Cyberstrike
N4
is wanting to have some fun!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Jade Empire, Mass Effect Andromeda, Mass Effect Legendary Edition
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Post by Cyberstrike on Aug 8, 2020 19:03:35 GMT
That is true. I doubt it. Listen, it's been three years now and people are still trying to spin Andromeda as an underrated gem, to no avail. The thing is, with ME3, you lost people. You lost people for good. Spiderman "OMD" style. And you lost a huge number of fans, which even if you tried to undo, some of them will still not come back. You're going to have to work a lot to fix that. A new title, even a good game, will sell about as well as Andromeda. Maybe a little better. Maybe a little worse. "New Game" won't save the franchise. You need to shake things up. You need to do something unprecedented, to manage that, though. And I don't know if Bioware is even aware they need to do that, or how to accomplish that. No matter what the approach or gaining people back, I think giving the vocal community what they say they want is the wrong approach and my opinion is what hurt both Mass Effect 3 and Andromeda even more. I also agree that I don't think one game is going to get a lot of people back, but at the same time I don't think its all doom and gloom either. If BioWare can start to improve over time people will come back, probably not all people but a lot of people that were just not enjoying what they were offering.
There is a wrestling company called Impact Wrestling that was for a few years almost the second most most popular wrestling company in the US a series of bad decisions, bad booking, and the lost of a lot of the "home grown" talent (AJ Styles, Samoa Joe, Christopher Daniels, Robert Roode, Eric Young, Alex Shelly, Chris Sabin, EC3, and many more) and bounced to smaller and smaller TV channels. Before they were bought by Anthem Entertainment and they've slowly rebuilt their roster and they also took some chances (some that worked and some that didn't) and they successfully blew people away with their Slammiverasy 2020 PPV with the returns of Eric Young, EC3, Alex Shelly and Chris Sabin, and the debuts of the Good Brothers. They have brought some of the their former fans back and look to hopefully be back on track and they've actually got wrestlers that AEW wanted and signed them.
BioWare can be the Impact Wrestling and IMHO MEA2 would be a way to do that. Oh BTW MEA is better game than ME1 in all departments.
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Post by UutIVvdPw7END0Ef on Aug 8, 2020 19:04:28 GMT
It's probably just a placeholder name and release date because nothing official was announced, we still have plenty of time until the end of fall or April 2021, and many online events in between to announce it.
SIGGRAPH (Aug 24-28) GamesCom (Aug 27-30) PAX Online (Sep 12-20) HavenCon 2020 (Nov 6-8) Dreamhack Atlanta (Nov 13-15) PAX Unplugged (Nov 20-22) Dreamhack Winter (Nov 26-29) CES 2021 (Jan 6-9, 2021)
GamesCom and PAX are most likely I think, though there's also PS/XB events if they plan to show games coming to current gen, they definitely missed the opportunity for that in the previous PS event that was on Aug 6.
I wonder if importing manual saves from the original game will be possible, if they did the remaster in UE4 it might not be possible to do that because the original games are in UE3, though I wouldn't be surprised if they will implement compatibility with the Mass Effect Archives.
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Post by ahglock on Aug 8, 2020 20:29:51 GMT
No matter what the approach or gaining people back, I think giving the vocal community what they say they want is the wrong approach and my opinion is what hurt both Mass Effect 3 and Andromeda even more. I also agree that I don't think one game is going to get a lot of people back, but at the same time I don't think its all doom and gloom either. If BioWare can start to improve over time people will come back, probably not all people but a lot of people that were just not enjoying what they were offering.
BioWare can be the Impact Wrestling and IMHO MEA2 would be a way to do that. Oh BTW MEA is better game than ME1 in all departments.
Except for story, characters and the protagonist.
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Post by themikefest on Aug 8, 2020 21:19:29 GMT
Oh BTW MEA is better game than ME1 in all departments. Is it?
