Bondari the Reloader
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
Posts: 140 Likes: 294
inherit
548
0
294
Bondari the Reloader
140
August 2016
bondarithereloader
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by Bondari the Reloader on Jun 16, 2020 4:59:36 GMT
Fully rendered and animated dialogue (for everyone else) was a big surprise, although I'm not complaining about it. The way they've handled dialogue options does seem a bit strange, but it's probably something most people will get used to after a couple of hours. If they feel like dragging all the origin character actors back to record another million lines of dialogue that would great, but a too much to hope for.
In the community update video above, Sven mentions very quickly that the narration is something they got a lot of feedback on and has been altered since PAX. I'm hoping everything is in present tense, personally, like DOS is. Past tense takes away the immediacy of the action and just feels wrong in a game. Unless the entire storyline is a flashback? Anyway, I'll be interested to see what changes they've made!
|
|
inherit
1744
0
684
dagless
375
October 2016
dagless
|
Post by dagless on Jun 16, 2020 9:21:47 GMT
In the community update video above, Sven mentions very quickly that the narration is something they got a lot of feedback on and has been altered since PAX. I'm hoping everything is in present tense, personally, like DOS is. Past tense takes away the immediacy of the action and just feels wrong in a game. Unless the entire storyline is a flashback? Anyway, I'll be interested to see what changes they've made! Ah, yes. That’s probably what he meant. I’d assumed he meant some kind of voiced narration * between scenes that the general public hadn’t heard. I agree that past tense is best used in books. It seems weird for choices you are in the process of making. I’d probably use italics or bold or something to clearly differentiate actions from speech as well, but that’s not a big deal. Something in the gameplay demo I didn’t notice at first is that Astarion did have at least one line of fully animated dialogue, when they set camp. As well as various comments he makes as you play. At first I thought it would all be like the one sided animated conservations in DAO. However you don’t really have a silent (more accurately unvoiced) protagonist, at least with the origin characters. I’m now curious if you’re silent in most of the dialogue trees, but could actually be voiced at certain key story moments. And if so could it be weird if you are used to not hearing your character and then they suddenly speak? I think it would be fine, since I didn’t even notice at first, but then I wasn’t actually playing. Also would custom characters have similar lines? So many questions.., Personally I don’t mind whatever they do, as long as it’s not hugely jarring. But I do wonder how half voiced conversations will be received in general, now everyone is so used to fully voiced? Last time I replayed DAO, I’d actually forgotten it was like this. * Speaking of narration, I hope they found a character for DOS2’s narrator to make an appearance. He was so good and had to carry all the things that couldn’t be animated. I don’t think there’s enough recognition for how much the narration added to the game. A little Easter egg of someone telling campfire stories or something would be cool.
|
|
azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,741 Likes: 27,585
Member is Online
inherit
1519
0
Member is Online
27,585
azarhal
9,741
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Jun 16, 2020 11:44:16 GMT
In the community update video above, Sven mentions very quickly that the narration is something they got a lot of feedback on and has been altered since PAX. I'm hoping everything is in present tense, personally, like DOS is. Past tense takes away the immediacy of the action and just feels wrong in a game. Unless the entire storyline is a flashback? Anyway, I'll be interested to see what changes they've made! It's present tense now, there is an example in the community video #3: the drow doing a dice roll trying to read Shadowheart's mind. You can see the subtitle and it is present tense.
|
|
inherit
2147
0
3,113
Gwydden
1,378
November 2016
gwydden
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Gwydden on Jun 16, 2020 20:33:44 GMT
Amusingly, the Twitter post for the recent trailer encourages you to "discover the dark, intense mood of Baldur's Gate 3". Bit tryhard, but I'm guessing they're catering to the "Larian's too silly crowd" and their bizarre delusion that the Forgotten Realms are a grimdark setting.
|
|
inherit
1744
0
684
dagless
375
October 2016
dagless
|
Post by dagless on Jun 16, 2020 22:14:42 GMT
Speaking of narration, I hope they found a character for DOS2’s narrator to make an appearance. He was so good and had to carry all the things that couldn’t be animated. I don’t think there’s enough recognition for how much the narration added to the game. A little Easter egg of someone telling campfire stories or something would be cool. Facepalm. He's the character doing the voice-over on the early access release trailer isn't he? Well I feel stupid now.
