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Post by Polka Dot on Feb 15, 2020 22:00:26 GMT
Stop being silly. I'm referring to them already being appointed to Anderson's staff on Normandy while Shepard is still in detention. That is, Shepard comes aboard to find them already on the ship. Just as Shepard had no say in whether or not the Alliance recruited Jack to Grissom Academy. But, if you prefer the "spectre authorization" for everything, then I revised the idea (in my response to Hanako Ikezawa ) so that such a choice could be implemented without the concept of somehow freeing Kelly from Alliance-related charges when she was never in the Alliance. To address your other drivel. The idea of Garrus acting as Victus' secretary is just stupid. Since Traynor was a new character, her role could be revamped and her skill set adjusted accordingly to fit any need in the game. For example, she could have been introduced as having appropriate combat skills to replace Liara's as a full member of the squad (also set out in my response to Hanako Ikezawa ) ...and some of your drivel wasn't even in response to me, but responding to other people. Yeah Garrus is a soldier and a damn good one. He's not someone for sitting at a desk taking notes he wants to be where the action is as that's when he's at his best. I think the Primarch knew this which was why he gave permission to Garrus to stay and act as a liason betewen the Alliance an the Turians from aboard the Normandy. I tend to use Garrus a lot in the trilogy especially in ME2 and 3. Also he works well with Liara's Biotic talents and Tali's technical prowess as well. As I tend to use those 3 a lot in my team combinations of course that also depends really on what my Shepard is as well. But generally speaking those 3 are my go to squadmates especially for the bigger more important missions. They're among my favs as well. That said, I often leave them behind on ME3 missions - mostly because they have other responsibilities. Liara is busy routing intel and supplies where they're most needed (Shadow Broker stuff), Garrus is coordinating turian war efforts, and Tali joins pretty late plus she's an Admiral dealing with the quarians' affairs (and helping to arrange evacuation transport for other species). When I recruit Javik (I don't always), I take him for reaper missions much of the time, as he has no other purpose in life. Also Vega - he's supposed to be doing munitions maintenance but Cortez also serves in that role, so... and I like taking EDI for Cerberus missions, as she knows the most about how they operate. I like having A/K along once they join the Normandy, but often leave them behind because I consider them the ship's XO and question the wisdom of having both the CO and XO jeopardized on the same mission.
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Post by Deleted on Feb 16, 2020 2:42:46 GMT
Stop being silly. I'm referring to them already being appointed to Anderson's staff on Normandy while Shepard is still in detention. That is, Shepard comes aboard to find them already on the ship. Ok. So why wouldn't Anderson talk to Shepard about who he/she would have on the staff? He says he trusts Shepard. He's spoken to Shepard while under house arrest. If he trusts Shepard, a recommendation from Moreau is unnecessary. So drivel is your new word? Have you ever posted any drivel? Would assistant or advisor work for you? On Menae, Vakarian says without Victus down here, we have a good chance to lose this moon, yet he's willing to leave to help Shepard even though Shepard already has enough on the roster. He wasn't needed as a squadmate. The game proves that if he dies in ME2. If anything, Victus would ask Garrus to join him to help him deal with all information being received about his species and whatever else.
As much as I would like for Traynor to replace t'soni, that wouldn't work. Why? If Vega is on the roster and Sam on the roster, that's 2 human's on the roster out of 3. Fans would not be thrilled about that. The other is Traynor would be better as an engineer than as a biotic. This is somnething that was talked about on the old forum about if certain characters were to be squadmates. If anything, replace Vega with a turian soldier, one recommended by the turian councilor, and have Traynor take the spot of the hologram. There was no reason for it to have a platform. As I said, I would have the asari councilor suggest taking a commando since t'soni would be sent to Hackett. With Vega, have him and A/K switch roles. Vega wasn't happy about leaving Earth. On Mars, instead of A/K getting seriously injured, the evabot is dealt with before causing any problems. On the Citadel, Vega tells Shepard he's going to hang around waiting for a ship to takew him back to Earth. After completing a mission or two, Shepard see's Vega talking with Udina. Vega is assigned to security detail for the council. Shepard faces him during the coup. After that, Shepard can ask if Vega wants to join or not. No kidding. Part of my reply was to one other poster. Is there a reason you brought that up? Or was it because it gave you another chance to use the word drivel? Since when are you not spouting "humanity first" rhetoric. It would mean 2 out of 2 humans on the regular roster - all of whom would already be aboard a human ship. Pretty much the same as ME1, which started Shepard with 2 human squad mates, kill off one and added another human squad mate of the opposite gender. Then, it would add Javik as a pick up on Mars or Eden Prime (making it the first mission after leaving earth). Then we would have guest squad appearances by Garrus, Tali, Legion Mordin, and Liara by changing up those story arc missions to accommodate them all as temporary squad mates. To make up for it, they could have A/K also only serve as a temporary squad mate during the Citadel coup, with the possibility of tagging up with them commanding their own squad during the final push.
