inherit
1853
0
Nov 26, 2024 13:28:49 GMT
495
kalreegar
416
Oct 26, 2016 11:04:07 GMT
October 2016
kalreegar
|
Post by kalreegar on Nov 23, 2020 8:53:46 GMT
ME3 is a great game. With the DLC + EC, an awesome game. The ending is still artistically (and maybe ethically) questionable, but the logic is not broken, nor there are any plot holes, nor unforgivable flaws. It's not the greatest ending ever, nor the greatest game ever, but criticism like that is absolutely exaggerated, excessive and unfair. Imo. There is nothing excessive about the criticism about ME3. ME3 is not a great game. And post launch DLC serving nothing more than cash grabs does not change that. The ending is one of if not the worst/most controversial ending in recent video game history. To the point where we still talk about it 8 years later. Plot holes or not, the narrative of the story, the way it was set up and the god forsaken ending does not add up to a "great game". Tuchanka and Rannoch arcs were done very well, but that's it. 1. Bioware realized how badly they had written themselves in to a hole. What do they do? "Hey guys, humans have been on Mars for ages since they found Prothean tech! But we forgot to mention we did not find anything about a magical beam weapon that could attack the entire galaxy and wipe all the Cthulu!". 2. The first two games place heavy emphasis on developing bonds with your squadmates, the second more so. It's a massive disservice that you barely get anything more than fleeting 1 off conversations with most of your ME2 squadmates from ME2. 3. Choices mattering yet a choice that was huge in ME1 (Rachni Queen) literally does not matter at all because she's either indoctrinated or... indoctrinated. Add this to the massive amounts of added auto-dialogue and the shrinking of the dialogue wheel and that just compounds the literary problems that ME3 had. 4. What was the damn point of fighting Cerberus for 65 percent of the game when you have literal genocide on your doorstep? Don't even get me started on how TIM magically teleports with Anderson to the top of the "Citadel" with Shepard who can magically survive an explosion from the largest Reaper's beam. 5. Absolutely no foreshadowing whatsoever for Udina's coup. What was the point of making Anderson part of the Council when they canonize Udina anyways? Isn't this the same community who apparently does not want a canon ending for a future MET game but stood by and watch more than one choice get canonized anyways? 6. The Spectre candidate (Kaiden/Ash) being written to be absolutely stupid. Been with Shepard through everything and still questioning why of all things, there's an entire squad ready to put down Udina? I would need at least an hour to compile references to how many inconsistencies (not necessarily plot holes) that are in ME3. I will give ME3 credit. Tuchanka and Rannoch were done very well. The combat was the best in the trilogy and it's not even close. That's legit. Even if I would point out that: 1) That's not ME3 fault. It's ME1 (and ME2) fault. if you create (and you shouldn't, IMO) an enemy so powerful, so invincible, so advanced, infinitely smarter than you, numerous, with thousands of tricks (indoctrination, genetics, technology) that has annihilated tens of thousands of civilizations (even more advanced than you)... well, conventional victory, in an open battle, is very difficult to justify. The only way to the reapers is to: a. make them make some huge stupid mistake b. introduce a super-weapon c. introduce a super weak point d. weaken them They opted for B, with a pinch of A (a chain of small errors, which began 50 thousand years ago, with the survival of scientists on ilos) Which Imo was the best choice. Too much A. contradicts the premises (super intelligent etc.) and C. is simply horrendous (the classic "We blow up the mothership and the chain effect will destroys everyone") . B. is the least terrible solution. They had no other realistic and coherent way to do it. 2) - 3) - 5) I agree. But that's how every game with "acknowledged/imported choiches" works (Dragon age, witcher, deus ex). Recton. Heavy recton. And bioware is the software house that at least tries to give some weight to our choices. 4) gameplay mechanics, mainly. But in any case: for the first 80% of the game, cerberus wants what you want (acquire the crucible plans, the catalyst, strategic resources) and also prevent shepard/the alliance/the council to do the same thing, thus trying to divide them. Is there too much Cerberus? Yes. But what they are doing makes sense. Before sanctuary, TIM was acting against shepard (and so, indirectly, for the reapers) but no WITH the reapers. After sanctuary (" sanctuary was a success") and the stupid implants operation, TIM is indoctrinated and in the very end Cerberus in nothing but a reapers asset. Anderson And The Illusive Man On The Citadel : the illusive man was there for a while. The prothean IV told us that. Shepard survive the explosion: everything is a little bit too surreal, yes, but I wouldn't say that "it makes absolutely no sense". I mean, shepard is robocop, an uber-cyborg, he can take a lot of damage. We saw that in high ems destroy ending too 6) I partially agree. It's somehow rushed, sloppy. But hey, there are thousands of bioware fans who, despite having ith Shepard through everything , and despite all the evidence (especially the EC), continue to believe that Shepard has been indoctrinated, or may have been indoctrinated. Why not Kaidan or Ash as well? Plus we know (with hindsight, after Citadel) that there is Shepard evil clone around. So not trusting Shepard blindly, during a cerberus attack, especially after not having seen Shepard for some time, may not be so stupid...
|
|
ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
inherit
9886
0
3,546
ahglock
2,887
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
|
Post by ahglock on Nov 23, 2020 15:57:17 GMT
1. I just disagree that its ME1s fault or ME2s, sure they could have made it easier. But ME3 was the one that ended the story so its on them to do it right. And they flubbed it, and IMO big time. Even if you are going with your B to solve the problem which is IMO one of the worst options, it should be integrated into the characters main story and how the ending pans out it a logical way. But if you have a magic wand, how does forming alliances help, what did all of Shepard's actions do outside the very rare ones that sent resources to the project. Who gives a crap if the Asari like you, you made a magic wand and just have to flip a switch. All of ME3 story which is getting help for earth is entirely irrelevant to the ending on any logical level, they hamfisted a galactic readiness score into how well it worked,and then had the citadel show up at earth so the magic wand could dock with it for reasons.
