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Post by Hrungr on Dec 14, 2020 23:18:09 GMT
I wonder if the dual 2H axes/swords trick would still work. I don't think it's ever worked for me, but I've heard it's worked for others. Never worked for me. Even the ghost arrow doesn't work and that one should probably work. But finding the way in have never been hard for me. For me, it's not about finding the way in, but oh-god-I-have-to-shoot-through-the-window-on-the-other-side-and-there's-a-bunch-of-guards-camped-out-there-and-I-just-want-in-I-JUST-WANT-IN.
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Post by dazk on Dec 14, 2020 23:36:46 GMT
I wonder if the dual 2H axes/swords trick would still work. I don't think it's ever worked for me, but I've heard it's worked for others. Never worked for me. Even the ghost arrow doesn't work and that one should probably work. But finding the way in have never been hard for me. It's not hard it has just grown tedious for me.
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Post by dazk on Dec 14, 2020 23:39:14 GMT
Never worked for me. Even the ghost arrow doesn't work and that one should probably work. But finding the way in have never been hard for me. For me, it's not about finding the way in, but oh-god-I-have-to-shoot-through-the-window-on-the-other-side-and-there's-a-bunch-of-guards-camped-out-there-and-I-just-want-in-I-JUST-WANT-IN. I have pretty much given up on stealth anywhere so guards camping is just not an issue, I just walk in axes blazing literally and kill every guard via bow or melee.
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Post by dazk on Dec 15, 2020 0:06:40 GMT
So did whatever the pledge is area that has Birsten and Estrid in it, was OK but getting Estrid out of Colcester was a pain, so many guards. I tried to just run but I kept having to drop her. Had a fling with her just seemed like the right thing to do, Eivor needed a reward. Still finding a lot of the quests a bit lacking. Rollo turned up at Ravensthorpe and bumped Birna so he could be in the long ship. Did a tribute, gave some guy pretending to be a girl to get some company a damn good talking to, did some fishing for the hell of it, got attacked by wolves A LOT and started another pledge and can't remember where it was for but with the guy who won't shut up on the Ravensthorpe Dock. Pledged to wherever this guy is from Welcomed Rollo aboard Spent the night with Estrid I like the tribute stones had placed several at Ravensthorpe Nice sunset but not as pretty as Odyssey
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Post by colfoley on Dec 15, 2020 1:48:40 GMT
So this game is reminding me of Skyrim, at least at first, which may not actually be a good thing. I have pumped like 4 and a half more hours into the game since last we talked. And this game is actually fairly addictive...but I also was having a lot of frustration with it last night but that did stabilize itself a bit today. This game, somehow, also reminds me a lot of Inquisition. I keep on trying to hit Inquisition's buttons to bring up the action wheel rather then its in game button. I also like really putting on my cloak while I am out and about in the Open World. Which the game is quite gorgeous...and it is also quite interesting that Eivor automatically drops her hood when she is in combat. The 'open world activities' in this game is so far realllly frustrating. Namely because the 'World Events' aren't named quests, they don't show up in the journal which means that A. if you want to do them you have to do them right then or just really remember where they are so you can come back later and B. it makes them really difficult to follow. Also makes them hard to talk about considering without a name I cannot do my spoilery thing, though that shouldn't be a big deal. Also gave up on multiple ingot puzzles, lost my first actual flyt...just completely whiffed on it...had to do the Sulke world event 4 times because he kept getting away, gave up on the stupid flying song thing, and got my ass handed to me by my first drengr. But on the other hand I did enjoy the one with the guy who wanted me to throw his stuff off the mountain, and then killed the Elk first go. Also a question, what is the horn for? I would've thought that the horn would've let me summon my crew for a raid when I was near a base but that does not seem to be how it works. And is the loot location randomized in this game? On the other hand much like with Odyssey I am starting to really dig this game's combat. though old habits die hard because I have basically not been able to reliable parry, like I doubt I have landed one parry since the initial one against the boss fight where it was tutorialized. Which means, despite giving this game a bunch of crap for how much it was advertising it and as much as I find that hinky...means I am right now really taking advantage of the duel wielding to do damage and