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Post by Solas on Mar 12, 2020 18:11:55 GMT
So wait, because I'm not clear.
When Mortalitasi draw spirits through the Veil to inhabit the bodies of their dead. In the cases of the spirits, not the demons who come through attracted by the bad memories of a dead body or whatever.
Did these spirits want to come? The Nevarrans believe that automatically when people die, when a dead soul crosses into the Fade it displaces a spirit. To make hosts for these homeless spirits they mummify the corpses and stuff. That's what they believe happens but does it? It says they draw these wisps across the Veil. That's not being automatically displaced, they're being drawn here. Are they drawn here willingly? Spirits don't press on the veil and have the same interest in the waking world as demons do. I know in that one story the watcher gets Curiosity's consent to bind him to her as the librarian, otherwise it's anomie. And I know wisps aren't intelligent the same way as other spirits. But do they consent to this corpse-possessing? Are they being extracted and shoved in there? Mortalitasi clearly bind spirits to do things like shape the world or mundane things like stir their tea so it's not against their law or whatever.
Is the Necropolis a basically a big jail full of spirits imprisoned in the "cells" of dead human bodies against their wills for eternity? D:
But it also now says in Tevinter nights "They believe that when someone dies a spirit is pushed out of the Fade into our world. In exchange they invite those spirits to inhabit the empty bodies left behind." or something. which is it? are they invited or imprisoned...? what do you think?
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Post by azarhal on Mar 12, 2020 18:44:45 GMT
So wait, because I'm not clear. When Mortalitasi draw spirits through the Veil to inhabit the bodies of their dead. In the cases of the spirits, not the demons who come through attracted by the bad memories of a dead body or whatever. Did these spirits want to come? The Nevarrans believe that automatically when people die, when a dead soul crosses into the Fade it displaces a spirit. To make hosts for these homeless spirits they mummify the corpses and stuff. That's what they believe happens but does it? It says they draw these wisps across the Veil. That's not being automatically displaced, they're being drawn here. Are they drawn here willingly? Spirits don't press on and have the same interest in the waking world as demons do. I know in that one story the watcher gets Curiosity's consent to bind him to her as the librarian, otherwise it's anomie. And I know wisps aren't intelligent the same way as other spirits. But do they consent to this corpse-possessing? Are they being extracted and shoved in there? Mortalitasi clearly bind spirits to do things like shape the world or mundane things like stir their tea so it's not against their law or whatever. Is the Necropolis a basically a big jail full of spirits imprisoned in the "cells" of dead human bodies against their wills for eternity? D: But it also now says in Tevinter nights "They believe that when someone dies a spirit is pushed out of the Fade into our world. In exchange they invite those spirits to inhabit the empty bodies left behind." or something. which is it? are they invited or imprisoned...? what do you think? The story is about two dead none-mage bodies who got possessed right after death without any outside help and before the ceremony to get them a new "hosts" happened. It seems to be somewhat of a normal thing if they have a sub-order of Mortalitasi dedicated to deal with those occurrences. So it support what they are claiming, in a way. The guardians in the Grand Necropolis are undead or creatures the Mortalitasi haven't even cataloged. And these undead have no problem attacking Mortalitasi if controlled by other spirits/demons or stop them passage unless they show up with a proper "id". Doesn't look like spirits under control to me, so they must have agreed to be there. On top of that, there is some crazy magic in there and the Veil must be super thin, which means spirits pass freely anyway. After reading that story, I'm not even sure the Mortalitasi control the place at 100% actually.
