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Post by kalreegar on Nov 26, 2020 12:07:30 GMT
The thing is that the Catalyst missed its Galactic Genocide alarm clock and didn't wake up. That's the deal. The Catalyst can't even set its alarm clock properly, or hit snooze one too many times on it. Come on now. if the alarm clock is the sovering sending its signal "time for genocide", he missed it because of the prothean "hacking/alteration" stuff. if the alarm clock is the reapers conquering the citadel and saying "you can now wake up safely", he missed it until Me3 ending I am pretty sure, an advanced AI as the Catalyst, would be smart enough to remain undetected. in fact it remained undetected until the very end. Why? Because it keeps a low profile. It activates only when it needs to activate. Are there better known techniques for hiding than to simulate non-existence? mmm no because this would actually be incompatible with the whole plot of Me1. so the logical-methodological operation you have to do, is asking yourself "are there other possible scenarios and reconstructions that can justify why the catalyst could not activate the galactic portal before or during mE1? The answer is obviously yes, lot of them. Instead you do the reverse operation, because you (I never understood why) desperately need to confirm your idea that Me3 is full of plot holes.
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Post by SirSourpuss on Nov 26, 2020 12:14:18 GMT
if the alarm clock is the sovering Sovereign wasn't even supposed to be there. Sovereign only got there, because the Keepers and the Catalyst didn't open the relay for the Reapers to go through. in fact it remained undetected until the very end. So you're in agreement. mmm no because this would actually be incompatible with the whole plot of Me1. Oh. So we are in agreement. It does break ME1. Listen, remember when in TLJ Leiah slaps Poe for destroying the Imperial ship that could snipe them from any distance? The one they would have needed to destroy, because otherwise they wouldn't be able to escape? This is a similar justification. The Catalyst cannot exist in the Citadel, because it breaks ME1 otherwise. It is nonsensical and breaks the setting. Instead you do the reverse operation, because you (I never understood why) desperately need to confirm your idea that Me3 is full of plot holes. Because it's stupid.
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Post by kalreegar on Nov 26, 2020 12:16:37 GMT
ut it can't interface with anything, outside of its little box on the Citadel. Plausible, but improbable and not really a believable excuse. Why cut off and limit yourself so much? You're the biggest AI the Milky Way has ever known and you can't even log into pornhub. because he was created by the leviathans. Who may have decided to guarantee him immense capacities of calculation and analysis, but very few and reduced "material/physical, operational" capacities. nd once the Catalyst would wake up, it would change those back. But luckily, it missed its alarm clock. It's still stupid. The Catalyst residing in the Citadel, sleeping or not, breaks the setting. It all hinges on the Catalyst missing its alarm clock and, should someone tamper it, the greatest AI in the Galaxy, didn't have any contingency or tamper protection or a secondary alarm clock. And once the Catalyst would wake up, it would change those back. No in that scenario the catalyst is not dormant, simply the keepers (and therefore the citadel) no longer respond to its signals. It is cut off. Once the reapers regain possession of the citadel, it is possible that the above problem has been corrected. During priority earth, we can safely assume that the catalyst has regained (or is regaining) control over some of the systems of the citadel.
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Post by SirSourpuss on Nov 26, 2020 12:37:30 GMT
because he was created by the leviathans. Who may have decided to guarantee him immense capacities of calculation and analysis, but very few and reduced "material/physical, operational" capacities. So the Leviathans let the Catalyst design the Reapers and then gave them the blueprints and disregarded the "kill all organics" command in the schematics. And just built the Reapers. So the Leviathans are also idiots in this scenario. OK. No in that scenario the catalyst is not dormant, simply the keepers (and therefore the citadel) no longer respond to its signals. It is cut off. But the Catalyst can't interface with anything in the Citadel. So why is the Catalyst in the Citadel? The view? During priority earth, we can safely assume that the catalyst has regained (or is regaining) control over some of the systems of the citadel. Why would the Catalyst have no access to any of the systems of the Citadel? To avoid detection, from its little box, that it's sleeping in, with no alarm clock, which it can't interface outside of. What's the purpose of the Catalyst even being in the Citadel? It can't do anything. And there's always the chance that someone, anyone, could stumble across its little box. The Asari had the Citadel all to themselves for two thousand years and nobody had checked the schematics to see what the room that the Catalyst's mainframe must be in, is for. In two thousand years nobody checked it. In two thousand years. Look at how much shit we've unearthed in the past 200 years on this fucking planet and they couldn't figure out a room on a 10 km long station, for two thousand years. Yeah, sounds right about dumb enough. During priority earth, we can safely assume that the catalyst has regained (or is regaining) control over some of the systems of the citadel. Another thing. Remember when you reach the Catalyst? Remember when it tells you something along the lines that its Reapers aren't working anymore as a solution? Why doesn't it call off the attack then and there? It's basically over. Can it still not interface with the Reapers to do so? Then what is the point of the Catalyst? From a narrative standpoint. It can't use the Citadel, it can't use the Keepers, it can't talk to the Reapers, so what does the Catalyst actually do? It's useless. Like, imagine we are at the death of the universe and you go and actually find God and you tell God "please, God, don't let the universe die" and God is like "nah, mate, can't do fuck all about it, sorry". Then what is the fucking point? I'll tell you what the point is. The point of the Catalyst is to tell the player to shut the fuck up and pick a colour. That's why it's there and damn it all, if it contradicts a million things up to that point.
