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Post by cloud9 on May 3, 2020 15:35:17 GMT
Problem is that he can't write a concise story to save his life. Neither can you. Never claimed that I was a writer. And lighten up. Not everyone likes what you like.
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Post by alanc9 on May 3, 2020 21:39:38 GMT
you have to realize that cloud9 does across with no sense of humor. Side note: No matter how dark it gets, humor is very important. Even if Bioware asks me to buy one of my player characters ideas, I would request that their respective stories has a healthy dose of humor. I like humor. But it's a stupid reason for a squadmate to die so quickly, just for the sake of having a new character on the team. This is just silly. Jenkins wasn't killed to put a new squadmate on the team. He was killed because Bio wanted to kill a squadmate. It'd be less work to just swap Ashley in for Jenkins without doing the whole death scene, if they hadn't actively wanted to kill Jenkins.
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Post by cloud9 on May 4, 2020 0:13:07 GMT
I like humor. But it's a stupid reason for a squadmate to die so quickly, just for the sake of having a new character on the team. This is just silly. Jenkins wasn't killed to put a new squadmate on the team. He was killed because Bio wanted to kill a squadmate. It'd be less work to just swap Ashley in for Jenkins without doing the whole death scene, if they hadn't actively wanted to kill Jenkins. You just said the exact same thing that I've said, whether you know it or not. Point is that it's stupid to kill off a squadmate early in the game.
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Post by cloud9 on May 4, 2020 0:25:34 GMT
6 Salarians and a Human that some how manages to pose enough of a threat to get the undivided attention of an entire base. In any sane or even vaugly realistic universe it would get maybe a couple dozen people if not simply calling in an air strike on their location from a few Geth ships. If not just some artillery strikes from the base depending on if they had any artillery to defend the base. That's one of the reasons why I eyeroll the things that were in the MET, no real military tactics. Military tactics can be an advantage of Mass Effect. Let's say you're in a war zone fighting Reaper forces and there's no cover for you to use to protect yourself from enemy fire, you could have a squadmate to put up an Omni-Shield so you could move up and lay down fire behind your mate. Also, you could have your teammates who are snipers like Garrus and Ashley, to provide overwatch and take out enemies with one shot with their sniper rifle. And if you have support from allies, you could open up a menu to call them for assistance, or use them to take a zone whenever you face heavy opposition. Similar to Dragon Age: Origins that you could call for assistance from dwarves, elves, Redcliffe Army, and the Circle. They have different roles such as long range, heavy infantry to take out bigger threats, and magic support for crowd control. I think they should learn from Origins to design a way for players, to use military tactics with military divisions who have different roles. And how to use them for assistance whenever you face a horde of enemies, take down multiple Reaper Ships, air support/strikes, etc.
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Post by Deleted on May 4, 2020 1:46:58 GMT
I like humor. But it's a stupid reason for a squadmate to die so quickly, just for the sake of having a new character on the team. This is just silly. Jenkins wasn't killed to put a new squadmate on the team. He was killed because Bio wanted to kill a squadmate. It'd be less work to just swap Ashley in for Jenkins without doing the whole death scene, if they hadn't actively wanted to kill Jenkins. It's a WoW reference/parody. Leeroy Jenkins was made famous when he ran UBRS with his guild. He ran into all the whelps and dragons, and wiped his whole raid instead of waiting until they were all ready.
The original video was posted in 2005 and immediately went viral. Plenty of games, TV shows, and movies have made references to it.
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Post by Hanako Ikezawa on May 4, 2020 1:55:22 GMT
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Post by Deleted on May 4, 2020 5:34:03 GMT
Problem is that he can't write a concise story to save his life, and he's giving non answers to questions. I've watched this video twice now, and at no point does he actually answer any of the questions. He dances around the questions, going off on tangents, pretends to answer questions with more questions....But all his words go nowhere. Don't get me wrong, I love Mass Effect, it's the best game series I've ever played--the characters are some of the best written characters I've come across in any form of media...But there's something *off* when the creator/Lead Writer...the person responsible for creating a franchise to begin with can't or won't answer straight-forward questions to which he, being the creator of everything that is (Mass Effect in this case), should know the answers to. Mac Walters didn't create Mass Effect, Casey Hudson did. He often refers to it as his "baby".
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Post by thefool on May 4, 2020 10:31:56 GMT
Say what you will about George Lucas, but at least he could speak with an informed knowledge about the world he created (speaking of the OT/PT). I seem to remember an event were Lucas wanted to have Maul team up with another female Sith. The only problem being that said female Sith was from the Old Republic and about 4,000+ years older 170 years younger then Maul and very much dead by old age not born at that point. But old George didn't care he wanted them in the same game said they could replace Maul with a descendent or a clone. Then the game was canceled when he sold it to Disney.
Made some corrections for you.
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Post by Buckeldemon on May 4, 2020 11:58:59 GMT
Well, Leeroy just learned from the best.
