I suspect some people will be pissed at the level cap of 10, but most 5e modules cap at level 10 unless they are a sequel then they cap at level 15 usually.
Wasn't BG1 capped at level 8? Different edition, but still.
It had an xp cap so level was depending on the classes, went from 8 to 10 and that was with the expac. Remove 1-2 level for the pre expac version and lots of people probably played with the cap removed in the last 20 years.
I've seen people complains that they could go to epic levels in previous games (clearly not talking about BG or maybe talking about the ex cap remover). Which is kinda amusing as 5e has no epic levels at all.
A lots of people aren't taking the game as a BG2 sequel in a way. They are comparing it to 3.x edition games, pathfinder included. Considering 5e has more in common with AD&D than 3e...
Wasn't BG1 capped at level 8? Different edition, but still.
It had an xp cap so level was depending on the classes, went from 8 to 10 and that was with the expac. Remove 1-2 level for the pre expac version and lots of people probably played with the cap removed in the last 20 years.
I've seen people complains that they could go to epic levels in previous games (clearly not talking about BG or maybe talking about the ex cap remover). Which is kinda amusing as 5e has no epic levels at all.
A lots of people aren't taking the game as a BG2 sequel in a way. They are comparing it to 3.x edition games, pathfinder included. Considering 5e has more in common with AD&D than 3e...
BG2's expansion set the xp cap at about 8 million, which effectively meant unlimited level advancement. So in that case year you could go epic in that one.
RSP has a new video (seems to include info from the IAMA and their behind the scene presentation at PAX) Warning: Last 2 minutes have a lots of info about Astarion's background, so if you are avoiding spoilers.
I really don't like it that I cannot let the combat roll without using pause turns.
After playing BG1 and 2 for 3 weeks now, I'm not as excited for this game for that same reason. I liked programming the casters to do the repetitive stuff like buffs, offensive spells and remove debuffs. Then I watch the action unfold while I control my character.
I really don't like it that I cannot let the combat roll without using pause turns.
After playing BG1 and 2 for 3 weeks now, I'm not as excited for this game for that same reason. I liked programming the casters to do the repetitive stuff like buffs, offensive spells and remove debuffs. Then I watch the action unfold while I control my character.
I actually insisted on direct control on spellcasters. Thanks to the Vancian system, I couldn't trust the AI not to blow all my spells in what should be a trivial conflict.
Warrior types I could leave to their own devices. Casters? *assuming direct control*
So, apparently several developers have teamed up for a new digital gaming event that will take place on June 6 through June 8. Larian will be there, and their director of publishing confirmed via Twitter that there will be news on Baldur's Gate 3 and the Divinity series.
Looks like a pretty exciting three days, to be honest. Paradox and ZA/UM will also be attending; I'd love concrete information on Crusader Kings 3's release date (and Bloodlines 2, I guess) and future Disco Elysium projects. With a Cyberpunk 2077 announcement on June 11, it'll be a good week for RPGs.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition Origin: DazK1805 Posts: 16,185 Likes: 45,644
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
IGN @ign There's @baldursgate3 news on the horizon! Gather your party and tune in to the #GuerrillaCollective Show on Saturday, June 6 at 10am PT on IGN to see more.
Baldur's Gate 3 @baldursgate3 We know you've all been waiting, so let's get ready to tell some stories together. Baldur's Gate 3 news will be dropping throughout the month of June, starting June 6 on the #GuerrillaCollective Showcase. What does it all mean? Let's find out.
Don't know if this is the right thread to say so, but it appears we're getting another Dark Alliance:
Shitty trailer I know, but I can't help but be excited! Anyone else play this back in the day?
I remember the Dark Alliance games! I was so bummed when they never got a chance to make the third game. The first games were singleplayer though, this new one multiplayer, so not really my thing, bummer.
Don't know if this is the right thread to say so, but it appears we're getting another Dark Alliance:
Shitty trailer I know, but I can't help but be excited! Anyone else play this back in the day?
I remember the Dark Alliance games! I was so bummed when they never got a chance to make the third game. The first games were singleplayer though, this new one multiplayer, so not really my thing, bummer.
Aye, I wasn't thrilled at the news. Perhaps when this one drops, they'll be enough here willing to purchase and party up to make things worthwhile? Here's hoping.