... and I'll go back to just ignoring your incessant silly questions (drivel) since IMO, it's just as stupid as Garrus acting as Victus' secretary. End discussion.
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Post by KaiserShep on Feb 16, 2020 3:58:07 GMT
Quite the opposite, I think that no one deserves a place anywhere, still fun to make point that leaving the old crew behind was nothing new but already became the series's usual way to go. It's almost as if the folks incensed about ME2 characters not having major roles in ME3 didn't notice the ME1 characters who got sidelined for ME2... I went into ME2 spoiler free, so you can imagine my great relief when I started suspecting about who Archangel was, and finally seeing Garrus. I was like oh thank Jebus a familiar friggin face to get away from these rando Cerberus weirdos. I was already sorely missing Wrex, but was generally happy where he ended up in my save. I don’t think I would’ve enjoyed ME2 nearly enough without Lair of the Shadow Broker to get that Liara content as well. Through most of the game I was waiting for that moment where I would be able to flip cyber-eyes the bird and get the hell out of dodge. I was kind of impatient to get Tali back as well. Once I had my old group back I essentially benched most of the roster. Thane could’ve hung himself in the life support room and I would not have realized until late in the game.
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Post by cloud9 on Feb 16, 2020 5:57:17 GMT
They should make a new protagonist and more importantly a pre plan for future installments (even if it fails), it was quite clear after ME1 that they didn't know where to go with it. And even more clear with DAO.
By analysing the ending of ME, one could say that the team had a plan.
But somebody apparently thought that no sacrifices were too great to shoehorn Cerberus (and TIM) into the story.
ME2 an extremely weird game. It combines great character-focused missions and plots wih a meh mainstory (which does not advance the Reaper plot much) and an infuriatingly patronizing restriction (or elimnination) of player character agenda and roelplay opportunities, depending on the situation.
Exactly.
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Post by themikefest on Feb 16, 2020 12:47:27 GMT
It's almost as if the folks incensed about ME2 characters not having major roles in ME3 didn't notice the ME1 characters who got sidelined for ME2... I went into ME2 spoiler free, so you can imagine my great relief when I started suspecting about who Archangel was, and finally seeing Garrus. I was like oh thank Jebus a familiar friggin face to get away from these rando Cerberus weirdos. I was already sorely missing Wrex, but was generally happy where he ended up in my save. I don’t think I would’ve enjoyed ME2 nearly enough without Lair of the Shadow Broker to get that Liara content as well. Through most of the game I was waiting for that moment where I would be able to flip cyber-eyes the bird and get the hell out of dodge. I was kind of impatient to get Tali back as well. Once I had my old group back I essentially benched most of the roster. Thane could’ve hung himself in the life support room and I would not have realized until late in the game. The beginning was great. I hear Martin Sheen, and a female voice I recognize, but couldn't place the name at the time. Shepard learns Garrus decided it was more important to shoot bad guys on Omega instead of finding a way to stop the reapers. I didn't miss Wrex. I mean why would I. The stupid krogan thought it would be a good idea to use his shotgun on Virmire. For me, ME2 is a lot better without playing the broker dlc. Here's what I posted about the dlc. Then there's Anderson, or as another poster call's him, Anderscum, tells Shepard it's up to him/her to find a way to stop the reapers. **** him, and **** the Alliance. That was more than enough for my Shepard working with Cerberus was right. I always finish the game off with Arrival that features one of the best scenes in the trilogy, the conversation between Shepard and Harbinger.
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Post by Deleted on Feb 16, 2020 13:40:50 GMT
Stop being silly. I'm referring to them already being appointed to Anderson's staff on Normandy while Shepard is still in detention. That is, Shepard comes aboard to find them already on the ship. Just as Shepard had no say in whether or not the Alliance recruited Jack to Grissom Academy. But, if you prefer the "spectre authorization" for everything, then I revised the idea (in my response to Hanako Ikezawa ) so that such a choice could be implemented without the concept of somehow freeing Kelly from Alliance-related charges when she was never in the Alliance.
To address your other drivel. The idea of Garrus acting as Victus' secretary is just stupid.
Since Traynor was a new character, her role could be revamped and her skill set adjusted accordingly to fit any need in the game. For example, she could have been introduced as having appropriate combat skills to replace Liara's as a full member of the squad (also set out in my response to Hanako Ikezawa )
...and some of your drivel wasn't even in response to me, but responding to other people.
Yeah Garrus is a soldier and a damn good one. He's not someone for sitting at a desk taking notes he wants to be where the action is as that's when he's at his best. I think the Primarch knew this which was why he gave permission to Garrus to stay and act as a liason betewen the Alliance an the Turians from aboard the Normandy. I tend to use Garrus a lot in the trilogy especially in ME2 and 3. Also he works well with Liara's Biotic talents and Tali's technical prowess as well. As I tend to use those 3 a lot in my team combinations of course that also depends really on what my Shepard is as well. But generally speaking those 3 are my go to squadmates especially for the bigger more important missions. It makes sense that Primarch Victus would understand Garrus wanting to stay on the front lines in some way, since that is where Victus himself would prefer to be. Garrus is a bit of a rogue Turian in that, for him, duty isn't what primarily motivates him. He says himself that he doesn't think he makes a very good Turian. He's consistent in putting his own personal sense of justice ahead of whatever his superiors want him to do, first by leaving C-Sec to go off with Shepard, then by not returning to C-Sec or joining the spectres after Shepard returns to earth and then by not sticking with the Turian military and going off with Shepard again.
