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Post by RedCaesar97 on Apr 10, 2019 11:28:52 GMT
Sadly, the 'biotics/Adept are bad' arguments never really went away. Wait what do you mean the biotic\adept argument? There is/was a sentiment that biotics are nerfed/bad on ME2 Hardcore/Insanity because 'shields', and therefore the Adept is bad. Basically the argument goes a little something like this (and I am really simplifying it): - In ME1, biotics worked on shielded enemies, but they do not in ME2. - In ME1, you could 'lift a whole room' with a biotics, but you cannot in ME2. Therefore, biotics are nerfed to crap in ME2 and therefore not good on Hardcore/Insanity, and by extension the Adept is not good on Hardcore/Insanity. Personally, while I think the arguments have some merit, I think they are rather selective and do not take into account all the gameplay changes. All the classes have to deal with shields (and armor and barriers) in some way. All powers can no longer affect 'an entire room'. Mostly, the argument seems to boil down to "I could do this with the Adept in ME1, but I can no longer do that in ME2". In their minds, all the other classes got buffed in some way, while the Adept got nerfed. Again, I want to state that I am probably oversimplifying the 'Biotics/Adept bad in ME2 Hardcore and Insanity" argument. This is just how I see it.
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Post by themikefest on Apr 10, 2019 11:29:59 GMT
I'm pondering if theres a way I can my Adept in ME2 a bit more exciting. Don't use weapons. Just use powers. It can be more challenging, but it's exciting knowing you don't need weapons to complete the mission.
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Post by opuspace on Apr 10, 2019 16:24:21 GMT
Wait what do you mean the biotic\adept argument? There is/was a sentiment that biotics are nerfed/bad on ME2 Hardcore/Insanity because 'shields', and therefore the Adept is bad. Basically the argument goes a little something like this (and I am really simplifying it): - In ME1, biotics worked on shielded enemies, but they do not in ME2. - In ME1, you could 'lift a whole room' with a biotics, but you cannot in ME2. Therefore, biotics are nerfed to crap in ME2 and therefore not good on Hardcore/Insanity, and by extension the Adept is not good on Hardcore/Insanity. Personally, while I think the arguments have some merit, I think they are rather selective and do not take into account all the gameplay changes. All the classes have to deal with shields (and armor and barriers) in some way. All powers can no longer affect 'an entire room'. Mostly, the argument seems to boil down to "I could do this with the Adept in ME1, but I can no longer do that in ME2". In their minds, all the other classes got buffed in some way, while the Adept got nerfed. Again, I want to state that I am probably oversimplifying the 'Biotics/Adept bad in ME2 Hardcore and Insanity" argument. This is just how I see it. I think, in a way, tech classes gained a noticeable advantage in that some abilities were more versatile than biotic abilities because the enemies were often more heavily tech based. Sure, there were Collectors and husks in ME2, but facing off against a YMIR, mechs, mercenaries, rocket launchers, pyros and frequently convenient placed explosives made it seem like tech was favored more heavily. Everything biotics could do could be done just a little better with tech abilities. ME3 made it feel more balanced in that biotics didn't have to rely on tech squadmates as heavily to strip shields or armor down for efficiency. It wasn't that biotics were useless, they just took a lot longer than tech could. Just my opinion though.
