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Post by brfritos on Apr 3, 2019 19:42:06 GMT
Thanks Red. I guess I was asking if Vanguard is an enjoyable playstyle to you guys - I know it's subjective. And hoped I would get some answers on my control question. And maybe how to think as a Vanguard player, vs say an Adept like I'm used to. I will watch the videos in the link too. Vanguard is amazing, particularly in ME2 and ME3. Charge is awesome (though beware that Shep sometimes gets stuck in crates in ME2). Charge/Shockwave or Charge/Nova combos can really rock the world of anyone in your path. Vanguard is only okay in ME1 but worth it for what's to come.
Funny thing, the Vanguard disappointed me greatly in ME3. Because of melee.
What's the point of having a skill that doesn't do anything to anyone except husks or cannibals? Worst of all. By the game's end leg on Insanity not even them are greatly affected .
EGM correct this giving a prothean implant that enhances melee by 250%. And lowers the recharge rate of your barrier by 95%, time is doubled. Good lord, the satisfaction of killing Banshees and Brutes by punching them is orgasmic. You can't kill them in one punch though, so watch out
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Nightlife
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Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Nightlife on Apr 4, 2019 2:10:36 GMT
Thanks for more input. I am almost to Mordin for his recruitment mission - I did do the Firewalker set of missions and Normandy crash site - also all the basic Citadel fetch quests, but that's it so far.
I watched a video on basic Vanguarding from Red's list above - actually right where I am right now. The guy in the video is level 8, I'm level 5, and he has Charge already maxxed, along with Miranda's warp so he is more advanced than me. I also should have focused completely into Charge but I branched out a little. I will re-spec when I can. So I am hanging back in cover, going slower using my SMG, Miranda's powers, etc then only really charging when I can finish them off and find nearby cover. Guess what? I'm dying less. All the videos for Van seem to show Charge, Charge, Charge but I'm not ready to handle that - also is that fun just doing one thing over and over?
Everything I've read, and everything you guys have said, tells me that Van's are squishy/weak at the beginning but then after maxxing Charge and Champion, things get better. I will stick with it. Can someone link a suggested point-path for how to best level my Van for H-core? As I said, I messed up by not going full Charge so far I think.
One question, in the video I watched the guy was using Miranda's warp I think with Charge - but I wasn't sure how to setup the combo. I have been using Miranda's overload more than Warp, but I might be missing something useful.
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Post by Deleted on Apr 4, 2019 2:31:16 GMT
Thanks for more input. I am almost to Mordin for his recruitment mission - I did do the Firewalker set of missions and Normandy crash site, but that's it so far. I watched a video on basic Vanguarding from Red's list above - actually right where I am right now. The guy in the video is level 8, I'm level 5, and he has Charge already maxxed, along with Miranda's warp so he is more advanced than me. I also should have focused completely into Charge but I branched out a little. I will re-spec when I can. So I am hanging back in cover, going slower using my SMG, Miranda's powers, etc then only really charging when I can finish them off and find nearby cover. Guess what? I'm dying less. All the videos for Van seem to show Charge, Charge, Charge but I'm not ready to handle that - also is that fun just doing one thing over and over? Everything I've read, and everything you guys have said, tells me that Van's are squishy/weak at the beginning but then after maxxing Charge and Champion, things get better. I will stick with it. Can someone link a suggested point-path for how to best level my Van for H-core? As I said, I messed up by not going full Charge so far I think. One question, in the video I watched the guy was using Miranda's warp I think with Charge - but I wasn't sure how to setup the combo. I have been using Miranda's overload more than Warp, but I might be missing something useful. The person in the video has probably finished ME2 more than once and the game deals out more XP for each mission after you've beaten it once. For example, any mission where you've been given 125 XP, you'll get 156 XP on your second run through the game. You also get some bonus XP when starting with an imported character who was above Level 50 in ME1. Starting a Level 60 ME1 character, IIRC, will start you at Level 6 in ME2.
