sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Jul 13, 2020 11:33:34 GMT
That's just Gothpunk trying to use things to fuel his "argument". The cycle itself is dumb, as it doesn't solve anything, it just resets everything back to zero. That is the point of the cycle. The catalyst has a problem with no solution so they reset the board back to start over and over again as the only way to solve the problem. Yea hthe yjus tdon't see an yalternatives other than t okeepdoing wha tthe ydo ever y50,000 years until somebod yfinds a way to stop them.
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Post by gothpunkboy89 on Jul 13, 2020 11:46:28 GMT
That is the point of the cycle. The catalyst has a problem with no solution so they reset the board back to start over and over again as the only way to solve the problem. Yea hthe yjus tdon't see an yalternatives other than t okeepdoing wha tthe ydo ever y50,000 years until somebod yfinds a way to stop them. Actually they continue the cycle until the see that the cycle is starting to fail. That their solution will no longer work. At that point the Catalyst gives you the option to choose how to proceed going forward.
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sjsharp2010
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Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,993 Likes: 21,027
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Post by sjsharp2010 on Jul 13, 2020 12:11:36 GMT
Yea hthe yjus tdon't see an yalternatives other than t okeepdoing wha tthe ydo ever y50,000 years until somebod yfinds a way to stop them. Actually they continue the cycle until the see that the cycle is starting to fail. That their solution will no longer work. At that point the Catalyst gives you the option to choose how to proceed going forward. Only because we find a way to stop it which was the story of the trilogy. Nobod had befoe rthen the Catalyst knew it had been beaten so used the only option left to it. Which was defer to Shepard.
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Post by gothpunkboy89 on Jul 13, 2020 12:22:10 GMT
Actually they continue the cycle until the see that the cycle is starting to fail. That their solution will no longer work. At that point the Catalyst gives you the option to choose how to proceed going forward. Only because we find a way to stop it which was the story of the trilogy. Nobod had befoe rthen the Catalyst knew it had been beaten so used the only option left to it. Which was defer to Shepard. I mean we really didn't stop it. It was pretty clear the Reapers were wrecking the shit out of the Fleets. But we did create a unified effective (relatively speaking) united counter assault against the Reapers. And should this information be passed back to the next cycle then it would create even more difficulty as each cycle passes on information to the next allowing for the eventual success. Indeed the Refuse ending seems to imply this as Liara's time capsule is found and all the information about the Reapers were passed onto that cycle and thus they were able to prepare and arm themselves and actually stand against them.
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Post by themikefest on Jul 13, 2020 12:30:49 GMT
Indeed the Refuse ending seems to imply this as Liara's time capsule is found and all the information about the Reapers were passed onto that cycle and thus they were able to prepare and arm themselves and actually stand against them. Did they stand against the reapers? It sounds like they used the crucible before the reapers showed up
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Post by gothpunkboy89 on Jul 13, 2020 13:05:27 GMT
Indeed the Refuse ending seems to imply this as Liara's time capsule is found and all the information about the Reapers were passed onto that cycle and thus they were able to prepare and arm themselves and actually stand against them. Did they stand against the reapers? It sounds like they used the crucible before the reapers showed up Maybe. Either way the passing back of information made the harvest more difficult and allowed the following cycle or cycles (they don't give a time frame to the ending) to eventually stop the Reapers. Either way the solution was failing and the Catalyst knew they needed a new solution and so offers Shepard the option.
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Post by SirSourpuss on Jul 13, 2020 13:28:12 GMT
They don't care about individual organic races or individual lives. It's only about keeping organic life around in some way. If they have to kill 99% of organic life to ensure that 1% survive, that's still acceptable and within their logic. There is no contradiction here. There's IRONY here that the reapers are doing the very thing that they're trying to prevent in a sense. But it's still NOT a contradiction because the reapers do not kill ALL organic life. That's the point. The point is that a super efficient AI came up with this idea, when some backwater organic, from biutfick nowhere, came up with the Synthesis ray, that, essentially, renders the idea of the cycle obsolete and the organic/synthetic conflict is settle for good. In effect, super advanced and refined leviathan built AI < rando organic with only two electrons to rub together for a brain. Even so, the efficiency of the original Reaper idea, is very counter productive when they can, effectively, police the galaxy from Synthetics, due to their numbers and brute fucking strength, while also being aided by organics in a fight against other synthetics, should the need for the to intervene ever arise. In addition to that, their huge plan to preserve organics, also includes assisting synthetics (Geth) to wipe out organics (Quarians), which is very much so contradictory to their plan. At worst, the Reapers should have been impartial to that conflict, although that is not strictly adhering to their mission, but at least it isn't contradicting it, at best, the Reapers would have wiped out the Geth as their prerogative, because while the Reapers might eradicate 99% of the organic life in the galaxy, the Geth, if left unattended, could wipe out the remaining 1%, or, if the cycle left the Reapers victorious, but weakened, the Geth could, theoretically, pose a big enough threat to the Reapers themselves. There isn't a single mistake that breaks the Reaper mission entirely and even so, it could be overlooked. But it fails at multiple levels to be consistent, impactful or even sound, even when leaving the morality of the logic out of the question.
