talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,890 Likes: 10,924
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10,924
talyn82
3,890
Feb 15, 2017 19:01:44 GMT
February 2017
talyn82
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Talyn82
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Post by talyn82 on Jun 12, 2024 0:57:10 GMT
Finally got to play some more of act 2 and maybe it's because I took a small break, but I've actually been enjoying it more than in my previous playthroughs. I've discovered or maybe forgotten new areas. I am a completist and the fact that I did not do the Grymforge or find the chest in the cave that was to be delivered to the wizard in Baldur's Gate, the fact that I have not done these is gnawing at me. But I am pushing through. Anyway I've only completed act 2 once and was wondering can I go to the Creche before going to the mausoleum? It's been months since I finished the game.
Edit: I forgot I tried to free the gnomes and everything was going well until Rolan's siblings were incinerated. I quickly reloaded the game. This is the first time I saved Rolan at Last Light Inn and want to see him reunited with his siblings.
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elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Jun 12, 2024 1:19:56 GMT
Finally got to play some more of act 2 and maybe it's because I took a small break, but I've actually been enjoying it more than in my previous playthroughs. I've discovered or maybe forgotten new areas. I am a completist and the fact that I did not do the Grymforge or find the chest in the cave that was to be delivered to the wizard in Baldur's Gate, the fact that I have not done these is gnawing at me. But I am pushing through. Anyway I've only completed act 2 once and was wondering can I go to the Creche before going to the mausoleum? It's been months since I finished the game. Edit: I forgot I tried to free the gnomes and everything was going well until Rolan's siblings were incinerated. I quickly reloaded the game. This is the first time I saved Rolan at Last Light Inn and want to see him reunited with his siblings. The best way to keep everyone alive is to leave the cell doors closed. If you open those doors, you have to hope their AI doesn't do anything idiotic. They're escaping out the back with Wulbren's people anyway, so I keep the doors closed until all the cultists are dead. I think you can freely return to Act 1 areas. Just take care that you haven't initiated quests that seem like they could be time sensitive. If you don't want to look them up for confirmation, then use your best judgment. I've never blown a quest by resting or fast traveling back to Act 1 areas, but I'd be shocked if there weren't quests that could be failed this way. Saving Rolan from the shadows (and himself) is a prime example. I'm a completionist too. I think you should embrace the different choices you've made. The things you do and don't do help make each journey a bit different.
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,890 Likes: 10,924
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Sept 19, 2024 2:51:36 GMT
10,924
talyn82
3,890
Feb 15, 2017 19:01:44 GMT
February 2017
talyn82
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Talyn82
Talyn82
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Post by talyn82 on Jun 12, 2024 1:33:14 GMT
Finally got to play some more of act 2 and maybe it's because I took a small break, but I've actually been enjoying it more than in my previous playthroughs. I've discovered or maybe forgotten new areas. I am a completist and the fact that I did not do the Grymforge or find the chest in the cave that was to be delivered to the wizard in Baldur's Gate, the fact that I have not done these is gnawing at me. But I am pushing through. Anyway I've only completed act 2 once and was wondering can I go to the Creche before going to the mausoleum? It's been months since I finished the game. Edit: I forgot I tried to free the gnomes and everything was going well until Rolan's siblings were incinerated. I quickly reloaded the game. This is the first time I saved Rolan at Last Light Inn and want to see him reunited with his siblings. The best way to keep everyone alive is to leave the cell doors closed. If you open those doors, you have to hope their AI doesn't do anything idiotic. They're escaping out the back with Wulbren's people anyway, so I keep the doors closed until all the cultists are dead. I think you can freely return to Act 1 areas. Just take care that you haven't initiated quests that seem like they could be time sensitive. If you don't want to look them up for confirmation, then use your best judgment. I've never blown a quest by resting or fast traveling back to Act 1 areas, but I'd be shocked if there weren't quests that could be failed this way. Saving Rolan from the shadows (and himself) is a prime example. I'm a completionist too. I think you should embrace the different choices you've made. The things you do and don't do help make each journey a bit different. Thank you for the reply and help. But as for the escape of the Gnomes and Tieflings once I hand over the hammer to Wulbern and he blows open the wall. The Warden is shown running to her office, and I cannot make it in time to keep the Tieflings cell closed. But I'll just keep the first time I ever did this I was able to save them but Rolan died at Last Light. As for embracing the choices I have made that's what I been doing. I've actually been rping my Paladin he's a goody goody but he won't choose options that risk breaking his vow just to see the content. Which is why in act 1 for example I did not knock out Minthara. To my holy Paladin all Drow are evil and serve a dark goddess. So she was just another enemy that had to die in his eyes.
