sjsharp2010
N7
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
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Post by sjsharp2010 on Aug 9, 2020 17:24:10 GMT
That isn't surprising that you might have only one completion of Andromeda. Its also a much larger game, I have around 250 hours in Andromeda with just finishing my third playthrough which is how I found out that I can improve my experience with skipping a lot of the non-critical content. That is about the same I have in Mass Effect 1 and Mass Effect 2, so I have a hard time comparing completions when two games are much shorter then the third. The interesting thing for me is with Andromeda is that its the second BioWare game I found more enjoyable after starting to skip content, the first was Mass Effect 1 where unless I was 100% it for export I skip almost all the UNC missions. I basically play the longer games only once a year, so this year MEA PT #4 will be done. Same for DAI. I do the UNC missions still, well at least the best and fastest ones. For me i tdepends on wha tmood I'm in and what's going on at that time. For example atm I'm waitin gfo rm ybathroom to b edecorated so I'm kind of waiting on tha tbefore I start playing an ynwe er games. So I'm sticking wi thgames I know that are either short or games wher eI know the best places to stop and start are which means I'm playing DA and ME a lot because I know th ebest places I can stop an dstart on them due to the fact I've played them so many times.
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Post by KaiserShep on Aug 9, 2020 18:08:52 GMT
Eh, not that it did the SR1 much good at the end. It never even used them to fight back when the Collectors ambushed it. As a storytelling element, ship weapons aren’t even that meaningful most of the time. If the Normandy didn’t give a parting shot to the already-dead Sovereign, we wouldn’t even feel the difference, because the Normandy’s apparent possession of weapons did nothing for us through the entire game. All that ever mattered was it being our character’s personal base of operations. If our next protagonist wasn’t in any formal organization, and just used an old freighter as their ship like in Firefly, we wouldn’t care about weapons there either. It's about immersion in a story. It's one thing to find yourself outgunned, but boing off into unexplored space where you can't even defend yourself from space pirates is the epitome of idiocy. It's the horror movie equivalent of going off to check on the noise in the basement after several of your buddies have already disappeared. I don’t really see what’s so immersive about it. No space pirate’s going to detect, let alone catch an advanced stealth ship. After all, that’s what the “SR” in its name is all about. Small lonely ships make for pretty bad battle fodder.
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Post by themikefest on Aug 9, 2020 18:18:09 GMT
Maybe they wanted to make sure all characters had something to do with the plot of the game or at least felt like they had some impact. Maybe because Bioware poorly managed the time they had. They had to make the game more streamlined, so they remove the power wheel, no option to not recruit, just to get the game out in time. Either way, they removed something that was in the previous games. I view that as a step backwards. A good way to counter the not being able to recruit a squadmate is put in the option to have a squadmate removed for a being stupid because they did stupid things. It's about immersion in a story. It's one thing to find yourself outgunned, but boing off into unexplored space where you can't even defend yourself from space pirates is the epitome of idiocy. It's the horror movie equivalent of going off to check on the noise in the basement after several of your buddies have already disappeared. I rather have weapons or at the very least defense systems in place just in case. I would also add the poor design of the helmet at the beginning of the game. Why is the open part nearly all the way to the back of the head? Why wouldn't it be covered to the eyebrows? Maybe it's because the Initiative put safety and security at the bottom of the list. Maybe they didn't care. They build fancy looking ships hoping people would ooh and aah without givng any thught to what protective measures the ships would have. Its all about personal views too, for me if you want to talk about poor storytelling I would also point to games like BioShock: Infinite and The Last of Us Part 2. At least with Andromeda I didn't see the strings they wanted to pull, it just felt diluted so I could fix that by skipping padding. Those other two games for me were far worse for there was nothing I could do to improve my experience with the story. I take Bioshock Infinite over MEA. The Last of Us I know nothing about. That isn't surprising that you might have only one completion of Andromeda. Its also a much larger game, I have around 250 hours in Andromeda with just finishing my third playthrough which is how I found out that I can improve my experience with skipping a lot of the non-critical content. That is about the same I have in Mass Effect 1 and Mass Effect 2, so I have a hard time comparing completions when two games are much shorter then the third. The interesting thing for me is with Andromeda is that its the second BioWare game I found more enjoyable after starting to skip content, the first was Mass Effect 1 where unless I was 100% it for export I skip almost all the UNC missions. I can make a long/large game short. Speedruns. That I can say about MEA that I liked. DAI is a much bigger game than DA2 yet I have more playthroughs.