As far as ME2 and ME3 combat goes, I tend to use different squads depending on Shepard's talents. In ME1, I found that squad selection made little difference since I tended to exploit the fact that all guns had infinite ammo and it was just too easy for me to just shoot my way through everything. The amount of armor each class had in ME1 had more of an impact on my gameplay than the differences in their powers. I did replay some classes in ME1 more recently and forced myself to use more of the powers, but I can't say I found it anywhere near as enjoyable as using the different power combos in ME3.
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Post by burningcherry on Feb 16, 2020 15:30:20 GMT
Quite the opposite, I think that no one deserves a place anywhere, still fun to make point that leaving the old crew behind was nothing new but already became the series's usual way to go. It's almost as if the folks incensed about ME2 characters not having major roles in ME3 didn't notice the ME1 characters who got sidelined for ME2... …especially if they complain that Liara took Miranda's place XD
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Post by sjsharp2010 on Feb 16, 2020 15:34:45 GMT
Yeah Garrus is a soldier and a damn good one. He's not someone for sitting at a desk taking notes he wants to be where the action is as that's when he's at his best. I think the Primarch knew this which was why he gave permission to Garrus to stay and act as a liason betewen the Alliance an the Turians from aboard the Normandy. I tend to use Garrus a lot in the trilogy especially in ME2 and 3. Also he works well with Liara's Biotic talents and Tali's technical prowess as well. As I tend to use those 3 a lot in my team combinations of course that also depends really on what my Shepard is as well. But generally speaking those 3 are my go to squadmates especially for the bigger more important missions. It makes sense that Primarch Victus would understand Garrus wanting to stay on the front lines in some way, since that is where Victus himself would prefer to be. Garrus is a bit of a rogue Turian in that, for him, duty isn't what primarily motivates him. He says himself that he doesn't think he makes a very good Turian. He's consistent in putting his own personal sense of justice ahead of whatever his superiors want him to do, first by leaving C-Sec to go off with Shepard, then by not returning to C-Sec or joining the spectres after Shepard returns to earth and then by not sticking with the Turian military and going off with Shepard again.
As far as ME2 and ME3 combat goes, I tend to use different squads depending on Shepard's talents. In ME1, I found that squad selection made little difference since I tended to exploit the fact that all guns had infinite ammo and it was just too easy for me to just shoot my way through everything. The amount of armor each class had in ME1 had more of an impact on my gameplay than the differences in their powers. I did replay some classes in ME1 more recently and forced myself to use more of the powers, but I can't say I found it anywhere near as enjoyable as using the different power combos in ME3.
Yeah I do use different combinations of teams to obased on what class my Shepard is For example in m ycurrent run I'm playing atm I'm a Vanguard soI've been using the likes of Garrus and Tali moer in this run due to them having more tech based skills. I'm still in ME1 atm though I'm coming to the end of it as I've only really got Virmire and Ilos to go in this run of the main story though I am planning on finishing off any of the side quests I want to do first. I've been using Garrus Tali and Ashley most in my current run. Mostly because I'm setting up m ycharacte rto be the main biotic support that the team needs. So tbh the Biotic charactrs in this playthrough have spent most of the time on the ship. In fac tI think I've only used Wrex once so far in this playthrough and that was for his quest for his armour. I always tend to bring Liara to Noveria though to try to talk her mother down. I know it doesn't work but it kind of fits the story that Liara should accompany you for that mission so she always accompanies my Shep's for that regardless of what class they are. The only issues I've had with ME1 was the overheat mechanics and the fact you renemies can overheat your weapon t make it moer difficult to take them down and wha twit hthe dampening abliities als ohaving a similar effect on powers it can sometimes be awkward. Thankfully if yo uhav ethe Adrenalin burst ability you can at least counter the power one. Thankfully with ME2 and 3 it's less important to have a balanced team so you can afford to mix things up there as the only time electronic/hacking skills are used in 2 and 3 aer when in combat against the mechs and Geth. Though I'd still say it helps to keep it balanced due to the varying types of enemies for example I always tend to like to have someone who's equipped with Overload to handle the flamethrowers. Given bot hMiranda and Garrus fo rexample have that it's quite handy to have at least one of those 2 with you. It's not neccessary of course but it is definitely handy
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Post by alanc9 on Feb 16, 2020 15:53:21 GMT
Shepard learns Garrus decided it was more important to shoot bad guys on Omega instead of finding a way to stop the reapers. It's not like Garrus has a skillset which would be useful for "finding a way to stop the Reapers." What does that even mean, anyway, in terms of stuff Garrus could actually have been doing? Although this is a pretty reasonable argument against Liara's choice of a career path.