kill people. Right now rocking Varin's axe and the yngling Seax dagger. And I am really enjoying the dagger in the left hand as I can press down on the associated button...and I really like the flurry of blows that can cause and really like how Eivor jumps back when the combo is over. Other than that though again the big difference between this and Odyssey's combat is in terms of speed. It feels a little more realistic and maybe even makes the combat a lot more weighty. But perhaps the biggest surprise here is that this game's combat is actually kind of tactical with its different enemy types and what the enemy's can and can't do. For instance trying to use that dagger combo to someone in their front usually results in you getting wrecked because they can hit you...this gives you the excuse to actually try and get around and behind an enemy to do the backstab damage...something that many games feature but I rarely care about. And yet on normal its still not too complicated and it basically is, aside from the speed and the fluidity, flawlessly improves on Odyssey's template. Adrenaline based, dodging around an enemy to look for an opening, using a combination of light and heavy attacks (again with an emphasis on being able to actually use heavy attacks, despite the stamina requirements) and then the base attacks in this game do a lot of damage where abilities actually seem like they are there just to augment your basic attacks rather then be the juggernaught of your options...which is perhaps the biggest improvement over Odyssey's. All of this comes together in the bow combat which I thought it would take me a lot longer to get used to but it didn't. You can't really snap shots off like you did in Odyssey, which is probably more realistic, and it overall takes longer to draw your bow back, though I suspect there will be passives that will speed up this process...and I swear though I was not able to duplicate this process when I tried to do so...I think if you hold your bows draw too long it starts eating stamina, which would be a huge bonus when it comes to realism. But yeah I have been able to start hitting shots fairly regularly, though I am focusing on headshots and not weak point stuff because they are really hard to hit...other than the big ass Elk. And with thorn of slumber...well got it and throwing axes and both abilities, thorn of slumber I used it once but did not do the assassination trick. But there is promise there. Overall I think this game could actually serve as more of a template for DA 4 then say Odyssey because its slower pace overall I feel still makes it action to satisfy my own personal preference for it, but leaves it open to tactical combat and party based combat DA is known for. This game is gorgeous though. I love the water effects. I love the imprints Eivor makes in the snow of Norway. I love the mountains this game is gorgeous and is a big indicator, I hope, where video games are going. Though yes the cutscenes still seem a little inconsistent, not a big deal, but you can tell some scenes just got more attention and love then others. Also I am having to get really used to the fall damage. I keep on jumping off places because I think 'nah this won't do much damage and sometimes I am wrong. Or I think 'this won't be that far a jump,there is a ledge or something down there' and Eivor ends up jumping off halfway down the mountain. Almost got myself killed doing that off one of the peaks, and the Haloi bit in that one town...I know I am so precise. Family MattersFinished that up first and it is slightly amusing to me that the King of our clan tells Eivor that he is building alliances and trying to stop Kjotve with them....which is interesting because Eivor mocks him, wen we all know that is what she is going to be doing in England...even though she left England for that reason to....but hey as long as you are in control of your destiny right? Prodigal PrinceOr the Assassins are kind of sketch pt 2. I mean I know they have their reasons but Basim mentions that the reason Sigurd caught his eye in the first place was that he was going to be raiding the HAGIA SCOPIA. And that reminded him of an old friend (probably a reference to something from a past game) Also Eivor wearing the Hidden Blade openly. I mean I am glad they aren't going to have to cut off a finger but that still seems to be a bit of an open situation where they will go in and...well everyone will see it. Rude AwakeningTook me a while to find the other two spies but Synin actually came in handy here. It gives you a general area which is highlighted, you still have to hunt for them a bit, but once I figured that out it was easy.
And then of course though we went to go attac Kjotve for attaching us for our attack in the first place and blow up all of his crap.
My comments are very tongue and cheek so far this game seems to actually be avoiding Odyssey's issues with clear cut good guys and bad.