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Post by garrusfan1 on Apr 10, 2019 20:18:43 GMT
There is/was a sentiment that biotics are nerfed/bad on ME2 Hardcore/Insanity because 'shields', and therefore the Adept is bad. Basically the argument goes a little something like this (and I am really simplifying it): - In ME1, biotics worked on shielded enemies, but they do not in ME2. - In ME1, you could 'lift a whole room' with a biotics, but you cannot in ME2. Therefore, biotics are nerfed to crap in ME2 and therefore not good on Hardcore/Insanity, and by extension the Adept is not good on Hardcore/Insanity. Personally, while I think the arguments have some merit, I think they are rather selective and do not take into account all the gameplay changes. All the classes have to deal with shields (and armor and barriers) in some way. All powers can no longer affect 'an entire room'. Mostly, the argument seems to boil down to "I could do this with the Adept in ME1, but I can no longer do that in ME2". In their minds, all the other classes got buffed in some way, while the Adept got nerfed. Again, I want to state that I am probably oversimplifying the 'Biotics/Adept bad in ME2 Hardcore and Insanity" argument. This is just how I see it. I think, in a way, tech classes gained a noticeable advantage in that some abilities were more versatile than biotic abilities because the enemies were often more heavily tech based. Sure, there were Collectors and husks in ME2, but facing off against a YMIR, mechs, mercenaries, rocket launchers, pyros and frequently convenient placed explosives made it seem like tech was favored more heavily. Everything biotics could do could be done just a little better with tech abilities. ME3 made it feel more balanced in that biotics didn't have to rely on tech squadmates as heavily to strip shields or armor down for efficiency. It wasn't that biotics were useless, they just took a lot longer than tech could. Just my opinion though. My opinion is that when going against the collectors or the blood pack the biotics had a definant advantage. Biotics does nothing against shields but against barriers it is alot better. Both have things to help fight against armor and some of the tech powers can take out shields. Honestly I think they even out. If I play as a sentinel for example I have overload and warp mapped out to use (and tech armor obviously) and that's all I need. Warp for armor and barriers and overload for shields and synthetics. I actually thinks the biotics get the edge in ME2.
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Post by opuspace on Apr 10, 2019 20:53:29 GMT
I think, in a way, tech classes gained a noticeable advantage in that some abilities were more versatile than biotic abilities because the enemies were often more heavily tech based. Sure, there were Collectors and husks in ME2, but facing off against a YMIR, mechs, mercenaries, rocket launchers, pyros and frequently convenient placed explosives made it seem like tech was favored more heavily. Everything biotics could do could be done just a little better with tech abilities. ME3 made it feel more balanced in that biotics didn't have to rely on tech squadmates as heavily to strip shields or armor down for efficiency. It wasn't that biotics were useless, they just took a lot longer than tech could. Just my opinion though. My opinion is that when going against the collectors or the blood pack the biotics had a definant advantage. Biotics does nothing against shields but against barriers it is alot better. Both have things to help fight against armor and some of the tech powers can take out shields. Honestly I think they even out. If I play as a sentinel for example I have overload and warp mapped out to use (and tech armor obviously) and that's all I need. Warp for armor and barriers and overload for shields and synthetics. I actually thinks the biotics get the edge in ME2. Do you think we get about an equal amount of encounters with Collectors and Blood Pack? Could be just me then when it comes to shields vs barriers.
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Post by RedCaesar97 on Apr 10, 2019 23:21:19 GMT
Do you think we get about an equal amount of encounters with Collectors and Blood Pack? Could be just me then when it comes to shields vs barriers. Barriers are kind of rare. Three Collector missions have mostly barriers, and one Blue Suns mission (recruit Samara) where about 50% of the humanoid enemies have barriers. Freedom's Progress: shields and armor Recruit Mordin: Some shields, mostly armor Recruit Garrus: Mostly shields, some armor. Recruit Jack: Mostly shields Recruit Grunt: Mostly shields Horizon: Mostly barriers, some armor Recruit Tali: Shields Recruit Thane: Mostly shields, some armor Recruit Samara: Mostly shields and barriers Disabled Collector Ship: Mostly barriers, some armor Mordin Loyalty: Armor Grunt Loyalty: Armor Jacob loyalty: Shields and armor Miranda loyalty: mostly shields Garrus loyalty: mostly shields, some armor Kasumi loyalty: mostly shields Zaeed loyalty: mostly shields Jack loyalty: armor Tali loyalty: shields Derelict Reaper: armor Legion loyalty: shields Collector Base: mostly barriers, some armor Overlord: mostly shields, some armor Lair of the Shadow Broker: mostly shields Arrival: Mostly shields N7 missions tend to be mostly shields or armor; probably more shields missions than armor missions.