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elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Jun 12, 2024 2:06:24 GMT
The best way to keep everyone alive is to leave the cell doors closed. If you open those doors, you have to hope their AI doesn't do anything idiotic. They're escaping out the back with Wulbren's people anyway, so I keep the doors closed until all the cultists are dead. I think you can freely return to Act 1 areas. Just take care that you haven't initiated quests that seem like they could be time sensitive. If you don't want to look them up for confirmation, then use your best judgment. I've never blown a quest by resting or fast traveling back to Act 1 areas, but I'd be shocked if there weren't quests that could be failed this way. Saving Rolan from the shadows (and himself) is a prime example. I'm a completionist too. I think you should embrace the different choices you've made. The things you do and don't do help make each journey a bit different. Thank you for the reply and help. But as for the escape of the Gnomes and Tieflings once I hand over the hammer to Wulbern and he blows open the wall. The Warden is shown running to her office, and I cannot make it in time to keep the Tieflings cell closed. But I'll just keep the first time I ever did this I was able to save them but Rolan died at Last Light. As for embracing the choices I have made that's what I been doing. I've actually been rping my Paladin he's a goody goody but he won't choose options that risk breaking his vow just to see the content. Which is why in act 1 for example I did not knock out Minthara. To my holy Paladin all Drow are evil and serve a dark goddess. So she was just another enemy that had to die in his eyes. Gotcha. I usually tell Wulbren to wait for my signal. He doesn't start hammering until we attack, and dropping the Warden is a priority. I always attack her when she's outside the office. I typically have one character on the bridge between her and her office, and another attacking her from behind. The other two companions are tasked with holding the far side near the entrance to the upper levels.
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,890 Likes: 10,924
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0
Sept 19, 2024 2:51:36 GMT
10,924
talyn82
3,890
Feb 15, 2017 19:01:44 GMT
February 2017
talyn82
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Talyn82
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Post by talyn82 on Jun 12, 2024 2:29:43 GMT
Thank you for the reply and help. But as for the escape of the Gnomes and Tieflings once I hand over the hammer to Wulbern and he blows open the wall. The Warden is shown running to her office, and I cannot make it in time to keep the Tieflings cell closed. But I'll just keep the first time I ever did this I was able to save them but Rolan died at Last Light. As for embracing the choices I have made that's what I been doing. I've actually been rping my Paladin he's a goody goody but he won't choose options that risk breaking his vow just to see the content. Which is why in act 1 for example I did not knock out Minthara. To my holy Paladin all Drow are evil and serve a dark goddess. So she was just another enemy that had to die in his eyes. Gotcha. I usually tell Wulbren to wait for my signal. He doesn't start hammering until we attack, and dropping the Warden is a priority. I always attack her when she's outside the office. I typically have one character on the bridge between her and her office, and another attacking her from behind. The other two companions are tasked with holding the far side near the entrance to the upper levels. I somehow failed to see the dialogue option that tells Wulbern to wait for my signal. Since I've successfully done this part before I got overconfident and did not see that option. Also I forget that I can split my party up I'll put Karlach on the bridge leading to the Warden's office.
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,890 Likes: 10,924
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Sept 19, 2024 2:51:36 GMT
10,924
talyn82
3,890
Feb 15, 2017 19:01:44 GMT
February 2017
talyn82
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by talyn82 on Jun 12, 2024 2:42:43 GMT
Element Zero I forgot to say you know what's been a bad habit of mine that has caused me much frustration in this game? For some reason I keep pressing the spacebar thinking it will pause my turn. Instead what that does is it skips my turn lol. But I still keep pressing the key. Since I play KOTOR 2 once or twice every year the habit of of pausing the game to select my next attack has been engrained in me, and has carried over to BG3.
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,890 Likes: 10,924
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Sept 19, 2024 2:51:36 GMT
10,924
talyn82
3,890
Feb 15, 2017 19:01:44 GMT
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talyn82
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Talyn82
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Post by talyn82 on Jun 12, 2024 7:40:51 GMT
I had another first. During the fight to free the Gnomes and Tieflings my Paladin broke his oath. That was not my intent but it must've happened because I attacked the warden unprovoked. Anyway I continued the game and spoke to the oathbreaker. He offered me power but I refused and chose to regain the light. He said it was difficult but possible. As for the Gnomes and Tieflings I brought to the Last Light Inn. Now I have to look for Rolan and later Arabelle the Tiefling child who stole the idol from the druids.
