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Nov 10, 2016 16:47:07 GMT
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AnDromedary
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Nov 10, 2016 16:30:09 GMT
November 2016
andromedary
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Post by AnDromedary on Nov 28, 2022 18:38:06 GMT
I played Requiem for a while now but I am taking a break. The game started to really piss me off.
I loved the first game because it was so tightly designed. It wasn't really a stealth game as much as it was a puzzle game. Not only when you had to do the actual rat puzzles but even the human enemies were more like puzzles. In the tight environments, there usually was one "correct" solution to every problem - including the guards - and your job was to find it. This worked well in concert with the dense narrative.
Now, in the second game, they throw you into these much more open arenas and they act like they are giving you a bunch of tools and a choice on how to manage the situation. However, they really don't. Ok, so technically, yuo might be able to sneak through an area undetected and some of the arenas are made for it, too. But others make it almost impossible because there are too many guards and such but the game still acts like you have the choice. But if you actually try, it will mercilessly beat you down. Show youself for one second and all the guards will go into alert status and circle your hiding place, so you will never get out. And since you only have 2 hitpoints, you can forget correcting the situation. So in the end, it then boild down to a frustrating trial and error, where you keep dying until you find the perfect solution for a stretch of the game.
It's really interesting because the core gameplay mechanics in Requiem are almost the exact same as in Innocense but the level design that made it all work in the first game is missing here.
I will probably try again at some point and work my way through it eventually but for now, I'm gonna give it a rest because this has been getting too annoying.
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