AFAIK, there isn't an actual combo with Warp and Charge. Warp will for sure detonate pull, singularity or slam in ME2 (basically any time an enemy is lifted), but I'm not sure if the enemy is affected by charge long enough to detonate it with warp. It's for that reason combined with her cooldown that Miranda can't detonate her own slam. That said, warp will stagger enemies on its own and make them more vulnerable to damage, so that may be what he doing if he's prepping with warp before charging. At this stage, you're probably facing more enemies with shields than with armor. Later on, armored eneies will be more common and you will probably find yourself naturally using Miranda's warp more and more.
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Nightlife
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Post by Nightlife on Apr 4, 2019 3:40:50 GMT
Yeah I think that guy in the vid must have had an xp bonus too. I think he was using Warp just before charge to stun them I guess.
Follow-up question? Which shotgun should I prefer? I have the geth shotgun now, realized it's got a decent range. Been using SMG for distance fighting, then swapping to shotgun for up close. Is there an easy way to cycle weapons on a console controller? Can't seem to find it.
Also which heavy weapon should I be using? I have Arc Projector right now. Thanks.
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Post by Deleted on Apr 4, 2019 6:11:04 GMT
Yeah I think that guy in the vid must have had an xp bonus too. I think he was using Warp just before charge to stun them I guess. Follow-up question? Which shotgun should I prefer? I have the geth shotgun now, realized it's got a decent range. Been using SMG for distance fighting, then swapping to shotgun for up close. Is there an easy way to cycle weapons on a console controller? Can't seem to find it. Also which heavy weapon should I be using? I have Arc Projector right now. Thanks. For shotguns, I always liked the Eviscerator., although I think most people lean towards the Claymore. I honestly can't remember how I cycled weapons in ME2 (it's been awhile since I've played it and there are just too many button schemes for other games going on in my head right now. I'd have to break open the game again and relearn.
I generally didn't use the heavy weapons in ME2 much. I prided myself in not having to do so and I'd otherwise save up my heavy weapon ammo to use them during some very specific missions:
1) For the mission on Daratar (you receive it from Aria), I usually brought the M-77 Missile Launcher or the Cain. The M-77 Missile Launcher can be used to lure the Ymir mechs one at a time to come up the hill to the shuttle as long as you never go down the hill or allow any of your squad to go down the hill. It's a way of saving all the crates. The Cain can basically obliterate all of them if you fire quickly enough to catch them all together before they start walking apart.
2) I'd use the Arc Projector on Kasumi's loyalty mission since it can take out roomfuls of mooks at a time and which makes the final fight against Hock's drop ship a lot easier.
3) I'd use the Collector Particle Beam for the Praetorian on Horizon.
4) I'd use the Cain on the human larva Reaper at the end of the game.
The Cain is fun to use in lots of other places, but it uses a ridiculous amount of HW ammo for each shot.
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Post by themikefest on Apr 4, 2019 11:32:20 GMT
Also which heavy weapon should I be using? I have Arc Projector right now. Thanks. I use the cain 3 times in the game. The first time is on the collector ship when the Praetorian shows up, the scion near the end of the long walk inside the barrier, and when facing the proto reaper. The reason why I use it on that scion is because it will cause a lot of damage, if it isn't dealt with quickly. If it's dealt with quickly enough, it makes dealing with the husks especially the abomination one much easier.
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melbella
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Trouble-shooting Space Diva
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Post by melbella on Apr 4, 2019 11:59:23 GMT
The Cain is fun to use in lots of other places, but it uses a ridiculous amount of HW ammo for each shot. It's also really easy to blow yourself up with it.
