jadebaby88
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Post by jadebaby88 on Dec 16, 2020 18:22:53 GMT
Except that I'm not wrong. The argument was going no where so I tried to ask a fresh question to push the argument going in a new direction. He avoided the question twice so there is no point going back to the previous arguments because as far as I'm concerned I've written enough to make my point perfectly clear to anyone reading it. In fact, I've already reiterated the same points countless times over now. And say what you want about me, but I'm not the one throwing out opinionated and petty insults. When you go after someones spelling, you are throwing out petty insults.
And you are still wrong.
Actually, going after their spelling was just highlighting a fact while also using it to further my point that writing can be objectively good. And thanks for your wonderful contribution to the discussion!
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Post by ahglock on Dec 16, 2020 18:28:17 GMT
When you go after someones spelling, you are throwing out petty insults.
And you are still wrong.
Actually, going after their spelling was just highlighting a fact while also using it to further my point that writing can be objectively good. And thanks for your wonderful contribution to the discussion! Edit, NM. I'll take your word for it that was your intent.
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Post by gothpunkboy89 on Dec 17, 2020 14:16:25 GMT
And you keep avoiding the fact that my entire reply is based on my PERSONAL OPINION AND INTERPRETATION OF EVENT in the game. This is counter to your idea that objectivity can be applied to a subjective media. This is made even worse by the fact you quite literally use the argument that people shouldn't have to know all the game lore to for an objective analysis to be done on it. Even assuming your assumption that an objective analysis is possible and accurate you would still need 100% of all game information and not just the cliff notes. - So you don't think an objective analysis of a writing piece is possible? - Don't objective analysis writing an possible piece you think so? No objective analysis of material like writing, art, plays, etc are impossible. The closes you can get at least were writing is concerned is spelling, grammar and punctuation. The closes you can get is a group consensus on a subject. But even that isn't objective nor does it mean it is correct. This is best highlighted with another user who claimed Ode to Spring was objectively a good song. So I picked some random song that I listen to on YouTube and asked how those same objective measurements would be applied to that song to see if it was also objectively a good song. They spent a lot of words to say they don't know if it is objectively good or not because now suddenly they are not a musical expert even though they were just throwing around ode to spring as objectively good music. The only reason they think Ode is objectively good is because they were told by someone else who said it was objectively good. Who was told by someone else, who was told by someone else and so on and so forth until it's origin point of a single person or multiple people agreeing it is a good song. Which is basically how religions and cults are started and maintained across multiple generations.
Rather humorously you actually prove my above point. Spelling, punctuation and grammar are the only real objectivity in written form. Writing for books is simply learning how to appeal to your target audience. The people who like spy thrillers will not have the same enjoyment of a romance novel. I enjoy the Belgariad series by David Eddings. Yet my 3 siblings do not. His writing for that book series clicked with my and my subjective ideas of good writing but didn't with my siblings who have their own views of good writing. The a fore mentioned spy thriller vs romance novel crowds.
Or a more main stream series the Harry Potter series that has millions of fans as well as an equally if not larger amount of people who think those books are boring or shitty. As well as more then a few who thought it was great and then slowly changed their opinion to it being only mediocre at best.
Because with a subjective media there is no limit to subjectivity. Water always boils at 100C at sea level is objective. There is no room for interpretation and it can be tested over and over and over again by a dozen different people and get the same results. A dozen different people read a book, watch a movie or listen to music and you will get a dozen different interpretations of it.
You literally said "That is deep lore and people shouldn't have to get deep lore to understand themes." With the application of this "deep" lore the themes change as does any analysis of it change. You contradict yourself in a massive way to push a point though. And to best show how badly this mentality is that you literally argued in defense of the same application of ignoring "deep" lore is how people read the Lord of the Rings books and come to the conclusion that it supports the idea of racial segregation. Because by simply ignoring the "deep" lore the series supports the idea that each race should be separate from each other because they were all separate and managed to survive the war and continued on their own separate ways. If you simply skimmed the Lord of the Rings you can come to that conclusion because people literally have.
All the evidence I have given you to support that it was sufficient you called "deep lore" and that it shouldn't' be necessary for themes. Thus once again contradicting your entire argument because your only counter to me is to claim that everything I said shouldn't have to be read or understood. The fact we have two entirely opposing view points both completely backed up by in game details shows how entirely subjective the series is. Attempting to apply objectivity to anything is like trying to multiply by 0 and get a result other then 0.