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Post by themikefest on Feb 16, 2020 16:43:34 GMT
Why couldn't he take his group he recruited to the areas visited in ME1 to see if there's anything that might have been overlooked. How about asking t'soni to help?
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Post by KaiserShep on Feb 16, 2020 17:10:20 GMT
I went into ME2 spoiler free, so you can imagine my great relief when I started suspecting about who Archangel was, and finally seeing Garrus. I was like oh thank Jebus a familiar friggin face to get away from these rando Cerberus weirdos. I was already sorely missing Wrex, but was generally happy where he ended up in my save. I don’t think I would’ve enjoyed ME2 nearly enough without Lair of the Shadow Broker to get that Liara content as well. Through most of the game I was waiting for that moment where I would be able to flip cyber-eyes the bird and get the hell out of dodge. I was kind of impatient to get Tali back as well. Once I had my old group back I essentially benched most of the roster. Thane could’ve hung himself in the life support room and I would not have realized until late in the game. The beginning was great. I hear Martin Sheen, and a female voice I recognize, but couldn't place the name at the time. Shepard learns Garrus decided it was more important to shoot bad guys on Omega instead of finding a way to stop the reapers. I didn't miss Wrex. I mean why would I. The stupid krogan thought it would be a good idea to use his shotgun on Virmire. For me, ME2 is a lot better without playing the broker dlc. Here's what I posted about the dlc. Then there's Anderson, or as another poster call's him, Anderscum, tells Shepard it's up to him/her to find a way to stop the reapers. **** him, and **** the Alliance. That was more than enough for my Shepard working with Cerberus was right. I always finish the game off with Arrival that features one of the best scenes in the trilogy, the conversation between Shepard and Harbinger. The beginning doesn’t really age well with me. BioWare ramped up the drama to a degree that just seemed like it was trying too hard, with an unnecessary death that ended up now introducing a newfangled bit of sci-fi voodoo that could have been swapped out with a coma and the trilogy would be 100% unaffected by the change. Garrus ending up on Omega instead of being in C-Sec or in Spectre training like he said he would in ME1 was more of what the intro set up. The game basically establishes that absolutely no one but Cerberus is capable of doing anything regarding the reapers.....because of reasons. The Council had officially declared Sovereign a geth ship despite knowing full well it wasn’t...or did they? If they were holding this information close to the chest, it wouldn’t make sense to throw up air quotes at the person who actually helped defeat it. ME2 was a lot of everyone having their hands tied by plot so the old enemy is now our obligatory ally. Like, how is it that the Alliance is just totally unable to do anything, while Cerberus just has unlimited funding to perform necromancy and establish huge bases for crazy experiments? I guess those rich assholes couldn’t be bothered to toss a coin to their human military. I’ll admit that ME2 has become a bit more frustrating in subsequent playthroughs because of how much it bends over backwards to set us on rails through this obviously temporary relationship with Cerberus. We don’t even get adequate dialogue to reason with the VS on Horizon. You don’t miss Wrex, but he was still a fan favorite. The point that someone else brought up, that even I kept forgetting, was that in all the lamenting players have about the level of involvement of the bulk of ME2’s cast, they just casually brush aside the fact that this gaggle of weirdos supplants our old group too, while having some of them give us lame reasons why they can’t join us, clearly because they need to be exempt from the kill mechanic we have at our fingertips for later use. As for Arrival, I can’t stress enough how stupid I think this DLC is when I put any kind of scrutiny to it. In principle, I like the idea of stopping the reapers from reaching the Alpha relay, and the whole final set piece is nice (though I’ll always maintain that Harbinger’s Dr. Claw voice is stupid and I’m glad he doesn’t say a word in ME3), but the bad guys capture Shepard and keep them alive....for what? To hand over to the reapers? Shepard’s importance to the reapers was such a weird addition to the franchise that just made no sense. There’s no reason for this immense fleet of immortal kill bots to be so concerned about any single person.
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Post by alanc9 on Feb 16, 2020 18:12:44 GMT
Why couldn't he take his group he recruited to the areas visited in ME1 to see if there's anything that might have been overlooked. How about asking t'soni to help? Well, the people he recruited didn't sign on for that, didn't have the right skills for that, and wouldn't have accomplished anything if they did do that.