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Post by RedCaesar97 on Apr 4, 2019 12:11:36 GMT
I watched a video on basic Vanguarding from Red's list above - actually right where I am right now. The guy in the video is level 8, I'm level 5, and he has Charge already maxxed, along with Miranda's warp so he is more advanced than me. I also should have focused completely into Charge but I branched out a little. I will re-spec when I can. So I am hanging back in cover, going slower using my SMG, Miranda's powers, etc then only really charging when I can finish them off and find nearby cover. Guess what? I'm dying less. All the videos for Van seem to show Charge, Charge, Charge but I'm not ready to handle that - also is that fun just doing one thing over and over? Everything I've read, and everything you guys have said, tells me that Van's are squishy/weak at the beginning but then after maxxing Charge and Champion, things get better. I will stick with it. Can someone link a suggested point-path for how to best level my Van for H-core? As I said, I messed up by not going full Charge so far I think. One question, in the video I watched the guy was using Miranda's warp I think with Charge - but I wasn't sure how to setup the combo. I have been using Miranda's overload more than Warp, but I might be missing something useful. The guy probably imported a level 50 Shepard, so he started at level 5 > Level 6 after Lazarus > level 7 after Freedom's Progress. General consensus for levelling a Vanguard (Sorry, I should have told you this earlier): 1. Max Charge to Heavy Charge 2. Max Passive to Destroyer/Champion 3. Max Incendiary Ammo to Inferno Ammo. After that, put points into whatever you want. Charge-heavy builds go for something like this: 4 - Inferno Ammo 4 - Squad Cryo Ammo 4 - Heavy Charge 0 - Shockwave 0 - Pull 4 - Destroyer/Champion 1 - Slam/Stasis * You can max Stasis/Slam with 1 point in Shockwave, or leave 1 point in Slam/Stasis and go with Improved Shockwave. Slam/Stasis and Shockwave are pretty much point sinks for a charge-focused Vanguard. A caster-friendly Vanguard is more like this: 4 - Inferno Ammo 0 - Squad Cryo Ammo 4 - Heavy Charge 4 - Improved Shockwave 4 - Champion 1 - Stasis * You can use Slam early-game instead of Stasis as a Pull substitute You can only combo lifted targets (enemies lifted by Singularity, Pull, or Slam). Warp will detonate, Charge/Slam/Throw will hit with increased force.
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Post by RedCaesar97 on Apr 4, 2019 12:21:14 GMT
Yeah I think that guy in the vid must have had an xp bonus too. I think he was using Warp just before charge to stun them I guess. Follow-up question? Which shotgun should I prefer? I have the geth shotgun now, realized it's got a decent range. Been using SMG for distance fighting, then swapping to shotgun for up close. Is there an easy way to cycle weapons on a console controller? Can't seem to find it. Also which heavy weapon should I be using? I have Arc Projector right now. Thanks. On console, you can press one of the shoulder buttons to switch between your current weapon and last-used weapon. Hold the button to bring up the weapon wheel. All shotguns are good: - If you plan on taking the Claymore on the Disabled Collector Ship, then the Eviscerator is a decent substitute early game. Basic enemies will take one-shot-one-melee to kill with the Eviscerator. - Katana feels great to use if you time shot-melee-shot-melee. - Geth Plasma Shotgun can deal a great deal of damage if you charge it up first. If you do not charge it, it has about the same shot-melee timing as the Katana. It is the best shotgun at long ranges. - Scimitar is a 'rapid-fire' shotgun that you just continue to shoot with no melee. It has the lowest damage of the shotguns, but it has the highest clip and good stun. As for heavy weapons, I tend not to use them all that often. I find them situational. - I use the Grenade Launcher for the gunship at the end of Archangel's mission. - I use the missile launcher for cheesing the Three YMIRs to save all 20 crates. - I use the Cain for a Scion and the proto-Reaper on the Suicide Mission. - I use the Avalanche for the Disabled Collector Ship platforms. I rarely use the heavy weapons beyond that.