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Finvola
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: Kittybass
Posts: 658 Likes: 2,322
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finvola
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
Kittybass
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Post by Finvola on Jun 12, 2024 8:12:12 GMT
I tried to be clever and avoid that DUrge camp scene by not long resting. I did that in my last save and I got Gale's cutscene just before entering the Mindflayer colony. Well, not this time. I cleared out the rest of Moonrise. I brought Halsin, but forgot you're not supposed to enter the tower with him in your party either, because he doesn't have a tadpole. But I figured I was going to kill the remaining guards anyway so I didn't care if I got spotted with a "non-believer" in my ranks. I vaguely remember reading somewhere that you won't get stopped provided he stays close to the rest of the party. I did want to be able to ambush groups of cultists at a time rather than aggro everything. I did my sneak attacks from a different room this time. I used the lightning/sleet storm combo once but for the rest of it I had Halsin as a saber tooth tiger. I thought that was funny too, having him pounce from the shadows and attack. I actually like Halsin and find him useful in battles, but he becomes playable too close to recruiting Jaheira and if I'm going to have a druid in my party it's going to be her. Maybe patch 7 will make him available in Act 1. We don't need a camp cook because that's Gale's job. So I did that and the only thing left to do was Shar's Gauntlet. Well, I fought Balthazar first, then went to the side room for the Cloaker. After that, I put Shadowheart back in the party and proceeded to the trials. It wasn't like I was really going to need spell slots for anything anyway. I had her chug one of those arcane potions to restore a slot and that was enough. I cheesed the trials anyway. Stripped everyone before the self-same trial, clicked to the end of the path for the Faith Leap trial without any issues. If you click on the edge of the platform at the end, they path to it on their own. I guess it must have been a bug because I remember on my very first playthrough in Septmeber, the path was lit up and I just followed it. I didn't know it was supposed to be dark/invisible when I played again. I've never actually done it the "right" way. I've always cheesed it! So we did all that, freed Nightsong and headed for Moonrise. This time, DUrge's Butler stopped her outside to remind her what she was supposed to do and she told him to get lost. (It's not that I refuse to do it, I just, uh do it later at a more convenient time so as to not lose everyone at the inn). All that was in the tower was Ketheric on his own. I had to long rest after that and I got "the scene". I should have prepared for it just in case, but the last time I did it this way, I got Gale's scene instead. Stupid me had actually planned for this scene just in case. I bought the Harper amulet,had a Heroism elixir, only I didn't use/equip them before long resting. I also had the Risky Ring on, which of course gives a penalty to saving throws in dialog. I might have blown through my inspiration, but nobody died at least. I should never take things for granted and assume things will happen the same every time. I've had that cutscene happen way too early before too, where I only got one long rest and nowhere near progressing things along with Moonrise tower. I think it's bugged. I mean, it did trigger where it likely should have this time but last time it didn't, and the time before that I wasn't given a chance to do the thing at all. Oh and I do usually kill Isobel. I don't ever use the Slayer form, I just don't want Orin to get any advantage or give her the idea she's something special.
I always prevent her from doing a kidnap at camp too, just because I'm petty that way. I go to the sewers and trigger the scene there, rather than give her the idea she got one over on me by invading my camp.
The old way of sniping Isobel at Moonrise was patched out but you can still do it. Now, you send her and Aylin to camp, kill her there and disengage. If you have a sniper, she goes down in one shot and nobody even notices and you don't have to go invis or run away. You can still get your Slayer form post Ketheric fight. After killing her, fast travel to the Baldur's Gate waypoint and both Shadowheart's scene with Aylin and DUrge's "reward" scene will trigger before entering Act 3. Also, if it's your DUrge doing the sniping, you should disguise yourself first, otherwise Aylin won't talk to you.
That way you can save everyone at Last Light AND be a Slayer. Oh and take Orin's "gift" away from her. She was never daddy's favorite. Oh wait, er, Granddaddy? Oh wait, Great Granddaddy. Forgot Sarevok is her Daddy/Grandaddy. Do you hear banjos? Paddle faster! After long resting, I got everyone ready for the Mindflayer colony. I do a bit of cheese here too. If you buy the Shadeclinger armor from Talli, you can do a little exploit for your sneaky types. If gives you advantage on saving throws while obscured. You can buff yourself with the armor while hiding, then swap over to your real armor and keep the buff. Do this after every long rest. I also use the Drakethroat Glaive to cast an element on another weapon. Or if you have a sorcerer handy, have them twin cast it on two weapons. Minthara drank a cloud giant potion, she's carrying a bunch of smokepowder barrels for "just in case".
