inherit
♨ Retired
24
0
Nov 28, 2024 19:10:27 GMT
26,318
themikefest
15,641
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Jul 15, 2020 14:51:02 GMT
I was pretty sure Garrus was required to get the Thannix cannon. Yes he's needed for the cannon, but he is mandatory whereas Tali is not. When I say send the asari to Hackett, I would have that happen after Mars.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Jul 15, 2020 16:49:30 GMT
I don't know. It took them 5 years to make Andromeda. I'm sure they could afford the same time to make ME3, instead. 7 years for Anthem? How about that. Yes and no. Between the release of ME3 and Andromeda BioWare worked on 3 games which were not released and one game that was released in the time between Mass Effect 3 and Andromeda. And even then Andromeda was pushed off on the B team that was closed down and the assets absorbed into other parts of EA's umbrella shortly after release. So much so that there wasn't any DLC even planned for the game which shows how little faith the B team and EA had in Andromeda. And most of those games that were canceled were fairly far into development meaning that BioWare and EA invested significant resources into those games to cancel them with no way to get that money back.
Extending the development time might have helped polish a few of the rough edges but as Anthem shows a longer development time doesn't directly correlate to a better game.
CEO and the like's payments are always a questionable thing. That said your link only shows he got a 20 million dollar bonus in an attempt to keep him at EA. Which combined with his regular earnings and stock options equals out to 48 million. And that 20 million dollar bonus represents just 0.5% of total costs.
Actually if you read everything I said I pointed out they go though periods of growth and loss in different quarters and year to year. Some years they grow by a single digit percentage and some by double. Business absolutely can grow and lose money from quarter to quarter and year to year posting profits and losses. Those moments of losses or when acquiring something is generally why they keep a supply of money untouched to allow it to happen without causing them to go into the read. Of course I'm not an economics major so there are probably a lot of details I'm missing or misrepresenting. And I never said they were ballooning game development. But the cost of game development has increased as the years have gone by as players demand larger and more detailed game world that take a lot more time to craft.
More polish could be done to the game I will admit. Though the nature of that polish I no doubt we will differ in. More time and money might not actually help as simple better project management could have achieved the same thing. Though some of my complaints might have just been hardware limitations. Anthem is the poster boy of all the time, money and talent wasted by bad project management and no core idea to follow and build on.
Though most of my issues with ME3 comes more from ME2 and the design idea of every choice is valid and there is no official canonical events and we will support every choice. This act alone shot them in the foot and ham strung them more then anything else. As not only was ME3 forced to carry the narrative weight of 2 whole games. But to actually support every choice and action from previous games would require them to build 2 or 3 whole extra games just to support all the possible variations. Which isn't feasible in the slightest bit. Had they said "OK theses are the canonical events in ME1 for ME2" and then build off that. Then said "these are the canonical events for ME2 for ME3" and then build off those specific choices they could have done far more with ME3 without having to bloat the game so much to compensate for other choices that can be made that don't add as much to the game as some would like.
However as I have found a lot of people have an obsession with their choices that borderline on religious fanaticism and demand their choices be taken 100% seriously and everything conform to their personal choices. So BioWare to actually allow the story to be build better and with less pointless bloat would have had strong backlash from players. The result of piling choices on top of choices resulting in some of the issues you complain about. And the only way to actually address these issues would be to create entire separate games based around choices. So having to make 3 versions of Mass Effect 3 to account for all the choices you can make across ME 1 and ME 2 simply isn't realistic.
I don't take much stock in the "melt down" the fan base had because I have been a part of a lot of fan bases and I know how hair trigger they are. I mean FFS Fallout 76 wasn't a smash success and people are still claiming that Fallout is dead and buried. I still see people complaining about not being able to play 76 solo and when asked why they would buy a multiplayer game to want to play solo I usually get some variation of "but all the other FO games were single player" Which is pretty irrelevant to what 76 is.
I have seen reactions that vary from "they have a point" to "did they even play the game?" With a lot of the complaints leaning more towards the "did they even play the game" side. Or at least "boy they are full of themselves". Why I remember a conversation with someone who was complaining that Harbinger wasn't affected or distracted by small arms fire during the beam run. The Reapers who are capable of surviving direct hits by Dreadnought's main weapons without any issue. Yet they were adamant that it was so stupid that they didn't' use some small arms fire to distract Harbinger. Like it was some cat with a laser pointer and would abandon the very thing it left the battle in space to defend because a few flies were buzzing around it. Nothing BioWare did was wrong but because it didn't happen the way they wanted it to them it was clearly BioWare's fault because things didn't play out 100% how they wanted it. And that alone best sums up a lot of complaints and why I don't give them a lot of value personally. Just because something doesn't happen 100% the way you want it doesn't mean it is bad. But that has often been the reasoning behind complaints.
