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sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Aug 3, 2020 8:18:11 GMT
I played Anthem for only 3 hours so I'll take your word for the facial animations. I just thought the environments looked kinda ugly. Washed out. Missing shadows. And everything looked the same. So aesthetically I was not impressed at all with the world design. Animations were made using precision capture, which is a more advanced motion capture technique. It was expensive, but the end result was definitely worthy of praise. However that gets lost when the characters start talking and it's all nonsense. None of the characters feel particularly real or worth your investment. I only remember Owen's name, for being such an unlikable cunt that I wanted to kill from the get go. I think that's a real problem with Bioware's last few titles. I don't like their characters. I try talking to them and I am not excited to interact with them. I find them boring visually and even more so from a personality standpoint. I can't relate to them and I can't feel for them. For every character Bioware introduced from DA2 and on, I'd only keep Blackwall. I'd pick him over Anomen Delrynn, but I'd pick Anomen over anyone else, from that lot. As far as the world design goes, there are some genuinely beautiful landscapes in Anthem. But it gets bogged down by the fact that everything happens in this wet grassland/jungle that, while impressive, it gets repetitive and redundant after a while. The tombs and caverns are nothing to write home about, nothing new or exciting, nothing you haven't seen in other video games, since 1998.
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...lives for biotic explosions. And cheesecake!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Aug 3, 2020 10:58:25 GMT
I find them boring visually and even more so from a personality standpoint. I can't relate to them and I can't feel for them. For every character Bioware introduced from DA2 and on, I'd only keep Blackwall. Of all the characters since DA2 it's BLACKWALL you consider NOT boring?! LOL! The man is as fun as watching paint dry. I keep forgetting he was in DAI all the time. Even while playing I'd sometimes forget to check on him for new lines in Skyhold... Now granted, he had hilarious banter with a few of the companions and he did have an interesting backstory. And I was told his romance is really good. But his personality and all his cutscenes was soooo boring. If I had to ditch one companion in DAI, I'd happily pick Blackwall and not miss him for a second. Sure I'd pick him over any of the MEA crew but that's a low bar, man! Personally, I liked the DAI companions best of all DA games. There wasn't a single one that aggravated me. Half of the cast in DAO and DA2 I wanted to push down a volcano... So yeah no, I do not agree with your disappointment with BioWare since ME2. I was happy with their games until MEA. Trespasser was awesome. So 2015 was their last good content output. That's the number I would put on their gravestone.
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Aug 3, 2020 11:25:18 GMT
Well, I'm sorry you feel that way. Of all the people that I had at my disposal, the utter fuck up that was Blackwall, was at least somewhat interesting. I did not find Kassandra's obsession with male gay porn novellas to be particularly fun or endearing, or Solas' talks about agriculture, irrigation, sanitation or democracy to be particularly inspiring. And I just checked out from that. I don't even remember what the other squadmates were about, to be honest. I guess Kassandra and Solas stuck with me, because I had hopes for them. That's about it.
And now trying to remember squadmates from DA:I, I remembered Sera. That's just great. Just what I needed to start the work day/week/month.
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...lives for biotic explosions. And cheesecake!
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Oct 18, 2016 21:17:18 GMT
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kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Aug 3, 2020 11:45:44 GMT
You're welcome, lol! It shows that you're a dude because if you can't remember Dorian, the most glorious tease in BioWare history, I feel sorry for you. *g* I would push every single companion of all their games into a volcano for Dorian. OK, maybe not Liara. But even Kaidan, my biggest college pixel crush. See, Solas was a total condescending ass and I hated his romance, I wanted to slap his mopey face, but he was well written. And I love him as a villain. Vivienne was the most FUN bitch ever. I LOVED hating her. Well written too, so was Sera. Sera came close to being aggravating, which was by design, no doubt, but her character is super well written imo. What other characters do YOU like?
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Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Aug 3, 2020 12:18:10 GMT
Well. I liked space Evelyn Mulwray. I liked Legion and Mordin. I pretty much liked everyone from the ME2 crew. I was expecting to really dislike Jack, but I was ... not expecting that character arc. Jimmy Vega was OK, but he occupied an ill afforded spot in the ME3 crew and therefore never really cared for him. So I'd put him under Anomen Delrynn. I liked Minsc, that goes a way back. I like Xan as well. I liked Jaheira. Her "nagging" was overplayed, I think. Jan Jansen was incredibly fun, especially paired with Minsc. I liked Nalia. And it wasn't even her VA's best role. I ... it'd be easier if I recounted the people I didn't like. Like Korgan, Anomen, Aeriee, Tali, Liara, Jacob, Kaidan, the entire supporting cast of NWN, Karth Onasi, Mission and Zalbar from KotoR and Sagacious Zu from Jade Empire. And everyone from DA2 and on. For most of them, it's not that I didn't like them, although some I definitely didn't like, as much as I didn't really care for them. I cared for ... like 90% of ME2's squad, excluding returning squadmates of ME1. And even Jacob I liked more than most of the ones I don't care for. If that makes sense.
