Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
I know that Eivor is going to have somewhat of a predefined personality, but I’m curious how predefined everyone thinks they’ll be? Like in comparison to other RPG characters.
I hope it is better than Cassandra in the previous game.
The changes in her way of acting between (some) quests was quite bizarre. Sometimes acting like a level headed person and in other as a "too many words argh!" type of person.
I hope so too, but I have my doubts since they talked about how they wanted Eivor to have a defined personality so I’m afraid the choices are going to be limited which stinks since I’m not a fan of many things they’ve described them as.
Daniel Ahmad @zhugeex Assassin's Creed Valhalla set new records for a Ubisoft game announcement.
100m views of trailer in 10 days 200m views of trailer + user generated content in total. Top trending hashtag on twitter Increased engagement in Odyssey and Origins
- Not to take away from this achievement as I'm totally forward to Valhalla, but I can't help but think this may have slightly been influenced by the number of bored people stuck at home, and wisely picking a day where there'd be no other major gaming news.
The 75% off sale of "Gold Editions" probably didn't hurt the engagement either.
This was my tactic in Odyssey after I got to demigod levels...
That is how I got my supplies in Assassin's Creed 3. Just keep killing enough people until my pockets were full. No need for a store that I could fall through the ground with.
Assassin's Creed @assassinscreed The classic hood and social stealth are back! In our first Dev QA video, @ashrafaismail answers how these iconic elements are brought to life in #AssassinsCreedValhalla #ACFacts
@accesstheanimus: Even more #AssassinsCreedValhalla news coming from Jeuxvideo.com!
The game will feature three gameplay archetypes as for Assassin's Creed Odyssey (for that game they were Assassin, Warrior and Hunter), but it's not specified if they will be the same archetypes
The Skill Tree will offer even more personalization / customization than in previous iterations of the franchise. Compared to Odyssey, it will be "more 'granular' than just a selection of skills"
Both mounts and the Drakkar ship can be called at any time (players will have to be close to rivers to call the ship)
The Drakkar will hold 8 crew members
The Drakkar will be customizable
The crew of the Drakkar can disembark to help in fights, but only for activities that can be found near waterflows.
The Viking companions on the Drakkar will either be NPCs or characters met in the game with their own backstory. Even the customizable Viking mercenary that players can create can be part of the raiding crew.
The game will feature big quest arcs which will start and end at the settlement
The dev team is aiming at making the experience from each arc different from that of the other arcs
These quest arcs will generally advance the Viking cause in England or be focused on the settlement itself (pushing Eivor into looking for resources).
Because of the nature of these quest arcs, Producer Julien Laferrière compared each arc to an episode of a TV series.
@accesstheanimus: Even more #AssassinsCreedValhalla news coming from Jeuxvideo.com!
The dev team is aiming at making the experience from each arc different from that of the other arcs
These quest arcs will generally advance the Viking cause in England or be focused on the settlement itself (pushing Eivor into looking for resources).
Because of the nature of these quest arcs, Producer Julien Laferrière compared each arc to an episode of a TV series.
Consult with a war chief
So, a "tv series of quest arcs" I don't know how I feel about that? So, there is no overall main mission? Also, what does that mean "consult with a war chief"? Like what? The war table in DAI?
@accesstheanimus: Even more #AssassinsCreedValhalla news coming from Jeuxvideo.com!
The dev team is aiming at making the experience from each arc different from that of the other arcs
These quest arcs will generally advance the Viking cause in England or be focused on the settlement itself (pushing Eivor into looking for resources).
Because of the nature of these quest arcs, Producer Julien Laferrière compared each arc to an episode of a TV series.
Consult with a war chief
So, a "tv series of quest arcs" I don't know how I feel about that? So, there is no overall main mission? Also, what does that mean "consult with a war chief"? Like what? The war table in DAI?
I can see it working pretty well actually. Mass Effect 2 also had kind of a tv series like structure and it worked pretty well there, too. So why not.
So, a "tv series of quest arcs" I don't know how I feel about that? So, there is no overall main mission? Also, what does that mean "consult with a war chief"? Like what? The war table in DAI?
I can see it working pretty well actually. Mass Effect 2 also had kind of a tv series like structure and it worked pretty well there, too. So why not.
I have to disagree on that. The game story, especially main plot, suffered greatly due to how fragmented it was. In my opinion easily the weakest of the ME games.
I can see it working pretty well actually. Mass Effect 2 also had kind of a tv series like structure and it worked pretty well there, too. So why not.
I have to disagree on that. The game story, especially main plot, suffered greatly due to how fragmented it was. In my opinion easily the weakest of the ME games.