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Sanunes
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Just a flip of the coin.
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem, Mass Effect Legendary Edition
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Post by Sanunes on Aug 9, 2020 18:21:18 GMT
It's about immersion in a story. It's one thing to find yourself outgunned, but boing off into unexplored space where you can't even defend yourself from space pirates is the epitome of idiocy. It's the horror movie equivalent of going off to check on the noise in the basement after several of your buddies have already disappeared. I don’t really see what’s so immersive about it. No space pirate’s going to detect, let alone catch an advanced stealth ship. After all, that’s what the “SR” in its name is all about. Small lonely ships make for pretty bad battle fodder. Salarians versus Krogan Battlelords in melee combat comes to mind.
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Post by Son of Dorn on Aug 9, 2020 18:32:26 GMT
It's about immersion in a story. It's one thing to find yourself outgunned, but boing off into unexplored space where you can't even defend yourself from space pirates is the epitome of idiocy. It's the horror movie equivalent of going off to check on the noise in the basement after several of your buddies have already disappeared. I don’t really see what’s so immersive about it. No space pirate’s going to detect, let alone catch an advanced stealth ship. After all, that’s what the “SR” in its name is all about. Small lonely ships make for pretty bad battle fodder. Unless they look out of a window...
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Post by KaiserShep on Aug 9, 2020 18:40:14 GMT
I don’t really see what’s so immersive about it. No space pirate’s going to detect, let alone catch an advanced stealth ship. After all, that’s what the “SR” in its name is all about. Small lonely ships make for pretty bad battle fodder. Unless they look out of a window... Just about all of the time, ships would likely be thousands of kilometers apart from each other, so that would be exceedingly difficult. Any normal ship that got close enough would be easily detected by the stealth ship.
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Post by Son of Dorn on Aug 9, 2020 18:49:52 GMT
Unless they look out of a window... Just about all of the time, ships would likely be thousands of kilometers apart from each other, so that would be exceedingly difficult. Any normal ship that got close enough would be easily detected by the stealth ship. I was going for "Windows are a structural weakness", but sure.
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Post by themikefest on Aug 9, 2020 19:08:46 GMT
Unless they look out of a window... Just about all of the time, ships would likely be thousands of kilometers apart from each other, so that would be exceedingly difficult. Any normal ship that got close enough would be easily detected by the stealth ship. And yet the collector ship showed up out of nowhere destroying the SR1.
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Post by Hanako Ikezawa on Aug 9, 2020 19:34:02 GMT
I don’t really see what’s so immersive about it. No space pirate’s going to detect, let alone catch an advanced stealth ship. After all, that’s what the “SR” in its name is all about. Small lonely ships make for pretty bad battle fodder. Unless they look out of a window... ”Those humans would never try the ‘No Windows’ thing twice.”
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sjsharp2010
N7
Go Team!
Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Mass Effect Andromeda, Anthem, Mass Effect Legendary Edition, Dragon Age The Veilguard
Posts: 12,995 Likes: 21,032
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Post by sjsharp2010 on Aug 9, 2020 19:49:49 GMT
Unless they look out of a window... ”Those humans would never try the ‘No Windows’ thing twice.” Unless they'we cCommander Shepard.
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Post by Son of Dorn on Aug 9, 2020 20:15:31 GMT
Eh, not that it did the SR1 much good at the end. It never even used them to fight back when the Collectors ambushed it. As a storytelling element, ship weapons aren’t even that meaningful most of the time. If the Normandy didn’t give a parting shot to the already-dead Sovereign, we wouldn’t even feel the difference, because the Normandy’s apparent possession of weapons did nothing for us through the entire game. All that ever mattered was it being our character’s personal base of operations. If our next protagonist wasn’t in any formal organization, and just used an old freighter as their ship like in Firefly, we wouldn’t care about weapons there either. It's about immersion in a story. It's one thing to find yourself outgunned, but boing off into unexplored space where you can't even defend yourself from space pirates is the epitome of idiocy. It's the horror movie equivalent of going off to check on the noise in the basement after several of your buddies have already disappeared. You can never have enough Dakka.... 😉
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Post by ClarkKent on Aug 9, 2020 20:21:55 GMT
I've played both Mass Effect 1 and MEA in the last year and I can confirm that the former shits all over the latter.
