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Post by ergates on Aug 31, 2019 7:45:52 GMT
Corriffyfish is dead, as in dead easy to beat. I almost felt sorry for him. I wonder why they made him such a simple tank and spank fight, when compared to that complex multi-stage affair in Legacy? His dragon wasn't much help either.
Still I appreciate the way we got to see a very different side to Morrigan during the end sections. I feel that her character arc has come to a satisfying conclusion.
So that's the vanilla game done. I still haven't touched a single astrarium, they can go get stuffed. Mosaics are all unfinished except one, where I found all pieces through dumb luck; and weirdly, those damned bottles are something like 18/20 even with me making no effort to actually look for them, and just finding them all in the normal cause of play. I could find out where the two missing bottles are and go get them... but... nah...
Jaws of Hakkon await.
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sjsharp2010
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Post by sjsharp2010 on Aug 31, 2019 12:00:04 GMT
Corriffyfish is dead, as in dead easy to beat. I almost felt sorry for him. I wonder why they made him such a simple tank and spank fight, when compared to that complex multi-stage affair in Legacy? His dragon wasn't much help either. Still I appreciate the way we got to see a very different side to Morrigan during the end sections. I feel that her character arc has come to a satisfying conclusion. So that's the vanilla game done. I still haven't touched a single astrarium, they can go get stuffed. Mosaics are all unfinished except one, where I found all pieces through dumb luck; and weirdly, those damned bottles are something like 18/20 even with me making no effort to actually look for them, and just finding them all in the normal cause of play. I could find out where the two missing bottles are and go get them... but... nah... Jaws of Hakkon await. Yeah Corypheus is a bit of an easy fight in theen dthankfully the final bossin Trespasser is tougher which tbh I think of that as the final boss now.
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Post by sjsharp2010 on Aug 31, 2019 12:17:53 GMT
I've almost finished the vanilla game and I have to say that this time I actually enjoyed the experience - and as a result my feelings toward the game are changing. Sure there's annoyances, sure there's stuff I don't like and design decisions I strongly disagree with; but on the whole it's been fun, and immersive, and I've been looking forward to launching the game in the evenings. For some reason some of the things I remembered caused me a major headache, frustration or burnout during my first playthrough seemed far easier this time. Possibly because I'm on a Mage now, instead of a DW Rogue, possibly due to my having a different mindset, or a combination of things.I recall having a horrible time trying to navigate the Exalted Plains, but this time it wasn't even an issue. Even the dreaded Forbidden Oasis didn't seem anywhere near as bad as I remember - sheesh I recall almost throwing my monitor out the window on my first visit in 2016. Yesterday I opened every shard door within the Ancient Elven Temple, and received a bunch of loot and resistances I didn't really need, but I did it anyway. I've realised that the best way by far to collect shards is to completely finish the zone first, get all the landmarks, do all the quests, kill anything that needs to be killed etc. but completely ignore the occulariums .... then go away, do something else, explore a different zone... then go back to the original zone later when you're in the right headspace and just want to do something relatively mindless for a while. Do one occularium at a time, and just focus on each shard in turn. With no other distractions, or other quests to think about it's actually quite relaxing at times. It's also a good idea to bring different party members, or combinations of party members you don't usually make, so that you get the additional reward of banter you don't usually get to hear. In fact the only zone where I felt like I was no longer having fun, and not enjoying things a whole lot was Emprise Du Lion. Just far too much scrambling around and annoying navigation. Having said all that, I enjoyed Suldedin Keep and Ishmael. Cool character, and a good fight. Once I got the bridge repaired, and made my way over to the second half of the zone things were much better. Three dragons to fight and very interesting architecture to explore. So, I'll finish off Coriffyshit this evening, and then it's on to the DLC, which will be a true new experience. Never played any of it before.. Yeah I have to admit playing a ranged character is a lot easier I think whether that be a mage or an Archer rogue playing a DW Rogue or a Warrior is definitely harder I think especially as warriors don't reall yhave any fancy flashy abilities really. The only 2 useful ranged powers for warriors are grappling chain and Challenge I find. My current Qunari is a warrior but I'm mostly playin it rt oshake things up a bit as I don't pla ywarriors often in fact she's only my second warrior. I'll admit I'm enjoying her moer than my first one but I think that's due to I'm more familiar with the mechanics warriors use now. I still prefer mages and rogues though and m ynex trun will be a mage so I'll be back flinging fireballs on my next run. As for the shards you may find the extra resistances useful in the JOH DLC given the weapons the Hakkonites use. I know I certainly do.
