redeem
N2
Posts: 76 Likes: 108
inherit
11552
0
108
redeem
76
Jun 13, 2020 18:35:26 GMT
June 2020
redeem
|
Post by redeem on Jun 22, 2020 8:29:15 GMT
Arguably the most controversial ending in video gaming history didn't ruin it? lol. Take off the rose tinted glasses. The ending was absolutely garbage. The damage to the brand has already been done. Even the most average player can realize how non-sensical the writing is in ME3 pertaining to justifying the Catalyst's "logic". The problem is the opposite of that though, the ending was too logical and divorced from the space opera cultivated around it. I always likened it to a 2001: A Space Odyssey Ending added to a Star Wars movie for that reason, a ton of symbolism, ambiguous decision making, seeing the hubris and limitations of organic and synthetic life fall into one singular moment and making a choice that leads to the deification of shepard in one of four ways, some more overt than others. Not perfect by any means, but considering how Drew K wrote them into a corner with the reapers ambiguous nature in the first place, I honestly wasn't sure what folks were expecting to happen in the ending other than some really terrible fanfic stuff I saw at the time where Shepard lived and we get the disney treatment. No, it really was not. I personally like the concept of duality pertaining to a problem needing to be solved. The problem was, the ending doesn't make any fucking sense with anything established in game's 1, 2 or 3. The idea is that the Reapers are stopping an inevitability. Yet, we see in ME1, they modify the Geth to go on a killing spree. They modify an organic race to become pseudo synthetic husks to kill organics (ME2). I believe Javik also said they did the same with their version of the Geth as well. The same happens in ME3 when the signal broadcasts again. The Quarian-Geth peace already alone destroys their premise that is inevitable. Shepard stated it plainly that the QUARIAN's attacked and the Geth have never ventured outside the homeworld unless prompted by outside control (Saren/Reaper). The ending would have made sense to an extent if it was not so inherently contradicting at its core. Not to mention the Leviathan's despite being an interesting addition, suffer from the same logic plague. Their "controlled" species created synthetics and still died to them yet they did not really begin to think them controlling and guiding the species in their way had anything to do with how they interacted with their creations. And despite all of this, the narrative of the first two games and especially the third has always pushed a "we must destroy the Reapers" ideal. Control and Synthesis make zero sense in the context of the game's we have all played. It was senseless symbolism to push the Andersen-TIM-Starchild paradox for each choice.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Jun 22, 2020 8:46:30 GMT
Arguably the most controversial ending in video gaming history didn't ruin it? lol. Take off the rose tinted glasses. The ending was absolutely garbage. The damage to the brand has already been done. Even the most average player can realize how non-sensical the writing is in ME3 pertaining to justifying the Catalyst's "logic". Big words from someone who has never written anything in his life I think an important thing to keep in mind that the ability to create a work of fiction is not a prerequisite to being able to level criticism to someone else’s. Like, the average person simply cannot create an animation sequence of a person walking or contorting their face, but that person will still instinctively be able to detect key flaws in animation they observe.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Jun 22, 2020 8:50:10 GMT
The problem is the opposite of that though, the ending was too logical and divorced from the space opera cultivated around it. I always likened it to a 2001: A Space Odyssey Ending added to a Star Wars movie for that reason, a ton of symbolism, ambiguous decision making, seeing the hubris and limitations of organic and synthetic life fall into one singular moment and making a choice that leads to the deification of shepard in one of four ways, some more overt than others. Not perfect by any means, but considering how Drew K wrote them into a corner with the reapers ambiguous nature in the first place, I honestly wasn't sure what folks were expecting to happen in the ending other than some really terrible fanfic stuff I saw at the time where Shepard lived and we get the disney treatment. No, it really was not. I personally like the concept of duality pertaining to a problem needing to be solved. The problem was, the ending doesn't make any fucking sense with anything established in game's 1, 2 or 3. The idea is that the Reapers are stopping an inevitability. Yet, we see in ME1, they modify