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Post by themikefest on Feb 16, 2020 19:05:19 GMT
The beginning doesn’t really age well with me. BioWare ramped up the drama to a degree that just seemed like it was trying too hard, with an unnecessary death that ended up now introducing a newfangled bit of sci-fi voodoo that could have been swapped out with a coma and the trilogy would be 100% unaffected by the change. Garrus ending up on Omega instead of being in C-Sec or in Spectre training like he said he would in ME1 was more of what the intro set up. The game basically establishes that absolutely no one but Cerberus is capable of doing anything regarding the reapers.....because of reasons. The Council had officially declared Sovereign a geth ship despite knowing full well it wasn’t...or did they? If they were holding this information close to the chest, it wouldn’t make sense to throw up air quotes at the person who actually helped defeat it. ME2 was a lot of everyone having their hands tied by plot so the old enemy is now our obligatory ally. Like, how is it that the Alliance is just totally unable to do anything, while Cerberus just has unlimited funding to perform necromancy and establish huge bases for crazy experiments? I guess those rich assholes couldn’t be bothered to toss a coin to their human military. The beginning was lame. Have a pilot who says brace for evasive maneuvers flies into the beam. Than have t'soni/A/K tell Shepard Joker won't leave. So they decided to run to the back of the ship, go down the stairs, then run to the front to tell that to Shepard? I guess it was hard for them to grab the guy and help get to an escape pod. The game may have Cerberus being the one's to deal with the reapers/collectors, but that shouldn't have stopped the ME1 characters from trying to find a way to stop the reapers for two years before the events of ME2. It's too bad Shepard couldn't ask them about that. But Anderson takes the cake. Saying it's up to Shepard to find a way to stop the reapers. Obviously he never cared. What made it worse is in ME3 says he wants Shepard to help them find a way to stop them. Where's the interrupt when one is needed. He's one of the reasons why I don't cure the genophage. If the player chooses not to recruit him, he is seen at the elevator. While talking with him, he shoves/pushes Shepard for no reason, then ask to join. How do I know he won't try something like that again? Or something worse? Apparently he does, on Virmire. Virmire shows how much of a dumba** he really is. He thinks his shotgun will let him get his way without realizing that even if he shoots Shepard, the salarians and the squad will gun him down. So much for helping his species. If anything, he should give Shepard the bird and run off to get the cure. But that couldn't happen. His shotgun wouldn't let him do that. Along comes ME3. He says maybe they could get a new planet. Yeah right. You had over a thousand years to rebuild your planet, but chose not to because all you did was mope around blaming everyone else for your problems instead of getting through them. Another reason why I don't cure the genophage. If the genophage is not cured, he shows up on the Citadel to face Shepard. He plays a recording of the dalatrass and Shepard. Just because he hears what it says, doesn't mean the genophage wasn't cured. He ends up being killed. If he was smart, he's really dumber than his brother, he would have held onto that audio until the reapers are dealt with. He presents the audio to the council saying his species met their end of the bargain while the humans sabotaged the cure. That would put him and his species in good standing. But again that couldn't happen because his shotgun told him to go shoot Shepard. So he doomed his species. I agree about the bad guys keeping Shepard alive, but I take the dlc over the broker dlc.. In regards to Harbinger. It's too bad he didn't have a bigger role in ME3. I would have even liked a boss battle having Shepard and squad somehow being inside the reaper to destroy it.
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Post by Polka Dot on Feb 16, 2020 19:58:00 GMT
The beginning was great. I hear Martin Sheen, and a female voice I recognize, but couldn't place the name at the time. Shepard learns Garrus decided it was more important to shoot bad guys on Omega instead of finding a way to stop the reapers. I didn't miss Wrex. I mean why would I. The stupid krogan thought it would be a good idea to use his shotgun on Virmire. For me, ME2 is a lot better without playing the broker dlc. Here's what I posted about the dlc. Then there's Anderson, or as another poster call's him, Anderscum, tells Shepard it's up to him/her to find a way to stop the reapers. **** him, and **** the Alliance. That was more than enough for my Shepard working with Cerberus was right. I always finish the game off with Arrival that features one of the best scenes in the trilogy, the conversation between Shepard and Harbinger. The beginning doesn’t really age well with me. BioWare ramped up the drama to a degree that just seemed like it was trying too hard, with an unnecessary death that ended up now introducing a newfangled bit of sci-fi voodoo that could have been swapped out with a coma and the trilogy would be 100% unaffected by the change. Garrus ending up on Omega instead of being in C-Sec or in Spectre training like he said he would in ME1 was more of what the intro set up. The game basically establishes that absolutely no one but Cerberus is capable of doing anything regarding the reapers.....because of reasons. The Council had officially declared Sovereign a geth ship despite knowing full well it wasn’t...or did they? If they were holding this information close to the chest, it wouldn’t make sense to throw up air quotes at the person who actually helped defeat it. ME2 was a lot of everyone having their hands tied by plot so the old enemy is now our obligatory ally. Like, how is it that the Alliance is just totally unable to do anything, while Cerberus just has unlimited funding to perform necromancy and establish huge bases for crazy experiments? I guess those rich assholes couldn’t be bothered to toss a coin to their human military. I have several objections to the entire premise of ME2, one of which is the absolute character (and organization) assassination they had to do to set it up. The Council/Alliance aren't doing anything about the reapers, and don't much care about outposts like Horizon? What are they so busy with? And why can't Shep get Council/Alliance resources to go after the collectors? Because plot/premise. Shepard is now working with terrorists, recruiting assassins, master thieves, and other criminal elements? Although I'm accustomed to a certain amount of railroading, I was still surprised when Shepard released all of the prisoners - supposedly the worst in the galaxy - during Jack's recruitment. Really, Shep? I mean, I get that by then we knew more about how that prison ship was operated, but there are other ways to deal with their corruption. So Shep releases an entire shipful of the galaxy's worst criminals just to recruit one that they knew very little about? Because TIM says so? Garrus has gone full-on vigilante? Speaking of rails/enforced pacing, color me pleased that I'm required to do only recruiting (and triggered plot advancement) missions. I usually do most of the LMs, too, but have never done the bulk of the other side missions. I'm generally pretty eager to get it over with and move on to ME3. It really is nonsensical. The first time I played ME3 I hadn't played Arrival, and was quite confused about what was going on in the beginning. I just sort of wrote it off as Shep's de-commissioning/punishment for having worked with Cerberus.