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Post by melbella on Aug 31, 2019 17:51:29 GMT
The only 2 useful ranged powers for warriors are grappling chain I spam that chain as soon as it's available. Love dragging enemies to me then clunking them in the face with my sword hilt.
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Post by themikefest on Aug 31, 2019 18:22:29 GMT
The only 2 useful ranged powers for warriors are grappling chain I spam that chain as soon as it's available. Love dragging enemies to me then clunking them in the face with my sword hilt. Or hit them with a shield smash.
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Post by sjsharp2010 on Aug 31, 2019 19:09:42 GMT
The only 2 useful ranged powers for warriors are grappling chain I spam that chain as soon as it's available. Love dragging enemies to me then clunking them in the face with my sword hilt. yeah it certainly makes it easier than chasing enemies half way across the map though I've been finding the lunge and smash ability quite fun too in my current playthrough. No0one likes a rampaging Qunari in my current game. I ge tthe feeling her friends aer only nic ebecause they'er scared what she might do to them if they're not.
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Post by Quickpaw on Aug 31, 2019 20:24:27 GMT
I main a DW Rogue, and my pet peeve is when the enemy (especially wraiths and Despair demons) seems to know EXACTLY when you're about to hit them with a backstab and zip away EVEN WHEN YOU COME AT THEM IN STEALTH.
But you keep trying anyway 'cause that one hit KO is SOOOOOOOOOOO satisfying.
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Post by ergates on Sept 1, 2019 17:19:25 GMT
I main a DW Rogue, and my pet peeve is when the enemy (especially wraiths and Despair demons) seems to know EXACTLY when you're about to hit them with a backstab and zip away EVEN WHEN YOU COME AT THEM IN STEALTH. But you keep trying anyway 'cause that one hit KO is SOOOOOOOOOOO satisfying. Oh yeah, I forgot about that - but now you mention it, I can recall it happening constantly during my first playthrough.
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Post by ergates on Sept 1, 2019 17:26:07 GMT
The Ice Giant in Frostback Basin Didn't think anything could hurt Cassandra, she's tanked ten dragons, countless rifts, Coriffypiss and goodness knows what else without taking a scratch... then along comes that Frost Giant bastard and blitzes her; even in Tier 4 heavy armor, with almost 50% frost resistance, full guard, barrier and umpteen squillion hit points. None of it made a scrap of difference, the giant's cold attack cut through the lot like a knife through butter. Currently doing the Trial of Hakkon. Seems to be wave after wave after wave after unending wave of enemies. Starting to wonder if it's bugged... surely there shouldn't be this many repetitions of the event? Or maybe there's some kind of 'finish event' button somewhere that I haven't figured out?
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Post by sjsharp2010 on Sept 1, 2019 19:02:58 GMT
The Ice Giant in Frostback Basin Didn't think anything could hurt Cassandra, she's tanked ten dragons, countless rifts, Coriffypiss and goodness knows what else without taking a scratch... then along comes that Frost Giant bastard and blitzes her; even in Tier 4 heavy armor, with almost 50% frost resistance, full guard, barrier and umpteen squillion hit points. None of it made a scrap of difference, the giant's cold attack cut through the lot like a knife through butter. Currently doing the Trial of Hakkon. Seems to be wave after wave after wave after unending wave of enemies. Starting to wonder if it's bugged... surely there shouldn't be this many repetitions of the event? Or maybe there's some kind of 'finish event' button somewhere that I haven't figured out? You have 3 waves o fwnemies to defeat in that as for Cass getting brought down welcome to the DLC's. The DLC's in DAI aer quite challenging compared with what the main game throws at you. That's why it recommends being at least level 20 befoer starting them. Ther's alsoa couple of rifts that can be awkward one of them a rift in the river that spits out Pride Demons so yo umight wantto watch for that as that one can be an especially awkward one to deal with I definitely got my ass handed to me firsttime I played the DLC's as well. But I must admit they are definitely fun additions to the game. Although I've opened them up in my current playthrough I've not done that muc hin them yet but once I'm finished with the main game shard doors I plan on going in and doing some more in those areas. You can go in lower than level 20 but you have to be prepared for a fight if you do.
