michaeln7
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Post by michaeln7 on Apr 6, 2019 1:30:58 GMT
As a Vanguard myself (Sentinel is a close second, with Infiltrator third)... Heavy Charge, Inferno Ammo, Champion, Wide Shockwave, Area Pull, Squad Cryo Ammo. That build is impossible without modding. (You can theoretically also get it with lots of bonus power reassigning in and out of dominate, but that would also require a lot of eezo) True, but what I meant was that if you want to max a power, pick THAT evolution. It's what I found most useful. Basically, just ignore Cryo Ammo entirely.
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Post by michaeln7 on Apr 6, 2019 1:43:30 GMT
Red brings up an excellent point in my post. I'll try to be clearer here:
If Charge is what you want, then these are my absolute must-haves:
Champion (fastest recharge times) Inferno Ammo Heavy Charge (maximum damage, shield regen, and time-slow)
Cryo Ammo can be safely ignored entirely if you're starved for points. Shockwave requires Charge to be Rank 2, and Pull requires Shockwave to be Rank 2. So, you'll have Charge ostensibly maxed out, with Shockwave at Rank 2 and Pull at Rank 1.
You can leave Pull at Rank 1 if you want, it does exactly what you need it to do right out of the box.
You can then invest points in whatever bonus power you like.
Eviscerator is my favorite weapon in the entire series, at least for shotguns. The Arc Projector is your best friend if shields are stopping you, but the humble Missile Launcher is very reliable. It carries plenty of ammo and is very forgiving with its aim.
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Post by 10k on Apr 6, 2019 2:05:52 GMT
Red brings up an excellent point in my post. I'll try to be clearer here: If Charge is what you want, then these are my absolute must-haves: Champion (fastest recharge times) Inferno Ammo Heavy Charge (maximum damage, shield regen, and time-slow) Cryo Ammo can be safely ignored entirely if you're starved for points. Shockwave requires Charge to be Rank 2, and Pull requires Shockwave to be Rank 2. So, you'll have Charge ostensibly maxed out, with Shockwave at Rank 2 and Pull at Rank 1. You can leave Pull at Rank 1 if you want, it does exactly what you need it to do right out of the box.0 You can then invest points in whatever bonus power you like. Eviscerator is my favorite weapon in the entire series, at least for shotguns. The Arc Projector is your best friend if shields are stopping you, but the humble Missile Launcher is very reliable. It carries plenty of ammo and is very forgiving with its aim. I agree with everything, except the eviscerator as the shotgun choice. Claymore + reload trick is superior to all!
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Post by Superhik on Apr 6, 2019 2:24:53 GMT
It plays differently than the other classes, you have to take environment into account. On Insanity, it really becomes intense, but you're very fragile up to mid game ( until you get some shield upgrades). First attack enemies from the sides, where they're "isolated", instead of charging in center: that's almost guaranteed suicide. Watch for your teammates power cooldowns, if you're exposed, they can buy you a second or two. For this: Kasumi ( Flashbang) and Garrus ( Concussive shot), are probably the best. You really have to "sync" your charges with team mate's abilities.
Personally, I recommend Kasumi for most missions: She can debilitate enemies, distract them ( this is when you charge), take out shields and quickly kill, one at a time. ( Charging in, while she uses Shadow strike is a blast)
Collector missions and Garrus recruitment are hardest: you probably won't be charging a lot, redistribute your skill points ( from charge) for those missions. Put only one point in Pull and Shockwave, they are more situational, you're better off at upgrading your bonus power. ( get medlab upgrade ASAP)
For bonus powers: First use Barrier ( Jacob), then switch to either Reave ( gives you extra health and staggers), or Domination... later on switch to Geth Shield ( you get this, near the end of the game).
When you learn how to play it, it's by far the fastest killing class..you can finish most encounters incredibly fast ( for most encounters, game uses enemy spawn at certain location/door...if you charge in fast enough, they'll stop respawning).
Tbh the best gameplay in whole series, when you learn how to play it...you actually have to be smart how to use your weapons, environment, abilities and companion powers. ME3 ruined it with Nova/short cooldowns, Andromeda did not have level design and same amount of control.