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Post by kalreegar on Nov 26, 2020 15:22:06 GMT
Sovereign wasn't even supposed to be there. Sovereign only got there, because the Keepers and the Catalyst didn't open the relay for the Reapers to go through. mmm I'm not sure I undestand what you mean. When the reapers are done with the harvest, they all return to the dark space through the citadel relay, and leave behind a sentry to monitor the situation, the degree of development of the new civilizations, etc. According to the vigil reconstruction, when the time for genocide has come, the sovering sends a signal to the citadel (with hindsight, we can say pheraps to to the catalyst), which in turn sends a signal to the keepers, who open the galactic relay and all the reapers return in force from the dark space. However, the prothean scientists have modified the signals of the citadel in such a way that the keepers no longer recognize those coming from the sovering and the reapers. Therefore, when the sovereing sent the signal, nothing happened (being the catalyst dormant or not, aware of the situation or not). From here, the necessity to open manually the portal, the great masterplan of the sovering etc. Frankly, the presence or not of the catalyst on the citadel does not change anything. The keepers no longer respond to the reapers, so the reapers now have zero remote/direct control of the citadel and its functions, that is the point. only if you you refuse to assume that, at that moment, the catalyst could not activate the relay. For whatever reason. The point is that this refusal is not based on binding logical elements or explicit in-game info, but only on a subjective (and therefore questionable) conception of verisimilitude/likelihood. I do not dispute that the catalyst and everything that revolves around it can disgust you, I contest the notion that it is illogical and incongruous. you don't even have to choose a precise explanation. It is sufficient to assume that there may be an explanation for this limitation. As long as the contrary is not expressly demonstrated, the above assumption remains valid. for whatever reason, the catalyst could not control the primary functions (especially the relay) of the citadel during Me1. Simple. So the Leviathans let the Catalyst design the Reapers and then gave them the blueprints and disregarded the "kill all organics" command in the schematics. And just built the Reapers. So the Leviathans are also idiots in this scenario. OK. Well.. more or less, yes. I think it's exactly how the writers wanted to portray Leviathans. A race so full of themselves, so sure of their supremacy, that they considered themselves almost Gods, different from their organic and synthetic slaves. They were fooled by their own pride, by by their distorted vision of reality, being not able to foresee that their precious catalyst could have identified them too as part of the "problem". But the Catalyst can't interface with anything in the Citadel. So why is the Catalyst in the Citadel? The view? who knows. Maybe it has always been there, and it is something so advanced, prodigious and delicate, that it cannot be removed or transferred. Perhaps the entire citadel was built around the original nucleus of the catalyst, perhaps to protect and/or to conceal it. In addition, the citadel is an extremely safe place, far away from catastrophic events that may affect the planets, stars etc.. The entire fleet of reapers can get there immediately from the dark space. It doesn't seem a bad place to me. The Asari had the Citadel all to themselves for two thousand years and nobody had checked the schematics to see what the room that the Catalyst's mainframe must be in, is for. In two thousand years nobody checked it. In two thousand years. Look at how much shit we've unearthed in the past 200 years on this fucking planet and they couldn't figure out a room on a 10 km long station, for two thousand years. Yeah, sounds right about dumb enough. but it may very well be that someone has entered that room, or other rooms. we don't even know if the "core" of the catalyst is there or near, it may be somewhere else, it may have manifested itself there because is where the crucible connects to the citadel. simply, if the catalyst remains in dormant mode, and/or is not physically connected to the main systems of the citadel, I do not see why it should be discovered. also in light of the fact that the keepers prevent every species from fully understanding how the citadel works. In 2000 years, th asari didn't find out that the citadel as a whole is a huge mass relay (!). Nobody complained, amazing, ME1, best game ever Later, we learn of another fact: In 2000 years, they've not find out a (possibly dormant, well hidden and perhaps with reduced material functionality) AI. Plot hole, cursed, heresy, let's burn bioware to the ground! Remember when you reach the Catalyst? Remember when it tells you something along the lines that its Reapers aren't working anymore as a solution? Why doesn't it call off the attack then and there? It's basically over. Can it still not interface with the Reapers to do so? Then what is the point of the Catalyst? From a narrative standpoint. It can't use the Citadel, it can't use the Keepers, it can't talk to the Reapers, so what does the Catalyst actually do? Why it doesn't call of the attack? Very possible reasons. 1) he wants to show you how the reapers are wiping out your precious fleet and your friends. A strong incentive to make you choose something (and not refuse and die with honor). Persuasion, let's say. 2) There is always the possibility that Shepard will choose refuse, and that point the catalyst has already decided that at least this cycle will be ended and harvested. Might as well get on with the job. 3) He simply can't. He embodies the collective consciousness of the reapers, but this is not necessarely a form of puppeteer -> mindless puppet control. Reapers are like insects in a swarm, they maintain individuality and can make autonomous choices. The influence/control of the catalyst over the reapers could be subtle. Or in any case not instantaneous and absolute So why does the sheparlyst instead manage to control all the reapers as if they were pawns without will? Because the crucible amplifies the effects of control. It is what the blue wave of control does. Spread super powerful control magic around the galaxy Actually, by the time he talks to Shepard, he may have regained the ability to do all those things. But I would say that, from a narrative standpoint, he is pretty useless indeed. Its purpose is to explain to you what the raiders want, what they do, what will the crucible do if activated, why the reapers are de facto giving up, and to present a series of choices to end the conflict. But other characters could have done it as well. There was no need to introduce the catalyst.
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Post by themikefest on Nov 26, 2020 15:39:07 GMT
The thing never existed until the last minutes of ME3. It says the Citadel is a part of it. Where was thing when the prothean scientists figured out how to alternate the signal? That's right, plot decided to show up to mess with things. And the other is thing never existed at that time. Why didn't thing help Sovereign during the battle? It said it controls the reapers. That's right, thing never existed at that time.
Finally in ME3, at the end, thing exists. If thing has no control over any of the Citadel functions, then who/what raised the platform with Shepard on it? Who/what raise the ramps leading to red, green, blue? And of course, refuse. If it can't make the choice, then who/what turned off the crucible after saying so be it?
Overall thing is the problem. That is why I like Hacketts ending. After Shepard passes out, and the arms to the Citadel are fully opened, the crucible fires the red wave destroying the reapers. No need to have any of that hocus pocus crap with Shepard taking the magic carpet ride up to lala land to meet dumb, dumb and hear what it has to say.
ME4 can be about Shepard searching for this intelligence Leviathan speaks of to destroy so that the threat of the reapers are truly gone.
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Post by kalreegar on Nov 26, 2020 16:09:02 GMT
Where was thing when the prothean scientists figured out how to alternate the signal? he was there, maybe dormant, but in general he was incapable to prevent the signals alteration and being cut off. the prothean scientis were super bad-ass, I'd love to know more about them. Why didn't thing help Sovereign during the battle? It said it controls the reapers. , like what? The soverign was taken with the pants down before it could take full control of the citadel, and then destroyed in like 15 minutes. . If thing has no control over any of the Citadel functions, then who/what raised the platform with Shepard on it? Who/what raise the ramps leading to red, green, blue? And of course, refuse. If it can't make the choice, then who/what turned off the crucible after saying so be it? Nothing forbids that by the time of Me3 ending the catalyst has regain some degree of control over some of the Citadel functions. Maybe even all of them. the crucible turn off by itself, of course. We have little time, said the catalyst. if you do not want to use the crucible before it runs out of energy, or before the damage it has suffered disables it, or anything else that causes it to become unusable due to the passage of time.... so be it.
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Post by ahglock on Nov 26, 2020 16:15:06 GMT
1. I just disagree that its ME1s fault or ME2s, sure they could have made it easier. But ME3 was the one that ended the story so its on them to do it right. And they flubbed it, and IMO big time. Even if you are going with your B to solve the problem which is IMO one of the worst options, it should be integrated into the characters main story and how the ending pans out it a logical way. But if you have a magic wand, how does forming alliances help, what did all of Shepard's actions do outside the very rare ones that sent resources to the project. Who gives a crap if the Asari like you, you made a magic wand and just have to flip a switch. All of ME3 story which is getting help for earth is entirely irrelevant to the ending on any logical level, they hamfisted a galactic readiness score into how well it worked,and then had the citadel show up at earth so the magic wand could dock with it for reasons. They had a wide range of options to fix it, they didn't. I think on some fundamental level, the reapers are just not a fitting antagonist faction to have in this kind of game. When Sovereign started its big evil blustering about how they were going to darken every world, I feel like the writers doomed it right there, and when they actually attempted to deliver, it just didn’t really work out that well. As much as the Crucible is problematic in how it seemingly comes out of nowhere, that little cinematic at the end of ME2 kind of left the resolution between a rock and a hard place. A regular conventional victory would beg the question as to how the reapers managed to keep at this for so long without being obliterated ages ago, but the alternative would need to be some sort of techno-ass pull that involves a mcguffin.
