inherit
11368
0
Jan 25, 2020 19:06:39 GMT
1,669
Sonya
1,315
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 30, 2020 16:06:29 GMT
Anyway, while waiting reply about "all of a sudden rune on the equipped weapon" did something. Decided to go to Denerim to do something there + activate Slim Couldry "Crim Wave" quest - maybe already could do something. And as expected on the way to the capital had undesirable encounters none of which I was able to complete at this stage: 2 times "Twisted Path", 1 "Bloody Plains". Decided to go to the Lake - now I as well have meteor metal ore  From the Lake always got "Twisted Path" or "Bloody Plains" - no good. Decided (did not want to go there yet) to go to the Dalish Camp - got the Axemetere (finally saw that scene in my game). Well, that's....great. Need to look how much it costs (1 gold+ smth). ** A Side Note: think that Mod "more random encounters" started to work in DAO (reinstalled it). Noticed one thing: usually there are such encounter, but about 60 -70 % of the time. Now can't even go eveywhere w/o stumble upon someone. "Twisted Path" was a very rare encounter, got finally that Axemetere scene. It is not an accusaation, but an observation. But now there is a downside - I am not able to deal to those enemies now. The bright side: still hope to get other encounters I have never had. So don't want to uninstall that mod: if it works, it is actually great. ** The Dalish Bought one more simple Battleaxe with better stats (2 axes, great, hope in Denerim there will be something, only I lack of money already and need Lifegiver...hmm) Dal' Thanaan Battleaxe (will call is "Dalish BA" - badass-looking axe, suiits for a dwarf-freckled girl) Veridium Tier 4 Dmg - 13 Crit chance -3.90 AP - 4.45 SM - 1.10 Talked to Ash at least. Like her. Took some quests in the camp. Did one of them to hear "Ma serannas" 100 times. Went to the forest, saved Deygan, also took his boots and something else to sell and brought him back. Fought werewolves, one bear. Tried to fight the darkspown: several times in different places with different weapons - did not make it, left for later after the Circle. So went away from the forest. NOTE: Normal Werevolves in the forest DO USE overwhelm - I died 1000 times because of it trying to get to Deygan. Do not know why in your case they did not do that. Going out of the forest some thought: - PS is a lifesaver; - ID ability is great; - MBs with constant crits (do not why) are great; - SBs Passive is great. Still run around in old armor, only boots changed + 2 const (still can't put on KCP). Used every weapon I could as there were many enemies w/o reload comparison. General impression - pretty similar. MBs - ab 65. BA "crit chance" - used Dalish BA: had only one : 45. Now in the Dalish Camp. Need to go to my camp first and decide something with runes, then want to go to Denerim for small quests, after that Honnnleath.
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inherit
115
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Sept 25, 2023 22:32:51 GMT
2,702
capn233
1,707
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jan 30, 2020 22:30:19 GMT
Most weapons can have rune slots. At Tier 4 there is a chance to have one, Tier 5 or 6 can have 2, and Tier 7 can have 3. When you load a store, it is up to RNG if a certain weapon has them or not. You remember not long ago it turned out I had a forgotten mod that spoiled PT with Sinister, and I did not know even about it. So I meant appearing of a rune slot all of a sudden on an weapon already equipped by the character, not in the shop-list. But I reloaded before that several times (wanted to post progress fist, but after seeing that rune slot had asked only about that thing). I ask since have never had this not only on a weapon in the inventory, but the equipped one. My thought here if it is some kind of unnatural thing like with that mod and I will still continue playing, it can be spoiled at some moment by something else like stat changes. If it is a normal thing, can continue w/o looking at stats every 5 minutes. Added: alright, I still do some smaller things now in the game. But to tell the truth just eager to hear your knowlegaeble opinion about that thing - rune slot popped up on the equipped weapon.
I do not know if it is normal as it the first time I see it. If it is not normal - what's the point to continue PT? It is spoiled for some reeason.
If it's OK - than everyting is fine, can calm down and do something impotnat already. I don't think I have ever seen it change in inventory. On PC the party chests shouldn't upgrade things either, so the only time I have seen something like this change is if sold to a merchant, and then reload to see if it is "upgraded." A lot of the "named" items have locked stats and runes though, so something like Aodh, Yusaris, Chasind Great Maul, or whatever, should always have their number of rune slots.
Hmm, thought when his dialogue changed it was over, so I never worried about it. I might mix in Arcane form, or use the base character form more depending on class. But for most of my Wardens at this stage, you need to be in Golem for the Ogre because the Quake and Slam are more reliable than the resistance checks from your character. I didn't know about this until reading a solo thread back in the day. It has been reliable for me. Will take a look tonight Stunning Blows worked in Ishal, but I suppose it slipped my mind to look in Korcari. I can look later tonight as well. I was just explaining the range. Theorycrafting the real damage is difficult because the enemy stats are changing with level, type, area, etc, so really I suppose to get the real answer you have to look. Whether it is worth doing is up to you.  Rune slots are part of the weapon, and often if they have them they are better than something with slightly better stats but no rune slots. Up to you if you want to use them. Early game when base damage and AP is low, the elemental damage from runes can contribute a lot because they are not reduced by armor (just enemy elemental resistance). Even on 2H with slow swing speed it can be a boost to auto-attack. That said, usually I am not going out of my way to buy them on 2H because you end up using a lot of talents instead of auto-attacks, and Hale or Dweomer runes have higher priority on this class, IMO. I guess you can leave them out then, although Hale or Dweomer isn't going to be noticed in the damage. It has rather good stats. Isn't it better? I mean did you have a chance to compare as it also has spell resisit + bonuses.[/quote]It has stats in line with the level and material. The elemental resist can be obtained elsewhere, and high enough spell resistance can make elemental resistance moot in a lot of encounters. Heart of Witherfang is useful in some cases, but no I do not. However, I have done some of these boss fights to see how they will go, then reloaded and made the other choice. Usually I do this. Often I make choices that will increase gold. No, I usually return him to the clan, which I think nets some approval. Even though I kept his stuff. With this SnS character, it was relatively easy as far as melee goes. But like I said before, in my archer solo, I just turned on Defensive Fire, and used an Incense of Awareness, and could pretty much take a nap if I wanted (defense was so high). I would imagine this should be way more tedious at least, possibly more difficult. The Sky Horror encounter for instance. But like I said, I have only played this game three times through.
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inherit
115
0
Sept 25, 2023 22:32:51 GMT
2,702
capn233
1,707
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jan 30, 2020 22:34:12 GMT
Anyway, while waiting reply about "all of a sudden rune on the equipped weapon" did something. Decided to go to Denerim to do something there + activate Slim Couldry "Crim Wave" quest - maybe already could do something. And as expected on the way to the capital had undesirable encounters none of which I was able to complete at this stage: 2 times "Twisted Path", 1 "Bloody Plains". Decided to go to the Lake - now I as well have meteor metal ore  From the Lake always got "Twisted Path" or "Bloody Plains" - no good. Decided (did not want to go there yet) to go to the Dalish Camp - got the Axemetere (finally saw that scene in my game). Well, that's....great. Need to look how much it costs (1 gold+ smth). ** A Side Note: think that Mod "more random encounters" started to work in DAO (reinstalled it). Noticed one thing: usually there are such encounter, but about 60 -70 % of the time. Now can't even go eveywhere w/o stumble upon someone. "Twisted Path" was a very rare encounter, got finally that Axemetere scene. It is not an accusaation, but an observation. But now there is a downside - I am not able to deal to those enemies now. The bright side: still hope to get other encounters I have never had. So don't want to uninstall that mod: if it works, it is actually great. ** The Dalish Bought one more simple Battleaxe with better stats (2 axes, great, hope in Denerim there will be something, only I lack of money already and need Lifegiver...hmm) Dal' Thanaan Battleaxe (will call is "Dalish BA" - badass-looking axe, suiits for a dwarf-freckled girl) Veridium Tier 4 Dmg - 13 Crit chance -3.90 AP - 4.45 SM - 1.10 Talked to Ash at least. Like her. Took some quests in the camp. Did one of them to hear "Ma serannas" 100 times. Went to the forest, saved Deygan, also took his boots and something else to sell and brought him back. Fought werewolves, one bear. Tried to fight the darkspown: several times in different places with different weapons - did not make it, left for later after the Circle. So went away from the forest. NOTE: Normal Werevolves in the forest DO USE overwhelm - I died 1000 times because of it trying to get to Deygan. Do not know why in your case they did not do that. Going out of the forest some thought: - PS is a lifesaver; - ID ability is great; - MBs with constant crits (do not why) are great; - SBs Passive is great. Still run around in old armor, only boots changed + 2 const (still can't put on KCP). Used every weapon I could as there were many enemies w/o reload comparison. General impression - pretty similar. MBs - ab 65. BA "crit chance" - used Dalish BA: had only one : 45. Now in the Dalish Camp. Need to go to my camp first and decide something with runes, then want to go to Denerim for small quests, after that Honnnleath. RE Werewolves: I think like regular canine enemies it is if your health < 50%. If you have enough armor and fight them in small enough groups, they don't really do it.
IIRC, Shadow Wolves will do it whenever they attack out of stealth.
RE Encounter Frequency Mod - yeah, that is why I do not run it, or if I want to turn it on it is late game.
