wright1978
N4
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, SWTOR
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Post by wright1978 on Mar 10, 2020 18:28:57 GMT
I went back to playing it recently. While the combat is ok it really did hammer back into my head how bad the writing was in comparison to the trilogy Really sucked enthusiasm out of me.
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You'll be peeling goddamn potatoes for the rest of your miserable excuse for a military career!
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Post by General Mahad on Mar 15, 2020 15:17:57 GMT
I took time off and went back to playing it after the memes died down.
The game after being patched is just okay.
Let’s look at the combat:
The best is of course the shoot bangs, biotic powers, and tech attacks like the flamethrower.
The sound design related to said combat is awesome and there are some cool locations to fight like H-047c with their red domes of safety in a sea of radiation.
The disappointing part is the two main factions you fight are so boring and fighting through them is a slog. Its like BioWare forgot what makes an enemy faction fun to fight: backstory, variety, enemy types, and who the big bad is.
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Post by therevanchist25 on Mar 17, 2020 16:33:26 GMT
I want to preface this by saying, I never thought the game was "bad". Just mind numbingly dull, a giant pile of "meh" I called it at release. Now, given that no DLC ever happend, and knowing how the books turned out, I figured it was time to go back and give it a second look. The TL;DR version is this: I still think it's very boring, not bad, not good. It is still overall a "Meh" product with some small glimmers of potential, but also many wasted opportunities. Now for the ultra long, wordy Super Dork version...
As many on this thread know, I was never a fan of this "Andromeda" thing. This idea of having to go to another galaxy to explore uncharted worlds was always ridiculous in concept, knowing that 1% of the Milky Way had actually been charted and explored. However everyone knows why we're really here, we're here because Bioware, imo, made a mistake. A mistake that has cost Bioware in various ways, some minor, some larger. That said I do not enjoy the bending, twisting of the lore that had to happen in order to make this possible. Using Mass Relays as a telescope is always going to be dumb to me. You will never change my mind, so don't bother. But alas in Andromeda we are, and what exactly does it provide? Well...honestly, more of the same. This is not a compliment for me. What follows is entirely preference, so feel free to ignore it or whatever lovers of the game do around here. Andromeda kinda feels like a joke. It's not nearly Alien enough. It's far too familiar to what we left behind. I understand why this was done, but honestly for me, if your going to jump to a whole different galaxy, I want it to be truly alien. I want to see things that are just incomprehensible. Every time the game showed something that is suppose to be "ooh look how strange and weird that is!" I just shook my head and said to myself "No, these are all things that could easily have been discovered in the Milky Way, since 1% of it was charted." Flying alien manta ray things on Havarl? "ooo thats so weird" No, no it's really not. The game tries WAY too hard to sell you on this idea that everything is so weird and mysterious, but it's not, not even a little. It's the same milky way tricks in a different location. The only real exception to this is The Scourge, this is the one truly alien element that I just cannot see in the Milky Way. It's truly a shame that it ultimately played such a small role in the game. Assuming a sequel gets made I hope they take more advantage of it.
The layout of Remant ruins is still really bad. Way too video gamey. Totally ruins my immersion every time I interact with them. Because you cannot convince me people use to live or work in these buildings, because no one would build places with these types of platformer, gamey layouts if people lived there.
Andromeda also feels wholly inconsistent, on the one hand when we arrive, we're told that things are at the brink. Everyone is starving and desperate. There was an "uprising" of people because leadership failed on levels so great it makes the Citadel Council look competent. These people who dared to voice their skepticism were banished, basically sent off to die in the uninhabitable cluster. These people include the Chief of Security Sloane Kelly, whose crime was trying to prevent wholesale slaughter of scared, angry people looking for answers. Okay cool, no problem. I finally find the exiles and what do I see? that their doing just peachy keen, WAY better in fact, than the people who kicked them out as a "punishment". I'm not sure what this says about the game. I cannot decide if this is born of developer incompetence, or if this was wholly deliberate to hammer home just how pants-on-head retarded the Nexus Leadership is. I suspect it is the former, but the latter is wholly possible, given what a sniveling, disgusting worm Director Tann is. This leads me to the characters.
Tann is easily in the Top 10 of "Most annoying Bioware characters". Yet for me, hes only the Third most annoying character in THIS GAME. Tann is such a typical trope character, so typical in fact that I'm frankly tired of it. I'm utterly done with Bioware doing the "lol political leaders are all dumb idiots" thing. Tann is a fucking weasel, the absolute definition of stereotype politician. I seriously held more respect for the Citadel Council than I do this man. He is utterly worthless and cannot for the life of me understand why he is STILL in charge. My first time through the game, I didn't pay much attention to Tann, and brushed him off. This time however it was like seeing him for the first time, and holy hell did I hate every second I spent with him. My new understanding of this man has changed several views I've held until now...
Kesh is still badass, moving along...