Ironically I've never been fired for telling a customer they are wrong. I have been fired for telling corporate they are wrong however.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jul 15, 2020 17:02:05 GMT
gothpunkboy89I'm seeing a lot of excuses. It's been 8 years. The time for them is long past. Ironically I've never been fired for telling a customer they are wrong I've lost many a colleague for telling customers they are wrong. So there, I guess. I have been fired for telling corporate they are wrong however I haven't. However, I have changed company policies, as well as internal procedures, because of that. So it depends who you work for.
|
|
Radec
N3
Posts: 614 Likes: 1,319
inherit
10019
0
1,319
Radec
614
Mar 23, 2018 18:30:38 GMT
March 2018
radec
|
Post by Radec on Jul 15, 2020 17:51:14 GMT
As much as Bioware wanted. Javik was part of the main game. Thessia was suppose to happen before the coup. Because of time, Bioware had to remove, change things. So there's a good chance ME3 would have had more content than what is currently in it. Look at t'soni. What purpose did it serve for her showing up after the first two dreams? The content for that could have been used for something else. I agree with both. The majority of my ME2 playthroughs have only 8 squadmates to complete the game. Had the game only had 8 squadmates, it would have made things a bit easier for ME3. What's funny about that is Garrus is optional in ME1 and Tali is optional in ME2. Though if the player wants everyone to survive, they're forced to recruit Tali because she has the shield upgrade. I disagree. They have stuff that is relevant to the game in the form of assets. Look at Garrus. He's irrelevant. He offers nothing. He's in ME3 because he has the I was in ME1 card. With Tali, she didn't need to be on the roster to have peace. I believe that she wasn't going to be on the roster, but because Weekes moaned and groaned, she was added. Someone can correct me if that's wrong. Then look at the Citadel dlc. Since Wrex was in ME1, he gets a pass. Mordin I would not have made a squadmate in ME2. I would just have him be part of the crew. I would have had her on the roster instead of Vakarian. But that couldn't happen, could it? It would have been nice to have Lawson back in her office and stick the asari in Jack's hidey-hole. Or better yet, ship the asari off to Hackett.
I would have liked to have Miranda back, but it's clear that having her replace any of the ME1 characters would probably be the less popular option. As for Liara, obviously shipping her off to Hackett would only work as a player choice rather than a fixed occurrence in the game, like what happens to Ashley/Kaidan, otherwise, setting her aside in ME2 so that it's impossible to get her killed in the suicide mission would have been pointless. At that point, the character we meet on Mars might as well have been a swap with a rando scientist that survived the Cerberus raid.
Should have had Miranda "replace" the idiotic sexbot as the Cerberus specialist. That waste of an idea should've never left the writing room EDI was a fine character in ME2. It didn't need a robot body and a cringe romance arc and it wouldn't have needed one in 3. Pretty sure nobody asked for that shit, but plenty would've liked Miranda back on the crew (or another ME2 teammate, but Miranda makes most sense both from a narrative and popularity standpoint) James was pretty unnecessary too. I don't mind him, but he's essentially just a male version of Ashley (human grunt), and thus a pretty pointless character outside of the "ME3 is best place to start" thing that should've never happened. Another ME2 teammate could be in his place.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Jul 15, 2020 18:32:05 GMT
gothpunkboy89 I'm seeing a lot of excuses. It's been 8 years. The time for them is long past. Ironically I've never been fired for telling a customer they are wrong I've lost many a colleague for telling customers they are wrong. So there, I guess. I have been fired for telling corporate they are wrong however I haven't. However, I have changed company policies, as well as internal procedures, because of that. So it depends who you work for. It may depend on the nature of the business or the manner you speak to the customer when you correct them, but if a customer makes an unreasonable request, like requesting something that goes against company policy or is misinformed about what service or product you provide, obviously you can’t get fired for setting them straight, unless you say something like “What are you fuckin’ stupid?” In the case of a creative work, it’s even trickier, since now we’re talking about satisfying people with a story and what’s essentially a massive interactive flow chart. What any given customer wants may not be feasible within the scope of the product.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Jul 15, 2020 19:28:45 GMT
gothpunkboy89 I'm seeing a lot of excuses. It's been 8 years. The time for them is long past. Ironically I've never been fired for telling a customer they are wrong I've lost many a colleague for telling customers they are wrong. So there, I guess. I have been fired for telling corporate they are wrong however I haven't. However, I have changed company policies, as well as internal procedures, because of that. So it depends who you work for. I'm seeing a lot of not responding to my arguments.