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KaiserShep
Party like it's 2023!
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kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Aug 3, 2020 19:34:34 GMT
I find them boring visually and even more so from a personality standpoint. I can't relate to them and I can't feel for them. For every character Bioware introduced from DA2 and on, I'd only keep Blackwall. Of all the characters since DA2 it's BLACKWALL you consider NOT boring?! LOL! The man is as fun as watching paint dry. I keep forgetting he was in DAI all the time. Even while playing I'd sometimes forget to check on him for new lines in Skyhold... Now granted, he had hilarious banter with a few of the companions and he did have an interesting backstory. And I was told his romance is really good. But his personality and all his cutscenes was soooo boring. If I had to ditch one companion in DAI, I'd happily pick Blackwall and not miss him for a second. Sure I'd pick him over any of the MEA crew but that's a low bar, man! Personally, I liked the DAI companions best of all DA games. There wasn't a single one that aggravated me. Half of the cast in DAO and DA2 I wanted to push down a volcano... So yeah no, I do not agree with your disappointment with BioWare since ME2. I was happy with their games until MEA. Trespasser was awesome. So 2015 was their last good content output. That's the number I would put on their gravestone. I get Ambien flashbacks thinking about Blackwall. The completionist in me forced me to get every ounce of content out of his character, and if it wasn’t for that little twist at Val Royeaux, I think my best description of the overall experience of his companionship would be quasi-comatose. Funny thing is that I don’t particularly dislike the character, but he offers so little on any given mission in terms of input that he gets benched throughout most of the game and sits around the stable, where he belongs. I agree that if I had to pick one companion to put on the chopping block, it’d have to be Blackwall. Considering how he’s just a fraud, he only adds a little intrigue to his own personal narrative, but robs his potential to add to the larger one with our dealings with the Wardens. Other than that, I liked most everyone quite a bit, though Cole was a character I could never quite gel with. Maybe it was the stupid hat.
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Kappa Neko
...lives for biotic explosions. And cheesecake!
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Oct 18, 2016 21:17:18 GMT
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kappaneko
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by Kappa Neko on Aug 3, 2020 20:48:57 GMT
Other than that, I liked most everyone quite a bit, though Cole was a character I could never quite gel with. Maybe it was the stupid hat. Cole was definitely on the weaker side imo. On the verge of cartoony. I liked him OK too but not a top tier companion for me. Never quite got the Iron Bull hype myself. He was fine but the kink angle did nothing for me and I found him a tiny bit bland outside of the awesome banter he had with Vivienne. Also that freakishly tiny head drove me crazy. That was terrible character design. The qunari in general in DAI were a crime. Never would have thought it possible I could not be into a qunari romance because, damn, they were HOT in DA2!
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Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 724
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"In uncertainty, find infinite possibility"
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highwayman667
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Highwayman667 on Aug 11, 2020 14:22:27 GMT
To talk, criticize and discuss Bioware videogames with respect and consideration for the work involved in creating themWith all due respect, have you seen how the gaming community has received Bioware's games over the past decade? Like, everything after ME2? Would you say, in spite of all the work put in those games, it's working out for them, overall? What kind of response is this to what I said ? Assuming they were even producing bad videogames, does that mean they should be insulted or mistreated ? Does this mean they should be disrespected for the work they've made ?
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therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
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Post by therevanchist25 on Aug 11, 2020 14:57:53 GMT
With all due respect, have you seen how the gaming community has received Bioware's games over the past decade? Like, everything after ME2? Would you say, in spite of all the work put in those games, it's working out for them, overall? What kind of response is this to what I said ? Assuming they were even producing bad videogames, does that mean they should be insulted or mistreated ? Does this mean they should be disrespected for the work they've made ? It is not insulting to say a poor product, is poor. Do not use the logic of a drone.