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Post by RedCaesar97 on Apr 6, 2019 3:52:58 GMT
For bonus powers: First use Barrier ( Jacob), then switch to either Reave ( gives you extra health and staggers), or Domination... later on switch to Geth Shield ( you get this, near the end of the game). Barrier and Geth Shield Boost are bad bonus powers for the Vanguard. The cooldown is way too long for the Vanguard, especially since Charge can get you your shields back, and even Medi-gel with both upgrades can get you both health and shields back for a much shorter cooldown.
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Post by Nightlife on Apr 6, 2019 4:07:02 GMT
Red, out of curiosity, which classes would you say are your top personal 3 favorite, across Mass Effect 2/ME3 ? We will put aside one for now. Actually, anyone can answer this. I'll vote Adept (surprise) maybe followed by Engineer - not sure of my third. I liked Infiltrator.
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Post by Blast Processor on Apr 6, 2019 4:27:23 GMT
I kinda like Barrier. Gives you some versatility in play style. Handy in situations you can't charge. The question I have, does its boosting effect wear off when your Barrier is destroyed? Also, I tried Stasis, and while it is probably objectively the "best" I just found using it kinda weird. I wish how it was implemented was more in line with how it was in ME1. Didn't like out you could ragdoll YMIR Mechs etc, with it.
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Post by RedCaesar97 on Apr 6, 2019 13:00:35 GMT
Red, out of curiosity, which classes would you say are your top personal 3 favorite, across Mass Effect 2/ME3 ? We will put aside one for now. Actually, anyone can answer this. I'll vote Adept (surprise) maybe followed by Engineer - not sure of my third. I liked Infiltrator. As I wrote in Favorite classes by michaeln7, I find it hard to pick my personal favorite classes across the trilogy because how I feel about each class changes across all three games in the trilogy. So for the entire trilogy, I will say Vanguard and Infiltrator, since I like them fairly consistently across all three games in the trilogy. My favorite class in the entire trilogy is the ME2 Engineer. If I broke it down by game, it would be something like this: Mass Effect 1: 1. Vanguard 2. Infiltrator ... gap ... 3. Sentinel 4. Adept 5. Soldier ... power gap ... 6. Engineer I really hate the Engineer in Mass Effect 1. No real point in taking it since the Infiltrator exists. The 'hybrid' classes, particularly the Vanguard and Infiltrator, can do a lot of the same things as the 'pure' classes, so I can just spec the hybrid classes to look and play like a 'pure' class. Biotics are more fun than tech. Fun fact: I have probably played more Soldier than some (all?) of the classes I like better. Mass Effect 2: 1. Engineer 2. Adept 3. Infiltrator 4. Vanguard 5. Soldier 6. Sentinel I like one specific Sentinel in ME2: the Assault Sentinel (and it is a ton of fun). Every other Sentinel is crap. Sentinel would be better if I could actually avoid putting points into Tech Armor. It's lack of flexibility is why it is dead last on my list. Mass Effect 3: 1. Infiltrator 2. Vanguard ... gap ... 3. Engineer 4. Soldier ... gap ... 5. Sentinel ... power gap ... 6. Adept No point in taking the Adept since the Sentinel and Liara and Javik exist. Mass Effect 3 has the same problem as Mass Effect 1: the hybrid classes tend to be better than the 'pure' classes. Engineer and Soldier are different enough and flexible enough to be fun with various builds.
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Post by dmc1001 on Apr 6, 2019 14:57:31 GMT
Vanguard Soldier Sentinel Adept -vague on the rest
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michaeln7
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Post by michaeln7 on Apr 6, 2019 18:28:05 GMT
Vanguard is my #1. It was my first class, and it's my superhero wish-fulfillment. Sentinel is my other #1, but I have to give it the #2 spot because while it's a defensive caster, Vanguard still exists. Infiltrator used to be my least favorite, but I tried it and realized that it's the third hybrid class in the series, and I find myself LOVING the hybrid classes. That, and Tactical Cloak + a free Incinerate is an appealing combo.
Soldier, Engineer, and Adept are not my favorites for a variety of reasons. Chief among them is that your squadmates often have what are ostensibly your unique abilities, or you simply overlap on just about everything.
Soldier? Well, Adrenaline Rush is nice, but Garrus and Ashley have concussive shot. Engineer? Sure, you have Combat Drone, but so does Tali. Adept? Liara exists.