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Post by dragontartare on Dec 15, 2020 1:59:48 GMT
I would've thought that the horn would've let me summon my crew for a raid when I was near a base but that does not seem to be how it works. I never tried it on an inland base, but it does work on camps and forts and things like that adjacent to a river. If you blow the horn and nothing happens, try stepping closer to the water and trying again. B. it makes them really difficult to follow. The world events all happen in a very small area, so there shouldn't be too much to follow. I have found a few that have something happen after the event ends, though, if you end up following the character or returning to the area later. Also Eivor wearing the Hidden Blade openly. I mean I am glad they aren't going to have to cut off a finger but that still seems to be a bit of an open situation where they will go in and...well everyone will see it. That's what she wants, though, for everyone to see the blade openly. She isn't too fond of all the sneaking around.
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Post by Frost on Dec 15, 2020 3:03:07 GMT
With the patch it looks like they are finally fixing the save game corruption issue!!!
Hopefully this is all of them:
- Addressed an issue where Saves could be displayed as corrupt when saving when the internet connection is lost.
- Addressed an issue where players wouldn't be able to create or load a manual save anymore.
- Addressed an issue where cloud saves could disappear under certain conditions.
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Post by Obsidian Gryphon on Dec 15, 2020 4:32:02 GMT
Also Eivor wearing the Hidden Blade openly. I mean I am glad they aren't going to have to cut off a finger but that still seems to be a bit of an open situation where they will go in and...well everyone will see it. That's what she wants, though, for everyone to see the blade openly. She isn't too fond of all the sneaking around. Except that not many people would know what it is. The only ones who would are those of the Order. I think if she were asked; hey, what's that shiny thing on your arm? *snick!* This shiny thing? (shows blade) Right, I'm ah going this way. Nice sticker btw. (runs)
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Post by DragonKingReborn on Dec 15, 2020 5:01:29 GMT
So...a bit over a month in; how is it looking?
If you loved Odyssey, in particular, is this better/as good/nearly as good/nowhere near as good?
No spoilers, but what does the thread think of Valhalla when compared with its predecessor?
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Post by Hrungr on Dec 15, 2020 5:49:01 GMT
So...a bit over a month in; how is it looking? If you loved Odyssey, in particular, is this better/as good/nearly as good/nowhere near as good? No spoilers, but what does the thread think of Valhalla when compared with its predecessor? I'm a bit torn on this one. Some of the combat elements I thought were fun as well as some of the other gameplay (not the drinking game... ) elements. Okay, yes, in general I did like the Animus Anomalies, Fishing, and Rock Stacking - sue me! I think they did a great job on the environments (as usual). Some of the questlines I thought were done quite well. There were a few memorable NPCs, and even a couple of choices I had to think about. However...
I didn't feel the same attachment to the protag as I did with Kass and Bayek. Eivor's just not as interesting a character. I think they really nailed it with the writing of Kass' character and VA in particular. I consider her the gold standard since the revamp, and they came up short here. And for me in particular, it hurt my enjoyment of the game when you have a protag and various NPCs so dim that it just hurts to watch them at times. It's also buggy as hell, but hopefully tomorrow's patch will smooth over some its largest issues (crashing, corrupt saves, etc.). The gear variety is pretty light compared to Odyssey, though I thought my endgame set was pretty decent. There's a few mythic weapons to spice things up a bit. Not that Valhalla was bad, it has a few abilities I like, but I still prefer the combat in Odyssey. As cheesy as some of those abilities were - they were fun. And I miss being able to fling yourself off any cliff without worrying about taking damage. Norway's the land of my ancestors, so I always have a soft spot for it! Though as good a job as they did with the English countryside... it's still England. In the Middle Ages. It's just not the Mediterranean and the grandeur of Greece during the Peloponnesian War. The Viking longboat is alright, it's your serviceable water-horse, with singing and stories. But make no mistake - it's no Andrestia. Also, no ship-to-ship combat. That said, I did have fun raiding with the BSN Viking crew. Bugs aside, it is fun storming and looting these places along the riverbanks and coastlines. Also, while there were a few memorable quests, there weren't many. Too few IMO. A lot of it was repetitive in structure, with many forgettable NPCs, a lot which blurred together by the end. The Mythic Realms were a mixed bag as well, but that gets more into spoilery territory. But it's a good idea to finish it, as well as the Animus Anomalies before heading back to Norway for the final arc to get a fuller picture of what's going on. So in the end, for me, it was the weakest of the three since the revamp. Don't get me wrong, I don't regret playing it, there was still enough to keep me engaged, but it wasn't as fun as the prior two.
