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Post by alanc9 on May 18, 2024 19:54:09 GMT
I take it you didn't abuse Arcane Acuity and the Band of the Mystic Scoundrel, then.
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Post by Finvola on May 18, 2024 20:09:51 GMT
Oh that's a good thought! Swords Bards can be insanely OP if you equip certain gear on them. I think Swords Bard is my most played class because they are just so much fun. And it's great being able to BS your way through a lot of dialog checks.
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Post by azarhal on May 18, 2024 20:11:25 GMT
I found Swords Bard to be great until I got to the city. At which point I would prefer someone with more pure magic power, like a wizard, or more pure fighty power like a Fighter or Paladin. Some of the boss fights were overwhelming the first time around and I felt underpowered. Probably didn't help that the rest of my core party was Shadowheart, Wyll and Karlach, who for all their greatness aren't as good at high level as Gale and Lae'zel, at least the way I play. Depends how those 3 are built really. Warlock are also easy mode actually and not just for the charisma dependency. Hunger of Hadar can solo some of the hardest encounters in act 3.
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Post by Finvola on May 19, 2024 5:16:27 GMT
I did the Fireworks Factory. The biggest explosion that happened there was with myself when I failed to disarm a trap in the basement, lol. I picked some other random fights too. I hate using long rests if I don't need them, so I keep fighting stuff until spell slots are exhausted and I feel I've sufficiently gotten enough use out of any potions I might have used that day. Those bloodlust potions have been scarce this whole game for some reason, so I guess you can say I'm trying to get a bang for my buck! I started a fight in the Waterqueen's temple, started the Steel Watch foundry, then took a rest.
I wanted to be fully rested for my first major boss fight. I am a DUrge, so I wanted to get the Orin duel out of the way first. It was really easy. I made some summons for "just in case" but decided not to use them. They followed me into the ring anyway. I thought they would have stayed at the door. I didn't need them. I changed a few pieces of equipment and pre-buffed with things such as Haste, Oil of Accuracy, Mirror Image. With the buffs and equipment my AC was 36, so her legendary attack missed. I took her out in 1 round, which was a first for me. I don't follow build guides to the letter, but I do take ideas/inspiration from the many videos I've watched. I still play in my own style, but the build and gear recommendations have vastly improved my skills.
Next on the list is Cazador and House of Grief. I remembered to have Shadowheart cast Heroes Feast before the Orin duel, so I might as well do Cazador next. And I can find a good use for those summons.
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Post by cribbian on May 19, 2024 19:30:35 GMT
It is nice that you get some decoration options in the game.
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Post by Finvola on May 19, 2024 22:12:30 GMT
One of my uh, "camp decorations" got lost in the move between act 2 and 3. I just remembered something I meant to do before the duel. I was so focused on pre-buffs that I totally forgot to put her clown face paint on before the duel. I recorded it so I thought it would make a hilarious cutscene, but alas, I forgot all about the face paint. It's too late to put it on Astarion for his Cazador cutscene because I did that afterwards. I guess I can always use it on Shadowheart for her big moment at the House of Grief, lol. Cazador was much more manageable than he was the last time I fought him on HM, but he was actually bugged back then. I didn't know it at the time until the patch notes came out a few weeks later. He was constantly dealing passive necrotic damage and nearly ended my run. I had no idea he wasn't meant to be so OP. This time, it went much the same as it always does. He never got a turn. I won't do House of Grief yet, I need to take a long rest for that. I'm a resist Durge, so I might go back to say hi to Sarevok to rub it in. He kind of scares the crap out of me too but I really want his gear. It will look better on Minsc anyway! I reckon I'll definitely need a long rest after that, so I'll head over to the House of Grief after. It's such a long, annoying fight but I try to find ways to make it fun by creating a slip n' slide on the stairs and laughing at all the Sharrans as they fall on their asses or walk into the spike growth I placed nearby.
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Post by azarhal on May 19, 2024 22:50:30 GMT
I try to find ways to make it fun by creating a slip n' slide on the stairs and laughing at all the Sharrans as they fall on their asses or walk into the spike growth I placed nearby. This is the way.
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Post by Finvola on May 20, 2024 7:53:45 GMT
I didn't manage to fit in House Of Grief tonight. I'll do it when I play next.
However, I did fight Sarevok. I was pretty nervous about it, but surprisingly I got him down in one round. I'm not going to say that one was easy, because it wasn't. Anything could have gone wrong during that fight. I didn't take him out with just my character, the whole party (and Boo!) did. Shadowheart was the one who finished him off with lightning. Then I just had to take out the ghosts.