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Post by Son of Dorn on Jul 13, 2020 15:24:27 GMT
I personally think that Starkid's makers didn't have a clue on how to make an AI, or at least know how to install a shakle on it. That's because Leviathan suffered from politician syndrome, the big head, believing everything and anything they say/do without giving any thought to the possible consequences. Makes you wonder how they even survived to get off their homeworld when they were so full of themselves.
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Post by Radec on Jul 13, 2020 15:25:26 GMT
They don't care about individual organic races or individual lives. It's only about keeping organic life around in some way. If they have to kill 99% of organic life to ensure that 1% survive, that's still acceptable and within their logic. There is no contradiction here. There's IRONY here that the reapers are doing the very thing that they're trying to prevent in a sense. But it's still NOT a contradiction because the reapers do not kill ALL organic life. That's the point. The point is that a super efficient AI came up with this idea, when some backwater organic, from biutfick nowhere, came up with the Synthesis ray, that, essentially, renders the idea of the cycle obsolete and the organic/synthetic conflict is settle for good. In effect, super advanced and refined leviathan built AI < rando organic with only two electrons to rub together for a brain. Even so, the efficiency of the original Reaper idea, is very counter productive when they can, effectively, police the galaxy from Synthetics, due to their numbers and brute fucking strength, while also being aided by organics in a fight against other synthetics, should the need for the to intervene ever arise. In addition to that, their huge plan to preserve organics, also includes assisting synthetics (Geth) to wipe out organics (Quarians), which is very much so contradictory to their plan. At worst, the Reapers should have been impartial to that conflict, although that is not strictly adhering to their mission, but at least it isn't contradicting it, at best, the Reapers would have wiped out the Geth as their prerogative, because while the Reapers might eradicate 99% of the organic life in the galaxy, the Geth, if left unattended, could wipe out the remaining 1%, or, if the cycle left the Reapers victorious, but weakened, the Geth could, theoretically, pose a big enough threat to the Reapers themselves. There isn't a single mistake that breaks the Reaper mission entirely and even so, it could be overlooked. But it fails at multiple levels to be consistent, impactful or even sound, even when leaving the morality of the logic out of the question. Precisely. Never understood (and it's seemingly never explained) why it takes Shepard disintegrating themselves and turning into an AI that controls all the Reapers for them to realize they can simply cull the advanced synthetics instead of the organics when the inevitable conflict arises. Also "preserving" civilzations of software entities is probably easier and on the whole more ethical than turning organics into slushie and calling it a success. And yeah, intervening on the side of the losing geth in their war against the quarians only makes sense from a purely tactical perspective of keeping the latter out of the war. If the geth win, it seemingly goes against their supposed mandate (i.e. the quarians die off without being "preserved" in slushie form).
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Post by SirSourpuss on Jul 13, 2020 15:38:16 GMT
As far as "everything wrong with ME3" goes, I vastly prefer this man's take on it. "Here's to another 8 years" Looks like it.