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Post by gervaise21 on Mar 12, 2020 18:46:40 GMT
But it also now says in Tevinter nights "They believe that when someone dies a spirit is pushed out of the Fade into our world. In exchange they invite those spirits to inhabit the empty bodies left behind." or something. which is it? are they invited or imprisoned...? what do you think? It is probably a bit of both. It does seem strange that only the Mortalitasi hold this view about the exchange of spirits upon death. Cole seemed very unhappy about the way Necromancers use spirits, even if they are "only" wisps. Now I can understand that if the Mortalitasi had made contact with a spirit before the death of the person, then they could have obtained the permission in advance but otherwise it seems that "invited" might be a convenient way of describing it. Also, if the spirit of a dead person always displaces a spirit in the Fade, why are there not even more spirits floating around the areas where a large number of deaths have taken place? Even when there is only a solitary, peaceful death, does a spirit get pushed out as one goes in? So why has no one else observed this but the Mortalitasi? Is the Fade really like a jug that can only hold so much liquid? I think it is more likely that the spirit passing through from the dead person temporarily weakens the Veil in that place and so an inquisitive spirit might be able to pass in the opposite direction simultaneously. However, the bodies the Mortalitasi use are surely in the Necropolis, whilst the dead person could be somewhere else, so that explanation doesn't fit the facts.
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Post by fistoffiori on Mar 12, 2020 20:27:41 GMT
Read Luck in the Gardens today - another fun story, and great to see they also went for a first person narration - also... Dorian and Mae getting a decent bit of page space in the story!
Some of the stories in the book make it feel like characters are NPC/side quest prospects for DA4. Hollix (hell, a potential party member), Mizzy, Audric and his situation, Ramesh if they go the route of having these horrors (or like them) in the game.
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Post by AlleluiaElizabeth on Mar 12, 2020 20:54:01 GMT
So wait, because I'm not clear. When Mortalitasi draw spirits through the Veil to inhabit the bodies of their dead. In the cases of the spirits, not the demons who come through attracted by the bad memories of a dead body or whatever. Did these spirits want to come? The Nevarrans believe that automatically when people die, when a dead soul crosses into the Fade it displaces a spirit. To make hosts for these homeless spirits they mummify the corpses and stuff. That's what they believe happens but does it? It says they draw these wisps across the Veil. That's not being automatically displaced, they're being drawn here. Are they drawn here willingly? Spirits don't press on and have the same interest in the waking world as demons do. I know in that one story the watcher gets Curiosity's consent to bind him to her as the librarian, otherwise it's anomie. And I know wisps aren't intelligent the same way as other spirits. But do they consent to this corpse-possessing? Are they being extracted and shoved in there? Mortalitasi clearly bind spirits to do things like shape the world or mundane things like stir their tea so it's not against their law or whatever. Is the Necropolis a basically a big jail full of spirits imprisoned in the "cells" of dead human bodies against their wills for eternity? D: But it also now says in Tevinter nights "They believe that when someone dies a spirit is pushed out of the Fade into our world. In exchange they invite those spirits to inhabit the empty bodies left behind." or something. which is it? are they invited or imprisoned...? what do you think? The story is about two dead none-mage bodies who got possessed right after death without any outside help and before the ceremony to get them a new "hosts" happened. It seems to be somewhat of a normal thing if they have a sub-order of Mortalitasi dedicated to deal with those occurrences. So it support what they are claiming, in a way. The guardians in the Grand Necropolis are undead or creatures the Mortalitasi haven't even cataloged. And these undead have no problem attacking Mortalitasi if controlled by other spirits/demons or stop them passage unless they show up with a proper "id". Doesn't look like spirits under control to me, so they must have agreed to be there. On top of that, there is some crazy magic in there and the Veil must be super thin, which means spirits pass freely anyway. After reading that story, I'm not even sure the Mortalitasi control the place at 100% actually. I don’t think they have full control either. Given how they were talking about the ancient enchantments and architecture, plus the fact there are apparently deeper levels that the mourn watch seems to consider mysterious which makes no sense if Nevarrans built the place, wouldn’t surprise me a bit if the grand necropolis is actually some remnant of Falon’Din’s territory. Edit: the Mourn Watch does seem pretty cool. Mortalitasi are clearly a mixed bag of nuts tho.
