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Post by ellanathehamster on Aug 24, 2021 19:43:44 GMT
Guys, writers drive the story but aren't the ones ultimately deciding on what will happen. I encourage you not to write the game off to all who are concerned about DA4 because they didn't like Weeks or someone else.
Game vision is decided by the creative director, A LOT of stuff is being adjusted to whether tech guys can pull it off.
Don't overestimate the level of influence writers have on the game.
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Post by Hanako Ikezawa on Aug 24, 2021 20:01:20 GMT
Guys, writers drive the story but aren't the ones ultimately deciding on what will happen. I encourage you not to write the game off to all who are concerned about DA4 because they didn't like Weeks or someone else. Game vision is decided by the creative director, A LOT of stuff is being adjusted to whether tech guys can pull it off. Don't overestimate the level of influence writers have on the game. But what if we didn’t like what the creative director has directed either?
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Post by Deleted on Aug 24, 2021 20:32:35 GMT
Huh, someone actually resurrected this thread. I ended up here, looking into characters Sheryl Chee had written since we were discussing, I think, Isabela, in another thread.
The team has surely evolved since the last update, and I thought if the OP was interested that they might update this again. If this was a bad idea, forgive me.
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Post by gaycaravaggio on Aug 25, 2021 0:17:44 GMT
Huh, someone actually resurrected this thread. I ended up here, looking into characters Sheryl Chee had written since we were discussing, I think, Isabela, in another thread.
The team has surely evolved since the last update, and I thought if the OP was interested that they might update this again. If this was a bad idea, forgive me.
Fair. I didn't look too far into why the thread was resurrected.
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Post by cuthbertbeckett on Aug 24, 2023 21:01:49 GMT
Thread Necro i know but maybe after the recent layoffs its time for an update.
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Post by xerrai on Aug 24, 2023 21:22:34 GMT
Thread Necro i know but maybe after the recent layoffs its time for an update. That seems appropriate. Aside from the greater implications of how the layoffs can affect the studio as a whole, I'm more curious in determining how much writing was completed for DA4 before their official departure. I know that an alpha version of DA4 came out some time ago, but what exactly does that mean? It was allegedly "playable from beginning to end" but does that just mean the main questline was already done or does it include things like side quests, companion dialogue, and the like? Because if the bulk of the writing was already completed before the great writer departure then things may not be all that bad for DA4. It will be interesting to see how any future DLCs will turn out though...although I have a feeling those will be multiplayer based, so maybe good writing isn't really needed.
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Post by biggydx on Aug 25, 2023 4:24:33 GMT
Thread Necro i know but maybe after the recent layoffs its time for an update. That seems appropriate. Aside from the greater implications of how the layoffs can affect the studio as a whole, I'm more curious in determining how much writing was completed for DA4 before their official departure. I know that an alpha version of DA4 came out some time ago, but what exactly does that mean? It was allegedly "playable from beginning to end" but does that just mean the main questline was already done or does it include things like side quests, companion dialogue, and the like? Because if the bulk of the writing was already completed before the great writer departure then things may not be all that bad for DA4. It will be interesting to see how any future DLCs will turn out though...although I have a feeling those will be multiplayer based, so maybe good writing isn't really needed. At the very least, we know that the story for the main campaign is completed, and that the team can do full playthroughs of the game now. That said, this has no bearing on side quests, banter, and any other modifications to existing dialogue that may still be needed.
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Post by fairdragon on Aug 25, 2023 5:39:32 GMT
That seems appropriate. Aside from the greater implications of how the layoffs can affect the studio as a whole, I'm more curious in determining how much writing was completed for DA4 before their official departure. I know that an alpha version of DA4 came out some time ago, but what exactly does that mean? It was allegedly "playable from beginning to end" but does that just mean the main questline was already done or does it include things like side quests, companion dialogue, and the like? Because if the bulk of the writing was already completed before the great writer departure then things may not be all that bad for DA4. It will be interesting to see how any future DLCs will turn out though...although I have a feeling those will be multiplayer based, so maybe good writing isn't really needed. At the very least, we know that the story for the main campaign is completed, and that the team can do full playthroughs of the game now. That said, this has no bearing on side quests, banter, and any other modifications to existing dialogue that may still be needed. But Darrah have said he help with the story of DAD. How does that fit together?
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Post by gervaise21 on Aug 25, 2023 8:46:50 GMT
But Darrah have said he help with the story of DAD. How does that fit together? I think he meant he would be looking at the general narrative and individual plot lines from an outsider's perspective to ensure they flowed properly, made sense and also fit with the established lore. He wouldn't be inputting new ideas at that stage from a story perspective, just tweaking what had already been written and identifying any problems that had not been spotted by the team. This can be helpful as when you have been working on something for so long it is possible to miss small things that immediately stand out to someone coming to it fresh.
