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Post by Hrungr on May 17, 2020 17:48:35 GMT
An interview (the recent JeuxVideo one) mention the "skill tree(s)" is more granular than Odyssey, allowing for more builds. They mentioned a skill to make it so you can wield two-handed weapons in one hand. They mentioned skills for the Raven. Beastmaster is coming back too. I expect most of Odyssey magical abilities to be gone though, the devs pretty much said so on the day of the reveal (so say bye-bye to arrow of Artemis, rush assassination, etc).
My guess is that the skill tree isn't split into build archetypes like the previous games, but into combat/weapons, support and social skill categories. I saw that too, and I'm like, wait... these are some of my favorite abilities in Odyssey! But - we haven't seen the skill list yet, so we don't know for sure what's in it, what's not, and what other cool new things they might have added.
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Post by Hanako Ikezawa on May 17, 2020 17:51:16 GMT
I saw that too, and I'm like, wait... these are some of my favorite abilities in Odyssey! But - we haven't seen the skill list yet, so we don't know for sure what's in it, what's not, and what other cool new things they might have added. I just want the invisibility ability. The others were nice and I'd want them (and they'd fit this more brutal combat style they want Eivor to have), but the cloak made the gameplay so much more fun than previous games.
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Post by azarhal on May 17, 2020 20:30:45 GMT
An equivalent to Shadow of Nyx might be in. It's quite similar to the skill Chameleon that Evie can use in Syndicate. Hmm, scratch that, you might have to wait for Ubi Québec to make another AC game to see it back considering both Odyssey and Syndicate were made by them.
Rush assassination isn't that different from Chain Assassination in Origins, the only difference is no magical teleportation and less chains. Origins also had a in-combat variant where you could throw a slain enemy weapon at another enemy which I can see in Valhalla. Especially with throwing axes being confirmed.
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Post by Sanunes on May 17, 2020 21:36:16 GMT
An equivalent to Shadow of Nyx might be in. It's quite similar to the skill Chameleon that Evie can use in Syndicate. Hmm, scratch that, you might have to wait for Ubi Québec to make another AC game to see it back considering both Odyssey and Syndicate were made by them. Rush assassination isn't that different from Chain Assassination in Origins, the only difference is no magical teleportation and less chains. Origins also had a in-combat variant where you could throw a slain enemy weapon at another enemy which I can see in Valhalla. Especially with throwing axes being confirmed. Need to read slower, I thought you said that Origins allowed you to throw a slain enemy.
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Post by azarhal on May 17, 2020 22:36:35 GMT
An equivalent to Shadow of Nyx might be in. It's quite similar to the skill Chameleon that Evie can use in Syndicate. Hmm, scratch that, you might have to wait for Ubi Québec to make another AC game to see it back considering both Odyssey and Syndicate were made by them. Rush assassination isn't that different from Chain Assassination in Origins, the only difference is no magical teleportation and less chains. Origins also had a in-combat variant where you could throw a slain enemy weapon at another enemy which I can see in Valhalla. Especially with throwing axes being confirmed. Need to read slower, I thought you said that Origins allowed you to throw a slain enemy. That would have been awesome! We might see that in Valhalla...