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Tripping through time
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kipper
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Post by Curious Crow on Jun 12, 2024 8:31:27 GMT
Now I have to look for Rolan and later Arabelle the Tiefling child who stole the idol from the druids. As in did Rolan leave the inn and leave a message? If he did I would try to find him asap since I was always under the impression that it was extremely time sensitive. Could be just a matter of not triggering the area he's in, but think it's better sooner rather than later. Unless he's already been out and dragged back by the scruff of his neck, then it's chill.
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,890 Likes: 10,924
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Sept 19, 2024 2:51:36 GMT
10,924
talyn82
3,890
Feb 15, 2017 19:01:44 GMT
February 2017
talyn82
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Talyn82
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Post by talyn82 on Jun 12, 2024 9:29:01 GMT
Now I have to look for Rolan and later Arabelle the Tiefling child who stole the idol from the druids. As in did Rolan leave the inn and leave a message? If he did I would try to find him asap since I was always under the impression that it was extremely time sensitive. Could be just a matter of not triggering the area he's in, but think it's better sooner rather than later. Unless he's already been out and dragged back by the scruff of his neck, then it's chill. I don't know if he left a message. Both his siblings told me that he said he was gonna step out and come back in awhile. I will look for him asap. I'm trying to do all of the side quests before going to Thorn's Mausoleum. All I know I will not rest until I find him. The first time I played in Act 1 I rested my party after talking to Nere who was trapped with some Gnomes, and when my party woke up the next morning both Nere and the Gnomes died lol.
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elementzero
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Element Zero on Jun 12, 2024 11:16:47 GMT
I had another first. During the fight to free the Gnomes and Tieflings my Paladin broke his oath. That was not my intent but it must've happened because I attacked the warden unprovoked. Anyway I continued the game and spoke to the oathbreaker. He offered me power but I refused and chose to regain the light. He said it was difficult but possible. As for the Gnomes and Tieflings I brought to the Last Light Inn. Now I have to look for Rolan and later Arabelle the Tiefling child who stole the idol from the druids. I hate this. If a real life DM pulled this Oath crap, we'd have a talk. How in the world does the Paladin's Oath require a chat with the diabolical warden who's holding innocents prisoner with the intent of putting tadpoles into them? 🙄 You weren't murdering an innocent warden; you were killing an evil person and freeing innocents in a tactically sound way. I've actually been hesitant to play a Paladin because I was afriad of this being an issue. Some have very rigid ideas of how Paladins should behave, and you can't have a reasonable chat about it with your PC. You just have to roll with Larian's programmed rules.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 21,038 Likes: 49,749
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iakus
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Post by Iakus on Jun 12, 2024 15:38:10 GMT
I had another first. During the fight to free the Gnomes and Tieflings my Paladin broke his oath. That was not my intent but it must've happened because I attacked the warden unprovoked. Anyway I continued the game and spoke to the oathbreaker. He offered me power but I refused and chose to regain the light. He said it was difficult but possible. As for the Gnomes and Tieflings I brought to the Last Light Inn. Now I have to look for Rolan and later Arabelle the Tiefling child who stole the idol from the druids. I hate this. If a real life DM pulled this Oath crap, we'd have a talk. How in the world does the Paladin's Oath require a chat with the diabolical warden who's holding innocents prisoner with the intent of putting tadpoles into them? 🙄 You weren't murdering an innocent warden; you were killing an evil person and freeing innocents in a tactically sound way. I've actually been hesitant to play a Paladin because I was afriad of this being an issue. Some have very rigid ideas of how Paladins should behave, and you can't have a reasonable chat about it with your PC. You just have to roll with Larian's programmed rules. It depends on the paladin you're playing. The three types each have different oaths which demand a different code of conduct. Oath of Devotion is more "classic paladin" in its demands. Show mercy when you can. Oath of Vengeance is more No mercy" and smiting the wicked. The darkest of the oaths. Oath of the Ancients seems to be about protecting the innocent and maintaining balance. The Jedi oath, I suppose.