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Post by DragonKingReborn on Dec 15, 2020 5:54:01 GMT
So...a bit over a month in; how is it looking? If you loved Odyssey, in particular, is this better/as good/nearly as good/nowhere near as good? No spoilers, but what does the thread think of Valhalla when compared with its predecessor? I'm a bit torn on this one. Some of the combat elements I thought were fun as well as some of the other gameplay (not the drinking game... ) elements. Okay, yes, in general I did like the Animus Anomalies, Fishing, and Rock Stacking - sue me! I think they did a great job on the environments (as usual). Some of the questlines I thought were done quite well. There were a few memorable NPCs, and even a couple of choices I had to think about. However...
I didn't feel the same attachment to the protag as I did with Kass and Bayek. Eivor's just not as interesting a character. I think they really nailed it with the writing of Kass' character and VA in particular. I consider her the gold standard since the revamp, and they came up short here. And for me in particular, it hurt my enjoyment of the game when you have a protag and various NPCs so dim that it just hurts to watch them at times. It's also buggy as hell, but hopefully tomorrow's patch will smooth over some its largest issues (crashing, corrupt saves, etc.). The gear variety is pretty light compared to Odyssey, though I thought my endgame set was pretty decent. There's a few mythic weapons to spice things up a bit. Not that Valhalla was bad, it has a few abilities I like, but I still prefer the combat in Odyssey. As cheesy as some of those abilities were - they were fun. And I miss being able to fling yourself off any cliff without worrying about taking damage. Norway's the land of my ancestors, so I always have a soft spot for it! Though as good a job as they did with the English countryside... it's still England. In the Middle Ages. It's just not the Mediterranean and the grandeur of Greece during the Peloponnesian War. The Viking longboat is alright, it's your serviceable water-horse, with singing and stories. But make no mistake - it's no Andrestia. Also, no ship-to-ship combat. That said, I did have fun raiding with the BSN Viking crew. Bugs aside, it is fun storming and looting these places along the riverbanks and coastlines. Also, while there were a few memorable quests, there weren't many. Too few IMO. A lot of it was repetitive in structure, with many forgettable NPCs, a lot which blurred together by the end. The Mythic Realms were a mixed bag as well, but that gets more into spoilery territory. But it's a good idea to finish it, as well as the Animus Anomalies before heading back to Norway for the final arc to get a fuller picture of what's going on. So in the end, for me, it was the weakest of the three since the revamp. Don't get me wrong, I don't regret playing it, there was still enough to keep me engaged, but it wasn't as fun as the prior two. Interesting, thank you. What about the settlement building? Much to it? Or was it something new to hype in marketing but otherwise empty?
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Hrungr
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Post by Hrungr on Dec 15, 2020 6:09:32 GMT
I'm a bit torn on this one. Some of the combat elements I thought were fun as well as some of the other gameplay (not the drinking game... ) elements. Okay, yes, in general I did like the Animus Anomalies, Fishing, and Rock Stacking - sue me! I think they did a great job on the environments (as usual). Some of the questlines I thought were done quite well. There were a few memorable NPCs, and even a couple of choices I had to think about. However...