They had a wide range of options to fix it, they didn't.
|
|
inherit
1853
0
Nov 26, 2024 13:28:49 GMT
495
kalreegar
416
Oct 26, 2016 11:04:07 GMT
October 2016
kalreegar
|
Post by kalreegar on Nov 23, 2020 16:25:54 GMT
1. I just disagree that its ME1s fault or ME2s, sure they could have made it easier. But ME3 was the one that ended the story so its on them to do it right. And they flubbed it, and IMO big time. Even if you are going with your B to solve the problem which is IMO one of the worst options, it should be integrated into the characters main story and how the ending pans out it a logical way. But if you have a magic wand, how does forming alliances help, what did all of Shepard's actions do outside the very rare ones that sent resources to the project. Who gives a crap if the Asari like you, you made a magic wand and just have to flip a switch. All of ME3 story which is getting help for earth is entirely irrelevant to the ending on any logical level, they hamfisted a galactic readiness score into how well it worked,and then had the citadel show up at earth so the magic wand could dock with it for reasons. They had a wide range of options to fix it, they didn't. I personally believe that a choice (cure genophagy, destroy the geth and rachni or form an alliance with them etc.) is something satisfactory regardless of the consequences. you have saved a race or put an end to a centuries-old conflict... is it really important to see the consequences? For me not so much, I enjoy the choice as such (for example in dragon age I do not pretend to see what the Divine or the new ruler of orlais will do... it was fun and satisfying just to be able to choose them). So for me the fact that the final battle is the same (more or less) regardless of the choices made... is not a big problem. And the final slides are a welcome addition. As for citadel.. the Earth is where most of the reapers forces are concentrated, therefore it makes sense to transfer the station and the catalyst there (they could have transferred it on palaven or thessia maybe, but it changes little). As for the beam of light of teleportation... yeah, maybe there were better narrative solution, but in the end it is little error of underestimation made by the reapers. In their pursuit of efficiency, the reapers have tried to do too many things at once. Continue to destroy land forces on Earth, harvest the population (probably in order to create the new human reaper inside the citadel?), protect the citadel and fight the fleet... Overconfident? Yes, but it fits. On the other hand, if an opponent who is far more superior than you makes no mistakes, and executes his plan perfectly, you will never beat him. (again, the "original sin" of making the reapers to OP and too many). As for the "space magic"... control has been anticipated many times. Lot of foreshadowing. Syntesis is badly written, I can't say it isn't. It should to and could have been explained better. But organic-machine hybridization is a great theme of the trilogy since the dialogue with saren. On a thematic level, it is acceptable.
|
|
inherit
♨ Retired
24
0
Nov 27, 2024 11:56:39 GMT
26,310
themikefest
15,636
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Nov 24, 2020 19:22:48 GMT
As for citadel.. the Earth is where most of the reapers forces are concentrated, therefore it makes sense to transfer the station and the catalyst there (they could have transferred it on palaven or thessia maybe, but it changes little). Changes little? If the Citadel went to either homeworld, would it be an asari/turian who comes up with the plan to get to the beam? It won't be Anderson. He's stuck on Earth. Will the turians/asari have the yellow pages QEC guy replaced by a turian/asari for Shepard to have a holo-bye with whoever? Instead of humans being killed on the beam run, would it be turians/asari instead? I don't mind. Anytime humans aren't being killed is always a good thing, right? Instead of the scene between TIM, Shepard and Anderson, would it be a turain/asari, TIM and Shepard? How about the touchy-feely scene. Will it be a turian/asari saying you did good Shepard? It was crap. The worst part is everyone apparently suffered from temporary blindness by not noticing the reaper flying away leaving the beam unguarded The reapers were made stupid in ME3. Why didn't the destroyer destroy the SR2 instead of the two shuttles? Why didn't they take the Citadel at the beginning? Why didn't the destroyers on Rannoch and Tuchanka fire their red beam of doom horizontally instead of vertically at Shepard? Why didn't they fire and destroy the crucible before it docked with the Citadel? Why didn't they shutoff the beam leading up to the Citadel?
|
|
inherit
1853
0
Nov 26, 2024 13:28:49 GMT
495
kalreegar
416
Oct 26, 2016 11:04:07 GMT
October 2016
kalreegar
|
Post by kalreegar on Nov 24, 2020 20:25:31 GMT
Changes little? If the Citadel went to either homeworld, would it be an asari/turian who comes up with the plan to get to the beam? I meant, it changes little from the reapers point of view, strategically speaking. Of course narratively is another story. Personally, I would have preferred the final battle to be right outside the citadel, The worst part is everyone apparently suffered from temporary blindness by not noticing the reaper flying away leaving the beam unguarded everybody is kapputt. Shepard is so close to the beam, that his vital energy could be undetectable. btw, ground troops are already coming to clean up (husk and MARAUDER SHIELDS!). Nothing forbids that 30 seconds after the departure of Harbringer, another reapers will take his place. Who knows. It is a mistake, of course, but as I was saying: if your opponent is much stronger than you, he MUST make mistakes. Otherwise you do not win. Never ever. yeah, they are not so super smart They are powerful, but infinitely and immeasurably intelligent? Maybe not. On the other hand, why should they be? Because the sovering say so? Because the geth were very impressed by the Soverign mind? Because they brag whenever they can? Perhaps they were weaker and stupider than they wanted us to believe, from the very beginning. Attaking the citadel when the fleets of all other species are still 100% intact could be risky. They would all have sent a big army to defend/rescue the citadel (without the need for Shepard to bring them together). Plus, if the reapers failed to take the citadel immediately, they would be forced to besiege it, and maybe damage it. So maybe a 3-4 months of careful planning was necessary. And with all the other fleets cmoing in rescue, the reapers could have suffered several losses. The reapers do not want to suffer too many losses. Every reaper lost, is a whole species dead forever. The work of a whole cycle. Their goal is to preserve organic life. However, it is not as if they waited that long. A couple of months? To complete a cycle takes centuries, according to vigil and javik. What are a few months? Nothing. First, they have weakened the fleets of the various species, divided them, then they attacked the citadel. Strategically, it makes perfect sense. Lots of possible explanations. Why didn't the destroyer destroy the SR2 instead of the two shuttles? stealth tech + the normandy is not going towards the beam. Not an immediate threat. Why didn't the destroyers on Rannoch and Tuchanka fire their red beam of doom horizontally instead of vertically at Shepard? gameplay, come on. It shepard could jump and bend down, why not. Why didn't they fire and destroy the crucible before it docked with the Citadel? They tried. If your EMS is low, you see the reapers attacking the crucible (I think?). When the crucible docked, it is damaged Why didn't they shutoff the beam leading up to the Citadel? see above. A mistake, but Shepard was the only survivor and reapers troops were already there. Anyway, we areingassume that the beam can be switched on and off in half a second, with a simple click, as if it were the lamp on our bedside table. But is this really the case? It may not be so. It may be that it takes time to turn the beam of teletrasport on and off, which is why the reapers were forced to defend it rather than simply turn it off. Who knows. A lot of possible logical explanations.
