haven't told the tale why the bloody fade and whatnot and dragons and the darkspawn are about. There's a point where I just stop giving a shit.
Mike Laidlaw worked on DA4 code name Joplin for a while, soon after the last DLC in 2015 but left for Ubisoft sometime later in 2017. It's quite possible that at the time DA4 had the usual fare of aRPG elements of elves, mages, magisters, the Fade... etc. However, as you may know, DA4 took a different direction when Laidlaw's vision of the game was dropped and a small group was assigned to the project, with a new code name of Morrison. I presume this took place in 2017 after Mike left. Has the game concepts and design crystallized yet? We don't know.
But, Morrison is said to have more live service features than Joplin and is being built with the same tools and codebase as Anthem. What is unclear is how much the online and live service integration will be.
Imo, those dreaming about DA4 as an aRPG ate some special mushrooms.
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Post by gervaise21 on Apr 12, 2019 18:13:04 GMT
Well, "what the Fade is about" isn't the right question. The Fade is the natural state of the DA universe. It's the normal world that needs an explanation -- which we got. Not exactly. Even the Chant of Light admits that the Fade came first and then the material world with the Veil dividing the two. In fact, based off events as described there, one could almost see Solas as the Maker who spoke with Andraste considering it was this entity that gave her the ideas she taught to others. What has become rather harder to understand is where the human race fit into all of this. Where did they come from? According to both Dalish lore and their own history, they did not originate from Thedas but arrived there by ship, first landing on Par Vollen, just as the Qunari later did. Also does the Fade/Veil relationship extend to the rest of the world beyond Thedas? How did the natural world survive originally if there was no proper sky? What we also still need an explanation of is the Black City. Why did it appear Golden to people outside the Fade until Cory and his pals went there but was apparently already corrupted when they did? Why do both elves and humans believe that their gods lived there? What is the Blight and did it originate in the Eternal City? These are actually the sort of questions I would really have liked to have asked Solas the last time we met up but instead I was forced into letting him control the conversation. He better damn well answer a few of these next time we catch up with him.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Apr 12, 2019 18:24:06 GMT
It'a a pity. I understand that DA4 development uses the FB engine.
Yet, here we have Star Wars Jedi: Fallen Order running with the Unreal engine 4. Why Bio decided to continue using FB remains a mystery
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Old Scientist Contrarian
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Post by alanc9 on Apr 12, 2019 18:40:53 GMT
What has become rather harder to understand is where the human race fit into all of this. Where did they come from? According to both Dalish lore and their own history, they did not originate from Thedas but arrived there by ship, first landing on Par Vollen, just as the Qunari later did. Also does the Fade/Veil relationship extend to the rest of the world beyond Thedas? How did the natural world survive originally if there was no proper sky? There's still light in the Fade. We haven't seen plants growing there that I can recall, but there doesn't seem to be any conceptual reason why there couldn't be.
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Little Bengel
N3
Partying like it's 1999
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
Posts: 952 Likes: 2,618
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Partying like it's 1999
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Little Bengel on Apr 12, 2019 19:17:30 GMT
It'a a pity. I understand that DA4 development uses the FB engine.
Yet, here we have Star Wars Jedi: Fallen Order running with the Unreal engine 4. Why Bio decided to continue using FB remains a mystery
I've read somewhere that they've been developing it since 2016. They've only been officially brought into EA's fold in 2017. Now, I'm not gonna say that's the entire reason why, but I assume it played some part in it.
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cankiie
N3
People are too forgiving when it comes to video games, and their focus is malplaced.
Posts: 457 Likes: 281
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Post by cankiie on Apr 12, 2019 19:36:42 GMT
It'a a pity. I understand that DA4 development uses the FB engine.
Yet, here we have Star Wars Jedi: Fallen Order running with the Unreal engine 4. Why Bio decided to continue using FB remains a mystery
I'll be taking a guess here. It is so that they can copy-paste some from Dragon Age Inquisiton into Dragon Age 4. And from Anthem to Dragon Age 4. The developers have basically developed their recent games in that engine, and grown accustomed to said engine. It allows, would the claim be, for a much smoother developing of Dragon Age 4. Considering the recent stories about Anthem's developement though, I very much doubt that.
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biggydx
Finished Dissertation long ago lol. Now happily employed :D
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquistion, Jade Empire, Mass Effect Andromeda
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Post by biggydx on Apr 12, 2019 20:20:22 GMT
It'a a pity. I understand that DA4 development uses the FB engine.
Yet, here we have Star Wars Jedi: Fallen Order running with the Unreal engine 4. Why Bio decided to continue using FB remains a mystery
I'll be taking a guess here. It is so that they can copy-paste some from Dragon Age Inquisiton into Dragon Age 4. And from Anthem to Dragon Age 4. The developers have basically developed their recent games in that engine, and grown accustomed to said engine. It allows, would the claim be, for a much smoother developing of Dragon Age 4. Considering the recent stories about Anthem's developement though, I very much doubt that. Anthems biggest issue is that the game was stuck in preproduction for 80% of its development time. Frostbite was a pain during the process, and while I think it negatively impacts how quickly they can get new features off the ground, it wasn't the prevailing cause for why the game turned out the way it did. Considering what BioWare was able to do with 1 year crunch with Inquisition, to me it seems like they can ultimately get around its limitations, if they can figure out what vision they have for their games.