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Post by RedCaesar97 on Apr 10, 2019 23:37:19 GMT
I think, in a way, tech classes gained a noticeable advantage in that some abilities were more versatile than biotic abilities because the enemies were often more heavily tech based. Sure, there were Collectors and husks in ME2, but facing off against a YMIR, mechs, mercenaries, rocket launchers, pyros and frequently convenient placed explosives made it seem like tech was favored more heavily. Everything biotics could do could be done just a little better with tech abilities. ME3 made it feel more balanced in that biotics didn't have to rely on tech squadmates as heavily to strip shields or armor down for efficiency. It wasn't that biotics were useless, they just took a lot longer than tech could. Just my opinion though. My opinion is that when going against the collectors or the blood pack the biotics had a definant advantage. Biotics does nothing against shields but against barriers it is alot better. Both have things to help fight against armor and some of the tech powers can take out shields. Honestly I think they even out. If I play as a sentinel for example I have overload and warp mapped out to use (and tech armor obviously) and that's all I need. Warp for armor and barriers and overload for shields and synthetics. I actually thinks the biotics get the edge in ME2. I should also point out that shields, armor, and barriers have hard counters and soft counters: - Hard counters are powers like Overload, Warp, and Incinerate, which have high base damage and multipliers against certain protections, to the point that they can strip them off completely. These powers also have the highest cooldowns in the game; base 6 seconds for Shepard, base 12 seconds for squadmates. - Soft counters are weapons, which have damage multipliers against specific defenses. SMGs and shotguns for shields/barriers, Pistols and Sniper Rifles for armor, and assault rifles which can deal extra damage to all defenses. There are no hard counters versus health. Several biotic powers are excellent crowd-control against health, and the Adept has a lot of them. Mix in biotic combos (force combos and warp bombs), and the Adept is deadly. It just takes more work and a working understanding of the game mechanics, and the Adept can be an absolute beast. A lot of the classes kill in intervals. Sniper infiltrators for instance, kill once per cloak cycle, about once every 4-6 seconds or so. The Adept tends to kill exponentially, but it takes longer for the first kill. For example, you spend some time setting up Singularity, and then shooting another enemy's shields off -- or using a squadmate Overload -- for a Pull opportunity. That takes time. But then you can have Miranda warp-bomb the Pulled target, which may kill the pulled enemy, but then it staggers the rest of the enemies in a cluster while dealing shield damage. You then have to spend a little more time removing more shields. But then you can pull and warp-bomb yourself, or maybe warp the guy in singularity who now has his shields removed. Now a bunch more enemies have their shields gone. Now you can pull+throw or pull+warp a group of enemies killing a bunch of them at once.
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Post by garrusfan1 on Apr 11, 2019 0:13:19 GMT
Do you think we get about an equal amount of encounters with Collectors and Blood Pack? Could be just me then when it comes to shields vs barriers. Barriers are kind of rare. Three Collector missions have mostly barriers, and one Blue Suns mission (recruit Samara) where about 50% of the humanoid enemies have barriers. Freedom's Progress: shields and armor Recruit Mordin: Some shields, mostly armor Recruit Garrus: Mostly shields, some armor. Recruit Jack: Mostly shields Recruit Grunt: Mostly shields Horizon: Mostly barriers, some armor Recruit Tali: Shields Recruit Thane: Mostly shields, some armor Recruit Samara: Mostly shields and barriers Disabled Collector Ship: Mostly barriers, some armor Mordin Loyalty: Armor Grunt Loyalty: Armor Jacob loyalty: Shields and armor Miranda loyalty: mostly shields Garrus loyalty: mostly shields, some armor Kasumi loyalty: mostly shields Zaeed loyalty: mostly shields Jack loyalty: armor Tali loyalty: shields Derelict Reaper: armor Legion loyalty: shields Collector Base: mostly barriers, some armor Overlord: mostly shields, some armor Lair of the Shadow Broker: mostly shields Arrival: Mostly shields N7 missions tend to be mostly shields or armor; probably more shields missions than armor missions. Samara's mission is mostly barriers actually and is eclipse mercs not blue suns. That said on insanity missions you missed some things. Most missions against eclipse mercs has a mix of shields and barriers. Blue suns are pretty much always shields unless a blue suns commander then they have shields,armor,and regular health.
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Post by garrusfan1 on Apr 11, 2019 0:14:14 GMT
I'm pondering if theres a way I can my Adept in ME2 a bit more exciting. Don't use weapons. Just use powers. It can be more challenging, but it's exciting knowing you don't need weapons to complete the mission. Man that would be hard.
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Post by Nightlife on Apr 11, 2019 7:43:18 GMT
All right I'm gonna keep trying my adept, I'll get the shotgun to see if that helps. As I said, it seems to lack the action that the Vanguard has - flip-side is I like the control - it's just f'n slow on Insanity.