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ahglock
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Games: Mass Effect Trilogy, Dragon Age: Origins, Dragon Age 2, Dragon Age Inquisition, KOTOR, Baldur's Gate, Shattered Steel, Neverwinter Nights, Jade Empire, Mass Effect Andromeda, SWTOR, Anthem
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Post by ahglock on Aug 9, 2020 20:30:50 GMT
Except for story, characters and the protagonist.
The story of ME1 is a standard sci-fi action movie plot with the worst villains in BioWare history, the characters are just boring talking codex entries with no personality, and Shepard is a b-movie sci-fi character at best.
The story of MEA is an epic TV show that has more twists and turns and a classic evil to be evil style villain (which I actually kind of missed), the characters have more personality and backstories than any of the crew and all of major NPCs of ME1 combined and the Ryder twins are more RPG characters in one game than Shepard was 3 games.
The MEA story was standard fare, there were no surprises and they have spent more time devolving the characters but they all sucked. And lol no, Shepard was a thousand times the character the ryder wastes of space were.
As I said in another post ME1 started a franchise, MEA damn near tanked it. While we can all say that's just your opinion man, the reality is most people did not like MEA. The game play is solid, so if the characters and story were good something as trivial as bad animations wouldn't have tanked it. Bad animations are easy to meme, a crap cast and stale story is what tanked it.
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Post by KaiserShep on Aug 9, 2020 22:04:31 GMT
Just about all of the time, ships would likely be thousands of kilometers apart from each other, so that would be exceedingly difficult. Any normal ship that got close enough would be easily detected by the stealth ship. And yet the collector ship showed up out of nowhere destroying the SR1. Would you say that the Collector ship is normal? Unfortunately, ME2 required something dramatic to happen, no matter what, and in-story, the stealth inconveniently stops working when the story requires it. Suffice to say though that whatever ships a pirate or even military would have would have a hard time pinpointing the Normandy’s location in space when stealth is activated.
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Post by Son of Dorn on Aug 9, 2020 23:46:31 GMT
And yet the collector ship showed up out of nowhere destroying the SR1. Would you say that the Collector ship is normal? Unfortunately, ME2 required something dramatic to happen, no matter what, and in-story, the stealth inconveniently stops working when the story requires it. Suffice to say though that whatever ships a pirate or even military would have would have a hard time pinpointing the Normandy’s location in space when stealth is activated. If I had to guess, the Collector ship has it's pilots slaved into the ships navigation and weapon systems, meaning that they don't use scanners but view screens to move the ship and target ships. But that's just a guess.
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Post by KaiserShep on Aug 10, 2020 2:37:20 GMT
Would you say that the Collector ship is normal? Unfortunately, ME2 required something dramatic to happen, no matter what, and in-story, the stealth inconveniently stops working when the story requires it. Suffice to say though that whatever ships a pirate or even military would have would have a hard time pinpointing the Normandy’s location in space when stealth is activated. If I had to guess, the Collector ship has it's pilots slaved into the ships navigation and weapon systems, meaning that they don't use scanners but view screens to move the ship and target ships. But that's just a guess. Collector General: Fire in this direction. Collector drone: I see nothing. Collector General: JUST DO IT. Collector Drone: Nyaa. Fine. [Normandy explodes] Collector Drone:....... Collector General:...... Collector Drone:...... Collector General: yisss
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Post by Hanako Ikezawa on Aug 10, 2020 3:25:39 GMT
Reapers have far more advanced sensors so can pick up what other races can’t.
There, simple.
