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Post by Deleted on Feb 28, 2020 19:37:41 GMT
Is that even possible at FTL speeds? By the time you'd get any sort of scanning signal (nevermind a visual), an object traveling at FTL speeds would already be well past such obstacle. At the start of the game, the Hyperion is no longer traveling at FTL. A shuttle could have been deployed to check ahead, though to be fair, I can't really see much of a reason for anyone to think of doing this, since they'd just be accounting for normal celestial phenomena. At the beginning of the game, we see Hyperion coming out of FTL and the lights coming on, so that's probably when the ship starts waking people up. We see that it takes a bit of time for people to get oriented after being woken up. Obviously, Alecc Ryder, Captain Dunn, Lexi, and Cora are all woken up before Scott or Sara, along with some of the other medical personnel we see, but we don't really know how much time elapses before they hit the scourge. It could have easily be insufficient time to wake shuttle (or fighter) pilots and prep any shuttles or fighters to get into the air to "scout ahead." As it is, the shuttles for the pathfinder team are not ready to depart for some time after Alec gives the order on the bridge.
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Post by themikefest on Feb 28, 2020 19:39:19 GMT
Is that even possible at FTL speeds? By the time you'd get any sort of scanning signal (nevermind a visual), an object traveling at FTL speeds would already be well past such obstacle. At the start of the game, the Hyperion is no longer traveling at FTL. A shuttle could have been deployed to check ahead, though to be fair, I can't really see much of a reason for anyone to think of doing this, since they'd just be accounting for normal celestial phenomena. Why not? The ship has arrive in unknown territory. Deploying the fighters to escort the ship to wherever would make sense in case they come upon an enemy attack or some other unknown thing. Better safe than sorry.
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Post by Hanako Ikezawa on Feb 28, 2020 19:43:47 GMT
At the start of the game, the Hyperion is no longer traveling at FTL. A shuttle could have been deployed to check ahead, though to be fair, I can't really see much of a reason for anyone to think of doing this, since they'd just be accounting for normal celestial phenomena. At the beginning of the game, we see Hyperion coming out of FTL and the lights coming on, so that's probably when the ship starts waking people up. Obvious Alecc Ryder, Captain Dunn, Lexi, and Cora are all woken up before Scott or Sara, along with some of the other medical personnel we see, but we don't really know how much time elapses before they hit the scourge. It could have easily be insufficient time to wake shuttle pilots and prep any shuttles to get into the air to "scout ahead." As it is, the shuttles for the pathfinder team are not ready to depart for some time after Alec gives the order on the bridge. I imagine we were part of the third group that was woken up: 1. Medical Personnel and Essential Technicians 2. Bridge Command Staff 3. Pathfinder Team
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Post by Deleted on Feb 28, 2020 19:47:53 GMT
At the beginning of the game, we see Hyperion coming out of FTL and the lights coming on, so that's probably when the ship starts waking people up. Obvious Alecc Ryder, Captain Dunn, Lexi, and Cora are all woken up before Scott or Sara, along with some of the other medical personnel we see, but we don't really know how much time elapses before they hit the scourge. It could have easily be insufficient time to wake shuttle pilots and prep any shuttles to get into the air to "scout ahead." As it is, the shuttles for the pathfinder team are not ready to depart for some time after Alec gives the order on the bridge. I imagine we were part of the third group that was woken up: 1. Medical Personnel 2. Bridge Command Staff 3. Pathfinder Team I think that may be right, although I don't know whether they would first awaken the security team that they woke up in the book on the Quarian Ark (can't remember what exactly they called it, sorry). I might put Captain Dunn into the first group though, but still leave much of her staff in the second. We don't really know how many people they can wake at one time either.
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Post by Hanako Ikezawa on Feb 28, 2020 20:11:54 GMT
I imagine we were part of the third group that was woken up: 1. Medical Personnel 2. Bridge Command Staff 3. Pathfinder Team I think that may be right, although I don't know whether they would first awaken the security team that they woke up in the book on the Quarian Ark (can't remember what exactly they called it, sorry). I might put Captain Dunn into the first group though, but still leave much of her staff in the second. We don't really know how many people they can wake at one time either. Groups 1 and 2 on that list could very well have been woken up at the same time, though I imagine the medical team would first to make sure the command crew had no complications waking up. The point was that the few people we see awake when we are are most likely the only people awake at that time. As for the security team, weren’t they woken up because of the problems thus needing them?