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Post by RedCaesar97 on Apr 4, 2019 12:29:42 GMT
All the videos for Van seem to show Charge, Charge, Charge but I'm not ready to handle that - also is that fun just doing one thing over and over? Fun is subjective. Not everyone finds the same playstyles fun. Biotic Charge is a high-risk, high-reward power. Using it a lot adds a lot more risk but also a lot more reward. If you charge first, then you end usually needing to keep charging to stay alive. It is a very adrenaline-filled playstyle that can be lots of fun, but can also lead to a lot of Critical Mission Failure screens if you are not adept enough at that playstyle. There are a few things to keep in mind: - Try to charge enemies near the back, or isolated enemies. When starting out, you want to charge enemies near cover so you can kill them, take cover to avoid enemy fire, then plan your next charge. - After charging, try to keep the enemy in front of between the enemies behind him. Enemies don't like shooting their buddies, so they tend not shoot at you if their friend is in the way. - Charging an unprotected enemy will knock him down. Some players like charging unprotected enemies to knock him down so there is one less enemy shooting. - Later, Squad Cryo Ammo will help since squadmates can freeze some enemies for you, making the fight a little easier. Also: - Hard Shields upgrade (requirs researching three Damage Protection upgrades) reduces shield damage by 20%. - It takes about 1 second after your shield breaks before you start taking health damage.
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Nightlife
N3
Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Nightlife on Apr 5, 2019 4:55:42 GMT
I watched a video on basic Vanguarding from Red's list above - actually right where I am right now. The guy in the video is level 8, I'm level 5, and he has Charge already maxxed, along with Miranda's warp so he is more advanced than me. I also should have focused completely into Charge but I branched out a little. I will re-spec when I can. So I am hanging back in cover, going slower using my SMG, Miranda's powers, etc then only really charging when I can finish them off and find nearby cover. Guess what? I'm dying less. All the videos for Van seem to show Charge, Charge, Charge but I'm not ready to handle that - also is that fun just doing one thing over and over? Everything I've read, and everything you guys have said, tells me that Van's are squishy/weak at the beginning but then after maxxing Charge and Champion, things get better. I will stick with it. Can someone link a suggested point-path for how to best level my Van for H-core? As I said, I messed up by not going full Charge so far I think. One question, in the video I watched the guy was using Miranda's warp I think with Charge - but I wasn't sure how to setup the combo. I have been using Miranda's overload more than Warp, but I might be missing something useful. The guy probably imported a level 50 Shepard, so he started at level 5 > Level 6 after Lazarus > level 7 after Freedom's Progress. General consensus for levelling a Vanguard (Sorry, I should have told you this earlier): 1. Max Charge to Heavy Charge 2. Max Passive to Destroyer/Champion 3. Max Incendiary Ammo to Inferno Ammo. After that, put points into whatever you want. Charge-heavy builds go for something like this: 4 - Inferno Ammo 4 - Squad Cryo Ammo 4 - Heavy Charge 0 - Shockwave 0 - Pull 4 - Destroyer/Champion 1 - Slam/Stasis * You can max Stasis/Slam with 1 point in Shockwave, or leave 1 point in Slam/Stasis and go with Improved Shockwave. Slam/Stasis and Shockwave are pretty much point sinks for a charge-focused Vanguard. A caster-friendly Vanguard is more like this: 4 - Inferno Ammo 0 - Squad Cryo Ammo 4 - Heavy Charge 4 - Improved Shockwave 4 - Champion 1 - Stasis * You can use Slam early-game instead of Stasis as a Pull substitute You can only combo lifted targets (enemies lifted by Singularity, Pull, or Slam). Warp will detonate, Charge/Slam/Throw will hit with increased force. What's odd is, I was level 50 from ME1 when I imported my Shep into ME2, not sure why I'm behind on XP compared to this guy. Guess its the xp bonus from completing the gaming before.
