Polka Dot
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Polka Dot on Jul 14, 2020 15:10:20 GMT
People actually complain that dead Wrex is replaced by Wreave and dead Mordin by Wiks? News to me. Well, in some cases, maybe when someone dies, nobody should show up in their stead. Maybe the previous choices and failures should have more dire ramifications. But that would make the final entry of the trilogy a bad entry point for new players. To which I say; good. In some situations, they do. Without Kasumi, you can't stop the hanar diplomat from uploading the virus; without Thane (or Kirrahe), the salarian councilor is killed in the Citadel incursion, dunno what happens to Din Korlack without Zaeed. Etc. You also get ME3 war assets when you reconnect with ME2 followers.
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Post by KaiserShep on Jul 14, 2020 15:21:49 GMT
People actually complain that dead Wrex is replaced by Wreave and dead Mordin by Wiks? News to me. Well, in some cases, maybe when someone dies, nobody should show up in their stead. Maybe the previous choices and failures should have more dire ramifications. But that would make the final entry of the trilogy a bad entry point for new players. To which I say; good. But then the question is, what do you limit and what consequences do you write in? A Mordin-less sequel would then see the removal of the Sur’Kesh and Priority: Tuchanka missions, a huge chunk of the game. Having no stand-in for Wrex (even though his replacement shows up in ME2, not 3), means even fewer missions if there’s no quest giver on the Normandy to get us to Tuchanka for another side mission, or to rescue the team that’s led either by Grunt or his stand in to face off the reaperized Rachni. I get that the more diehard folks would love the developers to just pour all the zots they could into implementing alternate paths, but at some point, the game has to retain a certain level of value to all players, regardless of their experience with the franchise.
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Post by SirSourpuss on Jul 14, 2020 15:44:21 GMT
In some situations, they do. Without Kasumi, you can't stop the hanar diplomat from uploading the virus; without Thane (or Kirrahe), the salarian councilor is killed in the Citadel incursion, dunno what happens to Din Korlack without Zaeed. Etc And that's a good thing. I would also argue that Kirrahe showing up, instead of Thane, is also a bad choice. Implement Kirrahe somewhere else, if he is alive. Or have Kirrahe kill Kai Leng, if both he and Thane are alive, because when Kai Leng raises his sword to stab Thane, he is left open to Kirrahe taking the shot. Like saving Melissa in Chora's Den in ME1, saves Conrad Verner in ME3. You also get ME3 war assets when you reconnect with ME2 followers. I think we've made enough of a case about how bad the "War Asset" system is, to not even need to argue the uselessness of the ME2 followers implementation in ME3 and why Bioware gets so many complaints about it. But then the question is, what do you limit and what consequences do you write in? If you want to keep the "Mass Effect" in "Mass Effect", I'd put the percentage at 70% of them. But I find it ridiculous that the Conrad Verner outcome above is more thought out and impactful than say Samara, who comes off as a cheap cameo. Before the ending debacle hit, remember the "<enter squadmate name here> deserved better" campaigns on the BSN, or the "<enter squadmate name here> for squadmate in ME3" campaigns? Maybe you do, maybe you don't, but there was a reason for all of them. Like it or not, in the scheme of things, it wasn't enough. I get that the more diehard folks would love the developers to just pour all the zots they could into implementing alternate paths, but at some point, the game has to retain a certain level of value to all players, regardless of their experience with the franchise. Yes. And there are many missions in ME3. And maybe that all results in the bad destroy endings, regardless. But maybe that is an incentive to go back and buy the old games. Bioware could have even made a promo campaign to give the old games along with ME3, like White Knight Chronicles did, with its save import function into 2. But that would be good PR and EA is into making money, not a good name. And then EA whine about it, when they get the golden poo.
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Post by themikefest on Jul 14, 2020 16:16:36 GMT
Well, in some cases, maybe when someone dies, nobody should show up in their stead. Maybe the previous choices and failures should have more dire ramifications. But that would make the final entry of the trilogy a bad entry point for new players. To which I say; good. In some situations, they do. Without Kasumi, you can't stop the hanar diplomat from uploading the virus; without Thane (or Kirrahe), the salarian councilor is killed in the Citadel incursion, dunno what happens to Din Korlack without Zaeed. Etc. You also get ME3 war assets when you reconnect with ME2 followers. Korlack will die if Shepard isn't fast enough to get there.
Without Jack, Prangley is killed. Without Miranda, Oriana and her father can both die, both can live or only Oriana survives. Without Jacob, the prize part 2 shows up. Without Vakarian, nothing changes. Without Legion, fake legion shows up and peace cannot happen. Without Tali, no peace, but the player does get some good dialogue from Xen on the geth dreadnought. Without Samara, her daughter can be killed or not. Without Grunt, Dagg shows up. Another good character, except he dies no matter what. No Mordin, Paddok Wiks, another good character, has the honors to cure/sabotage the genophage.