Don't get me wrong, I'm not dissing the three "pure" classes, but the three hybrids each have a unique power that no other squadmate has. Sentinel especially feels the most unique, because unless you save Kaiden, there are no Sentinel squadmates that have a combination of biotic and tech powers that are durable. Miranda comes close, but she's more of a squishy caster, and even if you do save Kaiden, you only really get him for the latter half of ME3.
You do have some Vanguard-esque squadmates across the trilogy. Wrex certainly qualifies, but you only have him for one game. Jacob and Samara as well, but again, only for one game. Javik almost defies classification, but can fit as a Vanguard type. But no matter what, no squadmates have Charge, Tech Armor, or Tactical Cloak. There are some approximations, but only Shepard can potentially have those powers.
I don't really "count" ME1 regarding favorite classes, because I'm in agreement that Hybrid beats Pure in combination with the lack of class-unique powers.
If I had to rank them on power level, I would rank Sentinel as #1 in ME2, with Vanguard as #1 in ME3. Biased? Sure. But to be fair, my favorite Soldier build involves never firing my gun, only ammo powers and Concussive Shot... my favorite Engineer build involves ignoring the drone powers and spamming Overload and Incinerate, and my favorite Adept build involves mimicking a Sentinel's Warp-Throw combo peppered with Cluster Grenades.
So when my pure-class playthroughs involve approximating hybrid-class builds, I find that clears up what my favorite classes are, and why.
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Post by themikefest on Apr 6, 2019 18:35:17 GMT
soldier adept engineer
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Post by ahglock on Apr 6, 2019 18:59:55 GMT
Since no one added it yet.
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Post by ahglock on Apr 6, 2019 19:04:23 GMT
As an add I oddly found Vangard easier on higher difficulties. I wanted the enemies to have a shields so that they were staggered when I charged but not flying away from me. Staggered means easy shotgun to the face, flying away means I have to run over and kill them.
ME3 added a bit more challenged with the sync kills so charging a banshee might not work out.
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Post by michaeln7 on Apr 6, 2019 19:13:05 GMT
Since no one added it yet. I can confirm this, 100%. The fact that "is it a krogan?" overrides any consideration over whether the target is isolated or not always makes me chuckle.
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Post by Nightlife on Apr 7, 2019 1:04:41 GMT
Lol I love that Vanguard charge graphic. I've seen it before. Restarted last night and am mid-way in recruiting Mordin on Insanity/Adept. So glad I have my new hair - close one! lol. Too bad singularity doesn't do much with shields.
Bummed to read the Adept in ME3 isn't that good - I do miss out on Liara though. Is there nothing an Adept Shep can do that is more useful than just Liara and any other class?
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Post by 10k on Apr 7, 2019 1:27:26 GMT
Since no one added it yet. *snip* lol I have never seen this before, but it's so accurate. Major Props to whoever created this.
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Post by ahglock on Apr 7, 2019 5:19:36 GMT
Lol I love that Vanguard charge graphic. I've seen it before. Restarted last night and am mid-way in recruiting Mordin on Insanity/Adept. So glad I have my new hair - close one! lol. Too bad singularity doesn't do much with shields. Bummed to read the Adept in ME3 isn't that good - I do miss out on Liara though. Is there nothing an Adept Shep can do that is more useful than just Liara and any other class? Adept would have been great in ME3 if singularity worked like in MP. It lost its me2 stagger even so your signature power was useless on higher difficulties. Especially with lifts crazy low cooldown. In ME3 you were just a crappy sentinel.