ME1 has the option to recruit a squadmate or not. MEA doesn't have that. ME1 has the power wheel. MEA does not. Shepard has the power of the voice. Ryder doesn't even have the power to tell a voice to shut up. SR1 has weapons. Tempest does not. ME1 has dlc's. MEA doesn't
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Post by KaiserShep on Aug 8, 2020 22:18:08 GMT
Oh BTW MEA is better game than ME1 in all departments. Is it?
ME1 has the option to recruit a squadmate or not. MEA doesn't have that. ME1 has the power wheel. MEA does not. Shepard has the power of the voice. Ryder doesn't even have the power to tell a voice to shut up. SR1 has weapons. Tempest does not. ME1 has dlc's. MEA doesn't
Eh, not that it did the SR1 much good at the end. It never even used them to fight back when the Collectors ambushed it. As a storytelling element, ship weapons aren’t even that meaningful most of the time. If the Normandy didn’t give a parting shot to the already-dead Sovereign, we wouldn’t even feel the difference, because the Normandy’s apparent possession of weapons did nothing for us through the entire game. All that ever mattered was it being our character’s personal base of operations. If our next protagonist wasn’t in any formal organization, and just used an old freighter as their ship like in Firefly, we wouldn’t care about weapons there either.
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Post by themikefest on Aug 8, 2020 22:47:48 GMT
Eh, not that it did the SR1 much good at the end. It never even used them to fight back when the Collectors ambushed it. Wasn't that in ME2? Isn't this about ME1 vs MEA? But if you want to bring that into it, fine. I doubt any ship regardless if it was armed or not would have fared any better being ambushed like the SR1 was. Of course it didn't help that Moreau flew into the collector beam of doom. So much for those so-called evasive maneuvers And yet those weapons help destroy the collector ship in the galactic core. The reaper was already dead? What happened is after the reaper lost it's shields, it wasn't taking any damage, even when the Alliance ships were firing at it, until the itsy-bitsy-teenie-weenie frigate, with a fighter on each side, fired at the reaper destroying it. The whole thing was setup for the SR1 to fired the kill shot. It was lame the way it was done. Like in firefly? Wouldn't know anything about that. No matter what, having weapons is better than not having them. If they're never used, great, but all it takes is that one time where they would/could have made a difference. At the very least give a few seconds for the ship to go ftl to avoid taking any/more damage.
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Post by sjsharp2010 on Aug 8, 2020 23:18:14 GMT
Oh BTW MEA is better game than ME1 in all departments. Is it?
ME1 has the option to recruit a squadmate or not. MEA doesn't have that. ME1 has the power wheel. MEA does not. Shepard has the power of the voice. Ryder doesn't even have the power to tell a voice to shut up. SR1 has weapons. Tempest does not. ME1 has dlc's. MEA doesn't
I thin kthat's a matter of a poinion in that the yfeel MEA is a better gam ein general than ME1 whjich I agree it is at least imo as I like MEA more than ME1
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Post by melbella on Aug 9, 2020 0:48:32 GMT
ME1 has the option to recruit a squadmate or not. MEA doesn't have that. Eh, it only applies to 1 of the 6 squadmates (either Garrus or Wrex). The rest are mandatory regardless if you want them or not. I wouldn't call it a major difference. However, there is the option to kill off at least one of them on Virmire, and possibly two. My understanding is that if you don't recruit Garrus in ME1, you don't get the option to shoot Wrex. So, for end game you are required to have 1 of Garrus or Wrex, 1 of Ashley or Kaidan, and both Tali and Liara.
ME2 requires you to have at least 8, 5 of which are required (Miranda, Jacob, Mordin, Jack, Garrus), but you can kill off any of them at the end.
ME3 requires everyone be recruited except the VS (Javik is DLC so I'm not counting him), who can be either killed or sent to Hackett. They are still required for the prologue though.