Depending on loyalty missions that weren't completed in ME2, they can change the outcome of missions in ME3. If Lawson isn't loyal, she will always die in ME3. The same can be said for Goto, Grunt and Massani.
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Post by themikefest on Jul 14, 2020 16:27:03 GMT
And that's a good thing. I would also argue that Kirrahe showing up, instead of Thane, is also a bad choice. Implement Kirrahe somewhere else, if he is alive. Or have Kirrahe kill Kai Leng, if both he and Thane are alive, because when Kai Leng raises his sword to stab Thane, he is left open to Kirrahe taking the shot. Like saving Melissa in Chora's Den in ME1, saves Conrad Verner in ME3. Ah yes, Kirrahe showing up when Thane shows up.
Lets go back to Sur'Kesh where this started. When talking with Kirrahe, he will say he's been assigned security detail for the salarian councilor, if Thane is not in ME3. He does not say that if Thane is in ME3. Why? How does he know that a drell would stop the councilor from being killed. I'll tell you why. Bioware needed a death. In other words, it was done for the feels. I mean look how stupid both Thane and Kirrahe look against Leng. Why didn't Krios fire his weapon when he had the chance? Of course a moment later he thought playing chicken would be a good thing. And then look at Kirrahe. Remember what he did to that Cerberus trooper on Sur'Kesh? Why couldn't he do something like that against Leng. Oh that's right, Bioware needed some feels.
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Post by SirSourpuss on Jul 14, 2020 16:32:43 GMT
Without Jack, Prangley is killed. Without Miranda, Oriana and her father can both die, both can live or only Oriana survives. Without Jacob, the prize part 2 shows up. Without Vakarian, nothing changes. Without Legion, fake legion shows up and peace cannot happen. Without Tali, no peace, but the player does get some good dialogue from Xen on the geth dreadnought. Without Samara, her daughter can be killed or not. Without Grunt, Dagg shows up. Another good character, except he dies no matter what. No Mordin, Paddok Wiks, another good character, has the honors to cure/sabotage the genophage. There are way too many stand-ins for that and most of the stand-ins are people we don't even know, or have never met before. And in the grandness of the Reaper war, feeling bad that "stand-in" dies is kind of ... detached. Everyone is dying and they're just another one. They are statistics and we can't be bothered to care for them. There is no investment. So all that work falls short. Which in turn makes it look lazy. Even if it isn't.
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Post by SirSourpuss on Jul 14, 2020 16:43:05 GMT
Ah yes, Kirrahe showing up when Thane shows up.
Lets go back to Sur'Kesh where this started. When talking with Kirrahe, he will say he's been assigned security detail for the salarian councilor, if Thane is not in ME3. He does not say that if Thane is in ME3. Why? How does he know that a drell would stop the councilor from being killed. I'll tell you why. Bioware needed a death. In other words, it was done for the feels. I mean look how stupid both Thane and Kirrahe look against Leng. Why didn't Krios fire his weapon when he had the chance? Of course a moment later he thought playing chicken would be a good thing. And then look at Kirrahe. Remember what he did to that Cerberus trooper on Sur'Kesh? Why couldn't he do something like that against Leng. Oh that's right, Bioware needed some feels. Exactly. It's all so very transparent and blatant. It actually reminds me of Ghost in the Shell 2, where Batou keeps giving us "famous quotes" the entire movie, as if to invoke some profound revelation or a instill some deep philosophical thought, only it gets repetitive, boring and predictable. Similarly, Bioware wanted us to "feel" and wanted to give us "feels" the entire game. Only those weren't earned, so they come off as forced, manipulative and contrived, in addition to everything else.
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Post by Radec on Jul 14, 2020 22:39:57 GMT
Precisely. Never understood (and it's seemingly never explained) why it takes Shepard disintegrating themselves and turning into an AI that controls all the Reapers for them to realize they can simply cull the advanced synthetics instead of the organics when the inevitable conflict arises. Also "preserving" civilzations of software entities is probably easier and on the whole more ethical than turning organics into slushie and calling it a success. And yeah, intervening on the side of the losing geth in their war against the quarians only makes sense from a purely tactical perspective of keeping the latter out of the war. If the geth win, it seemingly goes against their supposed mandate (i.e. the quarians die off without being "preserved" in slushie form). Can you imagine that alternate future where the reapers finally share the collected information of all those civilizations they harvested? Harbinger: I will now now allow you to interact with a member of a species you may refer to as the innosanon: AaaaaAAAAAAAAaaAAAAeeeeeeughaaaaaaaAAAAAAAAAAAA!