I didn't feel the same attachment to the protag as I did with Kass and Bayek. Eivor's just not as interesting a character. I think they really nailed it with the writing of Kass' character and VA in particular. I consider her the gold standard since the revamp, and they came up short here. And for me in particular, it hurt my enjoyment of the game when you have a protag and various NPCs so dim that it just hurts to watch them at times. It's also buggy as hell, but hopefully tomorrow's patch will smooth over some its largest issues (crashing, corrupt saves, etc.). The gear variety is pretty light compared to Odyssey, though I thought my endgame set was pretty decent. There's a few mythic weapons to spice things up a bit. Not that Valhalla was bad, it has a few abilities I like, but I still prefer the combat in Odyssey. As cheesy as some of those abilities were - they were fun. And I miss being able to fling yourself off any cliff without worrying about taking damage. Norway's the land of my ancestors, so I always have a soft spot for it! Though as good a job as they did with the English countryside... it's still England. In the Middle Ages. It's just not the Mediterranean and the grandeur of Greece during the Peloponnesian War. The Viking longboat is alright, it's your serviceable water-horse, with singing and stories. But make no mistake - it's no Andrestia. Also, no ship-to-ship combat. That said, I did have fun raiding with the BSN Viking crew. Bugs aside, it is fun storming and looting these places along the riverbanks and coastlines. Also, while there were a few memorable quests, there weren't many. Too few IMO. A lot of it was repetitive in structure, with many forgettable NPCs, a lot which blurred together by the end. The Mythic Realms were a mixed bag as well, but that gets more into spoilery territory. But it's a good idea to finish it, as well as the Animus Anomalies before heading back to Norway for the final arc to get a fuller picture of what's going on. So in the end, for me, it was the weakest of the three since the revamp. Don't get me wrong, I don't regret playing it, there was still enough to keep me engaged, but it wasn't as fun as the prior two. Interesting, thank you. What about the settlement building? Much to it? Or was it something new to hype in marketing but otherwise empty? I knew I was forgetting something... I was just so relieved to finally finish the upgrades on that place! It's not bad. While at least half of it doesn't serve much use for you personally, watching it grow was... decently interesting. You have a couple of vendors, various craftsmen and so on. Your pets will wander around here, and there are kids to greet you here too. There's a few interesting NPCs and romance options. And a couple of times you'll made judgements here. It does feel a bit underutilized storywise though, and your longhouse is sadly empty unless you're holding a feast. The list of Feast Buffs you get as you expand your settlement look decent, though in practice I can't say I really noticed them. I think for me, it was nice to have, but never really felt like home.
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Post by Hanako Ikezawa on Dec 15, 2020 6:09:45 GMT
Odyssey is far better, no question.
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Frost
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Post by Frost on Dec 15, 2020 6:11:19 GMT
So...a bit over a month in; how is it looking? If you loved Odyssey, in particular, is this better/as good/nearly as good/nowhere near as good? No spoilers, but what does the thread think of Valhalla when compared with its predecessor? I haven't finished yet (I was waiting for the patch because of the save game issues), but my opinion so far is that Odyssey is much better mainly because they dumbed down all the rpg systems in Valhalla. That being said I am enjoying the main quests and settlement. The main quests are quite long, so for me it is worth it just for that.
Likes: - Main character is great (played the female pc)
- Long and enjoyable main quests
- Settlement system is a good addition
- Like the raids
- Flyting is lots of fun
- Wolf pet (just for the settlement, though)
Dislikes: - No (or few) side quests: They replaced most side quests with world events, which I disliked so much I mostly ended up skipping them (ymmv here, though)
- Fog of war on the skill tree so you can't see what you are working toward
- No armor or weapon loot drops from enemies. Even bosses don't drop any.
- Very few armor sets as compared with Odyssey, and they make you run around looking for hidden entrances, etc., to get them, which gets old.
- Not as many dialogue choices as I would like, especially at the beginning
- Intro is too long
- Some bad bugs (hopefully the worst will be patched soon, though)
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Post by DragonKingReborn on Dec 15, 2020 6:23:01 GMT
Interesting, thank you. What about the settlement building? Much to it? Or was it something new to hype in marketing but otherwise empty? I knew I was forgetting something... I was just so relieved to finally finish the upgrades on that place! It's not bad. While at least half of it doesn't serve much use for you personally, watching it grow was... decently interesting. You have a couple of vendors, various craftsmen and so on. Your pets will wander around here, and there are kids to greet you here too. There's a few interesting NPCs and romance options. And a couple of times you'll made judgements here. It does feel a bit underutilized storywise though, and your longhouse is sadly empty unless you're holding a feast. The list of Feast Buffs you get as you expand your settlement look decent, though in practice I can't say I really noticed them. I think for me, it was nice to have, but never really felt like home. Ok, thanks for that. Disappointing. I was really hoping that it would be a feature mechanic, with the rest of the game built around it, but I guess that was too much to hope for. I liked Skyhold, and Corvo Bianco in TW3 and I loved the various camps the gang had in RDR2 so was looking to something even further developed.
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Post by Frost on Dec 15, 2020 6:23:03 GMT
Okay, yes, in general I did like the Animus Anomalies, Fishing, and Rock Stacking - sue me! LOL! As I was playing I was wondering if anyone enjoyed stacking rocks...I just skipped them.