And yet the same argument is applied by yourself. Your personal view of the morning war and the 99% population loss of the Quarians to the Geth you down play because a wiki page doesn't write it in a morbid fashion. You purposefully misrepresent the Catalyst by claiming only synthetics are the aggressor even though the only thing it says is that Synthetics will always rebel against their creators. The actual instigation of that rebellion is never specified as the synthetics could start the fight or with the Geth the Quarians threw the first punch. You out right lied by saying that synthetics never killed anyone even though the Geth again literally wiped out 99% of the Quarians multi billion population. Thinking about it you purposefully misrepresent the Catalyst twice as the Catalyst says that peace could never be retained for long while pointing out the possible truce at Rannoch as proof the Catalyst is wrong that peace can be made. You try to claim the Geth of ME1 were indoctrinated even though it is questionable if indoctrination would even work with a synthetic life. Which also comes with the problem that if Sovereign indoctrinated the Geth they would have taken the entirety of the race not a small portion.
Your own misunderstandings or misreading of events actually proves my point.
Oh you mean like how Gollum suddenly shows up and fights with an invisible Frodo, manages to bite his finger with the Ring off then dances for joy and magically slips off the edge into the lava below? Then some how the massive armies of Mordor that out numbered the Men of the West 3 to 1 are suddenly defeated with the destruction of the Ring? Which we don't actually know about because the one character who's view point we are given Pippin is knocked out early into the fight.
The ending to ME3 doesn't change the "stop the Reapers" of the previous games all it does it change the way to stop them. Learning of their origins, motivations and reason for acting doesn't alter the fact you are trying to stop them. Nor does it alter the fact that 3 out of the 4 endings stop them. Even going with the most overly simplistic interpretation of the trilogy that being "Reapers are bad we have to stop them" the ending has.
Destroy- Reapers are bad and we have to stop them by blowing them up. Control- Reapers are bad and we have to stop them by altering their programing for a new solution. Synthesis- Reapers are bad and we have to stop them by addressing the underlying issue that caused them to be created in the first place. Refuse- Reapers are bad and we have to stop them but I put personal morals a head of everything else so I do nothing and hope the next cycle can stop them.
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Post by ahglock on Dec 17, 2020 16:04:19 GMT
n the objective/subjective front you can't objectively say chicken tastes good. You can say something like most people like chicken, having chicken breasts on my menu would be a good choice especially since I am already buying the chicken for other items on my menu.
We may think X is a good movie due to the consensus opinion. We then extrapolate from repeated examples of similar style, stories etc also being well received about things that make up a good movie. End of the day though its just peoples opinions.
I think you could make the argument that being well received makes it objectively good as the goal of the media is to be liked, so it achieved its goals. Which means games like MEA and currently Cyberpunk are objectively bad.
End of the day whether it is objective or subjective it doesn't really matter. All that matters in entertainment media is did it sell or not.
On the AI front. AI/organic conflict was repeated throughout the trilogy. ME1 the primary enemy is AI, ME2 sure the collectors were the main story but geth are still a threat and Legions reassurances weren't for peace but just a currently we have no plans to wipe you out but if we ever decide you are in our way we will. ME3, Cerberus took the forefront but the geth conflict is a major arc. It was a major theme throughout, so I can't say it was totally out of left field for that to be related to the ending. The reasoning of the starkid felt off, almost like he was a AI with a broken logic system like many of our other AI encounters. Did they ever imply this was why the reapers did what they did, no not really but they never really implied what there reason was at all.
The AI thing I felt was lame but it wasn't out of no where anymore than any other ending would be since they put no effort into it in any of the games and at least I guess it was a repeated theme in all 3 games. I prefer from what little we know Drew's idea of it being some environmental cleanup effectively that when science hits a certain level it causes problems on the galactic scale, but who know what that would look like when fleshed out.