Human: Oh god, is that their language? Harbinger: Uh.....sure....why not. God, Mass Effect 4: Synthesis sounds so epic I can't wait to romance an awakened green glowing Banshee. Or maybe a Brute
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Post by KaiserShep on Jul 15, 2020 0:29:35 GMT
In some situations, they do. Without Kasumi, you can't stop the hanar diplomat from uploading the virus; without Thane (or Kirrahe), the salarian councilor is killed in the Citadel incursion, dunno what happens to Din Korlack without Zaeed. Etc And that's a good thing. I would also argue that Kirrahe showing up, instead of Thane, is also a bad choice. Implement Kirrahe somewhere else, if he is alive. Or have Kirrahe kill Kai Leng, if both he and Thane are alive, because when Kai Leng raises his sword to stab Thane, he is left open to Kirrahe taking the shot. Like saving Melissa in Chora's Den in ME1, saves Conrad Verner in ME3. You also get ME3 war assets when you reconnect with ME2 followers. I think we've made enough of a case about how bad the "War Asset" system is, to not even need to argue the uselessness of the ME2 followers implementation in ME3 and why Bioware gets so many complaints about it. But then the question is, what do you limit and what consequences do you write in? If you want to keep the "Mass Effect" in "Mass Effect", I'd put the percentage at 70% of them. But I find it ridiculous that the Conrad Verner outcome above is more thought out and impactful than say Samara, who comes off as a cheap cameo. Before the ending debacle hit, remember the "<enter squadmate name here> deserved better" campaigns on the BSN, or the "<enter squadmate name here> for squadmate in ME3" campaigns? Maybe you do, maybe you don't, but there was a reason for all of them. Like it or not, in the scheme of things, it wasn't enough. I get that the more diehard folks would love the developers to just pour all the zots they could into implementing alternate paths, but at some point, the game has to retain a certain level of value to all players, regardless of their experience with the franchise. Yes. And there are many missions in ME3. And maybe that all results in the bad destroy endings, regardless. But maybe that is an incentive to go back and buy the old games. Bioware could have even made a promo campaign to give the old games along with ME3, like White Knight Chronicles did, with its save import function into 2. But that would be good PR and EA is into making money, not a good name. And then EA whine about it, when they get the golden poo. But what would that 70% reflect? Would that be the amount of total content locked out in a default playthrough? I don’t really see that standing up well as a stand-alone product, and I’m not so sure that it would provide adequate incentive to go back and buy the games from the perspective of someone who hasn’t really played this sort of thing before. I fully appreciate the problem from a story continuity perspective, but it does matter that the game also provide an adequate amount of content by default. I think the importance of a character like Samara might be a bit overstated when compared to a trilogy-spanning meta device character like Verner. Frankly, the Conrad Verner path kind of earns its payoff with all those piddly collection things and RPG tropes gags, whereas Samara’s doesn’t really seem to have anyplace to go once Morinth was dealt with. It’s not surprising that the most she got later was just more Ardat-Yakshi story. That’s about the only meaningful thing that her character revolves around. If you go through the gamut of his quest lines to get to this point, you actually have more history (and more content) than Samara does, before ME3 even begins. As for the “deserves better” campaign, like I said before, we can blame ME2’s extensive level of character disposability for that. Mordin and Legion are probably the only ME2 newcomers that feel particularly essential to playing a role, with the closest runner up being Miranda (it kind of adds to how she’s the easiest one to keep alive in 2). I don’t really count Kasumi and Zaeed because they’re DLC characters, and add absolutely nothing outside of their loyalty missions, so having any kind of cameo in ME3 at all already gave them more content than what we got in ME2 outside of their quests. Heck, you never even interact with them on the ship. You just cycle through a few sentences. I actually thought Jack was a nice surprise. I know some people didn’t like where she ended up, but to me it felt like a satisfying conclusion to her character, particularly if you went the paragon path in her loyalty mission. I suppose those issues are kind of moot. They’re something we complain about to varying degrees, but it’s all really small potatoes against the ending. If the ending was good (or great), we’d still complain, but probably not with as much bitterness as we might find on these forums.
