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Post by Nightlife on Mar 27, 2019 22:00:16 GMT
Hey guys--
So I'll be wrapping up my ME1 playthrough soon - almost done with Virmire, then just Ilos and the Citadel. I'm on Veteran difficulty and it's such a joke how easy it is now with maxxed skills (on Veteran since first time on PC.)
I've tried playing Vanguard in ME2 a few times, but only made it to about Omega then I would restart as a different class as I got frustrated. Last time I tried on console I played Van on Hardcore. I'm used to playing classes all about control - like Adept for example. I'm used to hiding behind cover, taking some shots on my SMG, popping some biotics and trying for a combo. This is fun for me and I'm used to play the series this way.
Vanguard is completely different, of course. You are charging into the middle of a fight, exposed and I lose pretty much all my control. I found the last couple of times I tried Van in ME2 it seemed fun I guess but I didn't really know what to do once I was exposed. I would die quickly without cover and got frustrated then restart the game as a different class. I have finished ME2 as Infiltrator, Sentinel and Adept (Sent and Adept I think twice) and ME3 as Engineer and Adept (all on Insanity.)
My tendency is to want to play Adept (again) when I start ME2 but I see that Vanguard tops every poll for favorites class in ME2/ME3. I think I want to give it another shake. Since this is the first time I'll be playing ME2 on my PC, I think the max difficulty will be Veteran (might be a good thing for me.)
So I'm looking for tips and advice on how to make the Vanguard in ME2 work better for me, and well, be fun. Maybe which squadmates to use to compliment a Van's skills, etc. Also, what about the control issue and being exposed? I found powers that control make me feel powerful, since I'm well, controlling things. I think I felt less powerful as Van since I lost those skills.
Thanks!
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Post by RedCaesar97 on Mar 28, 2019 0:20:01 GMT
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Post by Nightlife on Mar 28, 2019 7:26:23 GMT
Thanks Red. I guess I was asking if Vanguard is an enjoyable playstyle to you guys - I know it's subjective. And hoped I would get some answers on my control question. And maybe how to think as a Vanguard player, vs say an Adept like I'm used to.
I will watch the videos in the link too.
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Post by dmc1001 on Mar 28, 2019 16:14:17 GMT
Thanks Red. I guess I was asking if Vanguard is an enjoyable playstyle to you guys - I know it's subjective. And hoped I would get some answers on my control question. And maybe how to think as a Vanguard player, vs say an Adept like I'm used to. I will watch the videos in the link too. Vanguard is amazing, particularly in ME2 and ME3. Charge is awesome (though beware that Shep sometimes gets stuck in crates in ME2). Charge/Shockwave or Charge/Nova combos can really rock the world of anyone in your path. Vanguard is only okay in ME1 but worth it for what's to come.
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Post by Deleted on Mar 28, 2019 20:35:57 GMT
It can get you killed a lot, but it is a lot of fun. Best bit of advice I can think of is pick and choose your charge targets so that you can get into cover quickly to cool down and get ready for your next charge.
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Post by capn233 on Mar 28, 2019 21:33:33 GMT
I guess I was asking if Vanguard is an enjoyable playstyle to you guys - I know it's subjective. Yes!
First thing is that ME2 is fairly punishing early game before Shepard has researched upgrades and has leveled. Upgrades are important, don't neglect them. Vanguard feels a lot better after Hard Shields, for instance.
Since you are fragile early game on higher difficulties, you have to be judicious in your target selection for Charge. As Up says, it can be wise to charge someone that is relatively close to cover, and especially early look for targets at the flanks not in the center of the horde. Consider the rank of the enemy as well. May not be wise to charge a krogan on Professor if that is the first mission.
On a related note, the best bonus power is without a doubt 1 pt Stasis since the glitch allows you to CC and do huge bonus damage to elite targets (YMIR, Scions). That goes a long way towards remedying the main weakness that the Vanguard has (single target damage). If you are on PC, can't use it until you get the Respec terminal in the Lab, unless you change it using a Save Editor. 1 pt Slam is a pretty good alternative, and works well in the early missions.