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inherit
11368
0
Jan 25, 2020 19:06:39 GMT
1,669
Sonya
1,315
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 30, 2020 23:36:32 GMT
I don't think I have ever seen it change in inventory. On PC the party chests shouldn't upgrade things either, so the only time I have seen something like this change is if sold to a merchant, and then reload to see if it is "upgraded." A lot of the "named" items have locked stats and runes though, so something like Aodh, Yusaris, Chasind Great Maul, or whatever, should always have their number of rune slots. great. Now in Honleath (did not go to Denerim and wanted to post prorgess later about what the hell is going on here) and noticed alerady a simple Maul in the inventory has 1 rune slot. I use now Qunari Sword. Any thoughts why it is hapenning? Continuation of PT is under question if the game is fucked up. So much for testing and screwed PT that just eager to do thanks to your inspirational and luring posts. Don't know what to do, tbh. RE Werewolves: I think like regular canine enemies it is if your health < 50%. If you have enough armor and fight them in small enough groups, they don't really do it. yes, that's why 100 times. I can look later tonight as well Whether it is worth doing is up to you. Rune slots are part of the weapon, and often if they have them they are better than something with slightly better stats but no rune slots. Up to you if you want to use them. Early game when base damage and AP is low, the elemental damage from runes can contribute a lot because they are not reduced by armor (just enemy elemental resistance). Even on 2H with slow swing speed it can be a boost to auto-attack. That said, usually I am not going out of my way to buy them on 2H because you end up using a lot of talents instead of auto-attacks, and Hale or Dweomer runes have higher priority on this class, IMO. I guess you can leave them out then, although Hale or Dweomer isn't going to be noticed in the damage. With this SnS character, it was relatively easy as far as melee goes. thank you. I would imagine this should be way more tedious at least, possibly more difficult. The Sky Horror encounter for instance. But like I said, I have only played this game three times through. you imagine very right. DA2 is made for team PT with CCC. Solo looks pretty stupid, but after 6o PTs and even more ideas what else to do and how to play, Solo doesn't look so stupid already. Wanted to make a thread like you did . Changed my mind do not know why. *** And yes, in Honleath I can't now kill those shades, their leader always kills me and they follow me wherever I run. Stuck.
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inherit
11368
0
Jan 25, 2020 19:06:39 GMT
1,669
Sonya
1,315
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 31, 2020 0:40:22 GMT
I was just explaining the range. Theorycrafting the real damage is difficult because the enemy stats are changing with level, type, area, etc, so really I suppose to get the real answer you have to look. Whether it is worth doing is up to you. Actually after your explanations it really makes no sense to make comparison of simple attacks: there are many variables, so many circumstances affecting these numbers. It is not like e.g. to check the description "highest crit chance" of Battleaxes. Varibles are still there but it is another matter, imo. Thank you for clarification. Added: finally got the Harvest ring and KCP is ready to be used. Time for Desire Demon.
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inherit
115
0
Sept 25, 2023 22:32:51 GMT
2,702
capn233
1,707
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jan 31, 2020 0:55:55 GMT
Any thoughts why it is hapenning? Continuation of PT is under question if the game is fucked up. So much for testing and screwed PT that just eager to do thanks to your inspirational and luring posts. Don't know what to do, tbh. With DLC, it warns you if you deactivate and then try to load a save. Perhaps something similar happens where the data for the weapon is altered with a mod, and when the mod is removed the game is interpreting it in an odd manner. That is just speculation, I have no idea I don't think I have used things to alter the weapons, except I think I might have used a tweak to change Fang to the console version. you imagine very right. DA2 is made for team PT with CCC. Solo looks pretty stupid, but after 6o PTs and even more ideas what else to do and how to play, Solo doesn't look so stupid already. Wanted to make a thread like you did . Changed my mind do know why. Back on the old forums, IN1 made a thread about soloing DA2 using an archer. I don't know the Ash / Dust Wraith's exact resistances, but it is generally a Shade, and should have at least 50% fire resist and 5% spirit. What I am getting at is electricity or cold could be helpful, in rune form or bombs. They can be knocked back (like with Pommel), but not stunned. It has somewhat high physical resistance though. You pretty much have to break this group up, unless you are at higher level. *** Cheesing Imrek at Level 7 Thane Helmet Hvy Chainmail Gloves T3 Ancient Elven Boots Warden's Oath Ornate Leather Belt Surveyor Wild's Bow Started with KCP on with shield-sword out, said Loghain was the traitor. Immediately ran towards the tent and behind the crates. Switched to Bow and removed KCP. Moved forwards slightly so mage would move into position so that I could hit it. Had to "adjust" him a little so that my arrows didn't get blocked. With animation canceling, I killed him with 98 of 201 health remaining. The other two could potentially be killed with 0 health lost, so I went to the next test. *** Loaded Level 4 Human Noble in Korcari This was right past the wounded soldier after killing one Genlock archer. Used Mighty Blow on a few enemies. Miss No stun Stun Stun Miss Stun Stun Miss No Stun No Stun No Stun Stun Then I happened to use a Sunder Arms, first hit was miraculously a crit which also stunned. Anyway for MB, removing misses that is 5 stuns out of 9 hits, which is close enough to the 50% chance on crit for me.
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inherit
11368
0
Jan 25, 2020 19:06:39 GMT
1,669
Sonya
1,315
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 31, 2020 1:44:50 GMT
With DLC, it warns you if you deactivate and then try to load a save. Perhaps something similar happens where the data for the weapon is altered with a mod, and when the mod is removed the game is interpreting it in an odd manner. That is just speculation, I have no idea I don't think I have used things to alter the weapons, except I think I might have used a tweak to change Fang to the console version. well, thanks anyway  oh, will read ASAP. Merci. Is it with the last patch? I already wrote a whole composition as introdaction and described rules/armor/weapon + several battles (went better than expected actually so want to continue this solo); everything ready to go to be sent to the thread. I don't know the Ash / Dust Wraith's exact resistances, but it is generally a Shade, and should have at least 50% fire resist and 5% spirit. What I am getting at is electricity or cold could be helpful, in rune form or bombs. They can be knocked back (like with Pommel), but not stunned. It has somewhat high physical resistance though. You pretty much have to break this group up, unless you are at higher level. they are dead now. Cheesing Imrek at Level 7 hmm, again cancel animation.... Loaded Level 4 Human Noble in Korcari than in my PT it was simply some glitch. Thank you for your time to check these things *** Alright, for now continuation.Decided to go to Honnleath w/o going to my camp or Denerim. First needed to fo to that merchant Felix to get the rod - unneeded encounters 3 times. Went to the Lake - Gentle Path. Lake - Felix - Twisted Path - nope. Lake - Felix - Genthle Path. Mountains - Felix - nothing. Felix - Honnleath - Trecherous Path (with several "Red" Shades - the mod is working...) - nope OK, thanks to mod I thought would never get out of that spot - wherever I go - ecnounter I can't win: tried different directions 10-15 times. Good mod.... Finally got Gentle Path on the way to Honnleath. Honnleath.Used Qunari Sword + simple Maul tier 4 - both were good, MB crits about 65-67. Good I had bombs - about 10 attempts outside. Inside was easy - lured them to the spot with a pile in the middle and they for some reason did not go further. Shades: bombs + running almost to the exit. After about 20 attempts finally killed them all. Note: MB usually killed simple lackey shade on the spot. Good. Put on Harvest Festival Ring and finally KCP! Kitty. From the 2nd attempt. Use 1 acid flask + fire resist. Got lvl 8. Some thoughts about it all: - lost almost all my bombs here for outside fights for darkspawn - time to chat with Zevran (have ingredients for some bombs); - Templar passive ability helped a lot with fade creatures; - most simple shades were killed with only 1 MB; - PS is still one of the best powers of the warrior; - mod "random encounters" is working in full force. Following actions in my mind: 1) camp chatting; 2) enchantment time; 3) Denerim tour; 4) the Circle.
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inherit
115
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Sept 25, 2023 22:32:51 GMT
2,702
capn233
1,707
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Jan 31, 2020 2:34:23 GMT
^ It's possible to lure the Darkspawn in small groups outside. It takes some care though, especially for the group on the hill near Shale. If you get it a little off, then 5 or so may run down at once. Takes practice, sometimes I forget the right way to do it and have to try again.
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inherit
11368
0
Jan 25, 2020 19:06:39 GMT
1,669
Sonya
1,315
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 31, 2020 2:39:32 GMT
^ It's possible to lure the Darkspawn in small groups outside. It takes some care though, especially for the group on the hill near Shale. If you get it a little off, then 5 or so may run down at once. Takes practice, sometimes I forget the right way to do it and have to try again. yep, managed to do that. Only almost naked my GW died rather quickly. So ended up using bombs if they like to cluster so much.
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inherit
11368
0
Jan 25, 2020 19:06:39 GMT
1,669
Sonya
1,315
December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Jan 31, 2020 15:39:24 GMT
After Kitty found that the Dalish Battleaxe, with that name I can't remember, has also 1 rune slot.
Stats are the same - the main thing for me. Will continue PT and weapon comparisons.
Strange...I am mostly noob in such questions, only can reinstall the systeme and set up some progs and systemes after that so at least PC can be used for work/games/internet/music/films, but IIRC husband told me there could be some hidden files left somewhere even after reinstalling the game (and I did reinstall it) - he was the opposite of me in such matters.
Maybe the game started to think my GW with her inventory is like Bodhan - a walking shop, so I has rune slots now?
Older weapons - Chasin Crushers, Flatblade, Darklspawn BA - they are the same, no runes (for now at least).
Camp
Chat with Zevran is useless: can make some bombs, but not all I have recipes for.
Enchantnetment - Qunari Sword: + 10 physical resist + 5 electro damage - Dalish BA/The Maul - + 4 spell resist
Wanted to go to Denerim, used different routes, met defferent friends I did not want to see for that moment.
Got "Dark Forest" - decided to try. Got them all after the 2nd attempt. Used 2 bombs + Qunari Sword.
KCP really makes a difference - it was noticeable in damage. Spiders used only web. The Queen used not only web and poison, but "overwhelm" even when I had almost full health (armor saved).