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Post by SirSourpuss on Jul 15, 2020 12:34:58 GMT
But what would that 70% reflect? Would that be the amount of total content locked out in a default playthrough? I don’t really see that standing up well as a stand-alone product, and I’m not so sure that it would provide adequate incentive to go back and buy the games from the perspective of someone who hasn’t really played this sort of thing before. I fully appreciate the problem from a story continuity perspective, but it does matter that the game also provide an adequate amount of content by default. Then make more content. I think the importance of a character like Samara might be a bit overstated when compared to a trilogy-spanning meta device character like Verner Conrad is more important to the player than Samara. I think you're the only person to hold that stance, but let's go with it. Or, let me rephrase, the amount of people that would hold that stance are highly unlikely to be the majority, or even a substantial minority. Frankly, the Conrad Verner path kind of earns its payoff with all those piddly collection things and RPG tropes gags, whereas Samara’s doesn’t really seem to have anyplace to go once Morinth was dealt with That is the writers' problem. At which point, we are basically admitting incompetence. As for the “deserves better” campaign, like I said before, we can blame ME2’s extensive level of character disposability for that Or Bioware's cutting corners. I actually thought Jack was a nice surprise Yeah. 2 whole minutes of content for your potential LI, in the finale of the trilogy. There was a video on youtube with her entire audio file of the release ME3. It topped out a 1:54, if I recall correctly. It only changed by 5 minutes, if you got Citadel. Which is more than double the original content, so hey, can't complain, right? I'm sorry, still salty about it. Probably still will be in 2028. I suppose those issues are kind of moot. They’re something we complain about to varying degrees, but it’s all really small potatoes against the ending. If the ending was good (or great), we’d still complain, but probably not with as much bitterness as we might find on these forums. If the game had been good, the entire way through, but dropped the ball at the ending, we'd have been a lot more forgiving. But ME3 is bad at delivering to expectations at so many levels and the outright lie of "nobody will get the same endings twice" to get the 3 coloured beams at the end, was just a spit in the face. If Bioware simply couldn't deliver on a satisfying ending to your choices in a single game, then they should have postponed the conclusion. Imagine having to play 3 more Mass Effect games, to get to that, with arcs reaching well thought out and satisfying conclusions, over perhaps another decade of sequels, instead of rushing to them, in an logically unfeasible 18 month development window. The absolute horror, right?
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Post by gothpunkboy89 on Jul 15, 2020 12:52:14 GMT
But what would that 70% reflect? Would that be the amount of total content locked out in a default playthrough? I don’t really see that standing up well as a stand-alone product, and I’m not so sure that it would provide adequate incentive to go back and buy the games from the perspective of someone who hasn’t really played this sort of thing before. I fully appreciate the problem from a story continuity perspective, but it does matter that the game also provide an adequate amount of content by default. Then make more content. How? It is piss easy to say make more content but how do you make more content? Were is the magical endless money check and infinite development time in the real world for a game that already on it's own has to carry the narrative weight of 2 whole games?
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Post by SirSourpuss on Jul 15, 2020 12:53:54 GMT
How? It is piss easy to say make more content but how do you make more content? By developing it. Were is the magical endless money check and infinite development time in the real world for a game that already on it's own has to carry the narrative weight of 2 whole games? From the $1b/FYQ afforded to them by FIFA Ultimate Team. Next question.
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Post by KaiserShep on Jul 15, 2020 13:18:17 GMT
But what would that 70% reflect? Would that be the amount of total content locked out in a default playthrough? I don’t really see that standing up well as a stand-alone product, and I’m not so sure that it would provide adequate incentive to go back and buy the games from the perspective of someone who hasn’t really played this sort of thing before. I fully appreciate the problem from a story continuity perspective, but it does matter that the game also provide an adequate amount of content by default. Then make more content. I think the importance of a character like Samara might be a bit overstated when compared to a trilogy-spanning meta device character like Verner Conrad is more important to the player than Samara. I think you're the only person to hold that stance, but let's go with it. Or, let me rephrase, the amount of people that would hold that stance are highly unlikely to be the majority, or even a substantial minority. Frankly, the Conrad Verner path kind of earns its payoff with all those piddly collection things and RPG tropes gags, whereas Samara’s doesn’t really seem to have anyplace to go once Morinth was dealt with That is the writers' problem. At which point, we are basically admitting incompetence. As for the “deserves better” campaign, like I said before, we can blame ME2’s extensive level of character disposability for that Or Bioware's cutting corners. I actually thought Jack was a nice surprise Yeah. 2 whole minutes of content for your potential LI, in the finale of the trilogy. There was a video on youtube with her entire audio file of the release ME3. It topped out a 1:54, if I recall correctly. It only changed by 5 minutes, if you got Citadel. Which is more than double the original content, so hey, can't complain, right? I'm sorry, still salty about it. Probably still will be in 2028. I suppose those issues are kind of moot. They’re something we complain about to varying degrees, but it’s all really small potatoes against the ending. If the ending was good (or great), we’d still complain, but probably not with as much bitterness as we might find on these forums. If the game had been good, the entire way through, but dropped the ball at the ending, we'd have been a lot more forgiving. But ME3 is bad at delivering to expectations at so many levels and the outright lie of "nobody will get the same endings twice" to get the 3 coloured beams at