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Post by Deleted on Feb 28, 2020 20:22:41 GMT
I think that may be right, although I don't know whether they would first awaken the security team that they woke up in the book on the Quarian Ark (can't remember what exactly they called it, sorry). I might put Captain Dunn into the first group though, but still leave much of her staff in the second. We don't really know how many people they can wake at one time either. Groups 1 and 2 on that list could very well have been woken up at the same time, though I imagine the medical team would first to make sure the command crew had no complications waking up. The point was that the few people we see awake when we are are most likely the only people awake at that time. As for the security team, weren’t they woken up because of the problems thus needing them? In the book, I believe there were two types of assignments they were woken up for - 1) Periodically, to run mid-journey checks on everything; and 2) in the event of an emergency. It was never said whether or not arrival at the planned coordinates triggered a final check before waking others.
I think it's reasonable to suggest that the ship hit the scourge before even the essential personnel to launch fighters or scout shuttles were even awake. Even if they were awake, it does take time to get a ship reach to fly (even when it hasn't been sitting in cargo for 634 years). There would be at least a mission briefing and pre-flight checks to get through before taking off. Even at sub-light impulse, Hyperion would have travelled a significant distance in that time.
Because of that, I doubt launching scout ships was ever part of the plan. They were most likely relying on sensors... and the scourge messes with those. Given Kallo's obsession, it seems likely that had been working on the scourge problem for the 18 months Nexus was in Andromeda and perhaps had already made some adjustments to Tempest's sensors. Kallo does says that, during those 18 months, he was involved in teaching other pilots how to get through the scourge so they could find food and water.
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Post by themikefest on Feb 28, 2020 20:46:11 GMT
On the shuttle to Habitat 7, Ryder is introduced to Kosta. Why wasn't that done before leaving the Milky Way? It sounds like the team was put together just before the ship left. Anyways. Why not wake up the pilots to the fighters and the pathfinder team a few days before the ship arrives in Andromeda? Once the ship comes out of light speed, the fighters are deployed to clear the way to wherever. The pathfinder team is on standby in case they can't reach the Nexus for whatever reason and have to go to Habitat 7. Before getting out of light speed, the equipment can be checked to make sure everything is in working order. Alec goes over possible scenarios with his team that they might encounter.
edited because I posted Eos when it should be Habitat 7
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Post by Son of Dorn on Feb 28, 2020 20:51:22 GMT
Is that even possible at FTL speeds? By the time you'd get any sort of scanning signal (nevermind a visual), an object traveling at FTL speeds would already be well past such obstacle. At the start of the game, the Hyperion is no longer traveling at FTL. A shuttle could have been deployed to check ahead, though to be fair, I can't really see much of a reason for anyone to think of doing this, since they'd just be accounting for normal celestial phenomena. Would have been better if those Arks had a small escort/defense fleet inside those ships, ready to deploy. But... Mass Effect doesn't do military logic, only the Rule of Kool.
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Post by Phantom on Feb 28, 2020 21:16:31 GMT
At the start of the game, the Hyperion is no longer traveling at FTL. A shuttle could have been deployed to check ahead, though to be fair, I can't really see much of a reason for anyone to think of doing this, since they'd just be accounting for normal celestial phenomena. Would have been better if those Arks had a small escort/defense fleet inside those ships, ready to deploy. But... Mass Effect doesn't do military logic, only the Rule of Kool. There is nothing wrong with the Rule of Kool. I love it and Mass Effect and Sci Fi does need the Rule of Cool to keep the fiction element
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Post by Son of Dorn on Feb 28, 2020 21:25:41 GMT
Would have been better if those Arks had a small escort/defense fleet inside those ships, ready to deploy. But... Mass Effect doesn't do military logic, only the Rule of Kool. There is nothing wrong with the Rule of Kool. I love it and Mass Effect and Sci Fi does need the Rule of Cool to keep the fiction element Untill it starts depending on it, then you get lazy storylines.