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Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 724
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Jun 22, 2021 18:16:33 GMT
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Highwayman667
"In uncertainty, find infinite possibility"
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May 10, 2020 13:11:01 GMT
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highwayman667
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Highwayman667 on Aug 11, 2020 16:31:32 GMT
It is not insulting to say a poor product, is poor. Do not use the logic of a drone. Use whatever little names and petty insults you want. It's your issue of if you can't tell the difference between insulting the developers by calling them fools, burger flippers or bad writers and saying "Hey, I didn't like Mass Effect 3, I think this this and this wasn't very good".
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sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Aug 11, 2020 18:00:08 GMT
What kind of response is this to what I said ? One meant to engage you? Hopefully sparking some conversation? My point isn't to tell you what to think, but rather discuss it. Assuming they were even producing bad videogames, does that mean they should be insulted or mistreated ? Who are we mistreating and who are we insulting when we call the end product subpar? When we make memes out of it, or "fail compilations"? It goes without saying that I don't condone personal attacks or, heaven forbid, threats. I can, however, berate their performance. Like telling a football player they suck. Does this mean they should be disrespected for the work they've made ? Their work and performance should be, if they aren't good. Just like giving praise, where praise is due. I give praise to Mac Walters for his work on characters in ME2. I thoroughly loved it. He may be a very talented character writer. Which is fantastic. He may not be the best lead writer, though. And he did the equivalent of "flipping burgers", when he was assigned the short end of the stick with Andromeda. I think Mac did his penance with that. It doesn't mean he didn't fuck up with ME3. And even if you disagree with that, it doesn't change how the game was received by the public and how it divided the fanbase. Which under no circumstances is that a good thing, nor can it be considered a success, regardless of how you personally feel about it.
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Aug 14, 2016 11:41:22 GMT
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
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Post by cloud9 on Aug 14, 2020 11:27:08 GMT
*looking at Anthem and Andromeda* You don't know what you are talking about. Of course, we’d need to establish that Frostbite was a main factor in how those games turned out. Inquisition fared better than those games, and it was the first to have Frostbite, and probably presented the greatest challenges for BioWare to get it to work. They just gotten by with Inqusition, but it doesnt change the fact that Frostbite Engine has given devs problems, when they're using the engine was only meant for FPS games.
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Party like it's 2023!
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Aug 14, 2020 11:29:57 GMT
Of course, we’d need to establish that Frostbite was a main factor in how those games turned out. Inquisition fared better than those games, and it was the first to have Frostbite, and probably presented the greatest challenges for BioWare to get it to work. They just gotten by with Inqusition, but it doesnt change the fact that Frostbite Engine has given devs problems, when they're using the engine was only meant for FPS games. What does "just gotten by" mean? Inquisition didn't just do marginally better than BioWare's other Frostbite-driven games. It was much more successful, and had 3 big story expansions on top of that.
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Highwayman667
N3
"In uncertainty, find infinite possibility"
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
Posts: 522 Likes: 724
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Jun 22, 2021 18:16:33 GMT
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Highwayman667
"In uncertainty, find infinite possibility"
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highwayman667
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire
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Post by Highwayman667 on Aug 20, 2020 2:56:28 GMT
They just gotten by with Inqusition, but it doesnt change the fact that Frostbite Engine has given devs problems, when they're using the engine was only meant for FPS games. What does "just gotten by" mean? Inquisition didn't just do marginally better than BioWare's other Frostbite-driven games. It was much more successful, and had 3 big story expansions on top of that. I didn't like Inquisition as much as the other games. There's no denying the truth however, that it's probably among the best-selling Bioware videogames. I can only hope they improve on what parts didn't serve the story and gameplay as well as they should've but... as Squeaky Ben says, facts don't care about feelings.
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kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
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Post by KaiserShep on Aug 20, 2020 5:39:02 GMT
What does "just gotten by" mean? Inquisition didn't just do marginally better than BioWare's other Frostbite-driven games. It was much more successful, and had 3 big story expansions on top of that. I didn't like Inquisition as much as the other games. There's no denying the truth however, that it's probably among the best-selling Bioware videogames. I can only hope they improve on what parts didn't serve the story and gameplay as well as they should've but... as Squeaky Ben says, facts don't care about feelings. I feel like the expansions for Inquisition felt noticeably tighter than the main game. Even Jaws of Haakon, which had another explorable space, managed to implement it better than any part of the base game did. DA2 had similar corrections when Mark of the Assassin and Legacy came out. I do hope that any lessons they learned from feedback on DAI and its DLC filter down into the new game. Some devs just have this nasty habit of fixing what they determine the fans don’t like, only to unlearn those lessons later. Bungie is a notable example of such a developer.