As for your colleagues either you have/had a really shitty job with a shitty boss. Or they were total ass holes about it. I have told customers no many times in very polite ways and always followed store policy. My little rant did change company policy however it seems I got someone in upper management in trouble so they used their authority to fire me citing I wasn't conductive of a proper work environment. I guess trying to point out over stocking of animals and the extra work and resources they use as well as the decline of animal quality since the changing of vendors wasn't conducive of a proper work environment.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jul 16, 2020 13:06:12 GMT
I'm seeing a lot of not responding to my arguments. Excuses are not arguments. As for your colleagues... None of this matters, or is relevant to the conversation. Customer support matters. In the case of a creative work, it’s even trickier, since now we’re talking about satisfying people with a story and what’s essentially a massive interactive flow chart. What any given customer wants may not be feasible within the scope of the product Then produce something that doesn't set the entire fanbase up aflame. Everything else is just making excuses. I think we can all agree ME3 wasn't what it needed to be. The why is irrelevant, as it doesn't magically make ME3 what it needed to be. If it couldn't be done, then it shouldn't be done. What do I mean by that? I mean that Bioware should not have attempted to make the ME3 that we got, but an entirely different title that doesn't tackle the issues that ME3 tries to do, but fails, to varying degree depending on who you're talking to. Nobody forced Bioware to make the game they did, Bioware chose to make the game they did. If they couldn't make the game they chose to do, then they shouldn't have chosen to do it. Who made the game that we got? Bioware. Who chose to make the game that we got? Bioware. So who should get the blame for the game that burnt down an entire fanbase? The excuses? Who made the excuses? Bioware. So Bioware made excuses for the things they couldn't do, to produce a game Bioware chose to do, but couldn't deliver, so that automatically makes it OK, right? Sorry, no, that's unacceptable.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Jul 16, 2020 14:06:22 GMT
In the case of a creative work, it’s even trickier, since now we’re talking about satisfying people with a story and what’s essentially a massive interactive flow chart. What any given customer wants may not be feasible within the scope of the product Then produce something that doesn't set the entire fanbase up aflame. Everything else is just making excuses. I think we can all agree ME3 wasn't what it needed to be. The why is irrelevant, as it doesn't magically make ME3 what it needed to be. If it couldn't be done, then it shouldn't be done. What do I mean by that? I mean that Bioware should not have attempted to make the ME3 that we got, but an entirely different title that doesn't tackle the issues that ME3 tries to do, but fails, to varying degree depending on who you're talking to. Nobody forced Bioware to make the game they did, Bioware chose to make the game they did. If they couldn't make the game they chose to do, then they shouldn't have chosen to do it. Who made the game that we got? Bioware. Who chose to make the game that we got? Bioware. So who should get the blame for the game that burnt down an entire fanbase? The excuses? Who made the excuses? Bioware. So Bioware made excuses for the things they couldn't do, to produce a game Bioware chose to do, but couldn't deliver, so that automatically makes it OK, right? Sorry, no, that's unacceptable. Sounds simple enough, though if you’re trying to craft a narrative that’s meant to be unexpected, but fans end up hating it, the solution to that problem is not necessarily “well don’t do the unexpected”, since that would just be a wholly lazy answer. But I think might be veering away a bit from what I was talking about specifically. What you’re talking about here would apply most to the final act of the game, not really all those other details that came before it. BioWare tried to take a route that wasn’t a safe, straightforward victory that came in different flavors of bittersweet if you decided to rack up a bigger body count along the way. It’s just too bad that they didn’t so much stick the landing as much as they missed the mat, twisted their ankle and face planted into the judges’ table. The fanbase certainly wasn’t set aflame because [insert companion here] ended up not getting enough screen time in the end, or that the game itself didn’t have enough of a divergent path, if any, for choosing certain things in a previous game. After all, Mass Effect 2 offered no alternate path at all, and even ignored the major change to the galactic government you could cause. It gave a potential love interest from ME1 practically no screen time and a bitter farewell no matter what you said, and had an exceptionally thin plot that effectively invalidated the plot of the previous game, but people loved it. Personally, I think a fair amount of the ideas at play in the game function just fine as a product, but its BioWare’s implementation of those ideas that just go so wrong. It’s clear that making complete sense or crafting a totally cohesive story, important as they may be in the broad scheme of things, is not truly what makes or breaks this game, considering just how much we’ve been so willing to forgive, forget and ignore in the past. I could go on and on about the ending and what they could have done better, but I’m 100% certain that this part of the trilogy alone could have saved so much more.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Jul 16, 2020 15:20:39 GMT
I'm seeing a lot of not responding to my arguments. Excuses are not arguments. As for your colleagues... None of this matters, or is relevant to the conversation. Customer support matters. I do hope you are aware of the double irony of your reply. First you are demanding BioWare be held to a standard you refuse to hold yourself to and blatant hypocrisy is always amusing to me. Secondly you are dismissing all topics you don't agree with as excuses and not arguments. Which I could easily apply to your entire rant. Being nothing more then the ramblings of self centered, self important spoiled child thrown a tempter tantrum because they didn't get their way.
So shall we continue the grown up discussion that isn't based around logic such as "I didn't like this so BioWare is shit" and "well by argumentum ad populum my argument must be correct because these faceless, nameless, formless group of unknown size agree with me"?