|
|
inherit
♨ Retired
24
0
Nov 27, 2024 11:56:39 GMT
26,310
themikefest
15,636
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Nov 24, 2020 20:39:30 GMT
The reapers do not want to suffer too many losses. Every reaper lost, is a whole species dead forever. The work of a whole cycle. Their goal is to preserve organic life. And yet they are put in harm's way regardless of how powerful they are. As far as losses, read the codex for Thessia Unfortunately, the Reapers' greater numbers allowed them to accept certain losses, so they soon ignored the attacks against them and began orbital bombardment of Thessia. This in turn forced the asari to defend their homeworld with a more traditional stance, facing the Reaper forces directly. As soon as the Reapers landed on Thessia, the harvesting began.Why are are you assuming I'm talking about the beam run? Since you believe that, post a link showing two shuttles that the reapers destroyed during the beam run. What I was referring to was at the beginning of the game. stupidity, come on. So why didn't they with high ems? If they were able to damage the crucible with low ems, then what material was used to build the crucible since every time a ship is fired at by a reaper. it's destroyed.
|
|
inherit
1853
0
Nov 26, 2024 13:28:49 GMT
495
kalreegar
416
Oct 26, 2016 11:04:07 GMT
October 2016
kalreegar
|
Post by kalreegar on Nov 24, 2020 21:15:54 GMT
And yet they are put in harm's way regardless of how powerful they are. As far as losses, read the codex for Thessia Unfortunately, the Reapers' greater numbers allowed them to accept certain losses, so they soon ignored the attacks against them and began orbital bombardment of Thessia. This in turn forced the asari to defend their homeworld with a more traditional stance, facing the Reaper forces directly. As soon as the Reapers landed on Thessia, the harvesting began.of course they are ready to take and accept some losses. They are at war, after all. Simply, they may have considered attacking the citadel on Day 1 too risky and expensive, and for various reasons. Why are are you assuming I'm talking about the beam run? Since you believe that, post a link showing two shuttles that the reapers destroyed during the beam run. What I was referring to was at the beginning of the game. ah ok, no problem. Well, same answer, stealth tech. Also, lot of targets. And we don't even know if that little reaper that is destroying the shuttles was powerful enough to one-shot the normandy. The collectors ship wasn't, and it was bigger, and at the time the normandy was not yet upgraded. Maybe its task was just kill civilian and destroy transports and cripple the logistic, while the big bad bosses were dealing with the alliance warships. Who knows. So why didn't they with high ems? If they were able to damage the crucible with low ems, then what material was used to build the crucible since every time a ship is fired at by a reaper. it's destroyed. mmm no, I would argue that with high EMS the crucibe is not heavily damaged because the defense force is strong and big enough, and so Hackett is able to protect it. btw yes, the crucible is a lot bigger than any military warship, it is bigger than a Sovereign-class reaper, and it is also protected by some sort of heavy "armor" until like 5 seconds before the docking... so yeah, maybe it's armor was indeed build with some superstrong, or especially thick, material. Also, ships explode after being shot by the red laser of doom, because they have weapons, bombs, circuits, fuel, eezo etc on board. All sort of things that can easily explode. The crucible "armor" can be simply a plate of solid, unexplosive, metal.
|
|
inherit
♨ Retired
24
0
Nov 27, 2024 11:56:39 GMT
26,310
themikefest
15,636
August 2016
themikefest
21,655
15,426
|
Post by themikefest on Nov 24, 2020 22:56:04 GMT
of course they are ready to take and accept some losses. And yet you say they don't want to take too many losses. According to thing, it says you maybe in conflict with the reapers, but they are not interested in war. They have the numbers to do it. Just send x number to the Citadel. What stealth tech? If you mean what the SR2 has, then how were the oculus able to attack the ship in ME2? The only ones were the two shuttles and the SR2. What other targets were there in the area that would have prevented the destroyer from firing at the SR2? Does it have to one-shot? Just fire at the SR2 disabling the ship. Prevent it from leaving. If it was tasked to kill civilians and transport ships. then they aren't preserving life in reaper form. It's hard to do that when there's nothing left to preserve. No what? I never said the crucible was damaged with high ems.
|
|
inherit
1853
0
Nov 26, 2024 13:28:49 GMT
495
kalreegar
416
Oct 26, 2016 11:04:07 GMT
October 2016
kalreegar
|
Post by kalreegar on Nov 25, 2020 0:20:52 GMT
And yet you say they don't want to take too many losses. some losses =/= too many losses. they are not a mad ww1 general They attack when and where the trade-off between achieving their objective and the risk of taking too many losses is optimal. as any good chess player or general should do. They have the numbers to do it. Just send x number to the Citadel. see above. They are attacking human, turian, asari, krogan and other minor species. The Citadel can surely wait a few months, until they are all weakened and divided, no? Or maybe they first need resources, they've traveled for months through the dark space after all, we do not know the logistical-tactical-strategical situation of the reapers. I mean, still today historians debate whether the Wehrmacht in 1941 should have marched directly on Moscow or whether it was a good idea to divert to Kiev to complete the encirclement. With millions of documents and information available. And we are here, discussing whether it makes sense for the to attack the citadel on Day 100 rather than on Day 10? yeah, it could make sense, we have zero info to state the opposite. What stealth tech? If you mean what the SR2 has, then how were the oculus able to attack the ship in ME2? in the ME universe, there are two type of sensors. from codex Passive sensors are used for long-range detection, while active sensors obtain short-range, high quality targeting data.
Passive sensors include visual, thermographic, and radio detectors that watch and listen for objects in space. A powered ship emits a great deal of energy; the heat of the life support systems; the radiation given off by power plants and electrical equipment; the exhaust of the thrusters. Starships stand out plainly against the near-absolute zero background of space. Passive sensors can be used during FTL travel, but incoming data is significantly distorted by the effect of the mass effect envelope and Doppler shift.
Active sensors are radars and high resolution ladars (LAser Detection And Ranging) that emit a "ping" of energy and "listen" for return signals. Ladars have a narrower field of view than radar, but ladar resolution allows images of detected objects to be assembled.I would say that the ocolus in Me2 were super-close to the normandy, and thus they detect it using active sensors (and I would add that from the description above, the normandy steath tech is useful against passive sensors only, and not against active sensors) The only ones were the two shuttles and the SR2. What other targets were there in the area that would have prevented the destroyer from firing at the SR2? no, it is shooting on the ground (soldiers, other civilians) after destroying the shuttles. The SR2 is pretty far away, btw. If it was tasked to kill civilians and transport ships. then they aren't preserving life in reaper form. It's hard to do that when there's nothing left to preserve they are not preserving all the individuals of a species. They are preserving the "essence" of that species in reaper form, malting some of them in an organic gelatine. Huge difference. No what? I never said the crucible was damaged with high ems. So I don't understand your point. with low EMS, the forces protecting the crucible are too weak, and they cannot prevent the reapers from damaging the crucible. With high EMS, they succeed, and the crucible is not damaged. The reapers attack the crucible in both scenarios.
