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Post by AnDromedary on May 22, 2019 15:31:12 GMT
I also found it very refreshing that Amicia didn't turn from sheltered noble girl to remorseless killer within one chapter or some such. Though in chapter VI, when you escape from the English camp, I killed quite a few guards. You can probably choose to evade them as well but I wanted to pick up all the collectibles there and this seemed like the easiest option (no one wears helmets and there are plenty of rocks around). When you do that, she does have a comment for basically everyone she kills and she does get quite angry there. It doesn't really last (next chapter, she's kinda back to her old self) but it's getting close. But yeah, it certainly never reaches Tomb Raider (reboot) levels.
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Post by AnDromedary on May 26, 2019 15:13:40 GMT
So, I finished the game yesterday. Really really good from start to finish IMO. The fact that they keep the story pacing and my investment into the characters up for the entire 14 hours it took me to get through is pretty amazing, given the density of the story telling. If I had one complaint, it is that it goes a little too super natural for me in the end. As Gileadan mentioned, it makes sense, given the rather unrealistic scale of the rat infestation from the very beginning but still, I'd have preferred the story to remain in a realistic setting and maybe then also scale down the rats a little. The game didn't really manage to shock me much in the end because the rats themselves just seemed too ... unrealistic, covering everything like a carpet and their gameplay ended up very formulaic, rendering them more into a game mechanic than a shocking narrative device. However: what worked very well was the switch, you as a player have when you get control of them through Hugo's abilities. Suddenly, the disgusting rat carpet is becoming your friend and during the final level, you kinda revel in it. That was a perfect gameplay fit in tone with the story that at the end depicts the moral struggle with now you using the rats to your advantage. That was cool and I am very interested where they'll take this in a sequel. In any case, it's their story and given how expertly it's written, I am ok with the fact that it went in a direction that isn't necessarily my absolute favorite. It still is an excellent story. Technically, the game is extremely impressive for a AA production. There is a really good video, covering the technical aspects of the game engine in detail. It has no spoilers, so anyone can watch it and I really recommend it for the technically inclined.The only thing it's missing IMO is an interview with the devs: So no complaints there. Same goes for sound (English) VA and music. It's pretty much perfect. Gameplay works well for the most part. It's not that deep and you certainly wouldn't play this for the gameplay but it fits the story and characters perfectly and clearly, that was the focus of Asobo, so well done in that regard. I am also not sure why everyone seems to have had problems with the boss fights. I did both of them on the first or second trial, the final one especially was almost underwhelming I thought. It plays a lot like Shepard against the reaper on Rannoch in ME3, all you really need to do is keep sprinting from one end of the arena to the other and then hit a button at the right time. However, I do have a complaint about the gameplay and that is the collecting of resources and the crafting. Plague Tale makes an unfortunate mistake here, that a lot of other games make as well but in this case, it's particularly bad: On the one hand, the game throws me into a lot of tense situations, that would urge my character to go forward quickly and also, other characters will urge me on, repeating the same sound bites over and over and over "Come here Amicia!" ... "Come here Amicia!". "Yes, I heard you that first time, shut the fuck up!" Because at the same time, the game mechanics with the resource gathering and crafting as well as the fact that I know nothing is going to happen before I trigger it compels me to walk into every little nook and corner and see what I can scrounge or if can find a collectable somewhere. This is made worse by the fact that very often and very randomly, the game closes up the path behind you, so you cannot go back (probably mostly for technical reasons, streaming in and out map data, etc. but still, it does it). So you never know if you will miss something if you don't stop the narrative now and and go searching instead. It's the one instance in this title, where game design jars with the narrative and unfortunately, it happens all the time. I'll grant that those upgrades you can craft are a good idea as they expand the otherwise rather shallow gameplay over time and thus prevent it from becoming boring, so the upgrades are not a bad idea per se and I also don't mind those collectables and their codex entries, they are nice but I'd much rather have skipped out on the crafting (and just require tools for the upgrades, which one can either find easily along the way or which are in areas that have no tension at all). Likewise, crafting ammunition doesn't really fit the more puzzle-heavy gameplay. What's the point of having me craft ammo, when everyone of the puzzles require that the materials are around at every puzzle location. It's not increasing the challenge, it's just a random nuisance to contend with. So, like in almost all games I know, the crafting aspect is a negative, not a positive in APT:I but apart from that, the game is dam near perfect at what it wants to do and taking into account the limited resources of the developers, it's amazing what they pu together here. 95000/100000 rats, feasting on a pig corpse for this one.