the end, was just a spit in the face. If Bioware simply couldn't deliver on a satisfying ending to your choices in a single game, then they should have postponed the conclusion. Imagine having to play 3 more Mass Effect games, to get to that, with arcs reaching well thought out and satisfying conclusions, over perhaps another decade of sequels, instead of rushing to them, in an logically unfeasible 18 month development window. The absolute horror, right? Sure. How much content should the game have? Should it have an entirely alternate path with mutually exclusive missions? At some point, feasibility is stretched pretty thin. Question is, how much would BioWare have been able to afford to invest the effort to add to the base game? “Make more content” is not a realistic, or even reasonable idea, especially if there’s no clear vision of what that extra content should be, or how this branched path resolves itself by the endgame. However important Conrad is over a follower is up to the individual player, but Conrad is more of a fixture in the trilogy than Samara is. Heck, Gianna Parasini, a character we can actually get killed in ME1, would probably have more fans than Samara if she was permitted to even step foot on the ship. Or BioWare simply created too many companions and too many combinations of dead or surviving NPC’s by the midway point of the trilogy. BioWare was biting off more than it could chew with the characters. The ME2 exclusives lacked little hope of returning as followers again, considering just how many there were along with how many you can get rid of. Garrus and Tali are the obvious outliers due to their being from the original, and with Liara and the VS clearly kept on reserve to return later, it was only a matter of time before they got pushed out. How much content can they all get, and how vital should most of them be? Samara doesn’t really have anything relevant to offer, neither does Jack, Grunt, Zaeed, Thane, Kasumi and even Jacob, despite his somewhat closer tie to Cerberus. Mordin and Legion are the only characters that actually contribute to a larger subplot of the trilogy, and why they’re the only ones that get stand-ins with meaningfully different dialogue, Wreave notwithstanding. Miranda is a special case because she is the closest thing to a Cerberus insider, and frankly, I think she should have been scripted to always survive for use later. I think you have it backwards. People complain about various details of the trilogy, but the ending is first and foremost the primary complaint about ME3. People gripe about auto dialogue, things that make no sense, anemic [former] companion content, etc., but the ending is the crown jewel of the trilogy’s failure. By all accounts, some of the major arcs prior to Priority: Earth are actually fairly well received. People like the Tuchanka and Rannoch stories, and had the ending not dropped the ball so fast and so hard, the nitty gritty of the game’s weaknesses throughout would have largely been less of an issue.
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Post by KaiserShep on Jul 15, 2020 13:28:16 GMT
How? It is piss easy to say make more content but how do you make more content? By developing it. Were is the magical endless money check and infinite development time in the real world for a game that already on it's own has to carry the narrative weight of 2 whole games? From the $1b/FYQ afforded to them by FIFA Ultimate Team. Next question. I’m no industry insider, but how would this sort of funding allocation work? It’s not as if FIFA is developed by BioWare. These games simply exist under a single publishing house umbrella. My office is its own separate entity from the various retailers that exist under the umbrella of the parent company I work for. If a different location makes more money, that doesn’t translate into a bigger budget for our office.
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Post by SirSourpuss on Jul 15, 2020 13:31:32 GMT
Sure. How much content should the game have? Should it have an entirely alternate path with mutually exclusive missions? Yes. At some point, feasibility is stretched pretty thin. Question is, how much would BioWare have been able to afford to invest the effort to add to the base game? Well, if I were given access to set timeframes, employees, resources etc. I would be able to give an answer to that. Since I don't have access, I'd answer "as much as it needs". There is a reason some games release "when it's done". However important Conrad is over a follower is up to the individual player, but Conrad is more of a fixture in the trilogy than Samara is. Heck, Gianna Parasini, a character we can actually get killed in ME1, would probably have more fans than Samara if she was permitted to even step foot on the ship. And had that been an option, possibly so. But we didn't develop that. What we did develop, turned up lacking. By all accounts, evident from where we are today. Or BioWare simply created too many companions and too many combinations of dead or surviving NPC’s by the midway point of the trilogy. BioWare was biting off more than it could chew with the characters. The ME2 exclusives lacked little hope of returning as followers again, considering just how many there were along with how many you can get rid of. Garrus and Tali are the obvious outliers due to their being from the original, and with Liara and the VS clearly kept on reserve to return later, it was only a matter of time before they got pushed out. How much content can they all get, and how vital should most of them be? Samara doesn’t really have anything relevant to offer, neither does Jack, Grunt, Zaeed, Thane, Kasumi and even Jacob, despite his somewhat closer tie to Cerberus. Mordin and Legion are the only characters that actually contribute to a larger subplot of the trilogy, and why they’re the only ones that get stand-ins with meaningfully different dialogue, Wreave notwithstanding. I'm sorry you feel that nobody has anything to offer the games with their returns. Obviously, it is not a shared sentiment, or those aforementioned campaigns wouldn't have happened. The lack of said teammates was detrimental to the enjoyment of many people, which, ultimately, was one of the factors that led to us being where we are today. I can't tell you whether it's too much work to implement, but I can tell you what not implementing them does. As John Epler said, 90% of the time, a bad decision is the best decision that could be made at the time. It's still a bad decision and it's going to bear the effects of a bad decision and all the excuses won't change the fact that it was a bad decision regardless. I think you have it backwards. People complain about various details of the trilogy ... And the customer is always right.