With only 6 squadmates in MEA, requiring all of them isn't really out of the ordinary for the ME series. All of the games have people I'd rather not recruit or have on my ship but the game forces them on me regardless.
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Post by themikefest on Aug 9, 2020 1:05:14 GMT
Eh, it only applies to 1 of the 6 squadmates (either Garrus or Wrex). Ok? Why wasn't that option available in MEA? I view it as a step backwards removing a choice for the player. Incorrect. If Garrus isn't recruited, but t'soni is rescued before Virmire, the player can still shoot Wrex.
I've had only A/K, Tali and t'soni as the only squadmates at the end. Don't recruit Vakarian, Rescue t'soni before Virmire. A/K dies on Virmire as does Wrex who is shot by Williams or Shepard.
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Post by KaiserShep on Aug 9, 2020 1:31:21 GMT
Eh, not that it did the SR1 much good at the end. It never even used them to fight back when the Collectors ambushed it. Wasn't that in ME2? Isn't this about ME1 vs MEA? But if you want to bring that into it, fine. I doubt any ship regardless if it was armed or not would have fared any better being ambushed like the SR1 was. Of course it didn't help that Moreau flew into the collector beam of doom. So much for those so-called evasive maneuvers And yet those weapons help destroy the collector ship in the galactic core. The reaper was already dead? What happened is after the reaper lost it's shields, it wasn't taking any damage, even when the Alliance ships were firing at it, until the itsy-bitsy-teenie-weenie frigate, with a fighter on each side, fired at the reaper destroying it. The whole thing was setup for the SR1 to fired the kill shot. It was lame the way it was done. Like in firefly? Wouldn't know anything about that. No matter what, having weapons is better than not having them. If they're never used, great, but all it takes is that one time where they would/could have made a difference. At the very least give a few seconds for the ship to go ftl to avoid taking any/more damage. The point is, being better in sheer martial strength isn’t the same as being better in terms of story. The reason people like the ship in Firefly is because of what it represents, not because of what the ship itself can actually do. It’s just a small, scrappy freighter held together by a small crew of outlaws. If the SR1 was purely a stealth spacecraft with no weapons capability, people would probably still love it, because it’s a sleek representation of the hero we play. Up until that last minute scene at the tail end of the battle, the ship might as well have been totally devoid of any offensive capabilities.
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Post by themikefest on Aug 9, 2020 1:50:00 GMT
The reason people like the ship in Firefly is because of what it represents, not because of what the ship itself can actually do. Is this firefly thing you keep mentioning a game or something? So because a ship from another game/movie/whatever is a piece of crap with no weapons, the tempest shouldn't have weapons either? Like I said. It takes one time where you wish the ship did have weapon capability. It would be funny hearing the comments from the crew before dying. If only we had a some kind of defense system on the ship to repel the attacker long enough to try to get out of the area.
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Post by ahglock on Aug 9, 2020 2:23:48 GMT
Is it?
ME1 has the option to recruit a squadmate or not. MEA doesn't have that. ME1 has the power wheel. MEA does not. Shepard has the power of the voice. Ryder doesn't even have the power to tell a voice to shut up. SR1 has weapons. Tempest does not. ME1 has dlc's. MEA doesn't
I thin kthat's a matter of a poinion in that the yfeel MEA is a better gam ein general than ME1 whjich I agree it is at least imo as I like MEA more than ME1 ME1 started a franchise, MEA almost ended one.