I wanted to do some sort of a mini boss or something before taking another long rest. I could have done the Gith ambush under the Elfsong Inn, but if I did, I knew I would get a certain awkward cutscene during the next long rest and that usually overrides whatever else I might be waiting for. So I went around digging up graves and breaking into tombs. I thought about fighting Mystic Carrion. I'm not doing the Artist quest but I figured I might as well break into the Mummy Lord's house and start a fight. You probably have to do it differently if you're doing the Artist quest but since I'm not, I knew I only had to destroy one mummy body part before fighting him. I found a jar in the graveyard and set it on fire, then I busted down his door and started a fight. I still had Heroes Feast on, so nothing the mummies did were going to make anyone scared or nauseous.
So next on the list is House of Grief and hope I get lucky with the Mirror Of Loss. I have equipment at camp that might help with rolls but you never know. I will have Shadowheart with me, so I think that removes the first check. I have the ring that helps with religion and arcana checks, and the intellect headband. I can only try. It would be nice to get a boost for everyone, but I think I'll be lucky if I manage to get a boost for just 1 party member.
After that, I think I will fight Ansur. If I manage to survive that it will be a miracle. I've been preparing ever since act 1. There's a lack of lightning resistance potions or ingredients around. I hope I have enough. I do, however, have a stockpile of Globe of Invulnerability scrolls, dragon arrows, and I still have a few undead arrows left.
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Post by Finvola on May 21, 2024 5:22:32 GMT
Ugh, the awful House of Grief is done. I wasn't sure if talking to some of the NPCs outside had anything to do with the Mirror Of Loss. I know there's a Stelmane memory that gives you a +1, but it also mentions something about a merchant and someone else, so I wondered if interacting with the merchant with memory loss outside would give some kind of a +1 or if it's only for the Stelmane memory. Well, I talked to the guy but aggroed him when I tried to detect his thoughts. I went to loot the 500 gold off him and one of the Sharrans "caught" me stealing so I attacked. That made the whole House of Grief hostile, so there was no dialog. I was attacked on sight upon entering. I was fine with that. It just meant I wouldn't be able to position everyone in the big room the way I wanted to. As expected, it was a very long, annoying fight but I took some screenshots. Here's the Slip 'n Slide with spike growth! Darkness was preventing me from targeting and I suddenly remembered I had these explosive teddy bears, so I chucked them at some Sharrans. I was livid when I noticed my statue blessing was gone after this fight. I don't know what caused it, probably something one of the Sharrans did. I hope it comes back after the next long rest. I haven't been knocked out this whole game, I still have the perma buffs from the Goblin Camp and Mind Flayer Colony. I was bummed that Nocturne was hostile due to the way I entered, but there was nothing I could do about it. I was even more bummed when nobody noticed Shadowheart's hideaway, so that meant I couldn't go upstairs. I tried breaking the wooden beams but it didn't do anything because nobody "saw" it. So that meant I would have an extra check for the Mirror, because that's where you find the note about what it is. I remembered to put the clown paint on, though! Shadowheart: I'm funny how? I mean, funny like I'm a clown? I amuse you? I make you laugh?
I ended up having an extra check for the Mirror. I blew through inspiration, of course. However, DUrge got the Stelmane memory (which she didn't need because a +1 is no use), and an additional +2 for Dex.
Look out Ansur, I'm coming for you! I need a break before doing that fight. My head hurts after House Of Grief. I'm glad that's behind me now.
I do have enough Lightning Resistance elixirs for everyone. Tons of globe of invulnerability scrolls and arrows. So I don't think I can prep any more than I have for that fight. I just have to try and not let my nerves get the better of me.
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Post by alanc9 on May 21, 2024 6:35:13 GMT
Going back to that conversation we were having about sword bards, here's something I got from a Build Guy -- I think it's a guy-- over on the Steam boards . Yes, there is occasionally something useful posted there.
Note that his concept of the SB is essentially a Martial DPS with auxiliary spellcasting.
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Post by alanc9 on May 21, 2024 7:18:06 GMT
Sylvie's still trudging around in the Shadow-Cursed Lands. Looks like they're going to stay shadow-cursed for the foreseeable future. On the positive side, things with Gale went well. Turns out he's like Lae'zel in one aspect; both of them find battle to be a turn-on. In this case, the Shadow-Cursed Shambling Mound. I went with the Astral Plane version of the scene since Sylvie's all about new experiences and fantasy. That was totally a Watchmen reference, wasn't it? Except Laurie wasn't into it, and Sylvie was. Either my mind's in the gutter or it's because I just caught up with Transparent, but spit-roasting came to mind. Glad they didn't go there.