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Post by Deleted on Feb 16, 2020 22:39:20 GMT
As for Arrival, I can’t stress enough how stupid I think this DLC is when I put any kind of scrutiny to it. In principle, I like the idea of stopping the reapers from reaching the Alpha relay, and the whole final set piece is nice (though I’ll always maintain that Harbinger’s Dr. Claw voice is stupid and I’m glad he doesn’t say a word in ME3), but the bad guys capture Shepard and keep them alive....for what? To hand over to the reapers? Shepard’s importance to the reapers was such a weird addition to the franchise that just made no sense. There’s no reason for this immense fleet of immortal kill bots to be so concerned about any single person. They captured Shepard to expose him to the artifact. Harbinger even says "struggle if you wish your mind will be mine". The Reapers took interest in Shepard after he defeated one of their own with help from allies. So to the Reapers, Shepard is valuable to them, possibly as a potential ally. This is why they want to turn Shepard against his allies.
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Post by Deleted on Feb 17, 2020 4:48:01 GMT
As for Arrival, I can’t stress enough how stupid I think this DLC is when I put any kind of scrutiny to it. In principle, I like the idea of stopping the reapers from reaching the Alpha relay, and the whole final set piece is nice (though I’ll always maintain that Harbinger’s Dr. Claw voice is stupid and I’m glad he doesn’t say a word in ME3), but the bad guys capture Shepard and keep them alive....for what? To hand over to the reapers? Shepard’s importance to the reapers was such a weird addition to the franchise that just made no sense. There’s no reason for this immense fleet of immortal kill bots to be so concerned about any single person. They captured Shepard to expose him to the artifact. Harbinger even says "struggle if you wish your mind will be mine". The Reapers took interest in Shepard after he defeated one of their own with help from allies. So to the Reapers, Shepard is valuable to them, possibly as a potential ally. This is why they want to turn Shepard against his allies. The Reapers, however, don't need Shepard as an ally and they don't need to expose anyone to an artifact to indoctrinate them. They can simply broadcast a signal the same way sovereign did. Far riskier for them to have revealed the artifact's location and Kenson's alleged plan to destroy the relay to Shepard. They would have been better off just "programming" Kenson so she crashed the shuttle once Shepard was aboard and just indoctrinated Kenson's staff so they wouldn't pursue the destruction of the relay... enabling them to use that relay and start their harvest with no further interference from Shepard.
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Post by Deleted on Feb 17, 2020 5:14:17 GMT
Saren said that Sovereign recognizes Shepard's value, that he impressed Sovereign. Surrender to the Reapers and you will be spared. Join us, and we can find a place for you. Harbinger also wanted Shepatd's corpse (preserve Shepard's body if possible line), and what about the "your mind will be mine" line? Clearly Shepard has some value to the Reapers. Otherwise they wouldn't have said these things.
If they can control your mind, then they can have you anything they want.
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Post by Deleted on Feb 17, 2020 12:02:13 GMT
Saren said that Sovereign recognizes Shepard's value, that he impressed Sovereign. Surrender to the Reapers and you will be spared. Join us, and we can find a place for you. Harbinger also wanted Shepatd's corpse (preserve Shepard's body if possible line), and what about the "your mind will be mine" line? Clearly Shepard has some value to the Reapers. Otherwise they wouldn't have said these things.
If they can control your mind, then they can have you anything they want. I know that the game keeps telling us that Shepard has some value to the Reapers. I'm questioning what possible value could Shepard have to the Reapers. They don't need him as an ally. He can do nothing for them that helps them accomplish the harvest. We know that Saren was deluded. His belief that he had the Reapers would spare him if he helped them was a lie... and at the time, Sovereign is said to have needed allies. That's not the case with Harrbinger in either ME2 or ME3. In ME2, Harbinger has allies already - the Collectors. During Arrival, Harbinger is mere hours from getting through the Alpha Relay. All he has to do is make sure nothing interferes with that. His best tactical move then is to destroy Shepard as quickly as possible. They don't have to control his mind to get what the game says they want... to begin the harvest. It's nonsensical.