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,890 Likes: 10,924
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0
Sept 19, 2024 2:51:36 GMT
10,924
talyn82
3,890
Feb 15, 2017 19:01:44 GMT
February 2017
talyn82
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Post by talyn82 on Jun 12, 2024 18:21:46 GMT
I had another first. During the fight to free the Gnomes and Tieflings my Paladin broke his oath. That was not my intent but it must've happened because I attacked the warden unprovoked. Anyway I continued the game and spoke to the oathbreaker. He offered me power but I refused and chose to regain the light. He said it was difficult but possible. As for the Gnomes and Tieflings I brought to the Last Light Inn. Now I have to look for Rolan and later Arabelle the Tiefling child who stole the idol from the druids. I hate this. If a real life DM pulled this Oath crap, we'd have a talk. How in the world does the Paladin's Oath require a chat with the diabolical warden who's holding innocents prisoner with the intent of putting tadpoles into them? 🙄 You weren't murdering an innocent warden; you were killing an evil person and freeing innocents in a tactically sound way. I've actually been hesitant to play a Paladin because I was afriad of this being an issue. Some have very rigid ideas of how Paladins should behave, and you can't have a reasonable chat about it with your PC. You just have to roll with Larian's programmed rules. Yeah it bothered me at first but I decided to make a new save and speak with this demon. He offered the powers of darkness but I refused because previously he told me that it was possible i can re-pledge myself the god my paladin worshiped. He said it wasn't easy but possible.
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talyn82
N5
Games: Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Origin: Talyn82
PSN: Talyn82
Posts: 3,890 Likes: 10,924
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0
Sept 19, 2024 2:51:36 GMT
10,924
talyn82
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Feb 15, 2017 19:01:44 GMT
February 2017
talyn82
Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
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Talyn82
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Post by talyn82 on Jun 12, 2024 18:24:46 GMT
I hate this. If a real life DM pulled this Oath crap, we'd have a talk. How in the world does the Paladin's Oath require a chat with the diabolical warden who's holding innocents prisoner with the intent of putting tadpoles into them? 🙄 You weren't murdering an innocent warden; you were killing an evil person and freeing innocents in a tactically sound way. I've actually been hesitant to play a Paladin because I was afriad of this being an issue. Some have very rigid ideas of how Paladins should behave, and you can't have a reasonable chat about it with your PC. You just have to roll with Larian's programmed rules. It depends on the paladin you're playing. The three types each have different oaths which demand a different code of conduct. Oath of Devotion is more "classic paladin" in its demands. Show mercy when you can. Oath of Vengeance is more No mercy" and smiting the wicked. The darkest of the oaths. Oath of the Ancients seems to be about protecting the innocent and maintaining balance. The Jedi oath, I suppose. So if I would've made an Oath of Devotion I would have gotten away with attacking the Warden unprovoked? It's funny that you say Oath of Ancients paladin's are like Jedi, since I am playing as an Oath of Ancients paladin the Jedi way.
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Finvola
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
Origin: Kittybass
Posts: 658 Likes: 2,322
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finvola
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
Kittybass
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Post by Finvola on Jun 12, 2024 19:45:56 GMT
I played a Vengeance Paladin before and while it's the most forgiving of the choices, I was still confused as to what was considered oath breaking. First one, right at the beginning with Lae'zel in the cage. I convinced the tieflings to let her go and a battle ensued. I think that happens to all paladins but I still thought it was a BS reason to break an oath. I was defending my ally. I don't remember what the second reason was, but third time just made me shake my head. It was in Act 3. It was my first HM and I opted to only do what I had to and not fight additional bosses. I sided with Gortash. There is even a paladin option in the dialog. I gave him my word that we would be allies and next thing I knew my oath was broken. I thought it would be considered breaking your oath if you allied with him and then betrayed him, but nope.
I always kill the Warden unprovoked and I'm sure I did it as a Paladin too. Unless I got around it by having another party member do it? I don't recall.
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Post by Iakus on Jun 12, 2024 20:10:35 GMT
It depends on the paladin you're playing. The three types each have different oaths which demand a different code of conduct. Oath of Devotion is more "classic paladin" in its demands. Show mercy when you can. Oath of Vengeance is more No mercy" and smiting the wicked. The darkest of the oaths. Oath of the Ancients seems to be about protecting the innocent and maintaining balance. The Jedi oath, I suppose. So if I would've made an Oath of Devotion I would have gotten away with attacking the Warden unprovoked? It's funny that you say Oath of Ancients paladin's are like Jedi, since I am playing as an Oath of Ancients paladin the Jedi way. More likely an Oath of Vengeance, since they're all about destroying evil. Though I haven't tried a paladin (yet) so I can't say for sure. Though from what I understand oath of the Ancients paladins have to be careful about attacking nonhostile creatures.