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Post by sjsharp2010 on Sept 2, 2019 1:47:01 GMT
Just been beating up on the darkspawn in Decsent almost forgot how much fun that is. Especially the section I call the darkspawn gauntlet
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Post by ergates on Sept 2, 2019 11:16:38 GMT
The Ice Giant in Frostback Basin Didn't think anything could hurt Cassandra, she's tanked ten dragons, countless rifts, Coriffypiss and goodness knows what else without taking a scratch... then along comes that Frost Giant bastard and blitzes her; even in Tier 4 heavy armor, with almost 50% frost resistance, full guard, barrier and umpteen squillion hit points. None of it made a scrap of difference, the giant's cold attack cut through the lot like a knife through butter. Currently doing the Trial of Hakkon. Seems to be wave after wave after wave after unending wave of enemies. Starting to wonder if it's bugged... surely there shouldn't be this many repetitions of the event? Or maybe there's some kind of 'finish event' button somewhere that I haven't figured out? You have 3 waves o fwnemies to defeat in that as for Cass getting brought down welcome to the DLC's. The DLC's in DAI aer quite challenging compared with what the main game throws at you. That's why it recommends being at least level 20 befoer starting them. Ther's alsoa couple of rifts that can be awkward one of them a rift in the river that spits out Pride Demons so yo umight wantto watch for that as that one can be an especially awkward one to deal with I definitely got my ass handed to me firsttime I played the DLC's as well. But I must admit they are definitely fun additions to the game. Although I've opened them up in my current playthrough I've not done that muc hin them yet but once I'm finished with the main game shard doors I plan on going in and doing some more in those areas. You can go in lower than level 20 but you have to be prepared for a fight if you do. Party is level 26, so no worries on that score. Fortunately I closed all the rifts last night. The one with the Pride Demons wasn't so bad actually, as Cassadra was able to tank them all at once without taking any real damage. The Fear and Despair Demons in other rifts caused me more problems - those frost attacks again. Resistances don't seem to mitigate against it very much. The arena event spat out something like 15 waves of enemies for me before I finally grew tired of it and reloaded an earlier save. Clearly it was bugged. Second attempt correctly spawned the three waves.
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Post by sjsharp2010 on Sept 2, 2019 11:49:26 GMT
You have 3 waves o fwnemies to defeat in that as for Cass getting brought down welcome to the DLC's. The DLC's in DAI aer quite challenging compared with what the main game throws at you. That's why it recommends being at least level 20 befoer starting them. Ther's alsoa couple of rifts that can be awkward one of them a rift in the river that spits out Pride Demons so yo umight wantto watch for that as that one can be an especially awkward one to deal with I definitely got my ass handed to me firsttime I played the DLC's as well. But I must admit they are definitely fun additions to the game. Although I've opened them up in my current playthrough I've not done that muc hin them yet but once I'm finished with the main game shard doors I plan on going in and doing some more in those areas. You can go in lower than level 20 but you have to be prepared for a fight if you do. Party is level 26, so no worries on that score. Fortunately I closed all the rifts last night. The one with the Pride Demons wasn't so bad actually, as Cassadra was able to tank them all at once without taking any real damage. The Fear and Despair Demons in other rifts caused me more problems - those frost attacks again. Resistances don't seem to mitigate against it very much. The arena event spat out something like 15 waves of enemies for me before I finally grew tired of it and reloaded an earlier save. Clearly it was bugged. Second attempt correctly spawned the three waves. Yeah well if you are leve l26 you should be OK but i tis on eof the moer trickier ones in JOH I find. But yeah the arna one must have been bugged as you're only supposed to face 3 waves in that.