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jul 16, 2020 15:23:28 GMT
Sounds simple enough, though if you’re trying to craft a narrative that’s meant to be unexpected, but fans end up hating it, the solution to that problem is not necessarily “well don’t do the unexpected”, since that would just be a wholly lazy answer. But I think might be veering away a bit from what I was talking about specifically. What you’re talking about here would apply most to the final act of the game, not really all those other details that came before it. BioWare tried to take a route that wasn’t a safe, straightforward victory that came in different flavors of bittersweet if you decided to rack up a bigger body count along the way. It’s just too bad that they didn’t so much stick the landing as much as they missed the mat, twisted their ankle and face planted into the judges’ table. I'm going to make an unexpected argument here; if the rest of the game had been 10/10, the ending blowback would have been a lot less severe. ME3 breaks on multiple levels. It is a wholly flawed experience that simply implodes at the breaking point. Just like TLJ. TLJ is not a good movie, or at least not a good Star Wars movie. I've given my definition for TLJ, it's the opening episodes of TNG, with the Borg chasing the Enterprise, without the smart stuff, the dialogues, the characters, the tension and making it about fuel. On top of that, it kills Luke Skywalker. Prior to killing Luke Skywalker, it would have been a passably bad movie, but had TLJ been a fantastic movie, that did Luke justice, before killing him off, nobody would have batted an eye. Similarly, ME3 is a bad game, or a bad Mass Effect game, that also botches its ending. Had it been a good game, that justified the ending, it wouldn't have been a problem. The endings are just the breaking point of the game, the part where it all falls apart, because of how terrible everything leading to that part was. The fanbase certainly wasn’t set aflame because [insert companion here] ended up not getting enough screen time in the end, or that the game itself didn’t have enough of a divergent path, if any, for choosing certain things in a previous game. After all, Mass Effect 2 offered no alternate path at all, and even ignored the major change to the galactic government you could cause. It gave a potential love interest from ME1 practically no screen time and a bitter farewell no matter what you said, and had an exceptionally thin plot that effectively invalidated the plot of the previous game, but people loved it. Yes, because it did a lot of things right. It isn't a single point of failure, that kills ME3, but a sequence of poor choices that culminate in the utter failure of the title. I've said it before; you don't need to nail it 100% of the time. That is impossible. But nail it 70% of the time and you've got a hit. ME3 nails it a mere 30% of the time and that's why it fails. 70% is my magical success number. The problem that Mass Effect, including Andromeda, faces moving forward is ME3. To put it another way, let me use Star Wars again. Say we get a new Star Wars movie, 500 years after the events of tRoS. There's a new Re(y)public, a new Jedi order etc. Luke would be dead, either way, so the setting shouldn't be affected by it, right? After all, it's Star Wars. What does it matter if Luke Han and Leia are all gone, they would be eventually, right? And here's the problem; nobody's going to care. You can build it up again, but it's going to take so much work and so much effort and it may not work in the end. There's no guarantee at this point that it will work. I mean, Andromeda didn't. And I'd actually say it is a better game than ME3. But figuratively nobody showed up for it and it subsequently died. So why would the next game fare any better? Neither the Bioware name, nor the Mass Effect brand mean that much to people right now. But people would have been much more receptive to the game, had Mass Effect been at a healthy state. Another example; Halo or Gears of War. Both franchises are in decline. They have, or had been for quite some time. Bad installments, waning interest, changes in cast, but the franchise are still coasting along just fine. Gears 5 was actually a hit, sold really well, compared to recent Gears titles and 343i Studios, from what I'm hearing is really turning a few things around with the next title in the franchise, by doing what the fans want them to. Weird notion, I know, listening to people who only criticize and produce nothing, am I right? Anyway, what is my point? Neither of these franchises suffered from the kind of failure ME did. And while they were both in decline, listening to fans turned things around. Doing a good job turned things around. And Bioware, even though they did a better job with Andromeda than ME3, in my opinion, did not turn things around. The damage is done. To conclude, if Mass Effect is to survive, the damage has to be meaningfully undone. Going back to the Milky Way, 500 years after the events of the Reapers war, a thousand years after, ten thousand years after, with some jumbled up mess of the legends told about the Milky Way post Reaper war isn't going to fix ME. It's ... basically what Andromeda did. And it failed. You'd just be making Andromeda 2, with another coat of paint.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jul 16, 2020 15:31:24 GMT
I do hope you are aware of the double irony of your reply. First you are demanding BioWare be held to a standard you refuse to hold yourself to and blatant hypocrisy is always amusing to me Blatant hypocrisy? Alright. How? What standard did I refuse to hold myself to? Customer service? I've done customer service, I still work in customer service. I always do anything and everything within my power to serve my clients. And I am often times wrong and I do everything I can to fix my mistakes, even if I do the best possible job that I am able to, at the time. Some times it's not good enough. Secondly you are dismissing all topics you don't agree with as excuses and not arguments. Which I could easily apply to your entire rant. Being nothing more then the ramblings of self centered, self important spoiled child thrown a tempter tantrum because they didn't get their way. I am simply talking about customer service. I have been consistent about customer service and I am only saying that anecdotal evidence are of no importance. Because they are anecdotal. Everything else is excuses. You are making excuses and also making personal accusations that are largely unsubstantiated. I will, once again, implore you to stop. I will beg you and plead you to stop. But I think it is clear you have something personal with me, as every time we are involved in a dialogue, you say something along those lines. And I can take banter, I can take anything you throw at me, but I think it's getting pretty tiresome right now. I would ask that you take a time out.
|
|
inherit
♨ Retired
24
0
Nov 28, 2024 19:10:27 GMT
26,318
themikefest
15,641
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Jul 16, 2020 15:42:52 GMT
ME3 is the best place to start playing the trilogy. It's likely the reason used to have the turian and quarian on the roster. If you remove them, and Javik, t'soni's content drops a fair amount. She is no longer heard talking with those 3 on the ship. She doesn't talk with Williams/Vega on the ship. She only talks with the eidbot and Moreau. What if an ME2 squadmate, not ME1, was put on the roster? There would be very little banter between them on the ship. What Bioware wanted was the characters that were familar with each other.
What's interesting is what Bioware says in the collector's edition guidebook on page 106. For those that commit to a relationship to Lawson, this long distance relationship may not feel as rewarding as others. If you really believe that Bioware, why aren't Lawson and Jack on the roster to make the relationship more rewarding? I mean you were able to put the turian and quarian on the roster. Or is it because those two were not ME1 characters?