Sort of. They had the answer so to speak in the beginning, the citadel and its relay control. Sure they darkened the skies of every world, but one at a time. So it didn't have to be as big as we got. On top of that until the end of ME2 the idea of them just flying here was not really in the cards as there was no info that the reapers also didn't have discharge issues. Which is fine that at the end of ME2 they set up that they did fly here, but ME3 could have created a large enough cost for doing so that a more conventional victory became possible especially with he delay from destroying the batarian relay. Those 6 months could have been any length of time for the Reapers to consume the Batarrians. Its centuries for the galaxy so, plot amount of time for the citadel races to develop countermeasures from reaper corpses, collector base info etc. Making a conventional victory possible as long as they all work together. You can pretty much have the same game, except this time it makes some damn sense why Shepard is bothering to from an alliance instead of just speed building the space gun.
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Post by SirSourpuss on Nov 26, 2020 16:23:25 GMT
Frankly, the presence or not of the catalyst on the citadel does not change anything. You don't say. So there is no reason for the Citadel to actually house the Catalyst in the first place? First of all, assuming that everything else you've said is right, that Sovereign does indeed send a signal to the Catalyst and that, in turn, uses the Citadel to send a signal to the Keepers, which then use the Relay to allow the rest of the Reapers to pass through ... why is this plan so convoluted? Why can't the relay activate automatically? Every 50k years, regardless, just pow, open. And if it, for whatever reason fails, then the Keepers do the work, as an independent contingency. That way, nobody sees it coming. And if someone does come across it, would they even know what it is targeted at? Maybe it is one of the Citadel's standard procedures. Maybe the Protheans used it to go to another galaxy. Nothing ties that runtime to the Reapers. And even if you deactivate that, it still leaves the Keepers. And it doesn't rely on a crippled Catalyst, to read a signal from Sovereign, to use another signal to ... you understand what I am saying? This is terrible, terrible planning, for a race of super intelligent Eldritch horrors. Still this is not an excuse for the Catalyst to inhabit the Citadel and nothing foreshadows its existence there, in 2 games. It only happens in the last 5 minutes of the last game. For no discernible reason. Everything else, as to the nature and purpose of the Catalyst, other than creating the Reapers at some point in the past, are never explained. only if you you refuse to assume that, at that moment, the catalyst could not activate the relay. For whatever reason. Why? Why would I assume ... why does the first thing that comes to mind, when thinking of a super advanced AI that inhabits the Citadel, that it can't do shit? Not only that, but in case of being discovered, being so cut off from any of the Citadel's systems, it would not be able to defend itself, or prevent its own detection? Who fucking things like that? Even worse, for what purpose do you design something that way? No. That's fucking stupid. I contest the notion that it is illogical and incongruous. It's not illogical, it is ... I don't know, asinine? That's the best way I can describe it. It's master plan is to be left in plain view, vulnerable and exposed. but it may very well be that someone has entered that room, or other rooms. we don't even know if the "core" of the catalyst is there or near, it may be somewhere else, it may have manifested itself there because is where the crucible connects to the citadel. simply, if the catalyst remains in dormant mode, and/or is not physically connected to the main systems of the citadel, I do not see why it should be discovered. With that in mind, how do you even control the Citadel, at all? Nobody should be able to recognize anything. I would assume, it would be recognized and, especially if the Catalyst was dormant, it would be disconnected, dissected, examined and, most likely, re-activated, through an isolated, secure environment. I find the idea that nobody realized what it was, or even bothered to examine it, in, again, two thousand years, to be ridiculous at minimum. Two fucking thousand years, mate. It's not like we're talking about an expedition that spent a decade at the place. Two fucking thousand years. Unrealistic. In 2000 years, th asari didn't find out that the citadel as a whole is a huge mass relay (!). Nobody complained, amazing, ME1, best game ever Later, we learn of another fact: In 2000 years, they've not find out a (possibly dormant, well hidden and perhaps with reduced material functionality) AI. Plot hole, cursed, heresy, let's burn bioware to the ground!Strawmaning. Of course that is also a problem. There even is a "statue" of a Relay, that is actually a dormant relay on the Presidium and nobody fucking thought of it. That's not good writing. But at least it doesn't ruin the franchise the way the Starkid sequence does. It's a stretch, a huge stretch, but it doesn't break the setting. Why it doesn't call of the attack? Very possible reasons. 1) he wants to show you how the reapers are wiping out your precious fleet and your friends. A strong incentive to make you choose something (and not refuse and die with honor). Persuasion, let's say. Why? What stake does the Catalyst have in you, specifically, making a choice at that point in time, specifically? Is there a timer? Will the universe implode? The choice can be made whenever, by whoever and it makes sense to use it, regardless of the when. Shepard can't even threaten the Starkid with the destroy option. It is almost like the Starkid itself has no stake in this conflict, or purpose. If that is true, why keep up the attack? If there is a reason to keep the attack, why trust the Starkid in its explanation of what the Crucible does? Since it is highly unlikely that Shepard would survive any of the proposed methods, what guarantee does Shepard get that the Crucible will indeed operate as the Starkid says? How does Shepard know that the proposed course of action won't kill Shepard and still not fire the Crucible? How does Shepard know that what he does won't devastate the allied fleet and Earth, while leaving the vastly better armoured Reapers intact? Why can't we question the Starkid about any of this? 2) There is always the possibility that Shepard will choose refuse, and that point the catalyst has already decided that at least this cycle will be ended and harvested. Might as well get on with the job. Refuse was not part of the original endings. So the Starkid did not have that option. Even if Shepard refused to take these three options, it would still need to operate the Crucible regardless, if it considers its solution, the Reapers, a failure. It's said so, it doesn't change, regardless of Shepard being there or not. 3) He simply can't. He embodies the collective consciousness of the reapers, but this is not necessarely a form of puppeteer -> mindless puppet control Bullshit. Most advanced AI in the galaxy and it can't even take a piss on its own. Utter bullshit. Most crippled fucking AI that ever existed. Unbelievable. Its purpose is to explain to you what the raiders want, what they do, what will the crucible do if activated, why the reapers are de facto giving up, and to present a series of choices to end the conflict. But other characters could have done it as well. There was no need to introduce the catalyst. In other words, it is there, because Mac and Casey needed it to be there. Thank you.