"Bloody Plains" tried twice, already better result, but still died: - rushed to the mage - got in to a trap: had low health already; - rushed to the mage, killed him quicky but ranged mostly did the damage and running around to them to force for melee did not help - just gave them time to make damage.
Dalish Camp - Denerim - clean
Denerim
Activated some quests. Killed fake assistant to acvicate cultist Lake Abmush (for weapon test). Fought Landry (he never was a problem on any lvl)- used Dalish BA: as usual PS + simple hits to check crit chance - 0.
Checked shops there: found no BAs, only 1 crappy GS. Even Gorim doesn't have 2h weapons at all. What kind of dwarven merchant doesn't have 2h weapons? It is like insulting the ancestors, only on the surface. So many use 2h weapons on the surface, even in each small quest there is a 2h, in Ostagar so many 2hs, incl the king. Hmm.
Decided to try Denerim battles. NOTE: everywhere used Dalish BA to check crit chance (not the best idea for some battles, but in general it all went well, only several reloads).
1) White Falcon (Pearls) - got the money.
2) Cristoff - Sgt aggro all attention while I was running around with that BA - got 1 crit here. And Sgt killed Cristoff while I was dealing with an archer.
3) The Oars - killed.
4) Back Alley Justice - several reloads, managed to find good spots like near the ladder, behind something etc.
5) Deserter for Irregulars - had to use Acid Flask (no bombs left), still used BA + poison.
Result from all Denerim battles: - several reload if used bad tactics, but not everywhere - that's inspiring already; - BA crit chance - 5 crits (57- 67) - still not many considering amount of enemies and hits. Maybe BAs are really broken? - MBs - already 65- 70, but I decided to get coersion (so be done with it already) at lvl 8 so put 2 point into CUN, and 1 into strength. Damage is only a little bit higher now; suspect with 3 points into strength crits would have been 70 + (need calculations). - Tried to do the same thing as in your image - no. - No random encounters.
Finished some small quests in Demerin (incl Slim Couldry's), but not all. Now have money for Lifegiver, but in Orzammar there are also shops to check for 2h weapons (they can dissapear if not buy them).
Imrek Killed them. Ran to the merchant where melees couldn't get, arrowed them all as the mage almost took down all my health (took of KCP, found somewhere short bow with rapid aim).
Next stop - Orzammar.
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inherit
115
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2,702
capn233
1,707
August 2016
capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Feb 2, 2020 1:02:42 GMT
From my recent run in with Zevran. First picture is at the exit, the second is after I turned and walked up behind them. Anyway, I didn't pull it off the first time, had to redo it. But the second time, basically I walked along as far right as you can go, hugging the very edge of the map. More or less sliding along the edge. There is a trip wire over there that looks like it should trigger, but doesn't along the edge. Turning around and walking up by the cart as I did, the encounter doesn't trigger until you get in front of the "traveler" mage. Re: Back Alley Justice scaffolding. I seem to pop up there if I move back and forth enough behind that platform. *** DN SnS ContinuedShah Wyrd - Petra and her Fireballs are the biggest enemy here, but I think basically I scaled this character's durability quicker than normal, so I just had to beat on the demon with my sword and he died. At this stage I was tempted to do Soldier's Peak or Return to Ostagar for even more good gear, especially the former for Starfang. But instead I decided to try getting ready for and completing Nature of the Beast. Careless AccusationsShield pummeled the 2H leader, then ran towards the mage with deathroot extract active. Killed the mage and tried to move back behind a large tree. I didn't manage this one quite right from here, with a little too much target switching between 2H and the other two. But my idea was to try and block sunders (via sunder arms or shattering shot), but perhaps I should have just killed the 2H as fast as I could. DenerimTurned in Careless Accusations, sold loot to get to 42g 15s 86c. The Long Road - Zevran AmbushAs per above, actually when I walked past the mage from the back and triggered it, I ended up fighting it. That scene dumped me in the same spot as usual, so ran towards mage to take her out. I ran to the right to block line of sight to archers and fought melee there. Recruited Zevran. Frostback MountainsBounty Hunters - Started encounter by going left until in line with mage, then ran towards here. Shield bashed, and threw and Acid Flask. Killed the mage, then ran across the bridge, and around the corner where it could be a series of 1v1. Main point was to avoid sunders. Used a deathroot extract as well. Level 11 - +3 dex, Cleanse Area OrzammarRealized I hadn't actually gotten Key to the City out of the crate, pretty amazing. Talked to Mardy. Then spoke to Dagna. Leliana pickpocketed Rogek, I didn't have enough coercion to start this at the cheaper level, so I skipped talking to him. Went to Figor and bought 10 flasks. CampTalked to people. Then I tried traveling some more to try and get Gentle Path for a Tome of Skill and Sundry. Have You Seen MeThis was pretty simple with this gear. Abomination susceptible to stuns and knockback. Civil WarA lot of NPC allies. Dalish Camp / Brecilian ForestDid Sign of Safe Passage, and bought more toxins for Negotiation Aides. DenerimTurned in quests. Activated and turned in Restocking the Guild with something like 6 lesser health pots to spare. Wonders of Thedas - bought a Master Dweomer rune (8% spell resist). Cesar - bought T6 Saw Sword with two rune slots. Saw Swords are pretty decent with +1 damage enchant, and I want a sword for my damage runes, and planned to use Gorim's for spell resistance runes. Circle TowerTalked to Irving about Dagna. Bought a backpack from the quartermaster. Took care of Summoning Sciences. OrzammarGave Dagna good news, and got another Master Dweomer rune. Saw Sword got the +5 and +2 lightning runes, and Gorims had 2x 8% spell resist. Total spell resist with gear equipped was 70% (10+40+4+8+8). River CrossingThis turned out to be a bit easier than I expected here, but I do have very good durability. I am not sure if the archers didn't have Scattershot yet, or if they simply couldn't quite get the shot off before I got to the ramp. Ran past people towards the tree near the exit. Parked myself on the other side to block LOS to the archers. Sometimes the "leader" will stop and pull out a bow, but that didn't happen, and so I had to fight the melee mooks. Had 53/305 health after I killed the melee. Used a deathroot extract. Dalish CampTalked to Athras with Leliana (couldn't pass persuasion by myself yet). Left for Denerim again. Gentle PathFinally. Bought Tome, used it for Coercion 2. DenerimTurned around immediately Dark ForestThis is the one with a lot of spiders. Conservative estimate is that I was webbed 1000 times. But armor rating is high enough, and I have Lifegiver so it didn't matter so much. For the "queen," I put on Varathorn's Amulet (+20 nature resist, -1 dex) to reduce poison spit damage, but since I was able to mostly keep the queen in melee, I didn't take a lot of damage from that. Took a while, but killed her, then the other ones. *** Nature of the BeastCammen - talked to him, persuaded Gheyna to make the biggest mistake of her life and support him. Got the book (for trade with Hermit). Ogres - in the forest section, the part near the gravestone, the two ogres here were the most annoying units in the forest. Shield pummel was reliable if I could hit them, but the cast time is a little long. Could survive Grab so it didn't matter a whole lot. Hermit - traded for the acorn and helmet. I didn't feel like killing him yet. Or rather, I didn't feel like dealing with the huge mob of bandits that are near his tent the next time I was back this way. RuinsIn general, it seemed like the enemies had started to catch up to my damage output a bit, part of that may be the dex investment I have been making, which does not improve longsword damage at all, other than attack rating. Tried Olaf's Cheese Knife at one point, but it is worse than Saw Sword at these attributes though. Not completely surprising as its enchantments aren't great. Ah well. For the most part I was durable enough that this didn't matter. There were a couple exceptions though... Dragon - so I decided to do this melee weapon only, although I still used the tree to the left to give me an inaccessible area as needed. Even so, this took ages as generally I could just get in a swing or two before a Rake or Overwhelm. Fortunately at this level, with this gear, overwhelm only took ~25% health or so. Wasted a lesser fire resist at the beginning of the fight, but didn't reapply one after it ran out since my damage rate was low. Four Poisonous Spider Ambush - my damage output here was ok, but this was worth mentioning because I was pretty close to dying here before I could reduce their numbers. I was trying it with just Varathorn's instead of using a consumable though. Level 12 - +3 dex, Stealing, Shield Mastery I wanted +10 defense for Shield Wall. Spirit with Shade Support - 70% spell resist helped, but with attack debuffs from the Shades, it took longer than expected for me to actually kill the spirit. Black Vial Revenant - I gave the one in the ruins a go for fun, although from my stats I did not expect to be able to beat it with no health pots. And I was right. I had ~98 Attack, and even so my hit rate was terrible (50% misses or so). I think with Aura of Weakness their effective defense is around 100, so this makes some sense. I did not want to burn my Swift Salve, and I didn't remember to buy more Rock Salves. Oh well. Arcane Horror - only mentioning because it isn't practical to do this in melee, as it hops too much. So I used Falon'Din's Reach. Lair of the WerewolvesWith this armor rating and regen, the main thing was to not run in and aggro too many Shadow Wolves at once. I opened the door, and then moved back to the corner at left. Shadow Wolf overwhelm didn't do enough damage to make this too perilous. At most I had two at once. I did not have my health drop low enough that it was a problem from the others. This is one advantage of doing this quest line relatively early. WitherfangI was just going to try this fight for the hell of it, although I didn't think I had enough DPS to make it practical. Was planning make Zathrien break the curse. Anyway, this was not beatable by normal means. My hit rate against Witherfang was not really any better than against the Revenant. Also, I think Witherfang will deal some non-physical damage, so that isn't mitigated by armor. Nevermind that Zathrien froze me a couple times. The standard werewolves did not hit me for more than ~1 damage per hit due to my armor, so a goofy strategy was like I have done with Cauthrien where in a corner a couple low tier mooks block the boss, but you can still hit her. Also tried emptying grenades, which can clear some low tier wolves. But doesn't do enough to Witherfang. The closest to a "fair" run I did was emptying grenades, and using Demonic Poison and Swift Salve to try and reduce Witherfang's health as far as possible, as fast as possible, before I dropped below 50% health (where it would use Overwhelm), then run to the corner. Zathrien would occasionally cast something useful, in this case Misdirection Hex on Witherfang. But I couldn't quite pass it this way, Witherfang could kill me after SS and poison wore off. ZathrienCleanse Area. Then I ran and killed him myself though. Actually his defense is not very good, so it is possible to reduce him to the threshold for the cutscene pretty quickly. *** DenerimSold loot. 115g 77s 56c Killed Paedan, they were somewhat simple at this level. The elf was nice enough to drop Chevalier armor, which I just put on Alistair so he could have something. Deserters (Run Down Alley) - traveled there and killed them. Twisted PathThis is the one with the bandits. It is optional. I choose to "skillfully avoid their trap," moved along the path until the lone enemy working on the trap, and then forced the encounter. Tried to keep a tree or object between myself and the bulk of the archers, but that is kind of hard here because some of the terrain and objects don't seem to actually stop objects. But this character is pretty good here, I am starting to avoid a fair amount of attacks in addition to the high armor rating. OrzammarTalked to Rogek to start Precious Metals. Circle TowerDelivered the Lyrium, persuaded for more gold, then blackmailed for more gold. Had Leliana unlock crates, and activated Five Pages Four Mages by clicking all the pages. Bought a Swift Salve on my way out. CampBought Spellward. Five Pages Four MagesNow I had 100% spell resistance. I wanted to stay in the clump of melee and let the mage help me out with "friendly fire." The mage did cast a Fireball, but it didn't seem to do a lot of damage to the enemies. I had deathroot extract active, killed Beyha, then ran to the mage and killed him. Then finished the rest. DenerimJust talked to Slim, didn't exactly start the quest. Went to the Tavern and talked to Ignacio. Told him about Paedan and got the next contracts. - I haven't decided what exactly I want to do next. I was almost thinking about just doing the Urn quest. Damage is lackluster, but I think that should all be mostly manageable. Drakes and Kolgrim fight are a question mark, would need to make sure I have Swift Salves. The smart thing to do would probably be Soldier's Peak (for Starfang, WC armor), or maybe Return to Ostagar (Cailan's stuff, Duncan's stuff).