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Post by SirSourpuss on Jul 13, 2020 16:06:56 GMT
why it takes Shepard disintegrating themselves and turning into an AI that controls all the Reapers for them to realize they can simply cull the advanced synthetics instead of the organics when the inevitable conflict arises. Because the Reapers are actually dumb. Even if you come to the conclusion that organics will inevitably create synthetics that will kill organics and the only solution to more synthetics being created is culling all organics, why have the cycle? Why engage in a war every 50k years, at great cost to your own population, to do the exact same thing in 50k years more? To preserve one race in slushie form? Why not preserve all the races of the first cycle, then go and destroy the Universe? Anything that could produce another organic gets pulverized to space dust. In fact, you don't even need to preserve the organic slush, because it's worthless. It's not going to grow, to advance, to develop a solution. It's a slush. Nor gathering more slushies per cycle will help. Because they're slushies, too. It's not going to happen and thinking otherwise doesn't change it. And if it does, somehow, magically, it is not conveyed in a well formed way to make it believable, said in game, in any form, at any point. And speaking of Control and Synthesis. My God, I forgot how horrifying the prospect of living in either of those realities is. Getting policed by a robotic gestalt, made from the mind of one person? One person who might have been the cruelest, most ruthless fucker in the fucking galaxy? Just because he got the job done? Can you imagine the body count of such a Shepardocracy? How about Synthesis? Imagine being Joker's cap. Or a Banshee. Or an Overlord. Suicide rates would go the fuck up. Oh, and because we're all apparently interconnected in a single network, we'd all feel that insanity and pain. So these two choices are either "live in fear" or "live in a nightmare". And this all happens galaxy wide, from a magical energy that travels across every cluster and expands to everywhere, forever, but is somehow isolated in the Milky Way and doesn't move beyond that. It's just dumb. It's just fucking dumb. And yeah, intervening on the side of the losing geth in their war against the quarians only makes sense from a purely tactical perspective of keeping the latter out of the war. If the geth win, it seemingly goes against their supposed mandate (i.e. the quarians die off without being "preserved" in slushie form). Even on the tactical side, you are aiding and abetting a synthetic to harm an organic. This is literally against the principal of your original programming. You've just failed your prime directive right there. How can you be so bad at doing what you are programmed to do? You had one job. One job!
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Post by KaiserShep on Jul 13, 2020 17:50:43 GMT
The point is that a super efficient AI came up with this idea, when some backwater organic, from biutfick nowhere, came up with the Synthesis ray, that, essentially, renders the idea of the cycle obsolete and the organic/synthetic conflict is settle for good. In effect, super advanced and refined leviathan built AI < rando organic with only two electrons to rub together for a brain. Even so, the efficiency of the original Reaper idea, is very counter productive when they can, effectively, police the galaxy from Synthetics, due to their numbers and brute fucking strength, while also being aided by organics in a fight against other synthetics, should the need for the to intervene ever arise. In addition to that, their huge plan to preserve organics, also includes assisting synthetics (Geth) to wipe out organics (Quarians), which is very much so contradictory to their plan. At worst, the Reapers should have been impartial to that conflict, although that is not strictly adhering to their mission, but at least it isn't contradicting it, at best, the Reapers would have wiped out the Geth as their prerogative, because while the Reapers might eradicate 99% of the organic life in the galaxy, the Geth, if left unattended, could wipe out the remaining 1%, or, if the cycle left the Reapers victorious, but weakened, the Geth could, theoretically, pose a big enough threat to the Reapers themselves. There isn't a single mistake that breaks the Reaper mission entirely and even so, it could be overlooked. But it fails at multiple levels to be consistent, impactful or even sound, even when leaving the morality of the logic out of the question. Precisely. Never understood (and it's seemingly never explained) why it takes Shepard disintegrating themselves and turning into an AI that controls all the Reapers for them to realize they can simply cull the advanced synthetics instead of the organics when the inevitable conflict arises. Also "preserving" civilzations of software entities is probably easier and on the whole more ethical than turning organics into slushie and calling it a success. And yeah, intervening on the side of the losing geth in their war against the quarians only makes sense from a purely tactical perspective of keeping the latter out of the war. If the geth win, it seemingly goes against their supposed mandate (i.e. the quarians die off without being "preserved" in slushie form). Can you imagine that alternate future where the reapers finally share the collected information of all those civilizations they harvested? Harbinger: I will now now allow you to interact with a member of a species you may refer to as the innosanon: AaaaaAAAAAAAAaaAAAAeeeeeeughaaaaaaaAAAAAAAAAAAA!
Human: Oh god, is that their language? Harbinger: Uh.....sure....why not.
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Post by Kappa Neko on Jul 13, 2020 18:52:53 GMT
Were the reapers going to let the geth live? I haven't played ME3 in years so some of the details are a bit foggy... If so, then yes that's dumb. If they used them merely as puppets for the cycle and were going to kill them off last, then it would still make sense.