It seems like ME3 is really not ME3, but ME1 part 2.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Jul 16, 2020 16:04:58 GMT
I do hope you are aware of the double irony of your reply. First you are demanding BioWare be held to a standard you refuse to hold yourself to and blatant hypocrisy is always amusing to me Blatant hypocrisy? Alright. How? What standard did I refuse to hold myself to? Customer service? I've done customer service, I still work in customer service. I always do anything and everything within my power to serve my clients. And I am often times wrong and I do everything I can to fix my mistakes, even if I do the best possible job that I am able to, at the time. Some times it's not good enough. Secondly you are dismissing all topics you don't agree with as excuses and not arguments. Which I could easily apply to your entire rant. Being nothing more then the ramblings of self centered, self important spoiled child thrown a tempter tantrum because they didn't get their way. I am simply talking about customer service. I have been consistent about customer service and I am only saying that anecdotal evidence are of no importance. Because they are anecdotal. Everything else is excuses. You are making excuses and also making personal accusations that are largely unsubstantiated. I will, once again, implore you to stop. I will beg you and plead you to stop. But I think it is clear you have something personal with me, as every time we are involved in a dialogue, you say something along those lines. And I can take banter, I can take anything you throw at me, but I think it's getting pretty tiresome right now. I would ask that you take a time out. You expect BioWare to treat the players as people and to care and listen to them. And yet you dismiss everything you don't agree with as excuses. Which is eactly what BioWare could do to all the complainers.
I brought up the issues with ME2. The lack of canonical choices forcing BioWare to bloat the game and create a lot of fill in. Because the cumulative choices across 2 games would require almost 2 different games to fully cover based on your complaints. And you dismiss this conversation as an excuse because it doesn't fit your world view. Details like this are very important when talking about over all quality and why certain actions were made. Particularly in regards to realistic limitations that can be done with in a game without locking out massive amounts of content based on your choices because that would just piss people off of their choices resulting in only half a game or even 25% of a game.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jul 16, 2020 16:19:55 GMT
And yet you dismiss everything you don't agree with as excuses Yes. You know, at my job, I don't make excuses, for when I fall short of my customer's needs or expectations. I make up for it. No matter the personal cost. I will make up for it. And I will hold every business to that same standard. So you see, it's not hypocrisy. And you dismiss this conversation as an excuse because it doesn't fit your world view Well, in business, this is called a standard. Every company works at a standard, a very competitive standard. And you know what your customers love to hear? Yes. They like to hear yes, not excuses. "Oh this can't be done", "oh this is too much work" etc. You know what your client is going to tell you to that? Thank you for your cooperation. And they'll go to your competitor. This is what happened with Bioware. That's the effect. You want to excuse Bioware further? Be my guest. It doesn't bring the customers back. And you saw what happened to ME without the customers. It died. And the next one will die again. Particularly in regards to realistic limitations Then don't make a game that should handle all these things, at once. Break it up. Make 10 games. Make 20 games. And make money, while you're at it and further your name. I think the concept of ME3 is broken at its core, under the circumstances and should therefore never have been attempted.
|
|
Radec
N3
Posts: 614 Likes: 1,319
inherit
10019
0
1,319
Radec
614
Mar 23, 2018 18:30:38 GMT
March 2018
radec
|
Post by Radec on Jul 16, 2020 16:42:59 GMT
ME3 is the best place to start playing the trilogy. It's likely the reason used to have the turian and quarian on the roster. If you remove them, and Javik, t'soni's content drops a fair amount. She is no longer heard talking with those 3 on the ship. She doesn't talk with Williams/Vega on the ship. She only talks with the eidbot and Moreau. What if an ME2 squadmate, not ME1, was put on the roster? There would be very little banter between them on the ship. What Bioware wanted was the characters that were familar with each other.
What's interesting is what Bioware says in the collector's edition guidebook on page 106. For those that commit to a relationship to Lawson, this long distance relationship may not feel as rewarding as others. If you really believe that Bioware, why aren't Lawson and Jack on the roster to make the relationship more rewarding? I mean you were able to put the turian and quarian on the roster. Or is it because those two were not ME1 characters?
It seems like ME3 is really not ME3, but ME1 part 2.
Just remove Liara tbh. Shadow Broker should be a full time job anyway, and Miranda could still banter with the dextros about good old times in ME2 or whatever. IMO that'd be much more interesting because they didn't all like each other at first unlike "everyone's" favourite Asari. Tali's drunk rambling about how her opinion on Miranda changed from dislike to respect was one of the better (only) pieces of interpersonal character development from the game. Stretch that arc out over a whole game. Have some conflict and resolution instead of everyone (except Javik) being automatic quippy space BFFs IMO Legion should've been back too instead of the ridiculous sexbot as the synthetic, albiet with a better writer who wouldn't make it (or the geth in general) robot pinnochio.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jul 16, 2020 16:49:51 GMT
Tali's drunk rambling about how her opinion on Miranda changed from dislike to respect was one of the better (only) pieces of interpersonal character development from the game How much better that would have been, had it come from Jack, who had some actual beef with her, through a tale of female bonding, from having to work together in the battlefield and coming to an understanding of each other's viewpoints, though conversation and finding common ground, in spite of their differences, to eventually become, perhaps, good friends. Wouldn't that be a tale to experience? Guess not.