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Post by dazk on May 17, 2020 23:24:49 GMT
I'm sure it will be Hunter. It's fun, effective, and the only way they can try to sell us 20 different bows in the Store. Leader abilities could be cool. That's the kind of stuff I would invest in at higher character levels, once Eivor has been optimized into an unstoppable one-(wo)man-army. It sounds like "skills points" will be invested into more varied elements this time. (I won't know whether I like that until I see it in-game.) Having some enhancements buff our crew or our ability to use that crew makes perfect sense. I appreciate all the posts you guys are making. I've been reduced to brief, lurking visits for many months. You guys are making it easy for me to stay somewhat better in touch with the limited AC news we have. There are tons of little nuggets out there, but they're scattered across 50 sources in a dozen languages. Thanks to all for collecting, translating and presenting. 👍 An interview (the recent JeuxVideo one) mention the "skill tree(s)" is more granular than Odyssey, allowing for more builds. They mentioned a skill to make it so you can wield two-handed weapons in one hand. They mentioned skills for the Raven. Beastmaster is coming back too. I expect most of Odyssey magical abilities to be gone though, the devs pretty much said so on the day of the reveal (so say bye-bye to arrow of Artemis, rush assassination, etc). My guess is that the skill tree isn't split into build archetypes like the previous games, but into combat/weapons, support and social skill categories. I wonder how far they will go with removing so called "magical" abilities. I am not sure they will make it as "realistic" as they seem to be implying in the announcements TBH as the games have always relied on ISU technologically based "magic". If Beast Master is back - well I guess it's practically possible but mostly magical, wielding a two handed weapon one handed, again practically possible but unrealistic so still needs a magical ability etc. So will there be no Isu artefact? I find that hard to believe and if there is one, there is basically going to be magical abilities. In Odyssey the majority of the abilities were just "enhancements" to a normal physical or elemental attribute anyway and made possible by Leonidas's spear. Things like Bull Rush, Overpower, Heroic Strike, stealth, fire, Poison, Devastating shot etc. The only really purely magical ones were Artemis Arrows, teleporting with RA and Invisibility. Multi-shot was probably also a bit far fetched. And what happens with the crow? "Eagle Vision" is again a magical Isu based ability, hardly realistic, so if that stays why the need to move away from other less realistic abilities. So I am not sure much will change at all with regards to abilities. I will really mis Rush Assassination though.
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Post by dazk on May 17, 2020 23:29:21 GMT
An equivalent to Shadow of Nyx might be in. It's quite similar to the skill Chameleon that Evie can use in Syndicate. Hmm, scratch that, you might have to wait for Ubi Québec to make another AC game to see it back considering both Odyssey and Syndicate were made by them. Rush assassination isn't that different from Chain Assassination in Origins, the only difference is no magical teleportation and less chains. Origins also had a in-combat variant where you could throw a slain enemy weapon at another enemy which I can see in Valhalla. Especially with throwing axes being confirmed. Need to read slower, I thought you said that Origins allowed you to throw a slain enemy. Well that happens through weird ass physics affects for me regularly enough anyway ATM. Not sure what's changed but over the past few weeks Alexios will kill someone and they just go flying into the roof, off walls etc. A couple of days ago I killed a mercenary and she flew about20 to 30 metres away on the death blow. I killed a guard on a wall who flew across the whole of the interior of a fort to land against the far wall???? It's just bizarre.
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Post by azarhal on May 17, 2020 23:54:37 GMT
Need to read slower, I thought you said that Origins allowed you to throw a slain enemy. Well that happens through weird ass physics affects for me regularly enough anyway ATM. Not sure what's changed but over the past few weeks Alexios will kill someone and they just go flying into the roof, off walls etc. A couple of days ago I killed a mercenary and she flew about20 to 30 metres away on the death blow. I killed a guard on a wall who flew across the whole of the interior of a fort to land against the far wall???? It's just bizarre. Happens to me all the time too, especially when using overpower. The last attack just make enemies fly, even if they aren't at 0 HP. Quite practical to clean up goldies from ship decks without the sparta kick.
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Post by dazk on May 18, 2020 0:02:04 GMT
Well that happens through weird ass physics affects for me regularly enough anyway ATM. Not sure what's changed but over the past few weeks Alexios will kill someone and they just go flying into the roof, off walls etc. A couple of days ago I killed a mercenary and she flew about20 to 30 metres away on the death blow. I killed a guard on a wall who flew across the whole of the interior of a fort to land against the far wall???? It's just bizarre. Happens to me all the time too, especially when using overpower. The last attack just make enemies fly, even if they aren't at 0 HP. Quite practical to clean up goldies from ship decks without the sparta kick. I have never used OP except by mistake (clumsy fingers) I use Ring of Chaos on the ships and sometimes Sparta Kick and yeah the ragdoll effect of RoC is basically what happens sometimes with an ordinary kill.