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Post by gothpunkboy89 on Dec 17, 2020 18:12:43 GMT
n the objective/subjective front you can't objectively say chicken tastes good. You can say something like most people like chicken, having chicken breasts on my menu would be a good choice especially since I am already buying the chicken for other items on my menu. We may think X is a good movie due to the consensus opinion. We then extrapolate from repeated examples of similar style, stories etc also being well received about things that make up a good movie. End of the day though its just peoples opinions. I think you could make the argument that being well received makes it objectively good as the goal of the media is to be liked, so it achieved its goals. Which means games like MEA and currently Cyberpunk are objectively bad. End of the day whether it is objective or subjective it doesn't really matter. All that matters in entertainment media is did it sell or not. What people like changes over time and what is well received a decade ago will not be the same well received today. And while there are story tropes they are very vague outlines. Hero's journey is a common trope dating back to ancient times. It is a simple outline that the Hero leaves on a journey. Hero comes into some sort of conflict. Hero over comes the conflict and saves the day. Star Wars A New Hope follows that basic outline as does The Hobbit. However each goes about it in very different ways that are only similar in the fact they follow the same trope.
Sales is also a fairly bad example because there have been countless movies and shows that never got super popular but had cult followings after it. Firefly as an example only got 1 season but has some very dedicated fans. Disney's Treasure Planet is another movie that didn't get a lot of popularity or sell well. Yet it has a very strong fan base that really love the movie.
How well something sells is not a sign of objectively good or bad just popularity. And popularity is subjective as hell.
This is why any claim of objectivity annoys me. Time and time again I see it used by self important people to give their own opinions more weight and to push the idea that they know what is right and what is wrong and anyone who disagrees with them are simply wrong because they are correct. After all there is no arguing against objectivity.
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Post by Son of Dorn on Dec 17, 2020 20:13:29 GMT
FUN FACT. The players who desperately love the geths and blindly trust them (even if every single geth except from legion has always tried to kill Shep for 3 consecutive games, and every single one of them, legion included, has always lied and acted to the exclusive advantage of the geth, not caring at all about the organics), this players who cry and despair at the mere thought of choosing destroy and realising the red wave of death upon the poor innocent peaceful geths... v ery often are the same who don't trust the catalyst, fear that they have been indoctrinated or that the starbrat is bluffing or lying and they question his every single sentence by looking for inconsistency and dishonesty Lol, who said anything about trusting the geth? They're just a stepping stone to get to the finish line so that those cyborg abominations could be killed once and for all. Too bad that the red wave didn't kill the alien races as well. But I guess you can't make an omelet without breaking some eggs.
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Post by jadebaby88 on Dec 17, 2020 21:03:16 GMT
Sorry because I know you put in a lot of effort to write that, but I'm not even going to read it. Analyzing the story objectively is not about good or bad. This is why I even went so far as swapping out the word "good" for "viable" in the hopes it might help you to understand. The best comparison I can give about this is your concrete PSI analogy. What you are doing with the laws of writing a coherent story is basically saying that the PSI of concrete is not objective either, it's subjective because a group of people (the scientists who did the study) told us so. Just like this statement is wrong, you are ignoring the objectivity of the actual laws in favor that these laws were created by people. Ultimately just like the testing to analyze the PSI of concrete was.
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Post by gothpunkboy89 on Dec 18, 2020 12:40:37 GMT
FUN FACT. The players who desperately love the geths and blindly trust them (even if every single geth except from legion has always tried to kill Shep for 3 consecutive games, and every single one of them, legion included, has always lied and acted to the exclusive advantage of the geth, not caring at all about the organics), this players who cry and despair at the mere thought of choosing destroy and realising the red wave of death upon the poor innocent peaceful geths... v ery often are the same who don't trust the catalyst, fear that they have been indoctrinated or that the starbrat is bluffing or lying and they question his every single sentence by looking for inconsistency and dishonesty Lol, who said anything about trusting the geth? They're just a stepping stone to get to the finish line so that those cyborg abominations could be killed once and for all. Too bad that the red wave didn't kill the alien races as well. But I guess you can't make an omelet without breaking some eggs. Spoken like a true Imperial Citizen. You get an extra ration of corpse starch for your actions.