The Jesus Shepard endings were the truly stupid part. No argument there. And considering that the indoctrination theory is not canon, I question Bioware's sanity in selling synthesis as the ideal solution...
I would think the reason the reapers didn't police synthetics instead of organics is that organics would prrrobably have a major issue with a scary powerful synthetic race policing ANYTHING and would try to kill them all the same. So wiping the slate clean of advanced organics ensures the cycle continues.
The cycle is really the least problematic part of the ending imo. I still don't see how it's illogical or stupid.
Questionable if synthetics would ever succeed in wiping out all organic life forever, and even if, maybe that's how it must end then. But that's beside the point.
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Post by KaiserShep on Jul 13, 2020 20:35:01 GMT
Were the reapers going to let the geth live? I haven't played ME3 in years so some of the details are a bit foggy... If so, then yes that's dumb. If they used them merely as puppets for the cycle and were going to kill them off last, then it would still make sense. The Jesus Shepard endings were the truly stupid part. No argument there. And considering that the indoctrination theory is not canon, I question Bioware's sanity in selling synthesis as the ideal solution... I would think the reason the reapers didn't police synthetics instead of organics is that organics would prrrobably have a major issue with a scary powerful synthetic race policing ANYTHING and would try to kill them all the same. So wiping the slate clean of advanced organics ensures the cycle continues. The cycle is really the least problematic part of the ending imo. I still don't see how it's illogical or stupid. Questionable if synthetics would ever succeed in wiping out all organic life forever, and even if, maybe that's how it must end then. But that's beside the point. The geth were going to get harvested like everyone else.
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Post by gothpunkboy89 on Jul 13, 2020 23:28:36 GMT
The point is that a super efficient AI came up with this idea, when some backwater organic, from biutfick nowhere, came up with the Synthesis ray, that, essentially, renders the idea of the cycle obsolete and the organic/synthetic conflict is settle for good. In effect, super advanced and refined leviathan built AI < rando organic with only two electrons to rub together for a brain. Even so, the efficiency of the original Reaper idea, is very counter productive when they can, effectively, police the galaxy from Synthetics, due to their numbers and brute fucking strength, while also being aided by organics in a fight against other synthetics, should the need for the to intervene ever arise. In addition to that, their huge plan to preserve organics, also includes assisting synthetics (Geth) to wipe out organics (Quarians), which is very much so contradictory to their plan. At worst, the Reapers should have been impartial to that conflict, although that is not strictly adhering to their mission, but at least it isn't contradicting it, at best, the Reapers would have wiped out the Geth as their prerogative, because while the Reapers might eradicate 99% of the organic life in the galaxy, the Geth, if left unattended, could wipe out the remaining 1%, or, if the cycle left the Reapers victorious, but weakened, the Geth could, theoretically, pose a big enough threat to the Reapers themselves. There isn't a single mistake that breaks the Reaper mission entirely and even so, it could be overlooked. But it fails at multiple levels to be consistent, impactful or even sound, even when leaving the morality of the logic out of the question. Precisely. Never understood (and it's seemingly never explained) why it takes Shepard disintegrating themselves and turning into an AI that controls all the Reapers for them to realize they can simply cull the advanced synthetics instead of the organics when the inevitable conflict arises. Also "preserving" civilzations of software entities is probably easier and on the whole more ethical than turning organics into slushie and calling it a success. And yeah, intervening on the side of the losing geth in their war against the quarians only makes sense from a purely tactical perspective of keeping the latter out of the war. If the geth win, it seemingly goes against their supposed mandate (i.e. the quarians die off without being "preserved" in slushie form). They don't cull advanced synthetics. The Control ending seems to imply that Shepard forcibly over writes their program to gain control of them. Which given synthetics are sentient, self aware entities should be just as horrifying as the concept of Indoctrination as it is pretty much the same thing. And even ignoring that the concept of using the Reapers as a force to quell uprisings and wars only works as long as the Reapers maintain technological superiority. Forcing some how the tech to never develop at all beyond a certain level that still gives the Reapers the edge. Or going Warhammer 40k/ The Empire on them and mercilessly purging any planet without hesitation that gets uppity to enforce fear and show any attempt to rise up will result in your planet being wiped out and your population turned into husks and such.