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Post by Sanunes on May 18, 2020 0:02:07 GMT
An interview (the recent JeuxVideo one) mention the "skill tree(s)" is more granular than Odyssey, allowing for more builds. They mentioned a skill to make it so you can wield two-handed weapons in one hand. They mentioned skills for the Raven. Beastmaster is coming back too. I expect most of Odyssey magical abilities to be gone though, the devs pretty much said so on the day of the reveal (so say bye-bye to arrow of Artemis, rush assassination, etc). My guess is that the skill tree isn't split into build archetypes like the previous games, but into combat/weapons, support and social skill categories. I wonder how far they will go with removing so called "magical" abilities. I am not sure they will make it as "realistic" as they seem to be implying in the announcements TBH as the games have always relied on ISU technologically based "magic". If Beast Master is back - well I guess it's practically possible but mostly magical, wielding a two handed weapon one handed, again practically possible but unrealistic so still needs a magical ability etc. So will there be no Isu artefact? I find that hard to believe and if there is one, there is basically going to be magical abilities. In Odyssey the majority of the abilities were just "enhancements" to a normal physical or elemental attribute anyway and made possible by Leonidas's spear. Things like Bull Rush, Overpower, Heroic Strike, stealth, fire, Poison, Devastating shot etc. The only really purely magical ones were Artemis Arrows, teleporting with RA and Invisibility. Multi-shot was probably also a bit far fetched. And what happens with the crow? "Eagle Vision" is again a magical Isu based ability, hardly realistic, so if that stays why the need to move away from other less realistic abilities. So I am not sure much will change at all with regards to abilities. I will really mis Rush Assassination though. I won't miss the Isu technology for our character, I think that was something I never cared for in Odyssey was that it made our characters into the "chosen one" archtype. A lot of the abilities in Odyssey really weren't that magical and then a lot of the ones that were felt like they were designed to overcome something that was removed between games such as social stealth. What I am hoping is instead of adding a lot of active abilities its just to augment how you play so you will always have the different abilities you can gain access to its just that its altered based on your skill tree choices.
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Post by Hanako Ikezawa on May 18, 2020 0:50:59 GMT
So let's see: the gameplay is going to less fun with the removal of certain abilities in order to have more "realism" the combat is going to be more brutal because Vikings so probably little to no non-lethal options the character is going to be more predefined thus our options of what to do will be more limited the modern day has us spending more time with a character that I don't think anybody actually likes
Yeah, things aren't looking good for this one.
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Post by dazk on May 18, 2020 1:03:20 GMT
So let's see: the gameplay is going to less fun with the removal of certain abilities in order to have more "realism" the combat is going to be more brutal because Vikings so probably little to no non-lethal options the character is going to be more predefined thus our options of what to do will be more limited the modern day has us spending more time with a character that I don't think anybody actually likes Yeah, things aren't looking good for this one. "the combat is going to be more brutal because Vikings so probably little to no non-lethal options" They have said they are going to emphasise stealth haven't they? I'd say that will mean we have the same option to knock guards out plus I am hoping maybe we will get sleeping darts back. Personally I am a fan of the beserk darts because they are just damn funny but sleep darts would be good.
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Post by Hanako Ikezawa on May 18, 2020 1:09:22 GMT
So let's see: the gameplay is going to less fun with the removal of certain abilities in order to have more "realism" the combat is going to be more brutal because Vikings so probably little to no non-lethal options the character is going to be more predefined thus our options of what to do will be more limited the modern day has us spending more time with a character that I don't think anybody actually likes Yeah, things aren't looking good for this one. "the combat is going to be more brutal because Vikings so probably little to no non-lethal options" They have said they are going to emphasise stealth haven't they? I'd say that will mean we have the same option to knock guards out plus I am hoping maybe we will get sleeping darts back. Personally I am a fan of the beserk darts because they are just damn funny but sleep darts would be good. I know they said that, though with the things they're adding in vs taking out it's not an even trade, but that part was more worry that when there are combat parts it'll just be "kill them all" like some of the games always were like for example Origins. In Odyssey, very rarely did you have to take out more than the target ut in Origins it was almost always Bayek going "They are all evil and must die!" Sleep darts would be nice. Or the knockout arrows Odyssey had.