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Nightlife
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Post by Nightlife on Apr 5, 2019 4:58:01 GMT
I watched a video on basic Vanguarding from Red's list above - actually right where I am right now. The guy in the video is level 8, I'm level 5, and he has Charge already maxxed, along with Miranda's warp so he is more advanced than me. I also should have focused completely into Charge but I branched out a little. I will re-spec when I can. So I am hanging back in cover, going slower using my SMG, Miranda's powers, etc then only really charging when I can finish them off and find nearby cover. Guess what? I'm dying less. All the videos for Van seem to show Charge, Charge, Charge but I'm not ready to handle that - also is that fun just doing one thing over and over? Everything I've read, and everything you guys have said, tells me that Van's are squishy/weak at the beginning but then after maxxing Charge and Champion, things get better. I will stick with it. Can someone link a suggested point-path for how to best level my Van for H-core? As I said, I messed up by not going full Charge so far I think. One question, in the video I watched the guy was using Miranda's warp I think with Charge - but I wasn't sure how to setup the combo. I have been using Miranda's overload more than Warp, but I might be missing something useful. The guy probably imported a level 50 Shepard, so he started at level 5 > Level 6 after Lazarus > level 7 after Freedom's Progress. General consensus for levelling a Vanguard (Sorry, I should have told you this earlier): 1. Max Charge to Heavy Charge 2. Max Passive to Destroyer/Champion 3. Max Incendiary Ammo to Inferno Ammo. After that, put points into whatever you want. Charge-heavy builds go for something like this: 4 - Inferno Ammo 4 - Squad Cryo Ammo 4 - Heavy Charge 0 - Shockwave 0 - Pull 4 - Destroyer/Champion 1 - Slam/Stasis * You can max Stasis/Slam with 1 point in Shockwave, or leave 1 point in Slam/Stasis and go with Improved Shockwave. Slam/Stasis and Shockwave are pretty much point sinks for a charge-focused Vanguard. A caster-friendly Vanguard is more like this: 4 - Inferno Ammo 0 - Squad Cryo Ammo 4 - Heavy Charge 4 - Improved Shockwave 4 - Champion 1 - Stasis * You can use Slam early-game instead of Stasis as a Pull substitute You can only combo lifted targets (enemies lifted by Singularity, Pull, or Slam). Warp will detonate, Charge/Slam/Throw will hit with increased force. Thank you for the two suggested builds. Question though: isn't Shockwave crappy? Like it only CCs on health-only enemies, right? I guess playing a Van is all about the high risk so I will opt towards your top build - when can I respec with Mordin btw? Also, to your other points about Charge and Vanguard, I'm used to control-classes like Adept. I like Singularity, pull, throw, etc. Dominating the battlefield with CC locks, makes me feel powerful and well, in control. Vanguard is totally different. It's weird to be, challenging but I am trying to stay with it. Realized I can easily change my class with the Gibbed editor, and go back to Adept or something but everyone loves Van so I want to try it some more first.
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Post by RedCaesar97 on Apr 5, 2019 12:27:01 GMT
The guy probably imported a level 50 Shepard, so he started at level 5 > Level 6 after Lazarus > level 7 after Freedom's Progress. What's odd is, I was level 50 from ME1 when I imported my Shep into ME2, not sure why I'm behind on XP compared to this guy. Guess its the xp bonus from completing the gaming before. Darn it, I am so sorry! I meant to say he had a level 60 import, not level 50. (You start at level 5 with a ME1 level 60 import, level 3 with a ME1 level 50-59 import). Really bad typo on my part. Sorry!
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Post by RedCaesar97 on Apr 5, 2019 12:32:33 GMT
Thank you for the two suggested builds. Question though: isn't Shockwave crappy? Like it only CCs on health-only enemies, right? I guess playing a Van is all about the high risk so I will opt towards your top build - when can I respec with Mordin btw? Also, to your other points about Charge and Vanguard, I'm used to control-classes like Adept. I like Singularity, pull, throw, etc. Dominating the battlefield with CC locks, makes me feel powerful and well, in control. Vanguard is totally different. It's weird to be, challenging but I am trying to stay with it. Realized I can easily change my class with the Gibbed editor, and go back to Adept or something but everyone loves Van so I want to try it some more first. Shockwave will only stagger protected enemies, and since all enemies on Hardcore and Insanity have some sort of protection layer, Shockwave becomes less useful. That being said, it is not useless. I have played both a Shockwave Adept and used Shockwave on the Vanguard. Probably my favorite Vanguard is one that uses Pull and Shockwave as well as Charge. (I also took sniper rifles on that Vanguard.) You can respec with Mordin after Horizon. Finishing Horizon unlocks the ability to reassign all your talent points.