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Post by brfritos on Apr 11, 2019 10:43:45 GMT
I don't like singularity that much since it only effects non armored or shielded units. Yeah garrus and miranda are your best bet for adept. Since they both have overload to deal with shields and garrus has the combat strength. If you aren't a soldier then kasumi's loayalty mission is a must since the locust is the best sub machine gun in ME2. And you should go for warp since it is good against barriers and armor. Also DO NOT do Tali's recruit mission until you get an assaut rifle or at least the M920 CAIN heavy weapon. Otherwise the end of that mission is impossible.
Adept in ME3 doesn't limit you to a pistol and sub machine gun for half the game and the class's are better. Also they have detonations in ME3 where as in ME2 you just have certain powers hit harder when you mix things like lift then throw.
People refer a lot to singularity because, while it doesn't affect enemies with shields, it can make them "stuck" in a place. So they try to bypass the singularity field, are stunned and became vulnerable to other attacks.
That's why you see a lot of singularity spam in a adept run.
The adept in ME3 is different because their attacks can damage shields, it's one of the greatest imbalances of ME2. Sure, in ME3 you need to fire like 2 or 3 warp attacks in a shielded enemie, but the shield will collapse. Like it should.
In ME2 it takes an eternety to do this.
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Post by RedCaesar97 on Apr 11, 2019 12:05:34 GMT
Samara's mission is mostly barriers actually and is eclipse mercs not blue suns. That said on insanity missions you missed some things. Most missions against eclipse mercs has a mix of shields and barriers. Blue suns are pretty much always shields unless a blue suns commander then they have shields,armor,and regular health. Outside of Samara's recruitment mission, the only Eclipse mercs with barriers are Eclipse Merc Vanguards, and you cannot strip their barriers with a single Warp on Insanity. And Eclipse Merc Vanguards are kind of ucommon, since they are 'Elite' enemies if we use an ME3 term. And this is why I tried to use the terms 'mostly' and 'some' to indicate the prevalence of enemies with single-defense layers. Enemies with two defense layers always have armor, with shields or barriers as their second defense layer. Enemies with two defense layers ('Super Elite' enemies if we use an ME3 term) are rare. Sorry if I was not clear.
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Post by themikefest on Apr 11, 2019 12:16:23 GMT
Don't use weapons. Just use powers. It can be more challenging, but it's exciting knowing you don't need weapons to complete the mission. Man that would be hard. Not really. I've completed a couple of trilogy runs only using powers.
Here's something that was very hard that I did. I did an ME3 playthrough using a level one pistol, using no powers. The squadmates used a level one weapon using no powers, since I didn't put any points into any of their powers. This was done on insanity mode.
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Post by garrusfan1 on Apr 11, 2019 22:09:26 GMT
Not really. I've completed a couple of trilogy runs only using powers.
Here's something that was very hard that I did. I did an ME3 playthrough using a level one pistol, using no powers. The squadmates used a level one weapon using no powers, since I didn't put any points into any of their powers. This was done on insanity mode.
I absolutely suck at ME1 gameplay so the idea of doing anything like that is insane for me. However if you did that on all three games you have my respect
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Post by themikefest on Apr 11, 2019 22:35:46 GMT
Not really. I've completed a couple of trilogy runs only using powers.
Here's something that was very hard that I did. I did an ME3 playthrough using a level one pistol, using no powers. The squadmates used a level one weapon using no powers, since I didn't put any points into any of their powers. This was done on insanity mode.
I absolutely suck at ME1 gameplay so the idea of doing anything like that is insane for me. However if you did that on all three games you have my respect I will tell you a secret. Don't tell anyone. hahaha. A majority of the combat faced in the trilogy can be avoided, if done right. For example, Mars. I ran through that mission killing only a few Cerberus guys, the ones that were on the other tram and where the tram stops, I had to kill enough to trigger a few others to show up. Once they did, I ran to the door to activate the cutscene.
Here's another example. When landing in London, get out of the shuttle as quickly as possible. Run to the right, then head to the area triggering the cutscene with Cortez. Once done, run to the top, turn right and head straight to where the cain is. Use it. If done right, you shouldn't lose your barrier/shield. Of course you have to fight the uglies until the shuttle shows up, but that part isn't bad.