My biggest surprise however, is the 180 change in opinion I've had about Addison. Make no mistake, shes not really a nice person. Shes still manipulative and overly political. However during this second time through, paying more attention to various things, I cannot shake the feeling that shes really not as shit as she seems. I get the impression that shes so prissy and nasty because like many, shes just been so frustrated for so long about the constant political bullshit and the complete and utter lack of progress. I had to remind myself that, until you found Eos, her opinions about things mean basically nothing, and no one cares how she feels about decisions. Also Tann has made it pretty clear that if you don't follow "protocol" he'll gladly look for a replacement, preferably another Salarian <.< You can argue that she should just stand by what she believes regardless, to hell with the position. That is valid to a degree, but she IS in a position that can enact positive change on a large scale...once things get going. To toss that potential aside is no easy ask.
Jaal, Vetra, Suvi, Kallo, Lexi, and Drack are fine, nothing else to really say. Competent companions with no real complaints.
Cora, sigh, Cora just does not make sense. Her personality and demeanor are perfectly fine. Shes a very nice, level headed woman. Logical choice for wife material. What makes no sense about her is her backstory. The OT gave NO indications that biotic people are treated like freaks in the milky way, or weirdos who get picked on. This just flies in the face of established norms in the OT. The fact she has to go be with Asari Commando's to find acceptance? I'm sorry that's just silly. Her character is basically an Asari reskinned as a human. I've no idea why they gave a human the backstory that obviously belongs to an Asari aside from "lol that would be too predictable". Except that's a crap excuse given how many times in the game they lean on obvious, expected tropes. To me, it would be FAR less predictable for us to have an actual Asari Commando for a companion, rather than a human asari commando. Why? Because the only Asari companion we got was a carbon copy of Liara's background. A super young "Ancient Alien" expert who gets no respect.
Why does the ancient alien expert have to always be Asari? Why can't it be a human, or a Salarian? Anything else really? Honestly Cora and PeeBee should have just swapped places imo. They can keep their personalities, but their backgrounds and role being swapped would be far less banal. Speaking of Ancient Alien expert...why does the Tempest even have one? PeeBee contributes almost nothing throughout the plot in regards to her field of Rem Tech study. SAM does literally everything Rem Tech related, the whole game. He translates the language, he figures out the programs, the bypasses, he even acquires the data logs to shed light on the Jaardan's history. These are all the things that narratively, PeeBee should be doing. Shes even more worthless to the crew than Liara was, because only Liara knew wtf Ilos was (a topic for another time). PeeBee does not even have that, she has literally no benefit she brings, other than being another body and making a Tech drone power that's kinda shit.
Liam is toxic waste, the definition of a character that I just want off my screen. I would take James Vega 7 days a week and twice on Sunday over this halfwit. I'm tired of not being able to throw companions off the ship. Pissed me off in the OT and that sad trend continues here. Idc if throwing a particular Companion off the ship dooms me to failure at the end. Let me make that choice, that's why killing Vivec in Morrowind is brilliant. You break the campaign doing it, but the game does not stop you from making that mistake. Stop railroading my options in damn rpgs.
The armor designs are exceptional. In fact in many cases it's the best in the series, and makes me wish they do a whole franchise reboot with this new philosophy in armor design. the Nomad handles nicely, my only complaints are the lack of weapons on it, and the pointless 6WD mode. There is no reason for that to exist.
Besides that, most side "quests" have the same problem as DAI, tedious busy work whose only purpose is to pad out game time. This is not the type of content that I enjoy doing, and thus is a negative. The only exception to this is companion related quests. These were the only side content worth doing, and was very competently made all things considered. I think it is also painfully clear to me now, that Bioware never intended to do DLC for this game. Given how the Quarian book plays out, the chain of events etc, that it was never going to be a DLC. Likewise The Benefactor, the most interesting plot point of the game. Was clearly never meant to be addressed and dealt with in a DLC. I also encountered an insane amount of bugs and glitches during this play through. Like, it's astounding. Other than that all I got left is nit picky detail things, like wanting an animation for getting in and out of the Nomad, wanting Ryder to verbally call out Profile changes like Alec did.