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Post by Deleted on Apr 5, 2019 12:47:17 GMT
What's odd is, I was level 50 from ME1 when I imported my Shep into ME2, not sure why I'm behind on XP compared to this guy. Guess its the xp bonus from completing the gaming before. Darn it, I am so sorry! I meant to say he had a level 60 import, not level 50. (You start at level 5 with a ME1 level 60 import, level 3 with a ME1 level 50-59 import). Really bad typo on my part. Sorry! Thanks Red for clearing that up. I just couldn't remember what level it was for a ME1 level 60 imported character.
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Post by Deleted on Apr 5, 2019 12:56:37 GMT
Thank you for the two suggested builds. Question though: isn't Shockwave crappy? Like it only CCs on health-only enemies, right? I guess playing a Van is all about the high risk so I will opt towards your top build - when can I respec with Mordin btw? Also, to your other points about Charge and Vanguard, I'm used to control-classes like Adept. I like Singularity, pull, throw, etc. Dominating the battlefield with CC locks, makes me feel powerful and well, in control. Vanguard is totally different. It's weird to be, challenging but I am trying to stay with it. Realized I can easily change my class with the Gibbed editor, and go back to Adept or something but everyone loves Van so I want to try it some more first. Shockwave will only stagger protected enemies, and since all enemies on Hardcore and Insanity have some sort of protection layer, Shockwave becomes less useful. That being said, it is not useless. I have played both a Shockwave Adept and used Shockwave on the Vanguard. Probably my favorite Vanguard is one that uses Pull and Shockwave as well as Charge. (I also took sniper rifles on that Vanguard.) You can respec with Mordin after Horizon. Finishing Horizon unlocks the ability to reassign all your talent points. My vanguards generally take the Sniper training on the Collector Ship and stick with the Eviscerator as their shotgun. Nightlife - That's what I was referencing when I said that a lot of players lean to the Claymore... meaning that I think more players prefer to pick up the Claymore on the Collector Ship rather than go for some other type of weapon training. If you do pick up the sniper training you won't get the Black Widow, but rather just the training so that you can use the standard SR's, so you won't have the "boss" SR at your disposal and you'll be forfeiting the "boss" shotgun at the same time. That said, though, I enjoy having some ranged weaponry on my vanguards so I can vary up the playstyle... not always charge, shotgun, charge, etc.
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Post by opuspace on Apr 5, 2019 15:14:05 GMT
The guy probably imported a level 50 Shepard, so he started at level 5 > Level 6 after Lazarus > level 7 after Freedom's Progress. General consensus for levelling a Vanguard (Sorry, I should have told you this earlier): 1. Max Charge to Heavy Charge 2. Max Passive to Destroyer/Champion 3. Max Incendiary Ammo to Inferno Ammo. After that, put points into whatever you want. Charge-heavy builds go for something like this: 4 - Inferno Ammo 4 - Squad Cryo Ammo 4 - Heavy Charge 0 - Shockwave 0 - Pull 4 - Destroyer/Champion 1 - Slam/Stasis * You can max Stasis/Slam with 1 point in Shockwave, or leave 1 point in Slam/Stasis and go with Improved Shockwave. Slam/Stasis and Shockwave are pretty much point sinks for a charge-focused Vanguard. A caster-friendly Vanguard is more like this: 4 - Inferno Ammo 0 - Squad Cryo Ammo 4 - Heavy Charge 4 - Improved Shockwave 4 - Champion 1 - Stasis * You can use Slam early-game instead of Stasis as a Pull substitute You can only combo lifted targets (enemies lifted by Singularity, Pull, or Slam). Warp will detonate, Charge/Slam/Throw will hit with increased force. Thank you for the two suggested builds. Question though: isn't Shockwave crappy? Like it only CCs on health-only enemies, right? I guess playing a Van is all about the high risk so I will opt towards your top build - when can I respec with Mordin btw? Also, to your other points about Charge and Vanguard, I'm used to control-classes like Adept. I like Singularity, pull, throw, etc. Dominating the battlefield with CC locks, makes me feel powerful and well, in control. Vanguard is totally different. It's weird to be, challenging but I am trying to stay with it. Realized I can easily change my class with the Gibbed editor, and go back to Adept or something but everyone loves Van so I want to try it some more first. Shockwave is actually surprisingly useful for giving you an extra second to run to cover or for helping move teammates. Throwing it through the doors in the Archangel mission while closing the shutters has been especially useful there.