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Post by ahglock on Feb 28, 2020 22:16:36 GMT
On the shuttle to Eos, Ryder is introduced to Kosta. Why wasn't that done before leaving the Milky Way? It sounds like the team was put together just before the ship left. Anyways. Why not wake up the pilots to the fighters and the pathfinder team a few days before the ship arrives in Andromeda? Once the ship comes out of light speed, the fighters are deployed to clear the way to wherever. The pathfinder team is on standby in case they can't reach the Nexus for whatever reason and have to go to Habitat 7. Before getting out of light speed, the equipment can be checked to make sure everything is in working order. Alec goes over possible scenarios with his team that they might encounter. The idea that the pathfinder team not not only are meeting then but haven’t run dozens of drills and exercises together is a bit absurd to me. They just as easily could have had the meet kosta scenes during a drill before the initiative even left the MW. Get to know Kirkland or whoever before they get killed.
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Post by themikefest on Feb 28, 2020 22:30:12 GMT
On the shuttle to Eos, Ryder is introduced to Kosta. Why wasn't that done before leaving the Milky Way? It sounds like the team was put together just before the ship left. Anyways. Why not wake up the pilots to the fighters and the pathfinder team a few days before the ship arrives in Andromeda? Once the ship comes out of light speed, the fighters are deployed to clear the way to wherever. The pathfinder team is on standby in case they can't reach the Nexus for whatever reason and have to go to Habitat 7. Before getting out of light speed, the equipment can be checked to make sure everything is in working order. Alec goes over possible scenarios with his team that they might encounter. The idea that the pathfinder team not not only are meeting then but haven’t run dozens of drills and exercises together is a bit absurd to me. They just as easily could have had the meet kosta scenes during a drill before the initiative even left the MW. Get to know Kirkland or whoever before they get killed. Another thing is why didn't the Nexus have a pathfinder and sam on it? The Nexus also had all the tempest ships for each pathfinder team to use. From what I saw, there looked to be enough room for a tempest to fit on the Hyperion.
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Post by Deleted on Feb 28, 2020 23:33:01 GMT
On the shuttle to Habitat 7, Ryder is introduced to Kosta. Why wasn't that done before leaving the Milky Way? It sounds like the team was put together just before the ship left. Anyways. Why not wake up the pilots to the fighters and the pathfinder team a few days before the ship arrives in Andromeda? Once the ship comes out of light speed, the fighters are deployed to clear the way to wherever. The pathfinder team is on standby in case they can't reach the Nexus for whatever reason and have to go to Habitat 7. Before getting out of light speed, the equipment can be checked to make sure everything is in working order. Alec goes over possible scenarios with his team that they might encounter.
edited because I posted Eos when it should be Habitat 7
What causes you to anticipate that they need to "clear the way." The ship, by then, has been piloted successfully for 634 years through dark space by its computers. The scourge was not an anticipated event. Had it not been there, they would have been completely intact to land on Habitat. As it was, they were still able to land on Habitat 7; and Hyperion, during the time the pathfinder team was on Habitat 7, was able to free itself from the scourge and proceed towards Nexus.
As for meeting Kosta, it's made clear that Alec Ryder put his kids on the team "late," probably as a result of Ellen's condition. It might have been their original plan that they work with her (Alec being a rather distance father figure). He wasn't counting on them reporting to him. As a result, the twin's training for the pathfinder team may have been really rushed. Perhaps when the younger Ryder's we being introduced to the team, Kosta was on leave to say his final goodbye to his family and arrange for his car to start out for Andormeda. We are just not told the reason they didn't met, but there's a ton of different scenarios here that could validly apply and cause them to just not have met each other. Alec ryder is also a bit pre-occupied with his wife's condition... and making a tough decision to put her into cryo early without letting his own children know what he's doing. It's got to be a strain on him and he's probably not 100% on the ball regarding introductions among members of the pathfinder team.