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Post by Element Zero on Jun 12, 2024 20:15:53 GMT
There was simply no way they were going to satisfy 100% of the time with Oath enforcement. I love Paladins, but I'd never play one in D&D with a DM who didn't trust my judgment and vice versa. Nothing rankles more than a DM enforcing their somewhat arbitrary concept of good on a player. It takes trust and compromise, which isn't something a computer can do.
All that said, it sounds like Larian did a pretty good job. People love the class, having lots of fun with it. When I eventually play one, I'll be inclined to do so on Custom difficulty so I don't get irretrievably blindsided by an Oath violation.
EDIT: I guess I technically have a level 3 Ancients Paladin in play, but he will likely be deleted and replaced at a later time. I'm nearing the end of Act 1 with Gale, so it will be a long time before I start another campaign.
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Post by Iakus on Jun 12, 2024 20:49:10 GMT
I played a Vengeance Paladin before and while it's the most forgiving of the choices, I was still confused as to what was considered oath breaking. First one, right at the beginning with Lae'zel in the cage. I convinced the tieflings to let her go and a battle ensued. I think that happens to all paladins but I still thought it was a BS reason to break an oath. I was defending my ally. I don't remember what the second reason was, but third time just made me shake my head. It was in Act 3. It was my first HM and I opted to only do what I had to and not fight additional bosses. I sided with Gortash. There is even a paladin option in the dialog. I gave him my word that we would be allies and next thing I knew my oath was broken. I thought it would be considered breaking your oath if you allied with him and then betrayed him, but nope. I always kill the Warden unprovoked and I'm sure I did it as a Paladin too. Unless I got around it by having another party member do it? I don't recall. For the first part, yes, fighting the tielfings (even if they started it, it seems) breaks your oath. They aren't considered "wicked" or whatever. So a paladin (of any type) is supposed to find a peaceful resolution to deal with them. For the third part: I think it's because you allied with Gortash, who IS a "greater evil" Vengeance paladins protect the world from people like him. Even if it means a harder fight.
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Post by Element Zero on Jun 13, 2024 3:07:11 GMT
Gale and friends made a little progress today. I've been narrowly staving off migraines this week, so I have to limit my play time. We resumed at the crossroads in the mountain pass. Heading left and uphill, we encountered some fairly menacing undead. Most travelers would've met a grizzly end. We used Web (Gale), Cloud of Daggers (Wyll), and Spirit Guardians (Shadowheart) to make every step toward us very costly. Even with the undead commanders raising fallen ghouls, victory was inevitable. As soon as the big guys fell, the ghouls were minced for good.
Exploring a bit, we found the path into the Shadowlands. It was not inviting, but we have to go eventually. Halsin says the Underdark path is less harrowing. Camped beside the path was none other than The Old Sage himself, Elminster of Shadowdale. Given the message he brought from Mystra, perhaps his "Doombringer of Mystra" epithet is more fitting. We sent him onward to our camp, as we wanted to squeeze in a little more travel.
Astarion led the way through a trap-filled, but less conspicuous path to Rosymorn Monastery, a ruined temple of the Morninglord. After finding a portal access, we dropped into camp. Wyll and Shadowheart were replaced with Lae'zel and Karlach. The martials' time to shine had arrived, since we had nest of gremishkas to fight!
Gale crafted a Web Grenade and lobbed it onto the open ledge before us. Karlach blasted open the janky plank-wall, and Lae'zel jumped through to start the fight. Astarion killed two immediately with nice shooting. Laezel soon jumped back, and the nasty things started pouring out of the wall, and even off the rooftop. (The reckless stupidity of the latter only hastened their deaths.) This fight was as one-sided and easy as you'd expect Adventurers vs Cats to be.
We searched and looted around the upper floor and the outer grounds, and saw Gith'yanki guards dealing with Absolute cultists. We'd definitely found the crèche. It was time to rest.
Resting meant talking to Elminster. He seemed very unhappy to deliver Mystra's offer of forgiveness with the cost of martyrdom. Elminster dutifully pitched it. Then, in his overly loquacious style, he encouraged Gale to light his own path and know that an iron will can overcome many dire obstacles. Thanks, you old rascal.