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Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jul 15, 2020 13:40:57 GMT
I’m no industry insider, but how would this sort of funding allocation work? It’s not as if FIFA is developed by BioWare. These games simply exist under a single publishing house umbrella. My office is its own separate entity from the various retailers that exist under the umbrella of the parent company I work for. If a different location makes more money, that doesn’t translate into a bigger budget for our office EA has investors. Investors invest money into their projects and thus fund various games which in turn, theoretically, generate a profit. Much of the money made from those projects is divvied within EA, from which EA pays its employees. Fun fact: 0% of the money made from games sales goes back to Bioware, or any single studio. At least, not directly. All employees receive a standard salary, regardless of sales. If Bioware had been realistic with their title, what it needed to achieve, if they could comprehend that before hand, rather than making a game that fits EA's needs, they would have asked for a 5 year development plan, instead of 18 months. Which isn't unfeasible. Andromeda enjoyed a 5 year development plan and Anthem 7. Regardless of how much of that time was spent in pre-production, for either title, both games had been in development for 5-7 years. So it is definitely feasible both from a financial and a development standpoint.
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gothpunkboy89
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Post by gothpunkboy89 on Jul 15, 2020 13:45:51 GMT
How? It is piss easy to say make more content but how do you make more content? By developing it. Were is the magical endless money check and infinite development time in the real world for a game that already on it's own has to carry the narrative weight of 2 whole games? From the $1b/FYQ afforded to them by FIFA Ultimate Team. Next question.
By developing it how? Just adding more and more content until it bloats and became a proto Star Citizen?
I didn't know BioWare made FIFA and received all of their profits. I mean I assume you realize that just because one company owns another it doesn't mean that they equally share money across everything. Every company is independent and expected to operate on it's own. That said EA's operating cost is about 4 billion a year so that 1 billion is eaten pretty quickly and still needs 3 billion more to cover yearly operation costs. www.macrotrends.net/stocks/charts/EA/electronic-arts/net-income
And unless you can find a better more reliable site this one seems to paint a picture of EA gaining and losing from quarter to quarter and year to year. With only really 2019 to today actually showing a steady growth without any periods of loss. So while it isn't inaccurate to picture EA like Smaug sitting on a pile of gold. The fact remains they only have any of that gold by making smart business decisions including putting limits on the cost of games developing and not simply giving unlimited checks to every game developer under their umbrella in the hopes it sells really well. Particularly because their operating expenses continue to increase year after year due to growth.
It can be frustrating but these are facts of the world. Games are given budgets and limits because unlimited spending would result in bloat and massive costs that the game sales might not compensate for. Particularly once you factor in advertising that is often half if not more of a total game's budget. The cost of a game from start to finish is almost double once you factor in advertising for it. Roughly 26 games were published by EA. 26 games with unlimited budgets would easily bankrupt even Smaug there.
I mean it would be nice if games were given unlimited budget and time to create a masterpiece but it is only a wish. And you can wish in one hand and shit in the other and see which gets filled first.
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Post by gothpunkboy89 on Jul 15, 2020 14:09:39 GMT
And the customer is always right. No they are not. Our discussion about the Reaper's logic and actions making sense more then proves this statement wrong. Though less obvious my decade in retail proves this wrong as well. Or perhaps you could tell me how putting a baby Oscar into a 10 gallon tank is a good idea. Considering they average 10-12 inches fully grown and need at least a 60 gallon tank to house them full grown. Because several years working in pet stores had a lot of that. Or how about people wanting to put a Sun Conure inside a cage meant for Finches because the conure cages were to "expensive" ignoring that even if the bird was outside of the cage all day they s ill need room to move around and spread their wings. The customer is always right is pure ignorance and arrogance.
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Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Jul 15, 2020 14:17:11 GMT
OK, so then where would it go from there? Which characters should have what consequences, and why? How does it affect the endgame, or is the endgame entirely different depending on these consequences? How much mutually exclusive content can any game of this size and word budget realistically contain? Seems to me that there's no particularly simple answer than just a yes. There needs to be a clearer idea of how to tie all of these complications together.