Of course the fact that every ending HAS to be a happy ending otherwise players would throw all sorts of shit fits if their ending wasn't painted as perfect as the other. They obviously ignore this aspect completely.
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Post by therevanchist25 on Jul 14, 2020 0:11:43 GMT
Precisely. Never understood (and it's seemingly never explained) why it takes Shepard disintegrating themselves and turning into an AI that controls all the Reapers for them to realize they can simply cull the advanced synthetics instead of the organics when the inevitable conflict arises. Also "preserving" civilzations of software entities is probably easier and on the whole more ethical than turning organics into slushie and calling it a success. And yeah, intervening on the side of the losing geth in their war against the quarians only makes sense from a purely tactical perspective of keeping the latter out of the war. If the geth win, it seemingly goes against their supposed mandate (i.e. the quarians die off without being "preserved" in slushie form).
Of course the fact that every ending HAS to be a happy ending otherwise players would throw all sorts of shit fits if their ending wasn't painted as perfect as the other. They obviously ignore this aspect completely.
I feel that is a grossly unfair generalization, one that gets repeated far too often. People loved the Deus Ex ending (aka this one) when it was in Deus Ex, and it actually made sense and was properly alluded to before hand. The problem is, in an RPG series about choices, your presented an ending where none of the choices you made for the past 5 years meant a damn thing. The entire narrative could have been on JRPG rails, welded to the tracks and the outcome would have been the same exact thing. Was that an unrealistic expectation? probably, yes. But it's ultimately Bioware's fault for making that expectation, because they kept telling everyone that all your choices will ultimately matter and will make a difference. They didn't. And don't even try that pedantic ass argument of "ofc they did, they added to your War Score!" Stop it, that is the definition of "Pulling a Technically", and if you have to do that for an argument, then imo you've lost.
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Post by gothpunkboy89 on Jul 14, 2020 0:53:09 GMT
Of course the fact that every ending HAS to be a happy ending otherwise players would throw all sorts of shit fits if their ending wasn't painted as perfect as the other. They obviously ignore this aspect completely.
I feel that is a grossly unfair generalization, one that gets repeated far too often. People loved the Deus Ex ending (aka this one) when it was in Deus Ex, and it actually made sense and was properly alluded to before hand. The problem is, in an RPG series about choices, your presented an ending where none of the choices you made for the past 5 years meant a damn thing. The entire narrative could have been on JRPG rails, welded to the tracks and the outcome would have been the same exact thing. Was that an unrealistic expectation? probably, yes. But it's ultimately Bioware's fault for making that expectation, because they kept telling everyone that all your choices will ultimately matter and will make a difference. They didn't. And don't even try that pedantic ass argument of "ofc they did, they added to your War Score!" Stop it, that is the definition of "Pulling a Technically", and if you have to do that for an argument, then imo you've lost. The original destroy ending implied the total wiping out of all tech and the restarting of all life. The EC altered this so only the Reapers are wiped out and all other ships get slightly damaged. Though they didn't change the Catalyst's dialogue that still says Destroy will wipe out all tech and cost as many lives as have already been loss. Destroy is painted as just as happy go lucky everything turns out just fine without any problems as the rest of the endings. Even showing the Relays being rebuild even though it is established this cycle doesn't understand how to build Relays. However that tech destroying wave would cause massive loss of life and countless other problems. Shuttles and other ships in atmosphere would go out and rain down destruction as it crashes. Ships in space would float helplessly as the crew slowly asphyxiated to death. Reactors would over load and explode spreading fire and death. Entire planets would be burning and partially destroyed and isolated by the vastness of space. Not able to support the survivors with food, water and medical supplies. Forcing people to raid and kill for what limited supplies are left for sheer survival. Warlords and gangs would gain control of planets by the sheer controlling of the basic necessities though violence.
This and so much more would be the direct result of wide spread sudden and total removal of all technology in the galaxy. And yet all of this is hand waved away to make Destroy just as happy an ending as the others. Which is also why Destroy is my least favorite ending. Specifically because they hand wave away all of these problems and say they do not exist.
As for choices they do matter. You make your own story based on your choices. You choose to save the Rachni Queen or not. You choose to cure the Genophage or not. You make your own Shepard and you build your armies and you attacked the Reapers over Earth and then you made your final choice. Those choices being broad enough to fit thematically with pretty much any possible Shepard.