|
|
inherit
975
0
1,681
cloud9
3,876
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
|
Post by cloud9 on Nov 25, 2020 22:41:30 GMT
It's late I know but you'll be surprised how many developers practically tell the players a statement related to that. It is a troubling trend. Developers are starting to resemble Hollywood celebrities. In the sense that, they believe they always know better than you, and how you should be grateful for what they give you. They preach to you about the ills of society and wag fingers at people, while knowingly participating in the same abusive systems they claim to be against. The ideas are not bad, but what matters is how the director executes those ideas. Look at V for Vendetta and The Matrix, for example.
|
|
inherit
975
0
1,681
cloud9
3,876
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
|
Post by cloud9 on Nov 25, 2020 22:42:23 GMT
ME3 is a great game. With the DLC + EC, an awesome game. The ending is still artistically (and maybe ethically) questionable, but the logic is not broken, nor there are any plot holes, nor unforgivable flaws. It's not the greatest ending ever, nor the greatest game ever, but criticism like that is absolutely exaggerated, excessive and unfair. Imo. There is nothing excessive about the criticism about ME3. ME3 is not a great game. And post launch DLC serving nothing more than cash grabs does not change that. The ending is one of if not the worst/most controversial ending in recent video game history. To the point where we still talk about it 8 years later. Plot holes or not, the narrative of the story, the way it was set up and the god forsaken ending does not add up to a "great game". Tuchanka and Rannoch arcs were done very well, but that's it. 1. Bioware realized how badly they had written themselves in to a hole. What do they do? "Hey guys, humans have been on Mars for ages since they found Prothean tech! But we forgot to mention we did not find anything about a magical beam weapon that could attack the entire galaxy and wipe all the Cthulu!". 2. The first two games place heavy emphasis on developing bonds with your squadmates, the second more so. It's a massive disservice that you barely get anything more than fleeting 1 off conversations with most of your ME2 squadmates from ME2. 3. Choices mattering yet a choice that was huge in ME1 (Rachni Queen) literally does not matter at all because she's either indoctrinated or... indoctrinated. Add this to the massive amounts of added auto-dialogue and the shrinking of the dialogue wheel and that just compounds the literary problems that ME3 had. 4. What was the damn point of fighting Cerberus for 65 percent of the game when you have literal genocide on your doorstep? Don't even get me started on how TIM magically teleports with Anderson to the top of the "Citadel" with Shepard who can magically survive an explosion from the largest Reaper's beam. 5. Absolutely no foreshadowing whatsoever for Udina's coup. What was the point of making Anderson part of the Council when they canonize Udina anyways? Isn't this the same community who apparently does not want a canon ending for a future MET game but stood by and watch more than one choice get canonized anyways? 6. The Spectre candidate (Kaiden/Ash) being written to be absolutely stupid. Been with Shepard through everything and still questioning why of all things, there's an entire squad ready to put down Udina? I would need at least an hour to compile references to how many inconsistencies (not necessarily plot holes) that are in ME3. I will give ME3 credit. Tuchanka and Rannoch were done very well. The combat was the best in the trilogy and it's not even close. 👏👏👏👏👏👏👏👏🙌🙌🙌🙌
|
|
inherit
975
0
1,681
cloud9
3,876
Aug 14, 2016 11:41:22 GMT
August 2016
cloud9
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2
sicklyhour015
|
Post by cloud9 on Nov 25, 2020 22:43:09 GMT
1. I just disagree that its ME1s fault or ME2s, sure they could have made it easier. But ME3 was the one that ended the story so its on them to do it right. And they flubbed it, and IMO big time. Even if you are going with your B to solve the problem which is IMO one of the worst options, it should be integrated into the characters main story and how the ending pans out it a logical way. But if you have a magic wand, how does forming alliances help, what did all of Shepard's actions do outside the very rare ones that sent resources to the project. Who gives a crap if the Asari like you, you made a magic wand and just have to flip a switch. All of ME3 story which is getting help for earth is entirely irrelevant to the ending on any logical level, they hamfisted a galactic readiness score into how well it worked,and then had the citadel show up at earth so the magic wand could dock with it for reasons. They had a wide range of options to fix it, they didn't. That's why the remaster was a very big mistake on Bioware's part.
|
|
inherit
Warning Points: 1
3116
0
Aug 28, 2024 23:38:02 GMT
8,041
vonuber
2,580
January 2017
vonuber
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age Inquisition, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
|
Post by vonuber on Nov 26, 2020 1:16:40 GMT
The problem with ME3 in general is that the reapers should've have taken the citadel from the off. It's the centre of the relay networks, holds a lot of political leadership etc. There was literally no need to attack earth or anything - just take the citadel and the war is over.
Of course this begs the question why when they did take it they didn't turn the relays off and isolate each planet / strand the fleets.
And, of course, it begs the bigger question of why the catalyst didn't just do it, or why they needed the keepers to do it, or Saren or....
Basically the plot makes no sense from the get go based on its own lore, and then the whole trilogy makes no sense during the last ten minutes.
I remember when people were arguing whether the catalyst could control the citadel or not on the old BSN, the amount of illogical hand waving that had to be done to make that work.. but stupidly it's the only thing that does make sense for the game to work: the catalyst either can't control the citadel that is its home (and thus can't close / open the relay(s), override the arm controls etc); or it can and chooses not too for 'reasons' over all 3 games.