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michaeln7
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Post by michaeln7 on Apr 5, 2019 17:52:06 GMT
As a Vanguard myself (Sentinel is a close second, with Infiltrator third)...
Heavy Charge, Inferno Ammo, Champion, Wide Shockwave, Area Pull, Squad Cryo Ammo.
My favorite bonus power here is Barrier; it's the perfect panic button when Charge isn't viable, and opens up time to dash, melee, or fire/reload the shotgun.
Use Pull on unprotected enemies, they make excellent targets, and the recharge time is very quick. ALWAYS DO THIS IF POSSIBLE, the fewer enemies able to attack you, the safer it is to Charge.
Miranda is your best squadmate, bar none. Overload counters your main weakness, Warp detonates your Pull, and her squad bonus to weapon damage and health is amazing.
Inferno Ammo basically turns any weapon you have it on into a mini-grenade launcher, and that AOE does wonders for devastating enemy protections.
Garrus makes for an excellent 2nd squadmate, he has Overload, isn't fragile, and carries a sniper rifle and assault rifle.
The Kestrel armor set is arguably the best armor set, but anything that boosts melee damage, shields, and weapon damage is good.
Finally, you are a combat and biotic class. If biotics are not viable in the moment, you can engage in traditional combat.
Charge is your breadwinner here, but it doesn't need to be your first move. It makes an excellent finisher, and is the best ability at changing battlefield positions, literally on the fly.
Shockwave makes Husks laughably easy to deal with, and one-shots them if unprotected. Plus it staggers basically everything.
The one big learning curve for this class is that it almost *requires* lightning-fast thinking, and the ability to string together attacks in rapid succession. If you're using a mouse-n-keyboard you should have an easier time of it.
That, and situational awareness is an absolute must. You have to cognizant of not only WHERE you're charging, but also WHEN to charge and WHAT you'll do after charging.
If for whatever reason a fight is just too difficult for you, just remember that you have all the crowd control of the Adept, but more weapons and better weapon damage. Engaging in classic gunplay is perfectly viable without relying on Charge.
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Post by 10k on Apr 5, 2019 19:53:51 GMT
Here's my advice: learn the claymore trick. The claymore is the best shotgun for the Vanguard. Charge and 1 shot just about everything, even on insanity.
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dmc1001
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Post by dmc1001 on Apr 5, 2019 19:56:31 GMT
Here's my advice: learn the claymore trick. The claymore is the best shotgun for the Vanguard. Charge and 1 shot just about everything, even on insanity. I might try this. I've always avoided shotguns over weapons that fire faster. However, in my current ME1 PT, my Vanguard is using shotguns with very good results. I'll stick with it through the trilogy.
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Post by 10k on Apr 5, 2019 20:08:03 GMT
Here's my advice: learn the claymore trick. The claymore is the best shotgun for the Vanguard. Charge and 1 shot just about everything, even on insanity. I might try this. I've always avoided shotguns over weapons that fire faster. However, in my current ME1 PT, my Vanguard is using shotguns with very good results. I'll stick with it through the trilogy. Charge + shotgun combo is the only way to play vanguard. Anything less and you're doing it wrong lol.