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Post by Finvola on May 21, 2024 8:30:08 GMT
Ugh don't remind me of that Shambling Mound, that thing was a nightmare. I had to retreat a few times for that. Thankfully I got my statue buff back after long resting. Damn Sharrans! I think one of their Bless spells or something canceled mine out. Ansur is no more, he was a real pain in the ass. It took about 25 minutes. I made some mistakes, but nothing that put everyone in mortal danger. My plan was similar to what I do for Myrkul. Send in a bunch of summons to take the legendary attack. I went with Minsc, Minthara, and Gale. My character got knocked down somehow (I need to rewatch the video) at the end but she was back on her feet in a hurry thanks to Minthy. I think she got knocked out of the globe of invulnerability by the force of his blast. I had Ansur down to 1 hp, but then he went and did that thing where he had like 100 defense and I chucked a runepowder barrel at him because I was pretty much sick of him by that stage. It didn't do much damage, but it felt good. Minsc finished him off with smokepowder arrows. I bring Boo to all the fights but I do my best to keep him out of harm's way. He survived this fight with most of his health. Sometimes he gets a few kills in too. All that preparation paid off. The lightning resistance, the scrolls, the arrows. I need to make sure I have a good supply like that for when I fight Raphael. I guess next on the list is to start the Iron Throne/Steel Watch stuff. I've been prepping for that too. Dimension Door scrolls out the wazoo. I suppose after that will be Raphael. I'm not going to fight the Hag, in fact, I'm going to make another deal with her so I can get two free turns of greater invis during the final boss fight. Sorry Vanra! Then after that there won't be anything left to do but Gortash. I do the ol' slip n' slide with his cronies too. I lure them outside and cause a slippery lightning storm. I never go anywhere near his stupid bomb traps.
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Post by alanc9 on May 21, 2024 18:25:24 GMT
Ugh don't remind me of that Shambling Mound, that thing was a nightmare. I had to retreat a few times for that. I had pretty good luck with it this time. Thanks to some fortunate positioning, when Gale dropped a Fireball the Needle Blights all went off in a chain reaction. Would have one-shotted the Mound too if it hadn't been immune to Piercing. With Shadowheart Radiant Orbing the thing, its attacks weren't too dangerous. Good thing too, since Sylvie was completely ineffective. Gotta get her something that doesn't do Piercing damage for enemies like that. But of course, you're playing on Honour and I'm not.
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Post by Finvola on May 22, 2024 6:32:52 GMT
I just had my first nasty bug of the game and did a hard shut down, but that didn't seem to fix it either.
I'm doing the Iron Throne. I broke Wyll's contract but still intended to save the Duke. I didn't do the Iron Throne on my first HM run because I sided with Gortash so I don't know if this is a bug that happens or not. I've never seen it before. My timing was awesome too! I had everybody where they needed to be on turn 1. I didn't go half illithid so I am only using things like haste, dimension door, misty step to get where I need to be. My character is a rogue so she also has an extra dash. I sent her to rescue a group of prisoners, then head towards Omeluum, as she can cover the most distance. I sent Astarion in the other direction and I sent Minsc and Shadowheart towards the Duke. But the DUke bugged out, he wouldn't move. His turn never came up. I threw him, dimension doored him, nothing put him into the turn order. I could get him to the ladder but his hourglass never counted down and I couldn't control him. I had nearly all Gondians saved and Omeluum, but without the Duke, I would fail. I like to give everyone the best outcome if I can.
So I shut the game down and reloaded to the last autosave. This time, I lost a bunch of Gondians and the Duke was still bugged. Everyone was at their doors on turn 1 as before, but the Gondians are stupid and they run into harm's way. So I did some googling and saw someone else had this bug too. I'm glad I had the mind to cast Sanctuary on Omeluum. I have 1 level in Cleric and I put Sanctuary on him, and Shadowheart put it on the Duke. Well the post said that they had Omeluum use his ability to bring the Duke up to the submersible when that happened to them. I had him teleport me up, sent him back down, but I had to wait a turn for the ability to become available again. If they weren't sanctuaried during that turn I had to wait those fish would have killed them both.