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sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
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Post by SirSourpuss on Aug 20, 2020 10:53:52 GMT
There's no denying the truth however, that it's probably among the best-selling Bioware videogames I think it did about as well as ME2, which is also among Bioware's best selling video games.
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Spectr61
N3
Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Origin: Spectr61
Posts: 824 Likes: 1,282
inherit
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Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Post by Spectr61 on Aug 20, 2020 17:30:09 GMT
Chris L'Etoile.
Biower lost him, exposing Super Mac and Hudson in the ME3 debacle.
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Post by therevanchist25 on Aug 20, 2020 22:15:54 GMT
Chris L'Etoile. Biower lost him, exposing Super Mac and Hudson in the ME3 debacle. Bioware truly was never the same after Chris left. DAI was fine, in terms of plot, but that was before David and Mike left, so who knows what DA will be like now that both of them are now gone as well.
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
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Post by cloud9 on Aug 21, 2020 9:32:03 GMT
Chris L'Etoile. Biower lost him, exposing Super Mac and Hudson in the ME3 debacle. Bioware truly was never the same after Chris left. DAI was fine, in terms of plot, but that was before David and Mike left, so who knows what DA will be like now that both of them are now gone as well. I start to notice a pattern with devs leaving BioWare, and their games start to deteriorate in quality.
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Post by cloud9 on Aug 21, 2020 9:42:48 GMT
They just gotten by with Inqusition, but it doesnt change the fact that Frostbite Engine has given devs problems, when they're using the engine was only meant for FPS games. What does "just gotten by" mean? Inquisition didn't just do marginally better than BioWare's other Frostbite-driven games. It was much more successful, and had 3 big story expansions on top of that. See for yourself. www.tweaktown.com/news/68870/frostbite-big-roadblock-bioware-very-hard-manage/index.html
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
inherit
Always teacher, sometimes writer
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Teaching Mode Activated
3,186
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by linksocarina on Aug 21, 2020 17:12:45 GMT
There's no denying the truth however, that it's probably among the best-selling Bioware videogames I think it did about as well as ME2, which is also among Bioware's best selling video games. If I remember correctly, Mass Effect 2 sold about 3 million units by 2012, or at least close to that. Mass Effect as a franchise was at around 7 million units going into Mass Effect 3, and 3 topped off at around 7 million though from what I remember. Dragon Age: Inquisition I don't believe they ever released the official numbers, only stating it was the biggest title by BioWare in units sold. If we factor that in though, it's at least over 7 million units for Inquisition, if they are to be believed. Mass Effect 3 and Mass Effect 2 would be close behind. ETA: Looked it up, no reliable data but Mass Effect 2 was about 5 million units, not 3 million.
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linksocarina
N5
Always teacher, sometimes writer
Teaching Mode Activated
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
Posts: 3,186 Likes: 4,072
inherit
Always teacher, sometimes writer
370
0
4,072
linksocarina
Teaching Mode Activated
3,186
August 2016
linksocarina
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
LinksOcarina
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Post by linksocarina on Aug 21, 2020 17:37:14 GMT
Chris L'Etoile. Biower lost him, exposing Super Mac and Hudson in the ME3 debacle. Not to put a downer on L'Etoile here, but he only wrote for the first two Mass Effects, then did story lead for Outer Worlds...which is not the strongest story Obsidian has ever done IMO. I'm not sure how him departing the company 'exposed' anything, really. Interesting stuff here though, look at the credits of Mass Effect 1Drew Karpyshyn (Lead) Lukas Kristjanson Chris L'Etoile Mike Laidlaw
Mac Walters Patrick Weekes To Mass Effect 2:Chris Hepler Drew Karpyshyn Brian Kindregan Lukas Kristjanson Chris L'Etoile Cathleen Rootsaert Jay Turner Mac Walters (Lead) Patrick Weekes To Mass Effect 3:John Dombrow (senior) Sylvia Feketekuty Chris Hepler Ann Lemay Neil Pollner (senior)