|
|
Radec
N3
Posts: 614 Likes: 1,319
inherit
10019
0
1,319
Radec
614
Mar 23, 2018 18:30:38 GMT
March 2018
radec
|
Post by Radec on Jul 16, 2020 16:53:19 GMT
Tali's drunk rambling about how her opinion on Miranda changed from dislike to respect was one of the better (only) pieces of interpersonal character development from the game How much better that would have been, had it come from Jack, who had some actual beef with her, through a tale of female bonding, from having to work together in the battlefield and coming to an understanding of each other's viewpoints, though conversation and finding common ground, in spite of their differences, to eventually become, perhaps, good friends. Wouldn't that be a tale to experience? Guess not. Yes. In my ideal ME3 Jack would be who i would replace James with (who really has nothing to say or add that Ashley couldn't, other than comic relief). You'd have to go back and give at least some of the ME2 cast plot armor though, as i've now eliminated all of the 3 guaranteed ME3 squaddies. EDIT: All 3 except Javik, who should have been in by default instead of paid DLC.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Jul 16, 2020 17:05:24 GMT
ME3 is the best place to start playing the trilogy. It's likely the reason used to have the turian and quarian on the roster. If you remove them, and Javik, t'soni's content drops a fair amount. She is no longer heard talking with those 3 on the ship. She doesn't talk with Williams/Vega on the ship. She only talks with the eidbot and Moreau. What if an ME2 squadmate, not ME1, was put on the roster? There would be very little banter between them on the ship. What Bioware wanted was the characters that were familar with each other.
What's interesting is what Bioware says in the collector's edition guidebook on page 106. For those that commit to a relationship to Lawson, this long distance relationship may not feel as rewarding as others. If you really believe that Bioware, why aren't Lawson and Jack on the roster to make the relationship more rewarding? I mean you were able to put the turian and quarian on the roster. Or is it because those two were not ME1 characters?
It seems like ME3 is really not ME3, but ME1 part 2.
I can't say that it wasn't for the better to prioritize having characters with more history with each other overall, especially in the final chapter of the trilogy. In any case, popularity likely dictated quite a lot, and with Garrus and Tali having the most extensive history with Shepard, their priority was pretty much guaranteed. I realize you can choose not to recruit Garrus in ME1, but the content is still there, thus takes precedence. Heck, the far less popular Jacob is written to have knocked someone up within the span of 6 months, regardless of whether or not some players chose to romance him. They wouldn't dare pull that shit with, say, Miranda or Jack.
I don't really see the logic in the assumption about banter. Vega has banter with Joker and Garrus outside of his back and forth with Cortez and that one bit with Javik, so obviously a new character may interact with some old ones. It really depends on which companion they could have brought back as a permanent follower, but if they did, for that all to work they'd probably only reserve a place for maybe one or two specific characters, Miranda being the chief candidate, I think. Stands to reason she'd probably have a fair banter with Garrus, Tali and probably EDI. Banter with the VS, if any, might be more confrontational in nature. That's all putting aside any possible jealousy dialogue if you romanced an ME1 character and switched to her.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Jul 16, 2020 17:13:41 GMT
How much better that would have been, had it come from Jack, who had some actual beef with her, through a tale of female bonding, from having to work together in the battlefield and coming to an understanding of each other's viewpoints, though conversation and finding common ground, in spite of their differences, to eventually become, perhaps, good friends. Wouldn't that be a tale to experience? Guess not. Yes. In my ideal ME3 Jack would be who i would replace James with (who really has nothing to say or add that Ashley couldn't, other than comic relief). You'd have to go back and give at least some of the ME2 cast plot armor though, as i've now eliminated all of the 3 guaranteed ME3 squaddies. EDIT: All 3 except Javik, who should have been in by default instead of paid DLC. And that's really the thing. Scripting survival of key characters would really be the only way to ensure that they can be better integrated into the game, taking away the necessity to write in characters and create new combatants to fill a near empty lineup.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Jul 16, 2020 18:07:40 GMT
And yet you dismiss everything you don't agree with as excuses Yes. You know, at my job, I don't make excuses, for when I fall short of my customer's needs or expectations. I make up for it. No matter the personal cost. I will make up for it. And I will hold every business to that same standard. So you see, it's not hypocrisy. And you dismiss this conversation as an excuse because it doesn't fit your world view Well, in business, this is called a standard. Every company works at a standard, a very competitive standard. And you know what your customers love to hear? Yes. They like to hear yes, not excuses. "Oh this can't be done", "oh this is too much work" etc. You know what your client is going to tell you to that? Thank you for your cooperation. And they'll go to your competitor. This is what happened with Bioware. That's the effect. You want to excuse Bioware further? Be my guest. It doesn't bring the customers back. And you saw what happened to ME without the customers. It died. And the next one will die again. Particularly in regards to realistic limitations Then don't make a game that should handle all these things, at once. Break it up. Make 10 games. Make 20 games. And make money, while you're at it and further your name. I think the concept of ME3 is broken at its core, under the circumstances and should therefore never have been attempted. No you just dismiss any arguments that you did mess up. Claiming they are irrelevant. While expects others to actually pay attention. Hence the hypocrisy. Standards are also impossible to apply when dealing with entertainment because everyone has different tastes. The only standards you can apply are the most broad and generalized being it is complete and it tells a story. Which ME3 does do with bells on. When BioWare makes a game or Disney makes a movie they are not making it exclusively for you or for me. They are making it for a wide audience. The fact I disagree with you on aspects of the game shows there is no standard as you are trying to enforce. And I assume you are talking about Andromeda though the issue with Andromeda are not the same issues I have with ME3.