Vanguard is somewhat insensitive towards squad selection, IMO. But Miranda is generally a good choice since you can warp-bomb combo with Slam, and she can level Overload to shield strip for you. Slam and warp combos are good for inaccessible areas on Professor, so I don't even miss Stasis there necessarily. Sort of the same story with Warlord. I tend to run Garrus with all my characters for bro-factor and shield stripping. These two are best against Geth and good against Mercs. Mordin is good against krogan and husks / Collectors and somewhat against Eclipse and mechs. Can also consider Pull-bot (Jack or possibly Samara) on most missions for more CC, physics combos with you, and warp combos with Miranda (or Thane). As with any class, Grunt and Zaeed aren't as useful because squadmates don't tank very well on high difficulties. Kasumi has great CC with Improved Flashbang. Legion and Tali are ok for Geth.
Use elbow of doom. Learn to reload cancel. Claymore reload-canceled is the best Vanguard weapon especially if you can time it well with the Stasis glitch. Mattock can be good if you click fast with the time dilation of Charge. Before you get your advanced training, weapon preference is up to you. Eviscerator has better accuracy and damage per shot compared to the Katana, but Katana works pretty well with a Shot-Elbow-Shot-Elbow rhythm. I like the Shuriken in this game once you have some SMG upgrades. Carnifex for armor duty only (and maybe some light sniping), but Predator has a little better ammo capacity. Oddball weapon choice is the Viper, which can be fun, but I wouldn't do it my first Vanguard run.
Really Vanguard is going to be blowing nearly every cooldown on Charge, but might sneak in the bonus talent every once and a while (Slam as combo primer that doesn't take ages to unlock like Pull, or Stasis for CC/bonus damage). Shockwave is very situational, and Pull needs Charge 2 then Shockwave 2 to even unlock. Best to go with 1 pt wonder bonus, level Charge, level passive, and then Incendiary / Cryo Ammo. Squad Cryo Ammo makes husk rush missions drastically easier.
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Post by Nightlife on Mar 29, 2019 2:39:25 GMT
Thank you guys I will try it again! I think I'll just be on Veteran as I said - last time I tried Hardcore so should be a little easier. Looking forward to it!
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Post by Deleted on Mar 29, 2019 12:40:35 GMT
Thank you guys I will try it again! I think I'll just be on Veteran as I said - last time I tried Hardcore so should be a little easier. Looking forward to it! The early going is the hardest. If you have the Firewalker DLC, perhaps think about doing it right away. IIRC, it's worth almost a Level Up by itself and there's no fighting on foot involved at all. That extra level might make the Omega missions go more smoothly for you and get you over the point where you've given up in the past.
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Post by melbella on Mar 31, 2019 17:44:58 GMT
May not be wise to charge a krogan on Professor good for inaccessible areas on Professor What is this "Professor" you are talking about? Do you mean Insanity?
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Post by RedCaesar97 on Mar 31, 2019 20:15:10 GMT
May not be wise to charge a krogan on Professor good for inaccessible areas on Professor What is this "Professor" you are talking about? Do you mean Insanity? He is referring to Mordin's recruitment mission ("The Professor" dossier)
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Post by Nightlife on Apr 1, 2019 23:33:35 GMT
Ok guys so I got ME2 loaded and my mods ready. Didn't realize I can pick Hardcore or Insanity immediately - thought I had to do a Vet playthrough to unlock Hardcore, etc. (Like in ME1).
So, should I go Veteran or Hardcore? Anyone know the difference? I don't want to give up and get too frustrated but also don't want things a cakewalk. Advice?
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Post by Deleted on Apr 1, 2019 23:53:57 GMT
Ok guys so I got ME2 loaded and my mods ready. Didn't realize I can pick Hardcore or Insanity immediately - thought I had to do a Vet playthrough to unlock Hardcore, etc. (Like in ME1). So, should I go Veteran or Hardcore? Anyone know the difference? I don't want to give up and get too frustrated but also don't want things a cakewalk. Advice? The only difficulty related achievement, as I recall, is for a complete run on Insanity, so I wouldn't worry about it too much since you can feel free to change difficulty levels at any time. I honestly can't tell you what the differences are between veteran and hardcore since I did my first playthrough in Normal (as I pretty much always do to become familiar with a game) and then jumped right into Insanity for my second playthrough. That first insanity run was pretty punishing (moreso than ME1) and I threw my controller down more than once in frustration... but I'm stubborn, so I eventually got through it all and got the achievement. I've played mostly on insanity ever since (it's the most fun) and I only revert back to normal when I purposely want to take it easy. The difference between Normal and Insanity is quite a bit in that you're definitely facing a lot more enemies with shields/armor/barriers and they will frequently use powers against you... most notably, a lot of normally low-level enemies like husks with be armored in insanity. That said, though, I can't see there being a whole lot of difference between Veteran and Hardcore... unless it's on Hardcore where the husks first gain armor.