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Post by azarhal on Mar 12, 2020 21:25:09 GMT
The story is about two dead none-mage bodies who got possessed right after death without any outside help and before the ceremony to get them a new "hosts" happened. It seems to be somewhat of a normal thing if they have a sub-order of Mortalitasi dedicated to deal with those occurrences. So it support what they are claiming, in a way. The guardians in the Grand Necropolis are undead or creatures the Mortalitasi haven't even cataloged. And these undead have no problem attacking Mortalitasi if controlled by other spirits/demons or stop them passage unless they show up with a proper "id". Doesn't look like spirits under control to me, so they must have agreed to be there. On top of that, there is some crazy magic in there and the Veil must be super thin, which means spirits pass freely anyway. After reading that story, I'm not even sure the Mortalitasi control the place at 100% actually. I don’t think they have full control either. Given how they were talking about the ancient enchantments and architecture, wouldn’t surprise me a bit if the grand necropolis is actually some remnant of Falon’Din’s territory. The description of the place reminded me of Dirthamen's temple in DAI. Just with more levels and weird magic involved. I do think it is elven in origin, but it might not been used as a necropolis originally so it could be another Enuvaris. A Tevinter mage, Vitus Fabria, founded the Mortalitasi order while he was the advisor of Caspar Pentaghast (he became Nevarra's king in 2:46), but that doesn't mean they didn't already use the place as a necropolis. They just didn't do the whole "spirits into corpse" bits. And rereading World of Thedas vol1 to get the mage name, it says they embalm corpses so spirits have somewhere to go. Seems there is no coercing a spirit to get in officially.
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Post by ellehaym on Mar 12, 2020 22:29:17 GMT
One thing that Inquisition taught me is that everything that we know is now how it seems. In regards to the Mortalitasi, some might truly believe that they are "inviting" spirits to live inside a corpse and it might have started that way, but in reality they are forcing them especially those in the upper echelons.
Even if some are willing then surely some of them might want to return back into the Fade now that they've experienced the world much like DAO Lady of the Forest? It also explains why Cole disapproves of the Inquisition disapproval of a necromancer Inquisitor.
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Post by colfoley on Mar 12, 2020 23:13:47 GMT
Luck in the Garden:...It had an interesting first person past telling framing device. Also kind of liked the interlude of the guy asking for drinks.
Sooo
About the general book while it might be a mistake to read too much into these stories and what it might mean for DA 4, these are afterall supposed to be side stories...but also can't help it. And in that vein it might be a little discouraging just how much of this stuff has to do with various monster hunting. Sure that has kind of always been in DA and sure this is good fodder for short stories...but in the wake of the success of TW 3 and the constant cries for 'darker' fantasy and that 'DAI wasn't dark enough'...well this might be a bit alarming if they go this route. There is a lot of stuff way more juicy for DA 4 to explore in terms of politis, philosophy, and human interaction that I hope that we aren't a glorified monster hunter. That being said that could be good for side missions too.
Also there has now been multiple references to characters carrying multiple types of weapons into battle. Even in the books DA has always been sort of keeping along the classes in terms of weapons but this mish mash makes me hope that we'll see more of that kind of stuff in the game, less strict class dilleneation...at least in terms of warriors/ rogues.
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Post by AlleluiaElizabeth on Mar 13, 2020 3:41:43 GMT
I love that the arrogant mortalitasi lady in the last story assumes there are no mages in the group because "no staves". And is proven oh so wrong.
Also the mage in Three Trees is casting magic without a staff. Maybe mages will get an unarmed option. Or different weapon sets at least.