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Post by gothpunkboy89 on Dec 18, 2020 12:49:27 GMT
Sorry because I know you put in a lot of effort to write that, but I'm not even going to read it. Analyzing the story objectively is not about good or bad. This is why I even went so far as swapping out the word "good" for "viable" in the hopes it might help you to understand. The best comparison I can give about this is your concrete PSI analogy. What you are doing with the laws of writing a coherent story is basically saying that the PSI of concrete is not objective either, it's subjective because a group of people (the scientists who did the study) told us so. Just like this statement is wrong, you are ignoring the objectivity of the actual laws in favor that these laws were created by people. Ultimately just like the testing to analyze the PSI of concrete was. Reaper bad
Reaper bad blow up
Reaper bad control them to no be bad
Reaper bad stop by fixing problem
Reaper bad but to self centered to make choice
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Post by Son of Dorn on Dec 18, 2020 20:50:41 GMT
Lol, who said anything about trusting the geth? They're just a stepping stone to get to the finish line so that those cyborg abominations could be killed once and for all. Too bad that the red wave didn't kill the alien races as well. But I guess you can't make an omelet without breaking some eggs. Spoken like a true Imperial Citizen. You get an extra ration of corpse starch for your actions. Spoken like a true Reaper slave. You get an extra mind fuck from Harby itself, enjoy! 🤣🤣🤣😆😆🤣🤣
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Post by jadebaby88 on Dec 18, 2020 23:12:22 GMT
Sorry because I know you put in a lot of effort to write that, but I'm not even going to read it. Analyzing the story objectively is not about good or bad. This is why I even went so far as swapping out the word "good" for "viable" in the hopes it might help you to understand. The best comparison I can give about this is your concrete PSI analogy. What you are doing with the laws of writing a coherent story is basically saying that the PSI of concrete is not objective either, it's subjective because a group of people (the scientists who did the study) told us so. Just like this statement is wrong, you are ignoring the objectivity of the actual laws in favor that these laws were created by people. Ultimately just like the testing to analyze the PSI of concrete was. Reaper bad
Reaper bad blow up
Reaper bad control them to no be bad
Reaper bad stop by fixing problem
Reaper bad but to self centered to make choice
Nope. Reapers were bad, but now it's the synthetics organics create that are bad. The narrative shifts, and hard. The ending shifts from the Reapers being bad, to the synthetics created by organics being bad. The Reapers are have now become the solution, not the problem. The only reason you even have a choice to change the solution is because the Reapers themselves say so, as the Catalyst is ultimately the leader of the Reapers. What makes things worse, is that it's not just the catalyst existence that breaks things, it's the options he presents as well. Mass Effect as a genre was a sci-fi more aligned with Star Trek than Star Wars, it had in-depth lore and when things happened there was almost always clear exposition behind the motivations or explanations for that event or idea. However now we are presented with a magical beam that, once we jump into it, destroys us and takes our DNA, then spreads it across the entire galaxy and changes the chemical and biological composition of every living being at a molecular level and without their consent, wut? As a result of all of this; thematic coherence, narrative coherence and internal consistency within the story is lost. Objectively breaking the fluidity of the story with more than one major contrivance right at the finish line.
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Post by gothpunkboy89 on Dec 19, 2020 0:35:53 GMT
Reaper bad
Reaper bad blow up
Reaper bad control them to no be bad
Reaper bad stop by fixing problem
Reaper bad but to self centered to make choice
Nope. Reapers were bad, but now it's the synthetics organics create that are bad. The narrative shifts, and hard. The ending shifts from the Reapers being bad, to the synthetics created by organics being bad. The Reapers are have now become the solution, not the problem. The only reason you even have a choice to change the solution is because the Reapers themselves say so, as the Catalyst is ultimately the leader of the Reapers. What makes things worse, is that it's not just the catalyst existence that breaks things, it's the options he presents as well. Mass Effect as a genre was a sci-fi more aligned with Star Trek than Star Wars, it had in-depth lore and when things happened there was almost always clear exposition behind the motivations or explanations for that event or idea. However now we are presented with a magical beam that, once we jump into it, destroys us and takes our DNA, then spreads it across the entire galaxy and changes the chemical and biological composition of every living being at a molecular level and without their consent, wut? As a result of all of this; thematic coherence, narrative coherence and internal consistency within the story is lost. Objectively breaking the fluidity of the story with more than one major contrivance right at the finish line. Reaper bad. Geth and Quarian do mean things to each other. Protheans also have mean things do to them as well. Make them very angry and scared. Make Javik very angry at shiny lady. Reaper try to stop bad thing from happening but does bad thing as well. So Reaper bad and need to be stopped. We stop Reaper by blowing them up. Or making Reaper think different. Or help Reaper fix problem. Or me to scared so me do nothing.