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Post by Kappa Neko on May 26, 2019 20:30:36 GMT
AnDromedary Yes, the last boss is exactly as awful as the fucking reaper beam in ME3 and I had to repeat that one several times too!! And every time I replayed I hated it just the same! Here it got me on the last wave every time because the time frame is so short there. If you don't get the distance right so the last "pillar" doesn't fall in the middle blocking you, you're toast. Knowing what I had to do didn't help me pull it off... I seem to have issues with these types of patterns, it seems. *sigh*
I thought the crafting was fine in the sense that it added another layer of tension. You were never short on materials, true, but I sometimes didn't have enough crafted and needed to quickly craft more on the fly. Also, one of the "spells" you could only carry one of. I struggled with the controls quite a bit at times. Selecting the wrong thing from the wheel and such... this shit got me killed. I must have died about 30 time for all kinds of stupid reasons, like a foot too close to the rats. Oops, there she got eaten again. It was quite horrifying watching the poor girl die so much, lol!
One death in particular was very frustrating but also impressive. During the camp escape at the very end, there was one enemy still alive. I snuck into the tent for a stealth attack. He was standing in front of it at the other side. I couldn't see him yet, just heard him talking. Assumed he had a sword. I thought I would quickly move out of the tent and kill him. THE SECOND I inched into the opening of the tent I got killed by an arrow. I STILL hadn't seem him!! I was still inside the tent!!! I guess it was an archer.
Had to do it aaaaall over again. I was pissed off. But after all the stupid blind AI patterns in this game THAT took me by surprise!
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Post by Tittus on May 26, 2019 22:34:29 GMT
There’s yet another thing that makes the crafting bad: your state from the first time you played any chapter is saved, so you can’t replay to gather materials or to upgrade: everything is lost, with the exception of the collectibles.
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Post by Kappa Neko on May 27, 2019 8:03:47 GMT
Yeah, I was missing several upgrades. No idea if it's possible to get them all. But then again, it's not like it matters. I don't think upgrades matter much. They're mostly gameplay bloat.
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Post by AnDromedary on May 27, 2019 8:21:01 GMT
Yeah, I was missing several upgrades. No idea if it's possible to get them all. But then again, it's not like it matters. I don't think upgrades matter much. They're mostly gameplay bloat. I'm pretty sure it is. I got everything but one upgrade and apparently I missed two alchemy carts along the way, so I am sure there are enough materials around. But you are right, it's really only for achievements. In terms of actual gameplay most of the upgrades are not that important.
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Post by saandrig on Jul 10, 2019 16:56:26 GMT
The game suddenly appeared in the Origin Premier library. I was about to buy it on Steam I am so getting my money's worth out of that yearly subscription. I hear only good things about this indie title, so I just have to check it out.
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Post by Babar Guy on Jul 17, 2019 22:07:02 GMT
Finished the game in 11 hours. Was a "get it on sale" kind of enjoyable. Visuals were nice both in the terms of being pretty graphically and in some truly disgusting imagery they use (for instance that one spot where the inquisition has hanged a bunch of villagers and you crawl through the area underneath with all the remains and stuff dripping down... ), but the gameplay felt like it was from a 2005 game. Not a bad 2005 game, mind you, but it felt dated. Movement felt clunky, for instance. Unless they're angling for a sequel, I'm annoyed by some things that are never answered by the end of the game. I'm also 50/50 on whether I found Hugo endearing or if I hated him. There were moments where he comes across as super sweet and likeable, but then he does something to make me want to smack him upside the head or just tell him to shut the fuck up. Amicia was a likable protagonist though. I wish there had been a lot more dialogue with the allies you meet along the way. Would've made some events much more impactful.
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Post by DragonKingReborn on Dec 3, 2019 4:57:06 GMT
Didn't read any second page posts for fear of spoilers, but...
My only regret - so far - starting in on chapter 6 - is that I waited this long.
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Post by iFoRias on Dec 5, 2019 12:53:03 GMT
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Post by AnDromedary on Oct 18, 2022 18:27:20 GMT
Reviving this thread for Requiem. I am just replaying Innocence now but I hope to finish tonight and then start with the new one. Anybody on it already?