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Post by kalreegar on Nov 26, 2020 17:43:35 GMT
Why? Why would I assume ... why does the first thing that comes to mind, when thinking of a super advanced AI that inhabits the Citadel, that it can't do shit? Not only that, but in case of being discovered, being so cut off from any of the Citadel's systems, it would not be able to defend itself, or prevent its own detection? Who fucking things like that? Even worse, for what purpose do you design something that way? No. That's fucking stupid. nah, it's fascinating. super intelligent and egocentric but phisically weak and crippled cosmic horrors are cool. Reapers-Catalyst relationship why is this plan so convoluted? Why can't the relay activate automatically? Every 50k years, regardless, just pow, open I don't know, reapers tech, making a super-mass-relay work might be not so easy, like, snap the finger and thigns happen. But all of this is still ME1 fault, the soverign->citadel->keepers->mass relay->reapers plan is convoluted with or without the catalyst. Two fucking thousand years, mate. It's not like we're talking about an expedition that spent a decade at the place. Two fucking thousand years. Unrealistic. what if the catalyst was located here? www.wantedinrome.com/news/room-discovered-after-2000-years-at-romes-domus-aurea.html Why? What stake does the Catalyst have in you, specifically, making a choice at that point in time, specifically? Is there a timer? Will the universe implode? The choice can be made whenever, by whoever and it makes sense to use it, regardless of the when. Shepard can't even threaten the Starkid with the destroy option. It is almost like the Starkid itself has no stake in this conflict, or purpose. If that is true, why keep up the attack? If there is a reason to keep the attack, why trust the Starkid in its explanation of what the Crucible does? Since it is highly unlikely that Shepard would survive any of the proposed methods, what guarantee does Shepard get that the Crucible will indeed operate as the Starkid says? How does Shepard know that the proposed course of action won't kill Shepard and still not fire the Crucible? How does Shepard know that what he does won't devastate the allied fleet and Earth, while leaving the vastly better armoured Reapers intact? Why can't we question the Starkid about any of this? yes, there is a timer indeed. The variables have been altered. The crucible existence changed everything. It proves that the reapers WON'T WORK ANYMORE, and that's confirmed by refusal ending. The reapers days are finished. Refusal ending represents exactly the scenario where the crucible is not used, shepard died and the reapers won and continue the harvest.... and guess what, for the next cycle, they "are no longer a threat". Why? Crucible tech perfected. Liara's beacons everywhere. From the catalyst point of view, the destroy scenario is better than the refusal scenario. That's it. Very simple. Maybe he admires shepard, or mankind, or this cycle. They've succesfully dealt the geths and (almost) defeated the reapers. Who knows. Simply, for him, this known cycle rule the galaxy > next unknown cycle rule the galaxy. Nothing so unreasonable. Still, he doesn't like destroy. Not a bit. He doesnt' believe in it. Control is better. Synthesis, the only valid solution. But he needs shepard to make it happen, so shepard is free to choose. If Shepard doesn't trust the catalyst, he can refuse to use the crucible and that's it. the next cycle will win, and reapers will cease to be a threat. It's a very poetic ending. Refuse was not part of the original endings. So the Starkid did not have that option. Even if Shepard refused to take these three options, it would still need to operate the Crucible regardless, if it considers its solution, the Reapers, a failure. It's said so, it doesn't change, regardless of Shepard being there or not. original ending is no longer canon. btw, if you wait too much after speaking with the catalyst, it's game over. On the screen will appear something like "the crucible has been destroyed". So yes, the crucible has a timer, "there is little time" to use it, or it will become usless/shut down. Bullshit. Most advanced AI in the galaxy and it can't even take a piss on its own. Utter bullshit. Most crippled fucking AI that ever existed. Unbelievable. well, the notion of "collective intelligence" is very different from "I move the strings and my mindless puppets follow orders". It's is a form of control that for an individualistic species like a human is quite difficult to conceive. We should become bees or ants for a few hours, to understand how collective intelligence governs each individual member of the group, and within what limits. In other words, it is there, because Mac and Casey needed it to be there. Thank you. they have failed big time. But artistically, not logically. EC saved the logic. I have always wanted to know who is the genius behind the EC. In my opinion, he/she performed a true miracle.
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Post by SirSourpuss on Nov 26, 2020 18:01:25 GMT
It's a very poetic ending. It's a very stupid ending. Because regardless of whether there is a refuse or not ending and while both of you can acknowledge that the Reapers are done, nothing comes of it. If the Starkid is honest, it gives no indication of good will. If it is lying, which would be the most likely scenario, you should not trust it, therefore going forward with what it tells you, would be wrong. If the Starkid doesn't really care, either way, then why does it exist? It could self terminate at any point. If it has a self preservation instinct, then why would it be honest about the Destroy option? Why would it be honest for any option? Why is Shepard not allowed to question the Starkid? Why does Shepard take Starkid's words at face value? What reason does Shepard have to believe the Starkid at any point, other than it appeared as a kid he saw, 6 months ago, die in a shuttle explosion? If Starkid can see into Shepard's mind, can Shepard not see that it is trying to manipulate Shepard? What motive does Shepard have to trust the AI? What guarantee does Shepard get that Shepard's sacrifice will indeed result in what the Starkid says? What guarantee does Shepard get that the Crucible will fire at all? What if it just fries Shepard and the war goes on? How would Shepard know otherwise? Why does it not make sense in the most basic of levels? they have failed big time. But artistically, not logically. EC saved the logic. I have always wanted to know who is the genius behind the EC. In my opinion, he/she performed a true miracle. I think they failed on both fronts. I don't care what happens afterward. What happens afterward is a logical fluke, since the Starkid doesn't actually have a legit reason to be in favour of operating the Crucible, especially in a Destroy scenario option. If the Starkid doesn't care about its self preservation, or the Cycle, why does it even go at it, in the first place? Why not replicate itself, with another version that doesn't obey the cycle directive, which it, itself, imposed on it? If it can accept an option as the Crucible and its outcomes, or even have preference to one over another, why not create a crucible itself? Why didn't it think about it, millennia ago, instead of the cycle? Why did a backwater organic come up with a better solution than the best AI the galaxy has ever seen? No. The EC changes and saves nothing.