Moving swiftly on. This probably isn't news to anyone else, but since I'm playing catch up here, I read a bunch of interviews with various devs from when they first showed off the gameplay.
It sounds like their whole approach to quests, choices, etc is pretty much what I've hoping someone will do for years. Not only in giving you multiple ways to get to the same stage in the story, having your choices affect the game world and unintended consequences, but in opening up new opportunities when things go wrong. One example was that you could persuade someone to do something that turns out to be a terrible idea (the actual example sounded a bit spoilery), so passing a skill check doesn't necessarily lead to the best outcome. Could be pretty brutal, but I think it's a good thing. Obviously it remains to be seen how well they mange it, but I'm glad they are at least trying to do it.
|
|
inherit
1817
0
Nov 23, 2024 22:32:27 GMT
11,034
Kappa Neko
...lives for biotic explosions. And cheesecake!
4,180
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Jun 18, 2020 14:59:10 GMT
^Sounds exactly like DOS2, which is great! I loved how reactive the world was to your choices in small ways. And how messing up could be fun.
Disco Elysium took this one step further and made failing part of the gameplay. The game expects you to fail a lot. No matter how many skill checks you messed up you could always progress in some way. This way no two playthroughs would ever be identical.
I wish more games were like that. Reloading is boring, just live with the consequences! Both games are proof that not playing perfectly doesn't have to deprive the player of anything. In most games failing quests simply means missing out on content. Which sucks. So you're kinds stuck playing good Samaritan it you want to see everything. Here you get either outcome A or B or C depending on how you approach the situation and resolve the conflict. You won't see 100% of the game either way. Maybe to some people that's a downside. But for an RPG I think it's great for replay value.
|
|
ApocAlypsE
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 858 Likes: 951
inherit
737
0
Nov 22, 2024 14:16:53 GMT
951
ApocAlypsE
858
August 2016
apocalypse
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by ApocAlypsE on Jun 18, 2020 15:20:15 GMT
So... when is the expected time of the gameplay presentation today? EDIT: nvm, found out it's expected on 10am pacific time, or 8pm in my time.
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 31,133 Likes: 113,689
inherit
ღ N-Special
151
0
113,689
Hrungr
More coffee...? More coffee.
31,133
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Hrungr
18,258
65,767
|
Post by Hrungr on Jun 18, 2020 16:01:23 GMT
Larian Studios @larianstudios ONE HOUR until it's YOUR turn to direct the story. @laratlarian presents Baldur's Gate 3 LIVE at
- let's go on an adventure.
|
|
azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,741 Likes: 27,585
Member is Online
inherit
1519
0
Member is Online
27,585
azarhal
9,741
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Jun 18, 2020 16:56:28 GMT
CohhCarnage did an interview with Swen.
And I thought Shadowheart new hair were short, but it's actually just the tiara that is gone (and one side bang).
|
|
ApocAlypsE
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 858 Likes: 951
inherit
737
0
Nov 22, 2024 14:16:53 GMT
951
ApocAlypsE
858
August 2016
apocalypse
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by ApocAlypsE on Jun 18, 2020 17:41:33 GMT
I recognized Claudia Black as the narrator and Alix Wilton Regan as Laezel. It reminds me of DA:O somewhat with the camp and the silent protagonist, and I like that Larian reverted to the more standard responses. I wish I had the option to hide the dice-roll, it's a bit immersion-breaking.
I'm hoping to see a reference to the Bhaalspawn saga, but it's a stretch I guess...
|
|
azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,741 Likes: 27,585
Member is Online
inherit
1519
0
Member is Online
27,585
azarhal
9,741
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Jun 18, 2020 18:48:10 GMT
I recognized Claudia Black as the narrator and Alix Wilton Regan as Laezel. It reminds me of DA:O somewhat with the camp and the silent protagonist, and I like that Larian reverted to the more standard responses. I wish I had the option to hide the dice-roll, it's a bit immersion-breaking. I'm hoping to see a reference to the Bhaalspawn saga, but it's a stretch I guess... Gale is Harry Hadden-Paton (British Male Inquisitor...and Red Prince in DOS2). edit: the narrator might actually be Amelia Tyler ( Malady in DOS2) There will be Bhaalspawn Saga references, but the start of the game (the only part we have seen so far) is miles away from Baldur's Gate city, down the Chionthar river. Replay of Today's demonstration: (twitch video linking is borked, click the ghost)
|
|
Hrungr
Twitter Guru
ღ N-Special
More coffee...? More coffee.