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Post by Little Bengel on Aug 25, 2023 12:22:47 GMT
Updated the OP to account for the layoffs, and the general passage of time.
Please let me know of any corrections that may be required.
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Post by cuthbertbeckett on Aug 25, 2023 14:25:24 GMT
Do we have offical confirmation that Sylvia Feketekuty is still a Bioware employee?
Also just out of curiosity what about the ME writers. Are there still any vets around besides maybe Patrick Weekes who is the lead writer of the DA series?
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Post by The Dread Pronoun on Aug 26, 2023 16:15:52 GMT
I believe the people that can fuck things up are: Sheryl Chee: Leliana is cool, although it's a copy of Liara. From the rest, she didn't write one single interesting character, or at least one that isn't a stereotype. Also wrote crappy Andromeda characters. Watch out for her. Brianne Battye: Wrote the most overrated character in DA, and also worked on Anthem. Courtney Woods: Worked on DA:I's worst DLC and the shitty characters of Andromeda. Luke Kristjanson: Long-time veteran, but wrote the worst character ever on a Bioware game (Liam). Also, Jacob and Kaidan, ugh. The others look really solid. Jesus, look at this piece of garbage post. You should feel ashamed.
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Post by river82 on Aug 26, 2023 21:36:03 GMT
Do we have offical confirmation that Sylvia Feketekuty is still a Bioware employee? Also just out of curiosity what about the ME writers. Are there still any vets around besides maybe Patrick Weekes who is the lead writer of the DA series? The only ones left from the Mass Effect team are Patrick Weekes, Sheryl Chee, and Sylvia Feketekuty I believe
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Post by Little Bengel on Aug 28, 2023 19:14:00 GMT
Do we have offical confirmation that Sylvia Feketekuty is still a Bioware employee? Also just out of curiosity what about the ME writers. Are there still any vets around besides maybe Patrick Weekes who is the lead writer of the DA series? Technically, no.
But we don't have anything that points to her having left the writing team as of yet, so I'm assuming that she's still there, and thus I see no need to edit her status in the OP.
If we hear otherwise, I'll be sure to change that.
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Post by Sandetiger on Aug 30, 2023 3:30:11 GMT
- Patrick Weekes (Still working at Bioware): The current Lead Writer of the franchise after David Gaider's departure, Patrick's first foray into the Dragon Age franchise was with the tie-in novel, The Masked Empire, delving into Orlesian politics and tying into Inquisition's story quest, "Wicked Eyes and Wicked Hearts". Within the game itself, they wrote the quest "Here Lies the Abyss", as well as Solas, Cole and Iron Bull as well as the Bull's Chargers. Their first work as Lead Writer of the franchise is the Trespasser DLC. But before Dragon Age, they also worked on the Mass Effect franchise since the first game. While I don't know what they wrote in ME1, I can say they wrote the following characters in ME2/3: Garrus (ME2, with Mac Walters), Kasumi (ME2/3), Tali (ME2/3), Mordin (ME2/3), Jack (ME2/3) and Joker (ME3). As for storylines, they wrote both the Tuchanka and Rannoch storylines, the first of which they did alongside John Dombrow. Could you please edit this so that Patrick's correct pronouns, they/them/their, are in it instead of he/him/his?
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Post by githcheater on Aug 30, 2023 4:11:21 GMT
- Patrick Weekes (Still working at Bioware): The current Lead Writer of the franchise after David Gaider's departure, Patrick's first foray into the Dragon Age franchise was with the tie-in novel, The Masked Empire, delving into Orlesian politics and tying into Inquisition's story quest, "Wicked Eyes and Wicked Hearts". Within the game itself, they wrote the quest "Here Lies the Abyss", as well as Solas, Cole and Iron Bull as well as the Bull's Chargers. Their first work as Lead Writer of the franchise is the Trespasser DLC. But before Dragon Age, they also worked on the Mass Effect franchise since the first game. While I don't know what they wrote in ME1, I can say they wrote the following characters in ME2/3: Garrus (ME2, with Mac Walters), Kasumi (ME2/3), Tali (ME2/3), Mordin (ME2/3), Jack (ME2/3) and Joker (ME3). As for storylines, they wrote both the Tuchanka and Rannoch storylines, the first of which they did alongside John Dombrow. Could you please edit this so that Patrick's correct pronouns, they/them/their, are in it instead of he/him/his? Hopefully ... no
But please refer to me as "its majesty".