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Post by garrusfan1 on Mar 18, 2020 1:37:27 GMT
I want to preface this by saying, I never thought the game was "bad". Just mind numbingly dull, a giant pile of "meh" I called it at release. Now, given that no DLC ever happend, and knowing how the books turned out, I figured it was time to go back and give it a second look. The TL;DR version is this: I still think it's very boring, not bad, not good. It is still overall a "Meh" product with some small glimmers of potential, but also many wasted opportunities. Now for the ultra long, wordy Super Dork version... As many on this thread know, I was never a fan of this "Andromeda" thing. This idea of having to go to another galaxy to explore uncharted worlds was always ridiculous in concept, knowing that 1% of the Milky Way had actually been charted and explored. However everyone knows why we're really here, we're here because Bioware, imo, made a mistake. A mistake that has cost Bioware in various ways, some minor, some larger. That said I do not enjoy the bending, twisting of the lore that had to happen in order to make this possible. Using Mass Relays as a telescope is always going to be dumb to me. You will never change my mind, so don't bother. But alas in Andromeda we are, and what exactly does it provide? Well...honestly, more of the same. This is not a compliment for me. What follows is entirely preference, so feel free to ignore it or whatever lovers of the game do around here. Andromeda kinda feels like a joke. It's not nearly Alien enough. It's far too familiar to what we left behind. I understand why this was done, but honestly for me, if your going to jump to a whole different galaxy, I want it to be truly alien. I want to see things that are just incomprehensible. Every time the game showed something that is suppose to be "ooh look how strange and weird that is!" I just shook my head and said to myself "No, these are all things that could easily have been discovered in the Milky Way, since 1% of it was charted." Flying alien manta ray things on Havarl? "ooo thats so weird" No, no it's really not. The game tries WAY too hard to sell you on this idea that everything is so weird and mysterious, but it's not, not even a little. It's the same milky way tricks in a different location. The only real exception to this is The Scourge, this is the one truly alien element that I just cannot see in the Milky Way. It's truly a shame that it ultimately played such a small role in the game. Assuming a sequel gets made I hope they take more advantage of it. The layout of Remant ruins is still really bad. Way too video gamey. Totally ruins my immersion every time I interact with them. Because you cannot convince me people use to live or work in these buildings, because no one would build places with these types of platformer, gamey layouts if people lived there. Andromeda also feels wholly inconsistent, on the one hand when we arrive, we're told that things are at the brink. Everyone is starving and desperate. There was an "uprising" of people because leadership failed on levels so great it makes the Citadel Council look competent. These people who dared to voice their skepticism were banished, basically sent off to die in the uninhabitable cluster. These people include the Chief of Security Sloane Kelly, whose crime was trying to prevent wholesale slaughter of scared, angry people looking for answers. Okay cool, no problem. I finally find the exiles and what do I see? that their doing just peachy keen, WAY better in fact, than the people who kicked them out as a "punishment". I'm not sure what this says about the game. I cannot decide if this is born of developer incompetence, or if this was wholly deliberate to hammer home just how pants-on-head retarded the Nexus Leadership is. I suspect it is the former, but the latter is wholly possible, given what a sniveling, disgusting worm Director Tann is. This leads me to the characters. Tann is easily in the Top 10 of "Most annoying Bioware characters". Yet for me, hes only the Third most annoying character in THIS GAME. Tann is such a typical trope character, so typical in fact that I'm frankly tired of it. I'm utterly done with Bioware doing the "lol political leaders are all dumb idiots" thing. Tann is a fucking weasel, the absolute definition of stereotype politician. I seriously held more respect for the Citadel Council than I do this man. He is utterly worthless and cannot for the life of me understand why he is STILL in charge. My first time through the game, I didn't pay much attention to Tann, and brushed him off. This time however it was like seeing him for the first time, and holy hell did I hate every second I spent with him. My new understanding of this man has changed several views I've held until now... Kesh is still badass, moving along... My biggest surprise however, is the 180 change in opinion I've had about Addison. Make no mistake, shes not really a nice person. Shes still manipulative and overly political. However during this second time through, paying more attention to various things, I cannot shake the feeling that shes really not as shit as she seems. I get the impression that shes so prissy and nasty because like many, shes just been so frustrated for so long about the constant political bullshit and the complete and utter lack of progress. I had to remind myself that, until you found Eos, her opinions about things mean basically nothing, and no one cares how she feels about decisions. Also Tann has made it pretty clear that if you don't follow "protocol" he'll gladly look for a replacement, preferably another Salarian <.< You can argue that she should just stand by what she believes regardless, to hell with the position. That is valid to a degree, but she IS in a position that can enact positive change on a large scale...once things get going. To toss that potential aside is no easy ask. Jaal, Vetra, Suvi, Kallo, Lexi, and Drack are fine, nothing else to really say. Competent companions with no real complaints. Cora, sigh, Cora just does not make sense. Her personality and demeanor are perfectly fine. Shes a very nice, level headed woman. Logical choice for wife material. What makes no sense about her is her backstory. The OT gave NO indications that biotic people are treated like freaks in the milky way, or weirdos who get picked on. This just flies in the face of established norms in the OT. The fact she has to go be with Asari Commando's to find acceptance? I'm sorry that's just silly. Her character is basically an Asari reskinned as a human. I've no idea why they gave a human the backstory that obviously belongs to an Asari aside from "lol that would be too predictable". Except that's a crap excuse given how many times in the game they lean on obvious, expected tropes. To me, it would be FAR less predictable for us to have an actual Asari Commando for a companion, rather than a human asari commando. Why? Because the only Asari companion we got was a carbon copy of Liara's background. A super young "Ancient Alien" expert who gets no respect. Why does the ancient alien expert have to always be Asari? Why can't it be a human, or a Salarian? Anything else really? Honestly Cora and PeeBee should have just swapped places imo. They can keep their personalities, but their backgrounds and role being swapped would be far less banal. Speaking of Ancient Alien expert...why does the Tempest even have one? PeeBee contributes almost nothing throughout the plot in regards to her field of Rem Tech study. SAM does literally everything Rem Tech related, the whole game. He translates the language, he figures out the programs, the bypasses, he even acquires the data logs to shed light on the Jaardan's history. These are all the things that narratively, PeeBee should be doing. Shes even more worthless to the crew than Liara was, because