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Post by RedCaesar97 on Apr 1, 2019 23:58:10 GMT
Ok guys so I got ME2 loaded and my mods ready. Didn't realize I can pick Hardcore or Insanity immediately - thought I had to do a Vet playthrough to unlock Hardcore, etc. (Like in ME1). So, should I go Veteran or Hardcore? Anyone know the difference? I don't want to give up and get too frustrated but also don't want things a cakewalk. Advice? As you turn up the game difficulty, enemies deal more damage and have more health/shields/armor/barrier. So enemies will deal more damage and have more Health and protections on Hardcore than Veteran. On Hardcore and Insanity, all enemies have some sort of defense layer: armor, shields, or barrier. The defenses are weaker on Hardcore than Insanity. On Veteran, basic enemies have only a health layer, same as Casual and Normal. Hardcore has a -10% base duration penalty for powers with a duration. (It is -20% on Insanity.) No idea if Veteran has a duration penalty.
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Post by Nightlife on Apr 2, 2019 0:00:11 GMT
Hmm, thanks for the input. So there isn't an achievement for beating the game on Hardcore? I guess I could start on H-core, then if its too tough bump it down to Vet. Thoughts? As I said, the vangaurd playstyle is very new to me.
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Post by Deleted on Apr 2, 2019 0:08:25 GMT
Hmm, thanks for the input. So there isn't an achievement for beating the game on Hardcore? I guess I could start on H-core, then if its too tough bump it down to Vet. Thoughts? As I said, the vangaurd playstyle is very new to me. That would be the way I would try it... hardcore first, but do go in willing to dial it down if it's getting to the point where you're getting tempted to quit again.
I should add that there are a couple of missions in the game where it does benefit you to do them on hardcore or insanity - The Shadow Broker DLC is one (there is an achievement for doing it on hardcore or insanity - doesn't matter which) and Tali's Recruitment Mission (which gets you a special weapon if done on Hardcore or Insanity). To be assured of getting the achievement or the gun, you'll want to be sure to set your DL to hardcore BEFORE starting those missions.
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Post by Nightlife on Apr 3, 2019 1:20:57 GMT
Hey guys so started the game on Hardcore last night, finished Freedom's Progress, got my ship and now am at the Normandy Crash Site. Question: as a Vanguard, who should I recruit first? Is anyone's bonuses that helpful to me? Usually, I recruit Mordin first, then Zaeed. Or sometimes Zaeed, then Mordin. I think there is a charm check on Zaeed's that I may not be ready for yet. p.s. last time i played ME2, I used this list for "Best" mission order. Thoughts on it? gamefaqs.gamespot.com/boards/944907-mass-effect-2/65416331
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Post by RedCaesar97 on Apr 3, 2019 2:19:20 GMT
Hey guys so started the game on Hardcore last night, finished Freedom's Progress, got my ship and now am at the Normandy Crash Site. Question: as a Vanguard, who should I recruit first? Is anyone's bonuses that helpful to me? Usually, I recruit Mordin first, then Zaeed. Or sometimes Zaeed, then Mordin. I think there is a charm check on Zaeed's that I may not be ready for yet. p.s. last time i played ME2, I used this list for "Best" mission order. Thoughts on it? gamefaqs.gamespot.com/boards/944907-mass-effect-2/65416331REMINDER: You do not actually need to complete a mission to recruit Kasumi or Zaeed, assuming you have both their DLCs. You only need to talk to them to recruit them. For Vanguard, I prefer this order: 1. Recruit Mordin, to unlock the research lab. 2. Recruit Jack, for the Shotgun upgrade. (Purchase the other shotgun upgrade from Omega to unlock the shotgun shield damage upgrade). The Damage protection upgrade is also good. 3. Recruit Archangel, for the SMG upgrade. (Purchase the other SMG upgrade from the Citadel to unlock the SMG shield damage upgrade) 4. (Optional.) Kasumi's loyalty mission, if you do not like the Shuriken SMG and really want the Locust instead. The Tech Damage upgrade is useful for your tech squadmates. 5. The Warlord, because it is the only one left. Nothing useful on this mission for a Vanguard. 6. Horizon, because you are forced to play it. 7. Pick up star charts on Illium. You need this for #8. Also purchase the Biotic Damage upgrade. This should be your second or third (one is on Horizon. The other is explained in #9) 8. Locate the N7: Anomalous Weather mission; it has a Damage Protection upgrade which should be your third, which unlocks the Hard Shields upgrade. I cannot remember where it is offhand. 9. Three firewalker missions, if you have not completed them yet: Rosalie Lost (to pick up the Hammerhead, unlock other Firewalker missions) > Research Station (the volcano, unlocks another mission) > Prothean Dig Site. There is a Biotic Damage Upgrade on the Dig Site. You should have three Biotic Damage upgrades, which unlocks the Biotic Cooldown upgrade. NOTE: I recall someone once tested that the Biotic Cooldown upgrade does not actually affect Biotic Charge, but it does apply to your other biotic powers, so the Vanguard can still make use of it.