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Post by Deleted on Feb 28, 2020 23:36:28 GMT
The idea that the pathfinder team not not only are meeting then but haven’t run dozens of drills and exercises together is a bit absurd to me. They just as easily could have had the meet kosta scenes during a drill before the initiative even left the MW. Get to know Kirkland or whoever before they get killed. Another thing is why didn't the Nexus have a pathfinder and sam on it? The Nexus also had all the tempest ships for each pathfinder team to use. From what I saw, there looked to be enough room for a tempest to fit on the Hyperion. The Nexus had Jien Garson it... charistmatic and egotistical. She probably saw herself filling the role of Nexus' pathfinder. Perhaps she also believed, like Drack, that putting an AI in her head wasn't a good idea. As leader of the expedition, I doubt Alec could force her to get a SAM.
You do have an opportunity to talk with Kirkland and Fischer in the med-bay. Kirkland says hi and obviously already knows Ryder. Fischer says that he's from Toronto. Greer is just waking up in the cryo=pod area and you can listen in on his conversation with the tech waking him. You can also talk briefly with Liam, who is shaken up by his bump on the head and doesn't think to introduce himself then. You can also talk with Hayes who is looking at the large view screen in the med bay.
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Post by themikefest on Feb 29, 2020 0:41:06 GMT
What causes you to anticipate that they need to "clear the way." The ship, by then, has been piloted successfully for 634 years through dark space by its computers. The scourge was not an anticipated event. So flying for over 600 years means they won't encounter any problems once they come out of light speed? Clear the way. Meaning making sure there's nothing out there that would threaten the ship before it reaches it's destination. The Nexus had Jien Garson it... charistmatic and egotistical. She probably saw herself filling the role of Nexus' pathfinder. Perhaps she also believed, like Drack, that putting an AI in her head wasn't a good idea. As leader of the expedition, I doubt Alec could force her to get a SAM. If that's what you want to believe, go ahead.
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Post by Deleted on Feb 29, 2020 1:49:28 GMT
What causes you to anticipate that they need to "clear the way." The ship, by then, has been piloted successfully for 634 years through dark space by its computers. The scourge was not an anticipated event. So flying for over 600 years means they won't encounter any problems once they come out of light speed? Clear the way. Meaning making sure there's nothing out there that would threaten the ship before it reaches it's destination. The Nexus had Jien Garson it... charistmatic and egotistical. She probably saw herself filling the role of Nexus' pathfinder. Perhaps she also believed, like Drack, that putting an AI in her head wasn't a good idea. As leader of the expedition, I doubt Alec could force her to get a SAM. If that's what you want to believe, go ahead. How are you going to launch fighters from a ship while it is still travelling at FTL to "clear the way" before the ship actually exits FTL? How much faster than the ship itself do you think the fighters could actually fly? Would they realistically be able to scout far enough ahead to make a difference. What does Hyperion do while it's waiting - just sit stopped "dead in the water" - They'd be even more vulnerable stopped than moving. Would the sensors on the fighter ships be able to "see" things the sensors on Hyperion could not, anyways? As Adams tells us in ME1, it's pretty hard to get a visual in space.
Again, you're not allowing for the fact the Hyperion came out of FTL only shortly before it hit the scourge while they were still in the process of waking up their key staff. and still "spooling up" shuttles. It's not like people were awake for the journey. They all had to travel in cryo. And it's not like they didn't likely have the jets and shuttles stowed for the journey. There would not have been a group of them sitting prepped and ready in the hanger deck.
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Post by themikefest on Feb 29, 2020 2:12:56 GMT
How are you going to launch fighters from a ship while it is still travelling at FTL to "clear the way" before the ship actually exits FTL? You didn't read my post did you? This is what I said in my post
Why not wake up the pilots to the fighters and the pathfinder team a few days before the ship arrives in Andromeda? Once the ship comes out of light speed, the fighters are deployed to clear the way to wherever. The pathfinder team is on standby in case they can't reach the Nexus for whatever reason and have to go to Habitat 7. Before getting out of light speed, the equipment can be checked to make sure everything is in working order. Alec goes over possible scenarios with his team that they might encounter.