only Liara knew wtf Ilos was (a topic for another time). PeeBee does not even have that, she has literally no benefit she brings, other than being another body and making a Tech drone power that's kinda shit. Liam is toxic waste, the definition of a character that I just want off my screen. I would take James Vega 7 days a week and twice on Sunday over this halfwit. I'm tired of not being able to throw companions off the ship. Pissed me off in the OT and that sad trend continues here. Idc if throwing a particular Companion off the ship dooms me to failure at the end. Let me make that choice, that's why killing Vivec in Morrowind is brilliant. You break the campaign doing it, but the game does not stop you from making that mistake. Stop railroading my options in damn rpgs. The armor designs are exceptional. In fact in many cases it's the best in the series, and makes me wish they do a whole franchise reboot with this new philosophy in armor design. the Nomad handles nicely, my only complaints are the lack of weapons on it, and the pointless 6WD mode. There is no reason for that to exist. Besides that, most side "quests" have the same problem as DAI, tedious busy work whose only purpose is to pad out game time. This is not the type of content that I enjoy doing, and thus is a negative. The only exception to this is companion related quests. These were the only side content worth doing, and was very competently made all things considered. I think it is also painfully clear to me now, that Bioware never intended to do DLC for this game. Given how the Quarian book plays out, the chain of events etc, that it was never going to be a DLC. Likewise The Benefactor, the most interesting plot point of the game. Was clearly never meant to be addressed and dealt with in a DLC. I also encountered an insane amount of bugs and glitches during this play through. Like, it's astounding. Other than that all I got left is nit picky detail things, like wanting an animation for getting in and out of the Nomad, wanting Ryder to verbally call out Profile changes like Alec did. Actually if you read the codex in the trilogy it says that biotics are treated differrently by the general population. It also says the reason so many are in the alliance is because it's the only place that encourages them and wants them. Not to mention the way L2's are treated by the government and such which we see in ME1 side missions.
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Post by therevanchist25 on Mar 18, 2020 13:04:55 GMT
Actually if you read the codex in the trilogy it says that biotics are treated differrently by the general population. It also says the reason so many are in the alliance is because it's the only place that encourages them and wants them. Not to mention the way L2's are treated by the government and such which we see in ME1 side missions. With respect, this is also in the franchise Codex: Ship mobility dominates space combat; the primary objective is to align the mass accelerator along the bow with the opposing vessel's broadside. Battles typically play out as artillery duels fought at ranges measured in thousands of kilometers.
Need I remind you why that's a giant crock of crap and wholly inconsistent with what the game actually shows? Forgive me, but due to Bioware's own failures to maintain consistency between their Codex and visual in game examples, the Codex is sadly not a reliable source of information. as for the side missions? Burns refused to provide reparations for people who were crippled. I can say with total confidence that that situation would likely have occurred either way, biotics or not. This is hardly proof of anything, as there are tons of regular, non biotic people that get shafted by the government on the regular. As for Major Kyle, perhaps, but if Biotics were truly so freakish and taboo why are Asari not treated like crap in the streets on a regular basis? Why is the only time you hear about biotics feeling marginalized coming from a freaking cult, and not a respectable source, like the news or Kaiden, or Jack, or Miranda, or Thane, or Jacob, or literally any biotic that you've ever had in your parties not named Cora? Hell even Shepard possibly. All human biotics, (besides Thane) not ONE of them has experience with biotic bigotry. They don't even hesitate to tell people their biotic, like someone whose constantly mocked for it would. I'm sorry, but Cora is the only human who makes this claim that isn't a Cultist. This is not believable.
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Polka Dot
N3
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
Posts: 679 Likes: 1,207
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polkadot
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Polka Dot on Mar 18, 2020 15:57:11 GMT
As for Major Kyle, perhaps, but if Biotics were truly so freakish and taboo why are Asari not treated like crap in the streets on a regular basis? Biotic talent is ubiquitous among asari. Liara tells us that basic biotics are taught in schools as part of their normal upbringing and training. None of that is true in human culture, in fact it's fairly new - and like most new things and anyone who is "different" in some way, there's bound to be a certain amount of prejudice toward it. That we were specifically told about. They all must be virgins, too, since they don't talk about their sexual pasts. On another note - is there a reason why you replicated the post you'd started a thread with here?
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MrsFlyyyyyyyyyyyyyyyyyingKebab
N3
Madame of All Platforms, Mistress of Goof, Empress of Scrubbery
Games: Mass Effect Trilogy, Dragon Age: Origins, Mass Effect Andromeda
Origin: MrsFlyingKebab
XBL Gamertag: MrsFlyingKebab
PSN: MrsFlyingKebab
Posts: 387 Likes: 2,333
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mrsflyingkebab
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Post by MrsFlyyyyyyyyyyyyyyyyyingKebab on Mar 18, 2020 17:01:50 GMT
I don't have time to explain why I don't have to explain why it's interesting but not that interesting. Sorry, wrong game meme there but it fits. In all honesty I got bored. It's very pretty but the worlds feel empty, my character needs a smack in the face, the choices of how to reply to scenarios are insulting and the companions are meh (except for the krogan) and there are whole chunks of it that are utterly pointless (like crafting). There was no incentive to try different power and weapon loadouts because it was easy to find a good set up from the beginning that lasted the whole game. It seemed like there didn't seem to be enough of a consequence to my actions (like saving/destroying the geth for example) I really liked the vaults though, exploring them and solving the puzzles, and the atmosphere in them was great. Liam's loyalty mission was a lot of fun too; when they kept turning the bad guy's monologue over the comm system off to argue with each other. I think that is my favourite moment apart from the last fight. I would love to do another playthrough to get the platinum, but i worry it's like taking the top of an almost healed scab. It's better to let it become a memory than make it sore again. Which is sad, I wanted this game to be so much more
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legendcncd
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Post by Unicephalon 40-D on Mar 18, 2020 17:04:45 GMT
I would love to do another playthrough to get the platinum, but i worry it's like taking the top of an almost healed scab. It's better to let it become a memory than make it sore again. Which is sad, I wanted this game to be so much more This sounds like my experience with me3mp
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Post by themikefest on Mar 23, 2020 18:52:22 GMT
For me, the problems started before the Hyperion flew into the scourge.