That was because the main plot went off the rails. Nothing about the loyalty missions affected that. Just sounds to me like Ubisoft want more fleshed out side quests. If we get more of that and less taking out military outpost #132, I'm all for it.
I have to disagree on that. The game story, especially main plot, suffered greatly due to how fragmented it was. In my opinion easily the weakest of the ME games.
That was because the main plot went off the rails. Nothing about the loyalty missions affected that. Just sounds to me like Ubisoft want more fleshed out side quests. If we get more of that and less taking out military outpost #132, I'm all for it.
It went off the rails because they decided they wanted to focus more on their Dirty Dozen stuff. I want good side quests too, but a strong main quest comes first. Hence why it’s called the main while the others are called side.
So, a "tv series of quest arcs" I don't know how I feel about that? So, there is no overall main mission? Also, what does that mean "consult with a war chief"? Like what? The war table in DAI?
I can see it working pretty well actually. Mass Effect 2 also had kind of a tv series like structure and it worked pretty well there, too. So why not.
I don't watch a lot of tv, but if the structure is like the Clone Wars, I'll be okay with that. Where you have this overall plot, but have a bunch of 4 episode mini arcs that can also stand on it's own.
@accesstheanimus: Even more #AssassinsCreedValhalla news coming from Jeuxvideo.com!
The dev team is aiming at making the experience from each arc different from that of the other arcs
These quest arcs will generally advance the Viking cause in England or be focused on the settlement itself (pushing Eivor into looking for resources).
Because of the nature of these quest arcs, Producer Julien Laferrière compared each arc to an episode of a TV series.
Consult with a war chief
So, a "tv series of quest arcs" I don't know how I feel about that? So, there is no overall main mission? Also, what does that mean "consult with a war chief"? Like what? The war table in DAI?
I went to read the original French article.
Each quest chain/arc in the main story start at the settlement and end there. The way it is described makes it look similar to DAI or Mass Effect (1). Both games had a main story arc with multiple-sub arcs that less or most started at the same place (Haven/Skyhold, Normandy) and concluded there. Only difference with those two games is that Valhalla sound more linear.
A thing not mentioned in Hrungr's write up: Castle/Stronghold assaults are all tied to quests and it's the siege version. Raids aren't, raids are things like attacking a camp on the side of a river.
The list at the end though (with the Consult with a war chief), that's not from the Jeuxvideo.com article, it's from a twitter by the game director:
@accesstheanimus: Even more #AssassinsCreedValhalla news coming from Jeuxvideo.com!
The game will feature three gameplay archetypes as for Assassin's Creed Odyssey (for that game they were Assassin, Warrior and Hunter), but it's not specified if they will be the same archetypes
For Valhalla it could be Assassin, Warrior.......and Mage!
I can see it working pretty well actually. Mass Effect 2 also had kind of a tv series like structure and it worked pretty well there, too. So why not.
I have to disagree on that. The game story, especially main plot, suffered greatly due to how fragmented it was. In my opinion easily the weakest of the ME games.
IMO, it was only a problem with Mass Effect 2 because it was supposed to be part of a trilogy. That's why the main plot was important and you are absolutely right, in that regard, ME2 failed miserably (as I have argued with a lot of people in the ME section for a long time, e.g. starting around here). However, on its own, I thought the serial structure of the game was kinda cool and narratively - again, without the trilogy background - it worked very well.
Since Valhalla doesn't really have that whole problem attached to it, I don't think the main plot will be an issue.
And yea, ME2's main plot was bad but that's just because it was ... bad. I don't see a reason not to tell a better main story with this kind of structure. The structure itself worked.
The only thing that I'd like to see them get their act together on is the present-day story but that is very unrelated to the structure of what goes on in the past plotline anyway in AC games. So I think it's fine in this case.
Last Edit: May 17, 2020 15:27:26 GMT by AnDromedary
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, Baldur's Gate, Neverwinter Nights, Mass Effect Andromeda, Mass Effect Legendary Edition
@accesstheanimus: Even more #AssassinsCreedValhalla news coming from Jeuxvideo.com!
The game will feature three gameplay archetypes as for Assassin's Creed Odyssey (for that game they were Assassin, Warrior and Hunter), but it's not specified if they will be the same archetypes
For Valhalla it could be Assassin, Warrior.......and Mage!
Maybe a priest or a druid? Not sure if it is the right time period for druids but a priest of Odin or some such thing might work.
For Valhalla it could be Assassin, Warrior.......and Mage!
Maybe a priest or a druid? Not sure if it is the right time period for druids but a priest of Odin or some such thing might work.
I don't think there will be any actual magic (although that's what Isu tech is all about).