|
|
ahglock
N5
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
Origin: ShinobiKillfist
Posts: 2,887 Likes: 3,546
inherit
9886
0
3,546
ahglock
2,887
Feb 21, 2018 17:57:17 GMT
February 2018
ahglock
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
ShinobiKillfist
|
Post by ahglock on Nov 26, 2020 2:00:02 GMT
1. I just disagree that its ME1s fault or ME2s, sure they could have made it easier. But ME3 was the one that ended the story so its on them to do it right. And they flubbed it, and IMO big time. Even if you are going with your B to solve the problem which is IMO one of the worst options, it should be integrated into the characters main story and how the ending pans out it a logical way. But if you have a magic wand, how does forming alliances help, what did all of Shepard's actions do outside the very rare ones that sent resources to the project. Who gives a crap if the Asari like you, you made a magic wand and just have to flip a switch. All of ME3 story which is getting help for earth is entirely irrelevant to the ending on any logical level, they hamfisted a galactic readiness score into how well it worked,and then had the citadel show up at earth so the magic wand could dock with it for reasons. They had a wide range of options to fix it, they didn't. That's why the remaster was a very big mistake on Bioware's part. We will see I guess. The way I see it though is most of the old fans while still not liking the endings and general plot of ME3 aren't nearly as angry about it anymore. People new to the games IMO will have a different experience. They play it all at once, they aren't playing one game waiting two years with hype and discussion, another 2 years doing the same and then being disappointed. Basically the fans who bitched the loudest are the ones who built it up more than the rest so they were the ones most disapointed. More casual fans or people who in this case will just play through all 3 games at once probably wont be happy with the ending but wont be angry about it either and they will be perfectly happy with the me3 plot as they didn't have years to dive deep into it. And even back in the day for a lot of people the EC fixed it for them, as all they wanted was a better send off they didn't care about how stupid it was.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Nov 26, 2020 2:30:32 GMT
The way I see it though is most of the old fans while still not liking the endings and general plot of ME3 aren't nearly as angry about it anymore. Because indifference towards the franchise at large has set in. This is not good for the future of Mass Effect. People new to the games IMO will have a different experience. They play it all at once, they aren't playing one game waiting two years with hype and discussion, another 2 years doing the same and then being disappointed True, because they consider it bad and anyone who had expectations of it was an idiot to begin with. At least, that is the feedback I am having with new people entering the franchise. Again, this is not good for the future of Mass Effect. Basically the fans who bitched the loudest are the ones who built it up more than the rest so they were the ones most disapointed. I don't think how much one complained was indicative of anything. The overwhelming majority felt that and the overwhelming majority didn't show up for Andromeda, which is why the franchise, in spite of the medium's popularity boom, did not grow and died with the title right after its most successful release. More casual fans or people who in this case will just play through all 3 games at once probably wont be happy with the ending but wont be angry about it either and they will be perfectly happy with the me3 plot as they didn't have years to dive deep into it Also not a way to build your fanbase. And even back in the day for a lot of people the EC fixed it for them, as all they wanted was a better send off they didn't care about how stupid it was. In the hopes of not sounding like a broken record, this does not lay the foundation for a bigger fanbase than the one that couldn't sustain Andromeda. None of these options help the franchise grow, or mends the divided old fanbase. And with Bioware's further slips and any potential future ones, which can be very real, the shrinkage is far larger. These measures are bandaids on severed limbs. They don't stop the bleed, not even slow it down. We already are at a non-viable population level for the fanbase. And we're not growing under these circumstances. Like I've said, the best you can achieve with this, is more ME 3D adult animations. And even so, people are going to want to see these characters again. Not the next batch.
|
|
inherit
4588
0
Nov 27, 2024 10:23:04 GMT
3,170
therevanchist25
1,826
Mar 15, 2017 23:07:06 GMT
March 2017
therevanchist25
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Anthem
|
Post by therevanchist25 on Nov 26, 2020 8:38:32 GMT
The way I see it though is most of the old fans while still not liking the endings and general plot of ME3 aren't nearly as angry about it anymore. Because indifference towards the franchise at large has set in. This is not good for the future of Mass Effect. People new to the games IMO will have a different experience. They play it all at once, they aren't playing one game waiting two years with hype and discussion, another 2 years doing the same and then being disappointed True, because they consider it bad and anyone who had expectations of it was an idiot to begin with. At least, that is the feedback I am having with new people entering the franchise. Again, this is not good for the future of Mass Effect. Basically the fans who bitched the loudest are the ones who built it up more than the rest so they were the ones most disapointed. I don't think how much one complained was indicative of anything. The overwhelming majority felt that and the overwhelming majority didn't show up for Andromeda, which is why the franchise, in spite of the medium's popularity boom, did not grow and died with the title right after its most successful release. More casual fans or people who in this case will just play through all 3 games at once probably wont be happy with the ending but wont be angry about it either and they will be perfectly happy with the me3 plot as they didn't have years to dive deep into it Also not a way to build your fanbase. And even back in the day for a lot of people the EC fixed it for them, as all they wanted was a better send off they didn't care about how stupid it was. In the hopes of not sounding like a broken record, this does not lay the foundation for a bigger fanbase than the one that couldn't sustain Andromeda. None of these options help the franchise grow, or mends the divided old fanbase. And with Bioware's further slips and any potential future ones, which can be very real, the shrinkage is far larger. These measures are bandaids on severed limbs. They don't stop the bleed, not even slow it down. We already are at a non-viable population level for the fanbase. And we're not growing under these circumstances. Like I've said, the best you can achieve with this, is more ME 3D adult animations. And even so, people are going to want to see these characters again. Not the next batch. You mention these a lot...big fan?
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Nov 26, 2020 8:55:42 GMT
1. I just disagree that its ME1s fault or ME2s, sure they could have made it easier. But ME3 was the one that ended the story so its on them to do it right. And they flubbed it, and IMO big time. Even if you are going with your B to solve the problem which is IMO one of the worst options, it should be integrated into the characters main story and how the ending pans out it a logical way. But if you have a magic wand, how does forming alliances help, what did all of Shepard's actions do outside the very rare ones that sent resources to the project. Who gives a crap if the Asari like you, you made a magic wand and just have to flip a switch. All of ME3 story which is getting help for earth is entirely irrelevant to the ending on any logical level, they hamfisted a galactic readiness score into how well it worked,and then had the citadel show up at earth so the magic wand could dock with it for reasons. They had a wide range of options to fix it, they didn't. I think on some fundamental level, the reapers are just not a fitting antagonist faction to have in this kind of game. When Sovereign started its big evil blustering about how they were going to darken every world, I feel like the writers doomed it right there, and when they actually attempted to deliver, it just didn’t really work out that well. As much as the Crucible is problematic in how it seemingly comes out of nowhere, that little cinematic at the end of ME2 kind of left the resolution between a rock and a hard place. A regular conventional victory would beg the question as to how the reapers managed to keep at this for so long without being obliterated ages ago, but the alternative would need to be some sort of techno-ass pull that involves a mcguffin.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Nov 26, 2020 9:03:40 GMT
The way I see it though is most of the old fans while still not liking the endings and general plot of ME3 aren't nearly as angry about it anymore. Because indifference towards the franchise at large has set in. This is not good for the future of Mass Effect. People new to the games IMO will have a different experience. They play it all at once, they aren't playing one game waiting two years with hype and discussion, another 2 years doing the same and then being disappointed True, because they consider it bad and anyone who had expectations of it was an idiot to begin with. At least, that is the feedback I am having with new people entering the franchise. Again, this is not good for the future of Mass Effect. Basically the fans who bitched the loudest are the ones who built it up more than the rest so they were the ones most disapointed. I don't think how much one complained was indicative of anything. The overwhelming majority felt that and the overwhelming majority didn't show up for Andromeda, which is why the franchise, in spite of the medium's popularity boom, did not grow and died with the title right after its most successful release. More casual fans or people who in this case will just play through all 3 games at once probably wont be happy with the ending but wont be angry about it either and they will be perfectly happy with the me3 plot as they didn't have years to dive deep into it Also not a way to build your fanbase. And even back in the day for a lot of people the EC fixed it for them, as all they wanted was a better send off they didn't care about how stupid it was. In the hopes of not sounding like a broken record, this does not lay the foundation for a bigger fanbase than the one that couldn't sustain Andromeda. None of these options help the franchise grow, or mends the divided old fanbase. And with Bioware's further slips and any potential future ones, which can be very real, the shrinkage is far larger. These measures are bandaids on severed limbs. They don't stop the bleed, not even slow it down. We already are at a non-viable population level for the fanbase. And we're not growing under these circumstances. Like I've said, the best you can achieve with this, is more ME 3D adult animations. And even so, people are going to want to see these characters again. Not the next batch. I guess time will tell if the majority of newcomers will actually come away with the same negative feelings of Ye Olde Fanbase. Personally I prefer not to bet on any guarantees that the eternal scorn of the olds will be reflective of the greenhorns. With luck, maybe many of them will be uncolored by the various brands of.....discourse that fan forums tend to foster so they actually go in with fresh eyes. Who am I kidding? It’s 2020. Optimism itself died from COVID.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Nov 26, 2020 9:25:38 GMT
I think on some fundamental level, the reapers are just not a fitting antagonist faction to have in this kind of game. I think so too. Which is why, I consider ME1 a bad move, even as the game itself is fine. ME2 had the right idea, with the Reapers, even as of Arrival, still pretty far in space, but coming ever closer. The threat is real, there is tension, there is urgency, but we still have time to work on things, though, ideally, I would have the Reapers stuck in dark space for far longer. You mention these a lot...big fan? The best.