After gaining control of Ryder, she/he scans to find what caused a malfunction. The problem with that is why none of the maintenance personnel have a scanner? Keith: What's wrong Mark? Mark: Had a power outage on one of the generators. Since I don't have a scanner, I can't repair the generator. Keith: Ah, gotha. Hopefully Ryder will return soon to use his/her scanner. In the meantime, play some cards? Mark: Might as well. No idea when Ryder will return.
On the shuttle Ryder is introduced to Kosta. Why? That didn't make sense why they wouldn't know each other when they're both part of the pathfinder team. I will explain later.
Ryder suffered the same thing that plague Shepard, not able to ask questions. I find Ryder to be a doormat. Apparently what he/she learned in the Alliance went in one ear and out the other. I would guess that has to do with the I don't care attitude seen throughout the game. It's too bad there wasn't an option for Ryder to ask to see his/her father's body after learning he was dead. It seemed like Bioware wanted to rush you through everything to get to your plane to start finding a path.
The asari squadmate, or what I like to call her, peepee, or I will use what another poster said, Pipi Poopoo, is a waste. When I first saw her, my first thought was they changed the title from Mass Effect to Clown Effect. I laughed at her silly nickname, and how silly she looked with the paint smeared across her eyes while wearing Barney's purple belly button outfit. Then it was revealed she is not a team player. Why would I want a character like that on my roster? When meeting her for the first time, it seems knocking down someone is ok. Lucky for her, she found the perfect candidate who was ok with that. Too bad Ryder couldn't get in her face about that. I've posted a few things that I would have done if I were in Ryder's spot. That whole scene was crap. After getting to the console, Ryder needs to scan something to activate the console. While looking for them, I see a shuttle. Obviously the asari was in there. Why didn't she show up when Ryder was at the console the first time? Was it because Bioware thought it would be cool to have the asari knock Ryder down? Nothing cool about it. It was stupid. Just like it was stupid with the escape pod crap. With the pod thing, my Shepard would have thrown the asari into the lava, I would have left her on the planet, and my Ryder would have turned her over to Nexus security to explain why she did what she did. That would have been a good trade-off instead of not recruiting her.
Now for the Kosta guy. This guy is just another added definition to the word stupid. The police must have lowered their requirements to allow Kosta to join the force. When he said he's been suspended x number of times, I knew he was trouble maker. Sure enough, he lived up to that name. When he first revealed he gave information to an unknown individual, my Shepard would have shot him dead where he stood. After talking with Bradley, I would have turned around and added another hole in Kosta's head. My Ryder would have turned him over to Nexus security to let him explain why he did what he did.
Because of what the asari and Kosta did, they can't be trusted. They need to be removed from the roster.
Harper I found annoying. Wouldn't shutup about the asari stuff. It could have been balanced out if she were to speak about her time in the Alliance as well.
The other squadmates were ok.
Even though the facial animations could be patched, they ruined the moment especially when it shows Ryder smiling after saying my father is dead when first seeing Tann.
Back to what I said above. That's where Alec comes in. He's the one that recruited Kosta. Why would he not introduce him to his kid either before they left the Milky Way or after they left? Of course why wasn't the team awaken a few days before arriving in Andromeda to get to know each other, to do an equipment check and to go over any scenarios they might encounter? Speaking of recruiting Kosta, I would be curious what answer Kosta gave when asked why he was suspended x number of times? Then again, did Alec even ask that question or did he not care enough to ask?
Of course everything starts with Garson. She wanted to go sightseeing. She spends her money on a project that couldn't be finished without help. In steps the Benfactor. Apparently he/she/they flashed the dollar sign in her face causing her brain to turn to jelly. She only has doubts just as she's heading to Andromeda. The same could be said about Alec. But all he cared about was finishing the sam thing.
Removing the option to not recruit a squadmate and removing the power wheel was a step backwards.
There are other things I could mention, but the above is enough. At the moment, if there's to be another game in Andromeda, I don't see Ryder returning. Someone did mention that Ryder could be more mature/grown up. Really? If that were to happen, having Ryder at the beginning of the game saying the reason why the Kosta and asari squadmates are no longer on the roster is because they did stupid crap leading to them not being trusted. That would be a start.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by Ross on Apr 7, 2020 17:25:16 GMT
It's boring. It's not worth the time required, there are plenty of better games worth your time, or several - there just aren't any "moments" in the game like the original trilogy. ME1 - Virmire Decision, Conversation with Sovereign, Vigil on Ilos ME2 - Collector Ship, Suicide Mission, Yahg reveal ME3 - Priority Rannoch, Priority Tuchanka To name a few.