the Geth to go on a killing spree. They modify an organic race to become pseudo synthetic husks to kill organics (ME2). I believe Javik also said they did the same with their version of the Geth as well. The same happens in ME3 when the signal broadcasts again. The Quarian-Geth peace already alone destroys their premise that is inevitable. Shepard stated it plainly that the QUARIAN's attacked and the Geth have never ventured outside the homeworld unless prompted by outside control (Saren/Reaper). The ending would have made sense to an extent if it was not so inherently contradicting at its core. Not to mention the Leviathan's despite being an interesting addition, suffer from the same logic plague. Their "controlled" species created synthetics and still died to them yet they did not really begin to think them controlling and guiding the species in their way had anything to do with how they interacted with their creations. And despite all of this, the narrative of the first two games and especially the third has always pushed a "we must destroy the Reapers" ideal. Control and Synthesis make zero sense in the context of the game's we have all played. It was senseless symbolism to push the Andersen-TIM-Starchild paradox for each choice. Something to note is that the Quarians’ attack on the Geth in ME3 would have been successful if not for the intervention of the reapers. The funny thing is that while this doesn’t necessarily dispel the idea of a neverending conflict with machines, it presents the very real possibility that any future conflict simply ends with the machines being eradicated and life continuing for everyone else. It’s not ideal, but it’s not necessarily the end-of-everything deal that we’re supposed to buy into. I think also that the historical lore they created for the universe also undermines it. The krogan rebellion doesn’t seem like a situation that’s any better than a rise of the machines. Without the genophage, they would probably have subjugated and killed off a good portion of galactic civilization, consuming their resources like a plague of locusts. Heck the rachni war was probably a nightmare. Seems like organic vs organic conflict could be every bit as apocalyptic.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jun 22, 2020 12:12:06 GMT
Shepard lived and we get the disney treatment. Arguably, Shepard dying and making a nonsense ending is exactly the Disney treatment, apparently. Big words from someone who has never written anything in his life Non argument. Giving Hitler a free pass, yet again.
|
|
Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 724
inherit
11507
0
Jun 22, 2021 18:16:33 GMT
724
Highwayman667
"In uncertainty, find infinite possibility"
522
May 10, 2020 13:11:01 GMT
May 2020
highwayman667
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Highwayman667 on Jun 22, 2020 12:28:21 GMT
Big words from someone who has never written anything in his life I think an important thing to keep in mind that the ability to create a work of fiction is not a prerequisite to being able to level criticism to someone else’s. Like, the average person simply cannot create an animation sequence of a person walking or contorting their face, but that person will still instinctively be able to detect key flaws in animation they observe. You may be right, but bad faith arguments cannot be taken seriously nor be given any kind of legitimacy. First, because they are hostile, there is a difference between saying "I did not like the ending at all, I wish they had done something different" and saying "The writers at Bioware have no talent and should be fired", it's not the same to say "I don't think I like the frostbite engine, I'm dissapointed it's not as moddable as other engines" and "The devs are fools for not choosing one engine over Frostbite". And second, most of them contain absolutely no consideration for the work being put into the games themselves, thus is the reason why the following is almost always true: Bioware's most ardent critics are those that will never make videogames.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jun 22, 2020 13:51:10 GMT
Bioware's most ardent critics are those that will never make videogames. Irrelevant. You are effectively trying to gatekeep and censor criticism. As hurtful as criticism can be, a person has the right to give it as freely as they can. If you can't make something out of that criticism, is another issue, in which case it should be disregarded. But Bioware never tried to listen to the criticisms, when they should have and didn't try to listen even to the well constructed, valid ones. To Bioware criticism never mattered, they didn't want to hear it. They just wanted the critics to shut up and go away. And while the critics went away, they never shut up, they just stopped paying for Bioware's games.