|
|
inherit
1853
0
Nov 26, 2024 13:28:49 GMT
495
kalreegar
416
Oct 26, 2016 11:04:07 GMT
October 2016
kalreegar
|
Post by kalreegar on Nov 26, 2020 9:33:27 GMT
The problem with ME3 in general is that the reapers should've have taken the citadel from the off. It's the centre of the relay networks, holds a lot of political leadership etc. There was literally no need to attack earth or anything - just take the citadel and the war is over. Of course this begs the question why when they did take it they didn't turn the relays off and isolate each planet / strand the fleets. They tried. First thing. ME1. Plan A. Plan A failed . Than they tried with Alpha Relay. Failed. They were forced to travel through the dark space for months, maybe years, and than from the batarian space and the and the outermost regions of the galaxy to the heart of civilization. Codex: The Reapers' energy sources are not infinite.. Also, despite the denialism, the species somehow expect an attack. Until the take the citadel is taken and the relays netword turned off, they can send all their (perfectly intact) fleet in rescue. Also, the citadel is the home of the catalyst. A reckless and inconsiderate attack to the citadel could represent a certain danger. So, There is nothing strange or illogical about waiting a few months, planning the attack, perhaps resupplying, weakening humans and turians in the meantime, attacking them separately instead of making them converge in a field battle This is perfectly explainable with in-game info, no need of illogical hand waving. First, we have to assume that the catalyst does not directly and completely control the mechanical functions of the citadel, especially the arms and especially the galactic portal. At least, n ot during Mass Effect 1-late Mass Effect 3 events. It is possible that in the past it was able to close/open the arms and the galactic portal by sending the signal to the Keepers, just like the Sovereing, but since the prothean scientists of Ilos had managed to make the reapers signal incomprehensible to the Keepers, it is safe to assume that connection between Catalyst and Keepers (and thus the Citadel) was broken. Vigil said that: " the Citadel signal as been altered" To avoid any kind of plot hole on the subject, it is sufficient to say that, "during the events of me1-late me3, the catalyst does not control the citadel". The end. There are hundreds of possibile explanations. 1. The catalyst was simply dormant until late Me3. Very very linear, very very simple. 2. " the citadel is part of me" can simply mean that the citadel is the physical structure on which it is installed. He is a powerful IA but with very limited "operational" capabilities. Nothing transcendental. Simply, we assume that the catalyst can't perform complex, material actions. Not before, not now, never. He is just "an intelligence". He need pawns to perform any complex job. He can activate elevators and little more. The sheparlyst in control ending close the Citadel arms, yes. Or maybe not? Who is really closing the arms? The sheparlyst control the reapers, and through them, the husks and every reapers pawn. And we saw tons of reapers flying around the citadel when its arms are closing. And we know that there are reapers pawn of the citadel. Nothing forbids that one of the pawns on the citadel (maybe in the Citadel control room) was ordered by the sheparlyst controlled reapers to close the arms. 3. My favourite. The prothean scientist were brilliant people. And we know since ME1 that they have altered the compatibility between the signal of the reapers and the keepers. The keepers are no longer receptive to that type of signal. And the keepers are those who run the Citadel. Now they respond only to the signals (altered by the protheans) of the citadel. The citadel works as a transformer, a translator device. It receive multiple imputs, signals, from different sources (from Sovereing, from the organics living there, from the catalyst, from Shepard using Vigil device etc). Signals are sent through the station, where they are "translated". They become citadel signals, emitted by the Citadel, and thus recognizable by the Keepers. The Prothean scientist altered the Citadel's Signals (Vigil exact quote). So, the signals emitted by the Citadel have been modified by the prothean scientist, as they see fit, in order to prevent the Keepers to execute certain orders from certain beings (sovering and it's ilk) We can call it hacking, in brutal synthesis. The prothean scientist hacked the catalyst. - The Prothean scientist altered the Citadel's Signals - The Citadel is (part of) the Catalyst - The Prothean scientist altered (part of) the Calatyst's Signals It is entirly possible that the Catalyst regained the ability to control the Citadel /communicate with the Keepers during the final part ME3. Why? Possibile explanations? Of course. After the citadel was conquered by the reapers, they may have had time and way to finally awake him (if we assume him to be dormant), or to "correct/undo" whatever the prothean scientists did and restore the compatibiliy between their signals and the Keepers
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Nov 26, 2020 9:42:19 GMT
1. The catalyst was simply dormant until late Me3. Very very linear, very very simple. Come on. That's "dragon sleeping in cave wakes up" tier. It only works for fantasy. Barely. the citadel is part of me" can simply mean that the citadel is the physical structure on which it is installed. He is a powerful IA but with very limited "operational" capabilities. Nothing transcendental. Simply, we assume that the catalyst can't perform complex, material actions. It built the Reapers. Can't move a couple of flaps, though. Come on. We can call it hacking, in brutal synthesis. The prothean scientist hacked the catalyst. They hacked the most advanced AI ever made? All these explanations are bad. You can explain it like any one of these and it can fly about as good. This is not good writing.
|
|
inherit
Glorious Star Lord
822
0
16,819
KaiserShep
Party like it's 2023!