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Post by RedCaesar97 on Apr 7, 2019 13:06:39 GMT
Lol I love that Vanguard charge graphic. I've seen it before. Restarted last night and am mid-way in recruiting Mordin on Insanity/Adept. So glad I have my new hair - close one! lol. Too bad singularity doesn't do much with shields. Bummed to read the Adept in ME3 isn't that good - I do miss out on Liara though. Is there nothing an Adept Shep can do that is more useful than just Liara and any other class? Adept in ME3 is basically a crappy Sentinel. ME3 relies on two things: Good guns and/or power combos. In ME3, the Adept has a lot of biotic combo primers and detonators. The issue is that you really only end up using Warp and Throw and the Adept, and the Sentinel also has those, but also Tech Armor for damage protection and Overload for priming/detonating/shield-stripping. Adept has Singularity and Pull for lifting unprotected enemies (which are plentiful), but: 1. enemies can dodge projectile powers 2. Liara has an instant-cast Singularity, and passive talents and evolutions that give her a ridiculously short cooldown 3. Javik has an instant-cast Pull that has a ridiculously short cooldown 4. You can use Liara and Javik most of the game, so you end up using their Singularity and Pull to prime most targets So for most enemies in the game, you use Liara and Javik to lift enemies, then detonate with your Throw. Other enemies you just Warp > Throw for combos. And since Sentinel also has Warp and Throw -- along with other native tools -- the Adept feels like a crappy Sentinel. The Adept does have Cluster grenades which can deal tremendous damage and can also detonate biotic explosions, but they are a grenade so they are a limited resource. And with all grenade types in ME3, you end up hording your limited resource to the point you forget that you even have it.
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Post by themikefest on Apr 7, 2019 13:23:15 GMT
I did a adept trilogy run only using powers. The only time I used a weapon was when the game forced me to. In ME3, I used reave as the only power on insanity. The playthrough was easy. For that playthrough I had Ashley and James. Before Ashley was avaiable, I used Garrus and James.
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michaeln7
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Post by michaeln7 on Apr 7, 2019 15:19:42 GMT
Lol I love that Vanguard charge graphic. I've seen it before. Restarted last night and am mid-way in recruiting Mordin on Insanity/Adept. So glad I have my new hair - close one! lol. Too bad singularity doesn't do much with shields. Bummed to read the Adept in ME3 isn't that good - I do miss out on Liara though. Is there nothing an Adept Shep can do that is more useful than just Liara and any other class? It's not that Adept isn't good, it's more that the Warp-Throw combo can be done by the Sentinel, and has Tech Armor and Overload; and the Vanguard has most of the crowd control of the Adept, but with ammo powers... and both have higher weight capacity and more weapon damage. Shepard does have better recharge speeds compared to squadmates, but Liara's class passive can bring hers almost up to Shepard, with the option to bring her Singularity recharge down to nigh-instant. So if you want an Adept on your team, but want to be biotic yourself, bringing Liara makes the most sense, whereas you be a Vanguard or Sentinel. To be fair, Adept has an option if selected where all powers recharge crazy-fast after detonating biotic combos, and Cluster Grenades deal good AOE with little "wasted damage".
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Post by cyberpunker on Apr 20, 2019 9:26:09 GMT
Hey guys-- So I'll be wrapping up my ME1 playthrough soon - almost done with Virmire, then just Ilos and the Citadel. I'm on Veteran difficulty and it's such a joke how easy it is now with maxxed skills (on Veteran since first time on PC.) I've tried playing Vanguard in ME2 a few times, but only made it to about Omega then I would restart as a different class as I got frustrated. Last time I tried on console I played Van on Hardcore. I'm used to playing classes all about control - like Adept for example. I'm used to hiding behind cover, taking some shots on my SMG, popping some biotics and trying for a combo. This is fun for me and I'm used to play the series this way. Vanguard is completely different, of course. You are charging into the middle of a fight, exposed and I lose pretty much all my control. I found the last couple of times I tried Van in ME2 it seemed fun I guess but I didn't really know what to do once I was exposed. I would die quickly without cover and got frustrated then restart the game as a different class. I have finished ME2 as Infiltrator, Sentinel and Adept (Sent and Adept I think twice) and ME3 as Engineer and Adept (all on Insanity.) My tendency is to want to play Adept (again) when I start ME2 but I see that Vanguard tops every poll for favorites class in ME2/ME3. I think I want to give it another shake. Since this is the first time I'll be playing ME2 on my PC, I think the max difficulty will be Veteran (might be a good thing for me.) So I'm looking for tips and advice on how to make the Vanguard in ME2 work better for me, and well, be fun. Maybe which squadmates to use to compliment a Van's skills, etc. Also, what about the control issue and being exposed? I found powers that control make me feel powerful, since I'm well, controlling things. I think I felt less powerful as Van since I lost those skills. Thanks! Just Charge + Nova. Get all the shield boostings you can. Make sure Charge's cooldown is as low as you can get it. You are invincible. Vanguard is OP in single player. Ammo and Passive skills all the way. You just ever need Charge + Nova. LOL
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