|
|
linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
inherit
Always teacher, sometimes writer
370
0
4,072
linksocarina
Teaching Mode Activated
3,186
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
|
Post by linksocarina on Jun 22, 2020 14:59:40 GMT
The problem is the opposite of that though, the ending was too logical and divorced from the space opera cultivated around it. I always likened it to a 2001: A Space Odyssey Ending added to a Star Wars movie for that reason, a ton of symbolism, ambiguous decision making, seeing the hubris and limitations of organic and synthetic life fall into one singular moment and making a choice that leads to the deification of shepard in one of four ways, some more overt than others. Not perfect by any means, but considering how Drew K wrote them into a corner with the reapers ambiguous nature in the first place, I honestly wasn't sure what folks were expecting to happen in the ending other than some really terrible fanfic stuff I saw at the time where Shepard lived and we get the disney treatment. No, it really was not. I personally like the concept of duality pertaining to a problem needing to be solved. The problem was, the ending doesn't make any fucking sense with anything established in game's 1, 2 or 3. The idea is that the Reapers are stopping an inevitability. Yet, we see in ME1, they modify the Geth to go on a killing spree. They modify an organic race to become pseudo synthetic husks to kill organics (ME2). I believe Javik also said they did the same with their version of the Geth as well. The same happens in ME3 when the signal broadcasts again. The Quarian-Geth peace already alone destroys their premise that is inevitable. Shepard stated it plainly that the QUARIAN's attacked and the Geth have never ventured outside the homeworld unless prompted by outside control (Saren/Reaper). The ending would have made sense to an extent if it was not so inherently contradicting at its core. Not to mention the Leviathan's despite being an interesting addition, suffer from the same logic plague. Their "controlled" species created synthetics and still died to them yet they did not really begin to think them controlling and guiding the species in their way had anything to do with how they interacted with their creations. And despite all of this, the narrative of the first two games and especially the third has always pushed a "we must destroy the Reapers" ideal. Control and Synthesis make zero sense in the context of the game's we have all played. It was senseless symbolism to push the Andersen-TIM-Starchild paradox for each choice. But again, we're in a corner in how they are destroyed. Is it possible, for example, that destroying the reapers was the wrong motivation throughout all three games, but the only motivation/choice characters had because it is the only one they foresaw? In other words, when new options present themselves, does "destroy the reapers" being the ideal choice still hold water? I remember an old game, Arcanum by troika, where the final boss and the reason you were on your journey was a long-awaited prophecy but can talk you out of killing him. That boss presents new information for you, things that contradict your reason to see him and presents a choice that on the surface seems disconnected from the journey there. Yet it gave it character and context that the players can use for themselves. Is that not the same here? As to it not making sense, consider why Sovereign forced the Geth into conflict; it was to begin the cycle that would wipe the slate clean. Going by the logic of the Reapers here; there have been constant issues with organic/synthetic to that point, such as the Geth pushing the Quarians back generations ago, we have full A.I beginning to gain sentience, and Sovereign states it was the time for it to take action because the conditions are on time for the cycle. The manipulation of the Geth, absorption of people into husks, all of that is the actions taken to pre-empt the extinction. The logic fail is that it's imperfect logic from our standpoint, why kill or force conflict when none is there? Don't the Geth contradict this? Yeah they do, but that's also kind of the point that gives Shepard ground to argue that the Reapers way is wrong. The Reapers it's simply on the clock and wiping the slate clean - like a factory rest of a hard drive - and it's using the tools it has to start the process. Resolving the Geth/Quarian conflict without killing either side is the perfect foreshadow to the Synthesis ending, for example, it proves the Catalyst and the Reapers method is wrong, which we know to be the case. We got a lot of hints of that throughout, like Overlord DLC showing what happens when you force synthesis vs making the choice for it, or the folly of control and the god complex that accompanies it with characters. There is a lot of things strung together that support the theme, the only sin is that it was not the MAIN THEME in the first game.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jun 23, 2020 12:47:50 GMT
But again, we're in a corner in how they are destroyed. Is it possible, for example, that destroying the reapers was the wrong motivation throughout all three games Yeah, yeah, no. Considering that, per cycle, they only choose one race to preserve, while slaughtering all the diversity and potential of every other race, means that they do vastly more harm than good to the organics, than they could ever possibly hope to preserve. I have no empathy or sympathy for the Reapers.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Jun 23, 2020 15:11:10 GMT
Destroying the reapers isn’t an incorrect motivation. The fact that they intend to eradicate billions and convert the remainder into an erector set fully justifies aiming squarely to eradicate them. Their reasons why don’t very much matter at that point. The result is the same nonetheless.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jun 23, 2020 15:24:54 GMT
Destroying the reapers isn’t an incorrect motivation. The fact that they intend to eradicate billions and convert the remainder into an erector set fully justifies aiming squarely to eradicate them. Their reasons why don’t very much matter at that point. The result is the same nonetheless. The logic and reason behind the Cycle, as presented in ME3, is a logical fallacy on multiple levels. Which brings into question the intelligence of the reapers. Which in turn undermines the entire trilogy and the Reapers capabilities to pull through the cycle, multiple times over. It breaks the premise of the trilogy, but the franchise could have walked away from it, unscathed. If that were the only problem with ME3.
|
|
inherit
975
0
1,681
cloud9
3,876
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
|
Post by cloud9 on Jun 27, 2020 11:16:05 GMT
Big words from someone who has never written anything in his life The fact that this is your cop out from discussion for the second time this week proves their is no point in discussing this with you. Don't pay him no mind. You always come across someone who cops out, by resorting to slander and childish remarks. Simply because they cannot handle any kind of criticism.