Cathleen Rootsaert Jay Turner Mac Walters (lead) Jay WatamaniukPatrick Weekes (senior) The only consistent writers were Walters and Weeks through all three games, and Hepler, Rootsaert, Turner, Walters as lead, and Weeks between 2 and 3. I also looked up the other names outside of Drew K, Laidlaw and L'Etoile to see what else they did around that time. From what I can find: Brian Kindregan's also wrote for Jade Empire, but that's it for BioWare. He later did writing on Starcraft 2 and Diablo 3. Lukas Kristjanson is all over BioWare, all the way back from Baldur's Gate in 1998 to Anthem. I am guessing during production between 2-3 he was on Dragon Age II and Inquisition. Sylvia Feketekuky's only other credit is for Inquisition. John Dombrow came back to BioWare for Andromeda and Anthem, but worked on the Telltale GoT Series and BioShock: Infinite and their DLC Burial at Sea. Ann Lemay did additional writing for Andromeda and Inquisition, and script writing for Assassin's Creed: Origins. Before that she worked on the video game script for the Open Season licensed game. Neil Pollner wrote for Andromeda and Star Wars: The Old Republic. Jay Watamaniuk was Anthem's lead writer and wrote for Andromeda as well. I think it's a but unfair to judge the decline of the writing solely on L'Etoile leaving. We know from Andromeda at least the issue was a mix of the technical hiccups combined with some 'rushed' sections of the narrative that kind of dragged the narrative into a very risk-averse territory. You can arguably lay blame of the writing team that replaced the original trilogy team being subpar in comparison maybe? But the teams between the trilogy were inconsistent outside of two individuals. If anything, the mistake is they switched up or added writers in between games. Plus, we still have a few veterans such as Krstjanson, Weekes, and Rootseart still at BioWare, last I checked at least. Interesting stuff to research, honestly. ETA: Outside of Weekes who is the lead, do we know who is confirmed to be writing for the next Dragon Age? I know they threw out the stuff from Alexis Kennedy already. Were any other writers confirmed?
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Spectr61
N3
Games: Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
Origin: Spectr61
Posts: 824 Likes: 1,282
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Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Post by Spectr61 on Aug 21, 2020 20:25:14 GMT
Chris L'Etoile. Biower lost him, exposing Super Mac and Hudson in the ME3 debacle. Not to put a downer on L'Etoile here, but he only wrote for the first two Mass Effects, then did story lead for Outer Worlds...which is not the strongest story Obsidian has ever done IMO. I'm not sure how him departing the company 'exposed' anything, really. Interesting stuff here though, look at the credits of Mass Effect 1Drew Karpyshyn (Lead) Lukas Kristjanson Chris L'Etoile Mike Laidlaw
Mac Walters Patrick Weekes To Mass Effect 2:Chris Hepler Drew Karpyshyn Brian Kindregan Lukas Kristjanson Chris L'Etoile Cathleen Rootsaert Jay Turner Mac Walters (Lead) Patrick Weekes To Mass Effect 3:John Dombrow (senior) Sylvia Feketekuty Chris Hepler Ann Lemay Neil Pollner (senior)
Cathleen Rootsaert Jay Turner Mac Walters (lead) Jay WatamaniukPatrick Weekes (senior) The only consistent writers were Walters and Weeks through all three games, and Hepler, Rootsaert, Turner, Walters as lead, and Weeks between 2 and 3. I also looked up the other names outside of Drew K, Laidlaw and L'Etoile to see what else they did around that time. From what I can find: Brian Kindregan's also wrote for Jade Empire, but that's it for BioWare. He later did writing on Starcraft 2 and Diablo 3. Lukas Kristjanson is all over BioWare, all the way back from Baldur's Gate in 1998 to Anthem. I am guessing during production between 2-3 he was on Dragon Age II and Inquisition. Sylvia Feketekuky's only other credit is for Inquisition. John Dombrow came back to BioWare for Andromeda and Anthem, but worked on the Telltale GoT Series and BioShock: Infinite and their DLC Burial at Sea. Ann Lemay did additional writing for Andromeda and Inquisition, and script writing for Assassin's Creed: Origins. Before that she worked on the video game script for the Open Season licensed game. Neil Pollner wrote for Andromeda and Star Wars: The Old Republic. Jay Watamaniuk was Anthem's lead writer and wrote for Andromeda as well. I think it's a but unfair to judge the decline of the writing solely on L'Etoile leaving. We know from Andromeda at least the issue was a mix of the technical hiccups combined with some 'rushed' sections of the narrative that kind of dragged the narrative into a very risk-averse territory. You can arguably lay blame of the writing team that replaced the original trilogy team being subpar in comparison maybe? But the teams between the trilogy were inconsistent outside of two individuals. If anything, the mistake is they switched up or added writers in between games. Plus, we still have a few veterans such as Krstjanson, Weekes, and Rootseart still at BioWare, last I checked at least. Interesting stuff to research, honestly. ETA: Outside of Weekes who is the lead, do we know who is confirmed to be writing for the next Dragon Age? I know they threw out the stuff from Alexis Kennedy already. Were any other writers confirmed? My point exactly, and succinctly is buried in that wall of text. (why be brief when verbosity will suffice, huh?) E'toile was in on 1 and 2, not in 3. 3 sucked in my opinion, both from a writing viewpoint (Walters-lead), and overall, especially the endings mess (Hudson-lead).