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Post by sentinel87 on Oct 19, 2022 22:15:01 GMT
The sequel to my favorite game of 2019, A Plague Tale: Innocence, is now out. A Plague Tale: Requiem follows the De Rune siblings Amicia and Hugo around half a year after the ending of the first game as they flee further to the south towards the Mediterranean coast of France.
It's a somewhat more polished and improved version of the original. This works for me since I usually don't like it when sequels start to diverge too much from the preceding game. If you liked the first one you should enjoy this one as well. The one gameplay mechanic that stood out the most that changed is the fact that Amicia now has unlimited regular stones for her sling or to use as a distraction on certain objects in the world.
The game has a darker feel to it. In combat Amicia gets access to a crossbow a little way through the game and has different ways of dealing with enemies, most of which involve fire. You can sneak through many places though instead of killing if you want a stealthier approach. At the end of certain sections Amicia will automatically rank up one of three skills depending on how you handed the section. These skills involve stealth, combat or crafting. It's not all dark though as Amicia and Hugo still have some great bonding moments together.
Once again the music has a medieval quality to it and helps the story feel like it's set in the 14th century. Gameplay is very similar though I seem to think there are a just a bit fewer rat puzzles, but I could be misremembering. The boss battle in Requiem though is much easier than Innocence. As much as I love Innocence the boss battle in that game was incredibly hard for me. There are collectibles that you can find throughout most levels. Hugo now likes to collect bird feathers instead of flowers, though flowers do make appearances.
I've read elsewhere about people with even high end PC's having problems getting good steady frame rates. I'm running a GTX 1660 Super and a Ryzen 5 5600X and had zero problems with game on medium settings with a few of the light settings set to low at 1080 resolution. These settings were what the game recommended on start up.
Spoilers for the story below.
The ending though, it's pretty dark with only a little light at the end.
I sort of felt going through the game that Hugo would succumb to the Macula and end up being something that was a danger to the world but I was really expecting Asobo to pull their punches and come up with a way of saving him.
Just about the whole ending sequence with Amicia coming to realize what had to be done had me tearing up.
The last small little clip at the end is sort of sequel baiting but I hope the story is complete here. Not every game needs to have a world built around it and I've very much enjoyed my time with these two games.
Some screenshots from early in the game using the photo mode included with the game.
I highly recommend this game if you enjoy games that aim to tell a story, like the first game you can tell a lot of feeling went into making the sequel.
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Post by masseffectfanforlife on Oct 20, 2022 5:56:44 GMT
I haven't played the game yet, but I pre-ordered it on PS5 about two months ago, because I loved the 1st game.
It's unfortunate that it doesn't run at 60fps on consoles, and it seems that Xbox has an edge over PS5 (I'm not a big Xbox fan). I don't know why. Maybe it's the teraflops bullsh*t that Microsoft likes to boast about. Some people say it's a poorly optimized game. I don't know if I believe that. Asobo is a small company. I want to believe that it's just the game being very demanding.
In the end, 30 fps is acceptable to me, to an extent. For A Plague Tale: Requiem, I don't think it's a question of optimization. Let's keep in mind that Asobo is a much smaller studio compared to ones like Guerilla, Nuaghty Dog, Santa Monica, Ubisoft, BioWare, and so on (the Plague Tale games aren't even technically AAA titles). They don't have the same amount of resources, and this is their first true next-gen only game on the new consoles. They more than likely wanted to put a heavy emphasis on visuals than performance. This is a gorgeous looking game, and they probably didn't want to make comprises for framerate.
Would I like to have a 60fps option? Yes, but I'm not going to pretend that 30fps is unplayable. I've played games running at 30fps for years. If they don't add one, fine. And as for the frame drops to the mid 20s, if the numbers for the frames are not on the screen (as seen on some YouTube videos), I probably won't notice it, or I'll at least ignore them easily even though I'm aware. The same goes for screen tearing (if it's the same as the first one, then it's easy to ignore).
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Post by Obsidian Gryphon on Oct 20, 2022 6:12:25 GMT
The review for the sequel is good. There're some problems of course but overall, it's good. I've seen some of the game play and it looks good.
I'll be playing the two after I finish the present run of AC Valhalla.