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Post by themikefest on May 18, 2020 1:42:34 GMT
I starting playing Odessey again after stopping for a bit, and realized a couple of things I like to have improved for the next Creed game. I like for the characters E, N, S, W be bigger. I've always followed the marker that I never worried about if I'm going North or whatever. The other thing is I like to have more slots for saves.
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Post by Sanunes on May 18, 2020 1:47:34 GMT
I starting playing Odessey again after stopping for a bit, and realized a couple of things I like to have improved for the next Creed game. I like for the characters E, N, S, W be bigger. I've always followed the marker that I never worried about if I'm going North or whatever. The other thing is I like to have more slots for saves. I would be willing to give up the "auto save" slots if it means more hard save slots. Today I realized that just playing the game in the span of three minutes I used all five auto saves which was completely useless and the other times I realize I made a mistake and my last auto save was four hours earlier.
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Post by Element Zero on May 18, 2020 2:32:17 GMT
I'm sure it will be Hunter. It's fun, effective, and the only way they can try to sell us 20 different bows in the Store. Leader abilities could be cool. That's the kind of stuff I would invest in at higher character levels, once Eivor has been optimized into an unstoppable one-(wo)man-army. It sounds like "skills points" will be invested into more varied elements this time. (I won't know whether I like that until I see it in-game.) Having some enhancements buff our crew or our ability to use that crew makes perfect sense. I appreciate all the posts you guys are making. I've been reduced to brief, lurking visits for many months. You guys are making it easy for me to stay somewhat better in touch with the limited AC news we have. There are tons of little nuggets out there, but they're scattered across 50 sources in a dozen languages. Thanks to all for collecting, translating and presenting. 👍 An interview (the recent JeuxVideo one) mention the "skill tree(s)" is more granular than Odyssey, allowing for more builds. They mentioned a skill to make it so you can wield two-handed weapons in one hand. They mentioned skills for the Raven. Beastmaster is coming back too. I expect most of Odyssey magical abilities to be gone though, the devs pretty much said so on the day of the reveal (so say bye-bye to arrow of Artemis, rush assassination, etc). My guess is that the skill tree isn't split into build archetypes like the previous games, but into combat/weapons, support and social skill categories. I'll be happy to see the super hero stuff gone, if they are serious about it; but there's still so much goofy crap included that I won't hold my breath. The still-unexplained magical bird returns yet again. I don't want skills to improve it; I want it gone from the game. I feel similarly about many other features that have accumulated over the years. Unity was the high point, in my opinion, in terms of gameplay. Parkour was silky smooth. None of the tricks were beyond the scope of mortal man, except in their unrelenting frequency. Tools were varied and effective, though a few were too effective. "Eagle Vision" was at its best across the entire series. Even the weapons were presented better. Yes, we still had the silly "carry it on your back-magnet" for two-handed weapons, but most weapons were at least properly proportioned. Hell, many were accurate reproductions of specific, extant weapons. I commented when Odyssey was new that I hoped that they hadn't gone too far with the super hero stuff to reverse course. The stuff was silly but acceptable in Odyssey because we were supposed to be playing in the "Ancient Greece that its people imagined it to be". The Ninth Century is long past, but it's closer to our time than to Alexios' time. I don't think you can keep selling super heroes with uber-Isu heritage outside of the ancient Age of Heroes setting. I'm sure the game will be way too cartoony for what I want, but still enjoyable. Likewise, I'm sure we will have people complaining that Eivor can't teleport, turn invisible, jump off of mountains, etc... I hope the series can successfully pivot a bit more toward grounded characters and some small measure of historical fidelity. We'll see. EDIT: I see some here are already unhappy to hear that we might see less techno-magic. It was inevitable. You introduce that stuff and now you potentially split the player base. Many long time fans are crying out fir the old days; but how many newer fans will leave if the characters and gameplay become more grounded? As I said before, I guess we'll see in time. Anyone else notice Eivor's inhuman eye color? I hope that's not indicative of the in-game color. Crazy, inhuman eyes actually destroy my verisimilitude even quicker than teleportation and the like. 😆