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Feb 2, 2020 9:23:08 GMT
Edit
Post an image according to the info on the forum - they're inisible always. Wanted to show a funny image, have never had it before. Whatever. -- During the slum ambush managed to find a good spot ahead of them, and running and fighting on that spot ended up me to be on the mountain (just arrowed them) - the imaged showed it very clear. But was able to get out of there only through the nug shop.
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Feb 2, 2020 10:33:22 GMT
First picture is at the exit, the second is after I turned and walked up behind them. Anyway, I didn't pull it off the first time, had to redo it. But the second time, basically I walked along as far right as you can go, hugging the very edge of the map. More or less sliding along the edge. There is a trip wire over there that looks like it should trigger, but doesn't along the edge. Turning around and walking up by the cart as I did, the encounter doesn't trigger until you get in front of the "traveler" mage. Alright, thank for demonstrations. More clear now, but unmanageable. One glitches after one reinstalles, after another - new glitches, but the old ones vanished/hald-vanushed. I still remember in ME2 I just couldn't land Pragia to do Jack LM, tried different ways - nothing. In all 60 PT it happened only once. Shah Wyrd - Petra and her Fireballs are the biggest enemy here, but I think basically I scaled this character's durability quicker than normal, so I just had to beat on the demon with my sword and he died. Fireballs? Do not remember using any of them force-damaging spells. Though played the Circle in the beginning/middle/end of the game. Talked to Athras with Leliana (couldn't pass persuasion by myself yet). Another formula to use GW "coercion" + Leliana special talent "to squeal with pleasure" to pass that check? Black Vial Revenant - I gave the one in the ruins a go for fun, although from my stats I did not expect to be able to beat it with no health pots. And I was right. I had ~98 Attack, and even so my hit rate was terrible (50% misses or so). I think with Aura of Weakness their effective defense is around 100, so this makes some sense. Maybe. Tried him in Orzammar, started to miss again and again. My hit rate against Witherfang was not really any better than against the Revenant. And why? With normal and promoted wolves it was fine, but the leader has very high dex (no auras noticed)? The elf was nice enough to drop Chevalier armor, which I just put on Alistair so he could have something. I did not change his armor at all, DLC items are too fancy for him. Why do you care about his looks at all? It is already the 2nd mentionning about it, and only about Alistair. (I use a mod to keep things in the camp). *** Thoughts about "dex SnS" for further build? Damage will be crap, but desence is already good as you say. What's the point to put more points into dex? Will only make fights longer because of lower damage. So how will "dex" in this build will be integrated? And accodding to your constant remarks Leto is alreay strong enough.
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jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Feb 2, 2020 12:20:35 GMT
Alright. I've been thinking about SnS dex build. Have some thoughts and hope for your opinion/thoughts/experience/more info from different sources.
Note: - I've consulted wiki for info about description of SnS talents; - used my own petty experince with SnSn warrior PT; - used you notes on the current Leto PT; - there are bugs in the game anyway AND I did not even know about the one you have metioned. So maybe there are others.
OK. You always write that Leto wih this armor etc etc is already rather good in taking damage from others in general. But lower strength means your own poor damage, higher dex means higher defence - you mentioned it several times.
The thing is: at this point you did not put many points in dex and noticed somwehere that your own damage because of lower strength is not a good thing, BUT with activated Shiled Wall is matters nothing, you still win (I am not talking now about some Revenants or other Elites, only general impressions).
In SnSn talent tree I saw two talents: - Sheild Block - "practice fighting with a shield improves the character's guard. Enemies can no longer flank the character on the shield-carrying side"; - Shield Tactics - "the character is proficient enough with a shield to defend from all angles, so that attackers no longer benefit from flanking strikes".
The questioon is: do these two passives work only when the Sheild Defence is actrivated OR they actually work w/o it only because you have a Shild? Or do not work at all? Ot they matter nothing at all and do not help?
Now, considering info about you current PT - Leto is already strong enough. How dex can help?
As as like to test and check everything, the only purpose to put more dex from no on is ONLY to check if dex actually works on SnS warrror - more dodges. Side note: for 2h as I remember you wrote more dex works, but the damage is low - so there is no point in dex 2h build.
Further thoughts about the SnS build. If those 2 Shield passives work actually + nice armor as here, maybe there is another SnS dex build to try: - do not activate ANY Shielde defence (maybe only in the beginning somewhere if the fight is really tough); - use advantage (even if they are samll) of those Shiele passives; - put more points into dex - it is sort of replacement of Activated Shield defence: instead of more defence use get more dodge in this case; - use offesive abilities.
I did not try it, maybe somewhere I missed some things, there are bugs I know nothing of - do not know.
But at least it is something for another SnS dex build w/o actually using Sheild Defence as in your current PT with Leto it is obvious that Shieled Wall e.g. gives you great advantage in many encounters.
So what about such SnS dex build w/o using sustained shield Defence?
There are just spontaneous toughts I posted right away after reading your last progress with Leto about SnSn dex build.
Any enlightening thoughst about it all? Or maybe it is just a stupid suggestion?
As I said - "spontaneous thoughts".
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Jan 25, 2020 19:06:39 GMT
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December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Feb 2, 2020 14:54:23 GMT
First things first. Frustrating notion, for me at least.
There are two goals of this no-pot 2h solo: - see if can actually do this PT as 2h; - compare weapons and their stats: crit chance, AP etc. (can't resist to do this, it is very interesting for me to test and check things; what else can I say).
But it seems some of my PC guts need replacement and now I can't do that. So 30-50 reloads are impossible now do to. Will reload of course, try some things, flows of battle, stats etc (already have done some things for further posting). Really frustrating as wouldn't be able to relaod 10000 times to make comparison how the games treates different weapons.
What is left? No-pot-2h solo with unavoidable reloads, use different weapons in such cases and try to notice at least some things - not exactly what I wanted to do, but at least it will be something.
***
Orzammar
Items I managed to get: Lifegiver (had to use Leliana to steal from others, barely had gold to buy it only after leaving Orzammar), Key to the City, gloves of dligence.
Now I realize that probably DC Origin is not the best for no-pot -solo for 2 reasons: - in Jarvia figtht you have 1 additional enemy named Leske; and the fight is difficult already w/o him. Tbh already think to use traps: I already use poison, steal myself, why not to use traps? Imo it is not cheating considering that talent is included for a warrior; - pure annoying factor in the form of your sister: I always choose Bhelen in the end anyway: better for the kingdom even I know what kind of person he is + 1 additional and useful for a warrior quest in DA2 in this case, but still do some tasks for Harrowmont to get more gold.
Anyway. Did some quests to get more gold and loot (incl stealing).
With weapon comparisons there are some changes (have mentioned why).
Anyway had battles on my way.
Battles: 1) Dust Ambush; 2) Tunnel Thieves in the Palace; 3) The gang near the person with the stolen Shaper tome; 4) Palace Dragon; 5) Orzammar Revenant.
Wanted to check thing as always: 1) flow of battle in general; 2) MB crit numbers from different weapons; 3) crit chance with simple hits; 4) SB Passive as it did not work in some places; 5) Battleaxes "higerst crit chance".