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cankiie
N3
People are too forgiving when it comes to video games, and their focus is malplaced.
Posts: 457 Likes: 281
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Post by cankiie on Apr 12, 2019 21:07:35 GMT
I'll be taking a guess here. It is so that they can copy-paste some from Dragon Age Inquisiton into Dragon Age 4. And from Anthem to Dragon Age 4. The developers have basically developed their recent games in that engine, and grown accustomed to said engine. It allows, would the claim be, for a much smoother developing of Dragon Age 4. Considering the recent stories about Anthem's developement though, I very much doubt that. Anthems biggest issue is that the game was stuck in preproduction for 80% of its development time. Frostbite was a pain during the process, and while I think it negatively impacts how quickly they can get new features off the ground, it wasn't the prevailing cause for why the game turned out the way it did. Considering what BioWare was able to do with 1 year crunch with Inquisition, to me it seems like they can ultimately get around its limitations, if they can figure out what vision they have for their games. Oh right. Let us just talk about how we totally accept crunches as the business just being how the business is. The fact that it needs crunch already tells a lot. If I am going to hear anymore of that crunching bullshit after the stories I heard about Anthem's crunch, I am going to flip a freaking bird. The studio has problems, EA has problems, the freaking industry has problems and, personally, I think it is about time the developers do something to protect themselves and for the consumers to actually start using the power they have by now spending their money when practises like these are well known. The biggest problem is the treatment of game developers, the biggest problem is -time-, time that is not given, crunching is a perfect example of it. Why are the developers not given the time develope the game? Because we have investors to please with yearly reports of yearly earnings... to hell with everything else! Anthem is the perfect example of that.
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Post by phoray on Apr 12, 2019 21:21:59 GMT
They get paid appropriate. And when they are not crunching, it seems they have plenty of relaxed work and vacation and time to post random shit on Twitter while in the office.
Maybe if they did less Twitter, got managed appropriate, maybe less vacation in the pre production, they'd have a better time of it come actual production time.
(I admit to having no clue 😁 )
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biggydx
Finished Dissertation long ago lol. Now happily employed :D
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Post by biggydx on Apr 12, 2019 22:21:16 GMT
If I am going to hear anymore of that crunching bullshit after the stories I heard about Anthem's crunch, I am going to flip a freaking bird. Maybe I didn't convey my message well. I brought up pre-production taking so long as a reason for WHY they had to crunch so hard. What I was trying to get as was, if BioWare could finalize how they envision their games to pan out sooner, they could spend less time in pre-production and more time doing actually development of the game; without all the last-minute crunching. It's why I brought up Frostbite. Yes, it's an engine that's a problem, but if they're able to begin development of the game sooner, they'll at least have more time to figure out how they need to make it work for what they're trying to build. I don't believe the yearly crunching that they do is healthy, but it continues to be a problem for them because their project management is in a poor state right now.
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Post by slimgrin727 on Apr 12, 2019 22:50:43 GMT
Biggest problem is most of the talent that brought us early ME and DA is gone. They've gone to Hollywood, Ubisoft, CDPR and other game studios. They are just....gone
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Apr 12, 2019 23:01:48 GMT
They get paid appropriate. And when they are not crunching, it seems they have plenty of relaxed work and vacation and time to post random shit on Twitter while in the office. Maybe if they did less Twitter, got managed appropriate, maybe less vacation in the pre production, they'd have a better time of it come actual production time. (I admit to having no clue 😁 )
Devs need direction. That's mgt's job.
There is a contract when you get a job. Employer's obligation is to pay you. Employee's obligation is to work for that pay cheque. However, it's up to the employer to tell the employee what work needs to be done. If employees are idle, that's a mgt problem. Idle employees either twiddle their thumbs or perhaps twit. Idle employees still get paid but it's a mgt problem when that pay cheque produces nothing.
Therefore, less twittering in the above case won't speed up production... 'cause mgt still have their thumbs up their azz.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda
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Post by Sartoz on Apr 12, 2019 23:09:49 GMT
Biggest problem is most of the talent that brought us early ME and DA is gone. They've gone to Hollywood, Ubisoft, CDPR and other game studios. They are just....gone
And why did they leave? This is a core question.
For example: If Bio game direction switched from RPG tp aRPG to MP, then you can easily see that having a Writer's Pit of ten won't do for a MP game. Writer's leave for better pastures.
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Post by cloud9 on Apr 14, 2019 4:34:28 GMT
This shit is sad. Does BioWare want to fail? I really want to know what the fuck is going on???
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Post by pessimistpanda on Apr 14, 2019 5:52:40 GMT
Lol, cause everyone knows only a limited amount of talented people were born, and there will never be any more.
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