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Post by dazk on May 18, 2020 2:37:40 GMT
An interview (the recent JeuxVideo one) mention the "skill tree(s)" is more granular than Odyssey, allowing for more builds. They mentioned a skill to make it so you can wield two-handed weapons in one hand. They mentioned skills for the Raven. Beastmaster is coming back too. I expect most of Odyssey magical abilities to be gone though, the devs pretty much said so on the day of the reveal (so say bye-bye to arrow of Artemis, rush assassination, etc). My guess is that the skill tree isn't split into build archetypes like the previous games, but into combat/weapons, support and social skill categories. I'll be happy to see the super hero stuff gone, if they are serious about it; but there's still so much goofy crap included that I won't hold my breath. The still-unexplained magical bird returns yet again. I don't want skills to improve it; I want it gone from the game. I feel similarly about many other features that have accumulated over the years. Unity was the high point, in my opinion, in terms of gameplay. Parkour was silky smooth. None of the tricks were beyond the scope of mortal man, except in their unrelenting frequency. Tools were varied and effective, though a few were too effective. "Eagle Vision" was at its best across the entire series. Even the weapons were presented better. Yes, we still had the silly "carry it on your back magnet" for two-handed weapons, but most weapons were at least properly proportioned. Hell, many were accurate reproductions of specific, extant weapons. I commented when Odyssey was new that I hoped that hadn't gone too far with the super hero stuff to reverse course. The stuff was silly but acceptable in Odyssey because we were supposed to be playing in the "Ancient Greece that its people imagined it to be". The Ninth Century is long past, but it's closer to our time than to Alexios' time. I don't think you can keep selling super heroes with uber-Isu heritage outside of the Age of Heroes setting. I'm sure the game will be way too cartoony for what I want, but still enjoyable. Likewise, I'm sure we will have people complaining that Eivor can't teleport, turn invisible, jump off of mountains, etc... I hope the series can successfully pivot a bit more toward grounded characters and some small measure of historical fidelity. We'll see. I hope we keep the jump off mountains!!!!!!! It's such a time saver.
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Post by Hanako Ikezawa on May 18, 2020 3:47:01 GMT
This whole “the series needs to be realistic” mindset I always found weird because it never was. The moment Altaïr survived the jump when the Assassins showed their resolve in the first mission the series lost any claim to realism since at that point it became a fantasy series. At least Odyssey was honest about it.
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Post by Andrew Waples on May 18, 2020 7:52:39 GMT
This whole “the series needs to be realistic” mindset I always found weird because it never was. The moment Altaïr survived the jump when the Assassins showed their resolve in the first mission the series lost any claim to realism since at that point it became a fantasy series. At least Odyssey was honest about it. I know right? We got an Animus that can see "history", first civ technology, first civ characters and that's where you draw the line?
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Post by azarhal on May 18, 2020 12:05:15 GMT
This whole “the series needs to be realistic” mindset I always found weird because it never was. The moment Altaïr survived the jump when the Assassins showed their resolve in the first mission the series lost any claim to realism since at that point it became a fantasy series. At least Odyssey was honest about it. I know right? We got an Animus that can see "history", first civ technology, first civ characters and that's where you draw the line? and don't read the comics or novels or any piece of written text in any of the AC games explaining things. AC1 has mention that the real world is just a simulation. The Animus is an interface/hardware that hack it (and it use a black hole, allowing mind swap...like I said don't read the comics). Just like the Isu magical tech are hacking tools. There is an email in AC1 that says there is a Piece of Eden that allow for time travel. An idea brought back with Layla's machine, might I add. I can wait to see all the crazy people when Layla pop-up in the 9th century in Valhalla.