9,233
August 2016
kaisershep
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Mass Effect Andromeda
|
Post by KaiserShep on Nov 26, 2020 10:01:33 GMT
The problem with ME3 in general is that the reapers should've have taken the citadel from the off. It's the centre of the relay networks, holds a lot of political leadership etc. There was literally no need to attack earth or anything - just take the citadel and the war is over. Of course this begs the question why when they did take it they didn't turn the relays off and isolate each planet / strand the fleets. They tried. First thing. ME1. Plan A. Plan A failed . Than they tried with Alpha Relay. Failed. They were forced to travel through the dark space for months, maybe years, and than from the batarian space and the and the outermost regions of the galaxy to the heart of civilization. Codex: The Reapers' energy sources are not infinite.. Also, despite the denialism, the species somehow expect an attack. Until the take the citadel is taken and the relays netword turned off, they can send all their (perfectly intact) fleet in rescue. Also, the citadel is the home of the catalyst. A reckless and inconsiderate attack to the citadel could represent a certain danger. So, There is nothing strange or illogical about waiting a few months, planning the attack, perhaps resupplying, weakening humans and turians in the meantime, attacking them separately instead of making them converge in a field battle This is perfectly explainable with in-game info, no need of illogical hand waving. First, we have to assume that the catalyst does not directly and completely control the mechanical functions of the citadel, especially the arms and especially the galactic portal. At least, n ot during Mass Effect 1-late Mass Effect 3 events. It is possible that in the past it was able to close/open the arms and the galactic portal by sending the signal to the Keepers, just like the Sovereing, but since the prothean scientists of Ilos had managed to make the reapers signal incomprehensible to the Keepers, it is safe to assume that connection between Catalyst and Keepers (and thus the Citadel) was broken. Vigil said that: " the Citadel signal as been altered" To avoid any kind of plot hole on the subject, it is sufficient to say that, "during the events of me1-late me3, the catalyst does not control the citadel". The end. There are hundreds of possibile explanations. 1. The catalyst was simply dormant until late Me3. Very very linear, very very simple. 2. " the citadel is part of me" can simply mean that the citadel is the physical structure on which it is installed. He is a powerful IA but with very limited "operational" capabilities. Nothing transcendental. Simply, we assume that the catalyst can't perform complex, material actions. Not before, not now, never. He is just "an intelligence". He need pawns to perform any complex job. He can activate elevators and little more. The sheparlyst in control ending close the Citadel arms, yes. Or maybe not? Who is really closing the arms? The sheparlyst control the reapers, and through them, the husks and every reapers pawn. And we saw tons of reapers flying around the citadel when its arms are closing. And we know that there are reapers pawn of the citadel. Nothing forbids that one of the pawns on the citadel (maybe in the Citadel control room) was ordered by the sheparlyst controlled reapers to close the arms. 3. My favourite. The prothean scientist were brilliant people. And we know since ME1 that they have altered the compatibility between the signal of the reapers and the keepers. The keepers are no longer receptive to that type of signal. And the keepers are those who run the Citadel. Now they respond only to the signals (altered by the protheans) of the citadel. The citadel works as a transformer, a translator device. It receive multiple imputs, signals, from different sources (from Sovereing, from the organics living there, from the catalyst, from Shepard using Vigil device etc). Signals are sent through the station, where they are "translated". They become citadel signals, emitted by the Citadel, and thus recognizable by the Keepers. The Prothean scientist altered the Citadel's Signals (Vigil exact quote). So, the signals emitted by the Citadel have been modified by the prothean scientist, as they see fit, in order to prevent the Keepers to execute certain orders from certain beings (sovering and it's ilk) We can call it hacking, in brutal synthesis. The prothean scientist hacked the catalyst. - The Prothean scientist altered the Citadel's Signals - The Citadel is (part of) the Catalyst - The Prothean scientist altered (part of) the Calatyst's Signals It is entirly possible that the Catalyst regained the ability to control the Citadel /communicate with the Keepers during the final part ME3. Why? Possibile explanations? Of course. After the citadel was conquered by the reapers, they may have had time and way to finally awake him (if we assume him to be dormant), or to "correct/undo" whatever the prothean scientists did and restore the compatibiliy between their signals and the Keepers This is greatly undermined by the plot, and the logic doesn’t really follow here. If the reapers’ resources are so limited here that they could only afford certain strategies, why are they wasting time in a protracted battle against a very mobile enemy that is constantly escaping them through the relays. The fact that the relay network remains intact throughout most of the campaign is ultimately what severely weakens them. It allows the people of the Milky Way to organize, regroup, gather in secret and draw up plans against them, which is precisely what happened. The Citadel remaining under the control of the organics all this time undermines their position. It’s not until they’re made aware of the fact that the organics managed to find a way to exploit the relay network that they go back to Plan A, which just so happens to work. So that right there begs the question. Why didn’t they just do that before? It stands to reason that a “fresh” reaper fleet would have no problem simply rushing into the Viper nebula and seizing the Citadel. Let’s not kid ourselves. Any fleet guarding the station would be mowed through like a patch of grass. The only reason Sovereign even failed is because it left its consciousness exposed through a mini boss.