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Post by Deleted on Feb 29, 2020 2:32:51 GMT
How are you going to launch fighters from a ship while it is still travelling at FTL to "clear the way" before the ship actually exits FTL? You didn't read my post did you? This is what I said in my post
Why not wake up the pilots to the fighters and the pathfinder team a few days before the ship arrives in Andromeda? Once the ship comes out of light speed, the fighters are deployed to clear the way to wherever. The pathfinder team is on standby in case they can't reach the Nexus for whatever reason and have to go to Habitat 7. Before getting out of light speed, the equipment can be checked to make sure everything is in working order. Alec goes over possible scenarios with his team that they might encounter. It still doesn't make your "scouting ahead" idea feasible. Hyperion travels faster in FTL that any ship the came before it and I doubt it's a slug once it comes out of FTL. I'm betting the fighters would just be able to keep beside it rather than travel much fast than it to gain much distance ahead of it. Hyperion is also probably equipped with much better and larger sensor arrays than any of the fighter ships... and visuals just don't work in space. The fighters are not going to detect anything that the Hyperion could not detect on its own. The scourge was dark energy that messed with the sensors, so Hyperion hit it... and the fighters would have likely just hit it themselves.. When Ryder squared up against the Archon, he knew about the scourge, as did Kallo, who had even been teaching other pilots about it on Nexus before Hyperion arrived on the scene.. The fighters pilots on Hyperion as it was just arriving would not have known anything about it.
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Post by ahglock on Feb 29, 2020 3:44:54 GMT
Then slow down? I mean come out of light speed a bit out of the solar system, heck come to a complete stop. Scan things. Send some Fighters to scout. Then have the Hyperion move ahead.
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Post by Polka Dot on Feb 29, 2020 4:28:38 GMT
So flying for over 600 years means they won't encounter any problems once they come out of light speed? Clear the way. Meaning making sure there's nothing out there that would threaten the ship before it reaches it's destination. If that's what you want to believe, go ahead. How are you going to launch fighters from a ship while it is still travelling at FTL to "clear the way" before the ship actually exits FTL? How much faster than the ship itself do you think the fighters could actually fly? Would they realistically be able to scout far enough ahead to make a difference. What does Hyperion do while it's waiting - just sit stopped "dead in the water" - They'd be even more vulnerable stopped than moving. Would the sensors on the fighter ships be able to "see" things the sensors on Hyperion could not, anyways? As Adams tells us in ME1, it's pretty hard to get a visual in space.
Again, you're not allowing for the fact the Hyperion came out of FTL only shortly before it hit the scourge while they were still in the process of waking up their key staff. and still "spooling up" shuttles. It's not like people were awake for the journey. They all had to travel in cryo. And it's not like they didn't likely have the jets and shuttles stowed for the journey. There would not have been a group of them sitting prepped and ready in the hanger deck.
Sometimes I think some of us sort of forget how things are supposed to work in space. (not directed at anyone in particular) There's no gravity, and no atmosphere. They supposedly apply enough thrust to get halfway to the destination, then reverse it to slow down. The Ai vessels would have reversed thrust some 300 years ago. Shuttles and fighters couldn't actually maneuver as they appear to in the cutscenes, with thrusters only at the bottom and back - they would need them on all sides, but for the most part the rule of cool takes over because most people can relate to airborne bodies defying gravity, not so much bodies trying to maneuver in the vacuum of space. It could take awhile to get systems and equipment up and operational after having been in cold storage for > 600 years. I also think that sometimes we take cutscenes too seriously. They're designed to create relatable drama and convey key story points, but they are often in direct conflict with world lore. Not all that different, really, from the story/lore versus actual gameplay separations we often see in gaming. Or the PC - who lives in that world and should already know a lot about it - asking questions that are actually designed to inform the audience/player, not the PC. Shrug. These things are all just artifacts of the medium.
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Post by Deleted on Feb 29, 2020 12:07:18 GMT
Then slow down? I mean come out of light speed a bit out of the solar system, heck come to a complete stop. Scan things. Send some Fighters to scout. Then have the Hyperion move ahead. I would think the ship would be more vulnerable if it came to a complete stop than if it kept moving. At a stop, it would be easier for any alien ship to get a bearing on it. The effectiveness of "scout ships" when visuals in space don't work well (per Engineer Adams in ME1), and with the long-range sensors the Hyperion likely has made the idea not feasible and not worth making the Hyperion more vulnerable stopped in space waiting for their fighters to return with reports. Don't you think they would be better deployed to stay close to the ship they are tasked with defending in case a threat comes in close rather than going off into space chasing threats that "might be" out there?