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Hrungr
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Post by Hrungr on May 18, 2020 15:11:30 GMT
On the size of AC:V... www.reddit.com/r/ACValhalla/comments/gk9mpr/perhaps_old_news_for_some_but_according_to_julien/Julien Chièze: The first thing that interests the players is the size of the world compared to what you have done previously in odyssey, origins ,which are the last two. Is it similar, is it bigger, is it comparable? Julien Laferrière: I would actually say in terms of range it is probably a bit larger than Assassins Creed Odyssey. I do not have the exact figures at this stage, but we have not only created the whole country, which is in this case England, but also to a good part of Norway too. There are other secret worlds, which I can not speak about today, which contributed to the size of the game. It's not a small game, it is a game which is clearly ambitious, which will offer many many hours of gameplay for the players. - I wonder if they're incorporating some of the Nine Worlds into the main game, and not just leaving it for the DLC this time.
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Post by Hanako Ikezawa on May 18, 2020 15:16:19 GMT
On the size of AC:V... www.reddit.com/r/ACValhalla/comments/gk9mpr/perhaps_old_news_for_some_but_according_to_julien/Julien Chièze: The first thing that interests the players is the size of the world compared to what you have done previously in odyssey, origins ,which are the last two. Is it similar, is it bigger, is it comparable? Julien Laferrière: I would actually say in terms of range it is probably a bit larger than Assassins Creed Odyssey. I do not have the exact figures at this stage, but we have not only created the whole country, which is in this case England, but also to a good part of Norway too. There are other secret worlds, which I can not speak about today, which contributed to the size of the game. It's not a small game, it is a game which is clearly ambitious, which will offer many many hours of gameplay for the players. - I wonder if they're incorporating some of the Nine Worlds into the main game, and not just leaving it for the DLC this time. Maybe, though worlds could also be referring to maps. For example Iceland might be a map in the game as well but they can't talk about it because the plot regarding it is spoilery. I definitely suspect we'll have mythological worlds as well either in the base game or DLC. After all the game is named after one: Valhalla.
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Post by Hrungr on May 18, 2020 15:21:23 GMT
On the size of AC:V... www.reddit.com/r/ACValhalla/comments/gk9mpr/perhaps_old_news_for_some_but_according_to_julien/Julien Chièze: The first thing that interests the players is the size of the world compared to what you have done previously in odyssey, origins ,which are the last two. Is it similar, is it bigger, is it comparable? Julien Laferrière: I would actually say in terms of range it is probably a bit larger than Assassins Creed Odyssey. I do not have the exact figures at this stage, but we have not only created the whole country, which is in this case England, but also to a good part of Norway too. There are other secret worlds, which I can not speak about today, which contributed to the size of the game. It's not a small game, it is a game which is clearly ambitious, which will offer many many hours of gameplay for the players. - I wonder if they're incorporating some of the Nine Worlds into the main game, and not just leaving it for the DLC this time. Maybe, though worlds could also be referring to maps. For example Iceland might be a map in the game as well but they can't talk about it because the plot regarding it is spoilery. I definitely suspect we'll have mythological worlds as well either in the base game or DLC. After all the game is named after one: Valhalla. "Secret Worlds" though caught my eye, which would seem to imply "not Earth". But I agree we would get there eventually anyway, whether it's in the main game (through a Stonehenge portal, etc.) or DLC...
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Post by Andrew Waples on May 18, 2020 15:27:38 GMT
Maybe, though worlds could also be referring to maps. For example Iceland might be a map in the game as well but they can't talk about it because the plot regarding it is spoilery. I definitely suspect we'll have mythological worlds as well either in the base game or DLC. After all the game is named after one: Valhalla. "Secret Worlds" though caught my eye, which would seem to imply "not Earth". But I agree we would get there eventually anyway, whether it's in the main game (through a Stonehenge portal, etc.) or DLC... Probably first civ stuff.
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Post by Hrungr on May 18, 2020 16:20:08 GMT
I will say, with a giant wolf mount already announced, I'm looking forward to seeing if they'll dive into mounts from Norse mythology. Given the ones we've seen in the past, I'd say the chances are... pretty good. I mean, an 8-legged horse would be pretty awesome (though I imagine animating it would be a challenge). And a giant goat-driven chariot even more awesome. Edit: I was just reminded on Twitter that Freya had a cat-driven chariot.
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