No moments stand out - they managed to make a completely bland setting. There is far less variety in alien, planets etc than even ME1, the "new" races could just be humans in a suit. Everything is so tedious, the planets are so drab and boring. We basically have the Nexus as Citadel 2.0, the Remnant as Protheans 2.0, Kett as the Collectors 2.0, Peebee as inverted Liara; just no imagination at all. And that's before the boring fetch quests.
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Post by smilesja on Apr 7, 2020 19:28:12 GMT
Which people are you talking about? There are also people who like Andromeda.
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Post by Son of Dorn on Apr 7, 2020 21:03:40 GMT
For me, the problems started before the Hyperion flew into the scourge.
After gaining control of Ryder, she/he scans to find what caused a malfunction. The problem with that is why none of the maintenance personnel have a scanner? Keith: What's wrong Mark? Mark: Had a power outage on one of the generators. Since I don't have a scanner, I can't repair the generator. Keith: Ah, gotha. Hopefully Ryder will return soon to use his/her scanner. In the meantime, play some cards? Mark: Might as well. No idea when Ryder will return.
On the shuttle Ryder is introduced to Kosta. Why? That didn't make sense why they wouldn't know each other when they're both part of the pathfinder team. I will explain later.
Ryder suffered the same thing that plague Shepard, not able to ask questions. I find Ryder to be a doormat. Apparently what he/she learned in the Alliance went in one ear and out the other. I would guess that has to do with the I don't care attitude seen throughout the game. It's too bad there wasn't an option for Ryder to ask to see his/her father's body after learning he was dead. It seemed like Bioware wanted to rush you through everything to get to your plane to start finding a path.
The asari squadmate, or what I like to call her, peepee, or I will use what another poster said, Pipi Poopoo, is a waste. When I first saw her, my first thought was they changed the title from Mass Effect to Clown Effect. I laughed at her silly nickname, and how silly she looked with the paint smeared across her eyes while wearing Barney's purple belly button outfit. Then it was revealed she is not a team player. Why would I want a character like that on my roster? When meeting her for the first time, it seems knocking down someone is ok. Lucky for her, she found the perfect candidate who was ok with that. Too bad Ryder couldn't get in her face about that. I've posted a few things that I would have done if I were in Ryder's spot. That whole scene was crap. After getting to the console, Ryder needs to scan something to activate the console. While looking for them, I see a shuttle. Obviously the asari was in there. Why didn't she show up when Ryder was at the console the first time? Was it because Bioware thought it would be cool to have the asari knock Ryder down? Nothing cool about it. It was stupid. Just like it was stupid with the escape pod crap. With the pod thing, my Shepard would have thrown the asari into the lava, I would have left her on the planet, and my Ryder would have turned her over to Nexus security to explain why she did what she did. That would have been a good trade-off instead of not recruiting her.
Now for the Kosta guy. This guy is just another added definition to the word stupid. The police must have lowered their requirements to allow Kosta to join the force. When he said he's been suspended x number of times, I knew he was trouble maker. Sure enough, he lived up to that name. When he first revealed he gave information to an unknown individual, my Shepard would have shot him dead where he stood. After talking with Bradley, I would have turned around and added another hole in Kosta's head. My Ryder would have turned him over to Nexus security to let him explain why he did what he did.
Because of what the asari and Kosta did, they can't be trusted. They need to be removed from the roster.
Harper I found annoying. Wouldn't shutup about the asari stuff. It could have been balanced out if she were to speak about her time in the Alliance as well.
The other squadmates were ok.
Even though the facial animations could be patched, they ruined the moment especially when it shows Ryder smiling after saying my father is dead when first seeing Tann.
Back to what I said above. That's where Alec comes in. He's the one that recruited Kosta. Why would he not introduce him to his kid either before they left the Milky Way or after they left? Of course why wasn't the team awaken a few days before arriving in Andromeda to get to know each other, to do an equipment check and to go over any scenarios they might encounter? Speaking of recruiting Kosta, I would be curious what answer Kosta gave when asked why he was suspended x number of times? Then again, did Alec even ask that question or did he not care enough to ask?
Of course everything starts with Garson. She wanted to go sightseeing. She spends her money on a project that couldn't be finished without help. In steps the Benfactor. Apparently he/she/they flashed the dollar sign in her face causing her brain to turn to jelly. She only has doubts just as she's heading to Andromeda. The same could be said about Alec. But all he cared about was finishing the sam thing.
Removing the option to not recruit a squadmate and removing the power wheel was a step backwards.
There are other things I could mention, but the above is enough. At the moment, if there's to be another game in Andromeda, I don't see Ryder returning. Someone did mention that Ryder could be more mature/grown up. Really? If that were to happen, having Ryder at the beginning of the game saying the reason why the Kosta and asari squadmates are no longer on the roster is because they did stupid crap leading to them not being trusted. That would be a start.
I would have shot the Blueskin regardless. One foul Xenos purged in the name of the Emperor!