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Post by NotN7 on Nov 26, 2020 18:07:06 GMT
The thing never existed until the last minutes of ME3. It says the Citadel is a part of it. Where was thing when the prothean scientists figured out how to alternate the signal? That's right, plot decided to show up to mess with things. And the other is thing never existed at that time. Why didn't thing help Sovereign during the battle? It said it controls the reapers. That's right, thing never existed at that time. Finally in ME3, at the end, thing exists. If thing has no control over any of the Citadel functions, then who/what raised the platform with Shepard on it? Who/what raise the ramps leading to red, green, blue? And of course, refuse. If it can't make the choice, then who/what turned off the crucible after saying so be it? Overall thing is the problem. That is why I like Hacketts ending. After Shepard passes out, and the arms to the Citadel are fully opened, the crucible fires the red wave destroying the reapers. No need to have any of that hocus pocus crap with Shepard taking the magic carpet ride up to lala land to meet dumb, dumb and hear what it has to say. ME4 can be about Shepard searching for this intelligence Leviathan speaks of to destroy so that the threat of the reapers are truly gone. I agree with ya star kid (according to my interpterion) was just a figment of Shepard's mind so it shouldn't have progress past Hacketts death I.e. Hackett dies Shepard Passes out arms open Crucible fires, with that said and I have mentioned this before I don't believe the reaper threat is gone but the Intelligence is still alive and well since we really do not know where Leviathan created it
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Post by kalreegar on Nov 26, 2020 18:27:29 GMT
If the Starkid is honest, it gives no indication of good will. If it is lying, which would be the most likely scenario, you should not trust it, therefore going forward with what it tells you, would be wrong. If the Starkid doesn't really care, either way, then why does it exist? It could self terminate at any point. If it has a self preservation instinct, then why would it be honest about the Destroy option? Why would it be honest for any option? Why is Shepard not allowed to question the Starkid? Why does Shepard take Starkid's words at face value? What reason does Shepard have to believe the Starkid at any point, other than it appeared as a kid he saw, 6 months ago, die in a shuttle explosion? If Starkid can see into Shepard's mind, can Shepard not see that it is trying to manipulate Shepard? What motive does Shepard have to trust the AI? What guarantee does Shepard get that Shepard's sacrifice will indeed result in what the Starkid says? What guarantee does Shepard get that the Crucible will fire at all? What if it just fries Shepard and the war goes on? How would Shepard know otherwise? Why does it not make sense in the most basic of levels? all legitimate questions, that every shepard has certainly asked himself. you can trust the catalyst, and go all in, knowing that you have nothing to lose. If he is lying, you are already dead, and he is simply trolling. If he is right, you have won. Or you can call his bluff. Nothing guarantees that you are making the right choice, while you are making it. but the final cutscene and the ending slides, confirm that the catalyst was telling the truth. since the Starkid doesn't actually have a legit reason to be in favour of operating the Crucible, especially in a Destroy scenario option. If the Starkid doesn't care about its self preservation, or the Cycle, why does it even go at it, in the first place? Why not replicate itself, with another version that doesn't obey the cycle directive, which it, itself, imposed on it? If it can accept an option as the Crucible and its outcomes, or even have preference to one over another, why not create a crucible itself? Why didn't it think about it, millennia ago, instead of the cycle? Why did a backwater organic come up with a better solution than the best AI the galaxy has ever seen? No. The EC changes and saves nothing. the catalyst is interested in one and only one thing. To solve the problem of the conflict between synthetic and organic (which he believes, by construction axioms, inevitable). The existence of the crucible shows that the days of the reapers are over (he will have done 100000000000000000000000 calculations and simulations after the crucible docking, as doctor strange in the avengers. Let's believe him about this topic). The crucible however offers new possibilities. Possibilities to solve the synthetic-organic conflict. Destroy is one of them. The crucible hate it, but it is still better than not using the crucible at all (reapers won't work anymore, next unknown cycle will not be harvested and good bye, we go into the unknwon). This cycle is special. Shepard is special. The catalyst is very clear about that. "The fact that you are standing here in front of me bla bla" + control and synthesis ("you are ready" etc.) Maybe he admires shepard, or mankind, or this cycle, or both. They've succesfully dealt the geths and (almost) defeated the reapers, build and activate the crucible.. simply, he has reconsidered his evaluations of the ability of the organics to manage the threat of synthetics, or to find an effective solution. He was wrong about organics (at least, about one of them, Shepard). He does not say it clearly, but it is clear that he is reconsidering his previous convictions the catalyst is acknowledging defeat. He is acknowledging his failure. He is surrendering. He is leaving to you the bourden and the honor to decide the future of the galaxy. "You have choice. More than you know"
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Post by SirSourpuss on Nov 26, 2020 18:36:50 GMT
you can trust the catalyst, and go all in, knowing that you have nothing to lose. Yes, I do. My life as well as the lives of everyone that put their trust into this macguffin that refuses to fire. Or you can call his bluff. Refuse isn't calling his bluff. At least, Bioware doesn't see it as such. The existence of the crucible shows that the days of the reapers are over We don't know that, because we don't exactly know how or why the Crucible works or does anything. This cycle is special. Shepard is special. "The fact that you are standing here in front of me bla bla" + control and synthesis (you are ready etc.) Maybe he admires shepard, or mankind, or this cycle. They've succesfully dealt the geths and (almost) defeated the reapers, build and activate the crucible.. The Starkid does a poor show of conveying that. Just tries really convincingly to tell Shepard to commit suicide and who knows how much more damage, post mortem. the catalyst is acknowledging defeat. He is acknowledging his failure. He is surrendering. But allowing the Reapers to keep going with their genocide. Imagine Germany in WW2 surrendering, only while still firing the entire time German Soldier: We surrender Also German Soldier: pew pew pew America Soldier: No you're not German Soldier: Yes we are Also German Soldier: pew pew pew Surely the Catalyst can understand the optics behind this.
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Post by kalreegar on Nov 26, 2020 20:22:13 GMT
We don't know that, because we don't exactly know how or why the Crucible works or does anything. mmm well, the catalyst believes that this is the case. Plus, refusal ending proves that thanks to liara's beacons "the reapers are no longer a threat". I remember someone on the old forum saying that the crucible (and the spread through the galaxy of its plans) was like the discovery of gunpowder. Maybe not today, maybe not tomorrow, but the very moment that technology is mastered and spread, they day of the invincible armored knights are finished. is offering you the surrender. But on his own terms (use the crucible! Solve "The Problem" by yourselves! I can't!). It is not an unconditional surrender. If you refuse, the cycle will continue to the bitter end.
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Post by SirSourpuss on Nov 26, 2020 22:11:25 GMT
mmm well, the catalyst believes that this is the case. Plus, refusal ending proves that thanks to liara's beacons "the reapers are no longer a threat". I remember someone on the old forum saying that the crucible (and the spread through the galaxy of its plans) was like the discovery of gunpowder. Maybe not today, maybe not tomorrow, but the very moment that technology is mastered and spread, they day of the invincible armored knights are finished. Sure, but as of that moment, all that Shepard knows is that he spent a hell of a lot of time to build a weapon that won't even fire, with no guarantee that it ever will. And that is a narrative fault, not of the Starkid scene, but rather of the crucible narrative plot, where all we are told is that it is going to unleash a hell of a lot of power that it can stop Reapers, without really understanding how its going to do it. Which works in making the operation of the Crucible entirely doubtful. And I do get that it fires and that the Catalyst is right about it, but Shepard does not know any of this. This is meta knowledge. The Crucible works, because it does, because it's a video game. s offering you the surrender. But on his own terms (use the crucible! Solve "The Problem" by yourselves! I can't!). It is not an unconditional surrender. If you refuse, the cycle will continue to the bitter end. I've yet to see a surrender, conditional or not, where diplomatic action takes place, while the opposition keeps shooting people. It is effectively blackmail and blackmail where the Catalyst doesn't even have the upper hand to negotiate. All Shepard has to do, is threaten it with death, by choosing destroy, to get it to temporarily at least back off from the offensive. If the Catalyst doesn't care about a life threatening decision, then it lacks a self preservation instinct, which means it doesn't even care for its continuous existence, at which point, why does it exist? Why does it even care about the Cycle? It doesn't even have a will to live and no stake in the cycle. If it does care about being alive, then it wouldn't be honest with Shepard, in an attempt to preserve itself, it would most likely attempt to trick Shepard into self-termination, to ensure it survives, along with the rest of the Reapers. If it already knows that the Reapers are done and its solution won't make it past the next cycle, then it must also understand how the Crucible is the only way forward and, if it feels so strongly about Synthesis, the Starkid can do it, using an indoctrinated organic, or a husk or whatever. Even the outcome of Refuse isn't logical. At least, if I can think of a few alternative courses of actions, the Starkid should think a trillion of them. I don't buy the idea that the Catalyst would just continue down a dead end, letting itself and its Reapers die in the next cycle, when it has the answer to that problem served on a platter.