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Post by jadebaby88 on Dec 19, 2020 10:31:23 GMT
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Post by gothpunkboy89 on Dec 19, 2020 15:42:14 GMT
Me no use deep lore. Me use most basic stuff me is getting from game. Cause you say most basic stuff is big deal and much have in need of. Learn why Reaper do bad things don't change fact need to stop Reaper from doing bad thing. Still stop them for self pre-verse -ation cause die die is bad. Reaper brain ideas is right cause of same reason why shiny eye man no lie to you. Shiny eye man in danger from Reaper and Mask people. Shiny eye man no want die die. Shiny eye man maybe make no truth to keep alive. Strange Shiny Eye has tool to let not shiny eye tribe into brain stuff. Only see what Shiny Eye wants to see. See mask tribe hurting shiny eye tribe. But no see shiny eye tribe attack healing place of mask tribe. No see shiny tribe attacking little ones of mask tribe. No see mask tribe hiding in fear crying holding young ones as shiny tribe make boom and they die die.
Same brain idea that says shiny eye make truth and not not truth. Is same brain idea that make Reaper brain idea good good. Even with Reaper brain idea good good no change that reaper do mean things. Need to stop mean things because me no want die did. Nor do me want other tribes die. Me like other tribes save the eye tribe. Me think they bit of poop heads. So me still need stop Reapers cause self pre-verse-ation.
So I stop the reapers by making big boom and they all die die with red. Or me make them think different with blue. Or me help fix issue so Reaper be friends with green. Or me sit on butt and do nothing so everyone dies cause me self centered with nothing. Learn why Reaper tribe hurt people no change need to stop them. No change me been trying to stop them for a while now. Only make clear why reaper tribe make hurt hurt on other tribes.
Me big stupid and me still able follow the story. Me think it clear and ob-v-ous as as herd of mammoth walking past sleep place.
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Post by Son of Dorn on Dec 19, 2020 22:29:19 GMT
He's just salty that his love for robot squids isn't largely shared by everyone else.
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Post by gothpunkboy89 on Dec 19, 2020 23:26:17 GMT
He's just salty that his love for robot squids isn't largely shared by everyone else. More like the Reaper's concept makes sense. Is supported by events in game and doesn't alter the narrative at all. All it does at best is clarify the reason for the Reaper's actions and explains why the Catalyst would allow you to make the choices at the end. Even if you still choose to blow everything up.
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Post by jadebaby88 on Dec 20, 2020 11:00:49 GMT
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Post by gothpunkboy89 on Dec 20, 2020 15:27:22 GMT
You keep no reply to me statements. You claim story altered by new story tell. Story no altered. Even most little not deep lore show no make change. Shiny Eye tribe and Mask Tribe kill each other dead dead big part of tribes story. Nice mask tribe lady on ship say her tribe has no home. Must live on ship and looked down on by other tribes with home. Shiny Eye man tell me that his tribe no need home. That his tribe can live in big dark without need for home. Yet Shiny Eye tribe keep Mask Tribe away from home for long time. Me get that mask tribe hurt shiny tribe when shiny tribe still young. But shiny tribe fight back and make much dead dead. Kill big lots of mask tribe. More then need for protecting shiny tribe. More then need for shiny tribe to escape into big dark. Mask tribe big mammoth butt hole to shiny tribe but shiny tribe even bigger mammoth but hole to mask tribe. Javik tribe also have fight with tribe like Shiny Eye. Much die die and Javik tribe have to fight other tribes to make bigger tribe to fight the metacon tribe. Take many years and much die die for tribe to finally be stopped and Javik tribe no longer in much hurt hurt way.
This make reaper tribe brain thoughts has true true to them. No have to like brain thoughts but not wrong. Also not change story told. Just more about reaper tribe and why they make hurt on other tribes. No change of story or brain thinks. You think only most basic thing have value. Me continue to examine at most basic thing. You no have respond to most basic thing. You try to being up deep lore. But also claim deep lore no matter to understand basic thing. Top stuff support reaper tribe brain idea. Top stuff supports surface ideas of game. Me think you confuse world making with main story. You make brain wrong idea think game must hold hand to come to conclusion. You make brain wrong idea think world making be only big big special if tied to main story holding hand like small one.
If me see lots of people living in mud and ragged cloths while people in shiny metal armor attack them for no reason me no need to be told that people in charge are much bad. Me able make use of idea thoughts to understand this. Only young ones need be directly told. Some time world making is big important point some time world making is small plot point. But idea that world making and story have to be as obvious as mammoth herd stampeding across foot is only for young ones or people who no pay attention.