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Post by gothpunkboy89 on Apr 7, 2020 21:59:44 GMT
Because the main villains the Kett are boring. They are a well used villain archetype that doesn't add anything new. Made worse by the fact both the Initiative and Angara are so helpless in comparison to them. The Angara have a barely functioning military and the Initiative doesn't even have a military and at best has a few hundred trailed soldiers with small weapons. The Kett should have wiped out the Initiative before the human ark even showed up and then ambushed the shit out of it after first contact.
But they didn't because the leader of the Kett was obsessed with Forerunner tech. I'm sorry I mean Remnant Tech. So he sits around not doing anything for 99% of the game before he blitzes the Nexus because he feels like it and only takes one Ark. All because the Kett despite not seeming to utilize even advanced VI equivalents is some how able to learn literally everything about SAM because of some injection into Ryder.
It was just a bad plot.
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Post by Son of Dorn on Apr 7, 2020 22:02:26 GMT
Because the main villains the Kett are boring. They are a well used villain archetype that doesn't add anything new. Made worse by the fact both the Initiative and Angara are so helpless in comparison to them. The Angara have a barely functioning military and the Initiative doesn't even have a military and at best has a few hundred trailed soldiers with small weapons. The Kett should have wiped out the Initiative before the human ark even showed up and then ambushed the shit out of it after first contact. But they didn't because the leader of the Kett was obsessed with Forerunner tech. I'm sorry I mean Remnant Tech. So he sits around not doing anything for 99% of the game before he blitzes the Nexus because he feels like it and only takes one Ark. All because the Kett despite not seeming to utilize even advanced VI equivalents is some how able to learn literally everything about SAM because of some injection into Ryder. It was just a bad plot. It's more of a dumb plot then a bad plot.
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Post by gothpunkboy89 on Apr 8, 2020 23:30:32 GMT
Because the main villains the Kett are boring. They are a well used villain archetype that doesn't add anything new. Made worse by the fact both the Initiative and Angara are so helpless in comparison to them. The Angara have a barely functioning military and the Initiative doesn't even have a military and at best has a few hundred trailed soldiers with small weapons. The Kett should have wiped out the Initiative before the human ark even showed up and then ambushed the shit out of it after first contact. But they didn't because the leader of the Kett was obsessed with Forerunner tech. I'm sorry I mean Remnant Tech. So he sits around not doing anything for 99% of the game before he blitzes the Nexus because he feels like it and only takes one Ark. All because the Kett despite not seeming to utilize even advanced VI equivalents is some how able to learn literally everything about SAM because of some injection into Ryder. It was just a bad plot. It's more of a dumb plot then a bad plot. No because dumb plots can still have value if they are handled right. The Quarians not being able to find or settle another planet 200 years after the Morning War was kind of a dumb plot. But it balanced it out by giving the Quarians something rather unique about them and their culture. An entire race of space hobos who are barely able to keep their ships working. It was interesting and allowed you to over look the dumb not being allowed or able to settle another planet.
The Kett plot is bad because they are just organic borg. But unlike the Borg from Star Trek who are a threat to every race despite all their warships and technology being incapable of standing up to the Borg tech. Everyone else is just lightly armed so the fact the Kett can even field ships equivalent to a Heavy Frigate makes them dangerous because neither the Angara nor Initiative could stand up to that in a fight.
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Post by Son of Dorn on Apr 9, 2020 0:20:44 GMT
It's more of a dumb plot then a bad plot. No because dumb plots can still have value if they are handled right. The Quarians not being able to find or settle another planet 200 years after the Morning War was kind of a dumb plot. But it balanced it out by giving the Quarians something rather unique about them and their culture. An entire race of space hobos who are barely able to keep their ships working. It was interesting and allowed you to over look the dumb not being allowed or able to settle another planet.
The Kett plot is bad because they are just organic borg. But unlike the Borg from Star Trek who are a threat to every race despite all their warships and technology being incapable of standing up to the Borg tech. Everyone else is just lightly armed so the fact the Kett can even field ships equivalent to a Heavy Frigate makes them dangerous because neither the Angara nor Initiative could stand up to that in a fight. Meh. Dumb or bad, it's all just a stupid plot device. Now if you'll excuse me, time to RIP AND TEAR some demon asses with a chainsaw! *Super Gore Nest soundtrack plays out in the background, along with the screaming of dying demons*
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Trouble-shooting Space Diva
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by melbella on Apr 9, 2020 0:41:57 GMT
The Kett plot is bad because they are just organic borg. But unlike the Borg from Star Trek who are a threat to every race despite all their warships and technology being incapable of standing up to the Borg tech. Everyone else is just lightly armed so the fact the Kett can even field ships equivalent to a Heavy Frigate makes them dangerous because neither the Angara nor Initiative could stand up to that in a fight. If the kett goal was conquest and destruction, sure. But they want to subvert and convert, which takes different tactics and equipment. Ships aren't what they need, but rather conversion facilities like the one on Voeld. And, they also need ignorance on the part of those they want to convert. If they had come in ship guns blazing instead of pretending friendship to the angara, there's no way they would have been as successful as they were.