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Post by ergates on Sept 10, 2019 14:58:29 GMT
My Inquisition journey is almost over. Finished The Descent last night. Quite a nice final boss fight, resembling the Rock Wraith from DA:2, but with fewer (but nastier) mechanics. Fight was quite challenging, and required quite a bit of party micromanagement to beat. It was a satisfying conclusion to the DLC. Also some very nice new Tier 4 schematics from the DLC. New bow for Sara, both my Inquisitor and Dorian have new staves, and Inquisitor has a wicked-cool new set of Tier 4 armor, which is quite possibly the best looking in the game. I have studiously ignored sigils throughout the course of the game. I find them utterly, utterly pointless, largely doing more harm than good if used. I guess that if I made a very, very specific, specialised build for a character which focused on one specific attribute or attack to the exclusion of all else then some sigils might be useful, but I just do not play that way. ... But I digress I enjoyed most of the actual Deep Roads section of Descent, given that I'm a bit of a Deep Roads fan anyway - I find the Deep Roads quite fascinating, and it's one of my favourite sections in Origins. It was good to re-fight some of the Darkspawn breeds from Legacy, mixed in with some of their Origins counterparts. Also I confess some relief that the Genlock Alphas had been somewhat nerfed from their Legacy counterparts, causing me nowhere near as many headaches. The second stage in the Bastion of the Pure was a bit duller. Sure it looks great, but the combat against the Sha-Brytol started to get pretty tedious and repetitive. One section in particular, just before the final camp, where I'm fending off wave after unending wave while blowing open the doors with the Earthshaker device was tedious in the extreme. The Earthshakers themselves have about 600 quazillion hitpoints, and seem to be immune to all elemental damage and there were absolutely dozens of them, all who largely just stand ther, not really doing any real damage to my party, but soaking up my attacks like an absolute sponge. Blowing the doors mercifully ends the waves of attackers.... unless you revisit that area as I stupidly did, in which case the waves appear to be infinite. The Builders' Tower puzzle can GDIAF, it is impossible. There appears to be no proper walkthroughs or solutions anywhere on the internet, only a couple of video walkthroughs exist, but all feature people just clicking stuff at breakneck speed, without any real context or explanation, and are thus impossible to follow. I just gave up. Sod the damned Builders. Got some of the gears, but not all. They are basically collectibles, and I've no real interest in them; save as a means to open the locked doors - which I did, there were more than enough gears, even without me collecting all of them. The only real thing that bothered me was that I was unable to find the final note for Chronicles of The Forgotten War. I suspect it might be in the room with the endlessly spawning Earthshakers, so I think I'll pass. If I ever play the DLC again I'll make a point of finding them all. As in Jaws of Hakkon, I found the Inquisitor and her companions to be a little bit flat. Inquisitor's dialogue didn't have a great deal of spark, she sounded tired and subdued, which was perhaps accurate, given what she's gone through - but it didn't make for compelling story and gameplay. Companions had very little to say, save for a couple of token generic lines here and there. Shaper Valta absolutely stole the show. I really liked her, and was always interested in what she had to say Afterward entered the Winter Palace for the final DLC Trespasser. Very, very, very bad start when the first person I had to speak to was Mother sodding Giselle... sorry.... I meant "Mocccchcccchcthhhhher Gcccccccchiselle". NooooOOOOOOOO! After resignedly wiping all the phlegm and spittle from my formal attire I went in search of bearable companionship, and all my companions were great! Really enjoyable, sparkling, witty dialogue and amusing little diversions. My Inquisitor also had reclaimed her mojo, and her own banter was equally bright and engaging. Very, very pleased so far, and looking forward to getting back into it this evening. I logged out standing next to Cullen and his strange, rather alien-looking hound.
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Post by sjsharp2010 on Sept 11, 2019 1:22:03 GMT
My Inquisition journey is almost over. Finished The Descent last night. Quite a nice final boss fight, resembling the Rock Wraith from DA:2, but with fewer (but nastier) mechanics. Fight was quite challenging, and required quite a bit of party micromanagement to beat. It was a satisfying conclusion to the DLC. Also some very nice new Tier 4 schematics from the DLC. New bow for Sara, both my Inquisitor and Dorian have new staves, and Inquisitor has a wicked-cool new set of Tier 4 armor, which is quite possibly the best looking in the game. I have studiously ignored sigils throughout the course of the game. I find them utterly, utterly pointless, largely doing more harm than good if used. I guess that if I made a very, very specific, specialised build for a character which focused on one specific attribute or attack to the exclusion of all else then some sigils might be useful, but I just do not play that way. ... But I digress I enjoyed most of the actual Deep Roads section of