I do not think you actually understand the limits of having choices puts in terms of game development. Assuming there are only 4 major choices across 3 games you end up with 64 different possibilities. The level people complain about not getting simply isn't feasible to have BioWare gently stroke your ego about every single choice possibility. For a single game it would be possible but across a trilogy they would need to build an entirely new game just to get all the potential variations. Mass Effect 4 would have just been the last 5 minutes of the game.
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Post by therevanchist25 on Jul 14, 2020 3:27:14 GMT
I feel that is a grossly unfair generalization, one that gets repeated far too often. People loved the Deus Ex ending (aka this one) when it was in Deus Ex, and it actually made sense and was properly alluded to before hand. The problem is, in an RPG series about choices, your presented an ending where none of the choices you made for the past 5 years meant a damn thing. The entire narrative could have been on JRPG rails, welded to the tracks and the outcome would have been the same exact thing. Was that an unrealistic expectation? probably, yes. But it's ultimately Bioware's fault for making that expectation, because they kept telling everyone that all your choices will ultimately matter and will make a difference. They didn't. And don't even try that pedantic ass argument of "ofc they did, they added to your War Score!" Stop it, that is the definition of "Pulling a Technically", and if you have to do that for an argument, then imo you've lost. As for choices they do matter. You make your own story based on your choices. You choose to save the Rachni Queen or not. You choose to cure the Genophage or not. You make your own Shepard and you build your armies and you attacked the Reapers over Earth and then you made your final choice. Those choices being broad enough to fit thematically with pretty much any possible Shepard.
I do not think you actually understand the limits of having choices puts in terms of game development. Assuming there are only 4 major choices across 3 games you end up with 64 different possibilities. The level people complain about not getting simply isn't feasible to have BioWare gently stroke your ego about every single choice possibility. For a single game it would be possible but across a trilogy they would need to build an entirely new game just to get all the potential variations. Mass Effect 4 would have just been the last 5 minutes of the game.
Yes actually, I do understand the limitations of game development. That is why I said it is Bioware's fault. Because THEY were the ones, who said, over and over that our choices would matter, that they would determine how the story ends. THEY SAID THAT. FOR YEARS. You don't get to point the fingers at the upset fans because of expectations that Bioware created. And no, your choices don't matter. Don't even dare bring up the Rachni Queen, the ultimate slap in the face in terms of player choice. An entire agonizing moral dilemma from ME1 utterly invalidated because Bioware wanted one more stupid Reaper enemy type. Curing the Genophage affects nothing, it changes nothing but a number on your War Score. I can say that with confidence, because that setting is Dead, and will never be shown actual results from that choice. Shepard is a mostly pre-made character, you have very limited influence over what type of character they are in the grand scheme of things, hardly a compelling argument for player choice. You don't choose to build the armies, that is a railroaded process that you have to do weather you want to or not. The only thing in your control, is how high a number the War score is, and of course, what colored brand of shit ending do you want. Those are the only 2 things that eer mattered. That is Bioware's fault.
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Post by gothpunkboy89 on Jul 14, 2020 11:05:10 GMT
As for choices they do matter. You make your own story based on your choices. You choose to save the Rachni Queen or not. You choose to cure the Genophage or not. You make your own Shepard and you build your armies and you attacked the Reapers over Earth and then you made your final choice. Those choices being broad enough to fit thematically with pretty much any possible Shepard.
I do not think you actually understand the limits of having choices puts in terms of game development. Assuming there are only 4 major choices across 3 games you end up with 64 different possibilities. The level people complain about not getting simply isn't feasible to have BioWare gently stroke your ego about every single choice possibility. For a single game it would be possible but across a trilogy they would need to build an entirely new game just to get all the potential variations. Mass Effect 4 would have just been the last 5 minutes of the game.
