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Post by Hanako Ikezawa on May 5, 2020 17:27:17 GMT
https://www.reddit.com/r/masseffect/comments/gdvh2j/gamereactor_denmark_has_just_reveal_a_mass_effect/ I don't know how reliable that source is buttt sounds interesting I would like a trilogy remaster to be announced. I believe if it were to happen, it would sell better than MEA. And depending on how well it sells, it might be enough to convince EA to have Bioware make a sequel to ME3. So long as they respect all the choices and still do Andromeda sequels too, I’m fine with that.
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Post by Hrungr on May 5, 2020 17:30:20 GMT
https://www.reddit.com/r/masseffect/comments/gdvh2j/gamereactor_denmark_has_just_reveal_a_mass_effect/ I don't know how reliable that source is buttt sounds interesting I would like a trilogy remaster to be announced. I believe if it were to happen, it would sell better than MEA. And depending on how well it sells, it might be enough to convince EA to have Bioware make a sequel to ME3. They'll have to tweak the story anyway if they want to do an ME3 sequel, which is one of the reasons why I'd prefer a full-on remake.
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Post by themikefest on May 5, 2020 17:38:58 GMT
I would like a trilogy remaster to be announced. I believe if it were to happen, it would sell better than MEA. And depending on how well it sells, it might be enough to convince EA to have Bioware make a sequel to ME3. So long as they respect all the choices and still do Andromeda sequels too, I’m fine with that. Before they consider respecting choices for a sequel, did they consider respecting ALL choices that can be made in the trilogy up to the point where Shepard chooses whatever ending no matter how insignificant the choice is? I would like a trilogy remaster to be announced. I believe if it were to happen, it would sell better than MEA. And depending on how well it sells, it might be enough to convince EA to have Bioware make a sequel to ME3. They'll have to tweak the story anyway if they want to do an ME3 sequel, which is one of the reasons why I'd prefer a full-on remake. The more I think about the trilogy, the more I believe a remake would be good. I would be up for an ME3 remake since the one that was release was for newcomers since it's the best place to start playing a trilogy. Why not make a ME3 for the people who played ME1/2? For the time being, I prefer a sequel to ME3 with Shepard returning for one last mission.
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Post by Hanako Ikezawa on May 5, 2020 17:41:56 GMT
So long as they respect all the choices and still do Andromeda sequels too, I’m fine with that. Before they consider respecting choices for a sequel, did they consider respecting ALL choices that can be made in the trilogy up to the point where Shepard chooses whatever ending no matter how insignificant the choice is? They'll have to tweak the story anyway if they want to do an ME3 sequel, which is one of the reasons why I'd prefer a full-on remake. The more I think about the trilogy, the more I believe a remake would be good. I would be up for an ME3 remake since the one that was release was for newcomers since it's the best place to start playing a trilogy. Why not make a ME3 for the people who played ME1/2? For the time being, I prefer a sequel to ME3 with Shepard returning for one last mission. It’s called improving. Also the choices in ME3 are a lot more extensive than the ones you’re referring to. My Shepard is dead so no sequel with them please.
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Post by ClarkKent on May 5, 2020 17:47:22 GMT
Moving on from ME3 isn't that difficult. Bioware just made a meal out of it with Mass Effect Andromeda.
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Post by themikefest on May 5, 2020 18:38:18 GMT
Is that what it's called? What did they improve that caused them to ignore certain choices? What choices I'm I referring to? What does being more extensive has to do with anything? A choice is a choice no matter how extensive or insignificant it is. If a choice is going to be overlooked/ignored, then why have them? But then again the guy did say the details have been lost over time. So choices don't matter. What matters is what Bioware chooses, if they do have a sequel to ME3. Then don't buy it. I believe you would especially if the game turns out to be good.
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Post by Hanako Ikezawa on May 5, 2020 19:05:57 GMT
Is that what it's called? What did they improve that caused them to ignore certain choices? What choices I'm I referring to? What does being more extensive has to do with anything? A choice is a choice no matter how extensive or insignificant it is. If a choice is going to be overlooked/ignored, then why have them? But then again the guy did say the details have been lost over time. So choices don't matter. What matters is what Bioware chooses, if they do have a sequel to ME3. Then don't buy it. I believe you would especially if the game turns out to be good. Improving from the mistakes they did before like not acknowledging all the choices. I get your point, ut there's a massive differece between "Did Garrus meet Kirrahe in ME1?" vs "What galaxy-changing decision did Shepard make?" when it comes to honoring those. Nope. Shepard was never my favorite Bioware protagonist and I don't need another game with them. The only way I'd ever play it was if it was a gift from someone who also plays it, but that's not buying.