Descent, given that I'm a bit of a Deep Roads fan anyway - I find the Deep Roads quite fascinating, and it's one of my favourite sections in Origins. It was good to re-fight some of the Darkspawn breeds from Legacy, mixed in with some of their Origins counterparts. Also I confess some relief that the Genlock Alphas had been somewhat nerfed from their Legacy counterparts, causing me nowhere near as many headaches. The second stage in the Bastion of the Pure was a bit duller. Sure it looks great, but the combat against the Sha-Brytol started to get pretty tedious and repetitive. One section in particular, just before the final camp, where I'm fending off wave after unending wave while blowing open the doors with the Earthshaker device was tedious in the extreme. The Earthshakers themselves have about 600 quazillion hitpoints, and seem to be immune to all elemental damage and there were absolutely dozens of them, all who largely just stand ther, not really doing any real damage to my party, but soaking up my attacks like an absolute sponge. Blowing the doors mercifully ends the waves of attackers.... unless you revisit that area as I stupidly did, in which case the waves appear to be infinite. The Builders' Tower puzzle can GDIAF, it is impossible. There appears to be no proper walkthroughs or solutions anywhere on the internet, only a couple of video walkthroughs exist, but all feature people just clicking stuff at breakneck speed, without any real context or explanation, and are thus impossible to follow. I just gave up. Sod the damned Builders. Got some of the gears, but not all. They are basically collectibles, and I've no real interest in them; save as a means to open the locked doors - which I did, there were more than enough gears, even without me collecting all of them. The only real thing that bothered me was that I was unable to find the final note for Chronicles of The Forgotten War. I suspect it might be in the room with the endlessly spawning Earthshakers, so I think I'll pass. If I ever play the DLC again I'll make a point of finding them all. As in Jaws of Hakkon, I found the Inquisitor and her companions to be a little bit flat. Inquisitor's dialogue didn't have a great deal of spark, she sounded tired and subdued, which was perhaps accurate, given what she's gone through - but it didn't make for compelling story and gameplay. Companions had very little to say, save for a couple of token generic lines here and there. Shaper Valta absolutely stole the show. I really liked her, and was always interested in what she had to say Afterward entered the Winter Palace for the final DLC Trespasser. Very, very, very bad start when the first person I had to speak to was Mother sodding Giselle... sorry.... I meant "Mocccchcccchcthhhhher Gcccccccchiselle". NooooOOOOOOOO! After resignedly wiping all the phlegm and spittle from my formal attire I went in search of bearable companionship, and all my companions were great! Really enjoyable, sparkling, witty dialogue and amusing little diversions. My Inquisitor also had reclaimed her mojo, and her own banter was equally bright and engaging. Very, very pleased so far, and looking forward to getting back into it this evening. I logged out standing next to Cullen and his strange, rather alien-looking hound. Yeah Descen is a good DLC gives you I think th ebest staff in the game in the Lyrium staff I love using it after I get it. I usuall yfind that when you fight the Sha Brytol use the fade shield power yo upick up in JoH. known as Aegis of the rift. It's definitely a useful power i fyou'er a mage or ranged rogue in that DLC as it sends the bolters shots straight back at them. So they end up killing themselves rather than you.
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melbella
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Post by melbella on Sept 11, 2019 1:39:17 GMT
The Builders' Tower puzzle can GDIAF, it is impossible.
I'll try to explain. This is the 'classic' Towers of Hanoi puzzle that also occurs in both KOTOR and ME1.
The goal is to move the stack of (whatevers) from one column to another, keeping them in the same order, usually smallest on top, biggest on the bottom.
You can only move one at a time and they can only be stacked one way. In the example below, A can sit on top of B,C, or D, but can never be below them.
To move:
Col 1 Col 2 Col 3 A B C D
from Col 1 to 3, you have work in steps.
Move A to 2, then B to 3. Move A to 3 (on top of B.) Move C to 2 and A back to 1 Move B to 2 (now on top of C), then A to 2
You should now have A,B,C all in Col 2 and Col 3 empty.
Now you can move the base, D, to column 3, which is where you want to end up, and Col 1 is empty.
Move A to 3, B to 1, A to 1, C to 3, A to 2, B to 3, and finally A to 3.
If I did this right I should now have:
Col 1 Col 2 Col 3
A B C D
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Post by ergates on Sept 11, 2019 10:18:32 GMT
The Builders' Tower puzzle can GDIAF, it is impossible.
I'll try to explain. This is the 'classic' Towers of Hanoi puzzle that also occurs in both KOTOR and ME1.
The goal is to move the stack of (whatevers) from one column to another, keeping them in the same order, usually smallest on top, biggest on the bottom.
You can only move one at a time and they can only be stacked one way. In the example below, A can sit on top of B,C, or D, but can never be below them.
To move:
Col 1 Col 2 Col 3 A B C D
from Col 1 to 3, you have work in steps.