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Post by Deleted on Feb 29, 2020 12:13:54 GMT
How are you going to launch fighters from a ship while it is still travelling at FTL to "clear the way" before the ship actually exits FTL? How much faster than the ship itself do you think the fighters could actually fly? Would they realistically be able to scout far enough ahead to make a difference. What does Hyperion do while it's waiting - just sit stopped "dead in the water" - They'd be even more vulnerable stopped than moving. Would the sensors on the fighter ships be able to "see" things the sensors on Hyperion could not, anyways? As Adams tells us in ME1, it's pretty hard to get a visual in space.
Again, you're not allowing for the fact the Hyperion came out of FTL only shortly before it hit the scourge while they were still in the process of waking up their key staff. and still "spooling up" shuttles. It's not like people were awake for the journey. They all had to travel in cryo. And it's not like they didn't likely have the jets and shuttles stowed for the journey. There would not have been a group of them sitting prepped and ready in the hanger deck.
Sometimes I think some of us sort of forget how things are supposed to work in space. (not directed at anyone in particular) There's no gravity, and no atmosphere. They supposedly apply enough thrust to get halfway to the destination, then reverse it to slow down. The Ai vessels would have reversed thrust some 300 years ago. Shuttles and fighters couldn't actually maneuver as they appear to in the cutscenes, with thrusters only at the bottom and back - they would need them on all sides, but for the most part the rule of cool takes over because most people can relate to airborne bodies defying gravity, not so much bodies trying to maneuver in the vacuum of space. It could take awhile to get systems and equipment up and operational after having been in cold storage for > 600 years. I also think that sometimes we take cutscenes too seriously. They're designed to create relatable drama and convey key story points, but they are often in direct conflict with world lore. Not all that different, really, from the story/lore versus actual gameplay separations we often see in gaming. Or the PC - who lives in that world and should already know a lot about it - asking questions that are actually designed to inform the audience/player, not the PC. Shrug. These things are all just artifacts of the medium. Yes, they reverse thrusters a begin slowing down halfway into the journey, but there isn't a lot of resistance in space so the ships clearly stay above FTL speeds until very near their programmed destination. Regardless of there being no gravity, you still would have to create a differential speed between the fighters and the Hyperion in order for the fighters to "scout ahead" of the Hyperion, which is stil travelling at FTL until we see it come out of FTL 634 years after it left.
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Post by Polka Dot on Feb 29, 2020 14:06:02 GMT
Sometimes I think some of us sort of forget how things are supposed to work in space. (not directed at anyone in particular) There's no gravity, and no atmosphere. They supposedly apply enough thrust to get halfway to the destination, then reverse it to slow down. The Ai vessels would have reversed thrust some 300 years ago. Shuttles and fighters couldn't actually maneuver as they appear to in the cutscenes, with thrusters only at the bottom and back - they would need them on all sides, but for the most part the rule of cool takes over because most people can relate to airborne bodies defying gravity, not so much bodies trying to maneuver in the vacuum of space. It could take awhile to get systems and equipment up and operational after having been in cold storage for > 600 years. I also think that sometimes we take cutscenes too seriously. They're designed to create relatable drama and convey key story points, but they are often in direct conflict with world lore. Not all that different, really, from the story/lore versus actual gameplay separations we often see in gaming. Or the PC - who lives in that world and should already know a lot about it - asking questions that are actually designed to inform the audience/player, not the PC. Shrug. These things are all just artifacts of the medium. Yes, they reverse thrusters a begin slowing down halfway into the journey, but there isn't a lot of resistance in space so the ships clearly stay above FTL speeds until very near their programmed destination. Regardless of there being no gravity, you still would have to create a differential speed between the fighters and the Hyperion in order for the fighters to "scout ahead" of the Hyperion, which is stil travelling at FTL until we see it come out of FTL 634 years after it left. Yes, yes, of course. My greater point is that the Ai vessels had been programmed to travel to a specific location centuries earlier, when they initially started the journey. If they didn't have scouting vessels during the bulk of the trip, I'm not sure why they would suddenly send them out as they neared the destination, as others have suggested. The only justification I can think of for doing so would be the shift from dark (empty) space into a cluster... and then, they'd probably have to slow down considerably for the shuttles/fighters to be safely launched... which tends to put them in greater peril, as they are safer traveling at higher speeds.