I was surprised how little the party had to say, as in almost nothing. Wyll and Tara made up for the other mutes. Tara hadn't had anything to say in ages. Now, she was furious and suggested she might give up magic for crossbows in order to banish gods from their lives. She tried to make Gale swear he'd find a way to return home alive and well, and Gale swore to try.
Wyll's words were really, really good. It was so good that I grabbed a screenshot, but that's on my PS5. Essentially, Wyll said that while he might invoke the Triad at times, he's not a man of godly faith. He can't understand individuals that die for the approval of gods. The most important faith, in his opinion, is the faith one has in himself and in trusted companions. Wyll's a real bro. I love that guy.
The next morning, it was Astarion, Shadowheart, and Lae'zel who headed for the crèche. (I'd prefer Wyll's magic, but Lae'zel should help us keep our insides on the inside upon arrival.) We solved the mysterious puzzle in the upper room and obtained a Dawnmaster's crest, a piece of the puzzle surrounding "the Blood".
We entered the crèche through a well hidden and locked backdoor. Lae'zel startled the guards, but they welcomed her and directed her to Ghustil Stornugoss for purification.
I feel like I have far less gold than usual at this stage. Is the economy tougher in Honour Mode? I bought the Gloves of Dexterity, but could only look longingly at the Knife of the Undermountain King. Astarion must have it! I saved there for the day, wondering why we are so low on gold.
I'm really enjoying Gale as protagonist. It fits him well. He literally has the "Win" button in his chest, if he can just get close; but what an extreme cost! I know companion-Gale volunteered to die for everyone in my previous campaigns, but my Gale will not be doing so. I made sure I deleted the doomsday icon from my power radials. 😄
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Post by talyn82 on Jun 13, 2024 7:20:00 GMT
Found Rolan being attacked by shadows and was able to save him in time. He reunited with his siblings. Found Arabella, she was looking for parents. Found her parents dead inside the House of Hope. Had to use persuasion to convince the nurse I was sick enough to see the doctor.
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Post by Finvola on Jun 13, 2024 7:32:13 GMT
I only did the mindflayer colony. I have RL stuff going on and I'm distracted. Figured it'd be best to save Ketheric for the next time when my mind is less mangled (Maybe that's why I like DUrges so much?). I'm really not sure how Ketheric is going to go. I don't have a good feeling about it, but I've always got the smokepowder barrels to fall back on if things go sideways. Everyone is level 10 and are equipped with everything I think I'll need. I left off at the restoration pod, so all that's left to do is Ketheric.
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Post by Finvola on Jun 14, 2024 9:13:44 GMT
I only did the Ketheric fight and had a few stiff drinks. I sneaked everyone into position but did a little something different with Shadowheart's positioning. I usually have a caster, like Gale or Wyll but I didn't this time. I usually send the caster over towards the necromites, put Shadowheart sort of in the middle and the other two party members over near the mindflayer and Aylin. This time I sent 3 over on that side and Shadowheart near the necromites. I always sneak Scratch in to free Aylin as soon as I launch the sneak attack on the mindflayer. The cutscene with Ketheric plays once the battle starts. I didn't know if it was a good or bad thing but it defaulted to Minthara as she was the one who made the sneak attack on the Mindflayer. I convinced Ketheric to kill himself, so I only fought Mykul's form. I don't know if skipping that part of the fight is better or worse because the Necromites can be a real pain in the ass if you don't keep up with them, but that's what the lesser elementals are for. I had regular water elementals to hit the necromites and Ketheric and the lesser elementals to take care of the necromites that haven't hatched yet.
I started to get annoyed with how long things were taking so I unloaded the smokepowder barrels. I had already taken about 200 of his health down and the barrels got him down to 20, which sucked. I forgot I had 2 more barrels on Shadowheart, so that might have taken him out if I had used all of them. I put the 3 party members into a globe of invulnerability before setting off the blast. Shadowheart wasn't in the blast. Aylin missed every single one of her attacks, so I didn't care if she was in the blast radius or not, she was of no help in this fight anyway.
When I play next I'll do the DUrge thing and get my slayer form. Or, rather, Astarion is going to do my dirty work. He's a better sniper than my bard is. I do feel a bit bad for killing Isobel but when you're on HM you need every advantage you can get and I think removing Orin's slayer form makes the duel easier for me.I think doing it post Ketheric is the lesser of the two evils because you don't lose everyone at the inn.
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Post by talyn82 on Jun 14, 2024 17:32:09 GMT
Killed the doctor in the House of Healing then went to Shar’s temple. Before I stepped in Raphael appeared and offered us another deal.