I'm bummed out, it went almost perfectly the first time but I didn't think I had any choice but to shut down and reload because it's clearly a bug. He remained cowered in his cell and the cutscene only played after I had Minsc throw him out of the cell, but he never got added to the turn rotation and I couldn't control him. But I saved some Gondians, the Duke, and Omeluum. This quest always makes me a little frantic because I don't like timed things but if it had gone the way it was supposed to I would have saved nearly everyone. I think I lost 4 Gondians on the reload but the key NPCs are safe at least. I hate bugs!
Speaking of stupid Gondians, let's see how many I can save in the Foundry, haha. The only thing motivating me to get there is the legendary bow. If I was smart, or not such a loot goblin, I'd just go in invisible and plant the bomb.
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Post by Finvola on May 22, 2024 8:27:57 GMT
The Foundry wasn't as bad as I was expecting. I saved all the Gondians in the first room and 3 in the second room. It would have been 4 if he didn't suicide himself at the last minute.
I had some Flashblinders and a stash of Construct arrows but I was saving those for the big boy. Titan fight wasn't as bad as I was expecting. If it had a LA other than what's on Tactician, I don't know because it never got a chance to do anything. I opened the fight with a surprise round and a flashblinder, causing it to malfunction. I won't even be able to use the bow for Raphael because it has the chance to hit enemies with guiding bolt, so if I hit Raphael with radiant damage that would be very bad. So I'll use whatever one I'm currently using.
I need to have a think about Raphael and how I plan on doing it. I might need to do a bit of research so I know what to expect. I've got a stockpile of scrolls, arrows, and all that. I just don't want to go in there unprepared because there's no escape.
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Post by Finvola on May 23, 2024 2:41:29 GMT
I did it, Raphael is dead! I was able to convince Yurgir to side with me too, but he was more of a hindrance than a help. I started off a bit indecisive. I had a plan going in, but once the battle started I wasn't sure if it would work. It took a few minutes to find my footing so to speak. What works for some players, might not work for everyone. Everyone's builds, lineup, and playstyle is different. So I had to rethink in that moment as to what would work for me. Once I got going, it wasn't so bad. It was just the first few minutes I felt a little lost. I had Gale put a Globe up, but Yugir's arrow attack blasted some of my party members out of it. It took about 25 minutes, around the same amount of time it took to beat Ansur. I feel like I need a drink now. It wasn't an easy fight but I enjoyed it. Next up is to make a deal with Ethel, then pick up Karlach to fight Gortash. I don't think I'll finish this save tonight, more like tomorrow night at this point but anything could happen. I'm not worried about Gortash and I'm not taking the easy way out with the final boss. I have a general idea of how that fight works in HM, but seeing it in action is another thing entirely, like Raphael. I saw that guy's livestream video (forgot his name) where he made a mistake and wiped when the final boss had just a few HP left, so I'm not going to get too overconfident. All it takes is a bad roll or a misclick and it's game over.
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Post by Finvola on May 24, 2024 6:59:06 GMT
I did, in fact, have a stiff drink (or several) after Raphael. Went to Gortash after. Prior to the fight, I had written him off. I didn't look up his legendary actions or anything. He ended up getting a few good smacks in on me. Then again, that could have just been me gaming under the influence again, ha ha. After that, I stocked up on stuff and off I went. I'm so glad I picked Minsc to come, I've never had him in my party for the final battle. It was pretty awesome, he has a lot to say! I wish I had brought Jaheira now, but I went with Gale for my spellcaster. I highly recommend having Minsc in your final battle party at least once for the extra stuff. I ended up doing the courtyard battle but I was incredibly lazy about it. I basically stayed in one place, only moving if I had to and I called in summons to do stuff instead. That's where I left off last night. Tonight, all that was left to do was the final battle. My gosh was it epically annoying. Other boss fights have been quite fun. This one, not so much. I went with the Emperor this time. I usually free Orpheus but I didn't really have a reason to and I didn't feel like dealing with the Emperor in the final fight.
He is pretty useless compared to Orpheus. I'm not sure if it's my imagination but I think Orpheus covers more ground in a turn than the Emperor does. I think Orpheus can fly twice in a turn?
I just find Orpheus to be more useful than Empy, but I made a choice and had to deal with it.
I ended up having Minsc chuck the Runepowder bomb at the brain, which killed him, DUrge, and the Emperor. I didn't care by then. It had all but some 120ish HP left and I didn't want to be dealing with its immunities the next turn.
Astarion and Gale were still outside the portal but I had a feeling that between the two of them, they'd be able to finish it off. Well, Gale did. I had him cast that Artistry Of War (I think that's what it's called), so he technically did blow up the brain.