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Post by Energizer Bunny 211 on May 4, 2020 12:19:43 GMT
I've watched this video twice now, and at no point does he actually answer any of the questions. He dances around the questions, going off on tangents, pretends to answer questions with more questions....But all his words go nowhere. Don't get me wrong, I love Mass Effect, it's the best game series I've ever played--the characters are some of the best written characters I've come across in any form of media...But there's something *off* when the creator/Lead Writer...the person responsible for creating a franchise to begin with can't or won't answer straight-forward questions to which he, being the creator of everything that is (Mass Effect in this case), should know the answers to. Mac Walters didn't create Mass Effect, Casey Hudson did. He often refers to it as his "baby". Ah yes, you're right of course. I stand corrected. I have all the hardcover books with Developer notes, and Casey Hudson writes in all of them....I should have remembered that. I remember watching that interview you just posted when it was newly aired in which he speaks about the creation of Mass Effect and his ideas. I stand corrected.
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Post by gothpunkboy89 on May 4, 2020 16:05:51 GMT
That's one of the reasons why I eyeroll the things that were in the MET, no real military tactics. Military tactics can be an advantage of Mass Effect. Let's say you're in a war zone fighting Reaper forces and there's no cover for you to use to protect yourself from enemy fire, you could have a squadmate to put up an Omni-Shield so you could move up and lay down fire behind your mate. Also, you could have your teammates who are snipers like Garrus and Ashley, to provide overwatch and take out enemies with one shot with their sniper rifle. And if you have support from allies, you could open up a menu to call them for assistance, or use them to take a zone whenever you face heavy opposition. Similar to Dragon Age: Origins that you could call for assistance from dwarves, elves, Redcliffe Army, and the Circle. They have different roles such as long range, heavy infantry to take out bigger threats, and magic support for crowd control. I think they should learn from Origins to design a way for players, to use military tactics with military divisions who have different roles. And how to use them for assistance whenever you face a horde of enemies, take down multiple Reaper Ships, air support/strikes, etc. They could probably make a half decent RTS game with Mass Effect.
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Post by Son of Dorn on May 4, 2020 18:23:37 GMT
Military tactics can be an advantage of Mass Effect. Let's say you're in a war zone fighting Reaper forces and there's no cover for you to use to protect yourself from enemy fire, you could have a squadmate to put up an Omni-Shield so you could move up and lay down fire behind your mate. Also, you could have your teammates who are snipers like Garrus and Ashley, to provide overwatch and take out enemies with one shot with their sniper rifle. And if you have support from allies, you could open up a menu to call them for assistance, or use them to take a zone whenever you face heavy opposition. Similar to Dragon Age: Origins that you could call for assistance from dwarves, elves, Redcliffe Army, and the Circle. They have different roles such as long range, heavy infantry to take out bigger threats, and magic support for crowd control. I think they should learn from Origins to design a way for players, to use military tactics with military divisions who have different roles. And how to use them for assistance whenever you face a horde of enemies, take down multiple Reaper Ships, air support/strikes, etc. They could probably make a half decent RTS game with Mass Effect. Like Xcom?
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Post by alanc9 on May 4, 2020 18:43:21 GMT
This is just silly. Jenkins wasn't killed to put a new squadmate on the team. He was killed because Bio wanted to kill a squadmate. It'd be less work to just swap Ashley in for Jenkins without doing the whole death scene, if they hadn't actively wanted to kill Jenkins. You just said the exact same thing that I've said, whether you know it or not. Point is that it's stupid to kill off a squadmate early in the game. An actual argument there would be useful. Why is it stupid?
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Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
XBL Gamertag: cyberstrike nTo
PSN: cyberstrike-nTo
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Post by Cyberstrike on May 4, 2020 19:21:51 GMT
You just said the exact same thing that I've said, whether you know it or not. Point is that it's stupid to kill off a squadmate early in the game. An actual argument there would be useful. Why is it stupid?
You usually kill off a support character to how high the stakes are, to show how powerful the enemies are, the character's arc is complete and/or has no real reason to be there, to shorten the cast down, for a shock, some combo, and so on.
Killing Jenkins early in ME1 could be seen of showing how the high stakes are and how powerful the geth are, and maybe shock value. The problem is he's basically exposition dumb to explain who and what the Specters are and what they do and to explain what Eden Prime is like. His death would have been more impactful if he actually meant something to Shepard or Kaiden but after Shepard states what to with his body (come back for it later or leave it) he's mentioned briefly by Ash (mainly about her being on the ship and if he hadn't been killed she might not have gotten on the ship) and Shepard's debriefing with Anderson on the ship and that is it.
I can't recall Shepard, Joker, Kaiden, Ash, Dr. Chalkas, or Anderson aka the ones who would in theory at least know him, ever bringing up his death again in the trilogy. Liara, Garrus, Tali, and Wrex at least have the reason they never met the guy so they wouldn't know him beyond whatever they overheard from other members of the crew and whatever Alliance reports they might have read to get caught up to speed on what happened to Eden Prime.
I honestly not sure that I would even call Jenkins a character he was an exposition device.