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Post by KaiserShep on Aug 9, 2020 2:30:42 GMT
The reason people like the ship in Firefly is because of what it represents, not because of what the ship itself can actually do. Is this firefly thing you keep mentioning a game or something? So because a ship from another game/movie/whatever is a piece of crap with no weapons, the tempest shouldn't have weapons either? Like I said. It takes one time where you wish the ship did have weapon capability. It would be funny hearing the comments from the crew before dying. If only we had a some kind of defense system on the ship to repel the attacker long enough to try to get out of the area. OK, sure...I’ll bite. Firefly was a live action series and subsequent movie. All that really needs to be known of it that it revolves around a small cast in a ship they travel around with. No, I’m not saying that what one show does dictates what I think another story should do. The point I’m making is that things like a ship being the fastest or best in a fight or capable of even fighting at all doesn’t in and of itself improve a story whatsoever. It doesn’t mean anything for the quality of the story itself, or the situations the characters are presented with. All that really matters is what the story does with the limitations. Ask yourself, if the Tempest did have weapons, would it have improved the game at all for you in and of itself? If so, how? Just having them doesn’t do anything. It still comes down to the writers as to what to do with them, and how much they want them to accomplish. Like you said, the usage of the SR1’s weapons was lame, so what good were they in the first place if they were used poorly in the story?
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Post by Sanunes on Aug 9, 2020 2:58:49 GMT
Eh, it only applies to 1 of the 6 squadmates (either Garrus or Wrex). Ok? Why wasn't that option available in MEA? I view it as a step backwards removing a choice for the player. Incorrect. If Garrus isn't recruited, but t'soni is rescued before Virmire, the player can still shoot Wrex.
I've had only A/K, Tali and t'soni as the only squadmates at the end. Don't recruit Vakarian, Rescue t'soni before Virmire. A/K dies on Virmire as does Wrex who is shot by Williams or Shepard. Maybe they wanted to make sure all characters had something to do with the plot of the game or at least felt like they had some impact. Having a character that might not be there means the interactions you might have with them need to go from mandatory or important to nothing of consequence outside of that character. Which I believe was a complaint players had with Mass Effect 3 as well and all the returning companions that might have died for they were all locked off in their own little boxes that never interacted with the overall game aside from readiness. Even in Mass Effect 1 aside from the Kaiden and Ashley choice on Virmire all the interactions with the characters was isolated and didn't impact the primary game at all. Even killing Wrex is just a "you shouldn't have done that" and then nothing more.
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Post by themikefest on Aug 9, 2020 3:04:17 GMT
Like you said, the usage of the SR1’s weapons was lame, so what good were they in the first place if they were used poorly in the story? The setup having the SR1 firing the killshot was lame.
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Post by sjsharp2010 on Aug 9, 2020 3:07:39 GMT
I thin kthat's a matter of a poinion in that the yfeel MEA is a better gam ein general than ME1 whjich I agree it is at least imo as I like MEA more than ME1 ME1 started a franchise, MEA almost ended one. I wouldn' t say that it was just put on hold s oEA could focus on other things such as Battlefront 2.
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Post by Cyberstrike on Aug 9, 2020 14:21:20 GMT
BioWare can be the Impact Wrestling and IMHO MEA2 would be a way to do that. Oh BTW MEA is better game than ME1 in all departments.
Except for story, characters and the protagonist.
The story of ME1 is a standard sci-fi action movie plot with the worst villains in BioWare history, the characters are just boring talking codex entries with no personality, and Shepard is a b-movie sci-fi character at best.
The story of MEA is an epic TV show that has more twists and turns and a classic evil to be evil style villain (which I actually kind of missed), the characters have more personality and backstories than any of the crew and all of major NPCs of ME1 combined and the Ryder twins are more RPG characters in one game than Shepard was 3 games.
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Post by Unicephalon 40-D on Aug 9, 2020 14:41:43 GMT
Now that I played ME3 a bit, I would take a remake if we could even move properly again without pauses when evading forward or going over objects, maybe even jump, remove omnikey and its voes making combat frustrating as hell, remove stuck to objects/geometry, remove massive screen shakes and laughable gun rise when firing, real HDR lighting, pull camera back as Shep takes 1/3 of screen estate almost etc.. and in the end, make the sound effects more balanced. Story is ok but game mechanics are showing their age for sure. ME1 could also benefit from a lot of tuning, I actually like its graphics and realtime combat more than 2 or 3 (on PC, I dont pause). Edit: Basically make it in new engine - dont take this very seriously, as I previously said at least how moddable the games are on PC and how fast they can run today (except ME1 is still a hog in some cases using high resolutions and textures), not in favour of remaster.