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Post by Kappa Neko on Oct 20, 2022 21:17:45 GMT
I finally got Game Pass for this game because I don't want to pay 50EUR for it right now. Since this is my first subscription I basically get to play this game for one buck, lol. Played almost 3h tonight and loving it. I still suck at stealth in every game though and this one is no exception. Poor Amicia... The section with the guards approaching the tower I had to redo like 5 times. Always got spotted and couldn't exit the door. Didn't realize knives were consumables. That makes no sense but OK. So I didn't know how to dispose of the enemies with helmets...
Voice acting is great. Looks great too. Performance on my aging rig is... acceptable. I get around 34-38 fps on ultra settings. That is perfectly fine. Default had me at medium settings, hell no! 60 fps is overrated for a game like this one.
I just hope the final boss battle this time won't be as infuriating. *g*
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Post by DragonKingReborn on Oct 20, 2022 22:11:20 GMT
I finally got Game Pass for this game because I don't want to pay 50EUR for it right now. Since this is my first subscription I basically get to play this game for one buck, lol. Played almost 3h tonight and loving it. I still suck at stealth in every game though and this one is no exception. Poor Amicia... The section with the guards approaching the tower I had to redo like 5 times. Always got spotted and couldn't exit the door. Didn't realize knives were consumables. That makes no sense but OK. So I didn't know how to dispose of the enemies with helmets...
Voice acting is great. Looks great too. Performance on my aging rig is... acceptable. I get around 34-38 fps on ultra settings. That is perfectly fine. Default had me at medium settings, hell no! 60 fps is overrated for a game like this one.
I just hope the final boss battle this time won't be as infuriating. *g* I'm waiting a bit on this one, but did read a spoiler free review that commented on the boss fight. Apparently this one is much simpler than the first game, so rest easy on that score.
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Post by masseffectfanforlife on Oct 21, 2022 6:08:48 GMT
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Post by biggydx on Oct 21, 2022 17:49:43 GMT
Beat it.
Pros:
- Games gorgeous - Great voice acting and character design - Spectacle is better - Crossbows adds another dynamic to puzzle solving - Really nice soundtrack - The pacing of the story is pretty good, and the game doesn't feel like it overstays it's welcome for too long.
Cons:
- Some of the story beats either became too predictable, or too repetitive. This is also similar - to a lesser extent - with some of the character dialogue after certain events. - Enemy types are too repetitive - Not enough innovations when it comes to puzzle solving and Amecia's general toolkit. You only get one new alchemy chemical to work with, and the new skill system they added doesn't really add much to the base gameplay to be honest.
I'd say it's around a 7.5-8 for me just because I liked the presentation of the game, and enough of the gameplay elements.
There's new game plus in-case anyone's interested.
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Post by Kappa Neko on Oct 22, 2022 20:55:55 GMT
I've finished chapter 5, took me 8h because I SUCK at the gameplay, the crossbow introduction section I had to redo way more than I should have on Normal. UGH. Enjoying it a lot though. The art design is just gorgeous even when everything looks hideous. Definitely not a game one should play when feeling sick already, lol. I like Amicia's temper and frustration. Courageous girl. Game feels a bit like playing young Lara Croft in medieval France. *g* Some not very spoiler-y screenshots: Having some performance issues at night with lots of light sources. Dipped to 19 fps briefly, ouch. Lots of fps stuttering but, hey, I play over modded games so smooth frame rate is not something I'm used to anyway, ahahaha.
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Post by masseffectfanforlife on Oct 23, 2022 4:08:02 GMT
After sobbing uncontrollably, I'm happy to say that, despite performance issues on PS5, I really loved A Plague Tale: Requiem.
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Post by masseffectfanforlife on Oct 23, 2022 17:18:54 GMT
The game does drop below 30fps at times and there's occasional screen tearing. Granted, the performance issues didn't ruin my experience with the game. I saw them, and for the most part, I ignored them. I just don't know if Asobo Studios is doing anything about it, or not.