Get ready to venture forth. Baldur's Gate 3 is planned for an August 2020 Early Access launch on Steam and Stadia.
Almost exactly one year after we originally announced Baldur's Gate 3 and months after our World Gameplay Reveal at PAX East earlier this year, here we are with a new trailer to help showcase the tone of the game and get you pumped up for the road to Early Access.
Join us for a live gameplay session on the road to Baldur’s Gate. Roll with us, June 18, on twitch.tv/dnd/
People on Reddit came up with an interesting theory. The character we see the back off taking out their weapons are playable origin characters. Now we were originally told that only a few classes would be available in early access (wizard, cleric, fighter, ranger, rogue, warlock), so there are too many of those characters shown in the trailer (and Gale isn't even shown with his back). In order shown: Astarion (rogue vamp) Shadowheart (Shar Cleric) Githyanki (strangely not Lae'zel, Fighter) Thiefling (use a mace and is looking at things related to the Emerald Enclave, Druid, Ranger or Paladin with the Oath of the Ancients) Elf (use a scimitar and looking at a painting with druids in them, so Druid or Ranger) Red Head with awesome looking armor and scimitar (could be a Ranger or Fighter, but the gears is way too elaborate for a level 1 character)
Then we see Gale casting a spell followed by Volo and combat clip to end with
Wyll ( Warlock)
There is too much Druid/Ranger, the italics were in the PAX presentation but only the Press saw Wyll. Of the announced classes, we are only missing a Ranger.
Also, I find it weird that they had old and new Shadowheart in the same trailer. Somewhat confusing.
Hi guys. One year late, and I literally just found out about this by randomly looking at a DOS2 post. I guess that's what happens if you don't look at the legacy game section or other game forums.
Hmm, I think I may have found an issue with origin characters that may make it not as cool as in DOS2:
Baldur's Gate 3 is using 5E's class system, but the Divinity: Original Sin series is classless. Thus if I wanted to play, say, Fane, I could make him a brawny warrior, a stealthy roague, a mage, a hybrid of some kind, etc.
But if I want to play Astarion, I will probably HAVE to play him as a rogue, won't I? Or a rogue/multiclass, perhaps.
I wouldn't assume that. Surely what matters is how much their classes affect the character parts of the story. And maybe not even then, really.
DOS2 is kind of classless, but you're still likely to build around a general archetype, and some are definitely a better fit than others. eg Sebille's character is definitely some kind of rouge/assassin type, but nothing stops you playing her as a mage, or having her as a mage companion. I think it's the only game I've played where you can also pick the starting class of companions
If class matters more to characters in BG3, they could just recommend you play each as a default class and warn that some dialogue and interactions could come across as a bit odd. Funny you picked Astarion as an example though, as he seems like he could be anything. I'd be a bit more worried about Shadowheart or Gale. It would make sense to give people the option at least. It wouldn't be much worse than no one noticing the bloody great mage's staff on your back in DA2.
I really don't like it that I cannot let the combat roll without using pause turns.
After playing BG1 and 2 for 3 weeks now, I'm not as excited for this game for that same reason. I liked programming the casters to do the repetitive stuff like buffs, offensive spells and remove debuffs. Then I watch the action unfold while I control my character.
Have you played DOS1 or 2?
I really liked them and a similar basic approach for BG3 seems absolutely fine to me. Turn based combat makes total sense for the way Larian approach games, and how D&D tabletop is played. ie. Thinking about what you are doing, and using objects and the environment to your advantage. I don't think real time with pause would work at all well with the amount of interactivity they are giving the player. It does slow down combat, which means we can expect combat to be less frequent than a game with RTWP. But I don't much enjoy wading through trash mobs anyway. Better to have fewer encounters and make each one meaningful, IMO.
It means the game will play very differently, but you probably shouldn't write it off because of that. Combat in the DOS games is great fun.
Fully rendered and animated dialogue (for everyone else) was a big surprise, although I'm not complaining about it. The way they've handled dialogue options does seem a bit strange, but it's probably something most people will get used to after a couple of hours. If they feel like dragging all the origin character actors back to record another million lines of dialogue that would great, but a too much to hope for.