I saw some people suggest a "Leader" archetype considering Ubi talked about making alliance, diplomacy and trading. And I personally think it fit well with that concept of the Assaults being sieges with a tiny army and being able to bring 8 companions along in near-river raids. We could buff them and stuff. Hmm, maybe that's what the horn is about. And that was the only actual gameplay we saw of the game.
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
Maybe a priest or a druid? Not sure if it is the right time period for druids but a priest of Odin or some such thing might work.
I don't think there will be any actual magic (although that's what Isu tech is all about).
I saw some people suggest a "Leader" archetype considering Ubi talked about making alliance, diplomacy and trading. And I personally think it fit well with that concept of the Assaults being sieges with a tiny army and being able to bring 8 companions along in near-river raids. We could buff them and stuff. Hmm, maybe that's what the horn is about. And that was the only actual gameplay we saw of the game.
I'm sure it will be Hunter. It's fun, effective, and the only way they can try to sell us 20 different bows in the Store.
Leader abilities could be cool. That's the kind of stuff I would invest in at higher character levels, once Eivor has been optimized into an unstoppable one-(wo)man-army. It sounds like "skills points" will be invested into more varied elements this time. (I won't know whether I like that until I see it in-game.) Having some enhancements buff our crew or our ability to use that crew makes perfect sense.
I appreciate all the posts you guys are making. I've been reduced to brief, lurking visits for many months. You guys are making it easy for me to stay somewhat better in touch with the limited AC news we have. There are tons of little nuggets out there, but they're scattered across 50 sources in a dozen languages. Thanks to all for collecting, translating and presenting. 👍
Last Edit: May 17, 2020 3:35:42 GMT by Element Zero
I don't think there will be any actual magic (although that's what Isu tech is all about).
I saw some people suggest a "Leader" archetype considering Ubi talked about making alliance, diplomacy and trading. And I personally think it fit well with that concept of the Assaults being sieges with a tiny army and being able to bring 8 companions along in near-river raids. We could buff them and stuff. Hmm, maybe that's what the horn is about. And that was the only actual gameplay we saw of the game.
I'm sure it will be Hunter. It's fun, effective, and the only way they can try to sell us 20 different bows in the Store.
Leader abilities could be cool. That's the kind of stuff I would invest in at higher character levels, once Eivor has been optimized into an unstoppable one-(wo)man-army. It sounds like "skills points" will be invested into more varied elements this time. (I won't know whether I like that until I see it in-game.) Having some enhancements buff our crew or our ability to use that crew makes perfect sense.
I appreciate all the posts you guys are making. I've been reduced to brief, lurking visits for many months. You guys are making it easy for me to stay somewhat better in touch with the limited AC news we have. There are tons of little nuggets out there, but they're scattered across 50 sources in a dozen languages. Thanks to all for collecting, translating and presenting. 👍
An interview (the recent JeuxVideo one) mention the "skill tree(s)" is more granular than Odyssey, allowing for more builds. They mentioned a skill to make it so you can wield two-handed weapons in one hand. They mentioned skills for the Raven. Beastmaster is coming back too. I expect most of Odyssey magical abilities to be gone though, the devs pretty much said so on the day of the reveal (so say bye-bye to arrow of Artemis, rush assassination, etc).
My guess is that the skill tree isn't split into build archetypes like the previous games, but into combat/weapons, support and social skill categories.
I'm sure it will be Hunter. It's fun, effective, and the only way they can try to sell us 20 different bows in the Store.
Leader abilities could be cool. That's the kind of stuff I would invest in at higher character levels, once Eivor has been optimized into an unstoppable one-(wo)man-army. It sounds like "skills points" will be invested into more varied elements this time. (I won't know whether I like that until I see it in-game.) Having some enhancements buff our crew or our ability to use that crew makes perfect sense.
I appreciate all the posts you guys are making. I've been reduced to brief, lurking visits for many months. You guys are making it easy for me to stay somewhat better in touch with the limited AC news we have. There are tons of little nuggets out there, but they're scattered across 50 sources in a dozen languages. Thanks to all for collecting, translating and presenting. 👍
An interview (the recent JeuxVideo one) mention the "skill tree(s)" is more granular than Odyssey, allowing for more builds. They mentioned a skill to make it so you can wield two-handed weapons in one hand. They mentioned skills for the Raven. Beastmaster is coming back too. I expect most of Odyssey magical abilities to be gone though, the devs pretty much said so on the day of the reveal (so say bye-bye to arrow of Artemis, rush assassination, etc).
My guess is that the skill tree isn't split into build archetypes like the previous games, but into combat/weapons, support and social skill categories.