Saying to make 10 times shows you fundamentally do not understand what I'm talking about on any level. Making another 5 games wouldn't address the exceptional growth of choices and trying to display those choices. You basically just said lets cure cancer by giving them more cancer. Lets take the Rachni Queen alone in ME3. The entire reason there is a false queen is because they needed to validate the option for people who didn't free the queen while not cutting back on content. And any attempt to make an extended arc like Tuchunka around the Rachni would simply result in possibly half the players being unable to play it and struggle to balance the lack of that story arch in the over all game story and war. So the Rachni get a single mission and Grunt gets a cameo and based on ME 2 he will live or die. This is why larger story arcs revolve around Turian, Krogan and Quarian stories because you have not had any choices to really affect those groups. Thus everyone who plays will be capable of playing it. Though this creates it's own problems as because you have had previous allies who were a part of those races the stories do focus around them to finish up their narratives. However if they are gone it necessitates a stand in to replace them. IE Wreav or Legion VI.
The game's stance that no choice is wrong and that there is no canonical events which is the series greatest strength is also it's biggest weakness.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jul 16, 2020 18:11:42 GMT
No you just dismiss any arguments that you did mess up I guess we can cite irreconcilable differences here and part ways, yes?
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Jul 16, 2020 20:23:05 GMT
No you just dismiss any arguments that you did mess up I guess we can cite irreconcilable differences here and part ways, yes? The fact you continue to deflect from addressing any part of my reply is very telling about the kind of person you are. I've been addressing your argument and your complaints and you refuse to actually respond. I'd call it fear at this point. Because the exponential growth of choices and the effects that can be given and how they could write that into the narrative isn't a irreconcilable difference. This is a basic fact. One you have been complaining endlessly about while refusing to address any point I bring up about it. I want you to reply. I want you to show your logic how these details don't matter in the real world and not just your fantasy game in your head that can be as infinity large with 10,000 years to develop with a budget of 40 trillion dollars. Details and specifics and they have to be in a manner that I enjoy as well because the game is not and was not created with just you in mind. It was created for you and me to enjoy.
Nearly all of your complaints COULD have been addressed and prevented from happening IF BioWare removed all player agency and we were given a scripted story to play though were all events are scripted. If the Rachni Queen is scripted to always survive they could build more of a story around the Rachni. If Wrex is scripted to survive then they could build a more complete story around Wrex and the eventual cure of the Genophage. If Tali is scripted to be in your party in ME1 and ME2 and her and Legion are both scripted to survive ME2 then they could more better build a story around them with a good emotional pay off.
Or do what Interplay did with the Fallout series and pick canonical actions from the previous game to build your sequel on. Make it canonical that the Rachi Queen was freed and that Ash died on Virmire going into ME2. Now during ME3 they wouldn't be forced to waste time making both Kaiden and Ash version of events. They could focus all that effort on one of them and expand their roll. If the canonical event is that the Queen is saved they could expand the roll of the Rachni and their effect because they will not have to worry about people not saving her and thus missing out large parts of the game and story.
Address my reasonable arguments put forth. Because to me you seem to be complaining about BioWare and what they did while having completely unrealistic exceptions of what could be done. More or less demanding to have your cake and eat it to.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Jul 16, 2020 21:31:31 GMT
There you go. I want you to show your logic how these details don't matter in the real world and not just your fantasy game in your head that can be as infinity large with 10,000 years to develop with a budget of 40 trillion dollars Now you are over reacting. And you're mad. And you've not been paying attention, consumed in your self induced rage. I have nothing more to add.
Edit: You know why the details don't matter? Assume they did. What does it change? Is ME3 magically a better game? Does it fix people's complaints? Does it bring people back? No? No, it doesn't. So regardless of how righteous you feel about putting the details and the budget and the time, it fixes nothing. And if it fixes nothing, then nobody cares. Which makes them irrelevant. All of it.
|
|
inherit
1480
0
1,080
gothpunkboy89
2,311
September 2016
gothpunkboy89
|
Post by gothpunkboy89 on Jul 17, 2020 14:02:16 GMT
There you go. I want you to show your logic how these details don't matter in the real world and not just your fantasy game in your head that can be as infinity large with 10,000 years to develop with a budget of 40 trillion dollars Now you are over reacting. And you're mad. And you've not been paying attention, consumed in your self induced rage. I have nothing more to add.
Edit: You know why the details don't matter? Assume they did. What does it change? Is ME3 magically a better game? Does it fix people's complaints? Does it bring people back? No? No, it doesn't. So regardless of how righteous you feel about putting the details and the budget and the time, it fixes nothing. And if it fixes nothing, then nobody cares. Which makes them irrelevant. All of it.
Yes it is called exaggeration to make a point. I literally bring up the issue of having to cover so many choices that is bogs down time and resources that cuts have to be made in other areas and you say just to make 10 more games. Which would only compound the problem I brought up. The very real and very game development and story development problem that I brought up. As most games will offer you choices but they are limited really to only 1 game. That is how Fallout and Eldar Scrolls get away with it as none of your choices will carry over to the next game.