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Post by DragonKingReborn on Dec 15, 2020 6:23:48 GMT
Fog of war on the skill tree so you can't see what you are working toward Not cool.
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Post by dazk on Dec 15, 2020 6:50:17 GMT
I'm a bit torn on this one. Some of the combat elements I thought were fun as well as some of the other gameplay (not the drinking game... ) elements. Okay, yes, in general I did like the Animus Anomalies, Fishing, and Rock Stacking - sue me! I think they did a great job on the environments (as usual). Some of the questlines I thought were done quite well. There were a few memorable NPCs, and even a couple of choices I had to think about. However...
I didn't feel the same attachment to the protag as I did with Kass and Bayek. Eivor's just not as interesting a character. I think they really nailed it with the writing of Kass' character and VA in particular. I consider her the gold standard since the revamp, and they came up short here. And for me in particular, it hurt my enjoyment of the game when you have a protag and various NPCs so dim that it just hurts to watch them at times. It's also buggy as hell, but hopefully tomorrow's patch will smooth over some its largest issues (crashing, corrupt saves, etc.). The gear variety is pretty light compared to Odyssey, though I thought my endgame set was pretty decent. There's a few mythic weapons to spice things up a bit. Not that Valhalla was bad, it has a few abilities I like, but I still prefer the combat in Odyssey. As cheesy as some of those abilities were - they were fun. And I miss being able to fling yourself off any cliff without worrying about taking damage. Norway's the land of my ancestors, so I always have a soft spot for it! Though as good a job as they did with the English countryside... it's still England. In the Middle Ages. It's just not the Mediterranean and the grandeur of Greece during the Peloponnesian War. The Viking longboat is alright, it's your serviceable water-horse, with singing and stories. But make no mistake - it's no Andrestia. Also, no ship-to-ship combat. That said, I did have fun raiding with the BSN Viking crew. Bugs aside, it is fun storming and looting these places along the riverbanks and coastlines. Also, while there were a few memorable quests, there weren't many. Too few IMO. A lot of it was repetitive in structure, with many forgettable NPCs, a lot which blurred together by the end. The Mythic Realms were a mixed bag as well, but that gets more into spoilery territory. But it's a good idea to finish it, as well as the Animus Anomalies before heading back to Norway for the final arc to get a fuller picture of what's going on. So in the end, for me, it was the weakest of the three since the revamp. Don't get me wrong, I don't regret playing it, there was still enough to keep me engaged, but it wasn't as fun as the prior two. Interesting, thank you. What about the settlement building? Much to it? Or was it something new to hype in marketing but otherwise empty? I agree with Hrungr on just about everything except the damn Anomalies and I think Eivor is pretty good, if Kass is a 10 (and she is ) I'd give Eivor an 8 the VA lets her down a bit and she just doesn't have Kass's wit, eivors is good but different. I especially agree with his comments on Kass and England v Greece. Re the settlement I also agree but what I really liked was how sometimes you'd make a choice between two people for a role somewhere and the other person would end up in the settlement and could join your raiding crew or just be involved in the Settlement. I made one such a choice and the person I didn't choose was disappointed but they ended up wanting to come to the settlement and live and I got to build a house for them. That sort of stuff is a nice touch. Resources is another bug bear especially early on but this ends up being a different issue even by midway through I have so much stuff except for a couple of resources but the rest I have soooooooooo much and you can't sell the damned stuff. I am not at all a fan of the new armour and weapons system either. That said it has been enjoyable but tedious in some of the game mechanics, getting into houses/buildings etc. is far too often a puzzle that has grown tiresome as is finding loot. Overall I'd have given ACOD 9.5 out of 10 again having not finished Valhalla I'd give a 6.5 maybe a 7.