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Post by biggydx on May 5, 2020 19:07:28 GMT
Ubisoft releases a new Assassin's Creed game every other year or even sometimes every year. Including Valhalla, they will have released 4 main Assassin's Creed games since DAI came out! So, there is not a lot of time between the dlc wrapping up, and Ubisoft being ready to release a trailer for the next game. This is very different from Dragon Age, which will be at least 8 years between games! Other games such as Cyberpunk had several teaser trailers well before the game came out. To be fair, Ubisoft has multiple studios working on the Assassins Creed franchise. Valhalla alone has 14 studios working on it; the main one being Montreal. I think it also helps that the engine they're using for their games is - seemingly - more robust to work with as opposed to Frostbite. Any Bioware game releasing now has a lot more to prove to a lot more people. The 'hush hush, HYPE' method of advertising only really works for games that are guaranteed to be a surefire hit from announcement. I think the situation for BioWare now is less, "Hush, Hush, HYPE," but more, "Be quiet until we know exactly what's going to be in the game so we don't screw up player expectations from the get-go."
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Post by themikefest on May 5, 2020 19:16:11 GMT
I get your point, ut there's a massive differece between "Did Garrus meet Kirrahe in ME1?" vs "What galaxy-changing decision did Shepard make?" when it comes to honoring those. So you're ok with them ignoring choices that are insignificant even though they're in the game. What about your green ending? Did the green magically cure the genophage even if the player sabotaged the cure? There is a slide showing the krogan rebuilding. The only time that is shown is when the genophage has been cured. Wouldn't you call that choice very extensive?
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Post by Hanako Ikezawa on May 5, 2020 19:22:26 GMT
I get your point, ut there's a massive differece between "Did Garrus meet Kirrahe in ME1?" vs "What galaxy-changing decision did Shepard make?" when it comes to honoring those. So you're ok with them ignoring choices that are insignificant even though they're in the game. What about your green ending? Did the green magically cure the genophage even if the player sabotaged the cure? There is a slide showing the krogan rebuilding. The only time that is shown is when the genophage has been cured. Wouldn't you call that choice very extensive? Never said I was okay with it. Just that's there's a difference in severity. Jaywalking and murder are both crimes, but that doesn't make jaywalking equivalent to murder. Synthesis either cured the Genophage (therefore you undid a choice you made with another choice you made, different from Bioware ignoring it) or the effects are allowing them to rebuild even without the Genophage being cured. Both have your choices being respected.
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Post by N7Pathfinder on May 5, 2020 20:17:58 GMT
I would like a trilogy remaster to be announced. I believe if it were to happen, it would sell better than MEA. And depending on how well it sells, it might be enough to convince EA to have Bioware make a sequel to ME3. So long as they respect all the choices and still do Andromeda sequels too, I’m fine with that. This. I just hope it's not gonna take a lot of years though 😕
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Post by Frost on May 5, 2020 22:30:42 GMT
Ubisoft releases a new Assassin's Creed game every other year or even sometimes every year. Including Valhalla, they will have released 4 main Assassin's Creed games since DAI came out! So, there is not a lot of time between the dlc wrapping up, and Ubisoft being ready to release a trailer for the next game. This is very different from Dragon Age, which will be at least 8 years between games! Other games such as Cyberpunk had several teaser trailers well before the game came out. To be fair, Ubisoft has multiple studios working on the Assassins Creed franchise. Valhalla alone has 14 studios working on it; the main one being Montreal. I think it also helps that the engine they're using for their games is - seemingly - more robust to work with as opposed to Frostbite. My main point was that Ubisoft was not a good comparison for marketing timing because they release games so frequently that they would never be in a position to release a trailer 2 years before a game came out.
As far as why Dragon Age is taking so long between games, I think the main reason is Anthem.
If there is nothing for DA4 at this week's event, then I hope that Obsidian announces a new rpg at the July event for 1st party games.
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Post by ClarkKent on May 5, 2020 22:51:15 GMT
Any Bioware game releasing now has a lot more to prove to a lot more people. The 'hush hush, HYPE' method of advertising only really works for games that are guaranteed to be a surefire hit from announcement. I think the situation for BioWare now is less, "Hush, Hush, HYPE," but more, "Be quiet until we know exactly what's going to be in the game so we don't screw up player expectations from the get-go." I should hope Bioware have a good idea of what their game is going to be by now. Silence just generates suspicion at this point.
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Post by alanc9 on May 5, 2020 22:57:33 GMT
The more I think about the trilogy, the more I believe a remake would be good. I would be up for an ME3 remake since the one that was release was for newcomers since it's the best place to start playing a trilogy. Why not make a ME3 for the people who played ME1/2? For the same reason they didn't do that the first time around. Both ME2 and ME3 would have failed outright if they weren't good places for a new player to start. Doubly so after this many years.
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Post by Iakus on May 5, 2020 23:28:33 GMT
I think the situation for BioWare now is less, "Hush, Hush, HYPE," but more, "Be quiet until we know exactly what's going to be in the game so we don't screw up player expectations from the get-go." I should hope Bioware have a good idea of what their game is going to be by now. Silence just generates suspicion at this point. Particularly since it's been three years since we've heard anything about a game.