|
|
inherit
975
0
1,681
cloud9
3,876
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
|
Post by cloud9 on Jun 27, 2020 19:28:22 GMT
The problem is the opposite of that though, the ending was too logical and divorced from the space opera cultivated around it. I always likened it to a 2001: A Space Odyssey Ending added to a Star Wars movie for that reason, a ton of symbolism, ambiguous decision making, seeing the hubris and limitations of organic and synthetic life fall into one singular moment and making a choice that leads to the deification of shepard in one of four ways, some more overt than others. Not perfect by any means, but considering how Drew K wrote them into a corner with the reapers ambiguous nature in the first place, I honestly wasn't sure what folks were expecting to happen in the ending other than some really terrible fanfic stuff I saw at the time where Shepard lived and we get the disney treatment. No, it really was not. I personally like the concept of duality pertaining to a problem needing to be solved. The problem was, the ending doesn't make any fucking sense with anything established in game's 1, 2 or 3. The idea is that the Reapers are stopping an inevitability. Yet, we see in ME1, they modify the Geth to go on a killing spree. They modify an organic race to become pseudo synthetic husks to kill organics (ME2). I believe Javik also said they did the same with their version of the Geth as well. The same happens in ME3 when the signal broadcasts again. The Quarian-Geth peace already alone destroys their premise that is inevitable. Shepard stated it plainly that the QUARIAN's attacked and the Geth have never ventured outside the homeworld unless prompted by outside control (Saren/Reaper). The ending would have made sense to an extent if it was not so inherently contradicting at its core. Not to mention the Leviathan's despite being an interesting addition, suffer from the same logic plague. Their "controlled" species created synthetics and still died to them yet they did not really begin to think them controlling and guiding the species in their way had anything to do with how they interacted with their creations. And despite all of this, the narrative of the first two games and especially the third has always pushed a "we must destroy the Reapers" ideal. Control and Synthesis make zero sense in the context of the game's we have all played. It was senseless symbolism to push the Andersen-TIM-Starchild paradox for each choice. It's like the writers can't come up with anything new. The Leviathan have the same problem as the Protheans and the Quarians of synthetics. Can't they come up a better origin stories better than that? This is why I don't take BioWare seriously, because they've gotten lazy with their writing.
|
|
inherit
♨ Retired
24
0
26,315
themikefest
15,640
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Jun 27, 2020 22:00:31 GMT
The Quarian-Geth peace already alone destroys their premise that is inevitable. The only reason peace was possible was because of reaper interference. If it wasn't for that interference, the quarians would have dealt with the geth. Meaning the reapers were never needed if the creators are able to destroy their creations. What could have made a good argument against thing is if Admiral Han "I have an itchy trigger finger" Gerrell stands down without having the geth upload the code. Would the geth have stopped firing back? Maybe. Both sides could come to some peaceful resolution, albeit, a temporary one, but peaceful nonetheless. What would thing say? Most likely come up with some hocus pocus comment saying it won't last forever.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Jun 29, 2020 14:51:08 GMT
The Quarian-Geth peace already alone destroys their premise that is inevitable. The only reason peace was possible was because of reaper interference. If it wasn't for that interference, the quarians would have dealt with the geth. Meaning the reapers were never needed if the creators are able to destroy their creations. What could have made a good argument against thing is if Admiral Han "I have an itchy trigger finger" Gerrell stands down without having the geth upload the code. Would the geth have stopped firing back? Maybe. Both sides could come to some peaceful resolution, albeit, a temporary one, but peaceful nonetheless. What would thing say? Most likely come up with some hocus pocus comment saying it won't last forever. The part in bold is something I saw a lot of on the old BSN forum too, so it's pretty likely if Shepard was able to say that, the writers would just conveniently stuff that in there.
Anyway, the fact that the geth would have been wiped out also kind of disrupts the idea that the synthetic conflict would inevitably end in all life being annihilated. Sure, the geth would be destroyed, but so what? It's no different from the krogan wiping out the rachni, and Shepard subsequently killing the last remaining queen. An entire species being eradicated is not the ideal resolution, but life itself would continue in its absence.