Staff Mini-Profile Theme: Hrungr
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Origin: Hrungr
Prime Posts: 18,258
Prime Likes: 65,767
Posts: 31,133 Likes: 113,689
inherit
ღ N-Special
151
0
113,689
Hrungr
More coffee...? More coffee.
31,133
August 2016
hrungr
Hrungr
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition
Hrungr
18,258
65,767
|
Post by Hrungr on Jun 18, 2020 19:54:56 GMT
There's quite a few things I liked about this. The verticality, using the environment to your advantage (shoving people over ledges, explosives, jumping, destroying bridges, stacking boxes to climb, etc.), opportunities to avoid combat (talking, hiding, etc.), being able to send one party member ahead to scout, throwing items for other party members to pick up. There's a lot of cool systems at work here. My biggest issue though... using PnP rules for combat in a CRPG. It can definitely be a slog. It took him almost 10 min. to resolve one encounter with like... 4 or 5 goblins. After he was done I was questioning whether I even had the patience prerequisite to play this game.
|
|
ApocAlypsE
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 858 Likes: 951
inherit
737
0
Nov 22, 2024 14:16:53 GMT
951
ApocAlypsE
858
August 2016
apocalypse
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by ApocAlypsE on Jun 18, 2020 20:38:44 GMT
There's quite a few things I liked about this. The verticality, using the environment to your advantage (shoving people over ledges, explosives, jumping, destroying bridges, stacking boxes to climb, etc.), opportunities to avoid combat (talking, hiding, etc.), being able to send one party member ahead to scout, throwing items for other party members to pick up. There's a lot of cool systems at work here. My biggest issue though... using PnP rules for combat in a CRPG. It can definitely be a slog. It took him almost 10 min. to resolve one encounter with like... 4 or 5 goblins. After he was done I was questioning whether I even had the patience prerequisite to play this game. I guess it's also the question whether you would have the patience to play through DOS1, where the combat was determined by dicerolls much more than DOS2. Also it seems Sven was proritizing showing the game rather than power-gaming through encounters, my guess is that his builds are far from optimal.
|
|
azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,741 Likes: 27,585
Member is Online
inherit
1519
0
Member is Online
27,585
azarhal
9,741
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Jun 18, 2020 20:41:56 GMT
My biggest issue though... using PnP rules for combat in a CRPG. It can definitely be a slog. It took him almost 10 min. to resolve one encounter with like... 4 or 5 goblins. After he was done I was questioning whether I even had the patience prerequisite to play this game. You can go through the encounter way faster. Swen is just trying to show things instead of being efficient about it. He also has terrible luck in demonstrations.
|
|
inherit
2147
0
3,113
Gwydden
1,378
November 2016
gwydden
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Gwydden on Jun 18, 2020 20:53:42 GMT
If this game is anything like D:OS1 and D:OS2, way I see it is, yes, you'll spend more time per battle than you would with RTwP or action combat, but you'll also have a lot less fights and practically no pointless filler ones—which is more like the tabletop experience, incidentally. I wouldn't be able to check empirically, but I felt I spent less time in combat in D:OS2 than in, say, Pillars of Eternity or Pathfinder: Kingmaker.
|
|
inherit
1744
0
684
dagless
375
October 2016
dagless
|
Post by dagless on Jun 18, 2020 22:13:57 GMT
If this game is anything like D:OS1 and D:OS2, way I see it is, yes, you'll spend more time per battle than you would with RTwP or action combat, but you'll also have a lot less fights and practically no pointless filler ones—which is more like the tabletop experience, incidentally. I wouldn't be able to check empirically, but I felt I spent less time in combat in D:OS2 than in, say, Pillars of Eternity or Pathfinder: Kingmaker.
Yep. I definitely prefer far fewer fights, but having most of them being more interesting. I say most, because it's nice to occasionally be able to casually waltz up and absolutely batter the enemy. You want to feel like you are getting more powerful, but I don't see much point in having 90% of the fights with basically no real threat.