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Post by Little Bengel on Aug 30, 2023 14:00:48 GMT
- Patrick Weekes (Still working at Bioware): The current Lead Writer of the franchise after David Gaider's departure, Patrick's first foray into the Dragon Age franchise was with the tie-in novel, The Masked Empire, delving into Orlesian politics and tying into Inquisition's story quest, "Wicked Eyes and Wicked Hearts". Within the game itself, they wrote the quest "Here Lies the Abyss", as well as Solas, Cole and Iron Bull as well as the Bull's Chargers. Their first work as Lead Writer of the franchise is the Trespasser DLC. But before Dragon Age, they also worked on the Mass Effect franchise since the first game. While I don't know what they wrote in ME1, I can say they wrote the following characters in ME2/3: Garrus (ME2, with Mac Walters), Kasumi (ME2/3), Tali (ME2/3), Mordin (ME2/3), Jack (ME2/3) and Joker (ME3). As for storylines, they wrote both the Tuchanka and Rannoch storylines, the first of which they did alongside John Dombrow. Could you please edit this so that Patrick's correct pronouns, they/them/their, are in it instead of he/him/his? Had forgotten that. It has been properly amended.
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Post by Link"Guess"ski on Nov 17, 2023 12:00:18 GMT
Game vision is decided by the creative director, A LOT of stuff is being adjusted to whether tech guys can pull it off. The creative director was fired and the new creative director is the same as the one who did Trespasser, so if you didn't like Tresspasser it's fair to stay cautious of the direction of the new game. Also, Patrick Weekes would've been the one who decided the story synopsis this time. Like, it was Mac who in ME3 decided that "You start on Earth, go to Mars to find the DEVICE, take Citadel quests, resolve the Genophage, Cerberus attacks one place, Resolve the Morning War, Reapers attack one place, go to face Cerberus, discover how to use DEVICE, take device to Earth, DEVICE goes off, the end." That backbone which was more detailed than my summary, is what Patrick would've decided on DA:D. Yes, it's also being discussed with the project leadership a lot, but in the end a lot of the specific decisions are on the writer. I believe that the leads have requests like "I want one part to be an epic warfare!" and the director may just say "I want the plot to be in the tone of X movie, and about a country where mages are the new normal." But from there the writer lays down the throughline, and writes a bunch of the opening, middle and ending missions entirely on their own, if this is done the way BioWare have done things before.
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Post by colfoley on Nov 17, 2023 19:18:06 GMT
Just as a correction Patrick Weekes is not the creative director John Epler is. Weekes is still lead writer.
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Post by fairdragon on Nov 18, 2023 8:28:53 GMT
They have only 4 writer at this moment. That isn't much. If DA5 will be in the works, they will need more. For DAD the most is already written and i am not scared. Because DAs writing was always it's strong suit for me. So let's wait and see.
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Post by Sartoz on Nov 18, 2023 10:28:17 GMT
DA:O and DA2 were awesome for me ( graphics and animation aside ). Inquisition? .. meh.
Hopefully, one day, we will get to know the trials and tribulations of DA4 development. It will be a saga worth reading.
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Post by Bann Duncan on Dec 11, 2023 22:51:30 GMT
I know that an alpha version of DA4 came out some time ago, but what exactly does that mean? It was allegedly "playable from beginning to end" but does that just mean the main questline was already done or does it include things like side quests, companion dialogue, and the like? I think it was much more of a skeleton alpha than they made it sound, considering Sheryl Chee described the remaining writing process like running a marathon with your legs cut off. So it’s far from done and they’ve dropped most of the key creative people.
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Post by gervaise21 on Dec 12, 2023 8:36:32 GMT
I think it was much more of a skeleton alpha than they made it sound, considering Sheryl Chee described the remaining writing process like running a marathon with your legs cut off. So it’s far from done and they’ve dropped most of the key creative people. Once they reached Alpha this should have meant the majority of the story was in place. May be they still had space for a few sub-quests to be added into the narrative but the guts of the game should have been pretty much finalised. The problems would occur when testing revealed glitches in the game play which meant the story needed revising to accommodate the solution or testers found that certain narrative sections didn't really work and so they needed revising. Obviously, if the writing team had been pared down to the bare minimum, it would considerably slow up their ability to respond to these requests. Hence, after being told they were meeting their milestones for what should have been an Fall 2023 release, suddenly it was pushed back by anything up to a year or possibly even more. It also seems fairly logical to assume that we shouldn't expect any DLC to be forthcoming following the release. If this means all the important stuff is in the main game that will be a good thing but it would mean the studio are deviating from the pattern with previous games where at least one DLC has considerable relevance either to the story in that game (for example Return to Ostagar with DAO) or setting up the scenario for the next one (Legacy for DA2 and the Descent and Trespasser for DAI). Hopefully, it will also mean that all companions are going to be introduced in the main game and not dependent on purchasing the relevant DLC (Shale for DAO; Sebastian for DA2)
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