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Post by KaiserShep on Nov 27, 2020 6:35:53 GMT
I think on some fundamental level, the reapers are just not a fitting antagonist faction to have in this kind of game. When Sovereign started its big evil blustering about how they were going to darken every world, I feel like the writers doomed it right there, and when they actually attempted to deliver, it just didn’t really work out that well. As much as the Crucible is problematic in how it seemingly comes out of nowhere, that little cinematic at the end of ME2 kind of left the resolution between a rock and a hard place. A regular conventional victory would beg the question as to how the reapers managed to keep at this for so long without being obliterated ages ago, but the alternative would need to be some sort of techno-ass pull that involves a mcguffin.
Sort of. They had the answer so to speak in the beginning, the citadel and its relay control. Sure they darkened the skies of every world, but one at a time. So it didn't have to be as big as we got. On top of that until the end of ME2 the idea of them just flying here was not really in the cards as there was no info that the reapers also didn't have discharge issues. Which is fine that at the end of ME2 they set up that they did fly here, but ME3 could have created a large enough cost for doing so that a more conventional victory became possible especially with he delay from destroying the batarian relay. Those 6 months could have been any length of time for the Reapers to consume the Batarrians. Its centuries for the galaxy so, plot amount of time for the citadel races to develop countermeasures from reaper corpses, collector base info etc. Making a conventional victory possible as long as they all work together. You can pretty much have the same game, except this time it makes some damn sense why Shepard is bothering to from an alliance instead of just speed building the space gun.
The big problem with all of that in the end is the Citadel itself. If taking the long way back to the galaxy really did have a substantial penalty to the reapers, more than anything it necessitates a quick and decisive strike on the Citadel itself so that they can immobilize the galaxy. It’s the only way a weakened reaper fleet would have any hope of gaining the upper hand. They would never try to assault earth, or take on the alliance fleet, AND simultaneously attack the turians. Problem is, if they do this, there’s no game, because the galaxy instantly loses.
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Post by ahglock on Nov 27, 2020 16:23:44 GMT
Sort of. They had the answer so to speak in the beginning, the citadel and its relay control. Sure they darkened the skies of every world, but one at a time. So it didn't have to be as big as we got. On top of that until the end of ME2 the idea of them just flying here was not really in the cards as there was no info that the reapers also didn't have discharge issues. Which is fine that at the end of ME2 they set up that they did fly here, but ME3 could have created a large enough cost for doing so that a more conventional victory became possible especially with he delay from destroying the batarian relay. Those 6 months could have been any length of time for the Reapers to consume the Batarrians. Its centuries for the galaxy so, plot amount of time for the citadel races to develop countermeasures from reaper corpses, collector base info etc. Making a conventional victory possible as long as they all work together. You can pretty much have the same game, except this time it makes some damn sense why Shepard is bothering to from an alliance instead of just speed building the space gun.
The big problem with all of that in the end is the Citadel itself. If taking the long way back to the galaxy really did have a substantial penalty to the reapers, more than anything it necessitates a quick and decisive strike on the Citadel itself so that they can immobilize the galaxy. It’s the only way a weakened reaper fleet would have any hope of gaining the upper hand. They would never try to assault earth, or take on the alliance fleet, AND simultaneously attack the turians. Problem is, if they do this, there’s no game, because the galaxy instantly loses.
Sure, but you can have plot reasons for why the council races can stop that. A quick example apparently the damn thing can move, if they discovered its mobility while the reapers were still screwed it could be hopping all over the galaxy avoiding the reaper assault. If they figured out how the citadel shut down relays its power could be used against them etc.
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Post by kalreegar on Nov 27, 2020 16:48:41 GMT
I've yet to see a surrender, conditional or not, where diplomatic action takes place, while the opposition keeps shooting people. It is effectively blackmail and blackmail where the Catalyst doesn't even have the upper hand to negotiate. All Shepard has to do, is threaten it with death, by choosing destroy, to get it to temporarily at least back off from the offensive. If the Catalyst doesn't care about a life threatening decision, then it lacks a self preservation instinct, which means it doesn't even care for its continuous existence, at which point, why does it exist? Why does it even care about the Cycle? It doesn't even have a will to live and no stake in the cycle. If it does care about being alive, then it wouldn't be honest with Shepard, in an attempt to preserve itself, it would most likely attempt to trick Shepard into self-termination, to ensure it survives, along with the rest of the Reapers. If it already knows that the Reapers are done and its solution won't make it past the next cycle, then it must also understand how the Crucible is the only way forward and, if it feels so strongly about Synthesis, the Starkid can do it, using an indoctrinated organic, or a husk or whatever. Even the outcome of Refuse isn't logical. At least, if I can think of a few alternative courses of actions, the Starkid should think a trillion of them. I don't buy the idea that the Catalyst would just continue down a dead end, letting itself and its Reapers die in the next cycle, when it has the answer to that problem served on a platter. Let's proceed with order. The catalyst is convinced that the reapers will not work anymore (and refusal ending confirms it) The crucible provides new solutions to the Problem. But the catalyst cannot make them come true. It needs Shepard to make them come true. In the case of syntehsis and control, it needs the free choice of shepard to make them happen. It is he (shepard) who is ready, and who must either take the place of the catalyst, or spread his essence in the galaxy. It is not "something that can be forced". There is no alternative to Shepard's free will. A "Liaralyst" would not work. And neither would syntesis with joker. It is either shepard or nothing. In a high ems scenario, we could say that the catalyst is willing to "bet": accept the risk of destroy (which it doesn't want) in exchange for the possibility to get control and/or synthesis. Because if it does not let shepard choose, it would never get control or synthesis. And if it does not present destroy as a possibility, well, Shepard could simply choose refusal (which is a worse version of destroy from the catalyst pov, because it simply means to entrust the solution of the problem to a future and unknown cycle rather than to a known and special cycle). BUT. There is a but. This reasoning does not work in a low Ems scenario where only destroy is available. There is nothing to bet and earn here for the catalyst. Control and synthesis are not available. Still, the catalyst still invites Shepard to choose destroy. Why? We must carefully analyze what the catalyst says. 1. The variables have been changed, there are new possibilities, but I cannot make them come true. 2. the reapers are not at war, they burn like fire. They just do what they were created for. 3. In low ems destroy, the catalyst even says " you MUST STOP THR CYCLE". You must stop the cycle. Well, what do these phrases suggest to us? This means that the catalyst, even if it wants to, cannot stop the reapers and end the cycle. Even if you know that its solution won't work anymore. He is a slave to his mission: to solve the confilct between organic and synthetic. To do what it was created for. But now he know that he can no longer fulfill it. He knows that reapers won't work anymore, 100%, but he knows that even destroy almost certainly won't work. But according to his assessment, he will still have a better chance of success (it is still "a new possibility",). However, he cannot stop the reapers. When fire burns, is it at war? Is it in conflict? Or is it simply doing what it was created to do? We are no different.To stop the fire, and leave room for a new solution, fire must be turned off. And the fire cannot choose to do something different from what was created to do. It cannot choose not to burn. So Shepard must stop the cycle. Because the catalyst cannot do it. It cannot abdicate its role. So really, its self-preservation instinct is indeed strong. Or better, its sense of duty: the insuperable need to continue to pursue his task, what it was created and programmed for. Even if it is aware that it has failed and that the new solutions (which require for its replacement or destruction) are more effective. Someone else must take his place, but this someone else must step forward and claim it.