Except "as much as it needs" can be subject to change depending on "as much as our budget/timetable permits". We don't really have a clear idea of precisely what this 'revision" needs, and we don't know how much it would cost to produce.
Sure, and BioWare's ambitions definitely got the better of them in the end. Suffice to say though that there were bigger player choice issues than any particular companion. The Rachni would probably be the most egregious example. Sparing or killing the queen in ME1 was played up as having a meaningful effect in the future, which never really materialized. If we were looking at things that would take priority in a hypothetical fix, I'd say the fate of an entire species would probably be a bigger priority.
It's kind of funny that you say that, because for the most part, the majority of the companions in Mass Effect 2 are not relevant to the plot in that game either. The companions are designed to be memorable and fun, but they don't serve to the greater narrative. Miranda, Jacob and Mordin are the only companions that have a straightforward purpose at the start of the game, which a couple of others being the "accidental" result of a reasonable objective (Grunt and Legion). Everyone else is basically a dirty dozen roster with no clear idea of what they'd even be doing. That we can set perfectly arranged roles in the suicide mission is more a serendipitous contrivance.
That's a nice sentiment on its face, but we know better than to just accept that idea as some sort of absolute truth. As one who's dealt with them for years, I can tell you that many of them can be unreasonable, and flat-out wrong. That someone might be willing to throw money your way doesn't automatically make their request valid.
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themikefest
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August 2016
themikefest
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Post by themikefest on Jul 15, 2020 14:22:47 GMT
Sure. How much content should the game have? As much as Bioware wanted. Javik was part of the main game. Thessia was suppose to happen before the coup. Because of time, Bioware had to remove, change things. So there's a good chance ME3 would have had more content than what is currently in it. Look at t'soni. What purpose did it serve for her showing up after the first two dreams? The content for that could have been used for something else. I agree with both. The majority of my ME2 playthroughs have only 8 squadmates to complete the game. Had the game only had 8 squadmates, it would have made things a bit easier for ME3. What's funny about that is Garrus is optional in ME1 and Tali is optional in ME2. Though if the player wants everyone to survive, they're forced to recruit Tali because she has the shield upgrade. I disagree. They have stuff that is relevant to the game in the form of assets. Look at Garrus. He's irrelevant. He offers nothing. He's in ME3 because he has the I was in ME1 card. With Tali, she didn't need to be on the roster to have peace. I believe that she wasn't going to be on the roster, but because Weekes moaned and groaned, she was added. Someone can correct me if that's wrong. Then look at the Citadel dlc. Since Wrex was in ME1, he gets a pass. Mordin I would not have made a squadmate in ME2. I would just have him be part of the crew. I would have had her on the roster instead of Vakarian. But that couldn't happen, could it? It would have been nice to have Lawson back in her office and stick the asari in Jack's hidey-hole. Or better yet, ship the asari off to Hackett.
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Glorious Star Lord
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KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Jul 15, 2020 14:40:55 GMT
Sure. How much content should the game have? As much as Bioware wanted. Javik was part of the main game. Thessia was suppose to happen before the coup. Because of time, Bioware had to remove, change things. So there's a good chance ME3 would have had more content than what is currently in it. Look at t'soni. What purpose did it serve for her showing up after the first two dreams? The content for that could have been used for something else. I agree with both. The majority of my ME2 playthroughs have only 8 squadmates to complete the game. Had the game only had 8 squadmates, it would have made things a bit easier for ME3. What's funny about that is Garrus is optional in ME1 and Tali is optional in ME2. Though if the player wants everyone to survive, they're forced to recruit Tali because she has the shield upgrade. I disagree. They have stuff that is relevant to the game in the form of assets. Look at Garrus. He's irrelevant. He offers nothing. He's in ME3 because he has the I was in ME1 card. With Tali, she didn't need to be on the roster to have peace. I believe that she wasn't going to be on the roster, but because Weekes moaned and groaned, she was added. Someone can correct me if that's wrong. Then look at the Citadel dlc. Since Wrex was in ME1, he gets a pass. Mordin I would not have made a squadmate in ME2. I would just have him be part of the crew. I would have had her on the roster instead of Vakarian. But that couldn't happen, could it? It would have been nice to have Lawson back in her office and stick the asari in Jack's hidey-hole. Or better yet, ship the asari off to Hackett. Well, we don't really know the full extent of what they want, but what they want and what they ultimately had time to assemble into something resembling a cohesive story is a different matter.