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Post by Hrungr on Dec 15, 2020 6:54:31 GMT
I knew I was forgetting something... I was just so relieved to finally finish the upgrades on that place! It's not bad. While at least half of it doesn't serve much use for you personally, watching it grow was... decently interesting. You have a couple of vendors, various craftsmen and so on. Your pets will wander around here, and there are kids to greet you here too. There's a few interesting NPCs and romance options. And a couple of times you'll made judgements here. It does feel a bit underutilized storywise though, and your longhouse is sadly empty unless you're holding a feast. The list of Feast Buffs you get as you expand your settlement look decent, though in practice I can't say I really noticed them. I think for me, it was nice to have, but never really felt like home. Ok, thanks for that. Disappointing. I was really hoping that it would be a feature mechanic, with the rest of the game built around it, but I guess that was too much to hope for. I liked Skyhold, and Corvo Bianco in TW3 and I loved the various camps the gang had in RDR2 so was looking to something even further developed. As a base, it "grows" more than Skyhold, and you have some specific cosmetic additions you can make to various areas (adding statues, wells, standing stones, decorating your tree, braziers... that sort of thing). But it doesn't have the robust NPCs that Dragon Age has, where you have numerous discussions, judgements, etc. over the course of the game. So it feels a little hollow that way.
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Post by Hrungr on Dec 15, 2020 6:58:46 GMT
Okay, yes, in general I did like the Animus Anomalies, Fishing, and Rock Stacking - sue me! LOL! As I was playing I was wondering if anyone enjoyed stacking rocks...I just skipped them. Yeah, I know most... don't, so I don't go on about it too much. I liked the flyting too, I'd almost forgot. I maxed out early-ish in the game but Charisma doesn't see as much use as I'd hoped.
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Post by Hrungr on Dec 15, 2020 7:00:36 GMT
Fog of war on the skill tree so you can't see what you are working toward Not cool. The UI overall has... issues. That's a whole other thing.
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Post by dazk on Dec 15, 2020 7:02:08 GMT
I knew I was forgetting something... I was just so relieved to finally finish the upgrades on that place! It's not bad. While at least half of it doesn't serve much use for you personally, watching it grow was... decently interesting. You have a couple of vendors, various craftsmen and so on. Your pets will wander around here, and there are kids to greet you here too. There's a few interesting NPCs and romance options. And a couple of times you'll made judgements here. It does feel a bit underutilized storywise though, and your longhouse is sadly empty unless you're holding a feast. The list of Feast Buffs you get as you expand your settlement look decent, though in practice I can't say I really noticed them. I think for me, it was nice to have, but never really felt like home. Ok, thanks for that. Disappointing. I was really hoping that it would be a feature mechanic, with the rest of the game built around it, but I guess that was too much to hope for. I liked Skyhold, and Corvo Bianco in TW3 and I loved the various camps the gang had in RDR2 so was looking to something even further developed. It felt like home to me and I always enjoyed going back and especially upgrading it. You do some missions for NPC's and as "hrungr said you get to put statues etc, around the place when some NPC's die you can visit there graves and talk to them, you can have a feast by ringing the bell at the door and the animations are quite fun but it also gives you a Morale Boost that bosts your stats for a few hours based on the development you have done. The kids running around greeting you is great, you gather a few pets as well from missions and they are fun especially depending on what you name one of them. "Aaaaaghhhh look at you Chewy" in Eivor's gravelly voice was always a pleasant thing to here on returning!!!!!
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Post by dazk on Dec 15, 2020 7:02:57 GMT
LOL! As I was playing I was wondering if anyone enjoyed stacking rocks...I just skipped them. Yeah, I know most... don't, so I don't go on about it too much. I liked the flyting too, I'd almost forgot. I maxed out early-ish in the game but Charisma doesn't see as much use in the game as I hoped it would. I liked the Flyting the rock stacking and the lining up the image on the standing stones not so much.
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Post by dazk on Dec 15, 2020 7:03:40 GMT
Not cool. The UI overall has... issues. That's a whole other thing. And the combat camera was also a bit of a pain.
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Post by Hrungr on Dec 15, 2020 7:16:39 GMT
"Aaaaaghhhh look at you Chewy" in Eivor's gravelly voice was always a pleasant thing to here on returning!!!!! That was probably the best thing about returning to your village. One of the few times Eivor seems genuinely happy. But even then, it still kinda feels half done. You can't actually pet Chewie, or your ship cat, or your pet fox. I do like that random deer find their way into the village though, and the longhouse. Someone might as well get some use out of it...
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