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Post by Ascend on Feb 17, 2020 12:33:44 GMT
I'm glad to see the nonsense of ME2 being brought forward. It is after all the most overrated game of the trilogy.
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Post by sjsharp2010 on Feb 17, 2020 12:44:49 GMT
Saren said that Sovereign recognizes Shepard's value, that he impressed Sovereign. Surrender to the Reapers and you will be spared. Join us, and we can find a place for you. Harbinger also wanted Shepatd's corpse (preserve Shepard's body if possible line), and what about the "your mind will be mine" line? Clearly Shepard has some value to the Reapers. Otherwise they wouldn't have said these things.
If they can control your mind, then they can have you anything they want. I know that the game keeps telling us that Shepard has some value to the Reapers. I'm questioning what possible value could Shepard have to the Reapers. They don't need him as an ally. He can do nothing for them that helps them accomplish the harvest. We know that Saren was deluded. His belief that he had the Reapers would spare him if he helped them was a lie... and at the time, Sovereign is said to have needed allies. That's not the case with Harrbinger in either ME2 or ME3. In ME2, Harbinger has allies already - the Collectors. During Arrival, Harbinger is mere hours from getting through the Alpha Relay. All he has to do is make sure nothing interferes with that. His best tactical move then is to destroy Shepard as quickly as possible. They don't have to control his mind to get what the game says they want... to begin the harvest. It's nonsensical. Yeah he should have just the doctor kill Shep once they had freed the doctor. Perhaps the reapers felt tha tby taking Shep alive and turning them into a husk might demoralise any opposition to them but other than that I can't think of any other reason why they'd want to keep Shep alive. All in all they'd be best killing them and be done with it.
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Post by Son of Dorn on Feb 17, 2020 13:36:58 GMT
I wouldn’t want Samantha to be a sub for Kelly. Unless she's into that sort of thing. Can't really stop consenting adults. She strikes me as more more of a Dom....
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Post by Deleted on Feb 17, 2020 14:17:54 GMT
I'm glad to see the nonsense of ME2 being brought forward. It is after all the most overrated game of the trilogy. I don't think ME2 is an overrated game. It's worth the 97 rating it got. The SM is the most immersive and replayable mission I've encountered.
IMO, the MET story as a whole is very overrated (particularly by fans who fail to admit to the flaws that exist in ALL 3 games, including ME1). It's good enough for a good set of games, but has run its course and should end where it did.
IMO, the Andromeda story is every bit the equal of ME1's and has a lot of potential to grow into a more complex and better quality story than the Trilogy story ever did, despite the shaky reception Andormeda received... much of which was simply because it wasn't an obvious continuation of The Shepard (as illlustrated by how much of the criticisms were made before the game even released). As a result, I doubt it will be given a chance to get completed... and that is what disappoints me about EA and Bioware more than anything. They will instead probably reboot the MET... and I'm just hanging around to watch the SH-show when these same fans start trashing New Bioware for ruining the reboot of their beloved Shepard.
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Post by sjsharp2010 on Feb 17, 2020 17:44:21 GMT
I'm glad to see the nonsense of ME2 being brought forward. It is after all the most overrated game of the trilogy. I don't think ME2 is an overrated game. It's worth the 97 rating it got. The SM is the most immersive and replayable mission I've encountered.
IMO, the MET story as a whole is very overrated (particularly by fans who fail to admit to the flaws that exist in ALL 3 games, including ME1). It's good enough for a good set of games, but has run its course and should end where it did.
IMO, the Andromeda story is every bit the equal of ME1's and has a lot of potential to grow into a more complex and better quality story than the Trilogy story ever did, despite the shaky reception Andormeda received... much of which was simply because it wasn't an obvious continuation of The Shepard (as illlustrated by how much of the criticisms were made before the game even released). As a result, I doubt it will be given a chance to get completed... and that is what disappoints me about EA and Bioware more than anything. They will instead probably reboot the MET... and I'm just hanging around to watch the SH-show when these same fans start trashing New Bioware for ruining the reboot of their beloved Shepard.
I don't think it's overrated eithe rin fac tit's one of my favourite games not jus tof the trilogy but in my library of games I own. In fact looking forward to starting a new runof it later as I'm almost finished my latest ME1 run as I'v ejus tfinished Virmir and so only have Ilos left of the main quests. I'm looking forward to importing my current Shep into it.
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Post by KaiserShep on Feb 17, 2020 18:28:36 GMT
I'm glad to see the nonsense of ME2 being brought forward. It is after all the most overrated game of the trilogy. I don't think ME2 is an overrated game. It's worth the 97 rating it got. The SM is the most immersive and replayable mission I've encountered.
IMO, the MET story as a whole is very overrated (particularly by fans who fail to admit to the flaws that exist in ALL 3 games, including ME1). It's good enough for a good set of games, but has run its course and should end where it did.