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Post by AlleluiaElizabeth on Mar 13, 2020 9:07:46 GMT
So I just read Luck in the Gardens. I somehow missed the spoiler of Dorian being in it so that was a lovely surprise. I wasn't really into the story till the card game started. I really liked Hollix by the end. And when he was running thru town with those templars chasing him, I swear "One Jump Ahead" was playing in my head. lol
I kinda want Hollix to be a companion now, just so I can hear the commentary when I bring him back to Minrathous. lol
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Post by Solas on Mar 13, 2020 11:01:04 GMT
Hollix was so charming! Hollix is a 'they'
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Post by TabithaTH on Mar 13, 2020 11:04:36 GMT
I don't know how to feel about this whole Mortalitasi discussion. I think they had a cool idea for a different mage/spirit relation. I just hope it's not a case of someone deciding that it would be better if: 'Surprise' it was just like everything else regarding spirits/humans and it was really a bad thing happening. Maybe people even thought they weren't doing harm, and then the new PC can turn up and correct them (Or not) and score Solas points (or not).
Also, we are at a point where even I am getting tired of everything being because of elves. I would rather the Necropolis was just so old, that people have forgotten what's in there or even if it originally had a different purpose. Maybe parts of it could potentially be used to house something wicked, just not because of elves.
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Post by azarhal on Mar 13, 2020 11:34:59 GMT
I don't know how to feel about this whole Mortalitasi discussion. I think they had a cool idea for a different mage/spirit relation. I just hope it's not a case of someone deciding that it would be better if: 'Surprise' it was just like everything else regarding spirits/humans and it was really a bad thing happening. Maybe people even thought they weren't doing harm, and then the new PC can turn up and correct them (Or not) and score Solas points (or not). There are probably Mortalitasi who ask the spirits/wisp if they want to come and others who force them in, but the Guardsman turned Librarian and Manfred reminded me of the free spirits we meet in DAI and its DLCs...and the Grand Necropolis felt like its own ecosystem. And the old Elves clearly did something similar: beckoning spirits to come hang out with them and do things, like the Librarian spirit in Trespasser. They might not have put them in corpses, but if the spirits didn't know how to "take body" maybe they actually did. Would explain Dirthamen's temple. And you know, most of the time Solas comes off as "we did it first, tus better, and you shouldn't even try because we are superior to you". In fact, I'm kinda hoping that Solas shows up at the Grand Necropolis thinking himself a savior just for the Mortalitasi greeting him and telling him that "you can ask them if they want to leave" and Solas leaving without a single new friend spirits.
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Post by Solas on Mar 13, 2020 11:49:20 GMT
ohhh I love the idea of it being its own ecosystem. I really hope we get to explore inside the depths just had a look at what Cole says in repsonse to mage inky taking necro spec. he doesn't seem keen
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Post by azarhal on Mar 13, 2020 12:00:24 GMT
ohhh I love the idea of it being its own ecosystem. I really hope we get to explore inside the depths just had a look at what Cole says in repsonse to mage inky taking necro spec. he doesn't seem keen I'm surprised Cole doesn't complains about all mages, the Necromancer isn't the only one using spirits and I don't think that you have the time in battle to ask for permissions...
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Post by AlleluiaElizabeth on Mar 13, 2020 12:18:42 GMT
I think we have a mix of death mages going on. The Mourn Watch mages who have a mind of using their power for service to others/the community. And the Mortalitasi who might have some good people in it, but generally seem to be like most magisters in Tevinter and in it for their own rep and/or magic prowess. Given their honored position and the whole "The king rules Nevarra and we rule the king." attitude, that makes sense to me and I'm fine with it.
And, while some spirits might voluntarily come across the veil and reside in bodies, we also have plenty of commentary about the moans and groans of the possessed corpses in the necropolis from Cass. And some of them are basically stuffed into tombs the whole time they are possessed. I don't think most spirits would enjoy or be ok with that being their experience of the living world. I really doubt the majority are truly there voluntarily. Or, at least, I doubt they are allowed to leave once they grow bored.
And, on a meta level, necromancy is necromancy. It almost always equals "bad". There are ways to subvert expectations there, and you have examples of them in the Mourn Watch and Dorian. But its still necromancy.