|
|
inherit
2147
0
Nov 27, 2024 13:28:53 GMT
3,167
Gwydden
1,389
November 2016
gwydden
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Jade Empire
|
Post by Gwydden on Jun 29, 2020 15:34:36 GMT
The problem is the opposite of that though, the ending was too logical and divorced from the space opera cultivated around it. I always likened it to a 2001: A Space Odyssey Ending added to a Star Wars movie for that reason, a ton of symbolism, ambiguous decision making, seeing the hubris and limitations of organic and synthetic life fall into one singular moment and making a choice that leads to the deification of shepard in one of four ways, some more overt than others. Not perfect by any means, but considering how Drew K wrote them into a corner with the reapers ambiguous nature in the first place, I honestly wasn't sure what folks were expecting to happen in the ending other than some really terrible fanfic stuff I saw at the time where Shepard lived and we get the disney treatment. I'm not angry about the ending, like so many seem to be, but I agree it's terrible, precisely because it's tonally, thematically, and narratively inconsistent with the rest of the series. You can't just plop thoughtful, weird, big idea sci fi at the end of a pulpy space adventure and come up with something coherent. ME1 ends with a choice between human supremacy and interspecies cooperation, which makes sense because that was a recurring theme in that game. ME2 ends with a choice between straight-laced idealism and utilitarian expediency, where former Alliance soldier Shepard gets to decide once and for all how they feel about Cerberus. It's awkwardly presented, but it follows from what came before. To go outside of ME, DA:O's final big decision is about sacrifice, a recurring theme; DA2's deals with the ever present mage question. ME3's ending is about the conflict between organics and synthetics, which is not a significant theme or conflict in any individual game, much less the franchise as a whole. Worse, we had just dealt with that in the Rannoch arc, and having to answer the same question over and over is obnoxious. The ending could have been about the Paragon/Renegade divide, multiculturalism versus human exceptionalism, or even your squad. Citadel is a much better denouement, ironically, because it's all about relationships Shepard has been cultivating throughout the entire narrative and which have allowed him to get this far. I'd even go so far as positing that the games were never really about the Reapers, anymore than ME2 was about the Collectors. The Reapers are important because of how the galaxy reacts to them; who they are and why they do their thing is irrelevant and could just as well have gone unexplained.
|
|
inherit
♨ Retired
24
0
26,315
themikefest
15,640
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Jun 29, 2020 17:38:08 GMT
The part in bold is something I saw a lot of on the old BSN forum too, so it's pretty likely if Shepard was able to say that, the writers would just conveniently stuff that in there. They already have when thing talks about the red. Even if Shepard showed a 100 page report proving how wrong thing is, it wouldn't matter. I say if/when a remaster is released, put in Hacketts ending. What that will do is get rid of the magic carpet ride up to lala land. Gets rid of you don't know them and there's not enough time to explain. Gets rid of pull this, shoot that, and jump in here endings ME4 can have Shepard on a mission to find this intelligence, which he/she never encounter in ME3, and one Leviathan talked about, and destroy it. If not, have a game with a new main character that takes place x amount of years after the events of ME3. The problem has always been the reapers. In ME3, they interfered causing the quarians to go into defensive mode after the geth swore their allegiance to the reapers. Take that away, the geth would have eventually been dealt with. The same happens during the prothean cycle as mentioned by Javik. I would not be surprised if this is a common thing for most if not all previous cycles.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Jun 29, 2020 22:56:38 GMT
The part in bold is something I saw a lot of on the old BSN forum too, so it's pretty likely if Shepard was able to say that, the writers would just conveniently stuff that in there. They already have when thing talks about the red. Even if Shepard showed a 100 page report proving how wrong thing is, it wouldn't matter. I say if/when a remaster is released, put in Hacketts ending. What that will do is get rid of the magic carpet ride up to lala land. Gets rid of you don't know them and there's not enough time to explain. Gets rid of pull this, shoot that, and jump in here endings ME4 can have Shepard on a mission to find this intelligence, which he/she never encounter in ME3, and one Leviathan talked about, and destroy it. If not, have a game with a new main character that takes place x amount of years after the events of ME3. The problem has always been the reapers. In ME3, they interfered causing the quarians to go into defensive mode after the geth swore their allegiance to the reapers. Take that away, the geth would have eventually been dealt with. The same happens during the prothean cycle as mentioned by Javik. I would not be surprised if this is a common thing for most if not all previous cycles. Don’t forget the reaper trap itself. Accelerating civilization’s rate of development is something Mordin touches on in ME2 when he talks about the krogan. No one knows what the krogan would have been like if they were allowed to overcome their own problems on their planet after the war that decimated their cities. The salarians just came along and gave them more advanced tools, taking away that opportunity for them to grow into a more stable society that could have been better suited in galactic society later.