Move A to 2, then B to 3. Move A to 3 (on top of B.) Move C to 2 and A back to 1 Move B to 2 (now on top of C), then A to 2
You should now have A,B,C all in Col 2 and Col 3 empty.
Now you can move the base, D, to column 3, which is where you want to end up, and Col 1 is empty.
Move A to 3, B to 1, A to 1, C to 3, A to 2, B to 3, and finally A to 3.
If I did this right I should now have:
Col 1 Col 2 Col 3
A B C D
Thanks a bunch. That was exactly the kind of solution I was looking for on the web, but was unable to find. Will copy this into a text document and save it for my next playthrough. I follow a similar solution on a web page for the KOTOR puzzle, and for the Mass Effect version I simply bypass it with omni gel. The problem is that I'm one of those people who simply cannot do puzzles based upon sequential logic. I am also innumerate, I have trouble with even rudimentary math, I can't add up, and if you tell me a number, or date I have no capacity to remember it, and forget it just a minute later, no matter how hard I try. It's a really, really weird form of numerical dyslexia and I've had it all my life and just learned to cope. The really strange thing is I can do other kinds of math based on formula, algebra, equations etc. It's only the simple elementary stuff I have problems with. So I think the part of my brain that has issues processing numbers is the same part that is meant to be used to solve sequential logic puzzles, such as the Tower of Hanoi. I experience the same strange feeling of ' total shutdown' when I try to solve such a puzzle. Another puzzle I cannot solve without slavishly following the steps of a walkthrough are the Gauntlet puzzle inside the Temple of Andraste's Ashes in DA:O, and unfortunately this puzzle is mandatory. If there were no solutions online I'd simply be unable to finish the game.
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Post by ergates on Sept 11, 2019 10:23:30 GMT
I forgot all about the Aegis of the Rift. Never used it once after getting it, and it just stayed forgotten in my spellbook.
Using it means I have to sacrifice one of the other spells on the hotbar though, and I really don't know which one I can do without as I regularly use them all. Curse whoever decided that we should all be limited to only 8 spells and abilities.
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melbella
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Post by melbella on Sept 11, 2019 11:36:25 GMT
Another puzzle I cannot solve without slavishly following the steps of a walkthrough are the Gauntlet puzzle inside the Temple of Andraste's Ashes in DA:O, and unfortunately this puzzle is mandatory. If there were no solutions online I'd simply be unable to finish the game. I don't think I would have ever figured that one out on my own. I totally use my cheat sheet for it!
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Post by sjsharp2010 on Sept 12, 2019 23:04:07 GMT
Another puzzle I cannot solve without slavishly following the steps of a walkthrough are the Gauntlet puzzle inside the Temple of Andraste's Ashes in DA:O, and unfortunately this puzzle is mandatory. If there were no solutions online I'd simply be unable to finish the game. I don't think I would have ever figured that one out on my own. I totally use my cheat sheet for it! Yeah I just follow the steps in the DAO strategy guide fo rgetting through that I'd have never figuerd tha ton eou on my own either But yeah I recognised the Tower of Hanoi puzzle thing as I remembered it from ME1. Most of the time I use omni gel to fix that one if I've got enough to sparebut othrewise I pretty much solve it vut it depends on how much Omnigel I've got based on how much damage the Mako an dstuffhas taken over the game when I get to it.
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Post by sjsharp2010 on Sept 12, 2019 23:13:00 GMT
I forgot all about the Aegis of the Rift. Never used it once after getting it, and it just stayed forgotten in my spellbook. Using it means I have to sacrifice one of the other spells on the hotbar though, and I really don't know which one I can do without as I regularly use them all. Curse whoever decided that we should all be limited to only 8 spells and abilities. True but yo ucan switch ou tpowers and spells with others so long as you do it in betewen fights as I sometimes do tha tso all my spells and abilities get a look in.Thankfully it's only really needed against the tougher enemies the game hasanyway but it does come in handy if you'er in danger of being overwhelmed and have to reviv esomebody as you can run ovre to them pu tthe shield up then quickly revive them whilst the rest of your part y keep sthe enemy busy. Must admit it kind of works well against the high dragons in the game too which is kind of cool.