All Hail Gale! Yes, I have a very chaotic playstyle. LEEEEROY JENKINS! I swear if I ever play MP with someone I won't be this bad. I'll behave. Mostly. Now I just have the Epilogue party and it will be a wrap. That was a good run and of course I'm thinking about my next. I think I'll do Swords Bard this time because it's been a while and they are my favorite. I have a good name in mind but I'll wait until I make him and post a screenshot. Not sure if it'll be HM or if I'll try custom settings. I hate having one save file.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on May 25, 2024 2:22:41 GMT
I'm not surprised to see people still playing and loving this game. Congrats, Finvola, on the HM victory. 👍🏻 I started a new campaign today with Gale, Honour Mode since I burned out just as it was added to the game. I don't know if this will stick or if I need a break from gaming in general; but it felt good to play again. The characters, the soundtrack... it was nice to return to it. It took me a minute to recall how to access all of the menus (PS5), but I haven't forgotten 5E, so everything was fine. 😁 Seeing some of the early differences in Gale's story was fun. I look forward to seeing how things unfold. I have no predetermined plan for him. Even if I end up taking a break from gaming, I am definitely returning to play as Gale at some point. So far, the party has reached the Grove and interacted with all the Tieflings. I saved just as we entered the inner sanctum to meet Kahga.
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Finvola
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: Kittybass
Posts: 658 Likes: 2,322
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November 2016
finvola
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
Kittybass
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Post by Finvola on May 25, 2024 4:28:10 GMT
I'd like to try as Gale too, just so I can have Tara at camp. It doesn't make sense that we can't have her at camp after meeting her in Act 3. Everybody else and their dog and owlbear stays there, so why not Tara? I just started a new save on HM. I was going to do Custom settings but it seemed like too much effort. I don't know what adjusting some of the settings will do. I mean the obvious ones that tell you Explorer, Balanced, ect, but the things like setting merchant prices, camp rest supplies, I have no idea. I guess I could have just looked it up, but I just wanted to get started. I've picked up Shadowheart, Astarion, and Gale. Did the brains on the beach and the crypt. Took a rest just so I don't get a backlog of cutscenes and Gale was out of spell slots. I could have gone a bit longer but after picking up Lae'zel, it'll be the Grove. Yup, it's another DUrge. Meet Murder Bhaallad the bard!
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Sept 16, 2024 15:46:24 GMT
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alanc9
Old Scientist Contrarian
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February 2017
alanc9
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Post by alanc9 on May 28, 2024 18:44:05 GMT
Well done. One of these days I'll have to give HM a shot.
Meanwhile, I'm still puttering along with Sylvie in my shortened Act 2. Just took care of Raphael's old enemy, in the bardy way. (Next time I'll have to remember to try out the rat route.)
Just hit L9, and now I've got a decision to make. Ever since the rather traumatic events at the start of the Act, I've been considering having Sylvie take Paladin levels. I can live with losing the 6th level spells, since Eyebite doesn't make sense on a DPS character and Otto's is not that much different from Hold Monster. Not sure quite how to do it, though. I'm not doing B7/P5, since this build is going to be broken enough without the bogus Extra Attack. So it's B8/P4 or B10/P2. Going P4 gets the subclass abilities -- looks to me like Oath of Vengeance is superior here, since both Hunter's Mark and Vow of Enmity are Bonus Actions rather than Actions. Plus an additional feat, which I guess ought to be a +2 Dex ASI. Or I give those things up in exchange for bard 5th level spells, more Expertise, better Inspiration, and Magical Secrets (currently thinking Haste, Counterspell, or maybe Hunger of Hadar.)
Anyone have any thoughts?
Edit: went ahead and pulled the trigger on P1; I can decide the actual level breakdown later. Went Ancients for RP.
And damn, Mirror Sylvie was annoying. Free invisibility is bad on anyone, but particularly bad on someone with really good ranged attacks.