|
|
inherit
1853
0
Nov 26, 2024 13:28:49 GMT
495
kalreegar
416
Oct 26, 2016 11:04:07 GMT
October 2016
kalreegar
|
Post by kalreegar on Nov 26, 2020 10:57:15 GMT
It built the Reapers. Can't move a couple of flaps, though. Come on. einstein and oppenheimer build (wrong term: "create") the atomic bomb. do you believe that they were physically involved (screwdriver, hammer, assembly, uranium enrichment) in its construction? Certainly not. They could have done the same thing by being paralyzed as s. hawking or by never leaving their studio, just with their data, books and calculations. Btw, the catalyst indirectly confirms that: he collected physical data of organics throung an army of "pawns". they altered the citadel signals. They made the reapers signal uneffective (in terms of control over the citadel main functions). So yeah, they "sort of" hacked (call it as you want) the most advance AIs ever made. We know since ME1 that the prothens scientist did something extraordinary, something that severly crippled the reapers, something they had not foreseen, the reason there is still hope etc. We know since 2007 that he prothean scientists managed to modify the citadel's signals and therefore to make the keepers no longer receptive to the signals sent byby the Soverings "and its ilk". These are explict, in-game info. There's nothing illogical in the assumption that the prothean scientist interfered (hacked, cracked, disturbed, pick one) with the catalyst ability to control the citadel. We know that since 2007. And Nobody complained. Guys, let's talk ME1 ending, woooooooow, the best showdown ever, ilos, the sovereing attack, so amazing!But after the disappointment of the ME3 ending, suddenly, every little detail became a big problem, everybody started to see "plot holes" here, there, up, down, everywhere. A little childish, imo. casey and mac have terrifying faults. Hiding the underlying logic of the finale behind stylistic and aesthetic horrors, mediocre writing and by providing zero emotional satisfaction to the players for the victory just achieved. but legitimate anger should not make us so irrational. logic in a video game (or in any narrative work) is a very precise thing, and as long as for a certain fact there are possible (even implicit) explanations, explanations which are not expressly contradicted by other in-game info, well, that fact si not a plot hole or an inconsistency. Come on. That's "dragon sleeping in cave wakes up" tier. It only works for fantasy. Barely. Vigil said that the reapers go dormant between the cycles. even the sentry they leave behind, wakes up only periodically to monitor the situation, and then goes back to the standby mode for thousands of years. why not the catalyst too? In addition, if it was permanently awake, active, in full function, the species on the citadel could detect it. And we know that the whole citadel is designed to keep its guests as ignorant as possible, and (thanks to the keepers) to discourage them to investigate its secrets. Therefore, it is entirely plausible and reasonable that the reapers, during the cycles, "wake up" the catalyst only once they have conquered the citadel (which usually happens on day1 of the invasion)
|
|
inherit
1853
0
Nov 26, 2024 13:28:49 GMT
495
kalreegar
416
Oct 26, 2016 11:04:07 GMT
October 2016
kalreegar
|
Post by kalreegar on Nov 26, 2020 11:31:48 GMT
If the reapers’ resources are so limited here that they could only afford certain strategies, why are they wasting time in a protracted battle against a very mobile enemy that is constantly escaping them through the relays. The fact that the relay network remains intact throughout most of the campaign is ultimately what severely weakens them. It allows the people of the Milky Way to organize, regroup, gather in secret and draw up plans against them, which is precisely what happened. The Citadel remaining under the control of the organics all this time undermines their position. It’s not until they’re made aware of the fact that the organics managed to find a way to exploit the relay network that they go back to Plan A, which just so happens to work. So that right there begs the question. Why didn’t they just do that before? It stands to reason that a “fresh” reaper fleet would have no problem simply rushing into the Viper nebula and seizing the Citadel. Let’s not kid ourselves. Any fleet guarding the station would be mowed through like a patch of grass. But the Sovering didn't rush into the serpent nebula unitl it was sure that Saren had full control over the citadel systems. If the Citadel closed it's arms, it may become can become impregnable. or conquerable only with heavy losses, and after a long siege. time during which turians, humans etc. can strengthen their defenses on their worlds, continue to send help etc. The reapers have just arrived in the Milky Way. Throwing head down against the citadel (with possibly the additional risk of damaging the catalyst) without first collecting enough information and a well planned strategy, is not a good idea. Also, they have already been "burned" three times (sovering, arrival, the collectors). They don't know exactly what this cycle is capable of. What they know. How well they have been prepared (because this is the first cycle that know that the reapers are coming: a factor to take into account) I believe that a cautious attitude, first testing the strength of the enemy instead of attacking en masse like a horde of zombies relying only on brute force, is much more realistic for an AI. even if only to minimize losses.
|
|
inherit
9459
0
Nov 24, 2021 20:18:46 GMT
5,628
SirSourpuss
7,694
Oct 16, 2017 16:19:07 GMT
October 2017
sirpetrakus
Mass Effect Trilogy, Dragon Age: Origins, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, SWTOR
|
Post by SirSourpuss on Nov 26, 2020 11:37:43 GMT
Vigil said that the reapers go dormant between the cycles The thing is that the Catalyst missed its Galactic Genocide alarm clock and didn't wake up. That's the deal. The Catalyst can't even set its alarm clock properly, or hit snooze one too many times on it. Come on now. In addition, if it was permanently awake, active, in full function, the species on the citadel could detect it. And we know that the whole citadel is designed to keep its guests as ignorant as possible, and (thanks to the keepers) to discourage them to investigate its secrets. I am pretty sure, an advanced AI as the Catalyst, would be smart enough to remain undetected. Therefore, it is entirely plausible and reasonable that the reapers, during the cycles, "wake up" the catalyst only once they have conquered the citadel (which usually happens on day1 of the invasion) Or the Catalyst could set up its alarm clock properly, open the relay itself and then it's game over. And the Protheans did not tamper with it. Javik doesn't know about it, Vigil doesn't know about it. Nobody knows about why the Catalyst's alarm clock didn't wake it up on time. einstein and oppenheimer build (wrong term: "create") the atomic bomb. do you believe that they were physically involved (screwdriver, hammer, assembly, uranium enrichment) in its construction? Certainly not. They could have done the same thing by being paralyzed as s. hawking or by never leaving their studio, just with their data, books and calculations. Btw, the catalyst indirectly confirms that: he collected physical data of organics throung an army of "pawns". So you're saying that in order for Einstein and Oppenheimer to make the atomic bomb, they utilized nothing. They simply said "atomic bomc" and people started working on their own. The Catalyst would have to interface with a large variety of automatons that would work, under its supervision, to create the Reapers, executing its blueprints. Which means that the Catalyst would be able to interface with a complex number of systems and subroutines to make its automatons build the Reapers. But it can't interface with anything, outside of its little box on the Citadel. Plausible, but improbable and not really a believable excuse. Why cut off and limit yourself so much? You're the biggest AI the Milky Way has ever known and you can't even log into pornhub. they altered the citadel signals. They made the reapers signal uneffective (in terms of control over the citadel main functions). So yeah, they "sort of" hacked (call it as you want) the most advance AIs ever made. We know since ME1 that the prothens scientist did something extraordinary, something that severly crippled the reapers, something they had not foreseen, the reason there is still hope etc. We know since 2007 that he prothean scientists managed to modify the citadel's signals and therefore to make the keepers no longer receptive to the signals sent byby the Soverings "and its ilk". These are explict, in-game info. And once the Catalyst would wake up, it would change those back. But luckily, it missed its alarm clock. It's still stupid. The Catalyst residing in the Citadel, sleeping or not, breaks the setting. It all hinges on the Catalyst missing its alarm clock and, should someone tamper it, the greatest AI in the Galaxy, didn't have any contingency or tamper protection or a secondary alarm clock. Reapers are looking really fucking stupid in your version. I don't like them.
|
|