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Post by themikefest on Aug 10, 2020 3:49:13 GMT
Reapers have far more advanced sensors so can pick up what other races can’t. There, simple. As true as that is, why didn't the Initiative add weapons/defenses to their ships? They have no idea what technology species will have in Andromeda.
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Post by Son of Dorn on Aug 10, 2020 3:54:20 GMT
Reapers have far more advanced sensors so can pick up what other races can’t. There, simple. *Watches as Harby let's the Normandy fly away while the ship is in front of it* Riiiight... 🤣😒🤣
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Post by alanc9 on Aug 10, 2020 4:30:21 GMT
Eh, not that it did the SR1 much good at the end. It never even used them to fight back when the Collectors ambushed it. As a storytelling element, ship weapons aren’t even that meaningful most of the time. If the Normandy didn’t give a parting shot to the already-dead Sovereign, we wouldn’t even feel the difference, because the Normandy’s apparent possession of weapons did nothing for us through the entire game. All that ever mattered was it being our character’s personal base of operations. If our next protagonist wasn’t in any formal organization, and just used an old freighter as their ship like in Firefly, we wouldn’t care about weapons there either. Alternatively, they could throw in a space combat system. (No, I can't come up with any sort of business case for it. But since they've made a lot of bad business decisions lately, I reserve the right to daydream about them making mistakes I'd like.)
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Post by alanc9 on Aug 10, 2020 4:32:51 GMT
Reapers have far more advanced sensors so can pick up what other races can’t. There, simple. *Watches as Harby let's the Normandy fly away while the ship is in front of it* Riiiight... 🤣😒🤣 Hey, Normandy's helping Harbinger there. He wants people to run away from the beam; no sense discouraging it. I'm more bothered by why the uninjured squadmates on the SR-2 didn't join the fight.
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Post by Son of Dorn on Aug 10, 2020 4:36:50 GMT
*Watches as Harby let's the Normandy fly away while the ship is in front of it* Riiiight... 🤣😒🤣 Hey, Normandy's helping Harbinger there. He wants people to run away from the beam; no sense discouraging it. I'm more bothered by why the uninjured squadmates on the SR-2 didn't join the fight. *Watches Anderson and Shepard ender the beam* Well, it was bad at it's job then, maybe that turian husk should get a rise. 😁
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Post by alanc9 on Aug 10, 2020 4:44:49 GMT
Reapers have far more advanced sensors so can pick up what other races can’t. There, simple. As true as that is, why didn't the Initiative add weapons/defenses to their ships? They have no idea what technology species will have in Andromeda.
Cost/benefit analysis, probably. (Having weapons is always better than not having weapons if the weapons are free; if they're not, you have to do the cost-benefit analysis.) The likelihood of arming the ships mattering is small, and you'd lose a lot of payload doing it. Weapons don't help you evade combat in the MEU; either you can activate your FTL drive and be completely safe, or you can't. There aren't many compelling use cases for the weapons. Ironically, ME:A ends up landing the AI in a situation where armed ships would be useful. But the chances of the AI showing up someplace where there are two locals starfaring powers without substantial space fleets -- the angara having lost all their big ships and industrial base, and the kett being only an expeditionary force with a small and shrinking fleet --were not very high. Regrettably, no one in the AI planning division was genre-savvy enough to realize that in a CRPG the least-probable situation is most likely to occur.
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Post by alanc9 on Aug 10, 2020 4:46:40 GMT
Hey, Normandy's helping Harbinger there. He wants people to run away from the beam; no sense discouraging it. I'm more bothered by why the uninjured squadmates on the SR-2 didn't join the fight. *Watches Anderson and Shepard ender the beam* Well, it was bad at it's job then, maybe that turian husk should get a rise. 😁 Well, he did come close to killing Shepard. Points for trying, I guess.
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Post by Son of Dorn on Aug 10, 2020 4:51:11 GMT
*Watches Anderson and Shepard ender the beam* Well, it was bad at it's job then, maybe that turian husk should get a rise. 😁 Well, he did come close to killing Shepard. Points for trying, I guess. Now if only only it could work on it's headshots... (Seriously, it fires two shots, one missing while the other hits Shep in the shoulder. Who even taught them to shot?!)
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