Results: 1) with Revenant and Dragon missed many times, the Dragon used ovwewhelm anytime; with Revenant had only a 3-4 hits from 7 reload; with many enemies used usual tactics; 2) MB crits - considering I used them in every battle several times + several reloads just to check crits, MBs worked all the time (just several misses); 3) crit chance with simple hits (now talk NOT about BA) - do not remember really such things though each weapon still has that stat "crit chance" and I used many simple attacks; 4) SBs worked all the time (the duration depended on the enemy I noticed, or luck); 5) BA crits - again wanted to remind used only simple attack and several realods on puropose. Number of crits - 1.
Lvl 8 - used Elfroot poison all the time + some bombs; - could not kill the Dragon and the Revenant (figures); - battle 1,2,3, are won from 1-7 attemps.
General impression: - still try to compare AP and still inclined for Mauls; - used 3 Mauls, 2 Swords, 1 BA; - faster wins had with the Maul actually with 1 rune slot (+ 2 spell resist). - BAs are broken.(???)
Wanted to go to the DRs to be an errand girl for Behlen and get more gold, but too difficult. Tried there to use some simple traps - in some cases they even helped.
Next stop - the Circle.
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capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Feb 2, 2020 20:30:36 GMT
And why? With normal and promoted wolves it was fine, but the leader has very high dex (no auras noticed)? Bosses and elite bosses can scale past the are level cap by a few levels, and I suspect Witherfang is a different unit than a regular wolf anyway. Whatever the case, I could hardly hit it. I guess I didn't mention it at all, but I eventually put Battledress on Leliana, and Sten got the Juggernaut chest, so they all have something now. I suppose it doesn't matter, but later as uncontrolled NPCs they do have to fight. And I don't leave them naked in camp. I suppose none of this really matters though. It is more that this character has very high armor and health regen making him durable. The actual Defense rating has not been all that high until recently as Shield Mastery gave me the +10 with Shield Wall. I somewhat agree that it may not make a lot of sense to continue this, but now I seem to mostly be doing it just because my previous SnS was a strength build. I am curious if high dex will make soloing Cauthrien easier, or some other encounters. At some point, the character will be nearly unhittable, so I could substitute out armor pieces for those with bonus to critical damage. My bigger issue with damage output currently has more to do with attack rating and importantly the -20% damage I get from running Shield Wall since I have that bug fix. I might be able to turn it off more often, but soon it will have knockdown resistance as well and I might not want to. One of the other improvements to attack rating I could get would be Precise Striking, which I haven't got yet. Strength or dexterity contribute equally to attack rating, so from that standpoint it shouldn't matter. I have considered going back to strength though from here on out as defense is approaching 100 with SW active. Haven't decided. I was thinking of doing Reaver, so Frightening Appearance would also benefit from more strength. Alright. I've been thinking about SnS dex build. Have some thoughts and hope for your opinion/thoughts/experience/more info from different sources. Note:- I've consulted wiki for info about description of SnS talents; - used my own petty experince with SnSn warrior PT; - used you notes on the current Leto PT; - there are bugs in the game anyway AND I did not even know about the one you have metioned. So maybe there are others. OK. You always write that Leto wih this armor etc etc is already rather good in taking damage from others in general. But lower strength means your own poor damage, higher dex means higher defence - you mentioned it several times. The thing is: at this point you did not put many points in dex and noticed somwehere that your own damage because of lower strength is not a good thing, BUT with activated Shiled Wall is matters nothing, you still win (I am not talking now about some Revenants or other Elites, only general impressions). I do not think that at this particular level the difference in dexterity investment is what is reducing my damage output, relative to Shield Wall 20% penalty, or the simple fact that SnS does the worst damage of the three melee styles for warrior. But yes, you are making a good case for why the dex build might not make much sense on SnS. I would usually recommend to people to build SnS with 26 dex, the rest into strength. Warden, Alistair, whoever.  Granted, in a full party there can be other reasons to maybe do more dex on Alistair, like if you can't get him into decent armor because you can't afford it or whatever. Or if you don't care that his damage isn't high if he can still maintain threat and aggro. But I haven't built him with more than 26 dex in a while (except on an archer party run, but that wasn't SnS). They work whenever you have a shield equipped. Interestingly, the value of them is somewhat low very early in a solo since you can't hardly stand to be surrounded anyway. It works very well for damage avoidance. Problem is that it only really helps dagger damage, and dagger damage isn't that great unless you have two of them and can attack with them very quickly.  Shield damage from the talents is scaled off strength only, so while high defense may make Shield Defense redundant, the offensive talents still suffer in damage output and for resistance checks. SnS is sort of lacking in offensive activated talents anyway, Assault is sort of biased towards offense, but the damage is worse once you get Mastery due to the shield damage scale array being input backwards (a bug). Assault also lowers DPS if you use dagger-shield, amusingly enough. But I suppose with Berserker it might make some sense to try and leave those off. Rose's Thorn's great enchantments can get it to respectable damage on a critical focused character (that is in gear rather than build), at least for auto-attack. Shield talents aren't great if dex is too high. First things first.Frustrating notion, for me at least. There are two goals of this no-pot 2h solo: - see if can actually do this PT as 2h; - compare weapons and their stats: crit chance, AP etc. (can't resist to do this, it is very interesting for me to test and check things; what else can I say). But it seems some of my PC guts need replacement and now I can't do that. So 30-50 reloads are impossible now do to. Will reload of course, try some things, flows of battle, stats etc (already have done some things for further posting). Really frustrating as wouldn't be able to relaod 10000 times to make comparison how the games treates different weapons. What is left? No-pot-2h solo with unavoidable reloads, use different weapons in such cases and try to notice at least some things - not exactly what I wanted to do, but at least it will be something. *** OrzammarItems I managed to get: Lifegiver (had to use Leliana to steal from others, barely had gold to buy it only after leaving Orzammar), Key to the City, gloves of dligence. Now I realize that probably DC Origin is not the best for no-pot -solo for 2 reasons: - in Jarvia figtht you have 1 additional enemy named Leske; and the fight is difficult already w/o him. Tbh already think to use traps: I already use poison, steal myself, why not to use traps? Imo it is not cheating considering that talent is included for a warrior; - pure annoying factor in the form of your sister: I always choose Bhelen in the end anyway: better for the kingdom even I know what kind of person he is + 1 additional and useful for a warrior quest in DA2 in this case, but still do some tasks for Harrowmont to get more gold. Anyway.Did some quests to get more gold and loot (incl stealing). With weapon comparisons there are some changes (have mentioned why). Anyway had battles on my way.Battles: 1) Dust Ambush; 2) Tunnel Thieves in the Palace; 3) The gang near the person with the stolen Shaper tome; 4) Palace Dragon; 5) Orzammar Revenant. Wanted to check thing as always: 1) flow of battle in general; 2) MB crit numbers from different weapons; 3) crit chance with simple hits; 4) SB Passive as it did not work in some places; 5) Battleaxes "higerst crit chance". Results: 1) with Revenant and Dragon missed many times, the Dragon used ovwewhelm anytime; with Revenant had only a 3-4 hits from 7 reload; with many enemies used usual tactics; 2) MB crits - considering I used them in every battle several times + several reloads just to check crits, MBs worked all the time (just several misses); 3) crit chance with simple hits (now talk NOT about BA) - do not remember really such things though each weapon still has that stat "crit chance" and I used many simple attacks; 4) SBs worked all the time (the duration depended on the enemy I noticed, or luck); 5) BA crits - again wanted to remind used only simple attack and several realods on puropose. Number of crits - 1. Lvl 8 - used Elfroot poison all the time + some bombs; - could not kill the Dragon and the Revenant (figures); - battle 1,2,3, are won from 1-7 attemps. General impression: - still try to compare AP and still inclined for Mauls; - used 3 Mauls, 2 Swords, 1 BA; - faster wins had with the Maul actually with 1 rune slot (+ 2 spell resist). - BAs are broken.(???) Wanted to go to the DRs to be an errand girl for Behlen and get more gold, but too difficult. Tried there to use some simple traps - in some cases they even helped. Next stop - the Circle. Lifegiver should make the game get easier from here. You get the boost to health, and the regen. 2H really starts to get powerful once you get to 12 and unlock Deathblow, as you will have a lot more stamina to keep spamming attacks. I think the battleaxes probably are just underpowered for a lot of the game since the swing speed is the slowest and the small extra critical chance is hard to notice, whereas extra AP on mauls applies on any swing where the target has enough armor.
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capn233
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Feb 2, 2020 23:54:36 GMT
Ok so at Level 12, character has these "natural" stats (and total with gear):
STR: 42 (47) DEX: 32 (36) CUN: 16 (21)
So right now, "excess" dex is only 6 points, since gear doesn't count for unlocking Shield Expertise Mastery (26).
With the T6 Saw Sword using +2 and +5 lightning runes, no Precise Striking or other speed modifying things, the difference due to those 6 points of dex is only about 2 DPS. So that is not too bad.
As may be suspected, with continued dex investment, the damage with the longsword would flatline (except for level bonus damage of 0.4 per level), and so the DPS difference would be expected to grow. At level 14, the difference should be ~4 dps, then a bit over 6 dps at Level 16.
In any case, still haven't decided. Maybe I go STR from here, but still buy Rose's Thorn for fun.