Another way is to stay behind cover, and let the squadmates do all the work. Of course you have to deal with the husks that get in your face.
With ME1, a lot of the fighting I was able to avoid. The best advice I can give is when in doubt, stay on cover. Let your squadmates do most of the damage. If you see an opening to fire on an enemy that will eliminate that enemy, do it. The other advice is when fighting Saren at the end. If playing as a biotic, have lift, if not bring a squadmate who does. It makes that fight very easy.
Lastly, thanks.
One last example. When getting the IFF, the big area where the first scion shows up. Avoid it and the husks by running to the right to the locked door. If quick enough, you can open the door without taking any damage.
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Post by Nightlife on Apr 12, 2019 6:54:20 GMT
Ok I finished Horizon (man that Praetorian munched through all my heavy weapons.) I'm using the Collector rifle (is that good btw?)
Is it better to get to the Disabled Ship as fast as possible? Instead of going to recruit people, etc? It's difficult, right? I assume getting the bonus weapon is the bigger boon? I guess I will take the Geth Pulse rifle.
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Post by RedCaesar97 on Apr 12, 2019 11:14:28 GMT
Ok I finished Horizon (man that Praetorian munched through all my heavy weapons.) I'm using the Collector rifle (is that good btw?) Is it better to get to the Disabled Ship as fast as possible? Instead of going to recruit people, etc? It's difficult, right? I assume getting the bonus weapon is the bigger boon? I guess I will take the Geth Pulse rifle. I do not have the Collector Assault Rifle, so I cannot comment on it. From what I have seen of it in someone else's video, the Avenger, Collector Assault Rifles, and Geth Pulse Rifle seem to perform all about the same. My opinion: as a non-Soldier, the only assault rifles that matter are the Vindicator and Mattock. Only the first platforms on the Disabled Collector Ship are fairly hard. My recommendations: - Take the Avalanche heavy weapon. It is really good for controlling the mobs of enemies on the platforms. Fire 2-3 shots and all or most of them will be frozen. - If you have Stasis as a bonus power, use it on the first Scion. Since he is on a moving platform, if you put him in stasis before the platform moves, he will stay in stasis in that same spot when the platform moves out from under him, causing him to fall to his death when stasis wears off. I hate linking to my own videos, but here is something I put together about playing the Disabled Collector Ship platforms as an Adept: It just occurred to me that you may be asking about the Collector Beam Rifle heavy weapon, not the Collector Assault Rifle. Short answer: I don't know since I have only used it a handful of times and am not too keen on it myself. I rarely use heavy weapons though out of a handful of situations, and I never use the Collector Beam Rifle in those situations. (I actually think the Collector Beam Rifle would have made for a better Soldier-exclusive assault rifle than the Revenant.)
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Post by themikefest on Apr 12, 2019 11:49:22 GMT
Ok I finished Horizon (man that Praetorian munched through all my heavy weapons.) I'm using the Collector rifle (is that good btw?) I use the collector heavy weapon found during the mission. When it shows up, move to the left where their is some cover to avoid the eye beam. When it's not looking your way, fire at the thing. Another way is to continue moving away from the thing while staying cover leaving your squadmates to deal with the thing. Yes and no. If you want to speed through the game, I would suggest completing firewalker dlc. Doing that will get you the collector ship mission within a short time. To get the collector ship mission, there has to be at least 8 squadmates on the roster. I have 8 before Horizon, Zaeed, Kasumi, Lawson, Taylor, Grunt, Vakariian, Solas and Jack. What I would suggest is completing Miranda's loyalty mission right away. Once done, talk to Jack about her loyalty mission. Complete. Doing that makes it easier to have the red and blue dialogue needed to keep both loyal when they are seen in Miranda's office after Jack's loyalty mission. If you plan on having all 12 squadmates on the roster, I would recruit Tali, Thane, and Samara. The collector ship mission will happen. After that mission, I would complete all the loyalty missions that need to be completed. Once all are loyal, head to the derelict reaper to get the IFF.