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Post by Nightlife on Apr 3, 2019 2:22:19 GMT
Red thank you for this info. Question, as Vanguard, I assume I am primarily using a shotgun when up close. But I still want to use SMG's and other weapons as well? Such as, when in cover while Charge is on cooldown?
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Post by RedCaesar97 on Apr 3, 2019 2:35:44 GMT
Red thank you for this info. Question, as Vanguard, I assume I am primarily using a shotgun when up close. But I still want to use SMG's and other weapons as well? Such as, when in cover while Charge is on cooldown? If you are struggling with learning to charge effectively, then you will want to hang back and shoot from behind cover, which means using your pistol and SMG. Also, you need three Shotgun Damage upgrades to unlock the Spare Shotgun Ammo upgrade (100% spare ammo). So before you get the spare ammo upgrade, you may run out of shotgun ammo on a mission, depending on how often you use it. When that happens, using an SMG is preferred for close-quarters; I really like using the Shuriken SMG for this purpose. To get a third shotgun upgrade after Horizon, you need to either buy a shotgun upgrade from Tuchanka, win it for completing Grunt's loyalty mission, or get it from the Shadow Broker terminal after beating the main Lair of the Shadow Broker missions, whichever you do first. (Beating Grunt's loyalty mission earns you a -25% store discount on Tuchanka, so I usually do that first.)
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Post by Nightlife on Apr 3, 2019 3:05:53 GMT
Thanks again Red. I am a little worried though. As a Vanguard, I shouldn't really be behind cover, right? Or sometimes, its a necessity. I guess I have this mindset of charge, charge, charge but I think in reality it doesn't work that way. I am going to look at those video guides also again.
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Post by Deleted on Apr 3, 2019 3:09:53 GMT
Hey guys so started the game on Hardcore last night, finished Freedom's Progress, got my ship and now am at the Normandy Crash Site. Question: as a Vanguard, who should I recruit first? Is anyone's bonuses that helpful to me? Usually, I recruit Mordin first, then Zaeed. Or sometimes Zaeed, then Mordin. I think there is a charm check on Zaeed's that I may not be ready for yet. p.s. last time i played ME2, I used this list for "Best" mission order. Thoughts on it? gamefaqs.gamespot.com/boards/944907-mass-effect-2/65416331I do it a little differently than Red.
1) I do the Firewalker Missions right out of gate. They don't involve foot combat, so it doesn't matter what level you're at. This gives you an easy 625 XP for a first-time playthrough. I also scan the planets the missions are on to gather some minerals without going out of my way, using probably around 5 probes to 10 probes depending on the richness of the planet. You can carry 30, but you won't want to use them all because they cost money, as does your fuel, and Firewalker isn't very generous about giving credits. If you're thrifty, though, you should be able to come out with a net profit in credits and have enough minerals to do some early researching once you get Mordin.
2) Then I do N7: MSV Estevanico (Ploitari System, Hourglass Nebula). It's also a no combat mission and you don't need a star chart to find it. It will give you another 125 XP
3) Then I make rounds on the ship and then go to the Citadel, to pick up Gardner's food and Chakwas' brandy (worth 40 XP each). You will pay 500 credits for the food but the Dark Star doesn't actually charge you for the brandy. If you don't want to pick up Kasumi just yet, just ignore her advertisement.
4) Then I do Normandy Crash Site (DLC). If you have it, it's another non-combat mission and it will give you 240 XP. Now you've got an extra level under your belt before ever setting foot on Omega.
Then you can pretty much follow Red's plan until you're done Horizon.