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Post by RedCaesar97 on Apr 5, 2019 23:44:16 GMT
As a Vanguard myself (Sentinel is a close second, with Infiltrator third)... Heavy Charge, Inferno Ammo, Champion, Wide Shockwave, Area Pull, Squad Cryo Ammo. That build is impossible without modding. (You can theoretically also get it with lots of bonus power reassigning in and out of dominate, but that would also require a lot of eezo)
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Post by Nightlife on Apr 6, 2019 0:26:53 GMT
Sigh, lol. I got Garrus back last night. I found myself really missing my biotic powers, and really not using Charge that much. Really just as a finisher when no other enemies were around. I ended up changing my class back to Adept via Gibbed LOL. I just miss detonating combos and feeling more in control, such as what an Adept offers, as I've said a few times. Charging is kind of fun, I admit. I think what Im going to do is restart the game. My hair has been bugging me and I wasn't able to get Gibbed to fix it, and I'm not too far into the game. if I just skip all the convos I can catchup pretty soon, if I restart as an Adept. I also think I might change it to Insanity then. I think the only real unique thing about an Adept is, Singularity, right?
I see Red suggested and michaeln7 also a more flexible, caster Vanguard. As I said I think I'm mainly missing setting up combos reliably, such as Singularly, warp, etc. I know Singularity isn't as good in ME2 as it is in ME3 though. I'm asking myself, what is it I like more about being an Adept verses a Vanguard? And I guess its the control and combo stuff. I could try a more caster Vanguard build, but I feel dirty resetting my class like this, and this hair issue has been annoying me lol. I'm also wondering if I try Adept again, could I make it a bit more combat-y to make it a little more intense than usual.
I very much appreciate all the input here! I think my issue is that I usually just replay the series once every 12-18 months. So I want to make it special I guess to me, and familiar. Hence me going with Adept - although I did like the Engineer in me2/me3 also - which i think is also about a feeling of control.
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Post by 10k on Apr 6, 2019 1:02:00 GMT
Sigh, lol. I got Garrus back last night. I found myself really missing my biotic powers, and really not using Charge that much. Really just as a finisher when no other enemies were around. I ended up changing my class back to Adept via Gibbed LOL. I just miss detonating combos and feeling more in control, such as what an Adept offers, as I've said a few times. Charging is kind of fun, I admit. I think what Im going to do is restart the game. My hair has been bugging me and I wasn't able to get Gibbed to fix it, and I'm not too far into the game. if I just skip all the convos I can catchup pretty soon, if I restart as an Adept. I also think I might change it to Insanity then. I think the only real unique thing about an Adept is, Singularity, right? I see Red suggested and michaeln7 also a more flexible, caster Vanguard. As I said I think I'm mainly missing setting up combos reliably, such as Singularly, warp, etc. I know Singularity isn't as good in ME2 as it is in ME3 though. I'm asking myself, what is it I like more about being an Adept verses a Vanguard? And I guess its the control and combo stuff. I could try a more caster Vanguard build, but I feel dirty resetting my class like this, and this hair issue has been annoying me lol. I'm also wondering if I try Adept again, could I make it a bit more combat-y to make it a little more intense than usual. I very much appreciate all the input here! I think my issue is that I usually just replay the series once every 12-18 months. So I want to make it special I guess to me, and familiar. Hence me going with Adept - although I did like the Engineer in me2/me3 also - which i think is also about a feeling of control. This is why I liked the trilogy so much. There was a class for everyone that just felt right to them. I myself have tried adept, soldier, and sentinel. But only Vanguard was the class I had the most fun with. I've never got the hang of adept personally. In ME2 I got my ass spanked on normal as an adept. I have no idea how people play that class lol.
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Post by dmc1001 on Apr 6, 2019 1:22:36 GMT
My hair has been bugging me and I wasn't able to get Gibbed to fix it, and I'm not too far into the game. Oh, I get it. I've abandoned playthroughs because my Shepard didn't look right.
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