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Post by Deleted on Apr 12, 2019 14:25:40 GMT
Ok I finished Horizon (man that Praetorian munched through all my heavy weapons.) I'm using the Collector rifle (is that good btw?) Is it better to get to the Disabled Ship as fast as possible? Instead of going to recruit people, etc? It's difficult, right? I assume getting the bonus weapon is the bigger boon? I guess I will take the Geth Pulse rifle. I like getting my XP up as high as possible before triggering the Collector Ship. This is a different philosophy than what Red has been suggesting. It means I do Firewalkerr right away at the start of the game... and every other side mission I can muster before recruiting my last squad mate of the first group (i.e. before Horizon). Then I focus on the missions that give the higher amounts of XP and work towards getting 6 of those in during the 5-mission countdown. So, in that space, I will typically recruit Thane, do LotSB, do Anomalous Weather, recruit Tali, and then do either i) Miranda' LM and recruit Samara, ii) do Grunt and Mordin's LMs or iii) do Garrus' and Thane's LMs (requires keeping Grunt in his tank)
That way, on a first playthrough (as yours is), I gain access to the Stasis bonus power and I'm leveled sufficienty that the Collector Ship is a walk in the park even on insanity. It also gives me an opportunity to get additional minerals and a weapons upgrade (at Liara's terminal). If I "camp" there a few IRL days without leaving, I can sometimes even get more than one weapons upgrade. I can also respec members of my team (if I've messed up on their builds).
As I said, it's just a different philosophy than the one Red and others here are suggesting (which is getting to the Collector Ship quickly to get the bonus weapon). You're probably altready committed to doing it that way so run with their suggestions... and have fun either way.
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Post by Nightlife on Apr 14, 2019 23:48:18 GMT
Thanks for the input guys. I think I've done a couple of missions that count towards the clock - I'm on Ilium now doing random stuff.
I usually save LotSB towards near the end. I guess I try to do content in a logical, story-flowing way. Also, ofc that DLC was released after the game. Usually I do: Suicide Mission, then Overlord, LotSB then Arrival before i head to ME3.
Am I gimping myself too much if I hold off on LotSB till later? I may recruit Thane now. I used Miranda/Grunt on Horizon, they worked pretty well. Would you suggest using those two? I debated about Mordin instead of Grunt but felt a squadmate with different weapons was better, and I still get Squad Incend Ammo.
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Post by garrusfan1 on Apr 15, 2019 0:11:20 GMT
Ok I finished Horizon (man that Praetorian munched through all my heavy weapons.) I'm using the Collector rifle (is that good btw?) Is it better to get to the Disabled Ship as fast as possible? Instead of going to recruit people, etc? It's difficult, right? I assume getting the bonus weapon is the bigger boon? I guess I will take the Geth Pulse rifle. I assume you mean the collector beam that is a heavy weapon. That gun is GREAT against shields and barriers but is crap against armor. The way to use it against that praetorian is to use the collector beam for it's barrier then switch to a heavy pistol for armor. Or an assault rifle if you have one but if your an adept you won't have one yet.
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garrusfan1
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Post by garrusfan1 on Apr 15, 2019 0:15:18 GMT
Thanks for the input guys. I think I've done a couple of missions that count towards the clock - I'm on Ilium now doing random stuff. I usually save LotSB towards near the end. I guess I try to do content in a logical, story-flowing way. Also, ofc that DLC was released after the game. Usually I do: Suicide Mission, then Overlord, LotSB then Arrival before i head to ME3. Am I gimping myself too much if I hold off on LotSB till later? I may recruit Thane now. I used Miranda/Grunt on Horizon, they worked pretty well. Would you suggest using those two? I debated about Mordin instead of Grunt but felt a squadmate with different weapons was better, and I still get Squad Incend Ammo. I always do overlord after I beat the game. Arrival and LOTSB can be done before or after the main game and are fine but I usually do them after. However on insanity I would consider doing one of them early because of the extra upgrades especially LOTSB which also provides a TON of credits. However you don't need to do it.