I like the sneak animation. I think they were probably going for more realistic than the standard crouch to sneak (at least unless there's something to crouch behind). It probably is more realistic, but it also seems a little pantomime villain like. Just needs some light tinkering on the piano to go with it. Which would still be far less silly than turning into a bush or barrel of course.
Hmmm, what to complain about? Lae'zel's armour is a bit too shiny for my taste.
|
|
Frost
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
Posts: 793 Likes: 2,008
inherit
1542
0
Nov 23, 2024 18:41:14 GMT
2,008
Frost
793
Sept 11, 2016 16:54:37 GMT
September 2016
frost
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire
|
Post by Frost on Jun 19, 2020 2:26:33 GMT
Looks great.
|
|
Bondari the Reloader
N2
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
Posts: 140 Likes: 294
inherit
548
0
294
Bondari the Reloader
140
August 2016
bondarithereloader
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights
|
Post by Bondari the Reloader on Jun 19, 2020 4:37:35 GMT
If this game is anything like D:OS1 and D:OS2, way I see it is, yes, you'll spend more time per battle than you would with RTwP or action combat, but you'll also have a lot less fights and practically no pointless filler ones—which is more like the tabletop experience, incidentally. I wouldn't be able to check empirically, but I felt I spent less time in combat in D:OS2 than in, say, Pillars of Eternity or Pathfinder: Kingmaker. I've found I like this approach in theory more than practice. I'm replaying DOS2 now, and I'm remembering why I gave up after a while. That fight in the Blackpits with the white magister and spawning waves of slug-looking monsters took over 45 minutes, and it was a boring slog. I like fights to be meaningful and interesting, but some of the high level fights in the Divinity games just went on way too long. Maybe D&D's slower level progression will actually improve this a bit, since you won't have crazy amounts of abilities or action points? Or maybe if I feel like the fight is going on too long I can reload and try a non-combat solution? That might actually be more entertaining!
|
|
ApocAlypsE
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
Posts: 858 Likes: 951
inherit
737
0
Nov 22, 2024 14:16:53 GMT
951
ApocAlypsE
858
August 2016
apocalypse
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda
|
Post by ApocAlypsE on Jun 19, 2020 7:23:36 GMT
I jumped to the Baldur's Gate Reddit to see the reaction to the gameplay, is it me or that place is filled with people with rose-tinted glasses about the old games? Or it's just the consensus that BG3 should not have happened ever that no-one wants to stray from?
|
|
inherit
1817
0
Nov 23, 2024 22:32:27 GMT
11,034
Kappa Neko
...lives for biotic explosions. And cheesecake!
4,180
Oct 18, 2016 21:17:18 GMT
October 2016
kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by Kappa Neko on Jun 19, 2020 7:53:40 GMT
If this game is anything like D:OS1 and D:OS2, way I see it is, yes, you'll spend more time per battle than you would with RTwP or action combat, but you'll also have a lot less fights and practically no pointless filler ones—which is more like the tabletop experience, incidentally. I wouldn't be able to check empirically, but I felt I spent less time in combat in D:OS2 than in, say, Pillars of Eternity or Pathfinder: Kingmaker. I've found I like this approach in theory more than practice. I'm replaying DOS2 now, and I'm remembering why I gave up after a while. That fight in the Blackpits with the white magister and spawning waves of slug-looking monsters took over 45 minutes, and it was a boring slog. I like fights to be meaningful and interesting, but some of the high level fights in the Divinity games just went on way too long. Maybe D&D's slower level progression will actually improve this a bit, since you won't have crazy amounts of abilities or action points? Or maybe if I feel like the fight is going on too long I can reload and try a non-combat solution? That might actually be more entertaining! Yeah that fight went on forever and not in a good way. DOS2 had a number of difficult and/or long battles that I wish had been shorter. And as somebody new to this type of gameplay it took me quite a while to get the hang of it and level my character and chosen companion up proper so I wouldn't suck complete. Good thing my co-op partner had a pretty good build so we didn't have to redo encounters often.