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Post by ahglock on Dec 20, 2020 16:20:44 GMT
He's just salty that his love for robot squids isn't largely shared by everyone else. More like the Reaper's concept makes sense. Is supported by events in game and doesn't alter the narrative at all. All it does at best is clarify the reason for the Reaper's actions and explains why the Catalyst would allow you to make the choices at the end. Even if you still choose to blow everything up. I sort of disagree with this. I don't think it clarified it at the end. It told you the reason but clarifying would imply the reapers were telling you this before hand. It was definitely an ongoing theme in the game, but there was no indication that the reapers were connected to that theme until I think Leviathon.
But it was an ongoing theme central to the setting and large parts of the games so its not like it was totally out of left field.
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Post by gothpunkboy89 on Dec 20, 2020 17:17:24 GMT
More like the Reaper's concept makes sense. Is supported by events in game and doesn't alter the narrative at all. All it does at best is clarify the reason for the Reaper's actions and explains why the Catalyst would allow you to make the choices at the end. Even if you still choose to blow everything up. I sort of disagree with this. I don't think it clarified it at the end. It told you the reason but clarifying would imply the reapers were telling you this before hand. It was definitely an ongoing theme in the game, but there was no indication that the reapers were connected to that theme until I think Leviathon.
But it was an ongoing theme central to the setting and large parts of the games so its not like it was totally out of left field.
Clarification depends on how you look at events in the game. More specifically a 3rd person perspective who knows it is a video game vs a complete 1st person in universe perspective. Because the game often has points within the story were details or events are told and we accept as facts because it is a video game. The best example is the VI on Ilos who tells us that this program would be able to stop Sovereign from accessing the relay in the citadel and unleashing the reaper fleets. There is no way anyone would know that it would do anything but delay maybe a few seconds at best. But the narrative pushes the idea that it will absolutely block them out for a while. Which is further pushed when you reach the citadel and deploy it which blocks out the reaper long enough for a protracted fight with Saren twice and for the Alliance Fleet to show up and attack.
In this case the catalyst tells you stuff then when he is prove truthful that each ending will go as it says then it validates everything it said as truthful and honest. Though I will agree Leviathan DLC really brings the point home in a much broader and more obvious way.
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Post by mugwump v1 on Dec 21, 2020 11:39:25 GMT
That the Catalyst was so forthright doesn't disallow the fact that the game didn't give me a single reason to trust in anything it said. As such - for me - the ending to ME3 turned the trilogy into a celebration of ignorance, moral compromise and arbitrary violence.
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Post by jadebaby88 on Dec 21, 2020 11:56:49 GMT
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Post by gothpunkboy89 on Dec 21, 2020 15:01:50 GMT
That the Catalyst was so forthright doesn't disallow the fact that the game didn't give me a single reason to trust in anything it said. As such - for me - the ending to ME3 turned the trilogy into a celebration of ignorance, moral compromise and arbitrary violence. The problem is that there are multiple examples of this across the trilogy. You have no idea the failing Prothean VI is correct and yet you act on everything they said was correct. You have no reason to think Benzia is telling the truth but you act on her statements as facts. The few interactions with Reapers you do get across the trilogy they only tell you the truth. Mostly because Sovereign in particularly views you as so far below it, that there is no reason to lie.
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Post by cloud9 on Jan 21, 2021 16:46:17 GMT
That the Catalyst was so forthright doesn't disallow the fact that the game didn't give me a single reason to trust in anything it said. As such - for me - the ending to ME3 turned the trilogy into a celebration of ignorance, moral compromise and arbitrary violence. It's just not a well thought out ending. It could've been better, if they just stick with the final boss battle and go from there. Like what they've done with Origins which it was well executed. It's sad that they rather do a remaster than a remake. BioWare are getting lower and lower, by the minute.
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Post by x19dude95 on Feb 14, 2021 20:49:30 GMT
Disclaimer: This is not a post of bashing BioWare and Mass Effect franchise. As many of you can find it hard to believe, I love Mass Effect Trilogy and it was one if the best SciFi RPG I've played in college. But it has its share of flaws, inconsistencies, and mistakes. So with that being said, sit back and relax and enjoy the video. Notice: The video is about 2 hours long. Just to continue the note, this is a comedy bit just like Cinema Sins or Honest Trailers not actually to be critical of the game. Sadly too many people will use something like this as "evidence" to be negative about BioWare which to me shows more about them then BioWare. I really grow to hate this style of comedy
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