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RedCaesar97
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Aug 28, 2016 19:33:39 GMT
August 2016
redcaesar97
Mass Effect Trilogy, Jade Empire
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Post by RedCaesar97 on Apr 15, 2019 0:36:56 GMT
I usually save LotSB towards near the end. Am I gimping myself too much if I hold off on LotSB till later? I used Miranda/Grunt on Horizon, they worked pretty well. Would you suggest using those two? I debated about Mordin instead of Grunt but felt a squadmate with different weapons was better, and I still get Squad Incend Ammo. 1. Lair of the Shadow Broker: In my opinion, I think you are gimping yourself (but maybe not too much) if you save it for later. Completing Lair of the Shadow Broker gives you access to the squadmate respec terminal. It allows you to re-assign the talent points of your squadmates. This is really good for removing those pesky points out of terrible squadmate bonus powers. Completing the loyalty mission of squadmates automatically assigns them 1 point into their bonus power. Some of them have terrible bonus powers. For example, Jacob, Grunt, and Legion get assigned 1 point into the shield-boosting power (Barrier, Fortification, Geth Shield Boost) which they use constantly, locking them out of their better powers. 2. Grunt is probably the worst squadmate in the game, in my opinion. I even hate taking him on his own loyalty mission. Jacob also has Incendiary Ammo, and also Pull which is better than Grunt's Concussive Shot. Grunt's passive talent should allow him to stay alive longer than all other squadmates, but on higher difficulties he seems to go down just as easily as everyone else. I like Miranda and Thane with the Adept for dual warp bombs. Failing that, I prefer Jack or Samara (or even Jacob) for Pull. Other players like to take Garrus for his good Overload to deal with shields, and/or Mordin with Incinerate for Armor. Squadmates tend to no be really that good with their weapons, since they start with a -50% weapon damage penalty. Tempest, Vindicator, and Incisor are best weapons on squadmates, but you will generally be dealing most of the weapon damage on enemies regardless of your class.
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Nightlife
N3
Missing the Milky Way
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 687 Likes: 602
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Nightlife
Missing the Milky Way
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nightlife
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by Nightlife on Apr 15, 2019 1:50:19 GMT
Okay thanks guys for the input. So take Thane with Miranda on the Collector Vessel then? I won't use Grunt if he's not good. Or I guess I could take Jacob. I was thinking Concussive Shot was a good thing for Barriers, and obv. incendiary ammo is good.
Which heavy weapon would you suggest for the Collector Vessel? I was gonna bring the Particle Beam again but maybe I shouldn't. Also, do you think the Geth Rifle is a good bonus weapon for an adept?
I guess I consider LotSB such an epic DLC, it almost dwarfs the Suicide Mission. Doing it later seems to I guess extend the epicness of the game after the "ending." But I understand how important that respec terminal can be. I assume I can get by without doing it now, it just helps?
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Aug 28, 2016 19:33:39 GMT
August 2016
redcaesar97
Mass Effect Trilogy, Jade Empire
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Post by RedCaesar97 on Apr 15, 2019 11:27:41 GMT
Okay thanks guys for the input. So take Thane with Miranda on the Collector Vessel then? I won't use Grunt if he's not good. Or I guess I could take Jacob. I was thinking Concussive Shot was a good thing for Barriers, and obv. incendiary ammo is good. Which heavy weapon would you suggest for the Collector Vessel? I was gonna bring the Particle Beam again but maybe I shouldn't. Also, do you think the Geth Rifle is a good bonus weapon for an adept? I guess I consider LotSB such an epic DLC, it almost dwarfs the Suicide Mission. Doing it later seems to I guess extend the epicness of the game after the "ending." But I understand how important that respec terminal can be. I assume I can get by without doing it now, it just helps? Concussive Shot is low damage, but it deals 4x damage to barriers. It also has 12 second base cooldown. Up to you. I suggest taking the Avalanche for the Disabled Collector Ship. It makes the platforms section so much easier. You can do Lair of the Shadow Broker as early (after Horizon) or late as you want. But without the squadmate respec terminal, it will reduce the effectiveness of some of your squadmates. Regarding bonus weapons: - If you take assault rifles as your bonus weapon, I do not think the Geth Pulse Rifle is a good bonus weapon for the Adept. I think it is on par with the Avenger assault rifle which means I do not think it is a good weapon at all. The Vindicator or Mattock (DLC) are better bonus weapons. - If you take shotguns, the Geth Plasma Shotgun and Eviscerator are good on the Adept. Some players really like the Geth Plasma Shotgun since it is really good against shields and barriers; it can strip some shields/barriers in one shot, helping you with your biotics. - If you take sniper rifles, only the Viper is good.
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