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Post by themikefest on Mar 6, 2020 18:58:08 GMT
Then slow down? I mean come out of light speed a bit out of the solar system, heck come to a complete stop. Scan things. Send some Fighters to scout. Then have the Hyperion move ahead. slow down? How fast is a ship moving after using a relay vs a ship coming out of ftl? Why I ask? Look at ME3. All those ships used the relay to head to Earth. Within a very short time, fighters are seen attacking. They were deployed right after the carrier used the relay. So why couldn't the Hyperion do the same? I don't know if it was ever mention how many fighters on the ship, but a couple could stay with the ship while a few scout ahead. How hard is that? The issue I have is when the player is introduced to Kosta on the shuttle heading to Habitat 7. Having the pathfinder team and fighter pilots wake up a few days before arrival so they can do equipment checks, run over a few scenarios of what to do, and just get the kinks out your body after traveling for so long. Once the ship arrives, and out of ftl, the fighters are deployed with the pathfinder team on standby just in case they are needed. Lets say they were able to avoid the scourge. What would that mean? It would remove the reason why the sibling isn't able to join the team. That could be easily fixed by having that sibling complaining of dizziness, and a few other symptoms that would prevent him/her from joining the team.
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Post by KaiserShep on Mar 6, 2020 23:14:44 GMT
Then slow down? I mean come out of light speed a bit out of the solar system, heck come to a complete stop. Scan things. Send some Fighters to scout. Then have the Hyperion move ahead. slow down? How fast is a ship moving after using a relay vs a ship coming out of ftl? Why I ask? Look at ME3. All those ships used the relay to head to Earth. Within a very short time, fighters are seen attacking. They were deployed right after the carrier used the relay. So why couldn't the Hyperion do the same? I don't know if it was ever mention how many fighters on the ship, but a couple could stay with the ship while a few scout ahead. How hard is that? The issue I have is when the player is introduced to Kosta on the shuttle heading to Habitat 7. Having the pathfinder team and fighter pilots wake up a few days before arrival so they can do equipment checks, run over a few scenarios of what to do, and just get the kinks out your body after traveling for so long. Once the ship arrives, and out of ftl, the fighters are deployed with the pathfinder team on standby just in case they are needed. Lets say they were able to avoid the scourge. What would that mean? It would remove the reason why the sibling isn't able to join the team. That could be easily fixed by having that sibling complaining of dizziness, and a few other symptoms that would prevent him/her from joining the team. There's irony in this comparison, because the Fleets Arrive scene has all of the same nagging logistical quibbles of the "run aground" sequence in the Andromeda intro, and perhaps a wee bit more. The scene is primarily designed to be dramatic and visually epic, with all those little logistical things being cast off because they don't matter in the moment. It's just to look cool and to get the action going. Like, we don't know when or how the fighters deploy. They just do, and then create battle formations ahead of the fleet. It basically falls into the trap of having everyone cluster together against an overwhelming force facing in a single direction around a globe. The Normandy could have used this opportunity to sneakily zip in through the night side of the planet instead of engaging any enemies so as to avoid risk total destruction before they even get to the ground. But again, it just looks cooler to have it blast an oculi or two before it goes on its way. We can come up with all sorts of meta-level reasons why they should have been able to detect the scourge way ahead of time, like popping a probe and just looking to see if it detects anything. The scourge is an otherworldly web of space land mines designed specifically to cause exactly what happened to the Hyperion. Sure, they could have sent a ship out ahead so that it gets destroyed by itself, but we'd just end up right in the same place anyway, since ultimately it's the state of the planet that matters. At least this way, it's not some separate calamity that causes the sibling's pod to malfunction. Personally I prefer temporary coma over just being at home sick from the very start.
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