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Jan 25, 2020 19:06:39 GMT
1,669
Sonya
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December 2019
jackmorte
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Feb 3, 2020 9:49:34 GMT
now I seem to mostly be doing it just because my previous SnS was a strength build. I am curious if high dex will make soloing Cauthrien easier, or some other encounters Suspected as much, or something similar. I think the battleaxes probably are just underpowered for a lot of the game since the swing speed is the slowest and the small extra critical chance is hard to notice, whereas extra AP on mauls applies on any swing where the target has enough armor. Sure, but in comparison with other weapons BA description in bugged as theory is useful, but practical approche should approve/dissaprove that theory. According to my experience in all PTs (did not use BA much, yes), but still - for now conclusion is "broken". I have considered going back to strength though from here on out as defense is approaching 100 with SW active. Haven't decided. I was thinking of doing Reaver, so Frightening Appearance would also benefit from more strength. In this case what's the differnce with previous SnS? Using another spec? About dex SnS build some more thoughts.As have written either it is a stupid idea or I just explianed not very well some of my thoughts. Now hope for the latter, maber later will hope for the first, who knows. 1) SnS is the most poor damager, I agree. Nevertheless this class is presented in DAO even if undeveloped. 2) If SnS is presened, maybe something still can be made out of it while building. 3) SnS already has poor damage, thus wouldn't be such a surprise and dissapoinment later (yes, not the best point, but looking at a bigger picture - other matters take priorities, more or less). 4) When I said about "dex as a replacement of any SD", I did not mean to put ALL points into dex - only find some middle ground. Number 4) leads to a question though: at what point you should stop putting points into dex as understand that it is enough for dodging (dex rogues are forgotten here, but CUN rogues are not)? Is there some folmula for that? Or you should just watch it and try to notice?
I mentioned: playing SnS once in DAO was enough for me, now try to experiment. And decided to borow my DAI reaver patry/build as a starting point at least. Have 2 SnS warrrios (for team ans solo - both in the camp after Lothering , still waiting). Note: I am not talking about "tanks" now, SnS warrior does his tank job well, even Alistair. First would like to try "team": tank + GW + DW rogue (or archer) + mage. What't the purpose? To watch the damage and if it can actually work: 1) the similar build as in DAI when play a reaver (it's just my favorte build amoung others), 2h or SnS, only in DAO it really comes down to numbers in a great deal considering low damage as it is; - in DAI in "damage and crits" a reaver with a certan build can compete with a rogue with a certain build even with a broken rogue spec; - in DAO we can't do the same of course, but take it as a starting point: 4 offenve abilities, run around in a rogue armor, use a tank as a distraction. Before Lothering it worked at least even with "the worse warrior damager". BUT before Lothering I put points in strength mostly, and now need to decide "what about dex indtead of SD to have more STA for using abilities". 2) About "dex instead of using SD": damage will be lower in this case, but there are "agains" and "thoughs": - damage is aready low thus should not be irritating so much if it does not rise up at least to troposphere level; - find a middle ground where dex if enough to dodge (again, now many points "enough"?) and at the same time still invest into streangth to get damage.; - in this case "dex" can at leat somehow squeeze into the SnS dex build. It is in short. That is what I meant with those spontaneous thoughts of mine. To be "tank-half-damager SnS warrior" is great, but try to be "slipperry-half-damager SnSn warrior" is another matter imo.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Feb 3, 2020 10:34:52 GMT
So right now, "excess" dex is only 6 points, since gear doesn't count for unlocking Shield Expertise (26). Why should it if this Passive relies upon strength? (wki info only). With the T6 Saw Sword using +2 and +5 lightning runes, no Precise Striking or other speed modifying things, the difference due to those 6 points of dex is only about 2 DPS. So that is not too bad. Is that "2 DPS" noticable in battle in comparison with lower dex if you write "that is not bad"? As may be suspected, with continued dex investment, the damage with the longsword would flatline (except for level bonus damage of 0.4 per level), and so the DPS difference would be expected to grow. At level 14, the difference should be ~4 dps, then a bit over 6 dps at Level 16. So in this case SnS dex warrior can just auto-attack enemies to the death even w/o using Offensive Abilities? In any case, still haven't decided. Maybe I go STR from here, but still buy Rose's Thorn for fun. And? Go for strength for more damage but still buy a dagger w/o knowing how many points will put into dex for more dps? Do I understand right (more or less) you way of thinking about Leto build?
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Feb 3, 2020 21:27:47 GMT
ContinuationWent to the Lake - Gentle Path (good, but useless, had zero gold anyway). Before the Circle activated mage quests near the Lake to do some of them later, some already in the circle. Decided to run around with a Maul tier 4 (paralize rune) + Dalish BA tier 4 (+ 4 spell resist). Cultist Abmush: 3 attemps + penalty movement poison (noticed it worked actually). Deserters for Irregulars: 1 attempt + 1 crit with a simple hit + 1 paralyze. The Circle HallHad no gold though needed bombs actually. What was left for me - just drooling. Duster - common thing. Did not change the gear. What I had: - some bombs, salves, poisons; - 3 Mauls, 2 GW, 1 BA (for checks as usual); - KCP armor + Honnleath Helmet + diligence gloves + some boots; - rather nice trinkets thaks to which I became poor again: Spellward + Lifegiver + Key to the city + some simple belt; had also other bijouterie just in case (e.g.+ 20 cold resist). Calculated "spell resist" with armor + trinkets = 40 + 30 + 4 = 74 % Using different weapons with run slots 74 % could be increase to ab 80 %. The CircleDecided to use - Maul Tier 4 with paralize rune; - Dalish BA + 4 spell resist rune. Though had better weapons with runes. Used those to check the usual weapon things + Qunari Sword in 2 battles: in the end will write the results and general impression about my "AP fetish" + BA crits + other weapon stats. Description is very short. Indeed short. And did not expect it to be like that. The whole tower with the Fade gave no problems. There were some reloads here and there, but in general I can describe it as "rushed through the Circle" - until Uldred.What would like to mention (w/o Unldred, it is a different fairy -tale): 1) Spell resist worked about 90 % - was really surprised as had PTs with better gear/runes/etc and do not remember such %. Maybe the thing "no-pot-solo" made pay more attention to it. Or a simle damn luck. (90 % according to impression, only according to calculations it should have beed 74 %). 2) "Desire Demons + templars" 2 battles - always caused troubles. Spell resist + templar passive helped (remember a couple of times DD WG worked). 3) Sometimes had to use "running" tactics. 4) Mages - no problems at all: damage was lower, force -spell did not work, even BM (in the last room with templars) electro-spam looked pitiful. 5) Of course tried Revenant - here used already different weapons. His aura really affected the damage (- ab 7 points in crits e.g.). Several tries - once managed to get rid him of more than half of his health: but only when he miised like crazy. In other attempts it was vice versa. 6) Sloth Demon: no form changes, 3 attepmts with the Maul: - Ogre killed; - Rage form killed: pushed the wrong button and did not notice it wasn't "fire resist" until it was too late; - fight was over: stun poison finally started to work on the Orgre, other forms were killed very quickly + templar passive helped. 7) Paralyze worked 4-5 times. 8) BA crits have been noticed 3-5 times on every floor. 9) SB Passive always worked. 10)Crits are mostly about 70+. 11) Mauls are still better. 12) PS is still one of the best 2h abilities. Uldred.First - yes, I killed him after 100 attempts, but exploited the glitch I found all of a sudden during the battle (made an image only it is invisible again on the forum - too bad). Before that glitch again used different tactics, used salves, bombs, rushed to him like crazy to avoid his spells, witnessed his spams and cheats etc etc etc - those are 100 attempts. Was tired already tbh and started to look for some places I can use not to melee him. Went to the left side of the ladder and while using a bomb ended up on the ladder steps. Uldred was left near the left wall, I could not go through the magical barrier. But Ultred still could use spells on me, when I came closer to the wall he could melee me as well as I (sunder, MB). That's how I killed him. Only had to use that glitch twice as after his death even if the magical barrier was gone, I still couldn't go up (glitch). The only way to speak to Irving - use Wynne, but she was dead somewhere over there. Played the same way the second time only made sure Wynne was killed near the ladder so after she could raise from the dead near me and go to Irving to trigger the cutscene. One can think - the Uldred battle is done w/o using pots: that is the main thing as in other battles there are game exploits and it is fine and well. Why not? Only imo there are battles where such glitches should not be used (only if there are really no other options): Uldred, kick the shit out of Zathrian, DR battles - such fights. So for now will continue as it is this "no-pot-solo" PT, but that Uldred fight was really frustrating as I myself killed him in solo, others did it as well. Thus it can be done, only here I think I was not so lucky maybe.
Left a save to replay later.
Next Plot Stop - The Dalish I think (only will have difficult map encounters for sure).