I was pretty sure Garrus was required to get the Thannix cannon. I can't remember who bites the dust if you don't upgrade, but I'm pretty certain someone does. As for Garrus and Tali being in the game across the trilogy, I was hinting at the popularity idea. In and of themselves, they don't really play a huge vital role, but they're set apart from the ME2 exclusives and have reserve seats in the future thanks to that popularity, similarly to why the VS and Liara just couldn't join us no matter what until ME3. Whether or not we agree with that design doesn't change that this is probably what BioWare, and presumably the general player base, actually wanted out of these specific characters.
Mordin not being a squad member wouldn't have really changed much, but I never took him out except for his loyalty mission. It just made more sense for him to just be in the lab the whole time. But then, I benched a few companions throughout the game too, like Thane and Samara, though Samara's skillset and loadout actually makes her more powerful than one might give credit, especially when paired with Miranda.
I would have liked to have Miranda back, but it's clear that having her replace any of the ME1 characters would probably be the less popular option. As for Liara, obviously shipping her off to Hackett would only work as a player choice rather than a fixed occurrence in the game, like what happens to Ashley/Kaidan, otherwise, setting her aside in ME2 so that it's impossible to get her killed in the suicide mission would have been pointless. At that point, the character we meet on Mars might as well have been a swap with a rando scientist that survived the Cerberus raid.
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9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jul 15, 2020 14:42:27 GMT
I don't know. It took them 5 years to make Andromeda. I'm sure they could afford the same time to make ME3, instead. 7 years for Anthem? How about that. That said EA's operating cost is about 4 billion a year I don't see the operating cost in that link you provided. However, EA could sure afford to give Patrick Soderlund a ~$50 million dollar check. FYI, Mass Effect Andromeda's entire budget was $110 million CAD, or ~$75 million USD. Including marketing. Now, I don't doubt that Patrick deserved a bonus. But did it really have to be as big as Andromeda's entire development cost, excluding marketing? So I would guess that either those numbers you are seeing are grossly inflated, perhaps by the salaries of chief executives, dividends to investors, etc. Which would make sense. Otherwise, EA would be so deep in debt, if they were generating 3 billion dollar loss per year, that they would be filling for bankruptcy. You can't operate at 175% loss of your total revenue/per year, exponentially. Unless you misread where I said and your link confirms, that they make ~$1 billion per fiscal year quarter, hence the $1b/FY Q. So they cover their operating expenses just fine and then some. At least, as of 2020. But they don't seem to have been in the red, since the Great Recession. If anything, they seem to be coasting rather effortlessly. In spite of "ballooning" game development budget. I mean it would be nice if games were given unlimited budget and time to create a masterpiece but it is only a wish. And you can wish in one hand and shit in the other and see which gets filled first. It doesn't look like it is as you say, from a financial standpoint, at least, but maybe I'm reading everything wrong. Even so, EA seemed to give Bioware the time, manpower and budget to make bigger, longer games, for each of their next installments. So you tell me. And further beyond that, from the end result of ME3, can we at least agree that the end product turned up lacking? That it needed more, or to be better? Because I don't think any company sets out to make a game to achieve the complete and utter meltdown of the fanbase. I don't think that the end result can be refuted. And shifting the blame on the fans, won't change the mind of said fans. It's been 8 years. It would have happened by now.
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Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Jul 15, 2020 14:46:50 GMT
I don't think more money is necessarily the answer to making a better product in this case, but perhaps creative decisions that make more efficient use of the trilogy-long choice design they were going for. Like, maybe there shouldn't be so many decisions that could have broad, sweeping implications right at the start or middle of the trilogy, but keeping things smaller and more manageable to save the big payoffs for the final act.
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9459
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Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jul 15, 2020 14:47:32 GMT
OK, so then where would it go from there? Which characters should have what consequences, and why? How does it affect the endgame, or is the endgame entirely different depending on these consequences? How much mutually exclusive content can any game of this size and word budget realistically contain? Seems to me that there's no particularly simple answer than just a yes. There needs to be a clearer idea of how to tie all of these complications together. That depends. Are we making this game, right now, together? I've got a million ideas going through my head, over the past 8 years of how one thing could happen, or the other, or both, or none etc. If not, then I don't see the point of remaking ME3 right here, right now, for absolutely no purpose, other than for me to sniff my own farts. I would have liked to have Miranda back, but it's clear that having her replace any of the ME1 characters would probably be the less popular option I think we could use a lot of the old crew back, because the ME3 roster is anemic, at best. I derive no enjoyment from playing ME3 without the EGM squad and even so, not having conversations with the expanded squad on the Normandy is just depressing. Especially when my LI is one of them. And the MP can be all the fun it wants, but the campaign is dreadful to play through.
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inherit
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Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Jul 15, 2020 14:47:57 GMT
You're fired. Right now. Pack your stuff.
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