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Post by themikefest on Nov 27, 2020 16:54:00 GMT
If one of the ways was to defeat, or at least stop the harvest, was to destroy the Citadel by flying it into the sun, how would a game taking place after the events of ME3 be without the Citadel? Would that mean no more council? Would representatives from each species meet at some location to brainstorm on making decisions, policies and other affairs? It's possible the galaxy would likely build a giant space station to replace the Citadel.
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Post by SirSourpuss on Nov 27, 2020 18:09:26 GMT
It needs Shepard to make them come true. Any partly organic creature could do. It doesn't need Shepard, it doesn't even have to be then and there. It can happen at any point in time. All it takes is one Marauder, one Brute, one Banshee or one indoctrinated person to execute any of the three options. In the case of syntehsis and control, it needs the free choice of shepard to make them happen. It is he (shepard) who is ready, and who must either take the place of the catalyst, or spread his essence in the galaxy. I'll accept it for control. Doesn't need it for Synthesis. Even for Control, there would be better options than Shepard. Because if it does not let shepard choose, it would never get control or synthesis. Why not? Especially synthesis, which only requires any person to just jump into the beam. Wouldn't even have to be alive. A "Liaralyst" would not work. And neither would syntesis with joker. It is either shepard or nothing. Why? Why wouldn't it work? It just needs a person. Any person. And if it does not present destroy as a possibility, well, Shepard could simply choose refusal That would be logical, on the Catalysts behalf. "Sorry, bro. Nothing you can do here, guess all you organics wasted your resources, time to die". If you want to live, you want to live. Wipe out this cycle and pack it up and never return to the Milky Way. That way, you don't die to the next one and the Liara time capsule is just weird blue chick's pot infused ramblings, to the next cycle. 2. the reapers are not at war, they burn like fire. They just do what they were created for. That is an unacceptable explanation. It would be, in the case where their intelligence was very basic, if they had no means of communication and that their programming couldn't be overwritten. However, the Reapers do communicate with others and the Catalyst can even read minds. I am pretty sure that the one who controls the Reapers, i.e. the Catalyst, has to, otherwise Control cannot exist as a possibility, therefore the ending itself is contradicting the very dialogue of that conversation, because without any possibility to interface with the Reapers, you can't upload yourself to the Reaper and even so, the rest of the Reapers would not be susceptible to reprogramming, therefore the moment the new Catalyst emerges, in Reaper form, it would also be obliterated. Unacceptable. The Catalyst can only be lying, if it is being literal and not metaphorical, in its explanation. In the event that only the beam can reprogram the Reapers and not their own creator, then we've relegated the Catalyst to a complete non-entity, that serves no point with its existence, as it is. It can't control the Citadel, it can't control the Keepers, it can't control the Reapers, yet it resides in the Citadel, cut off from everyone and everything, for eternity, to do nothing, but be useless, except in the off chance that the writers would one day need someone there to explain the endings choices available from a macguffin a backwater organic designed, that completely BTFO's the purpose of the Cycle to begin with and exposes the Catalyst for how fucking useless and stupid it really is. The excuses. The unfathomable amount of excuses that we need to make to justify it, the mental gymnastic we need to go through, for some arbitrary rule to fit Mac and Casey's narrative, that no other being on the planet would logically follow, to come to such a conclusion, is beyond anything I could come up with. I wouldn't come up with all these, even if you paid me for it. The amount of undermining you need to do to the Catalyst to justify this narrative. Unacceptable. 3. In low ems destroy, the catalyst even says " you MUST STOP THR CYCLE". You must stop the cycle. "Listen, I'm going to stop the fucking cycle. Now tell your bitches to fuck off, while I relay with high command. As a token of good faith. And if you don't, I know you're being a lying bitch that can't be trusted." The ball is on the Catalyst's court. Easy. So really, its self-preservation instinct is indeed strong. Or better, its sense of duty: the insuperable need to continue to pursue his task, what it was created and programmed for. Even if it is aware that it has failed and that the new solutions (which require for its replacement or destruction) are more effective. Someone else must take his place, but this someone else must step forward and claim it. Sure. A solution would need to be reached, for the Reapers, regardless of truce or not. If the Crucible can work, it can then be repaired, or even expanded upon, perhaps even have the "friendly UI" module installed on it, so that the user doesn't have to commit suicide, in order to get it to work. There is no urgency, anymore.
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Post by Son of Dorn on Nov 27, 2020 20:15:02 GMT
The problem with ME3 in general is that the reapers should've have taken the citadel from the off. It's the centre of the relay networks, holds a lot of political leadership etc. There was literally no need to attack earth or anything - just take the citadel and the war is over. Of course this begs the question why when they did take it they didn't turn the relays off and isolate each planet / strand the fleets. And, of course, it begs the bigger question of why the catalyst didn't just do it, or why they needed the keepers to do it, or Saren or.... Basically the plot makes no sense from the get go based on its own lore, and then the whole trilogy makes no sense during the last ten minutes. I remember when people were arguing whether the catalyst could control the citadel or not on the old BSN, the amount of illogical hand waving that had to be done to make that work.. but stupidly it's the only thing that does make sense for the game to work: the catalyst either can't control the citadel that is its home (and thus can't close / open the relay(s), override the arm controls etc); or it can and chooses not too for 'reasons' over all 3 games. 👆This. The whole plot of the Reapers was stupid and badly written.
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Post by kalreegar on Nov 27, 2020 20:35:49 GMT
Any partly organic creature could do. It doesn't need Shepard, it doesn't even have to be then and there. It can happen at any point in time. All it takes is one Marauder, one Brute, one Banshee or one indoctrinated person to execute any of the three options. no, because: 1) the crucible has a "timer", a limited durability 2) in any case, shepard is the key ingredient of both synthesis and control. And he/she is dying, btw. Or collapsing, at best. I'll accept it for control. Doesn't need it for Synthesis. well, the catalyst thinks differently. It is not something that can be... forced. You are ready. And you may choose it. " You" is of course Shepard, because he is the only one who can make the choiche in that situation; and he's the only that can be somehow "ready" (he is a cyborg, he has successfully dealt with several synthetics etc). He might have a superior awareness and understanding of the Chaos problem, he is a superman, nietzsche, the first organic to stand in front of the catalyst etc. Synthesis is here and know, with a willing Shepard, or never. Your organic energy, the essence of who and what you are. Another essence, and the green magic won't work. Same with control: "your corporeal form will be dissolved. But your thoughts and even your memories will continue."