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Post by capn233 on Feb 3, 2020 23:50:47 GMT
In this case what's the differnce with previous SnS? Using another spec? Yeah, the specialization would be different. I don't know, I have truly not made up my mind. I would need to by the next level because that is the second spec, and Berserker probably makes the most sense for dex dagger. Although ok with longsword / axe. I don't know about a formula exactly, but if going for "strength" SnS, 26 natural dex for Shield Mastery, rest into strength. Use best longsword or axe. For "dexterity" SnS, 38-42 strength for armors, then I would probably do dexterity until total defense is 120-130 range, after that back to strength (probably won't be to that point until level 21 or higher). Depends partly on what gear you run though. Really for any dexterity character, I end at that 120-130 defense usually. There really aren't any enemies that have good hit rates once you have that level of defense, ignoring "automatic hit" abilities. Perhaps middle ground is around 100 defense, but with percent chance to dodge gear on top of that. So right now, "excess" dex is only 6 points, since gear doesn't count for unlocking Shield Expertise (26). Why should it if this Passive relies upon strength? (wki info only). I meant Mastery there. It probably isn't quite as noticeable as Shield Wall penalty is getting to be. At Soldier's Peak I was losing about 8 dmg per swing with Shield Wall on IIRC. If built that way, probably should. Shield talent damage is taken from strength only. And the resistance check is against strength, so more enemies will resit them more often. But I suppose once you become "unhittable," it doesn't matter a whole lot if the dps is lower than it would be from a "strength" build. Of course, won't be unhittable by every enemy, Ser Cauthrien has 116.5 attack at L19 (to go with her 101 defense, absurd). Although even that is sort of misleading since she will just activate Perfect Striking if she gets tired of missing. As long as all my points are in strength or dexterity, damage from dagger will be the same. Benefit of Rose's Thorn would be extra health regen, and also since the attack speed is a little faster, rate of activating things that depend on chance per hit is higher (paralyze, poison stun, etc). What would like to mention (w/o Unldred, it is a different fairy -tale): 1) Spell resist worked about 90 % - was really surprised as had PTs with better gear/runes/etc and do not remember such %. Maybe the thing "no-pot-solo" made pay more attention to it. Or a simle damn luck. (90 % according to impression, only according to calculations it should have beed 74 %). 10% spell resist racial bonus for dwarves should put it at 84%. This was a dwarf commoner, right? Aura of Weakness should just give attack and defense penalty for weapons, and a slow to movement speed if you fail a check. Interesting info. I haven't tried to use the stairs. ***
DenerimEnded up doing the first two marks for Crime Wave, and broke into the first place (actually did that before getting the information from Slim). Decided to pick up the Tome of Physical Technique in Orzammar, then just do Soldier's Peak. RoadsideEncounter against a horde of darkspawn with a friendly mage and two apprentices. OrzammarBought Tome, used it for Shield Expertise. Went to the tavern, talked to the adventurer, and Lord Helmi. Bought two Rock Salves from Figor. Exited to the Frostbacks, and bought the Swift Salve recipe from Faryn. Soldier's Peak
Went to camp to talk to Dreyden, then headed to Soldier's Peak. I did a lot of it with Shield Defense active instead of Shield Wall, despite getting the knockdown resistance with the tome earlier. For the most part, this worked fine. Level 13 - +3 STR, Precise Striking I went strength on this level, hadn't really made up my mind yet either. Sophia - forced the encounter when I met her. Needed to weed out the skeletons first, then fight her. They die faster, and otherwise there are too many Shield Pummels. Final Fight - The wave with two Rage demons and the two Ash Wraiths knocked me pretty far down health wise. I wasn't using any resistance salves/balms or other things, just spell immunity. I think the mistake here was prioritizing the Rages, it seemed like I was able to actually kill the Ash Wraiths more quickly. Went to camp and came back to get Starfang, but still haven't decided if I want to use it. Like I said, still undecided on whether it should be dex here on out or not. Or if I will go to Redcliffe, Haven, or possibly even do more on the Orzammar quest line.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Feb 4, 2020 11:15:33 GMT
I have considered going back to strength though from here on out as defense is approaching 100 with SW active. Haven't decided. I was thinking of doing Reaver, so Frightening Appearance would also benefit from more strength One of my spec warriors is always "Reaver" (because of Frenzy: always "on"). And I used many Strength builds. Only did not notice anything different about that connection, though according to descriptions it should be. I still use it here and there as sometimes it is useful, but in general - mostly ignore it. I know there are calculations and other "checks" for enemies, but I did not notice the difference tbh. About Shiele Passive two talentsThey work whenever you have a shield equipped. Interestingly, the value of them is somewhat low very early in a solo since you can't hardly stand to be surrounded anyway In the Dust Ambush not long ago I was alwayed killed by a Leader BUT only from the flank + when he used stealth. That combination always meant instant death for my 2h. Though using only one of them left some health for me. Now I wonder: do these two passives really help for SnS warrior as I did not actually check exactly them (only one SnS PT barely finished as was bored to the death. My fault - did not think of proper build and missed many thingns because of that). What is more important: the second one is described as "attackers no longer benefit from flanking strikes". Does the description match the reality I wonder. If you can spare the time, could you, pls, check those passives? I will try it later myself, but now more interested in no-pot-2h PT. For "dexterity" SnS, 38-42 strength for armors, then I would probably do dexterity until total defense is 120-130 range, after that back to strength (probably won't be to that point until level 21 or higher). Aha, the end of the game almost  Perhaps middle ground is around 100 defense, but with percent chance to dodge gear on top of that. Alright, thanks. Will keep in mind. It probably isn't quite as noticeable as Shield Wall penalty is getting to be. At Soldier's Peak I was losing about 8 dmg per swing with Shield Wall on IIRC. Too bad of course about SW penalty, but if noticeable even 2 dps - it is a good thing. Will keep in mind as well. Thanks. Although even that is sort of misleading since she will just activate Perfect Striking if she gets tired of missing. If she gets tired of missing she will just activate " Upgraded Might" + "Giant's Reach passive" + "Claymore" + "Destroyer passive" + "Massacre passive" + "Berserk spec" - that is enough for her to do those rediculous things she does in that fight. If built that way, probably should. Shield talent damage is taken from strength only. And the resistance check is against strength, so more enemies will resit them more often. But I suppose once you become "unhittable," it doesn't matter a whole lot if the dps is lower than it would be from a "strength" build. Of course, won't be unhittable by every enemy, Yes. That is the question: what will be better and actually can be used at least in the middle of the game, but not when it is already the AD time. As long as all my points are in strength or dexterity, damage from dagger will be the same. Benefit of Rose's Thorn would be extra health regen, and also since the attack speed is a little faster, rate of activating things that depend on chance per hit is higher (paralyze, poison stun, etc). In this case as have been mentioned: auto-attack to the death though spend more time fo it. Boring, nah? 10% spell resist racial bonus for dwarves should put it at 84%. This was a dwarf commoner, right? Yes, of course. Forgot about it. Thank you. Aura of Weakness should just give attack and defense penalty for weapons, and a slow to movement speed if you fail a check. Yes, also thought so. Only after and before checked it with other similar enemies watching MB crits. Attack penalty was noticeable. Only Damage was also lower: on purpose used many-many reloads as was confused about that description. W/o Aura - ab 70 +. With it ab 60+. There were some usual 70+, but only a couple of times. But on ptactice I had attack/defence AND damage penalty. Maybe a bug? Again, if you can spare the time, would you, pls, check this with 2h MB crits? Went to camp to talk to Dreyden, then headed to Soldier's Peak. I did a lot of it with Shield Defense active instead of Shield Wall, despite getting the knockdown resistance with the tome earlier. For the most part, this worked fine. Because of fix mod? Like I said, still undecided on whether it should be dex here on out or not. Or if I will go to Redcliffe, Haven, or possibly even do more on the Orzammar quest line. Broodmother and Branka time? If this GW is rather resistable, maybe try to do something more difficult for this lvl? Just to try. 
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Feb 4, 2020 17:24:46 GMT
The Circle
Got Yusaris (simple fight. Spell resist helped).
Bought a new Maul in the Circle
Maul Silverile Tier 6 Damage 13.50 Crit chance 0.75 AP 12.25 SM 1.25 + 2 rune slots
As already have better weapons sold some older ones.
Now have: - 2 Mauls: new T6, Diamond Maul; - 3 GW: Yusaris, Qunari Sword, Starfang (did Soldier's Peak) - 1 Battleaxe: the old Dalish BA Tier 4
Wanted to do the Dalish Plot Quest, but decided to go to th Soldier' Peak (first went to the camp to the enchantment boy).
Soldier's Peak
All the time used a new Mal Tier 6 (+ 4 spell resist, + 10 physical resist)
Sonya sealed the Veil. Died once when was overwhelmed by fade creatures (the second wave). The second time used fire and spirit resist - was a close call. The BM is alive, got a new ability. Killed Sonya very easy.
PS again saves my life many times.
Get ctits 90 +. Good.
Camp
Leliana told about her crime past so, suspect, will have an ambush now if take her. Wynne has her countless enconters as well if take her. Though there are still difficult encounters from the tower and mages + those Plains are not done yet. Do not know about that.
And Morrigan already has ordered assassination.
Next stop - Dalish Plot Quest I think. Before that some Spectre business.