Hollix was so charming! Hollix is a 'they' Hollix didn't seem to care in the story and everyone else who referred to Hollix picked one, so I did, too. It apparently just depends on what he/she is wearing anyway.
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Post by Solas on Mar 13, 2020 13:52:25 GMT
Their writer uses they They is more respectful than "he/she"
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Post by dadithinkimgay on Mar 13, 2020 15:03:34 GMT
These monstrosities are coming from places far off “beyond The Veil”... which makes me think The Void. Is the Void getting closer to our world? Is Solas trying to... you know what, I can’t even think about it.
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Post by lynroy on Mar 13, 2020 17:17:03 GMT
I was just happy to have my boy Cabot make an appearance. And bees. Oh man, I was laughing. Thank you, Lukas.
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Post by Hanako Ikezawa on Mar 13, 2020 18:02:40 GMT
These monstrosities are coming from places far off “beyond The Veil”... which makes me think The Void. Is the Void getting closer to our world? Is Solas trying to... you know what, I can’t even think about it. Trying to...give the world a chance against the Void by removing the Veil? Trying to...harness the Void? Trying to...unite the Void with the world like he is the Fade?
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Post by gervaise21 on Mar 13, 2020 18:51:18 GMT
Re: Antaam going rogue No offence, but when you have an army of warriors, most of whom have been brought up to believe that their 'job' is their entire identity, then it stands to reason that they'll get tired of not being able to fight. They litterally loose their identity if they can't do their job. Just because they hadn't been attacking mainland Tevinter for the previous 30 years didn't mean the army was doing nothing. After all there was the on-going war on Seheron. Also it had specifically been Stenishok's idea that they should concentrate on intelligence gathering and covert operations to undermine the enemy from within rather than full frontal assault after their last disastrous attempt to take Ventus/Qarinus in 9:12, when he was just a junior officer and not even a Sten, which was why they had operatives like Iron Bull and Tallis in the south. Which makes me wonder if it was a rogue division of the Antaam that rushed ahead and attacked Ventus, not the entire "Body" of the Qun, or, if it was the latter, whether Sten had been replaced as Arishok, not because of anything he did but because Tevinter agents had been successful in assassinating him. That being the case, it might be understandable that his successor wanted to press ahead with reprisals against mainland Tevinter whilst the other two branches of the Triumvirate still wanted to stick to Sten's strategy even if he was no longer there to implement it. It certainly seemed odd that they had imminent plans to invade Rivain. That would break the Llommeryn Accord that the leadership have been at such pains to preserve during the last two games because of the strategic value to them in doing so. At the end of Trespasser, if you had worked with the Qun, they were even suggesting to Divine Victoria that the South aid the Qun's efforts against Tevinter. Even if she didn't agree, so long as the South didn't come in on the side of Tevinter then they would be isolated against the might of the Qun. Surely even a rogue Arishok would see the value in this? So something very odd must be happening in the Antaam if that was genuinely their intent.
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Post by Deleted on Mar 13, 2020 23:03:24 GMT
I was just happy to have my boy Cabot make an appearance. And bees. Oh man, I was laughing. Thank you, Lukas. I got all choked-up when I read that story. Gawd, I love those guys! 😂☺
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Post by SomberXIII on Mar 14, 2020 2:12:55 GMT
Love these so much! Callback is the first short story I read and I love it so much. Got spoiled so I knew Sutherland’s crew in it but I was pleased to see more Inky’s Skyhold gang. Here are some best amusing moments in it.
“It’s Regret,” said Voth. “It finds your doubts, feeds on them. Gets stronger.”
“Finds you? Like darkspawn?” said Rat, regretting mocking the creature earlier. The demon roared in the tavern.
“That!” said Voth, pointing. “Don’t do that!”
Rat cringed and tried to think of baked bread.
Sutherland looked across Skyhold. Regret roared. It would wear them down, pick them off. He had to show them they could win.