Yes actually, I do understand the limitations of game development. That is why I said it is Bioware's fault. Because THEY were the ones, who said, over and over that our choices would matter, that they would determine how the story ends. THEY SAID THAT. FOR YEARS. You don't get to point the fingers at the upset fans because of expectations that Bioware created. And no, your choices don't matter. Don't even dare bring up the Rachni Queen, the ultimate slap in the face in terms of player choice. An entire agonizing moral dilemma from ME1 utterly invalidated because Bioware wanted one more stupid Reaper enemy type. Curing the Genophage affects nothing, it changes nothing but a number on your War Score. I can say that with confidence, because that setting is Dead, and will never be shown actual results from that choice. Shepard is a mostly pre-made character, you have very limited influence over what type of character they are in the grand scheme of things, hardly a compelling argument for player choice. You don't choose to build the armies, that is a railroaded process that you have to do weather you want to or not. The only thing in your control, is how high a number the War score is, and of course, what colored brand of shit ending do you want. Those are the only 2 things that eer mattered. That is Bioware's fault. Then you should realize your choices do matter. A xenophobic anti synthetic Shepard is not going to pick Synthesis or control. Destroy all day every day. Mean while a ultra paragon bleeding heart Synth lover will not pick Destroy or Refuse. Odds are they will go Synthesis all day every day. While a well intention renegade Shepard might pick Control because it represents a way to protect everyone. These Shepards are the results of your choices. So your choices are represented and do matter because by your choices your Shepard is created and your ending is chosen.
I don't understand what you are complaining about with the Rachni. Literally you are introduced to a queen who was found as a frozen egg in space for the last 500 years or so. Is able to be hatched and has fully memory of their species and is instantly able to reproduce solo. And because there is the option to spare her there HAS to be a mission there even for people who killed her. So Reapers gather enough DNA to create a fake queen to produce soldiers. And you are given the choice to save the fake queen or not with saving the fake queen damaging the Crucible project before fucking off. And if you saved the queen in the first game you are again given the option to save the queen at the cost of the Krogan company and possibly Grunt's life (depending on your actions) or abandon the queen and 100% ensure the Krogan company survives and ensures Grunt's survival. These are choices that you made and choices that shape your Shepard and choices with the standard consequences in any game with choice.
Curing or not curing the Genophage has many effects depending on factors. For example if Wrex is a live and you don't cure the Genophage not only is Mordin potentially murdered. But Wrex will hunt you down and attack you forcing you to kill him and the Krogan pull out of war effort. And then there is the narrative aspects of the choice as choosing to cure or not cure it with Wreav or Wrex in charge alters the Krogan's story. Will you give them a chance to reach greatness again or will you abandon them and simply use them as puppets of blunt force violence like they have always been used.
The rest of your complaint is confusing because that is literally every video game ever. The nature of "all choices are valid" also means that there is very little consequences to your actions. I've had conversations about choices and how they matter about several games but mostly about New Vegas usually from people who just want to complain about Bethesda. But in these conversations it must be pointed out that even though New Vegas is often held up as one of the better if not best 3D fallout games there is very little actual effect your choices have and you are very much railroaded on events during the story. Quite a number of choices and actions show no effect in game and are only given any validation to effects with the ending slide show. And for the main story you are railroaded into a specific story based on the faction and all 4 factions end up in the same place at the ending with just different names. And even going back to Fallout 1 and 2 you had choices that had minor effects at best on the story. And between Fallout 1 and 2 the developer absolutely went in and said "these are the canonical actions that took place in Fallout 1" and thus allowed them to build a world based off those now official actions rather then try to build another world of choices off a world of choices.
So while I haven't played every game the most popular and well received games do nothing that BioWare doesn't do. Only BioWare cranked the difficulty up to 11 by building a game of choices on top of a game of choices on top of a game of choices while following the idea that no choice is wrong. Much like in New Vegas there is no way to actually fail the game no matter what you do. Even ME2's Shepard dies ending you really have to work for that ending and even then you only die AFTER you beat the Collectors. There is no possibility of the Normandy being blown up out of the sky before you even land on the Collector base.
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Post by bladefist on Jul 14, 2020 12:14:34 GMT
Gosh, maybe someone will make a 10 hour video to nitpick the 2-hour nitpicking vid. It's already being done with the cinemasins channel but the videos are 20 min, it's really funny to watch
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Post by Polka Dot on Jul 14, 2020 14:00:21 GMT
As for choices they do matter. You make your own story based on your choices. You choose to save the Rachni Queen or not. You choose to cure the Genophage or not. You make your own Shepard and you build your armies and you attacked the Reapers over Earth and then you made your final choice. Those choices being broad enough to fit thematically with pretty much any possible Shepard.