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Post by natetrace on Aug 9, 2020 16:16:02 GMT
Except for story, characters and the protagonist.
The story of ME1 is a standard sci-fi action movie plot with the worst villains in BioWare history, the characters are just boring talking codex entries with no personality, and Shepard is a b-movie sci-fi character at best.
The story of MEA is an epic TV show that has more twists and turns and a classic evil to be evil style villain (which I actually kind of missed), the characters have more personality and backstories than any of the crew and all of major NPCs of ME1 combined and the Ryder twins are more RPG characters in one game than Shepard was 3 games.
While I often defend Andromeda and really do enjoy it, better than the first game? Let’s back it up. The first entry in a franchise often serves as setup, and ME1 is no different. I agree that the characters in 1 have quite a bit of exposition and the characters in Andromeda are deeper than many would think, but Andromeda does have the benefit of these races being established. Also I liked the Archon, but Saren (not Kai Leng) was Shepards rival, and I still say is the best antagonist in the series. I didn’t mind Benezia, she was there too...mostly as a hot mom. I don’t disagree with all your points, and ME1 has its own oddities (some funny and corny romance dialogue stands out) but let’s not crap on where we started.
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Post by Iakus on Aug 9, 2020 16:31:46 GMT
Is it?
ME1 has the option to recruit a squadmate or not. MEA doesn't have that. ME1 has the power wheel. MEA does not. Shepard has the power of the voice. Ryder doesn't even have the power to tell a voice to shut up. SR1 has weapons. Tempest does not. ME1 has dlc's. MEA doesn't
Eh, not that it did the SR1 much good at the end. It never even used them to fight back when the Collectors ambushed it. As a storytelling element, ship weapons aren’t even that meaningful most of the time. If the Normandy didn’t give a parting shot to the already-dead Sovereign, we wouldn’t even feel the difference, because the Normandy’s apparent possession of weapons did nothing for us through the entire game. All that ever mattered was it being our character’s personal base of operations. If our next protagonist wasn’t in any formal organization, and just used an old freighter as their ship like in Firefly, we wouldn’t care about weapons there either. It's about immersion in a story. It's one thing to find yourself outgunned, but boing off into unexplored space where you can't even defend yourself from space pirates is the epitome of idiocy. It's the horror movie equivalent of going off to check on the noise in the basement after several of your buddies have already disappeared.
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Post by Iakus on Aug 9, 2020 16:34:25 GMT
Except for story, characters and the protagonist.
The story of ME1 is a standard sci-fi action movie plot with the worst villains in BioWare history, the characters are just boring talking codex entries with no personality, and Shepard is a b-movie sci-fi character at best.
The story of MEA is an epic TV show that has more twists and turns and a classic evil to be evil style villain (which I actually kind of missed), the characters have more personality and backstories than any of the crew and all of major NPCs of ME1 combined and the Ryder twins are more RPG characters in one game than Shepard was 3 games.
MEA was BORING. I won't say that this is worse than the dumpster fire that the ME trilogy turned out to be. but it's a pretty good example on how NOT to tell a story in video games.
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Sanunes
Just a flip of the coin.
6,004
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September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Aug 9, 2020 16:51:35 GMT
The story of ME1 is a standard sci-fi action movie plot with the worst villains in BioWare history, the characters are just boring talking codex entries with no personality, and Shepard is a b-movie sci-fi character at best.
The story of MEA is an epic TV show that has more twists and turns and a classic evil to be evil style villain (which I actually kind of missed), the characters have more personality and backstories than any of the crew and all of major NPCs of ME1 combined and the Ryder twins are more RPG characters in one game than Shepard was 3 games.