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Sept 19, 2024 23:51:51 GMT
9,159
Curious Crow
Tripping through time
1,843
Jun 17, 2017 14:20:42 GMT
June 2017
kipper
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Post by Curious Crow on May 28, 2024 23:09:34 GMT
Act 1 stuff with a smattering of Act 3 stuff. Been loading up Alice in act 3 and just not feeling it after the honor was lost, so that sucks. Doubly because I'm still stuck with one save file so I can't do the route I did with Heyisa and load the game for some kisses and testing which would lead to me playing a bit and whittling down the quests that way. Don't feel like doing act 3 in general so back to the comforts of act 1 and yet another Alice. This time back to her charlatan roots, but as a sorcerer since I've done the game with a Warlock and a Wizard. Was planning to avoid Raphael since I wanted to see him at the party but seems his trigger is bigger than the rubble area zone. The ladder to the area was a bit too long so only Alice got invited to his parlor. She's been a warlock in so many iterations that I was kinda missing the patron so it was kinda comforting. She was also polite since Korilla was the safeword in her encounter with Priestess Gut. Sided with the tieflings due to Halsin simpery. And I guess Wyll is in the party too. But mostly Halsin. Was thinking about knocking Minthara out but she hecking murdered Alice so into the ground she went. Seems like the Owlbear cub is fixed since he went neutral once we killed his mum. Which is nice because I do like fighting them. As cruel as it is to my lil cutie. So now Alice's got her two good boys in camp. Loaded up Regina's save in Act 3 and went to save Wyll's papa after breaking the pact. Managed to save all but one prisoners. Almost two since I forgot to open a cell in the starting area. Whoops. She is on balanced so it was easy to reload and fix that. Got the acorn scene and I'm not feeling it tbh. Which is a pity because I want to like him but. So back in the pile she goes.
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alanc9
Old Scientist Contrarian
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February 2017
alanc9
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Post by alanc9 on May 29, 2024 2:39:46 GMT
And from the "are you kidding me" department -- turns out that Shadowheart can run the Faith-Leap trial just fine by herself as long as I don't tell her exactly how to do it.
Anyway, that's it for the trials. Now to go full murderhobo at Moonrise Towers. After last time, I am always going to murder Z'Rell in her office. Sorry, girl, but you're too good to face in open battle
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
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talyn82
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February 2017
talyn82
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Talyn82
Talyn82
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Post by talyn82 on May 29, 2024 4:44:47 GMT
Since I have not had the guts to massacre the grove. I know I can just knock her out but I want to see all of the content the game has to offer. I have watched several of her scenes on youtube that I've been able to get to know her character. She is a stereotypical Drow but she has some redeeming qualities that are uncharacteristic of a Drow. Like the scene when she opens up to Tav. Or when she asks Tav for permission to read his mind. There is also the deleted scene where she kind of sorta but not really apologizes to Halsin. Also I love her banter with Gale it reminds of Alistair and Morrigan in Dragon Age: Origins. Also her voice actress is really good. I like that she has a mature voice befitting a century old Drow.
Here is the deleted scene where Minthara speaks to Halsin:
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Finvola
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: Kittybass
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November 2016
finvola
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
Kittybass
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Post by Finvola on May 29, 2024 8:26:23 GMT
That's an interesting cutscene. I wonder why it was removed from the game or is it just bugged and meant to trigger if both have been recruited? I saw in the comments the scene is meant for the player to decide which of the two they want to stay. I'd hate to have to make that choice, that's why I want both at camp. I wouldn't go through the hassle of knocking Minthy out because the only time I sided with the goblins was during my first HM run and I messed up. I got caught stealing something at the Grove, failed a roll and the druids attacked the tieflings instead, even though it was my crime and had nothing to do with the tieflings. I just wanted that greater health potion, man! I tried to save the remaining tieflings but it was too late, so there was no way for me to side with the grove. I had the goblin party scene and night with Minthara, but I still got Halsin at camp too even in that instance. I pretty much told him there was no grove to go back to. I had him in my party but messed up his personal quest in Act 2 and he died. I casted Darkness over the portal but ended up casting some other spell that required concentration by mistake and the portal got shot to smithereens and he died. But had I not made a mess of it, I suppose I would have had both of them as party members. So I guess it works both ways and you can have both of them on good and evil runs. It couldn't have been a bug because the dialog choices I had for Halsin were about the grove being dead. But he still wanted to lift the curse regardless.
Minthara has her moments where she's funny and shows a less harsh side to herself. I like her, but then again I like everybody in their own way. There isn't a party member I dislike or refuse to recruit. Everybody gets worked into the rotation.
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
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talyn82
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February 2017
talyn82
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Talyn82
Talyn82
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Post by talyn82 on May 29, 2024 9:28:09 GMT
Minthara has her moments where she's funny and shows a less harsh side to herself. I like her, but then again I like everybody in their own way. There isn't a party member I dislike or refuse to recruit. Everybody gets worked into the rotation. I like her banter with Gale when she tells him how in Drow society the third born male is killed at birth, since males are considered less than dirt in Drow society. She tells Gale that he has an aura of a third born child.
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