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Post by Element Zero on Jun 15, 2024 1:18:36 GMT
Yesterday, I resumed beside the merchant of Crèche Y'llek. I was still bummed to be so poor, but decided we'd loot the merchant and hope for the best. The party walked through the door into the crèche and the XP awarded pushed us to level 7. After leveling, I realized that I was far too sleepy to be playing and took a nap. 😄 Today, Gale and crew explored the crèche. Gale convinced the Varsh to give an unhatched egg to the party, that we might find a more forgiving crèche. It was already deemed a failure by Crèche Y'llek. Lae'zel immediately expressed interest in hatching the egg, and it's now in her custody.
Gale spoke with the Ghustil, and Gale entered the zaith'isk. This was a gamble, but I deemed it worthwhile, in case we later use the tadpoles. Shadowheart was nearby with spell support, but it wasn't necessary. Gale's rolls were all fantastic, including two 20s. After, I did have to use Inspiration to convince Ghustil Stornugoss that the parasite was dead. (The second roll was another 20.) Astarion stole two parasites while Gale spoke to the Ghustil, and we left the infirmary.
We then headed to the Kithrak's office. She is clearly not in charge, with the Inquisitor on site. (It's actually quite insane to not just leave after using the zaith'isk, but insane can be fun.) Gale spoke cagily with the Kithrak, giving her nothing useful and getting nothing in return. Astarion stole the gem needed to operate the barrier. The Kithrak first accused Shadowheart, then Astarion, and believed Astarion's deception. When we then made her look foolish by using it, the Inquistor was eager to speak with us.
We looted before talking, and recovered the Blood of Lathander. I'm sure the Dawnmasters would be annoyed and confused to know that a Sharran now wields it.
The Inquistor knew who Gale and the party were all along. His investigators had correctly identified our party as the ones most likely carrying the Astral Prism. Ch'r'ai W'wargaz was actually willing to answer Gale's questions, and his answers were pretty convincing. Personal risk aside, maybe the Prism would be better used by the Gith'yanki?
We handed it over and met Vlaakith CLVII herself. We were commanded to enter the Prism and kill the ghaik collaborator inside. Gale was eager to meet its inhabitant, and not eager to be killed by the Lich Queen, so he agreed. "Inside" the prism is a pocket of the Astral Sea. On the bones of a dead god, Gale met his dream guardian. She answered some questions and evaded others. They parted peacefully, and Lae'zel was not happy to hear the stories of Vlaakith's deceit. Outside, the Ch'r'ai pronounced Lae'zel a traitor. Gale discerned that this was always the plan.
The fight was fun. Ch'r'ai had a new Legendary Action that summoned psionic swords to attack anyone who attacked him. He also had Legendary Resistance, which is why he alone avoided Gale's Slow spell to open combat. The Gith'yanki couldn't Misty Step all over and cause mayhem, since Slow devastates the target's action economy. Ch'r'ai tried to get into melee with Gale, but ended up surrounded by everyone but Gale. Lae'zel couldn't hit a damn thing, but Shadowheart's Spirit Guardians chewed away at anyone who tried to help.
The loot after this fight was good. Outside, we killed the Kithrak, her wolves, and her minions with ease. Gale caught them in a Sleet Storm and Lae'zel started chopping. We were pretty depleted by this point, so we headed for the back exit. A'jak'nir Jeera did indeed drop the Knife of the Undermountain King! These gith were loaded with magical gear. After fighting our way out, we headed to camp to rest.
In camp, Jhestil Kithrak Voss revealed himself. He leads a secret resistance against Vlaakith, and says the being inside the Prism is the key to defeating the Lich Queen. Lae'zel has accepted the truth of Vlaakith's deception, and we will meet Voss in Baldur's Gate.
We hit some vendors to sell loot. We are back up over 2000 gp. We left Lae'zel in camp and got Wyll back into the field. Gale told the adventurer along the mountain trail that he would not participate in selling a Gith'yanki child. She went Full Karen in her overreaction and got herself killed. Again, the loot was good. We stopped and informed the blue jay that the eagles' nest was now available. (This was the first playthrough in which I'd fought the eagles. They took exception to Astarion looting the artifact.)
We will return to the Crèche to finish the job. It sounds terrible, but there were still some warriors in there. There is also another tadpole, and a ton of XP and loot. 😈
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Post by Finvola on Jun 15, 2024 4:05:03 GMT
The backpack trick still works! Rob those Gith blind!
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