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linksocarina
N5
Always teacher, sometimes writer
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
PSN: LinksOcarina
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Always teacher, sometimes writer
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Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda
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Post by linksocarina on Aug 21, 2020 20:58:53 GMT
Not to put a downer on L'Etoile here, but he only wrote for the first two Mass Effects, then did story lead for Outer Worlds...which is not the strongest story Obsidian has ever done IMO. I'm not sure how him departing the company 'exposed' anything, really. Interesting stuff here though, look at the credits of Mass Effect 1Drew Karpyshyn (Lead) Lukas Kristjanson Chris L'Etoile Mike Laidlaw
Mac Walters Patrick Weekes To Mass Effect 2:Chris Hepler Drew Karpyshyn Brian Kindregan Lukas Kristjanson Chris L'Etoile Cathleen Rootsaert Jay Turner Mac Walters (Lead) Patrick Weekes To Mass Effect 3:John Dombrow (senior) Sylvia Feketekuty Chris Hepler Ann Lemay Neil Pollner (senior)
Cathleen Rootsaert Jay Turner Mac Walters (lead) Jay WatamaniukPatrick Weekes (senior) The only consistent writers were Walters and Weeks through all three games, and Hepler, Rootsaert, Turner, Walters as lead, and Weeks between 2 and 3. I also looked up the other names outside of Drew K, Laidlaw and L'Etoile to see what else they did around that time. From what I can find: Brian Kindregan's also wrote for Jade Empire, but that's it for BioWare. He later did writing on Starcraft 2 and Diablo 3. Lukas Kristjanson is all over BioWare, all the way back from Baldur's Gate in 1998 to Anthem. I am guessing during production between 2-3 he was on Dragon Age II and Inquisition. Sylvia Feketekuky's only other credit is for Inquisition. John Dombrow came back to BioWare for Andromeda and Anthem, but worked on the Telltale GoT Series and BioShock: Infinite and their DLC Burial at Sea. Ann Lemay did additional writing for Andromeda and Inquisition, and script writing for Assassin's Creed: Origins. Before that she worked on the video game script for the Open Season licensed game. Neil Pollner wrote for Andromeda and Star Wars: The Old Republic. Jay Watamaniuk was Anthem's lead writer and wrote for Andromeda as well. I think it's a but unfair to judge the decline of the writing solely on L'Etoile leaving. We know from Andromeda at least the issue was a mix of the technical hiccups combined with some 'rushed' sections of the narrative that kind of dragged the narrative into a very risk-averse territory. You can arguably lay blame of the writing team that replaced the original trilogy team being subpar in comparison maybe? But the teams between the trilogy were inconsistent outside of two individuals. If anything, the mistake is they switched up or added writers in between games. Plus, we still have a few veterans such as Krstjanson, Weekes, and Rootseart still at BioWare, last I checked at least. Interesting stuff to research, honestly. ETA: Outside of Weekes who is the lead, do we know who is confirmed to be writing for the next Dragon Age? I know they threw out the stuff from Alexis Kennedy already. Were any other writers confirmed? My point exactly, and succinctly is buried in that wall of text. (why be brief when verbosity will suffice, huh?) E'toile was in on 1 and 2, not in 3. 3 sucked in my opinion, both from a writing viewpoint (Walters-lead), and overall, especially the endings mess (Hudson-lead). You should of clarified opinion in your first post then. Plus honestly, E'toile is like Drew K to me by this logic, where their contributions are more... overblown than anything else. Especially if you take into account the Outer Worlds.
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Spectr61
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Mass Effect Trilogy, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda, Anthem
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Post by Spectr61 on Aug 21, 2020 22:04:50 GMT
My point exactly, and succinctly is buried in that wall of text. (why be brief when verbosity will suffice, huh?) E'toile was in on 1 and 2, not in 3. 3 sucked in my opinion, both from a writing viewpoint (Walters-lead), and overall, especially the endings mess (Hudson-lead). You should of clarified opinion in your first post then. Plus honestly, E'toile is like Drew K to me by this logic, where their contributions are more... overblown than anything else. Especially if you take into account the Outer Worlds. If I have to clarify if for you, then I can't help you.
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