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Post by Kappa Neko on Oct 28, 2022 20:21:22 GMT
Finished the game. Took me 23h because I struggled badly with the arena type combat sequences and had to reload them 5-10 times. And apparently I'm not alone. The one in chapter Dying Sun towards the end of the game had me almost rage quit. Easily as bad as the final boss in Innocence. But for different reasons. I went into that scene with no pots. And I couldn't figure out how to take out the armored guy with a shield and a mace. I circled him for ten minutes trying all kinds of stuff and nothing worked. I looked up videos and they all used explosive pots. Yeah well, shit. Smoke sling gave me a yellow prompt for his head and legs but nothing happened. Got a yellow prompt for fire on the mace. Again, nothing happened. I was in despair after about an hour of playing this over and over and never being able to kill the last guy. Was about to give up and cry when I figured out a way to beat him: Hide, sneak up from behind and THEN you can blind him with the smoke sling. Makes NO sense whatsoever. But this is how I got through this... Extremely poor game design imo. I found tons of people online who couldn't figure out how to win this fight. That being said, I LOVED the story. Absolutely mesmerizing narrative and stellar voice acting. Amicia is such am amazing tragic character. I love how her looks change with the beatings she takes. At the end she looks like a true warrior. I like the ending. No real surprise there. But very well executed. I'm surprised about all the backlash I see everywhere and all the hate Amicia gets. This is The Last Of Us all over again except imo it's completely opposite in its conclusion. Joel became the villain in the end imo but Amicia did not. Spoiler discussion fo the ending and Amicia's character arc: The ending is very grim but no surprise. The tragedy of this whole story is that everybody knew Amicia was fighting a losing battle. But she couldn't accept it. And you can't help hoping with her that there's a magic cure. But there wasn't. The horrible irony of her struggle to save her brother is that it cost so many innocent lives. The siblings leave behind a staggering death toll in their frantic race to keep each other alive. Hugo basically succumbs to the darkness after tapping into this evil too long to save Amicia from the count. Their love for one another almost destroyed the whole word.
But Amicia isn't Joel. Joel saved Ellie because he was selfish and arguably doomed the entire world. Amicia on the other hand finally gives up and saves the world by killing her brother. Was she selfish trying to save Hugo, casualties be dammed? Of course. Was any of that justified? No! The game never claims she was justified. So I don't understand why people are upset about this and hating on Amicia for being a horrible person. Love is selfish and people do horrible things for love. Doesn't make it right but surely it's understandable?
Throughout the game people tell Amicia that she needs to stop attacking every possible threat to her brother like a feral dog. Sweet Lucas told her not to kill everyone in her way. Repeatedly she almost succumbs to total bloodlust because she is so desperate. You can sneak by guards or kill every single one of them. And every time she takes one out she is told she didn't need to do that. Her mother said she was fighting a losing battle and accepted that her son would die but Amicia wouldn't hear it. She was deluding herself even when her brother knew there was no hope for him in the end. Even before, on the island, he said he was fine with dying to put an end to all this death. And Amicia couldn't handle the idea of losing him. Hugo literally makes her stop fighting at the end. Makes her face reality in this ironically surreal place. It's really well done.
She lost everything because she couldn't let go of her brother. Their mom would probably still be alive if she hadn't been on this insane crusade. And now she has to live with all of that. Her entire family gone. I thought it was amazing storytelling. As wrong as Amicia was you can't help but admire her for her unbending resolve. She fought the inevitable tooth and nail. And whenever people do that they end up causing more harm to themselves and others. So this is imo a cautionary tale about clinging to something so fiercely that it almost destroys everyone and everything.
I did not like the sequel bait at the end with the birth of a new carrier. I do not need this to become a franchise about carriers and their protectors. I do not want to play a game set in modern time with new characters. This was the story of Amicia and Hugo. It ended with his death. I'd much rather play a completely new story by these very talented devs.
Here are many very spoilery screenshots of the second half of the game on the island:
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Tittus
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: ByonicClown
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Post by Tittus on Nov 5, 2022 23:26:17 GMT
I hated the sections with human enemies. Too few resources and ways to kill them.
It seems that the devs so lost on how to balance the combat that they put a god mode. I wouldn’t finish the game without it even on easy.
The mother was sadly put on the side, not even a chapter involving her or she talking more about the macula.
Everything else was great though. I liked that every companion had useful skills
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bshep
N5
We destroy them or they destroy us.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by bshep on Nov 11, 2022 21:59:31 GMT
Amazing game but of the type i have no desire to replay to complete every collectibles.
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duckley
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Mass Effect Andromeda
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Nov 25, 2024 18:15:04 GMT
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Post by duckley on Nov 23, 2022 18:55:01 GMT
I tried the first game a couple of times. I was really interested in the story. But the game play (sneaking, hiding, throwing objects) was too painful for me. I gather Requiem is the same?
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