MEA was BORING. I won't say that this is worse than the dumpster fire that the ME trilogy turned out to be. but it's a pretty good example on how NOT to tell a story in video games. Its all about personal views too, for me if you want to talk about poor storytelling I would also point to games like BioShock: Infinite and The Last of Us Part 2. At least with Andromeda I didn't see the strings they wanted to pull, it just felt diluted so I could fix that by skipping padding. Those other two games for me were far worse for there was nothing I could do to improve my experience with the story.
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Iakus
N7
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR
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21,299
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iakus
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Post by Iakus on Aug 9, 2020 16:55:32 GMT
MEA was BORING. I won't say that this is worse than the dumpster fire that the ME trilogy turned out to be. but it's a pretty good example on how NOT to tell a story in video games. Its all about personal views too, for me if you want to talk about poor storytelling I would also point to games like BioShock: Infinite and The Last of Us Part 2. At least with Andromeda I didn't see the strings they wanted to pull, it just felt diluted so I could fix that by skipping padding. Those other two games for me were far worse for there was nothing I could do to improve my experience with the story. I haven't played either, so I can't comment on that. I HAVE played every Bioware game prior to Anthem though, and MEA was the only one I couldn't complete a second game (albeit I needed MEHEM to do a second M3# run)
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Sanunes
N6
Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
Prime Posts: 4392
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Posts: 6,004 Likes: 9,088
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9,088
Sanunes
Just a flip of the coin.
6,004
Sept 13, 2016 11:51:12 GMT
September 2016
sanunes
Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Aug 9, 2020 17:03:48 GMT
Its all about personal views too, for me if you want to talk about poor storytelling I would also point to games like BioShock: Infinite and The Last of Us Part 2. At least with Andromeda I didn't see the strings they wanted to pull, it just felt diluted so I could fix that by skipping padding. Those other two games for me were far worse for there was nothing I could do to improve my experience with the story. I haven't played either, so I can't comment on that. I HAVE played every Bioware game prior to Anthem though, and MEA was the only one I couldn't complete a second game (albeit I needed MEHEM to do a second M3# run) That isn't surprising that you might have only one completion of Andromeda. Its also a much larger game, I have around 250 hours in Andromeda with just finishing my third playthrough which is how I found out that I can improve my experience with skipping a lot of the non-critical content. That is about the same I have in Mass Effect 1 and Mass Effect 2, so I have a hard time comparing completions when two games are much shorter then the third. The interesting thing for me is with Andromeda is that its the second BioWare game I found more enjoyable after starting to skip content, the first was Mass Effect 1 where unless I was 100% it for export I skip almost all the UNC missions.
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Unicephalon 40-D
An unknown possibly hostile flotilla detected at eight hundred astronomical units from the sun!
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legendcncd
Dragon Age Inquisition, KOTOR, Mass Effect Andromeda, Anthem, Dragon Age The Veilguard
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Post by Unicephalon 40-D on Aug 9, 2020 17:10:05 GMT
I haven't played either, so I can't comment on that. I HAVE played every Bioware game prior to Anthem though, and MEA was the only one I couldn't complete a second game (albeit I needed MEHEM to do a second M3# run) That isn't surprising that you might have only one completion of Andromeda. Its also a much larger game, I have around 250 hours in Andromeda with just finishing my third playthrough which is how I found out that I can improve my experience with skipping a lot of the non-critical content. That is about the same I have in Mass Effect 1 and Mass Effect 2, so I have a hard time comparing completions when two games are much shorter then the third. The interesting thing for me is with Andromeda is that its the second BioWare game I found more enjoyable after starting to skip content, the first was Mass Effect 1 where unless I was 100% it for export I skip almost all the UNC missions. I basically play the longer games only once a year, so this year MEA PT #4 will be done. Same for DAI. I do the UNC missions still, well at least the best and fastest ones.
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