Period for now.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Mass Effect Andromeda
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Post by capn233 on Feb 5, 2020 0:43:04 GMT
I know there are calculations and other "checks" for enemies, but I did not notice the difference tbh. Frightening Appearance checks against Mental Resistance, which is usually low for a lot of enemies, or at least a lot lower than physical resistance can be. If the attacker is flanking, then they get a bonus to Attack (15) and so that is a hit rate test and might be a little annoying to test. Shield Tactics also prevents normal backstabs. Various enemies in the game have Shield Tactics. Offhand I think all Revenants have it, and so do any Tevinter style SnS enemies. Shield Block is bugged, but the bug is for the direction, so it prevents backstabs on the side without the shield, but not on the side with the shield. Yeah, high dexterity SnS will probably become something of an auto-attack bot. The abilities will probably still work on low resist enemies like mages. I am not sure how to test this though, typically the enemies with Aura of Weakness are Revenants or Greater Shades, and I don't think I have seen either of them have it deactivated. Revenants have practically the highest armor rating you encounter in the game, Partly. Wanted to see if the extra 5 defense from Shield Defense relative to Shield Wall would be notcieable. I am not sure it necessarily was, but I had 35 armor even without SW active. If swarmed by a lot of enemies that can cause stun, Shield Wall was probably better, even with reduced damage output. Probably not, I am not sure the Branka fight will go very well with this guy at this point. *** I did not make a huge amount of progress: DenerimSold items, went traveling to finish Blood of Warding. Back Alley Revenant - used a Swift Salve and Starfang here. Turned in Blood of Warding. Last Requestwith 100% spell resistance, this mission is mostly fine, the worse part is probably the room with three mages and a lot of other units. I ended up running in and using Shield Bash on the first guy I saw, but then running out back to a previous room. As they grouped near the door I threw some grenades (Soulrot, Acid Flask, Shock Bomb), and cleaned up the remaining enemies. For the final fight, I ran in and tried to kill the support mage as fast as possible, then moved out and used DREx2 to kill the melees before the final mage. Idea was to try and block the mage from hitting me with the staff as I worked on the others. I did have to use some kiting, and ended up dropping out of combat since the boss mage didn't follow all the way. After that I got Leliana to travel around with me to unlock some chests in these areas. Sold loot. I have maybe 115 gold, still not quite to Rose's Thorn level. Which got me thinking about my attributes. *** Attempted to do some calculations for a potential Level 14 version of my character (just one level away), although I did not include any bonus from the second specialization. Basically, using the gear I have now, this character would essentially have 50-52 STR and 39-42 DEX depending on the weapon. Calculated damage with Veshialle, Starfang, The Rose's Thorn, and a Crow Dagger (T7) VeshialleSTR 52 DEX 39 DPS 27.46 v 15 armor 23.68 v 30 armor 16.97 StarfangSTR 50 DEX 42 DPS 27.40 v 15 armor 25.03 v 30 armor 18.32 Rose's ThornSTR 50 DEX 41 DPS 27.08 v 15 armor 24.96 v 30 armor 16.46 Crow Dagger T7STR 50 DEX 39 DPS 23.24 v 15 armor 21.12 v 30 armor 12.62 Above was assuming no damage runes, but bonus from Bravery (1 dmg, and the +3.5% crit chance). Gear affecting calculation: Helm of Honnleath Aeducan Shield Warden Commander Chest Ornate Leather Belt Key to the City It was interesting to see that Rose's Thorn is already up there with the others just with this amount of dexterity. Adding a +3 dmg rune pushes Rose's Thorn ahead for DPS against lightly armored targets up to a little over 15 armor or so. With two GM damage runes, it will be ahead of Starfang until little over 25 armor. Crow Dagger is always pretty far back, the enchantments just aren't nearly as good as all of them on Rose's Thorn.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Neverwinter Nights
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Post by Sonya on Feb 5, 2020 17:53:28 GMT
Frightening Appearance checks against Mental Resistance, which is usually low for a lot of enemies, or at least a lot lower than physical resistance can be Yes, that thing I understand and know about. I did not understand why you wrote about another one (or mentioned it at all). You wrote "higher strength would benefit" (abour Reaver spec). Only I did not notice any difference with higher or lower strength in terms of using "FA". Only High Elites resisted it, but the rest - all the same. So what benefit you meant talking about higher strength while using "FA" if there is no difference? (at least in my many 2h PTs where I always take "Reaver"). That is works - no questions here. That is what I meant. If you can spare the time, could you, pls, check those passives? Again, if you can spare the time, would you, pls, check this with 2h MB crits? Understood. Back Alley Revenant - used a Swift Salve and Starfang here. - from the first attempt? - what runes did you use? - face-to-face fight? - how often did Revenant miss? - how often did you miss? - did his aura have any effects if you had a chance to notice numbers? (the matter of "damage penalty" is still not closed thus the question) - noticed he actived SD (or SW) right away? - did that combination have any effects and changes in defence/attack/damage for both of you? It was interesting to see that Rose's Thorn is already up there with the others just with this amount of dexterity. Adding a +3 dmg rune pushes Rose's Thorn ahead for DPS against lightly armored targets up to a little over 15 armor or so. With two GM damage runes, it will be ahead of Starfang until little over 25 armor. So you finally ended up with your weapon choice and will use Thorn? Or still thinking? Want you change armor? At lvl 14? ------ Leliana Ambush Surprise for me it was as took about 10 attempts to finish it (lvl 11). Finally decided to do it the easy way: - while the Leader arrowed me killd the dog and the first thug (Leliana in the chantry robe did not attract attention); - moved further to the beginning of the bridge where fought on both fronts: already melee assassin + a witch (melee assassin, 3 bombs for the witch); from "near the bridge" positin the leader could not hit me because of the tree on the hill and was just standing there doing those angry things; - did not cross the bridge not to trigger a Kossith and mabari sice mabari for some reason even when I had almost full health always used "overwerwhelm" until I was done: the longest "overwhelm" I wintessed from a dog; - arrowed the Leader myself: took KCP off, ran back and forth (the tree btw us on the hill saved) for shooting (from both sides) and for health regen for me. Did not go to finish what Leliana had no brains for to finish herself when it was needed and went to the Dalish. The Dalish (lvl 11). Already started doing things there; after getting lvls decided to continue, but w/o finishing Plot Quest. - Used a new Maul all the time - can't complain. - Cleared the forest, killed everyone/everything on the way there (not the Revenants). - 3 Ogres: running aroung + 3/4 MBs with nice crits for each of them. Did not use other abilities with them since they started to use "grasp" very often + usual "ram". "Grasp" itself did not kill with that armor and bijouterie and I managed to avoid their attacks half of the time, but with two Ogres that was a probleme, thus - "run + MBs + SBs passive". - Killed the mad mage out of curiosity mostly: "fire resist" helped + PS for that spamming asshole + Templar passive - though it was a very close call: if not for "warmth balm" would have died the second time as well. - Sylvans: had to lure them one by one as they spammed "root" ability one after another and that killed me. - The Shade in the camp: PS + MB + some Sunders. - Tried one Revenant: could not even do anything, only managed to use 1 MB before death (to check that "weakness" effect on damage). - Right before going back to the camp got lvl 12 - Death Blow. *** Thus some questions:1) how did you kill those forest Revenants with their entourage with "no-pot-solo-2h"? Vial Revenants at least are alone. 2) When do you usually take "Survival"? Yes, it gives "nature resist" + "some physical resist" as well at lvl 4, but what is annoying - "detection system" of enemies already with the first level, because of which I sometiemes just can't shake enemies off to have a rest with "lure" tactics". *** In the Dalish Camp finished some small quests: gave the red scarf, ironbark. Decided to go to Denerim to do some quests + to finish Leliana crap and be done with it already. First did "take their lands" board quests: nothing to say. Deus vi Eternus: PS for Beyha, rushed to mage already using Fireball and Shock (pitiful), after that nothing interesting but many PSs. Came to Denerim but returned to the camp to take Leliana and do some small thing (was ambushed by Sten dialogue this time). Denerim Leliana LM: died a couple of times using a bad tactics. Sometimes Marjolaine decided to melee me with fists and killed me. Managed to end the fight with "lure" tactics. PS for Marjolaine in the end all the time + MBs + hits + running. *** The question about game mechanics here: I used PS on Marjolaine and sometimes she resisted it. So as I understand Marjolaine is a rogue with high dex or strength or constitution? Do I understand it right? As according to descriptions + wiki those attributes are important for physical resisit. BUT in one of PTs when I killed Leliana late in the game near the corrupted bones and at the same time Wynne was attacking me, Leliana could not resisit PS (tried several times) and I made her a DW rougue with dex/cun build nearly equal (for attack/dodge/bard benifits). That was strange. *** Alright. Denerim.Did some quests for board/mages/interested parties/crime/crows. Went to Orzammar to finish some of them, made Careless Accusations (still did not have Plains). *** Another question: while making poisons could make poison for mages (as well for soldiers) to drain mana (sta). The questions is: does this poison stack with the Templar first passive to drain mana? I did not spend ingredients to make that mage poison (lack of them anyway). But interesting. Stun poison is still more useful anyway imo, but at the same time there are many fade creatures using their abilities. Does it have any effect at all? As well as Templar passive? As for now as least I do not see any difference - fade creatures and mages still spam their abilities even with Templar passive. Maybe it does not work? As well as mana-drain poison (but I know, need a DW rogue to check it actually, not slo-mo 2h). There is also soldier sta-drain poison. Only Revenant is a warrior actually but at the same time use mage ability. Templar passive does not work on him. Thus by logic soldier sta-drain poison should work so he could not use his weakness aura/turn off any SD (he changes them). I did not check these things, maybe you have some info or experience? Added: checked sta-drain - numbers popped up but again - need a faster character to check it myself if you have no info about it all. *** OrzammarGot Ageless - only had to use bombs + 3 MBs + 3 Sunders + running around: stupid, only otherwise "overwhelm" + simple huge hits just killed me. WTH? At least it was half-fair fight. *** OK. This Greasowrd - Agesless - has stats which can't be properly checked + it is bugged (no runes, there is a fix mod, which I do not have) - though while trying to deal with the Revenant 2 rune slots popped up. Something still affects my weapons as a "fix mod", though I do not have that. The main thing again: stats are the same, so - whatever. "Weakens darkspawn" - what does it mean exactly? Make number comparisons is not a good check imo. Does it mean penalty to attack, or damage or armor? "+ 4 damage to darkspawn" - is it the same as using some spirit poison where you see + 1 colored in green? Only in this case you see nothing at all, only damage numbers while fighting them. + Did not notice "+ sta regen faster thing" - but it is only looking from aside during battles. *** Revenant - tried all weapons I have: Mauls/GW/BAs; - used sta-drain poison trying to notice any changes: - 5 if hit; not worth using at all with 2h for sure. Need someone faster to check it (an obvious notion but had to ask and mention); - killed him only when he started to miss all the time for some reason using Starfang with runes making no sense for Revenant at all; - with other weapons: usually managed to get rid of more than half of his health, sometimes thought could win, but he started to hit all the time, me - miss; - imo - this Revenant fight was just "luck" considering I had situations where even with BA I made a good progress. Left it like that. There are other Revenants anyway. Thought would have money to blackmail that smuggler mage in the tower - had only 3 gold left. Where get gold from - do not know. As also want one last cheat trinket - Andruil's Blessing Belt (in the Cirlce) - 106 gold. The problem is that always spend money for bombs/salves/poisons/ingredients - w/o them now fights are still difficult, though at lvl 12 can see the difference (a little easier). Now think to walk with Wynne to try at least to deal with her half-abomination matters. After that - Dalish Plot Quest to finish.
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