What changes about ME3 depends on what specifics are talked about. Giving canonical choices to previous games to build the next game off allows expansion of ideas and less time making multiple versions of events. I already brought up the Rachni Queen with her being alive canonical they could expand the Rachni mission into a mini arc were you meet up with Grunt and a Rachni Drone who you help plan out a way to free the queen. During that time you can influence if the Krogan group start to trust the Rachni or if they keep the old hatreds. And I don't know if it would be restricted by limitations or not of hard ware but they could add a few Rachni to Tuchunka during the final mission as the Queen repays her debt to the krogan who died for her freedom to help them secure their cure for the Genophage. This would be a more satisfying payout to whole Queen lives and addressing a minor story of the Rachni being reintroduced to the galaxy as a whole as a new start and not just the bogey man from the past.
Script Tali and Legion to both be in your party in each previous game. Alter some of Legion's dialogue so it doesn't white wash the history of the Geth. And due to hindsight being 20/20 have a confrontation between Tali and Legion were Tali directly confronts Legion about the Geth's willingness to sit back and let Sovereign and the Heretics kill everyone even though Legion says the Geth have no hostility towards Organics. Because this is a fact a lot of people like to ignore about the Geth. And then add a moment in Legion's memory dive that shows the Geth bombing a hospital or some other place like that on top of all of the already existing memories. Keep the entire conflict between the Geth and Quarians morally grey were both sides went beyond any need in their actions and both sides are equally at fault. Rather then what we got were in the first game the Geth were unquestionably bad. Then ME 2 did a 180 to downplay all the negative aspects to make them good and then ME3 doubled down ending the series with the Geth as perfect angels who did nothing wrong. Even though background information says differently. Players apparently however only pay attention to certain details so requiring these details to be out in front with big bold letters and a marching band is a must.
This creates the Rannoch arc with two well established characters who have the view points that their respective races were not wrong in the past or present (maybe give them a frenemy relation) and it makes the choice between the Geth and Quarians a lot more impactful if you have two well established characters rather then potentially a single well established character and a narrative required stand in for one or both. And in the case of peace being made again because of hindsight and player's missing information that isn't paraded out in front of them and treating them like idiots. Make it clear that the alliance is only because the Reapers represent a singular threat to both races. And for Synthesis add in that a few Geth and a few Quarians are willing to work together but the vast majority of both groups are still suspicious and do not like each other. This is an example for Synthesis but removes the headacheingly stupid multiple genocide attempts and 200 years of cold war conflicts and suddenly the Geth and Quarians are super best friends forever.
ME2 would get a massive rewrite though I am stuck on how to include EDI into the mix. Because the rewrite would actually have ME 2 add to the narrative while toning down some of the more stupid things like resurrecting Shepard from the dead. Shepard would have been dispatched to the Attican Traverse and Terminus Systems to track down a lead to a supposed Prothean weapon called the Crucible. In that area Shepard would have allied with Cerberus simply because they would be the only group operating in the area with any intelligence and field agency since they are a rouge black ops unit and had to run from the Alliance. They would come into conflict with the Collectors this mysterious species also looking for the Crucible. You would keep the usual TIM claiming Cerberus is acting in humanity's interest while finding out they are not as nice as TIM claims.
In the middle or at least 75% though the game the events of Arrival happen were you learn the Reapers are invading and the connection between the Collectors and Reapers. You realize you only bought so much time for the galaxy and you rush off to find the Crucible plans only to learn the Collectors already got it and so you attack the base with a few scripted deaths of characters that don't add much like maybe Thane or Miranda. You blow up the base and return to earth with the plans. Once you get there you play out the first level of ME3 were the Reapers arrive at Earth and attack it and the game ends with you leaving Earth and Anderson behind with the goal to build the Crucible with the galaxy's help. Which would also shift ME3's focus from the silly and selfish "hey ignore your worlds and help me with mine" that is Shepard in ME3 and more reasonable into "hey help me with resources, manpower and fleets to help build and protect this maybe Reaper killer"
Rough ideas that are operating on pure hindsight and building off what BioWare already did a lot of the work on which makes it far easier for me to do this. You may or may not like any of my ideas for "fixes" to the game but that only highlights my point about how silly your claims of standards is about entertainment.
I genuinely don't understand what the hell you mean by this. People are gone because Mass Effect is an 8 year old game. They left because it was the final game in a trilogy. Andromeda is an entirely different kettle of fish with it's own problems. Of which none of them are because of ME3. But several of which seemed to be poor project management and biting off more then they could chew. Hence the open world exploration became a very dull and repetitive drive around this featureless area were you run into respawning enemies over and over again.
|
|
inherit
♨ Retired
24
0
Nov 28, 2024 19:10:27 GMT
26,318
themikefest
15,641
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Jul 17, 2020 14:11:30 GMT
I don't really see the logic in the assumption about banter. Vega has banter with Joker and Garrus outside of his back and forth with Cortez and that one bit with Javik, so obviously a new character may interact with some old ones. And yet he has no dialogue with t'soni on the ship. Why is that? I would be interested in the dialogue between Williams, t'soni and Lawson. With Vakarian, I don't see them talking since he was not in favor of her wanting to be fireteam leader. They would likely keep their distance. Lawson wouldn't have too much of an issue talking with the edibot. I don't see her talking with Tali.
|
|