IMO, the Andromeda story is every bit the equal of ME1's and has a lot of potential to grow into a more complex and better quality story than the Trilogy story ever did, despite the shaky reception Andormeda received... much of which was simply because it wasn't an obvious continuation of The Shepard (as illlustrated by how much of the criticisms were made before the game even released). As a result, I doubt it will be given a chance to get completed... and that is what disappoints me about EA and Bioware more than anything. They will instead probably reboot the MET... and I'm just hanging around to watch the SH-show when these same fans start trashing New Bioware for ruining the reboot of their beloved Shepard.
The Suicide Mission has pretty big flashes of brilliance, but in a lot of ways loses its luster a lot in subsequent playthroughs. It was immensely gratifying to have companions take their assigned roles and make it, despite having looked at no guides prior, but it was pretty obvious who should do what. Getting a character to die doesn't really work out for me because I have to actively make Shepard kind of dumb to get it to happen. I could smell the point of no return a mile away when that dialogue popped up about getting the IFF. I was like, yeah nice try, Jacob. Next you'll say you want to die in a vent for the team. Regarding character deaths, I have to say that I can never do it now because of the coffins. What's in them? Personal affects? Can't be the bodies, because those bodies are now stellar dust at the center of the galaxy. Overall the encounters and battles just seemed a little too basic. ME2 has this weird pattern of progression with its battles, where it essentially gave you the most formidable enemies right off the bat. The Collector Praetorian is probably the most fearsome monster you face in the game, but I defeated it twice long before I got here, and we never see anything like it in the place where they should originate from. Granted, ME1 did this too, since you just face off some geth mooks and fight a couple krogan that happen to be there for some reason, but it was much better presented because this was the Citadel, and we were watching our familiar home base burning, which is always a nice effect (like arriving at Redcliffe and Denerim to see it overrun at the end of Origins).
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Post by Ascend on Feb 17, 2020 18:44:22 GMT
I don't think ME2 is an overrated game. It's worth the 97 rating it got. The SM is the most immersive and replayable mission I've encountered. I don't think one can base the merits of a game based on its ending, but, for some reason that's how it goes. ME2 had a great ending, and ME3 had an abomination as an ending, so, ME2 is remembered as great and ME3 is remembered as an abomination. To me, the ME2 ending is the best of the trilogy. And to me, ME3 is the best overall game of the trilogy. And to me, ME1 has the strongest world building and plot of the trilogy. Andromeda is better than all of them only in combat and graphics. One of the games in the trilogy does everything else better. I am not saying ME2 is a bad game or anything like that. It is a lot better than many games out there. But the game is still overrated. It had perfect scores left and right despite its many flaws. Barely anyone bothered mentioning how slow the planet scanning was on the consoles for example. That was one of the most tedious things of the entire trilogy. But no one remembers that, because there were more 'fun' flaws in the game. When the flaws turn into memes that work in a positive way for the game rather than negative, you know that it is not being judged objectively. Take the famous Garrus & Calibration meme. That's a flaw of the game. But it was made into something funny that ultimately reflects positively on ME2. The same applies for Harbinger and all its speeches. There are countless of memes surrounding ME2 that actually should be genuine criticism, but, are brushed off under the euphoria that players found themselves in. ME3 has only one such meme that worked semi-positively on the game, and that was Marauder Shields. All the rest are off the ending to basically trash the game. The developers were smart enough to incorporate the ME2 memes into ME3 as a form of satire while also solving the issues, but, barely anyone talks about that. It's always only about the ending. During the ME1 times, memes weren't really a huge thing yet, so those are minimal. Although everyone remembers those long elevator rides. IMO, the MET story as a whole is very overrated (particularly by fans who fail to admit to the flaws that exist in ALL 3 games, including ME1). It's good enough for a good set of games, but has run its course and should end where it did. The MET story as a whole is overrated because they blew it with the ending and they didn't know what to do after ME1. ME1 had the perfect internal plot and possibility for further writing to create a great and epic timeless story. But ME2 dropped the ball and it was impossible to recover from it. The main antagonist of the trilogy was the reapers. The reapers were extremely frightening and interesting in ME1. The one that represented the reapers went from being mysterious, powerful, unknowable, intimidating and eternal in ME1, to a babbling idiot caring about a single zombie and interfering every time he had a chance. The reason? That the zombie killed a reaper, despite Sovereign obviously not being the first reaper that had been killed in the past. That destroyed the whole setup of ME1, and all future potential of a coherent and powerful narritive. Not to mention the whole human baby reaper terminator thing that was never properly explained. I don't think it's overrated eithe rin fac tit's one of my favourite games not jus tof the trilogy but in my library of games I own. In fact looking forward to starting a new runof it later as I'm almost finished my latest ME1 run as I'v ejus tfinished Virmir and so only have Ilos left of the main quests. I'm looking forward to importing my current Shep into it. Let us know how it goes after you've just finished ME1. For me, ME2 feels... Disconnected. Not only from ME1, but from within itself as well.
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