After that, I usually play to get 6-missions within the 5-mission countdown to the Collector Ship. You do this by doing two missions back to back as your 5th and 6th mission without returning to the ship (there are a few different pairs that work - Tuchanka - Mordin's and Grunt's LM don't return to the ship; Illium - Miranda's LM doesn't return you to the ship, so I do that one as #5 and then do either Samara or Thane's recruitment; Citadel - you can do Garrus' and Thane's LMs back to back without returning to the ship, but it can be a little tricky to get both of them to tell you about their LMs in time to do them before you start Mission #5. I will also often do LotSB somewhere in that 5-mission sequence (but you may want to save it until later since there is the achievement for doing it on Hardcore or Insanity).
This puts my Shepard at the highest level I can before the Collector Ship mission.
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Post by RedCaesar97 on Apr 3, 2019 12:17:20 GMT
After that, I usually play to get 6-missions within the 5-mission countdown to the Collector Ship. You do this by doing two missions back to back as your 5th and 6th mission without returning to the ship (there are a few different pairs that work - Tuchanka - Mordin's and Grunt's LM don't return to the ship; Illium - Miranda's LM doesn't return you to the ship, so I do that one as #5 and then do either Samara or Thane's recruitment; Citadel - you can do Garrus' and Thane's LMs back to back without returning to the ship, but it can be a little tricky to get both of them to tell you about their LMs in time to do them before you start Mission #5. I will also often do LotSB somewhere in that 5-mission sequence (but you may want to save it until later since there is the achievement for doing it on Hardcore or Insanity).
I would recommend avoiding the 'two missions back to back' thing so you can get your bonus weapon as soon as possible and use it on as many missions as possible. I like to do the Firewalker missions later -- as part of the 5 required missions to unlock the Disabled Collector Ship -- because it allows me to unlock the DCS mission as soon as possible as easily as possible. That is, it is a guaranteed three non-combat missions to unlock DCS before getting my bonus weapon. Also, there is no way to get 3 biotic damage upgrades pre-Horizon, so I may as well leave it to later.
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Post by RedCaesar97 on Apr 3, 2019 12:26:38 GMT
Thanks again Red. I am a little worried though. As a Vanguard, I shouldn't really be behind cover, right? Or sometimes, its a necessity. I guess I have this mindset of charge, charge, charge but I think in reality it doesn't work that way. I am going to look at those video guides also again. Everyone (and every class) has to take cover at some point. There are also enemies you just cannot charge because of their location. Since you have never really played Vanguard in ME2 for any length of time, I recommend NOT charging headlong into fights at every opportunity. Learn to pick your spots, learn how to charge safely and effectively first, before you start to take more risks. Early game, it would be more prudent to use guns and squadmates to take out some enemies from a distance before using charge to finish off the group. Learn to gameplan around your abilities and squadmates until you are more comfortable with Biotic Charge.
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Post by Deleted on Apr 3, 2019 12:27:22 GMT
After that, I usually play to get 6-missions within the 5-mission countdown to the Collector Ship. You do this by doing two missions back to back as your 5th and 6th mission without returning to the ship (there are a few different pairs that work - Tuchanka - Mordin's and Grunt's LM don't return to the ship; Illium - Miranda's LM doesn't return you to the ship, so I do that one as #5 and then do either Samara or Thane's recruitment; Citadel - you can do Garrus' and Thane's LMs back to back without returning to the ship, but it can be a little tricky to get both of them to tell you about their LMs in time to do them before you start Mission #5. I will also often do LotSB somewhere in that 5-mission sequence (but you may want to save it until later since there is the achievement for doing it on Hardcore or Insanity).
I would recommend avoiding the 'two missions back to back' thing so you can get your bonus weapon as soon as possible and use it on as many missions as possible. I like to do the Firewalker missions later -- as part of the 5 required missions to unlock the Disabled Collector Ship -- because it allows me to unlock the DCS mission as soon as possible as easily as possible. That is, it is a guaranteed three non-combat missions to unlock DCS before getting my bonus weapon. Also, there is no way to get 3 biotic damage upgrades pre-Horizon, so I may as well leave it to later. That's why I said I do it differently than you. My philosophy is all about getting as much XP as I can before Collector Ship triggers. You're shooting to get the bonus weapon ASAP. Both philosophies work but they are decidedly different. You can still fill in with the Hahne-Kadar set of missions or the one on Daratar to get Collector Ship to trigger in 5 quick missions.
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Post by themikefest on Apr 3, 2019 13:51:46 GMT
the firewalker dlc has a biotic upgrade on the planet that has the prothean relic. The mission is called Project Firewalker:Prothean Site. Completing the dlc early for the upgrade might help.
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