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Post by gothpunkboy89 on Apr 9, 2020 13:25:19 GMT
The Kett plot is bad because they are just organic borg. But unlike the Borg from Star Trek who are a threat to every race despite all their warships and technology being incapable of standing up to the Borg tech. Everyone else is just lightly armed so the fact the Kett can even field ships equivalent to a Heavy Frigate makes them dangerous because neither the Angara nor Initiative could stand up to that in a fight. If the kett goal was conquest and destruction, sure. But they want to subvert and convert, which takes different tactics and equipment. Ships aren't what they need, but rather conversion facilities like the one on Voeld. And, they also need ignorance on the part of those they want to convert. If they had come in ship guns blazing instead of pretending friendship to the angara, there's no way they would have been as successful as they were. And yet the Borg do not want conquest and destruction and rely on their over whelming technology to have literally assimilated untold trillions of individuals across the galaxy. And the best groups like the Federation can do is slightly slow them down by throwing everything they have at them.
Mean while the Kett tricked several to dozens of ships to land on a moon with a fake transmission allowing them to kidnap hundreds of Angara. With only 1 confirmed captain having the brains to question the order and not obey it. Shit like that wouldn't work in the Milky Way because each race would have the local military watching and would investigate the sudden jamming of ground coms and this odd order for ships to land on this moon. Because that is what they do already at all colonies to prevent and reduce pirate and slaver attacks. And this would raise all sorts of red flags by any of the Milky Way Races. But the Angara are confirmed to have lost several to dozens of ships full of people to this simple misdirection that is literally the oldest trick in the book.
Time and time again Angara naivety is shown in how they dealt with the Kett. They literally just took the Ketts word that the other colonies attacked them and didn't even bother to talk to each other to realize the Kett were playing them against each other. Which allowed the Kett to launch an all out assault crippling the Angara's military.
Or to put it another way in how stupid that whole set up is just pretend that the Batarians told 3 different Alliance Colonies they were the aggressor so that is why the Batarians attacked those colonies. And rather then talk it out and coordinate between them all the colonies and Earth started fighting with each other allowing the Batarians to move in and permanently cripple the Alliance military and create large bases and physical presences on every Alliance planet leading to a long drawn out ground war.
The entire idea is fucking ridiculous because no one is that head achingly stupid and naive. Yet the Angara were because of plot reasons because any race that would be capable of even calling each other on the phone would have realized the Kett are playing something and would have united against them driving them back or out.
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Post by Deleted on Apr 11, 2020 23:35:05 GMT
did one for why people (i.e. me) like ME:A, figured I should do one why people (i.e. me) dislike ME:A:
-animations and cut scenes (ugh) -lackluster sidequests and inconsistent companion content -villain/plot strikingly similar to ME3 (i.e. an advanced alien species that abducts people to transform them into themselves, so Reapers 2.0 basically) -some of the environments pretty repetitive, not enough variety in the worlds or creatures -guns significantly less awesome/fun/distinctive than in ME3 -MP not as engaging as ME3MP -dialogue particularly cringy, even by BW's standards -characters not as deep, varied, or likable as most other BW (or even ME) titles
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Post by isaidlunch on Apr 15, 2020 8:43:57 GMT
I don't hate MEA, but the characters felt really off. Addison, Liam, Gil, Suvi, Cora, Jaal... at no point did I feel like they were real people. Their behavior made me so uncomfortable that I wish I could mod them out of the game and I've never felt that way about any other game ever, it's that unsettling lol.
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Post by Hanako Ikezawa on Apr 15, 2020 9:23:27 GMT
I don't hate MEA, but the characters felt really off. Addison, Liam, Gil, Suvi, Cora, Jaal... at no point did I feel like they were real people. Their behavior made me so uncomfortable that I wish I could mod them out of the game and I've never felt that way about any other game ever, it's that unsettling lol. They seemed completely real to me. More than some of the Shepard Trilogy characters. I don’t get and don’t believe you on how they seemed the least real of any game you ever played.
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Post by Unicephalon 40-D on Apr 15, 2020 9:25:44 GMT
I don't hate MEA, but the characters felt really off. Addison, Liam, Gil, Suvi, Cora, Jaal... at no point did I feel like they were real people. Their behavior made me so uncomfortable that I wish I could mod them out of the game and I've never felt that way about any other game ever, it's that unsettling lol. They seemed completely real to me. More than some of the Shepard Trilogy characters. I don’t get and don’t believe you on how they seemed the least real of any game you ever played. Same here, most humane and more real than anything before in ME series. Much less robotic stuff than in the trilogy =)
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Post by isaidlunch on Apr 15, 2020 23:44:13 GMT
I don't hate MEA, but the characters felt really off. Addison, Liam, Gil, Suvi, Cora, Jaal... at no point did I feel like they were real people. Their behavior made me so uncomfortable that I wish I could mod them out of the game and I've never felt that way about any other game ever, it's that unsettling lol. They seemed completely real to me. More than some of the Shepard Trilogy characters. I don’t get and don’t believe you on how they seemed the least real of any game you ever played. You don't believe that my personal experience could differ from yours? Okay then.
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Post by Hanako Ikezawa on Apr 16, 2020 0:03:43 GMT
They seemed completely real to me. More than some of the Shepard Trilogy characters. I don’t get and don’t believe you on how they seemed the least real of any game you ever played. You don't believe that my personal experience could differ from yours? Okay then. It’s not that. It’s more I’m just confused at how you reached that conclusion.
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