I do not think you actually understand the limits of having choices puts in terms of game development. Assuming there are only 4 major choices across 3 games you end up with 64 different possibilities. The level people complain about not getting simply isn't feasible to have BioWare gently stroke your ego about every single choice possibility. For a single game it would be possible but across a trilogy they would need to build an entirely new game just to get all the potential variations. Mass Effect 4 would have just been the last 5 minutes of the game.
Yes actually, I do understand the limitations of game development. That is why I said it is Bioware's fault. Because THEY were the ones, who said, over and over that our choices would matter, that they would determine how the story ends. THEY SAID THAT. FOR YEARS. You don't get to point the fingers at the upset fans because of expectations that Bioware created. And no, your choices don't matter. Don't even dare bring up the Rachni Queen, the ultimate slap in the face in terms of player choice. An entire agonizing moral dilemma from ME1 utterly invalidated because Bioware wanted one more stupid Reaper enemy type. Curing the Genophage affects nothing, it changes nothing but a number on your War Score. I can say that with confidence, because that setting is Dead, and will never be shown actual results from that choice. Shepard is a mostly pre-made character, you have very limited influence over what type of character they are in the grand scheme of things, hardly a compelling argument for player choice. You don't choose to build the armies, that is a railroaded process that you have to do weather you want to or not. The only thing in your control, is how high a number the War score is, and of course, what colored brand of shit ending do you want. Those are the only 2 things that eer mattered. That is Bioware's fault. While I appreciate your frustration - and you're right that we never see some of the results of our decisions play out (because the story ends), there are quite a few places where they allowed us to make choices that became pretty costly for them to support - but they did it, anyway. That's especially true of various character deaths. The Virmire decision meant that Ashley and Kaidan played the same role for the rest of the trilogy and both were supported. Whether you saved the original Council or let them perish meant that they had to create an alternate council. Anderson or Udina was the Council member in ME2. Wrex or Wreave, Mordin or Wiks, Legion or Geth VI, Kirrahe, Fist, Helena Blake, Balak, who was recruited in ME2 and whether they survived... The first time I played ME2, I was shocked by the number of followers to recruit and didn't expect they'd all be supported in ME3, but they were. Plus the number and variety of LIs available. And the really silly side stuff, like if you'd completed a set of collections in ME1 you could get some additional war assets from Conrad Verner. They spent a lot of resources on character designs, dialogue, cutscenes, and voice sets to support all of those choices. Although I have my own frustrations about how some things turned out, I'm willing to give credit where it's due. They spared nothing in fully supporting choices that resulted in character deaths - and there were quite a few of them.
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Post by SirSourpuss on Jul 14, 2020 14:21:23 GMT
there are quite a few places where they allowed us to make choices that became pretty costly for them to support - but they did it, anyway The problem is that, while you can say that and you may even like what they did with it, the complaints thrown at that implementation are overwhelming. And I know, blame the fans, but that's not going to mitigate the damage. It's been 8 years. It's not going to go away.
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Post by Polka Dot on Jul 14, 2020 14:27:20 GMT
there are quite a few places where they allowed us to make choices that became pretty costly for them to support - but they did it, anyway The problem is that, while you can say that and you may even like what they did with it, the complaints thrown at that implementation are overwhelming. And I know, blame the fans, but that's not going to mitigate the damage. It's been 8 years. It's not going to go away. People actually complain that dead Wrex is replaced by Wreave and dead Mordin by Wiks? News to me.
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Post by SirSourpuss on Jul 14, 2020 14:55:32 GMT
People actually complain that dead Wrex is replaced by Wreave and dead Mordin by Wiks? News to me. Well, in some cases, maybe when someone dies, nobody should show up in their stead. Maybe the previous choices and failures should have more dire ramifications. But that would make the final entry of the trilogy a bad entry point for new players. To which I say; good.
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Post by therevanchist25 on Jul 14, 2020 15:06:29 GMT
People actually complain that dead Wrex is replaced by Wreave and dead Mordin by Wiks? News to me. Well, in some cases, maybe when someone dies, nobody should show up in their stead. Maybe the previous choices and failures should have more dire ramifications. But that would make the final entry of the trilogy a bad entry point for new players. To which I say; good. The crux of the problem, because as Bioware loved to tell us, the end of the story is the best place to start! Who cares about Fellowship of the Ring or Two Towers, just go straight to Return of the King, it's the best place to start!
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