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Post by Hanako Ikezawa on May 5, 2020 23:33:23 GMT
To be fair, Ubisoft has multiple studios working on the Assassins Creed franchise. Valhalla alone has 14 studios working on it; the main one being Montreal. I think it also helps that the engine they're using for their games is - seemingly - more robust to work with as opposed to Frostbite. My main point was that Ubisoft was not a good comparison for marketing timing because they release games so frequently that they would never be in a position to release a trailer 2 years before a game came out.
As far as why Dragon Age is taking so long between games, I think the main reason is Anthem.
If there is nothing for DA4 at this week's event, then I hope that Obsidian announces a new rpg at the July event for 1st party games.
I doubt Obsidian will have a new RPG, since isn't this year supposed to be The Outer Worlds DLCs?
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Post by Frost on May 5, 2020 23:41:20 GMT
My main point was that Ubisoft was not a good comparison for marketing timing because they release games so frequently that they would never be in a position to release a trailer 2 years before a game came out.
As far as why Dragon Age is taking so long between games, I think the main reason is Anthem.
If there is nothing for DA4 at this week's event, then I hope that Obsidian announces a new rpg at the July event for 1st party games.
I doubt Obsidian will have a new RPG, since isn't this year supposed to be The Outer Worlds DLCs? I think Obsidian has more than 1 game they are working on. A new Obsidian rpg might not come out this year, but they could still announce it.
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Post by Iakus on May 6, 2020 0:06:21 GMT
I doubt Obsidian will have a new RPG, since isn't this year supposed to be The Outer Worlds DLCs? I think Obsidian has more than 1 game they are working on. A new Obsidian rpg might not come out this year, but they could still announce it. I could go for a Pillars of Eternity 3.
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Post by Frost on May 6, 2020 0:15:10 GMT
I think Obsidian has more than 1 game they are working on. A new Obsidian rpg might not come out this year, but they could still announce it. I could go for a Pillars of Eternity 3.
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Post by alanc9 on May 6, 2020 0:23:11 GMT
What's the typical time between an announcement and actual release these days? My impression is that we might be pretty close to when Obsidian should be announcing something new, assuming everything's going OK..
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Twitter Guru
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Post by Hrungr on May 6, 2020 2:35:13 GMT
I should hope Bioware have a good idea of what their game is going to be by now. No doubt they have a good idea of what they want their game to be. But what they want it to be at this stage of development, and what it'll actually be 2.5 years down the line... ME:A was originally supposed to be BioWare's AAA No Man's Sky with hundreds of procedurally-generated worlds and the game revolved around that. When that didn't pan out, the only things left were Ryder, SAM, traveling to Andromeda, and Meridian. Everything else was written in the last 2 years of development. Early Anthem was really a different game, and it changed more than once IIRC. You were originally supposed to be from Earth crash-landing on an alien world, and your goal was to see how long your team could survive outside your base. You were supposed to be lowest form of life there, with giant monsters running around, while you had a more NASA-like space suit, and the game had a different concept and aesthetic overall. And again, the game that we got only came together in the proverbial 11th hour. DA4 has already been rebooted once, and has largely been on the backburner while ME:A and Anthem were being made. I know they were ramping up last year after Anthem launched, and I'm sure it's a decent size team now, but there's Anthem 2.0 in the works as well. Star Wars maintenance too. Yeah, we can certainly hope that all the systems they plan to use were worked out in pre-production, that they have a rock-solid plan, and a feasible scope. But you never know what curve-ball(s) development might throw at you.
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Post by githcheater on May 6, 2020 2:52:01 GMT
I should hope Bioware have a good idea of what their game is going to be by now. Early Anthem was really a different game, and it changed more than once IIRC. You were originally supposed to be from Earth crash-landing on an alien world, and you're goal was to see how long your team could survive outside your base. You were supposed to be lowest form of life there, with giant monsters running around, while you had a more NASA-like space suit, and the game had a different concept and aesthetic overall. And again, the game that we got only came together in the proverbial 11th hour. ... and Anthem came together at the 11th hour only because Bioware became a yesman to Soderlund by building a demo specifically for Soderlund for one of his hell visits to Edmonton.
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Post by apollexander on May 6, 2020 3:39:22 GMT
There is no point to show gameplay of DA4 before Microsoft and Sony show gameplay on their new consoles.
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Post by Sanunes on May 6, 2020 4:12:41 GMT
What's the typical time between an announcement and actual release these days? My impression is that we might be pretty close to when Obsidian should be announcing something new, assuming everything's going OK.. Initial announcement or total development time. For the time between the initial announcement and the game being released will depend on how well the secret is kept, but development time seems to be on average three to four years.
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Post by Sanunes on May 6, 2020 4:15:57 GMT
I think Obsidian has more than 1 game they are working on. A new Obsidian rpg might not come out this year, but they could still announce it. I could go for a Pillars of Eternity 3. After reading Josh Sawyer's blog entry about it last year I don't. Link to blogBasically the second game did poorly and if there was to be a third game the concept would have to be restructured so it would find an audience.
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