|
|
inherit
♨ Retired
24
0
26,315
themikefest
15,640
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Jun 30, 2020 14:14:47 GMT
Don’t forget the reaper trap itself. Accelerating civilization’s rate of development I would be curious how long that 50,000 year cycle has been going on. Leviathan did say that the intelligence directed the reapers to build the relays. Of course Bioware is the only one who would know the answer. Depending on the answer would also give an idea of the reapers numbers.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Jun 30, 2020 14:35:08 GMT
Don’t forget the reaper trap itself. Accelerating civilization’s rate of development I would be curious how long that 50,000 year cycle has been going on. Leviathan did say that the intelligence directed the reapers to build the relays. Of course Bioware is the only one who would know the answer. Depending on the answer would also give an idea of the reapers numbers. Well, the Milky Way is roughly 13.5 billion years old, but advanced life, let alone life capable of space travel, could only have existed for a ridiculously tiny fraction of that. Of course, Mass Effect has whacky senses of scale when it comes to time, so it would probably be best that BioWare never try to come up with an answer. Of course, 50,000 years seems pretty arbitrary. Even if the reapers are artificially advancing galactic civilization, it would be impossible for them to develop uniformly within each cycle. I wouldn’t be surprised if they harvested some cycles and they didn’t even have synthetics that would rebel yet, or some might have taken much longer than 50K years for such a thing to be an issue.
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jun 30, 2020 17:45:41 GMT
Don’t forget the reaper trap itself. Accelerating civilization’s rate of development I would be curious how long that 50,000 year cycle has been going on. Leviathan did say that the intelligence directed the reapers to build the relays. Of course Bioware is the only one who would know the answer. Depending on the answer would also give an idea of the reapers numbers. At least a billion, due to the age of the Reaper corpse dubbed the Leviathan of Dis.
|
|
inherit
♨ Retired
24
0
26,315
themikefest
15,640
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Jun 30, 2020 19:10:12 GMT
I would be curious how long that 50,000 year cycle has been going on. Leviathan did say that the intelligence directed the reapers to build the relays. Of course Bioware is the only one who would know the answer. Depending on the answer would also give an idea of the reapers numbers. At least a billion, due to the age of the Reaper corpse dubbed the Leviathan of Dis. Just because they've been around at least 1 billion years, doesn't mean the 50,000 year cycle has been happening for that long.
|
|
inherit
Scribbles
185
0
Nov 17, 2024 22:23:52 GMT
31,578
Hanako Ikezawa
22,991
August 2016
hanakoikezawa
|
Post by Hanako Ikezawa on Jun 30, 2020 19:43:34 GMT
At least a billion, due to the age of the Reaper corpse dubbed the Leviathan of Dis. Just because they've been around at least 1 billion years, doesn't mean the 50,000 year cycle has been happening for that long. Sorry. Misread what you were asking.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Jun 30, 2020 21:11:23 GMT
At least a billion, due to the age of the Reaper corpse dubbed the Leviathan of Dis. Just because they've been around at least 1 billion years, doesn't mean the 50,000 year cycle has been happening for that long. Just imagine how long it would need to take for something like the mass relay network to be built. Even if the reapers could hurdle through space indefinitely, the time it would take to manufacture and situate each relay and the Citadel would be astronomical.
|
|
inherit
♨ Retired
24
0
26,315
themikefest
15,640
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Jul 2, 2020 12:41:33 GMT
Just because they've been around at least 1 billion years, doesn't mean the 50,000 year cycle has been happening for that long. Just imagine how long it would need to take for something like the mass relay network to be built. Even if the reapers could hurdle through space indefinitely, the time it would take to manufacture and situate each relay and the Citadel would be astronomical. One of those relay's was used in darkspace. Who knows, Bioware does, maybe the relay network has only been around for only several cycles. I'm curious about where they got the technology to build the relays. The same for the technology to build a reaper with the weapons it has, the defenses and the ability to travel as fast as they do.
|
|
Deleted
Deleted Member
Posts: 0
Deleted
inherit
guest@proboards.com
11466
0
Deleted
0
January 1970
Deleted
|
Post by Deleted on Jul 4, 2020 0:40:23 GMT
The logic and reason behind the Cycle, as presented in ME3, is a logical fallacy on multiple levels. Can you say what exactly you mean by this? I've seen claims like this before, i.e. aspects of the ME3 ending as a "logical fallacy"- and it looks like a category error. But maybe I'm missing something, and hence the question. What do you mean when you say it is a "logical fallacy", and what specifically are you referring to when you say this?
|
|