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Post by cloud9 on Sept 14, 2019 9:41:18 GMT
I've finished Inquisition precisely once, and that was back in 2016, in it's pure vanilla state, no DLC at all. Since then I've acquired all the DLC but have never played any of it. Every attempt since to re-play the game eventually leaves me feeling completely burned out around a quarter of the way through, and unable to continue. To be honest I felt burned out even during my first playthrough - I can remember being in the Hissing Wastes and just feeling utterly tired of it all, and continuing felt like a chore - had to force myself to go on. There's something about DA:I that makes me not 'feel it', or not become as emotionally invested as in the previous Dragon Age games, but now I'm hoping to overcome this and get the danged thing done once and for all. This playthrough I've mixed everything up, and done everything differently. I'm playing a female Dalish Mage who is consistent in her native beliefs, and utterly rejects any and all notions that she is the Herald of Andraste. She's Dalish, she's a Mage, she believes in the ancient Elven gods, and is helping the Inquisition because it's closing the breach is the right thing to do - not because the cause is a 'holy' one. This alone has created an interesting change in dynamic, and I have to say I'm 'feeling it' a lot more this time. I already feel far more invested in the game. I've also made some romantic overtones toward Egg Head, and have set things up toward freeing the Mages and leaving the Templars to their fate. Finally, I've installed all the addons I can think of that make things more immersive and remove many of the annoyances and things that caused me to have problems with the vanilla game. A improved camera addon provides a new over-the-shoulder view that is far closer to the ones in DA:O and DA:2. This alone has massively improved the experience, as I feel far less disconnected from the environment. Also installed one or two 'cheat mods'. This is something I usually avoid in games, but in this case it's going to help boost quality of life. To begin with I now can hold 16 health potions at all times, which makes things much better for exploration, as I'm no longer having to constantly go back to camp. Also got a mod that reveals the whole map - which let's me plan ahead properly, and not scramble aimlessly around. Finally a mod to slightly increase the odds of getting fade touched materials. None of these are huge cheats, but they are cheats. So, a question. I'm already off to a bad start with Sera, given that I'm an Elfy Elf and a magic user. I quit the game this morning standing in a cell with Dorian, having just gone forward in time. Soon I'll need to make the choice for full alliance with the mages. This will seriously piss Sera off! So, how easy will it be to become friends with her afterward? How easy is it to mend the rift (pun intended)? I know exactly how you feel. Not only the game is a chore, but none of the choices from side quests and map quests did not affect the narrative of the main game. And Sera is a very annoying character, and her self hatred really turned me off. Look at the bright side: At least is not as worse as Andromeda.
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Post by House Targaryen on Sept 16, 2019 1:30:34 GMT
Corriffyfish is dead, as in dead easy to beat. I almost felt sorry for him. I wonder why they made him such a simple tank and spank fight, when compared to that complex multi-stage affair in Legacy? His dragon wasn't much help either. Still I appreciate the way we got to see a very different side to Morrigan during the end sections. I feel that her character arc has come to a satisfying conclusion. So that's the vanilla game done. I still haven't touched a single astrarium, they can go get stuffed. Mosaics are all unfinished except one, where I found all pieces through dumb luck; and weirdly, those damned bottles are something like 18/20 even with me making no effort to actually look for them, and just finding them all in the normal cause of play. I could find out where the two missing bottles are and go get them... but... nah... Jaws of Hakkon await. That is the biggest let down with DAI to me. Coryfish was all show and no go. He talked a big game and that was it. You fight harder enemies throughout the game than him.
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Post by sjsharp2010 on Sept 16, 2019 14:07:22 GMT
Corriffyfish is dead, as in dead easy to beat. I almost felt sorry for him. I wonder why they made him such a simple tank and spank fight, when compared to that complex multi-stage affair in Legacy? His dragon wasn't much help either. Still I appreciate the way we got to see a very different side to Morrigan during the end sections. I feel that her character arc has come to a satisfying conclusion. So that's the vanilla game done. I still haven't touched a single astrarium, they can go get stuffed. Mosaics are all unfinished except one, where I found all pieces through dumb luck; and weirdly, those damned bottles are something like 18/20 even with me making no effort to actually look for them, and just finding them all in the normal cause of play. I could find out where the two missing bottles are and go get them... but... nah... Jaws of Hakkon await. That is the biggest let down with DAI to me. Coryfish was all show and no go. He talked a big game and that was it. You fight harder enemies throughout the game than him. Yeah most of the high dragons were tougher than him and in fact I'd argue the dragon fights are probably my favourite fights in the game.
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