Sure. A solution would need to be reached, for the Reapers, regardless of truce or not. If the Crucible can work, it can then be repaired, or even expanded upon, perhaps even have the "friendly UI" module installed on it, so that the user doesn't have to commit suicide, in order to get it to work. There is no urgency, anymore. That is an unacceptable explanation. It would be, in the case where their intelligence was very basic, if they had no means of communication and that their programming couldn't be overwritten. well, their intelligence is not basic, but they are still "robots". AI. They are slaves to their basic programming, like all synthetcis are. If the main axiom (of one of the main axioms) of their core programming is something like "you must solve the Chaos Problem" (catalyst) or "you must solve the Chaos Problem through cycles and harvest and never quit untile the Problem is solved" (reapers), obviously they cannot stop the cycle without being heavily reprogrammed. If this is the very reason why they were created, they cannot simply throw in the towel. They simply can't, they do not have free will. The catalyst can't stop searching a definitive solution for the Chaos problem, and the reapers cannot end the cycles. Not until the problem is solved... But destroy doesn't "solve it". It's simply a slightly better solution than continuing the cycle (and losing the next one) So, to stop the reapers to "do what they were created to do", burn etc... what are the options? 1. solve the problem (synthesis) 2. reprogram them "by force"(control, the catalyst in fact is replaced by another entity, with different starting axioms and with way more direct control power over the reapers) 3. stop them for good with the red wave of death. if they are not stopped, they will continue to burn like a fire. More schematically. Let's assume that the main axioms are more or less the following. A. Catalyst axiom (given by the Leviathans): you must figure out and promote the best possible solution to the chaos problem (and he cannot go against it) -> B. Reapers axiom (subordinate and dependent on that of the catalyst): you must prevent chaos to arise through the cycles and by harvesting advanced civilizations (and they cannot go against it) The crucible docked. The variable changhed. The Catalyst makes a lot of math and simulations and realize that reapers won't work anymore. They are no longer a valid solution. They are done. The catalyst also realize that there are 1 or 2 or 3 better solutions now available, depending on your EMS. The catalyst can't ignore the new solutions, because this would contradict A). On the contrary, he must promote destroy and/or control and/or synthesis. There's no problem with control and synthesis, he just need to convince shepard to suicide. Than the Chaos problem is solved for good (synthess) or the reapers are enslaved by the upgrad catalyst 2.0, the sheparlyst (control) The catalyst must promote destroy too, but Shepard (or anyone else in this case, but there is only Shepard around and the crucible has a timer, tic tac, little time left) must be the one to activate it. You must end the cycle! Because, if Shepard does not activate the crucible, the reapers cannot build another one and destroy themselves, nor suspend the harvest and simply retreat, nor allow the orgaics to regroup and build another crucible. Because this would contradict B. So if Shepard does not choose destroy, they are forced by their core programming to continue the cycles to the bitter end. To burn like fire. In other terms, the crucible loops the internal logic of the catalyst and the reapers. Maybe this is what the catalyst means when he says "the crucible changed me". ah I forgot. of course there is always another good, old linear explanation. "the crucible changed me" simply means that the crucible has hacked the catalyst, and it is forcing him to help shepard and to give him all the information he needs to activate the crucible, to make the best choiche ecc. In other terms, to be sincere and fully collaborative. Including of course the option: destroy us all if you want (damn!).
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Post by SirSourpuss on Nov 27, 2020 22:41:45 GMT
1) the crucible has a "timer", a limited durability Arbitrary. There is no timer, if the Catalyst orders the Reapers to fuck off. well, the catalyst thinks differently. You keep undermining the Catalyst to be increasingly more stupid. At some point, I don't think the Catalyst is any of the things it claims. Actually, I was the Catalyst all along. That's right. I was there, putting a light show for Shepard. How did I know about the kid? Anderson told me. While I was hanging out on Earth. Yeah, I just started feeding Shepard bullshit, like yeah, I built the Reapers, sure. Nah, can't talk to them mate. Nah, can't use the Citadel, either, or talk to the Keepers, I'm ... cut off, yeah. I'm isolated in my little black box. Now you gotta go commit suicide to make the Crucible go Pew Pew. Why I did it you ask? So I can take him out of the picture and fuck his waifu. Holy shit, it's more logical. It actually makes sense. From now on, I am going to be Starkid. Look how much more sense it makes to have ME be the Catalyst, rather than the actual Catalyst. "you must solve the Chaos Problem through cycles and harvest and never quit untile the Problem is solved" They wouldn't be quitting. They'd be taking a cigarette break. I sincerely doubt there is programming that prevents them from having a cigarette break. ah I forgot. of course there is always another good, old linear explanation. "the crucible changed me" simply means that the crucible has hacked the catalyst, and it is forcing him to help shepard and to give him all the information he needs to activate the crucible, to make the best choiche ecc. In other terms, to be sincere and fully collaborative. Including of course the option: destroy us all if you want (damn!). Uh huh, sure. Which is exactly why, the moment you take a step back, it goes back to genocidal maniac. We can't even discuss it. So that's clearly a no. Listen, even in the event that everything you say made sense, the possibility that at some point a better solution could arise, either through the Catalyst itself looking for it, even after the solution of the Reapers, or the eventuality that, at some point, they would fail and a new solution would need to arise, the Catalyst would not have left itself so isolated from every other system, so as to never be able to enact a new solution, or to circumvent Reaper programming, if need be. It makes your supreme AI look like the guy who didn't keep a spare key, in case he got locked out of the house. I am having an increasingly hard time believing these scenarios. None of these are acceptable for a supreme level AI, I don't buy the "limited by its programming" and I most certainly don't believe the "completely isolated from everything, with no contingency plan, in case of failure" narrative. Nobody moves forward without a backup plan and I doubt the Catalyst would think that its Reapers would succeed forever. The premise is simply ludicrous and unacceptable. Everything you've put forward has not been backed up by the writing, because none of the things you explain working as they do, is being backed up by the writing, but only work under very specific, highly improbable, for a supreme AI, conditions to operate under of things we have no information about and no reason to believe they would work in the way they do. This is all headcanon territory and as such can only work under your personal interpretation. To me, it is unacceptable.
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Post by redeem on Nov 27, 2020 23:15:42 GMT
If one of the ways was to defeat, or at least stop the harvest, was to destroy the Citadel by flying it into the sun, how would a game taking place after the events of ME3 be without the Citadel? Would that mean no more council? Would representatives from each species meet at some location to brainstorm on making decisions, policies and other affairs? It's possible the galaxy would likely build a giant space station to replace the Citadel. I mean, we saw even the Alliance had easy access to QEC so I don't see how quantum communication would not be choice for making decisions going forward in that scenario.
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