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Post by gothpunkboy89 on May 4, 2020 23:00:48 GMT
They could probably make a half decent RTS game with Mass Effect. Like Xcom? Personally I was thinking more a long the lines of Halo Wars or Stronghold style games.
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Post by Son of Dorn on May 4, 2020 23:16:37 GMT
Personally I was thinking more a long the lines of Halo Wars or Stronghold style games. Haven't played Stronghold but no to Halo Wars, that game had some serious balancing issues.
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Post by gothpunkboy89 on May 5, 2020 1:58:50 GMT
Personally I was thinking more a long the lines of Halo Wars or Stronghold style games. Haven't played Stronghold but no to Halo Wars, that game had some serious balancing issues. Balance is just numbers. The core set up would work particularly if it were to be open to console. Granted early Stronghold games could probably work on console as well as they are fairly simple to a degree anyways. Would have to slow down game play though.
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Post by KaiserShep on May 5, 2020 4:58:36 GMT
An actual argument there would be useful. Why is it stupid?
You usually kill off a support character to how high the stakes are, to show how powerful the enemies are, the character's arc is complete and/or has no real reason to be there, to shorten the cast down, for a shock, some combo, and so on.
Killing Jenkins early in ME1 could be seen of showing how the high stakes are and how powerful the geth are, and maybe shock value. The problem is he's basically exposition dumb to explain who and what the Specters are and what they do and to explain what Eden Prime is like. His death would have been more impactful if he actually meant something to Shepard or Kaiden but after Shepard states what to with his body (come back for it later or leave it) he's mentioned briefly by Ash (mainly about her being on the ship and if he hadn't been killed she might not have gotten on the ship) and Shepard's debriefing with Anderson on the ship and that is it.
I can't recall Shepard, Joker, Kaiden, Ash, Dr. Chalkas, or Anderson aka the ones who would in theory at least know him, ever bringing up his death again in the trilogy. Liara, Garrus, Tali, and Wrex at least have the reason they never met the guy so they wouldn't know him beyond whatever they overheard from other members of the crew and whatever Alliance reports they might have read to get caught up to speed on what happened to Eden Prime.
I honestly not sure that I would even call Jenkins a character he was an exposition device.
I mean, dude was named Jenkins. Death was his only destiny.
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Post by Hanako Ikezawa on May 5, 2020 5:50:46 GMT
I mean, dude was named Jenkins. Death was his only destiny. Yeah. I mean even before the legend of Leroy that was the destiny of video game characters named Jenkins, for example Private Jenkins from Halo:Combat Evolved.
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Gileadan
N5
Agent 46
Clearance Level Ultra
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda
Origin: ALoneGretchin
Posts: 2,915 Likes: 7,479
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Post by Gileadan on May 5, 2020 10:22:06 GMT
Being named Jenkins is up there with wearing a red uniform, looking at the girlfriend's picture before the big battle, and talking about opening a pub when this is all over.
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Post by Energizer Bunny 211 on May 5, 2020 15:03:33 GMT
talk about pictures.......Is it only Ashley's/Kaiden's picture that shows up on your nightstand in your cabin if you're in a relationship? Because I'm in a relationship with Jack and there's no memento of her anywhere in my quarters.
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Post by cloud9 on May 5, 2020 16:27:17 GMT
They could probably make a half decent RTS game with Mass Effect. Like Xcom? Think of it as a hybrid of Origins with Mass Effect 3, Ghost Recon, and SOCOM.
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Post by Son of Dorn on May 5, 2020 17:12:47 GMT
Think of it as a hybrid of Origins with Mass Effect 3, Ghost Recon, and SOCOM. I miss SOCOM, sniping was a blast in that game.
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by Garo on May 5, 2020 17:38:01 GMT
I think the way this guy talks is incredibly annoying. He is nitpicky for comedic effect but it is not that funny tbh.
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Post by cloud9 on May 5, 2020 18:16:32 GMT
Problem is that he can't write a concise story to save his life, and he's giving non answers to questions. I've watched this video twice now, and at no point does he actually answer any of the questions. He dances around the questions, going off on tangents, pretends to answer questions with more questions....But all his words go nowhere. Don't get me wrong, I love Mass Effect, it's the best game series I've ever played--the characters are some of the best written characters I've come across in any form of media...But there's something *off* when the creator/Lead Writer...the person responsible for creating a franchise to begin with can't or won't answer straight-forward questions to which he, being the creator of everything that is (Mass Effect in this case), should know the answers to. Say what you will about George Lucas, but at least he could speak with an informed knowledge about the world he created (speaking of the OT/PT). I remember the three-part interview on the 1995 THX Boxset VHS that Lucas did with Leonard Maltin about about creation and marketing of the STAR WARS Trilogy. It was a very good interview, I thought. Interviewers such as Leonard Maltin would ask him a question, a thoughtful, direct question, and Lucas would give an informed, intelligible answer that made sense according to the canon/mythology as he wrote it at that time. Mac Walters didn't do anything even remotely like that. I can respect that.
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