“Right,” he said. “It heals fast, but it can be hurt. I need to hit it hard. Do you trust me?” He looked at all his friends in turn. “Do you all trust me?”
They looked back, confused, as if to say, Why waste time asking, of course we do. All except Rat. She saluted.
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Post by melbella on Mar 14, 2020 3:01:12 GMT
Still not reading the thread but made it through the next two stories, "Down Among the Dead Men" and "The Horror or Hormak" (which is apparently actually the horror of Hormok?? Gotta love typos in the giant title font. Liked them both, for different reasons.
For "Dead Men," it was good to see a bit of the Nevarra Mortalitasi culture from the inside where everything that goes on is, mostly, just normal every day life for them, instead of from an outsider's perspective, where the culture is either not understood or, as in Cassandra's case, actively despised. Plus, I've always got a soft spot for book nerds finding a bit of happiness and a place to belong.
As for "Horror," definitely on the creepy side. I'm imagining the place as being one of Ghilan'nain's long lost creature labs, run amok over thousands of years of neglect. And apparently there are 11 more of them out there somewhere. Following up on some leads with info from Remash would make for an excellent Deep Roads venture in DA4.
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Post by Hanako Ikezawa on Mar 14, 2020 4:15:13 GMT
Re: Antaam going rogue No offence, but when you have an army of warriors, most of whom have been brought up to believe that their 'job' is their entire identity, then it stands to reason that they'll get tired of not being able to fight. They litterally loose their identity if they can't do their job. Just because they hadn't been attacking mainland Tevinter for the previous 30 years didn't mean the army was doing nothing. After all there was the on-going war on Seheron. Also it had specifically been Stenishok's idea that they should concentrate on intelligence gathering and covert operations to undermine the enemy from within rather than full frontal assault after their last disastrous attempt to take Ventus/Qarinus in 9:12, when he was just a junior officer and not even a Sten, which was why they had operatives like Iron Bull and Tallis in the south. Which makes me wonder if it was a rogue division of the Antaam that rushed ahead and attacked Ventus, not the entire "Body" of the Qun, or, if it was the latter, whether Sten had been replaced as Arishok, not because of anything he did but because Tevinter agents had been successful in assassinating him. That being the case, it might be understandable that his successor wanted to press ahead with reprisals against mainland Tevinter whilst the other two branches of the Triumvirate still wanted to stick to Sten's strategy even if he was no longer there to implement it. It certainly seemed odd that they had imminent plans to invade Rivain. That would break the Llommeryn Accord that the leadership have been at such pains to preserve during the last two games because of the strategic value to them in doing so. At the end of Trespasser, if you had worked with the Qun, they were even suggesting to Divine Victoria that the South aid the Qun's efforts against Tevinter. Even if she didn't agree, so long as the South didn't come in on the side of Tevinter then they would be isolated against the might of the Qun. Surely even a rogue Arishok would see the value in this? So something very odd must be happening in the Antaam if that was genuinely their intent. Since we know that the Ben-Hassrath have been searching extensively for things related to Solas to stop him, perhaps there might be something in Tevinter that is either a key to his plan or a key to stopping him. However, they know that he probably has spies among the elves even in the Qun, so kept it as quiet as possible to the point of even keeping the Arigena and Ariqun out of it (as well as other groups after him like the secret Inquisition). This could also explain some of their more brutal tactics that we've seen them employ that go against what we know of them, from Dragon's Breath in Trespasser to things like executing many civilians even though they are opposed to killing what can be useful, simply because like getting the rest of the Qunari society on board they don't have the time for the normal way if they hope to stop him in time. As for attacking Rivain, maybe they want to get the rest of Thedas involved in the region to mess up Solas's plans even more. Even if there wasn't the risk of his spy network, it's highly doubtful that Thedas would believe the Qun about him and rush to their aid, so instead they'll give them a reason to come without thinking they are helping the Qun and then just so happen to stumble over and interfere with Solas's agenda.
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