|
|
Andraste_Reborn
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Posts: 1,836 Likes: 7,972
inherit
469
0
7,972
Andraste_Reborn
1,836
August 2016
andrastereborn
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
|
Post by Andraste_Reborn on Jun 19, 2020 8:34:24 GMT
I've found I like this approach in theory more than practice. I'm replaying DOS2 now, and I'm remembering why I gave up after a while. That fight in the Blackpits with the white magister and spawning waves of slug-looking monsters took over 45 minutes, and it was a boring slog. I like fights to be meaningful and interesting, but some of the high level fights in the Divinity games just went on way too long. Maybe D&D's slower level progression will actually improve this a bit, since you won't have crazy amounts of abilities or action points? Or maybe if I feel like the fight is going on too long I can reload and try a non-combat solution? That might actually be more entertaining! Yeah - I finished DOS2 once, but for me the thought of some of those seemingly endless fights has really put me off completing it again. I restarted a couple of times but I'd get half way through the swamps, spend half an hour beating some skeletons and just .... ugh, I have other games to play, never mind. Fingers crossed BG3 does not make me feel the same way, because I already have a bunch of class/race combos I want to try.
|
|
saandrig
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Posts: 3,957 Likes: 8,576
inherit
2719
0
8,576
saandrig
3,957
January 2017
saandrig
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
|
Post by saandrig on Jun 19, 2020 8:48:48 GMT
That fight in the Blackpits with the white magister and spawning waves of slug-looking monsters took over 45 minutes, and it was a boring slog. Uuuuuugh...Worst fight I saw in both DOS games. Made even worse by the godawful stupid actions of the NPC you try to protect - "Sure, why not leave this perfectly well defended high ground and run through a couple of reaction strikes, through fire and down a ladder just so I can smack a blob once with my knife...and expose myself to several more blobs in the next turn." I swear, If I ever replay DOS2, I am leaving this dude to die.
|
|
azarhal
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
Posts: 9,741 Likes: 27,585
Member is Online
inherit
1519
0
Member is Online
27,585
azarhal
9,741
Sept 9, 2016 12:15:16 GMT
September 2016
azarhal
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Mass Effect Legendary Edition
|
Post by azarhal on Jun 19, 2020 11:28:04 GMT
New video interview with Swen (at Gamespot). I jumped to the Baldur's Gate Reddit to see the reaction to the gameplay, is it me or that place is filled with people with rose-tinted glasses about the old games? Or it's just the consensus that BG3 should not have happened ever that no-one wants to stray from? The BaldursGate reddit is filled by people who don't want anyone to touch their games. They hates the EE versions as well. The BaldursGate3 reddit is filled by people who left the BG reddit because they are fine with a 3rd game.
|
|
inherit
2147
0
3,113
Gwydden
1,378
November 2016
gwydden
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Gwydden on Jun 19, 2020 17:35:21 GMT
For those worried about the length of battles, I'd also say that BG3 is looking like it'll be less combat-oriented than D:OS2. At one point (maybe in the AMA a few months ago), I recall the devs even mentioned that you'd be able to go through the entire game without killing anyone, though it'd take some lucky dice rolls and/or save scumming.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
10394
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jun 19, 2020 19:07:24 GMT
If this game is anything like D:OS1 and D:OS2, way I see it is, yes, you'll spend more time per battle than you would with RTwP or action combat, but you'll also have a lot less fights and practically no pointless filler ones—which is more like the tabletop experience, incidentally. I wouldn't be able to check empirically, but I felt I spent less time in combat in D:OS2 than in, say, Pillars of Eternity or Pathfinder: Kingmaker. I've found I like this approach in theory more than practice. I'm replaying DOS2 now, and I'm remembering why I gave up after a while. That fight in the Blackpits with the white magister and spawning waves of slug-looking monsters took over 45 minutes, and it was a boring slog. I like fights to be meaningful and interesting, but some of the high level fights in the Divinity games just went on way too long. Maybe D&D's slower level progression will actually improve this a bit, since you won't have crazy amounts of abilities or action points? Or maybe if I feel like the fight is going on too long I can reload and try a non-combat solution? That might actually be more entertaining! Oh, I hated that fight in DOS2! There was another fight too when you first enter the big city, I forget the name, where the guards join in to assist in the fight and you can save them but they are so dumb and keep getting themselves killed...most of the time instantly. That fight was long no matter what but it took forever if you wanted to save those dumbasses. Turn-based combat can put a real damper on replayability though I can manage to get through the whole game once, but I would still be playing DOS2 if it wasn't for the slow battles.
|
|